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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Kutax the monster – Barotrauma Mod

Kutax the monster

door 76561198153121619

Kutax is very aggresive and dangerous monster who c.u.m.s to kill you

105 downloads Details →
The Mud Dragon [Outdated] – Barotrauma Mod

The Mud Dragon [Outdated]

door 76561198049764231

WARNING: Broken since 2 updates ago, not planning on fixing it until updates become more stable Blueprints for a hull was found in an ancient alien tomb near sector , there was something special about the blueprints, in that nothing else was designed except the hull shape, but that didn't stop Stein Industries engineers from acquiring the s

81 downloads Details →
Tradewind – Barotrauma Mod

Tradewind

door 76561199057282579

Tradewind | 信風號 - Experimental Attack Submarine Tradewind is a Tier III experimental attack submarine funded by the Europa Coalition and constructed at the New Maxwell Shipyard . Designed to gather combat data while keeping its true capabilities hidden from Separatist eyes, the shipyard outfitted the vessel with numerous non-functional "decoys"—including its signature prominent sail—to mask its experimental nature. Despite its classified origins, the Tradewind is designed for reliability and ease of use. It utilizes electronic architectures dating back to before The Silence to streamline operations. Difficulty: Moderate. Well-balanced for a smooth gameplay experience without being overly punishing. Vessel Specifications | 艦艇數據 Class: Attack Tier: III Price: 32,000 Marks Cargo Capacity: 24 Crates Dimensions: 55 x 28 m Hitbox: ~50 x 15 m Item Count: ~2000 Light Count: 239 Horizontal Speed: Maximum Speed:39 km/h ; Silent Mode:14.8 km/h Vertical Speed: Ascend:19 km/h ; Descend:14 km/h Armaments | 武裝系統 Enhanced Physicorium Coilguns (x5) Utilizing Physicorium Bar components, these modified coilguns feature a lightweight bolt carrier group and shortened recoil stroke, significantly increasing the rate of fire. Note: The increased fire rate generates immense heat; the turrets have been upscaled to accommodate advanced cooling and feeding mechanisms, resulting in higher power consumption. Torpedo (x1) Depth Charge (x1) Electrical Discharge Coils (x2) Systems Overview | 系統概述 Hybrid Power Management : To solve the instability of traditional 5-component reactors under rapid load changes, the Tradewind uses a Battery Buffer to absorb excess output and a Supercapacitor Array to compensate for sudden power shortages. Stealth Mode : Reduces engine output, shuts down the reactor, and kills all external lights. Runs on backup power for approximately 5 minutes of silent running. Ballast Drainage System : One-button pump control designed specifically to drain the water from the ballast tank and stop supplying power to the pump. Security & Safety : Intruder Detection & Fire Alarm systems. Automated Doors (can be locked by a lever in the command room). Logistics : Item Transport System (based on InitialDesu’s design) for efficient inventory management. UAV Overview | 無人機概述 Armament : Coilguns (x2). Navigation : Intuitive "Point-and-Click" movement via the periscope. Fire Control : Integrated camera and sight for high situational awareness. Warning: Due to the camera being mounted at the upper barrel, there is a noticeable parallax offset when aiming at targets below the drone. Experimental RTB : Features an Auto-Return-to-Base function. Note: The logic is still in the "experimental" phase—please do not rely on it. (If you have advice on optimizing the return formula, I’d love to hear it!) Required Mods | 所需模組 Dynamic Europa A Bit More Turrets Special Thanks | 特別感謝 InitialDesu : For the inspiration and the Item Transport System tutorial. Thy Good Boy : For the Golden Age, which served as a primary motivation for the Tradewind's design. AF'Ye : For the display logic lessons learned from the Dugong-U101X. 貴賓羊 (VIP Sheep): For the technical guidance on components and new automation techniques.

