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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
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Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
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- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
[EA-HI]木卫二萌化计划 NT, HE, NEEDS, Barotraumatic Compatibility
door 76561198448020586
Adds compatibility for Hungry Europans, NEEDS, Barotraumatic and Neurotrauma
Alien grenades
door 76561198246394496
Fun little side project that came about because one of my friends said "fulgurium grenade" instead of "incendium grenade". Probably not exactly balanced, but that's not really the point of this mod. Effects: Incendium - unchanged, causes fire. Paralyxis - Stronger stun grenade that also inflicts paralysis. Sulphurite - Stronger acid grenade. Fulgurium - Stronger EMP grenade. Physicorium - Frag grenade with higher damage. Oxygenite - Frag grenade with (much) higher explosion range. Dementonite - Inflicts deleriumine and psychosis.
Amoskane
door 76561198056897440
FOR MARK 2 YOU WILL NEED TO DOWNLOAD THE AUTO TURRETS MOD https://steamcommunity.com/sharedfiles/filedetails/?id=2961643561 If you or your friends are looking for a simple yet advanced submarine that'll last you through to the end of the campaign look no further. I've tried to put alot of systems in place to make the ride as smooth as possible. You have auto recharge adjusting capacitors, better autocontrol for reactor, the battery charges are timed for 55 seconds power when you turn them on etc. The diving bay bottom right doubles as a dock that you can elect to send power to or not, meaning you can power vessels and some wrecks if they have suitable power connections but no reactor or battery power. Complete coverage with small guns (once you buy and install them) and upper and lower coverage with big guns (once you buy and install them). All of these guns torches turn off automatically when not in use. A drone that has an artifact holder, storage and long range terminal for communications to the Amoskane is in the lower engineering deck. This is pilotable by both sonar and periscope input (although you have to press a button to switch between control methods). The docking port is interal to the ship with a hanger door, the hangerbay doors are invincible due to hull issues however the interal bay (glass etc) is vulnerable to damage if something gets inside. Lastly, the long range terminal can relay messages that divers can input from the drone to the Amoskane and vice versa, there is also a terminal which dictates which channel you send messages from the Amoskane to the drone so that the divers still get the message alerts. This is in case your divers change to another channel to avoid spamming the Amoskane crew with choppy unaudible radio chatter you can still receive notifications that you have a message. The drone can also self destruct with a C-4 payload in case it gets swamped by creatures and un retrievable but also as a last ditch effort in a sub vs sub situation, self-destructing will, ofcourse, render the drone destroyed and you'll have to buy a new one at the next station. Diving airlocks will never allow water into the sub and will always empty before opening doors inwards, there is an override if necessary but I've since made the hull to the airlock invincible purely because the AI gets confused and repeatedly tries to open the door and it doesn't open as it's in process. Engineering has a fab, decon and multiple cabinets giving you more room than you'll ever need. Medical is probably a bit OP but it has a medical fab, research station and decon. This puts them on the top floor and engineering on the bottom floor so by seperating them you have hull repair coverage top and bottom provided they are sticking to their respective areas. The Amoskane has ballast flora countermeasures. At the main navigation console you can switch off power to the pumps and detonate an incedinary in either ballast and so long as you can replace the incedinary grenades in their respective detonators you will be forever protected from ballast flora. All you need to do is float up and rest on the roof, empty tanks, disable power, fry and wait. The engine has an on/off switch. This is in case of emergency if the sub is full steam ahead and the nav room is incapacitated. The loaders are on the bottom deck and the periscopes are in the nose of the vessel, this means that the gunnery compartment is completely reliant on an engineer or assistant to change ammboxes for them. This guarentees that they should have a constant rate of fire instead of running about trying to change ammo. The reactor has an automated auto control better than the base auto control. It will also switch off if it detects power from the upper dock so if you're docked into a station you'll be on station power instead. IF this somehow causes headaches you can flick the override and run your reactor at the same time and divide the load(Amoskane's) with the station. There is a locker room where the captain can use the terminal to designate lockers, simply drop out the keycards to the respective locker owners.
Blue Jay
door 76561198422825837
A speedy, compact, starter sub meant for hard campaigns but also quite useful for beginners. It's small size makes it feel cramped and is limited by its small size. However it has great maneuverability.
