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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
lights reinforcing
door 76561198144416767
客机MOD,增强了基础光源的范围,使用时请关闭“纹理压缩”,手动替换MOD里Lights文件夹里的图片到根目录Barotrauma\Content\Lights下,推荐只替换divinghelmetlight和lightcone,演示视频https://www.bilibili.com/video/BV1hQ4y1X7e6#reply93806708624 ==== ClientMOD,The range of basic light source is enhanced. Please turn off "texture compression" when using it, and manually replace the pictures in the lights folder in mod to the root directory barotrauma \ content \ lights. It is recommended to replace only divinghelmetlight and lightcone png.
Qlinth - Rapid First Response Ship
door 76561198063274178
"A submarine designed for rescue operations where a fast response time is paramount. Features ample firepower, a spacious medical bay for the triage of survivors, and a large ballast/engine for exceptional mobility. Controversially includes a permanent moonpool, which was approved after 15 shipwright meetings, 3 Coalition public hearings, and 1 mandatory psychological evaluation." QLINTH I bring you the latest in ****box technology with the Qlinth, the trendy new submarine crews are just dying to die in! Personally, with it's small size and simple design, I would use it to teach new players some basics about weapons. In all seriousness though there are probably way better subs out there you could use, I only uploaded it because I got like 90% of the way through and I liked the design. Featuring: -Idk guns or something. -A reactor that's you should want to avoid overheating. -The ability to turn off external lights; use it to annoy your gunners! -A depth charge tube that's perfectly placed to cause maximum damage when it backfires. I even included a nuclear charge for this very purpose.
Station - Habitat (Станция - жилой модуль)
door 76561198272856746
жилой модуль в 4х исполнениях, один из которых - с "зимним садом".
No Job Limits and No Role Balance Vanilla
door 76561198304810603
No Job Limits and No Role Balance Vanilla Removes vanilla multiplayer job limits. This mod allows multiple players to select the same job in multiplayer. Yes — your entire crew can be Captain if you want. What this mod does - Removes the limit on duplicate job selection - Disables forced minimum-role distribution - Prevents the lobby from blocking already "filled" jobs - Works through shared job-property patches used by both client and server Affected jobs - Captain - Engineer - Mechanic - Security Officer - Assistant - Medical Doctor How it works This mod uses C# + Harmony to patch the job values used by the game: - MaxNumber → increased, so duplicate jobs are no longer capped - MinNumber → set to 0, so forced role distribution is removed - AllowAlways → enabled, so job selection stays available Because both the lobby UI and the server-side job assignment use these values, the restriction is removed at every practical layer. Testing Notice This mod needs large-scale multiplayer testing. If you encounter bugs, desync issues, or unexpected behavior during gameplay: - Report issues in the comments - Include details (player count, server type, mods used) Your feedback will help improve stability and compatibility. Compatibility This mod may conflict with other mods that: - patch JobPrefab values - override vanilla jobs - replace server-side job assignment logic Notes - Server behavior is authoritative - Clients should also use the mod so the lobby UI matches the server - Designed for multiplayer use Simple, lightweight, and focused: no more job caps. Support the author If you enjoyed this mod and want to support its development: Creating updates, fixes, and new content takes time. Your support helps me release updates faster, improve the mod, and work on future projects. ☕ Support on Ko-fi Thank you for your support. ❤️
S.S. Ooicide
door 76561198421088562
A Teir 3 Scout Vessel? at only 9,400! That's a Steal! What's the catch? there is "no catch" It's just a normal old teir 3 with seven guns, research station, and great horizontal mobility! well there's got to be a catch! well, wish you didn't ask... the guns are located in the front, back, ballast, and drone. saying certin keyphrases causes the sub to detonate the nav room will alway break upon any sort of engagement allowing the batteries the reactors directly feed into to get above 95% causes the Discharge coils to go off Vertical mobility is a no-no the floor between the fab and decon was accidentally boarded up the ship was originally called the carl's legacy and various easter eggs still remain the research station might use too much power the reactors go wibbly wobbly woo the top engine room floods all the time there's a goblin quest to find hidden buttons and it's very laggy in multiplayer... not to mention there's plenty of other things I have forgotten to mention sounds like hell... I'LL TAKE IT!!! my friends asked me to upload it... im bad at uploading I made the icon in MS paint. also we beat the campaign on it the ship is a beast. but it can be tamed. or it can make you want to commit S.S. ooicide.
