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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

[Alliance Industry] Europa Ⅲ submarine – Barotrauma Mod

[Alliance Industry] Europa Ⅲ submarine

door 76561198112009887

Multifunctional cabins: the cabins of the ship are very complete, from the command area to the storage area, the living area to the power area, and there are all kinds of areas. Scientific and technological interior: cool color is the main tone, with experimental yellow. Most of the equipment is integrated and covered to make the cabin more tidy. High durability equipment: electrical equipment such as connectors and super capacitors are immune to EMP attacks and rarely damaged, while mechanical equipment such as engines are even more rarely damaged. Basic material area: a series of common goods and equipment are concentrated on the left side of each compartment, such as material cabinet, fire extinguisher, drain, vent, various sensors, etc. Waterproof automatic door: except the ordnance cabin, command cabin and confinement cabin, other cabin doors are fully automatic, and will be converted into semi-automatic when encountering water and monsters. Double drainage system: double drainage by water pump + drainage valve is adopted to increase the drainage speed. When the fire fighting system is turned on, the drain valve is automatically closed to facilitate fire fighting. Super maneuvering: the design of 2 engines + 3 ballast tanks makes the maneuverability of this class of ship very excellent. The vertical speed has almost reached the limit. Composite armor: the armor layer of the ship is composed of main armor and lining armor, which can withstand 5 to 6 attacks of abyss monsters. The ship's bow and stern are equipped with anti-collision layers, which are basically immune to ship collision. Induction weapons: five full-automatic electromagnetic coils are equipped around the ship, and half of the close defense guns are in automatic mode. When the monster is sensed, it will fire automatically, so it is no longer a problem to have no gunners. Command area Holographic display screen: the command cabin integrates a large number of operation and status panels, which can clearly observe the docking status, fuel remaining, navigation speed, prospecting status, various alarms and recorders. Alarm system: it is divided into water inflow, fire, oxygen deficiency and enemy attack alarm. The enemy attack alarm has the same system in the fire control cabin. Lighting system: the lighting system has been redesigned and divided into combat, stealth and stealth mode. If you want to avoid combat and turn on the stealth mode, it will turn off the external lights to let the submarine quickly escape from danger. Access control system: it is divided into bridge lock, prison lock and whole ship lock. After the whole ship lock is opened, the access of the whole ship is closed. After the closure, the captain can observe the cabin conditions through the monitoring system and can deal with the insider. Fire fighting system: it is installed in several important cabins. In case of fire, the water pump will automatically pump water to extinguish the fire. After the fire is extinguished, the water pump will automatically pump out the water. Speed regulation mode: five gears can be controlled in the command room, including full speed, cruise, slow speed, reverse and parking. Slow mode is especially suitable for manually piloting submarines! Deep dive mode: when opened, the seawater will submerge two living cabins and cargo cabins. At the same time, lock the door of the submergence cabin to speed up the diving speed. After closing the drain valve, the water will be drained. Deep ammunition safety: it is closed by default. After it is turned on, the red alarm light is on, and the deep ammunition can be released through the release button. Central fire control system: the central fire control system can directly control any one manual weapon through the switching button. After switching, the text display will display the designated weapon, and you can fire directly. Central monitoring system: several important cabins are equipped with monitoring equipment. The central command cabin can switch the monitoring cabins at any time. The switching mode is the same as above. Remote control area Advanced shuttle boat: the shuttle boat can be remotely controlled and piloted. It has its own reactor and airlock, oxygenator and charging dock. There is also a hidden steel cabinet with unlimited endurance. Choose your control mode in the remote control cabin! Fire control area Direct control fire control system: in addition to the central fire control, the fire control cabin is equipped with a periscope, which can operate weapons outside the ship according to the normal mode. Target indicator: the subsystem of the alarm system in the fire control cabin. The indicator corresponding to the enemy's azimuth will give an alarm. Manufacturing area Full manufacturing equipment: planting box, research instrument, deconstruction instrument, manufacturing platform and medical manufacturing platform. There are many lockers connected to the manufacturing platform, making it easy to manufacture and extract. Holographic storage cabinet: holographic storage cabinet classifies various items in detail for easy sorting. Each holographic storage cabinet is equipped with a common storage cabinet. Storage area Integrated ammunition loader: the ammunition loader is located in the ammunition compartment. The unified ammunition loader supplies all guns, and only one ammunition loader is required to operate before firing. You can try a variety of ammunition combinations! Integrated container: the cargo compartment is highly centralized, and can carry 56 boxes of cargo. Start your Europa transportation journey! Living quarters Viewing activity Cabin: the activity cabin is equipped with panoramic glass, and the crew can enjoy the view of Europa outside the window while resting. Color matching neon lights: neon lights can be manually adjusted to jump color, and can be adjusted to match the current atmosphere, which is conducive to relaxing after fighting. Energy zone Automatic reactor: the ship adopts automatic reactor, which will automatically adjust the power of the reactor. Even if four fuel rods are used, they will not be melted, and the accident will be minimized. Backup energy array: after the reactor fuel is exhausted, the backup battery pack starts to supply power, which can maintain the operation of the whole ship for about 15 minutes, enough to drive back to the station. Dynamic zone Speed regulating engine: the engine can now be adjusted, divided into five gears, which can be controlled in the command room. Slow mode is especially suitable for manually piloting submarines! Anti thalamic water pump: the water pump is connected with the sea valve. When discharging water, the water pump is used to discharge water. When pumping water, the sea valve is used to pump water, so as to completely get rid of the thalamic parasitic problem. Welcome to the deep ocean under Europa. Welcome to Europa. The follow-up system is being updated. Please look forward to it! If you have any questions, please feedback, thank you for your support!