Kuha
door 76561198046932885
Kuha series submarines are designed with accessibility and utility in mind. I quickly became frustrated with vanilla submarines where I had to run through the entire ship to refill tanks and recharge batteries. I wanted to spend minimal time managing my items and focus on exploring Europa instead. Kuha is the first implementation of this idea. It has a simple workflow for preparing and ending expeditions. No more running around to recharge batteries, refill oxygen tanks and drop weapons to armory! In Kuha everything happens in the first room you enter after coming inside. The diving suit cabinet and oxygen tank containers refill your tanks. Scooters and other diving gear are stored in a large cabinet. There are battery chargers available on top of the cabinet and a safe for weapons. Then just drop your loot in the next room's deconstructor and you are ready to continue. Engineering has two large cabinets linked to a deconstructor, fabricator and medical fabricator. Storing resources and having them available for manufacturing requires effort only if you accumulate huge amounts of material. In that case you can craft containers to the cabinets or move unnecessary material to cargo hold. With an onboard science lab, you do not need to grab genetic material and stabilozine to containers and go to the outpost's science station for research. You can do all that onboard. The automatic doors and floodable floor that prevents pomegranates from causing fires are nice bonuses. Kuha is meant to give a balanced game experience. It has no fancy overpowered giga lasers and all walls are normal strength. It is faster than vanilla subs, because I felt they were too slow. Also the price is low for its size, tier and features, because I see switching submarines as tedious and I wanted to use the sub from start to end. I tried to balance this by leaving the heavy weapons hardpoints empty. Kuha2 follows the same design principles. I noticed the top airlock location in first Kuha often meant I had to circle around the sub when I was returning from wrecks. I also wanted the option of docking with relay stations that had top docking hatches. So I designed another version that has engineering relocated to the bottom floor. I also added a drone and disco to make multiplayer games more fun. The drone has two operating modes, terminal and periscope. Use the switch next to the terminal to select which one you want to use. In periscope mode, point in the direction you wish to go and press trigger to move. External searchlights work by moving your cursor to a corner of the screen and pressing trigger. The system will then switch to the searchlight in that corner of the sub. Features - Bot friendly. - Science lab with floodable floor for growing pomegranates safely. - Science station for genetic research. - Tier III upgrades for scout class. - Two normal and two heavy weapon hardpoints. Kuha2 additions - Top and bottom airlocks and docking hatches. - Drone with selectable terminal and camera controls. - Extended external searchlights. - Disco.
Watercrawler
door 76561198875004087
Little story I made a while ago for the Watercrawler: Before humans went on Europa the crawlers had no arms and just swum and couldn’t breathe on land, but when humans arrived crawlers got their name and adapted to the environments and grew arms and lungs so they could go on land, it has been discovered that the ancient crawlers still exist, and here they are, we found them, they’re not as common as crawlers with arms, but there still quite common. Features: no arms, old crawler texture, can’t breath on land, can’t walk, husk variant that’s fully functional, can turn into husk.
Ballast Controller
door 76561198880880418
A ballast controller that also provides velocity normalization. Important: use the tooltip for ballast lv as approximation and then tweak by hand. If you don't the result will be slightly off. however this is normally also the case if you change it in the terminal. so no difference here. Another thing. it is near impossible to get 0 velocity without the use of the maintain position setting in the terminal. This is due to inconsistencies between pumps and terminal. as well as inconsistencies with the physics in game. Basically the pumps set target level input is rounding the incoming signal to some degree.
Auto Flood and Smoke Door
door 76561197968843334
A door that automatically closes if water or smoke is detected. The default state of the door is open. Buttons will open the door if it is closed, and the door will automatically close again in two seconds. All wiring is hidden in-game.
废站资源盲盒(abandoned station resource blindbox)
door 76561198220640325
本模组添加了一系列只会在废弃站点与前哨站刷新的矿物资源盲盒 旨在帮助打全废站流程的船长们减少在巡回内下洞挖矿的垃圾时间。 我说以战养战你耳朵聋嘛.jpg 只有原版资源.jpg
The Unsinkable Two
door 76561198046471752
A very bad starter sub, but not nearly as bad as the Tin Can. Still bad though. This is meant to be worse than the games vanilla starting subs.