Hungry Europans 繁體中文
door 76561198194184226
Hungry Europans 繁體中文化 請至原Mod發布頁訂閱。 以下為Mod介紹 一款為休閒和角色扮演玩家設計的飲食模組 載入順序: - 如果你有玩 DynamicEuropa,請務必將 Hungry Europans 放在 DynamicEuropa 的上方! - 如果你有玩 Neurotrauma,請務必將 Hungry Europans 放在 Neurotrauma 的上方! 功能: - 廚師職業: 在你的旅程中僱用一名廚師來烹飪各式各樣的餐點!這個全新的職業附有完整的天賦樹和裝備。 - 餐點與飲品: 各式各樣的餐點與飲品,可用來果腹止渴,或享受一點角色扮演的樂趣。 食物和飲料也會根據其成分提供增益效果,越複雜的食物提供的增益越多。 你可以在前哨站購買餐點。逛逛自助餐廳,但請記住,最美味的食物還是家裡做的! - 可選的飢餓與口渴: 你可以透過使用在自動販賣機中找到的「飢餓木衛二」物品來啟用飢餓與口渴。你的角色將需要規律地進食與飲水來維持生命。飢餓與口渴無法強制加在其他玩家身上!你只能對自己使用這個帶有 affliction 效果的物品!一旦為你目前的角色啟用後,在創建新角色之前將無法停用! - 可選的NEEDS: 你也可以為你的角色啟用額外的需求:身體會變髒、會想睡覺、需要在廁所解放,以及透過吃你喜歡的食物來管理你的心情! - 屠宰: 殺死歐羅巴的怪物,並用切肉刀在牠們的屍體上收穫肉塊。你的屠宰技能越高,獲得肉的機率就越高,收集肉的速度也越快。 不想用它來烹飪?留著並在前哨站賣掉它。有些肉類可能會為你帶來一筆可觀的收入。 - 工具、製作站與容器: 你可以購買或製作各種烹飪器具,並安裝在你的潛艇上。 建議使用有大量閒置空間的潛艇,或至少有一個可以更換以安裝廚房的單元裝載設備(Unit Load Device)。 - 原料: 有各式各樣的原料可以用來烹飪食物,但並非所有原料都可以製作。部分原料只能從商人那裡購買或在世界上找到。 - 肉類腐敗: 肉類產品如果不保存在冰箱或由電池供電的冷藏箱中,會慢慢腐敗。 - 酒精重製: 成為一個酒鬼,在你的船上橫衝直撞。可能會酒精上癮。探索新口味並釀造你自己的啤酒。 - 園藝重製: 發現新的可種植植物。植物可以在研究站進行雜交,創造出帶有獨特果實的新品種。 在水耕種植盤中種植水生植物。 - 教學廚房: 對所有新內容感到不知所措嗎?在潛艇編輯器中可以載入一個測試廚房。你可以自由地實驗和烹飪,以自己的步調熟悉歐羅巴的美食。 入門指南: - 要從屍體上獲取肉類,你需要使用切肉刀。 - 關於烹飪,建議在你的潛艇上安裝以下物品:廚房檯面、砧板、水槽、烤箱。 - 你可以透過向雜貨商人購買並閱讀《木衛二 第66期》來獲得一些烹飪/屠宰技能。另外,啟用飢餓/口渴也能為你提供醫些起始技能。 Mod也內建了幾艘已建好廚房的潛艇: - Bulker - Swordfish (Tier 1 | 入門級) - Bulker - Abyss Scout (Tier 2) - Mule (Tier 1) - Skitter (Tier 2) - Volga (Tier 3) 正在尋找更多潛艇?請看下方! (潛艇可能需要更新) 在 Submarines for Hungry Europans 中張貼或尋找為此模組製作的帶有廚房的潛艇。 或在查看精選過的 Community Curated Subs Hungry Edition。 世界觀與沉浸感: 此模組在食物和原料方面盡可能地符合世界觀。物品的使用方式也保了持沉浸感:你需要為瓶子開瓶、用餐叉和湯匙,又或者是用你的手指吃飯... 目前可以屠宰以獲得肉類的生物: - 所有原版生物,包含寵物 - 人類 (可能會導致對人肉的渴望...) - 畫皮 (食物增益:畫皮感染者對你的態度變為中立) - 不屬於上述類別的模組生物會掉落通用肉塊 - 機械不會掉落肉 相容性: 由於 Hungry Europans 沒有覆寫 Human.xml,它與任何角色替換模組都相容。 覆蓋研究站(Research Station)的模組會與植物雜交功能衝突。 覆蓋醫用酒精(Ethanol)的模組會妨礙在水槽中清潔物品。 補丁: 安裝前請閱讀這些補丁的說明! 這裡是一個所有可能需要的相容性模組的合集,以確保 HungryEuropans 能與其他模組一同運作: https://steamcommunity.com/sharedfiles/filedetails/?id=3548569485 翻譯作為獨立的MOD發布,它們將被添加到該合集中。 感謝: - 廚師天賦重製由 Violet 製作 - 廚師服裝由 Laserman 製作 - 額外潛艇由 NotWendy 製作
[Flea Class]Super Tiny Submarine
door 76561198254881422
I'm sorry that I'm not very good at English Language:Simplified Chinese,English This submarine will bring you a real sense of suffocation and oppression. This submarine is designed for Suffocation and Oppression. Abyss, darkness, narrowness and dampness. Even unable to stand up, and you have to squat and walk. The charging and discharging speed and load of power facilities are calculated, which can barely provide energy for the whole ship's equipment. When the power consumption increases greatly, it is easy to overload, and all devices except those necessary for life support should be turned off to charge (including lights and navigation) At this time,the submarine will be completely paralyzed except oxygen supply. You have to face darkness and fight against monsters (if there is still some electricity left in the capacitor) The space is very crowded, the storage space is also very small, and the hull is relatively fragile, but on the contrary, it is easier to repair quickly. The blind area is very large. It is specially designed that three light sources (weapons and searchlights) can't see each other, but