163 downloads Details →
Star Wars: Acclimator – Barotrauma Mod

Star Wars: Acclimator

door 76561198101985444

Contains an LAAT shuttle on the bottom.

156 downloads Details →
Humpback Ultima – Barotrauma Mod

Humpback Ultima

door 76561198195444502

Once one of many of it's kind, but after years of service on the moon Europa this personal WH4-L3 'Humpback' has undergone extensive modifications and refits. From entire sections of the hull being cut off and rewelded together after years of the harsh conditions on Europa, to the newest high-tech Scientific Equipment and Automated Systems that have been installed on board. This boat is now one of the most advanced submarines that bears the name of the venerable 'Humpback'. The Humpback Ultima is a vanilla++ ship. not too overpowered, but comes with a lot of quality of Life upgrades: - better turret positioning and arcs - Mineral detector - ballast flora mode - reasearch station - all linked fabricators - a brig - a more powerful reactor - an automated reactor shutdown when docked (to save fuel) and its overide - an upgraded ballast tank. and many more.

187 downloads Details →
Humpback modernized – Barotrauma Mod

Humpback modernized

door 76561199016816228

Compared with the original improved model, it has a more reasonable design. Pictures will be uploaded in the near future Compared with the basic model of humpback, the enhanced model has repaired some original problems, making it easier to use. Compared with the basic version of humpback, the specific improvements are as follows: 1. Fixed the problem that the hatch door is stuck 2. Now the small diving suit cabinet and all oxygen tube racks can directly supplement oxygen without running a long distance to the oxygen generator (but the large diving suit cabinet cannot supplement oxygen). At the same time, you can also charge there conveniently 3. A deep-water bomb launcher is installed, which can be directly launched from the navigation terminal. The loader is on the left side of the navigation terminal. You can also put bait in it. (Note: like railguns, deep-water bombs cannot explode without explosives) 4. The unknown door of the small ballast tank on the right was removed. 5. A small confinement room is added at the upper left of the ship, that is, the left side of the junction box room, to facilitate players to take the task of escorting prisoners. You can also lock your friends in when there are many people. The path points are then fine tuned to avoid the solar wall in AI. 6. Run faster. The following are other changes: 1. Water pump upgrade. The small ballast tank on the right is changed into a large water pump instead of the original small one 2. Modern reactor. In the game, the reactor power of the original humpback is less than one-third of the maximum power of the default reactor. Now the reactor power has been adjusted to be the same as the upper limit of the default reactor (editor default value). 3. Better junction box. After adjustment, the junction box is now less prone to overload. 4. Military equipment upgrade. Add an electromagnetic gun in the lower left position (you can change it yourself), and the firepower is more comprehensive. At the same time, two super capacitors are added. Now the main gun under the ship is powered by a super capacitor alone. 