253 downloads Details →
Hangover ENG – Barotrauma Mod

Hangover ENG

door 76561199059890117

_____________________________ Hangover is the submarine I spent the most time, brainpower, and energy on. The submarine itself is a hybrid of combat and transport, boasting increased combat power and the ability to carry a decent number of prisoners and civilians. I wanted the submarine's design to resemble beer, as the idea itself came to me after a couple of bottles. The Hangover has a variety of control systems, adding interest to the game not only for the captain but also for other classes (apologies in advance for the medics, I couldn't come up with anything). I'll write about these and other improvements below. You can also find links to the shuttle and torpedo there. ______________________________ Captain's Bridge: The ship's control center has a variety of control systems: 1 - Monitors showing the status of various parts of the ship (reactor, reactor fuel, oxygen, etc.) 2 - Defense Turret Control Panel - allows the ship's captain to monitor the crew's behavior and, in cases of disobedience, to act. Destroy the ammo cells and capacitor located in the captain's bridge. 3 - Emergency oxygen - activated by pressing a button, it activates additional oxygen production and can be useful in the event of a failure of the main oxygen generator. 4 - Emergency power supply - operates automatically and is located in the reactor area. If the reactor's power is zero, these batteries will maintain power for 2-3 minutes. If power returns to the reactor, they will automatically recharge. 5 - Flooding information - located directly on the ship's control panel screen. If these compartments are flooded, a siren and visual indicator will sound. 6 - Quick Dive - located as a blue lever on the ship's control panel, allows you to dive faster by flooding the prison blocks (yes, I'm a cruel person). Can be turned off by pressing the lever again. 7 - Emergency Door - The red lever, located on the ship's control panel, closes the captain's bridge in the event of a crew mutiny or monster attack. It can only be opened or closed from the captain's side. 8 - Stealth Mode - This function is activated by pressing a button and disables the main engines and some ballast pumps, as well as the turret and periscope lights, to reduce noise and reduce the ship's visibility. It's necessary for stealthy movement. 9 - Drone Control - The control panel controls the drone's movement. The drone is equipped with a surveillance camera, the periscope of which is located to the left of the captain's compartment. 10 - Periscopes - located outside the captain's compartment, but still owned by him, allow him to survey the area outside the ship. ______________________________ Reactor Compartment (upper part): The upper part of the reactor compartment includes: 1 - the reactor itself - has a classic design, no different from the controls of a regular reactor. 2 - Emergency power batteries - used as emergency power charge indicators, do not require repair _______________________________ Reactor compartment (lower part): The lower part of the reactor compartment includes: 1 - Control panels for turning power on/off to specific sections of the power grid, allowing you to distribute power only to the sections of the grid that are currently needed. For example, you can disconnect pumps from power and leave guns, engines, and ballasts running. This will make it easier for the ship to fight a monster. These can be combined in various ways. Parameters ______________________________ The torpedo: The torpedo has a high speed of movement, the charge is enough for a short jerk, it needs to repair the external walls, but it does NOT require repair of internal control systems. When restoring the torpedo at the outpost, you will have to manually load the depth charge, you can use any bomb you like. ____________________ The drone: It is much slower than a torpedo, but it has the possibility of "reusable use", as well as a larger charge and a camera that allows you to observe the exterior.

221 downloads Details →
Immersive Repairs - Vanilla Engines Patch – Barotrauma Mod

Immersive Repairs - Vanilla Engines Patch

door 76561198280027481

A simple patch that brings vanilla engines back into the game. Required for correct operation of Vertical Engine Lua Just load over Immersive Repairs

184 downloads Details →
M247H MG – Barotrauma Mod

M247H MG

door 76561198108922770

This Mods Brings the M247H MG From the halo universe, along with providing you and your crew with some additional firepower!

145 downloads Details →
Knight OS Prototype K9 – Barotrauma Mod

Knight OS Prototype K9

door 76561198114644846

Known issues: A very short power lost for navigation terminal when moving from static, but doesn't really matter. AI pathing trouble for sometimes but not a big problem. EK Utility, EK Gunnery, EK Armory needed Max Speed (Auto driving): Horizontal 30 Vertical 18 Max Speed (Manual driving): Horizontal 40 Vertical 20 I suggest use manual driving when at wide area, you can stop before collision when sonar spotted a obstacle most of times. Weapon Loadout: Coil gun - Top left Rail gun - Top center Coil gun - Top right Coil gun - Down left between two engines Coil gun - Down right Countermeasure: Electro coil - Top center - Down center Acoustic-Kinetic Pulse - Same as Electro coil ---Both has standalone control for spotlight vision and navigation terminal, use navigation terminal to control both, use spotlight periscope to control only one. Use Acoustic-Kinetic Pulse to kill and stun small monsters, and it also can destroy ice spikes at a short distance, very useful. Other stuff: Two EK Mining laser and spotlight at down left and top right, spotlight automatic switch, Mining laser switch by button. Features: Stereoscopic gunner room with enemy proximity warning. Dock auto shutdown reactor. Switchable ballast camera at top bridge. Light switch at top bridge. Big storage for workstation.

88 downloads Details →
Stinger (legacy) – Barotrauma Mod

Stinger (legacy)

door 76561198023694148

Renegade Coalition Stinger Class Shuttle Stinger class shuttles are used by the Renegade Coalition mainly as transportation vessels between Renegade outposts. They are outfitted with two micro nuclear infused turbo engines, reaching speeds of 100km/h. No oxygen on board, make sure to grab a diving mask from the small locker next to the shuttle console. Designed to be mainly used on autopilot. Use manual for experienced Captains only.

