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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Renegade Job for Captain [DS]
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This mod is just a rebalance of the another mod which has been created by Bobingabout. All credits belong to him. Please, check out the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2951046791 This mod is not a replacement for the original mod, this mod will not work without original, so please, ensure that you have enabled "Renegade Job" in your game. Also make sure that you have placed current mod above "Renegade Job" in load order. Description: I like Renegade class talents and items, but I would like to play this class when I am a captain of the small crew. I will describe changes which I've made in this mod, but if I haven't mentioned something - it's the same as in original mod. So I recommend to read description of original mod first. - This mod has no overrides for anything. - This mod adds a completely new job "Captain Renegade" which is very similar to "Renegade" (and few skills). - Captain Renegade has same icon as normal Captain, but it has red color of Renegade job. - Captain Renegade has more crew related talents from normal Captain. - Captain Renegade has been boosted with a few skills from Security Officer job for better survival. Because I think that captain should be a target which is harder to kill. - Captain Renegade has same helm skill as normal Captain when spawned for first time. - Every Captain has a Captain's pipe! - I recommend this mod for players which play with mods like: Neurotrauma, BaroTraumatic and DynamicEuropa. - Changes for skill branch: Primary (5 skills in a row) 1.a) Talent "Bootcamp" has been replaced with "Camaraderie": https://barotraumagame.com/wiki/Camaraderie 1.b) Talent "Logistics Expert" has been replaced with "Easy Turtle": https://barotraumagame.com/wiki/Easy_Turtle 2.a) Talent "Prodigy" has been replaced with "Inspirational Leader": https://barotraumagame.com/wiki/Inspirational_Leader ps. You will be able to get Prodigy with Endocrine Booster. 2.b) Talent "Self-care" has been replaced with "Sailor with No Name": https://barotraumagame.com/wiki/Sailor_with_No_Name ps. Really helps when you play with Neurotrauma. - Changes for skill branch: Privateer (left branch) 1. Both original skills were removed from first level. a) Original talent of Renegade "Buccaneer" has been moved from second level to first. b) Talent "Stonewall" has been added: https://barotraumagame.com/wiki/Stonewall 2. Original talent of Renegade "Monster Bounty Hunter" has been moved from third level to second. 3. Original talent of Renegade "Combat Specialist" has been moved from fourth level to third. 4. Talent "Implacable" has been added: https://barotraumagame.com/wiki/Implacable - Changes for skill branch: Specialization (right branch) All original skills of Renegade job were removed from here, because main specialization of this new job is being a captain. 1. Talent "Leading By Example" has been added: https://barotraumagame.com/wiki/Leading_By_Example 2. New talent "Affiliation" has been added. It works in the same way as the original one: https://barotraumagame.com/wiki/Affiliation But also you may select an additional mission. 3. New talent "Captain Renegade Rewards" has been added. It works in the same way as the original one from Renagade job, but I have replaced "Medal" with "Bonus Medal", because you have no specialization as previously. Long story short: If you have finished just one mission - you will get bonus medal, otherwise you will get two Bonus Medals. Please read the original description of "Specialization Rewards" talent. 4. Talent "Family" has been added: https://barotraumagame.com/wiki/Family LUA script modification: Renegade from the original mod tries to spawn at "Security Officer" SpawnPoint, but I have reworked this script to spawn Captain Renegade at "Captain" Spawn Point. However original mod has a bug. Even if new character is getting spawned in proper place - it has no access tags of the related job. Basically Renegate might appear next to Security Officer, but will be unable to access "Secure Steel Cabinet" with weapon, which is accessible by Security Officer. This bug appears in my mod for Captain Renegade as well, because I don't know LUA good enough to fix that. It might happen that your Captain Renage will be unable to access secure storages which wich are permitted for Captain. Workaround: You can edit your sub manually and copy Captain SpawnPoint with all access tags. Just don't forget to change Job of the copied SpawnPoint from Captain to Captain Renegade. Hope this mod will be useful for somebody. Have a nice game!