5. Intermittent armor. According to the driving experience of the experienced captain humpback, the engineering cabin now has multi-layer Intermittent armor protection. The original humpback's engineering cabin is extremely fragile and is the key part (it was where all the water from other cabins will go) to the whole ship. The problem of it is not just that it is easy to be penetrated: the main problem of the original version is that the whole ship will quickly be filled by water after the engineering cabin enters the water due to the large volume of the cabin, and the large volume of the cabin will also cause various problems in the follow-up fixing work after the water enters the submarine. Therefore, I added Intermittent armor near the engineering cabin as one of the means of improvement. Multi-layer Intermittent armor means it can last for a long time before being heavily penetrated. Another place with Intermittent armor is on the top, and a layer of clearance armor is added above the junction box room to protect the fragile junction box. 6. Internal drainage system. The problem that the hatch door is stuck has been fixed. 7. Internal layout adjustment. Humpback this type has added ammunition racks. Now the ammunition reserve of the railgun is 5 (loader) +9 (ammunition rack) =14 rounds of ammunition, and two racks for ammunition boxes are added on the upper layer, and another ammunition box rack is added in the gun room. The gun room can now go directly to the diving suit room next to the air lock, making it more convenient to get out of the warehouse. Diving suits are increased to 7 sets and have additional large oxygen tank racks. The battery backup terminal (and the supporting text display) is now moved next to the navigation terminal, and players can easily start the battery backup array (enter on and off on the terminal to start / close the operation). Next to the navigation terminal, two weapon racks are also added to put boarding axes and assault rifles. The engineering cabin now has two large steel cabinets instead of one, both of them are directly connected to the synthesizer. A safe deposit box has been added to the medical warehouse to store ammunition and some weapons. The junction box room now has an automatic drainage pump. Some changes have been made to the background wall, and lights have been added in some dark places (in fact, you can add lights by yourself).

197 downloads Details →
Welding Tank Shelf – Barotrauma Mod

Welding Tank Shelf

door 76561198081600465

Adds a shelf for refilling welding tanks Contains: - Shelf for 10 tanks - Small shelf for 3 tanks

179 downloads Details →
NT Assistent for Client – Barotrauma Mod

NT Assistent for Client

door 76561199124093556

A client-side mod for Barotrauma that makes playing as a medic in Neurotrauma more comfortable and intuitive. What it does? This mod adds extra information to the health interface, speeds up diagnosis, and helps you make faster decisions during treatment. It does not change game balance or give you abilities that aren't already in the game - just improved data display. Features: Detailed limb status on mouse hover Quick visibility of hidden injuries without constantly using a scanner Visual alerts for critical conditions (blood loss, pneumothorax, sepsis, and more) Draggable info panels in the health HUD In-game settings menu to enable or disable features as you prefer Who it's for? Players who main medic and want to heal more efficiently Newcomers who find Neurotrauma overwhelming at first Anyone who prefers a more informative and cleaner health interface Compatibility Works great together with BetterHealUI - they complement each other and make treatment even smoother. Settings: An in-game configuration menu is available, allowing you to toggle features on and off to match your playstyle. Requirements -> LuaCsForBarotrauma & Neurotrauma Discord: https://discord.gg/hFTmKwvRWx Telegram: https://t.me/wanderly_studio