Plamenev's guitar
door 76561199125365809
Overrides boring guitar sounds with music made by Pablo Fuegoz(Pavel Plamenev) Заменяет скучные композиции на музыку от Пламенева
Headsets+
door 76561198844423732
Other headset mods were outdated so i decided to make my own Headsets this mod adds: - Headset Flashlight - Health Scanner Headset - Health Scanner Headset Flashlight - Thermal Headset - Thermal Headset Flashlight - Health Scanner+Thermal Headset - Health Scanner+Thermal Headset Flashlight - Auto Injector Headset Flashlight - Health Scanner Injector Headset - Health Scanner Injector Headset Flashlight - Thermal Injector Headset - Thermal Injector Headset Flashlight - Health Scanner+Thermal Injector Headset - Health Scanner+Thermal Injector Headset Flashlight
Robophobia
door 76561198035244730
A preview of a mod im working on: Adds the following: * Automated Placeable Turrets that will target hostiles inside the ship. * Brain Bots! Turn dead crew into useful but limited robots that can climb ladders. * Laser weapons that use only battery, limited firepower however. * Exosuit update tree. Exosuits also now require repairs. * More surprises. To see what you can do in the mod, check out the Sub Editor level "Robo Testing Center" Feedback Welcome.
R-33 Smool Rig
door 76561198041065068
gEt cLaPpEd dEep sEe hOrRorS. gO cArgO aND cLapP tHEm !!! My crew chief and I did a little bug fix and rewire. Now, every electrical thing is not catching fire any second. There will be some little changes in the future.
[极光工业]方阵级 第一艘船
door 76561198919491398
方阵级,极光工业转入潜艇制造初期的试水作。由于缺乏经验,此船拥有诸多设计上的缺陷。拥挤的设备和舱室,不合理的布局以及极少的备弹都使其难以长时间执行巡航任务。但在贫瘠的木卫二,能够拥有一艘有足够火力的与厚重装甲的炮艇也足够了。6-8人最佳 水平极速24-下潜极速20 售价8000 规格38X47 载货量4
Mining Station Charlie
door 76561198372399805
You ordinary miner has found tons of minerals but with them came across a husk ps:FUCK YOU
Weapon Mod Bench
door 76561198406314565
A workbench that allows spending Marks to upgrade weapon quality, penetration, and damage/h1] Kayle's power. Rule the abyss Quality Upgrade? But it might also downgrade it. Armor Penetration & Damage Boost? Fail, and the weapon might just explode. Try it and see. Information Available - Cost:1,000 Marks per attempt - Quality Upgrade: 65% success rate, increases quality by 1 tier per attempt - Penetration/Damage Boost: 90% success rate, 6% increase per attempt (maximum 30%) - Enhancement Guard Scroll:Provides a safety net for enhancements - Advanced Enhancement Scroll:Maximizes weapon quality.80% success rate, 10% increase per attempt (maximum 60%)
Scifi Texture Wall&Item
door 76561198094563806
ScifiTextureWall&Item The following content has been machine-translated: Use more sci-fi textures to decorate your submarine! Includes sci-fi style structures, wall backgrounds, and facility designs such as displays and containers, along with English text labels. The texture materials are sourced from . The original artist's various 3D models are exceptionally impressive. If needed, please support and purchase them for use. You can also subscribe to the submarine mod to reference my practical usage of these textures. The mod can be distributed freely, but please be sure to credit the original texture artist mentioned above.