Laser Sentry
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Ever wanted to have a sentry that doesn't consume ammo? That can be placed anywhere you want? Look no further - the Laser Sentry mod has you covered. The Sentry is a fully automatic placeable defense turret, that doesn't pack a punch, yet fires rapidly. It also does not consume any ammunition, instead relying on an overheat mechanic. The mod is compatibile with existing campaigns, and can be added at any point in the game. To obtain one, you have to craft it in the Fabricator (no perks needed) - you can't buy it directly in an Outpost. To power the Sentry, you have to place down a Condensator outside of the sub, and connect it to a Junction Box (which the mod also adds as placeable items). Alternatively, you can place down the Sentry down in your sub, yet you still need to connect it to power through a Condensator. The Sentry IS destructible, having 100 structural health. This is for balance reasons - otherwise you'd be able to spam them on your ship and shred through bosses.
The HYDB Super Reactor Circuit
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The HYDB Super Reactor Circuit is a combination of components in a circuit box using Ignis's 7 component design to automate your reactor for you. Features an interactive user manual, wireless commands, a built in reactor meltdown prevention system and of course a 7 component super reactor controller. Once connected just shove 4 fuel rods in and you're good to go! :D Setting it up is as simple as connecting 4 wires and inputting your reactor's max power! (As expressed in the manual under the "Power" section.) (To permanently disable the user manual from sub editor, you can turn off all the power relays with red wires connected to them under the receivers.) Ignis's design: https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779&searchtext=reactor+controller
Sonar Range
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All this does is drastically increase sonar range on nav terminals and moderately on handheld sonar
Volutator Drone
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Left side drone for the Medusa submarine. Not for independent use.
Eukelade
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"Designed as a supplement to the steadily growing research and expedition vessels produced for long-term use on the Aphotic Plateau and beyond. Reusing salvaged parts for critical systems and leaving most models produced only partially outfitted compared to design documents have greatly cut costs at the sake of reliability. While performance suffers for it, any fledgeling research venture will likely see the Eukelade as a promising candidate to secure sites of interest.." Initially developed and launched to provide research stations with a design more capable against the horrors of Europa, the Eukelade was initially drawn up much closer to traditional attack designs of the day. However, material shortages and dwindling Coalition coffers left shipwrights with the issue of filling the order for these research vessels on the cheap. Their solution was to purchase as many salvaged systems and cobble together what couldn't be bought on their own, and panel over the patchwork as best they could. The result was a ship plagued with unreliable systems. While this saw the line released, it was finished prematurely in most cases. Ultimately, the Coalition had to settle for distributing the Eukelade at reduced cost to stations. While the Eukelade itself is no longer in production, parts remain readily available, and a small but fervent group of captains and station administrators alike will swear by them for "Excellent performance" if cared for properly. Features The Long Haul - Cobbled together as a research vessel, the Eukelade comes equipped with everything needed for longer term operations in the depths. Comfortable crew quarters, data storage racks for research data - Along with a station to perform the work.complete fabrication quarters allow for the Eukelade to stay on deployment for extended periods. Crews that can bring the design back up to factory spec will be rewarded with a vessel that can go toe-to-toe with more well-known designs. Unreliable Subsystems - Plagued with funding problems, shipyards tasked with creating the Eukelade resorted to the devil's bargain of using old, refurbished or salvaged components in the majority of the submarine's critical systems. Common breakdowns and sensitive electrics will require either upgrades or a careful maintenance schedule to ensure the submarine continues ticking along." Vessel Dimensions : 42m x 16m Recommended Crew Size : 4-7 Recommended Crew Skill : Beginner Cost : 15,250 Mk Like the sub? Give it a rating! Hate it? Mail me bees or something. With a forgiving wiring layout, no connection locks on anything except the most inaccessible electrics, and a generous number of hardpoints to be filled mid-campaign, the Eukelade is designed with new players in mind. Built as a speed-challenge, this submarine was built in only three days! A no-frills design with an emphasis on looking cool and being easy to play.. As always, this vessel is totally up for modification by the community. Thanks to Undertow for making Barotrauma. Best submarine game one could ask for. <3
Enventure - Class EHW
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Enventure is an Emperor's heavy warship converted from an R-29 transport. Its history of appearance is connected with the need to replenish the fleet with the power of local planets, after the conquest of the Milky Way. A powerful, but overly voracious machine, perfectly shows the whole essence of the conquering campaign of the Emperor in the fortieth millennium.
Valkyrie (NI)
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The destructible hull variant of the Valkyrie drone. Weak points in the upper and lower armour plates means the hull can now be breached by collision or monster attacks, resulting in flooding and often loss of control. This version is designed for a more balanced experience.