295 downloads Details →

蛋疼专用调整包

door 76561198864185141

241 downloads Details →

任务召唤器-奇迹之海+

door 76561198869550262

需要前置奇迹之海 可以在制作台制作任务召唤器 可接取奇迹之海大部分任务(非站点) 有缺失的任务可以在评论区留言 代码修改自 https://steamcommunity.com/sharedfiles/filedetails/?id=3408514784

300 downloads Details →
WE-R (Hungry Europans) – Barotrauma Mod

WE-R (Hungry Europans)

door 76561198307023842

WARNING: IF YOU ARE PHOTOSENSITIVE OR OTHERWISE AVERSE TO FLICKERING LIGHTS, AVOID THIS SUBMARINE! A state-of-the-art transport submarine, boasting a double hull, spacious cargo bay, exorbitant medical bay, a boost drive and various other quality of life features... at the cost of an extremely fuel-hungry, high-maintenance, experimental tri-reactor setup. For the vanilla version: https://steamcommunity.com/sharedfiles/filedetails/?id=3556274944 Note: in order to climb the stepladders around the submarine, simply hold up while standing still! Statistics: Price: 35,000 Mk Tier: 3 Type: Transport Recommended Crew: 4–15 Cargo Capacity: 66 Crates Weaponry and Hardpoints: Dorsal: 1 Hybrid Double Coilgun-Railgun, 1 Chaingun (Swappable), 1 Tri-Laser Drone Ventral: 1 Flak Cannon (Swappable), 1 Chaingun (Swappable), 1 Depth Charge Tube, 1 Electrical Discharge Coil, 1 Tri-Laser Drone Forward: 1 Pulse Laser Rear: 1 Depth Charge Tube, 1 Void Discharge Coil WE-R Beloved by competent crews, this submarine may be a fuel hog and require extensive maintenance, but in the right hands is extremely powerful. It comes with: • A double hull setup, with a pressurised void requiring the use of diving suits • Emergency and neutral lighting modes dependent on power • An Engine Room, fitted with two engines (one on each grid) • An Oxygen Room • A dorsal Docking Hatch (with Internal Airlock) • A ventral Docking Hatch (with Internal Airlock) • One dorsal and one ventral external airlock • An Reactor/Electrical Room • An Navigation Room with two modes of piloting and extensive displays • An Crew Quarters/Diving Room with a disco lever • An extensive Cargo Bay (complete with two fabricators, a medfab and two deconstructors) • An enormous Medical Ward, complete with a Medbay, Hospital, Brig, Kitchen and Lounge • An Armory • Three Ballasts with windows peering into each one and anti-floral overrides • A Boost Drive • Two Drone Ports Extra Features Three Reactor Setup Main Reactor: • Responsible for the main grid, supplying all facets of navigation (only one of the engines), oxygen, the drones and the guns. • Does not supply power to the lights. • 0.10 Fuel Consumption Rate Backup Reactor: • Responsible for the supplementary grid, supplying things such as monitors, fabrication, lighting, the auxiliary engine and more. • Can be left off in case of low fuel. • 0.15 Fuel Consumption Rate Medical Reactor: • Responsible for all of the Medbay's power. • Can be left off in case of low fuel. • 0.20 Fuel Consumption Rate Electrical Overrides Reactor Controller: • The main reactor is on a controller circuit, though the other two reactors must be operated manually or using the default automatic control. Overcharging: • Activated by the switch to the left of the main reactor. • Overvolts only the main grid by a 1.70x multiplier; this leaves a lot of room before the devices become damaged, reducing risk. Battery Sink: • Sinks overvoltage into the batteries and discharges when the switch below the junction boxes is active. • The batteries can only be charged by intentionally overvolting the reactor. Nav Control Periscope Piloting: • If need be, the right navigation terminal may be used in order to navigate. • Hold left click in a direction to move. Whilst not in use, the main navigation terminal is used instead. • Use the button to the right of it to switch cameras. Informational Displays: • The Bridge contains various displays, including fuel and power information, a speed/direction indicator, an intruder/fire/water display (red/orange/blue respectively), etc. Boost Drive: • Activates an extremely high-powered engine in order to produce a hefty boost. • WARNING: due to unstable design, the entire navigation room will be shocked after five seconds. Either take the zap and continue piloting, or relinquish control and run. Plummet: • Floods the crew quarters slowly with water. • Used for emergency descents. Will automatically shut off if the water floods into Navigation. • WARNING: will drain just about as slowly as it fills, so use with caution. Tri-Laser Drones Two Modes: • Double click to switch between moving and firing modes! • Green = Moving • Red = Firing Infinite Ammunition: • Does not require Pulse Laser fuel! • Only has three shots in it before needing to recharge via the docking hatch. Medbay Cargo Delivery: • The window to the left of the Hospital allows items to be grabbed through the gap! • Simply place things on the shelf in Cargo, saving you the time and effort of carrying things across the sub to Medbay. • You can even shoot guns through the gap, keeping the Hospital secure from anything in Cargo! CREDITS: • Aidowl for the inspiration! Heavily based on the Bicksborg II! • Qwerty_XVIII for their QoL Wiring Guide! Used for several circuits! • Zyleand for the drones! • Psyduck for Decotrauma (used a few decorations)! • uberdrück for the directional radar in Nav! • Max for the periscope navigation circuit! • Working Joe for the RGB in Crew Quarters and being a general inspiration! • kvr7object for various decorations! Thanks for downloading! A hundred and fifty hours in the making (or maybe more, I lost count). I really hope you enjoy using this submarine. Let me know if you have any problems! <3 Owl