can only see their own side. And the tail is a complete blind spot and weakness, without any fire coverage and light Items: 193 Weapons: Electromagnetic Gun *2 (Railgun maybe? sorry,im not good at English) Recommended: 1-2 players Cargo: 4 boxes Engine: 4 Gears Engine Type: Reconnaissance (and a Shuttle included) Maximum speed 47 km/h Maximum diving speed 20 km/h Maximum floating speed 17 km/h There is a docking charging port,after the PW button is turned off, all but the oxygen generator, ballast water pump and reactor are turned off, and it is recommended to turn off the capacitor. Please stop the submarine and turn off SPEED button,set the engine inference to 0,then turn off the PW button before charging!(It's importent) The engine has 4 gears that you can set speed MAX:Full speed MID:Normal Speed LOW:Low Speed REV:Backstepping You can only turn on 1 GEAR button at the same time,except REV button. You don't need to change anything,just turn on REV,she will go back immediately. Please do not run at full speed all the time, otherwise it is easy to overload when running too many equipment. The Lower-Airlock pump needs to open the Lower-Hatch once to start working. The engine is on the upper left, the reactor is on the right side of the engine, the battery is on the left side of the screen, the capacitor is on the right side of the screen, the storage is on the lower right corner of the table, the loaders is under the table, and the oxygen generator is on the lower left corner. Engine circuit reference https://steamcommunity.com/sharedfiles/filedetails/?id=2856215531
UNSC Strident-class Frigate
door 76561198142319716
The UNSC Strident-class Frigate The Strident-class heavy frigate is a type of heavy frigate in service with the UNSC Navy, designated with the hull code FFG. Manufactured over Mars and Tribute by Aerofabrique SA, these frigates are used as both escort ships and swift-attack vessels. Outfitted with energy shielding and powerful weaponry, the Strident class represents one of the newest generations of warships within the Navy. General Info - Price: 20117 - Class: Scout - Tier: III - Recommended Crew Size: 4 - 8 - Recommended Crew Experience: Intermediate Features - 5 Hardpoints, 3 of which are existing coilguns. - Lockable Captain's quarter door, to delay the inevitable! - General Quarters alarm - Several loose vents for your traitorous desires! - Backup power provided by state-of-the-art UNSC batteries. - Forward, and aft airlocks. Notes Hey y'all this is my first submarine submission to the workshop. I've had this sitting around for a long while now and never got around to uploading it. Adding onto its age, is the fact I haven't really played Barotrauma since the last two major updates so not sure what has changed in submarine building since my interests are elsewhere. If there are any glaring issues please comment below, I'll try to get around to fix them when I can. I know creatures tend to get stuck in the MAC cannon corridor so that's why I've added a small hard point there for that. There might be some lighting artifacts that were never there before I stopped playing, and they seem to be inconsistent when I try to fix them.