SSN Harmon Walstard
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The SNN "Harmon" Walstard is a 3rd generation Coalition submarine. It was mass produced during the early years of Europa's colonisation for its low manufacturing costs and moduality.It was heavily used by the Coalition for transporting cargo initially. After it was phased out the Coalition decided to retrofit most of its remaining Harmon's into budget attack submarines. This was in an attempt to help bolster and fill many gaps in their fleet during what is now known as the Europan Union Wars. General Stats Class: Scout Tier: 2 Price: 13,000MK Size 61x15m Recommended Crew: 5-10 (Intermediate) Horizontal Speed: 19.5 km/hr Vertical Speed: -19, 16.4 km/hr Weaponary 1 x Railgun 1 x Coilgun 1 x Chaingun 1 x Turret Hardpoint 1 x Depth Charge 1 x Discharge Coil Storage Cargo: 12 Ammo Shelf: 7 Railgun Shelf: 2 Lockers: 10 x Diving Suits 3 x Driving Gear 2 x Storage 1 x Engineering 1 x Reactor 1 x Medical 1 x Toxic 1 x Med Fabric 2 x Arms 2 x Secured Arms 2 x Crew Quarters 2 x Mineral (There are 4 lockers in engine room that are easy to miss if unaware) Notable Features Devices: Fabricator, Deconstructor, Medical Fabricator, Surveillance Centre Rooms: - Bar - GreenHouse - Surveillance Room - Crew Quarters (2 bedroom)
Robotrauma Recharged
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V0.1.B A Branch off mod from Versus's ( https://steamcommunity.com/profiles/76561198107201858 ) Robotrauma. The Point of Recharged isnt to strictly continue off from robotrauma but to look at the idea at a whole from a diffrent point. It takes the base features of Robotrauma and will be slowly Adding On as Time Progresses. Currently it Is in Beta only increasing prices on exo crafting, rebalincing depth and adding some new items and frames but more content is planned for the future including possible patches for other mods down the road depending on what people want from my friend group or suggestions from the comments. If your looking for a new look at robotrauma or wanna suggest some goofy stuff here is where you go however I still strongly support having even just a single go with the orignal mod (from what I know it still works) especially if your new to Robotrauma.
Imperial - tier 3 cargo ship
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ENG Imperial is a new submarine equipped with innovative features, such as a reactor tray designed to prevent reactor damage during minor flooding, and an extensive monitoring system for the most critical parts of the submarine. The pleasant interior and good lighting create an inviting atmosphere both inside and outside the vessel. The crew will appreciate the convenient layout of the compartments and the relaxing spaces in the large living area and hallway. Here are some statistics: Total construction time: 24 hours 25 minutes Price: 30,000 credits Cargo capacity: 64 units Maximum horizontal speed: 27 km/h Maximum vertical speed: 19 km/h Estimated crew size: 6 people Recommended crew experience: seasoned РУСС «Империал» — это новая подводная лодка, оснащенная интересными функциями, такими как поддон для реактора, предназначенный для предотвращения повреждений реактора при небольших затоплениях, и система камер для наблюдения за наиболее важными частями подлодки. Приятный интерьер и хорошее освещение создают уютную атмосферу как внутри, так и снаружи судна. Экипаж оценит удобную планировку отсеков, а также зоны отдыха в просторной жилой зоне и коридоре. Вот некоторые характеристики: Общее время постройки: 24 часа 25 минут Цена: 30,000 кредитов Грузоподъемность: 64 единицы Максимальная горизонтальная скорость: 27 км/ч Максимальная вертикальная скорость: 19 км/ч Ориентировочный размер экипажа: 6 человек Рекомендуемый опыт экипажа: бывалые
EVE Online - 2 outfits