237 downloads Details →
Posted Posters – Barotrauma Mod

Posted Posters

door 76561198370156993

Posters for the poster god! With like 100 posters for your enjoyment! Through lies and deciet, mixed with peer pressure and shame. i have been asked to make this public, so uh... hooray? Craftable in the medical fabricator, or found in some loottables in wrecks and stuff

235 downloads Details →
千年风雪γ – Barotrauma Mod

千年风雪γ

door 76561198362718004

English description below, translated by DeepL↓ 第一次尝试这个游戏和原版万年风雪MOD,但发现时隔一年没有更新了,故(用很糟糕的技术)修复了一些目前为止发现的小问题。 2024.5.13 修复了万年风雪MOD中千年风雪号因更新而导致的: 1、电磁线圈失效; 2、潜水服随地乱丢; 3、探机和鱼雷没有光照; 修复措施参考了原MOD评论区中“行者Rambler”于 2 月 19 日 上午 11:04 发布的评论,并微调了超级电容器的布线,改变了部分船内激光炮的电源来源。 在鱼雷和探机上增加或放大了若干个发光组件。 所有修复用的走线均使用灰色电线以便做区分。 本MOD只修改且包含了原MOD中的千年风雪、探机β、以及鱼雷。 原mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2627425891 First attempt at this game and the original Wannabe Blizzard mod, but realised it hadn't been updated after a year, so (with very bad technique) fixed some minor issues found so far. 2024.5.13 Fixed the Millennium Windsnow in the Wannabe Windsnow mod due to the update: 1, Electromagnetic coils failing; 2, Dive suits littered everywhere; 3, Probe and torpedoes not having light; The fix is based on a comment posted by "Rambler the Walker" in the original mod's comments section on 19 February at 11:04am, and includes fine-tuning the wiring of the supercapacitors and changing the power source for some of the ship's lasers. Several light-emitting components were added or enlarged on torpedoes and probes. All alignments for restoration use grey wires in order to make a distinction. This mod only modifies and includes the Millennium Blizzard, Probe Beta, and Torpedo from the original mod. Link to original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2627425891

263 downloads Details →
Merged Talent trees but updated again – Barotrauma Mod

Merged Talent trees but updated again

door 76561198222783280

Its just merged talents poorly updated for blood in the water Original mod https://steamcommunity.com/sharedfiles/filedetails/?id=2839577588&searchtext=merged+talent+trees I'm new at modding so expect it to break

194 downloads Details →

ЭИК Дезматч Фикс

door 76561198155056927

167 downloads Details →
Prison RP – Barotrauma Mod

Prison RP

door 76561198075812224

Lorem ipsum dolor sit amet!