Svarog Battleship R-19 Sea Dog (DEPRECATED)
door 76561198872153096
NOW OBSOLETE, USE THIS https://steamcommunity.com/sharedfiles/filedetails/?id=2970537581 A retrofitted Svarog Battleship "Sea Dog" featuring increased ammo reserves, storage, and more crew quarters this ship is top of the line outfitted with alien-integrated engines and up armored hull, the efficient ballast and engine system allows this to be one of the fastest ships for it's size as well the ability to carry a Swordfish class shuttle and smaller. Recommended crew size 4-8 players, 8-14 with AI Best to be used alongside a mod that adds creatures or increases difficulty Features Top speed is 30 km/hr Ascent and descent is 13 km/hr 4 Coilguns 3 Railguns Brig Clock Two engines CPT Quarters with extra storage Ship is small enough to be used with AI efficiently, I've noticed maintenance patterns and even the AI putting suits back Recent update reworked storage and links as well as some quality of life fixes, soon will be remade into a base game variant. Credit to.. Rav2n Doc Apollo Crumpaloo
ECR-98”北十字星“
door 76561198361788270
一款发射高温等离子体的......自动步枪?这个贴图来自哪里我觉得应该不用说了(codol 在军火商人处高价购买(5500mk左右?) Lua并非必要,但是如果有瞄准可以超出视野范围 忘了物品描述里有没有提供弹具是啥,总之这里补一下( 需要同时配置电池和ECR-98电浆弹匣还是啥来着?阿巴阿巴,总之忘了)
Legacy Sounds Lite Edition
door 76561198034263669
A lite version of Legacy Sounds that includes: Ambient sounds (NOT WATER SOUNDS) Door Sounds Button Sounds Footsteps Reactor Sounds Zap Sounds Damage Sounds A Non-Lite Overhaul is being worked on. This is my first non submarine mod, expect bugs. Overhaul Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=2933108019 It is HIGHLY Unstable!