112 downloads Details →
Sverdlovsk-45 – Barotrauma Mod

Sverdlovsk-45

door 76561199267767950

Характеристики лодки. Двигатель 350 сил. 2300 потребление энергии. Реактор . выработка 4400. 70 задержка плавления. 35 задержка возгорания. потребление 0,280 скорость расхода топлива. Скорость вперед 21.5 км/ч Скорость погружения 18,1 км/ч Скорость всплытия 19 км/ч Есть фабрика тор деканструк тор и мед фабрика тор Есть 3 кровать 2 в комнате оды ха 1 мед блоке 1 магнитики 1 шрапнэльная пушка и 1 малый пустой слот цэна 13500 крэдитов

244 downloads Details →
Metal Gear Solid - Jukebox Music – Barotrauma Mod

Metal Gear Solid - Jukebox Music

door 76561198102975927

Sigint: Uh, Snake... what are you doing? Naked Snake: I'm in a box. Sigint: A cardboard box? Wha-why are you...? Naked Snake: I dunno, I was just looking at it, and suddenly I got this irresistible urge to get inside. No, not just an urge - more than that. It was my destiny to be here: in the box! Sigint: Destiny? Naked Snake: Yeah. And then, when I put it on, I suddenly got this feeling of inner peace. I can't put it into words. I feel... safe. Like this is where I was meant to be. Like I'd found the key to true happiness. Sigint: Uh-huh. Naked Snake: Does any of that make sense? Sigint: Not even a little. Naked Snake: You should come inside the box. Then you'll know what I mean. Sigint: Man, I don't wanna know what you mean! Between you and Para-Medic, is everyone but me that is hooked up with the Major strange? Naked Snake: Sigint: Yeah, well. Anyway, I suppose even that dumbass box might make a decent disguise if you wear it inside a building.

254 downloads Details →
CNV-39 Sakira – Barotrauma Mod

CNV-39 Sakira

door 76561198169604387

Cinders Navy Vessel #39 "Sakira" Tier 3 Scouting Vessel Specifications (Weapons): -Ventral Chaingun Emplacement (x2) -Dorsal Railgun Emplacement -Experimental Nuclear Pulse Laser Array Utilities: -Friend/Foe Detection Discharge Coils -Fabrication Capabilities -24 Crate Cargo Capacity -Ship-Wide Status Alarms -Multi-Camera Surveilance System -Ventral High-Pressure Moonpool CNV-39 Sakira, a retrofitted "Akatora"-class vessel, is better eqipped for the new discoveries of the Abyssal depths. An experimental nuclear laser has been mounted to the spine of the vessel, offering extreme firepower with a substantial power drain.