119 downloads Details →
Ace Combat Zero: End Worm – Barotrauma Mod

Ace Combat Zero: End Worm

door 76561198299024215

"This twisted game needs to be reset. We'll start over from Cold Caverns with this Thorium Rod and entrust the future to the next assistant." Adds 'Zero' to End Worm fights

227 downloads Details →
TouhouFumo修复 – Barotrauma Mod

TouhouFumo修复

door 76561198135244446

TouhouFumo fixes, this project will be deleted after the original author is updated. https://steamcommunity.com/sharedfiles/filedetails/?id=2659949129&searchtext=TouhouFumo

214 downloads Details →
罗德岛改 – Barotrauma Mod

罗德岛改

door 76561198400488752

以罗德岛基建原型改建的潜艇。众所周知,罗德岛是一家医药公司。由于过高的指挥室只会增加攻击盲区,所以拆除原有过高的区域,改建为舰头和舰尾的舱。主潜艇拥有5个压载舱和一个临时加下沉速度的舱室,所有出舱区域的按钮门,会自动关闭。预留小潜艇连接位,可随意调配其他模组的潜艇。物资建议自己额外补充一部分,潜艇自带物资不齐全,望个各位干员与刀客塔悉知。潜艇制作中并未增加其他mod元素,所以因该不会有mod冲突问题,可搭配其他作者的明日方舟mod游玩。

200 downloads Details →
Black Ghost Knifefish – Barotrauma Mod

Black Ghost Knifefish

door 76561198009154372

The Knifefish is an all-electric submarine built to be driven by a single pilot. Its battery life, coupled to energy efficient systems, is big enough to perform any operation a reactor-powered submarine would. The very small (albeit unconventional and very cramped) design allows it to travel through most of the caves of Europa’s waters, making it well suited for clearing out nests. Although primarily a scout, the Knifefish can accomplish many other tasks, provided the danger is not too high. I was out of Barotrauma for a moment and what do I find when I come back? Caverns! Therefore, I went with this project right away in order to have an all-in-one (mostly) answer for all the new game content, clearing caverns nests while staying in the sub first in mind. Admittedly, I cheated quite a bit when building it, but I do not give it too many thoughts since the main goal was to finish the campaign with only one lonesome captain. Because it was an obvious choice to make for such a project, the Knifefish uses the excellent seated operators mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2234671530 ) from the talented Dolorosus Ira. It also uses a mod of mine which removes shadow projection from a custom hatch ( https://steamcommunity.com/sharedfiles/filedetails/?id=2257584119 ). Some features: - A 10 GWm battery that lasts quite a while - An all-glass hull allowing panoramic view (very useful in caves) - A coil field covering the entire hull - A pair of turrets covering every angles - A tiny workshop already prepped for crafting/recycling ammo boxes - A 2-in-1 ballast/airlock for EVA (that’s where the cheating happens) Some automations: - Battery’s charge rate management - Also, battery’s replenishing whenever the Knifefish is docked - Oxygen level (starts producing only when below 55% air quality) - Turrets and coil field can be automated via the navigation console. - An integrated searchlight which (tries to) points where the submarine is heading About the weapons: - You can still control the turrets even when automation is on, useful if you need to quickly fire manually at breakable reef/ice barriers. - The coil field cannot be triggered manually; it works only when automation is on. - When controlled manually, the turrets will try to zero in on a focal point located at a constant distance from the submarine, making them somehow firing at the same target (but this is far from being perfect). - When automated, the turrets are flashing a red light. That is a reminder: DO NOT EXIT. The engine has been enlarged to a big ass size because it was not easily reachable otherwise. Despite that enlargement, its power input has actually been drastically reduced in order to stay silent at all time, so you can go hauling stuff ninja style through a whole map if you want. Yet the engine is powerful enough as is, considering the ridiculously small size of the submarine. Go on and try your luck. Fire your engineer and your mechanic right off the bat (or toss them through the airlock, works too) and watch as your lonely captain descends into madness by wishing luck to a non-existent crew, asks questions to imaginary friends, and tells jokes nobody hears. See you around.