LIMBUS 边狱巴士(Limbus company)
door 76561199135006009
萌新的第一艘小艇,闲着没事做的脑啡肽泥头车,里面是瞎几把搞出来的,外部装饰已经尽力去还原了(大雾) 要开战役的话最好自己改一下。 开的愉快~ FACE THE FACT,SAVE THE E.G.O
T-800
door 76561198081262090
Тяжёлый глубоководный крейсер стратегического назначения проекта Т-800 «Cлон» — из серии стратегических подводных лодок третьего поколения. Самая тяжелая в мире подводная лодка. Всего было построено шесть кораблей, по состоянию на текущий год уцелела только одна. Обладающий беспрецедентным водоизмещением Т-800 является одним из самых непотопляемых гигантов подводного мира, способного держаться на плаву с множеством полностью затопленных отсеков. Имея на борту большую и слаженную команду ни одно чудовище и ни один пират не смогут вам ничего противопоставить, а только печально наблюдать как вы неспешно уплываете в темноту глубин на исполине под названием T-800! _______________________________ T-50 "Мошка" - https://steamcommunity.com/sharedfiles/filedetails/?id=3066182357 Т-100 "Пчела" - https://steamcommunity.com/sharedfiles/filedetails/?id=2806563499 T-200 "Ястреб" - https://steamcommunity.com/sharedfiles/filedetails/?id=3373826921 T-300 "Стрекоза" - https://steamcommunity.com/sharedfiles/filedetails/?id=2847694821 T-400 "Хамелеон" - https://steamcommunity.com/sharedfiles/filedetails/?id=2898797425 T-500 "Дельфин" - https://steamcommunity.com/sharedfiles/filedetails/?id=2847694551 T-600 "Скат" - https://steamcommunity.com/sharedfiles/filedetails/?id=3062857445 Т-700 "Шмель" - https://steamcommunity.com/sharedfiles/filedetails/?id=2804280248 Т-800 "Слон" - https://steamcommunity.com/sharedfiles/filedetails/?id=2800123589 _______________________________
Hard Hats +
door 76561198009131721
Hard Hats + contains an assortment of hardhats with various attachments and utilities. Currently only contains finalized designs of hats, spawnprobability and crafting/trading will come soon.
Waverunner Mk.II
door 76561198101234582
The Waverunner Mk.II is a small, minimalistic sub designed by Relic Runner Blart. Because of its small size, the Waverunner is extremely agile, able to reach speeds of 129 km/h, and is able to outrun most of the threats Europa has to offer. It features a mini ARC Reactor, two coilguns, one railgun, an artifact-compatible airlock system, a relatively massive engine, and a lot of spunk. Can also be used as a shuttle. As of September 25th, 2020, the Waverunner Mk.II is confirmed to be able to handle anything that Europa will throw at you. It delved past the darkest depths, and emerged unscathed from the deepest chasms of Europa. The Waverunner Mk.II was the first vessel of Captain Eric's Scurvy Dogs to reach the end of the campaign, and for that, it has more than earned its place in history Important Info: -This sub is meant to be used for campaigns. It does not come stocked with a lot of the tools that are often considered "essential" to surviving on Europa. The reason for this is that as a crew progresses through the game, there will be a sense of progression and accomplishment that comes with getting your gear. As long as you aren't running a 64 person crew, you can afford to buy all of the essentials at the first outpost. ------------------------------------------------------- -The Arc Reactor system, while compressed, still mimics the functionality of Captain Eric's Automatic Reactor Control System Mk.I. The left button turns on the ARC system, and the right button allows the reactor to bypass the battery (a utility that mainly comes in handy when the sub is sunk. (90% of the time, the right button does not need to be on)). Do note that the ARC System Mk. I is only designed to handle 4 thorium rods. If you absolutely have to use any other fuel type, disable the ARC reactor first. And try not to use fewer than 4 rods at a time. If you like the ARC System, be sure to look out for Captain Eric's ARC System Mk II, which can handle power fluctuations so well that electrical equipment barely gets damaged, and can handle uranium, thorium, or fulgurium rods. His reactors are pretty much necessary for any submarine. If you haven't used one before, you don't know what you're missing. Once you get a taste of the high life, you can't go back. ----------------------------------------------------------------------- -Both of the coilguns link to one periscope. To switch between the top and bottom guns, press the button to the right of the periscope. The lights above and below the button show which gun is currently selected. -Piloting the sub can be somewhat difficult. Less experienced helmsmen will definitely want to pilot the sub using "maintain position," because this ship can quickly accelerate out of control. While the horizontal speed of the Waverunner can EASILY outrun any and every threat in the game, the vertical speed is somewhat limited because of the game's submarine mechanics (I really don't see why the people in the