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两件衣服,来自EVE Online 分别为: 男式克隆飞行员人际高手XV套装 女式法规秩序特别事务局'黑色别动队'战斗套装 可以在站点购买或者用两根棉线和fpga电路制作 - 20240516 更新: 现在衣服拥有一个自注射药品槽位。 可插入电池/燃料棒/异星电池,以获得走路速度和游泳速度的buff。 20250706 更新: 现在装有电池/燃料棒/异星电池时,会产生一个可以阻挡子弹的护盾(注意:护盾在人物直立时无法保护脚部!)(0707:护盾被命中会迅速降低电池/燃料棒/异星电池耐久度) (0907:护盾被火焰灼烧时也会被激活,会消耗电池来灭掉护盾范围内的火) 增加一个可以放手提箱或者武器的槽位 ------------------------------- 2 outfits from EVE Online They are: Men's Capsuleer Networker XV Suit Women's SARO 'Black Troop' Combat Suit Can be purchased on the site or made with two cotton threads and fpga circuit - 20240516 update: Now clothes have a self injection drug slot. Can be inserted into a battery or fuel rod or alien powercell to obtain a buff for walking speed and swimming speed. 20250706 update: When equipped with a battery or fuel rod or alien powercell, an energy shield that can block bullets will be generated (note: the shield cannot protect the feet when the person is standing upright!) (0707: Shield hits will quickly reduce the durability of battery / fuel rod / alien powercell) (0907: The shield will also be activated when it is burned by flames, consuming batteries to extinguish the fire within the shield range) Adds a slot for a toolbox ( Storage Container ) or a weapon
Sheriff
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The Europan Coalition Corrections "Sheriff" is a prisoner and contraband transport. It is dedicated to moving dangerous criminals to their penal outposts and is equipped with several internal systems to ensure even the most violent inmates are quelled. While it lacks self sufficient fabrication and combative abilities, the crew is well stocked for CQB in response to breaches or boarding actions. For security reasons, there is only one point of entry and no drain override. Tier: 1 Cost: 6,200 mk Dimensions: 36x13m Cargo: 36 crates Crew: 5 - 8 This sub is a Tier 1 transport. It uses vanilla parts and does not require mods. Features: Internal riot suppression systems - In the case of prisoner break out, the Sheriff has an internal weapon system that is controlled from the security room. It has a nonlethal system meant to fire 40mm stun grenades on the main level. There is also a lethal system chambered for submachine gun rounds on the cargo deck to deter any inmates from accessing dangerous materials and items. It also works well against denizens of Europa that have breached and entered. High tech brig - The prisoner cell is a state of the art facility for keeping inmates secured. It has an airlock door entrance which can only be accessed with crew ID cards. These doors can be remotely locked down from the security room to bar anyone from opening them, preventing mutinous tampering. There is a view port from the main level to keep an eye on inmates, as well as a camera feed to the security room. Finally, if any prisoners become unruly there is an electrical submission system to shock anyone in the cell. Primable electrical discharge coils - To help with the blind spots there is a pair of electrical discharge coils, one for top and one for the bottom of the hull. These coils can be primed to discharge automatically one time. They have to be primed again after automatically discharging, but they can always be activated manually from the nav. Design notes: This sub is meant to be a starter option for larger crews. It has a big hull for a tier 1 and relies on having enough hands to cover everything. The helm is notably distant from the guns and a captain will have to rely on coordinating crew. The mechanics and features are fairly straight forward. The reactor and engines are strong enough to be forgiving to a newer crew while also exposing players to concepts like the grid's load and power, batteries and recharging, and flooding and draining. There is no central electrical room and the hull is not well compartmentalized, so crew will have to be moving all over to repair devices and leaks can cause large floods. There is a notable blind spot under the hull, and monsters can reach the hull beyond the arc of the guns, but the internal weapons will help the crew when it comes to the inevitable onboard combat.