129 downloads Details →
Sea Wolf MK1 – Barotrauma Mod

Sea Wolf MK1

door 76561198022356335

Updated for the full release, and optomized to the best of my abilities. A dedicated warship delivered from the seas of Earth to hunt large creatures. This vessel contains a novel reactor design featuring a dual reactor setup, with the main weapon systems operating on a reactor separate from the reactor the primary systems to allow for continual weapons usage without the fear of meltdown. The weapons complement consists of 3 Coil Guns, and a pair of Rail Cannons which are fed from a 15 round shared magazine. Supplemented by 24 units of cargo capacity. The CIC contains a additional sonar system to allow gunners to stay informed on new targets. The twin large engines and large ballast tanks allow this large vessel to outmaneuver most threats in the sea and even smaller submarines which were commonly seen as faster than a warship of this size. Given that this is the first version of the Re-mastered Sea Wolf MK2I from barotrauma legacy it may still have some issues. If you find any bugs please place them in the comments and I shall correct them when time permits. This vessel will be improved and expanded upon as time progresses.

154 downloads Details →
Enhanced ArmamentsCN – Barotrauma Mod

Enhanced ArmamentsCN

door 76561198343255362

Enhanced Armaments原模组之前有国人自己汉化过,但是原模组的作者又更新了,此汉化是Enhanced Armaments1.31版本的汉化 当前最新汉化

239 downloads Details →

Rat King Medical Pack

door 76561198385283844

LOTS of food and drugs. Yummy!

214 downloads Details →
Armed Bandits – Barotrauma Mod

Armed Bandits

door 76561198827996137

Vanilla Overhaul of Abandoned stations =Improves difficulty by a lot for each bandit station type =Specifies difficulty of the station in the name =Adds medics for bandits =All enemies have increased reaction time and accuarcy =Health penalties that are present on enemies in Vanilla are removed 2 of the items spawned in the mod are from Retalented, mod is usable without it, only a few errors will pop up. =Doesnt affect Abandoned station spawnrates (Abandoned Station is not a missions, it's a location, stupid.) aka doesn't override the map generation =Overrides all vanilla bandit missions Not recommended to use in a campaign with Enhanced armaments or other special Abandoned Outposts missions mod (you dont want to see more Vanilla missions with that mod on, right?) For those curious on what the items are: - Makeshift Autoinjector - Autoinjector that cannot be taken off medics, only they have them - Hard Hat - that yellow ballistic helmet, -15% gunshot wounds, -50% stun (stun resistance only applies if head is hit, for those who say that it's OP)

195 downloads Details →
[EA-HI]木卫二萌化计划 NT, HE, NEEDS, Barotraumatic Compatibility – Barotrauma Mod

[EA-HI]木卫二萌化计划 NT, HE, NEEDS, Barotraumatic Compatibility

door 76561198448020586

Adds compatibility for Hungry Europans, NEEDS, Barotraumatic and Neurotrauma

167 downloads Details →
Alien grenades – Barotrauma Mod

Alien grenades

door 76561198246394496

Fun little side project that came about because one of my friends said "fulgurium grenade" instead of "incendium grenade". Probably not exactly balanced, but that's not really the point of this mod. Effects: Incendium - unchanged, causes fire. Paralyxis - Stronger stun grenade that also inflicts paralysis. Sulphurite - Stronger acid grenade. Fulgurium - Stronger EMP grenade. Physicorium - Frag grenade with higher damage. Oxygenite - Frag grenade with (much) higher explosion range. Dementonite - Inflicts deleriumine and psychosis.

197 downloads Details →

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