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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Pirate Triton – Barotrauma Mod

Pirate Triton

door 76561197970635595

Happy Halloween everyone! As a very special bonus gift for all my amazing followers and subscribers this Halloween I've released this pirate version of the Triton attack submarine, which has been modified to more easily accommodate the smaller crew size

151 downloads Details →
> Sea Monk - Battery Powered Sub – Barotrauma Mod

> Sea Monk - Battery Powered Sub

door 76561198111123022

Stable submarine featuring (almost) full equipment for 3-5 players. - 6 Batteries - Fabricator - Deconstructor - Medical Fabricator - 3 Coil guns - 2 Depth Charge Tubes - Discharge Coil - Fully automatic doors - Toggleable lights - Smart Airlock System Every piece of equipment runs of the batteries, resulting in a very stable electrical grid. Even if the reactor runs out of fuel the ship will continue functioning... until the batteries run out of charge... Using one of 3 input terminals a lot of functions on the ship can be controlled using simple commands, all of which are noted in the greeting message in the terminal. Don't worry about blowing the junction boxes by suddenly turning off the recharge on the batteries, we got that covered. Good luck, keep an eye on the batteries and have fun -BP

140 downloads Details →
EK Remastered RU (теперь в TRT!) – Barotrauma Mod

EK Remastered RU (теперь в TRT!)

door 76561198163032430

ТЕПЕРЬ В TOTAL RUSSIAN TRANSLATION (TRT) Этот перевод является аддоном для Total Russian Translation (TRT) Он добавляет перевод ко всему, что было добавлено в серию модов EK Remastered, а так же редактирует устаревшие описания. Порядок загрузки: EK Remastered RU TRT EK Remastered моды

239 downloads Details →
PT01EMEJ – Barotrauma Mod

PT01EMEJ

door 76561199043290697

///// ENG PT01EMEJ “Ptolemey” Classification: Combat and Escort Submarine The Ptolemey is a late-generation combat sub commissioned by the Church of the Husk after attack at one of their outpost, "Holy Fermi". It was originally built as a countermeasure against separatist's hostile actions, though later found use as a long-range patrol and logistics vessel. Operational characteristics: - Weaponry Coilgun on the back Automatic discharge coil Double coilgun at the front Railgun - Movement Double engine reaching top speed of 27 km/h Three ballast pumps - Electrical 14 Junction boxes, tightly placed near reactor A... reactor? 2 High-capacity batteries ///// RU PT01EMEJ "Птолемей" Классификация: Боевая, Сопровождающая подлодка Птолемей - последнее поколение боевых подлодок заказанных Церковью хаска в связи с последним нападением на аванпост "Holy Fermi" Хотя он и был построен как контрмера против враждебных действий сепаратистов, ему позднее нашли применение в качестве дальнего патрульного и логистического судна. Тактико-техничиские характеристики: - Вооружение Магнитная пушка сзади Автоматическая разрядная катушка Двойная магнитная пушка спереди Рельсотрон - Передвижение Двойной двигатель с максимальной скоростью 27км/ч Три балластных отсека - Электрика :< 14... да. 14 кабельных коробок возле реактора.. Реактор 2 Батарейки с повышенным макс. зарядом

207 downloads Details →

Strawberry milk fix

door 76561198071122684

Neurotrauma + realistic sonar + hungry europeans Strawberry milk crafting fix long ass description for a single item