MUX5(暮春之雪)快速穿梭艇shuttle boat
door 76561198282532490
设计用于单人快速旅行的穿梭艇,使用电池储能,有足够的生活设施和防御炮塔。 ///建议在站点停靠较长的时间,让电池达到85%以上的电量。充电时会对站点造成较大的电流波动,建议远离反应堆或接线盒。 A shuttle boat designed for one-man fast travel, using battery energy storage, with adequate living facilities and defensive turrets. ///It is recommended to stop at the station for a longer period of time to allow the battery to reach more than 85% charge. Charging will cause large current fluctuations at the site, and it is recommended to stay away from the reactor or junction box. ---- 本船无气闸,没有中途出舱功能 所有火炮均可自动操作,且无限弹药 底部炮塔拥有特殊弹药,这个炮塔可以由手动控制用于击碎冰川岩 压载舱防丘脑 The ship has no airlock and does not have the function of exiting the cabin halfway All artillery pieces can be operated automatically The bottom turret has special ammo, which can be manually controlled to smash glacial rock Ballast tanks antithalamus ---- 休息室没有设计起居空间,有书架,盆栽,水池等装饰品陪伴短途旅行 船体有大量玻璃舱壁提供观景视野 为单人设计,驾驶舱另外有两个乘客座位防止一定的撞击伤害。 The lounge has no designed living space, with bookshelves, potted plants, pools and other decorations to accompany the excursions The hull has a large number of glass bulkheads to provide a view Designed for a single person, the cockpit has two additional passenger seats to prevent some impact damage. ---- 建议船员:1-3人,另外能搭载最多2名乘客 驾驶1,炮塔0-1,损管0-1 Recommended crew: 1-3 people, plus a maximum of 2 passengers Piloting 1, turret 0-1, damage tube 0-1 ---- 造价:1669 级别:T1 尺寸:21*7米 最大航速:水平65,垂直18/-18 最大运载:4箱 排水量:756‘138 工时:5小时 设计制造:暮雪如月 Cost: 1669 Level: T1 Size: 21*7 meters Maximum speed: horizontal 65, vertical 18/-18 Maximum carrying: 4 boxes Displacement: 756'138 Working hours: 5 hours Design and manufacture: twilight snow like the moon(暮雪如月) ---- 小船还是很有趣的嘛 It's still a lot of fun
Faith
door 76561198054039669
The "Wellerman" is a stalwart but aging design of early submersible transport. Venerable but capable, it's use is primarily restricted to the cold caverns, rarely pushing beyond the ridge without extreme dedication and upgrade. This particular Wellerman was bought from a separatist salvage yard by the Church of the Husk for missionary work and thematically renamed. The original submarine, the Wellerman was created by Doge the biologist and can be found here along with all credits: https://steamcommunity.com/sharedfiles/filedetails/?id=2878786954&searchtext=Wellerman This is a cosmetic edit, no original function has been changed. I believed the Wellerman deserved "Husking" and I think it really suits the style!
Black Market Dealer
door 76561198873575245
Adds Black Martet Dealer role This mod has to be used by admins with spawnitem permission otherwise it will not be a dealer. All items and guns are from vanilla!
Hammerhead MK4
door 76561198138654202
With the advanced modules installed, the Hammerhead class submarine becomes an economical and affordable choice for Europa's underwater security forces. After many years of service, the Hammerhead was finally retired from the coalition fleet and entered the civilian market. The MK4 has an upgraded targeting array, making it safer for civilian use. Default master coade 0532; default passcode 1.
Project002 - Kitsune灵狐
door 76561198261494693
002工程-灵狐号由QVC设计局木卫二分部由Tem黄领导的首席设计团队所设计。在与地球失去联系后,QVC木卫二分部同样与原本负责太阳系内航行星舰设计与制造的总部失去联系。12个月之后第一艘由原星舰修改而成的001工程赫兹号下水后,原本分部不打算再次设计新款冰洋潜艇。但收到了大量购买者关于过于无敌随手就能打晕深渊蠕虫太无聊之类的抱怨,QVC木卫二分部遂开始设计一款新型的小型舰艇。依然由飞船所修改而来的002工程-灵狐号就此诞生。 Item数1600+( 600多组件都是自动近防炮:( ) 火力: 1门船首激光炮 1门电磁枪-轨道炮连结炮台 (长按发射电磁枪,单击发射轨道炮,有0.8秒延迟) 2门连射炮 1枚核导弹无人机 3个防御用电磁线圈 4门自动近防连射炮 机动(无升级无技能情况下): 水平最高速度大约61千米/时 上浮最高速度大约17.5千米/时 下沉最高速度大约20.9千米/时 含有导航台控制短时间内230千米/时水平闪避机动功能 压载舱为防丘脑泵 压载舱AI修不到,但是亲测玩家焊接机火焰能烧到
Surveillance System
door 76561198142697416
A Camera system where 1 periscope can controll 25 camera's. You can switch between them by "Firing" with the periscope. You must set the amount of camera's you use in the memory component, counting from 0. By default it's on 24 since there are 25 camera's.
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