Barotrauma universe haven't thought of flipping an engine on its side. And I REALLY don't see why the developers didn't think of that either. I mean they have the technology! Why do I have to rely on ballast tanks? And why is the vertical max speed so limited? It really frustrates me! But I digress.) Because of the sheer difference in acceleration between the two axis, a helmsman should only start piloting the Waverunner in manual once they get a feel for its speed. And even then, try to limit using manual during the vertical sections of the level while your helm skill is low. But if you're an experienced helmsman with a feel for the controls, there is nothing that can catch you when you're schmoovin'. Just avoid invisible icebergs and bumping into hammerheads. --------------------------------------- -Be sure to turn off the reactor before you finish a level. For some reason, the level transition causes it to start frying the junction boxes. Just turn it off and on again, and you'll be fine. ---------------------------------------------------------- -The lever in the airlock is intended for use when either deconstructing or recovering thermal artifacts. It keeps the water level in the airlock just high enough that the artifact is submerged, but not so high that the sub starts sinking. It's pretty self-explanatory. -Also, if you exit the sub from the airlock, close it behind you, or the sub will start to slowly sink. -As an interesting side-note, the Waverunner can overpower the currents at the beginning and end of the level, meaning that if you need a moment of respite, just head over there and relax in one of the few areas where monsters don't spawn. ------------------------------- -------------------------------------- -The ARC Mk II was finally released! ...but it doesn't fit on the Waverunner. So I made a mini ARC Reactor, that can automatically adjust itself to any fuel types (yes, including mixed fuels)! And this one doesn't fry itself whenever it turns off. Usage is simpler than ever: just throw whatever fuel you have into the reactor, and turn that baby on. Yep, it's that simple. The equation it uses isn't as clean as the ARC Mk II, but the loss in efficiency should be so small that it won't make a difference. Either way, it's a direct upgrade from the Mk I, so everything should work great. Let me know if any issues arise from this change, and I'll fix it right away. Enjoy!
Retrieve Items Order
door 76561198245095864
Retrieve Items From Outposts Adds a crew order for retrieving loot from abandoned outposts and beacon stations (should be found in the maintenance category). Assign a crewmember (recommended not to assign more than 1 bot at a time) the retrieval order while docked to a valid abandoned outpost or beacon station then mark the containers you want searched with the contextual **Mark Container For Retrieval** order. The bot will search marked containers, collect valid items, return to the submarine when full or finished, and deposit the recovered items using Barotrauma’s normal item cleanup/sorting behavior. **Requirements** - LuaCs for Barotrauma (server for functionality, client for visuals) **Compatibility** - tested alongside "order to rest" so i expect other order mods affecting AI orders should be compatible - non AI order mods should work fine also (tested with Barotraumatic, neurotrauma lite, and enhanced armaments) **Current Features** - New **Retrieval** crew order - Contextual container marking for retrieval targets - Visible marker overlay for marked containers - Server-side container marking support - Bots search marked outpost/beacon containers for retrievable items - Bots return to the submarine when carrying loot or when no more marked loot is found - Deposit behavior uses vanilla cleanup/sorting logic - Marked containers are automatically unmarked once fully emptied - Basic abort handling for severe injury, hostiles, missing targets, and storage failure **Notes** - Bots only retrieve from containers you mark. - Deposit location is decided by vanilla sorting behavior, not by the marked source container. - Items without a suitable storage target may be dropped on the sub floor as fallback behavior. - This mod is intended to automate cleanup-style looting, not combat or hostile outpost clearing. - Oxygen tanks are currently ignored because just in case the bot is wearing diving mask/suit and needs to swap tanks - Recommended: assign only one bot to Retrieval at a time. Known Issues: - Multiple retrieval bots are not currently coordinated - Bots may skip or unmark containers they cannot access, such as locked cabinets requiring an ID card. Inaccessible items may be treated as failed targets rather than remaining retrievable loot. - bot currently does not add items to equipped backpack if carrying one before looting I'm new to modding so let me know how it is, how to improve etc...