211 downloads Details →
ATS-0625 猫鲨号 – Barotrauma Mod

ATS-0625 猫鲨号

door 76561198144344146

舞三妖玖重工的第三艘潜艇终于完工啦(至少在顺位上是第三 该舰为二号舰的妹妹舰,其二号舰因各种各样的原因没能完工至最终搁置,而在一号舰与二号舰实验可行的设计则延续到了此三号舰的身上 这是一艘轻型侦察攻击舰,火力强大,动力适中,且配备了两架无人机辅助巡航; 建议操作人数为4~6人,地狱难度或mod增强难度(火力强劲 火力配置为左上侧加农炮,右上侧电磁炮,左下侧电磁炮,右下侧电磁炮与加农炮,底部一门声纳轨道炮,同位置也为深水炸弹投放点 / 主炮无人机需要登陆外部登陆点才可正常使用,火炮前观无人机自带一门降速版连射炮(自动模式需要在枪炮室启动) 舰体船壳相对脆弱,无无人机辅助的火力死角为左侧引擎处,顶部三角区 该舰最大的特点是其主炮并不直接安装在舰体上,而是作为主炮无人机的形式默认收纳于底部无人机仓 在需要使用主炮无人机时,在舰长室的导航终端顶部有底部舱门开关按钮,开启后可以到舰首的无人机操作潜望镜进行直接控制,在船体外部的上下左右四个方位各有一个登陆点,以橙色闪烁信号灯与白色标识作为提示,无人机靠近将自动登陆 主炮无人机的火力模式分为登陆于离港两种,登陆状态将全功率激活主炮模式,该主炮为一号舰袋狸号的破拆主炮优化版,具体来说优化了原先作为工程破拆船的过剩火力,极大提高了火力持续性;而离港模式将切换至一门降速版的连射炮作为应急火力 她的常规火力基本都配备了自动模式,默认开启,并可以在舰长室偏左的开关面板上进行开关切换,重炮上也实装了袋狸号同款的越级指挥系统,启动该越级系统还需同时关闭重炮自动接管,启动后将会替换掉小炮的控制为重炮; 底部火力上也配备了一门声纳轨道炮,需要人员于枪炮室的导航终端进行操作,该导航终端也是深水炸弹的投放终端,同时该声纳炮边上也配置了一台火炮前观无人机,用于辅助声纳炮校准弹道或定位; 全舰火力射界方面,不配备主炮无人机与火炮前观无人机时火力死角为左侧引擎,舰顶极近三角区,如果配备无人机辅助,理论上不存在火力死角(但存在误伤概率) ----------------------- 辅助系统方面,大部分的功能都基本延续了袋狸号的已有功能,并做了一部分优化,但预警系统没装 舰长室内的开关简单介绍: 左侧梯子处为灯光切换,可以开关与切换灯色(红,蓝,白) 中间偏左的小控制台与开关面板为舰长自卫炮的操作处与其配套的火炮模式开关,其控制台下侧一个大按钮为重炮切换按钮,再下的两个开关按钮为压载仓爆破保险与开关 左上侧床位右边有自动线圈的状态浏览与自动开关 导航终端处左上开关按钮为底部舱门锁定与开关切换;右上三个开关为外部信号灯与探照灯开关;右侧监控显示屏为舰内监控摄像头,潜望镜为外部探照灯,在潜望镜边上还有其两个归零按钮;监控下侧的三个开关左侧两个为威胁阻隔窗的开关与自动模式,右边的开关则是船员仓的应急压载仓模式(顾名思义,启动后舰长室下方的船员休息室将切换成压载仓,获得更快的下潜速度);键盘处为动力挡位 最右侧为主炮无人机的,目视控制潜望镜(无人机探照灯开关在潜望镜上侧)以及无人机控制终端(启动需要打开下侧的切换开关) ------------------------------- 大概就介绍这么多,希望有生之年四号舰有机会下水,最后祝各位舰长巡航平安~~~撒花~~~

171 downloads Details →
超级武器 SuperWeapons – Barotrauma Mod

超级武器 SuperWeapons

door 76561198838270431

v0.1.0 mod制作刚入门,还在学习中,做了一把超模冲锋枪,不需要任何制作材料就能制作,高容量弹匣,伤害极高(小心误伤),适合拿来降低游戏难度。日后会添加新的武器。如果omd有什么问题或者有什么建议,欢迎评论。 I've just learner how to make mods.This is a simple try. I made a Super SMG which can be created without any material.And it has a really high damage so be careful not to hurt your teamates.This mod can be used for lower the difficult of the game.I will try to make more weapons in the future. If there are some bugs in this mod or you have some advice,please tell me.Thank you very much :)

203 downloads Details →
Improved Job Hats – Barotrauma Mod

Improved Job Hats

door 76561198087140640

This adds several different hats all of which are bought in outposts and rarely found on ships. Current Hats: Kraken Captains Pirate Cap Health Visor Disregard Of OSHA Engineers Cap Turtle Helmet Crusaders Helmet The Clowns Soul Cursed Clown Mask Duck Beak 117 Helmet Admiral's Cap Gnome Hat Maxwell Pink Helmet Purple Helmet Gilded Wizard Hat Wizard Hat Sad Clown Mask Also Adds: Paralycuffs - Gives Paralysis To Whomever Equips Them Shotty - My Very First Gun Quantum Pistol - A Portable Pulse Laser Pretty Much Scrap Shells - A Special Ammo For Shotty *EXTREMLY OVERPOWERED* Quantum Ammo Cell - The Ammo For The Quantum Pistol Red,Green,Orange And Yellow Hazmat Suits 1 Secret Unique Several Items Of Clothing - With Varying Effects Some Musical Items You Can Equip To Play Music Several Secret Items Any Ideas You Have For Items For Me To Add Are Greatly Appreciated! Check Out My Friends Hazmat Suit Mod For More And Better Hazmat Suits! BioHazzy Suits ----------------------------------------------------------------------------------------- https://steamcommunity.com/sharedfiles/filedetails/?id=2951134204 ----------------------------------------------------------------------------------------- Thank You To Those Who Took The Time To Look At My Mod