Morley Cigarettes - Neurotrauma
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*WARNING: NT REQUIRED* *NOT COMPATIBLE WITH VANILLA* Check out my other mod for the vanilla compatible This mod adds 7 new items: -The Cigarette; Just like in real life, it has no benefits to smoking it.(WARNING: Smoking too much might cause addiction) -The Herbal Cigarette; Doesn't contain any nicotine, might be helpful for when you crave a real cigarette, though, it is still bad on your lungs -A cigarette pack to hold all of your cigarettes -3 new Pipes you can load with the new: -Tinned Pipe Tobacco; Higher quality pipe tobacco, lasts longer too
宋级轻型攻击潜艇
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你还记得吗?我曾经和你说过基地有两名潜艇驾驶员对吧,我就是其中之一。” “对,然后呢?” “他们都已经不在了”! 木卫320年,一艘深海幽灵逃离了炼狱之境驶向欧罗巴。 作为军用制式潜艇,此艇对火力拥有绝对保证。连射炮*2,双管电磁枪*2,破片加农炮*2,深水炸弹发射器*1,自动电磁线圈*2另外还搭载了一架泽兰攻击无人机 同时作为轻型潜艇,在双引擎的加持下可以在极短时间内急速飙至46,上浮18,下潜17。载货28箱,拥有备用电源。价格7514,开局就能拥有。
[VH] The Stoick [JE]
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Updated for Jobs Extended Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2256692784
Gatling Alter 格林改
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格林改——更改自风云创作的Gatling33(格林33) 创意工坊链接:steamcommunity.com/sharedfiles/filedetails/?id=2801539471 (若steam中不能正确打开,将链接复制至浏览器即可打开) 潜艇数据: 舰体尺寸:45x9 下潜速度:19/22、-18 水平速度:25/42/62 防御能力:1.5倍硬度船壳 武器:格林炮x2,隐藏式自动线圈x4,电磁炮x2,轨道炮x2(单发装弹器) 设备:3倍速度制造台x2,分解台x2,研究台x1,药品制造台x1 载货:24 功能: ·衍生自“哨兵”的无人机,武器为格林炮(爆破弹药) ·货舱独立门禁开关 ·艇外灯光一键开关 ·对接口舱门在对接状态可手动开关 ·反丘脑雷管 ·自动对接 ·基础储物分类 相对于原版: 1.取消了格林炮的超越控制,使得AI可以操纵格林炮 2.在潜艇上方增加了一门轨道炮,与下方原有的一门共享供电与装弹,并于之一同被指挥室的潜望镜一镜双炮控制,尽力补足了核火力在潜艇上方的盲区 3.完善了气闸以左舱门的自动化 4.增加了艇外灯光总开关,使得潜艇静默状态隐蔽性加强 5.潜艇状态监控器不再能访问导航终端,避免多终端同时驾驶潜艇引发冲突(导航终端依旧能访问潜艇状态监控器) 6.将所有舱门的id卡限制更改为全体船员,主要方便对指挥室进行维修。 7.潜水服柜默认装入PUCS防护服(个人爱好) 8.后方的两个空炮座更改为两门电磁炮,射速上进行了一些调整(避免和格林炮格格不入) 9.更改了部分潜艇内文字注释 10.更改了部分内饰,外饰 总体上该潜艇修改后更利于单人+AI/少数玩家+AI的玩法,对于纯人类玩家驾驶潜艇,原版的格林炮超越控制仍有较大意义 原版简介: 格林33是应对日趋危险的深渊探索提供的解决方案 两门超级格林炮拥有更快的启动速度和极高的射速,火力强劲,但也有非常高的能量消耗 两台超级引擎提供澎湃的动力,水下最大速度超过60km/h(未升级状态) ————但是! 因为极高的能量消耗,反应堆无法同时提供高速度与高火力使用的能量,所以格林33配备了3种能量分配模式: 默认状态:拥有优异的加速、减速性能和满足中等强度战斗的能量 高机动模式:大部分能量分配给引擎,可以提供强大的动力,同时所有武器停止充能 高充能模式:大部分能量分配给武器,可以支持格林炮长时间作战,但机动性能大幅下降,而且会损伤武器电容寿命 需要舰长在作战中合理的分配能量,才能最大限度的发挥格林33的潜力 满级的格林33即使在默认状态就拥有相当强的战斗力,推荐搭配各类高难MOD使用默认参数 舰体尺寸:45x9 下潜速度:19/22、-18 水平速度:25/42/62 防御能力:1.5倍硬度船壳 武器:格林炮x2,隐藏式自动线圈x4,武器底座x2,轨道炮x1(单发装弹器) 设备:3倍速度制造台x2,分解台x2,研究台x1,药品制造台x1 载货:24 功能 ·格林炮舰长独立瞄准镜,可直接进行超越控制,无须按钮切换 ·衍生自“哨兵”的无人机,武器为格林炮(爆破弹药) ·货舱/门禁室独立门禁开关 ·对接口舱门在对接状态可手动开关 ·反丘脑雷管 ·自动对接 ·基础储物分类