NeuroLite Temu Version
door 76561198238798710
!!!ORIGINAL MOD NEUROLITE BY ONYX!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3434408891&searchtext= a hasty edit to neurolite to rebalance it around our chaotic station roleplays also adds new sprites to some things
More Combat Damage
door 76561198881972343
(unless i get the motivation to continue working on this, there wont be an update for a while.) This mod adds more severable parts to enemy and makes most limb severable while alive that previously cannot be severed alive. xml override: Charybdis: tail/fins can be severed Broodmother: every limb can be severed Endworm (and its doom variant): tooth can be severed Hammerhead family: fins,claw,tail on regular, entire body on calf, skirt on matriarch. Husk Prowler and Husk Chimera: addition to some limb Latcher: legs, long tooth. (mildly unbalanced due to the main body being hit can tear off all legs) Mantis: entire body can be severed alive Moloch and Black Moloch: attempted to make main shell severable but failed (attempting to fix) Threshers: jaw can break off Watcher: legs, upper shell. Cyborg Worm: guns and "eye". shooting the tip of the gun barrel can break the gun indicated by particle, also disabling the gun preventing it to fire.
Tanosii
door 76561199021962987
超模物品包。包含 武器 机械 医疗 基因 武器: 玉绳绝佳丽斩刀,泡狐龙太刀,出自游戏《怪物猎人》 惠惠的法杖,出自动漫《为美好的世界献上祝福》 真我之境·无暇回归,爱莉希雅的弓,出自游戏《崩坏三》 暗夜倒影,梅普露的盾,出自动漫《因为太怕痛就全点防御力了》 小蟋蟀,出自电影《黑衣人》 来自游戏《蔚蓝档案》下列学生的武器: 圣园未花 小鸟游星野 角楯花凛 鬼方佳代子 天童爱丽丝 反物质轨道炮,无辐射,伤害极高 高级脉冲激光物资箱,伤害强化 无限轨道炮炮弹 可将登船艇装入轨道炮。 基因: 利维坦基因,效果如下: 无视氧气需要 免疫画皮感染 免疫水压 击晕耐性100% 游泳速度提升150% 近战伤害提升100% 移速提升20% 受伤(一般伤害,流血,失血,烧伤)自动恢复 医疗: 夜莺的法杖,出自游戏《明日方舟》 月隐糖,出自游戏《只狼:影逝二度》 机械: 垂直推进引擎 快速恢复的医疗床 范围内船壳回复工具 范围内船员治疗工具
[RH] Metro
door 76561198275706181
This sub, using special magnetising tech, is one of the more unique Tier 1 options This sub is set up for use in mission mode, especially due to its unique form, however use for Campaign is also fully possible Features This ship uses a special vanilla techinque which allows you to stand on top of the submarine, even as it moves. Besides that, it has the following Stats and Features: Crew size 1-4 (4 Diving Suits) Price 2200 Mk A manually loaded Depth Charge Crew Quarters Major Credits to Decotrauma for specfic assets, check them out if you want. ---
Dead Space Mod
door 76561198255768128
Переделан под сервер Dead Space: Awakened Original creators of the uniforms are Predalien7809 and Judrl https://steamcommunity.com/sharedfiles/filedetails/?id=2926977751
Real Big Backpack
door 76561198329956258
A 12 slot backpack to replace your toolbelt, but can hold much larger items. The first 9 slots hold small items, and the last 3 hold medium and large items. (So also crates, railgun shells, ammo boxes etc) To try and avoid infinite storage, the backpack can not be stored normally, and must be placed on a shelf like a crate. Can be crafted using 4 organic fiber in a fabricator. Internal name "backpackbig" This mod does not have any downsides to using this backpack, which makes it much much more powerful than vanilla. This is intentional.
Rubber Duck
door 76561199091914736
Rubber Duck R u b b e r d u c c b o t e Basic Information - Price: 11419 - Class: Deep Diver - Crew Size: 6 - 12 - Dimensions: 39x28m - Cargo Capacity: 12 - Horizontal Speed: 16 km/h - Vertical Speed: 17 km/h - Weapons: 2x coilguns, 1x railgun, 2x chainguns, 2x pulse lasers, 3x depth charge tubes - Workbenches: Fabricator, Medical Fabricator, Deconstructor
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