159 downloads Details →
RR-23 Vodyanoy – Barotrauma Mod

RR-23 Vodyanoy

door 76561198120958424

A creature of Slavic myth that drowns humans. Built as an interceptor to rival against the humpbacks and orcas with its experimental and sometimes stolen technology, the Rabbit Republic shipyards due to being disliked by the Coalition opted to side with separatist shipyards for construction contracts. Used by vagabonds, drifters and pirates, it has proven itself to be a potent weapon against any foe it might come across. A Separatist squadron managed to sneak through sonar beacons to reach a major outpost then using its "Mining Laser" to penetrate heavy defenses for immediate boarding actions and when Coalition militias were within sensor range, their speed was proof enough to evade capture. Type: Tier 2 Assault Submarine Ballast Ascent and Descent speed: -18,+20 kmh Speed: 28 kmh and plus more by tinkering Reactor output: 7000w Features: Fabricators & Deconstructors, dorsal and ventral airlocks, ventral boarding system, coaxial "mining" laser, Intercept and silent mode Weapons: x2 MG151 Chainguns, fore dorsal hardpoint, ventral large hardpoint, coaxial "mining" laser

128 downloads Details →
海蛟号 – Barotrauma Mod

海蛟号

door 76561198207175729

海蛟号穿梭艇,可对接至任意母舰,建议搭配海龙号使用,自带一盒无限弹药,但是长时间连续射击会导致超级电容器过热,酌情使用 最大航速:90km/h 上浮/下潜:18km/h 武装:一门高速电磁枪,一个深水炸弹投弹器 建议人数:单人 Haijiao shuttle boat can be docked to any mother ship. It is recommended to use it with Hailong, and it comes with a box of unlimited ammunition. However, long-term continuous launch will lead to overheating of supercapacitor, so use it as appropriate. Maximum speed: 90km/h Up/down: 18km/h Armed: a high-speed electromagnetic gun and a deep-water bomb launcher. Number of people: single person

171 downloads Details →

NEX-VENDETTA-'Abyss' [JE]

door 76561198147644083

Upaded for Jobs Extended Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2710182167

86 downloads Details →
Auto Docking Hatch – Barotrauma Mod

Auto Docking Hatch

door 76561197966299106

A docking hatch that can dock automatically with stations and shuttles when in range. To prevent docking with the previous station it only arms itself once over 10 km/hr. You can still dock manually. UPDATE: While this circuit does still work, the devs put in some awful popup that asks you to confirm if you want to dock. This completely negates the purpose of building the auto-dock in the first place considering you still have to hit a button. Go complain about this on the github if you want them to make auto-dock actually work correctly again.

183 downloads Details →
EK Matriarch Mk-V – Barotrauma Mod

EK Matriarch Mk-V

door 76561198431535164

The Matriarch is a carrier vessel for force-projection and wide-area patrol operations. It is equipped with the standard compliment of coilgun defenses and a moderately powerful single-turbine engine, but the Matriarch's true power comes from its shuttle bay capable of maintaining and operating two 'Lance' class military strike-craft.

126 downloads Details →
【Subnautica】Escape Pod逃生舱 – Barotrauma Mod

【Subnautica】Escape Pod逃生舱

door 76561198800529538

深海迷航的逃生舱. ------------- the escape pod of subnautica

136 downloads Details →
Music For A Fallen Earth – Barotrauma Mod

Music For A Fallen Earth

door 76561198150146014

Tired of Patrolling the Huskpocolypse without any tunes to listen to? We've got you, with new Jukeboxes and Cassette players. Though, husks and others might be able to hear that music too, so use with caution. Please note this is intended to be used with Fallen Earth. Do not expect this mod to work well if at all on regular barotrauma. You can buy mixtapes from cassettes and find jukeboxes throughout the existing maps. Want to Stream Fallen Earth and are worried about this mod? Spawn a "Copywrite Nuker", It'll remove a majority of the cassettes, and is also great for streaming fallen earth without issue. Tracks Farben - Orange Sector Wasteland Country - Moonwalker Gone Guru - Lifeseeker Skinnyman - Static X Subways Of Your Mind - FEX Blood And Thunder - Mastadon Right Back To Hell - Martin Purvis An Outlaws Anthem - Martin Purvis Bandit Radio - Stalker Own Little World - Celdweller This Will Be Our Year - TLT Get Out - DAgames Yeehaw - Brian Andrews Let Down - Radiohead Black Knife - Toby Fox Seperate Ways - Journey Good Ending - Anthesteria

286 downloads Details →

Kidos

door 76561198281853332

237 downloads Details →

娘化整合S

door 76561199111474535

有能力请支持https://ifdian.net/album/2223d8b8c97f11edb62f5254001e7c00

241 downloads Details →

二创山河无恙,日月重光

door 76561198346459295

200 downloads Details →

Pagina 363 van 3433 (82,378 resultaten)

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