R-29S Tsiolkovsky
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Programmable Computer
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A pdf describing how the computer works and how to use it can be found at the following link: https://drive.google.com/file/d/1pTXo-mYjv8BHE38uBLdfQkt9T5KvuPmK/view?usp=sharing
尤里的长矛
door 76561199471301784
本模组为游戏增添了一批拥有独特手感的冷兵器与战术道具。 相信每个人都有这种经历,使用近战武器冲锋在前,随后被土匪或其他mod里武装到牙齿的敌对NPC使用远程武器当场射杀,就像路边的一条泥偶迅猛龙一样被当场踹死(这么说比较过分,泥偶迅猛龙比你硬多了)。既然这些懦夫选择使用毫无道义可言的热武器逃避与你的正面对决,那就不能怪我们去制作一些更为“专业”的冷兵器杀死他们,并顺手用他们的脑袋祭旗了。 截止2026年5月16日,该模组已经拥有: -2种基础矛杆,8种伤害类型或功能各异的矛尖 -2种塔盾 -3种不同的标枪,其中普通标枪可以装载17种以上的毒剂,有对应淬毒指南。 -部分经过改进的原版近战武器以及护甲 -2种mod添加的板甲以及配套头盔 -1种护甲内衬 -1种飞斧 -2用于解锁不同物品的蓝图 在这里附上模组部分物品类型介绍,以便于玩家了解相关物品玩法: 长矛:一种双手武器,可以穿过队友或盾牌直接戳刺敌人。伤害较高,但是需要尽量瞄准弱点攻击敌人。可以更换不同的矛头应对不同的战场。 单手矛:区别于长矛,仅能右手持握。攻速较快,但是攻击距离相对较短,伤害适中,同样需要瞄准弱点打击。与长矛相似,可以更换不同的矛头来满足不同的需求。 塔盾:一种使用左手持握的盾牌。举起时格挡敌人的远程攻击,为你用长矛或其他武器接近并击杀敌人争取时间。需要注意的是,塔盾存在格挡条设定,举起时格挡条会逐渐减少,当格挡条耗尽时盾牌将无法格挡任何攻击。所有类型的塔盾都会让使用者获得水流抗性,这种盾牌配有手电筒槽以应对昏暗环境。 护甲内衬:一种衣物,穿戴后可以获得一定咬伤与撕裂伤抗性。在穿着这种衣物的情况下穿戴铁头盔与临时盔甲(以及这两者的变体)可以触发骑士道效果,在各方面获得大幅增强但是削弱友军。 标枪:一种致命但是容错率较低的远程武器,可以飞行较远距离。对头部伤害倍率极高,对巨兽造成额外伤害。同时可以装载不同毒剂(如氰化物、迅猛龙杀手、粪便等)以应对不同战斗。如果你不喜欢标枪的穿透属性可以在标枪上安装标枪限位器,这可以极大提高你在正面战场的生存力以及标枪的回收率。 对原版武器(以及装备)的改动: -将 登船斧 与 重型扳手 从原来的双手持握改为右手持握,使其可以与塔盾或其他单手装备进行配合。 -增加了 登船斧 与 重型扳手 造成的伤害与穿甲,并提高了这两者造成的眩晕。 -将 重型扳手 品质提高带来的修复速度加成改为打击威力加成 -大幅增强了机修工天赋 解锁的 临时盔甲 与 铁头盔 的防御和眩晕抗性,并为铁头盔加入了可以放置健康扫描仪、热成像或电工护目镜的槽位。 蓝图: -制造蓝图:中世纪 ——用于解锁盔甲系列的配方,可以在商人处购买或者在沉船以及废弃前哨站中搜刮获得。 -制造蓝图:标枪——用于解锁标枪系列武器的配方,可以在商人处购买或者在沉船以及废弃前哨站中搜刮获得。 注意:若与其他修改相同物品的模组(如木卫二萌化计划、EuropaWaifu)并存,请确保本模组的加载优先级高于这些模组,否则经本模组修改的原版物品会出现大量的问题。 希望该模组能为你带来舒适的游戏体验! 如果您在游玩该模组的情况下遇到了bug欢迎来到讨论区反馈。
DynamicEuropa - Polish Version
door 76561198196761497
Enabled Regular Packages: - DynamicEuropa - Polish Version - Other Mods - DynamicEuropa
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