194 downloads Details →
М.А.Р.С.-94 Оскар – Barotrauma Mod

М.А.Р.С.-94 Оскар

door 76561199209042360

Modular Autonomous Salvage Submarine "Oscar". Oscars were created by GearD to support operations in hydrothermal wastelands. For some reason, GearD rarely sells these ships to non-affiliated crews, possibly due to their complex controls. The ship is designed for prolonged wreckage salvage operations. The Oscar is equipped with an M.B.E.A. for diving into the abyss or caves, allowing the ship to avoid risks. The ship boasts excellent resistance to flooding and decent weaponry... well, for a Tier 2 transport. And its speed is genuinely impressive! -MAIN SPECIFICATIONS: -Ship Loadout: Items: 1,359; Structures: 1,186; Walls: 239; Lamps: 548; T-Lamps: 30 -Transport Ship, Level 2 -Price: 20,000 credits -Crew Composition: 8 to 11 experienced submariners -Reactor Output: 10,000 kW -Cargo Capacity: 250 tons of cargo and 48 small crates separately -Dimensions: 80m x 20m -Weapons: 6 (2 magnetic cannons at the rear, 1 magnetic cannon centrally below, 1 railgun under the bow, 2 chain guns on the top front) plus two magnetic cannons on the M.B.E.A. (both on top) -Speed: X-axis: 40 km/h; Y-axis: 18 km/h (up) or 14 km/h (down) SECONDARY SPECIFICATIONS AND NOTES: 1.Fully Automatic Batteries: If the load equals 1.5 times the reactor output, the batteries activate. (Their status—indicated by screen color—and charge percentage are displayed on the bridge screen.) 2.Automatic Turrets: For manual control, locate the periscope and select the desired turret (switching to the next turret goes clockwise). The RAILGUN IS NOT AUTOMATIC. 3.Switchable Sonar Point: Standard at the bow, with a secondary one deep under the hull. 4.Cable Boxes: Located in two isolated areas. 5.Chassis: Provides reliable support when salvaging wreckage. 6.Bridge Terminal: For controlling ship subsystems. 7.Fuel Reserve and Type Indicator: Fuel type is shown by color: Uranium—lime; Thorium—white; BOTH GROZOVITE TYPES—orange. 8.No Medical Fabricator. 9.Can Recharge at Outposts: (Strange, since this is a SUPPLY ship, not a CONSUMPTION one.) 10.3 Berths. 11.1 Bomb Launcher. 12.Detachable Expeditionary Module: Explore the abyss for rare resources without risking the ship. You can also leave it in the ocean for other missions (BY THE WAY, IT HAS NO ENGINE). 13.2 Ammunition Shelves. 14.8 Lockers for Diving Suits: (Additional ones in the Expeditionary Module.) 15.Auto-Repair for Hull Breaches in the Rear Section. 16.By the Way, If You Find Flora... You'll know about it... Okay, I'll install a camera. 17.4 Large Storage Lockers: (One outside, two in the rear section. One more in the Module.) 18.Oh, Damn, Forgot to Mention: That super cool saw (did you even notice it?) doesn't work at all. What did you expect? I'm not a modder! 19.Automatic Fire Suppression System: In compartments with electrical panels. 20.Thermal Module: For charging batteries and powering the ship. Only works in HYDROTHERMAL WASTELANDS (perfect for a Level 2 cargo ship). 21.Familiar Design of Those Mecha-Legs? Nah, you're imagining things (trust me, you are). 22.Transport System: Connects the rear and front sections (handy, since there are two lockers in this section). 23.Railgun Chargers: (3 single ones) are outside... but at least it fires faster than usual.

187 downloads Details →
Automatic-Reactor+Battery – Barotrauma Mod

Automatic-Reactor+Battery

door 76561198390501641

Combined version of battery automation and reactor automation. Совмещенная версия автоматики батарей и автоматики реактора.

195 downloads Details →
Steam Sterilizer – Barotrauma Mod

Steam Sterilizer

door 76561198032994830

This item is a "sprinkler" which fires a stream of hot steam after activation. Its purpose is mainly to kill ballast flora after you drained your ballast tank and cut off power. But because it is steam, it actually works without pumping out the water before. Yay. And because it is steam it wont start a fire. Yay. It dont needs any fuel, it works with a hot copper coil which gets heated up in seconds from your good old reactor and therefor needs 200KW power if switched on. It needs 2 steel, 1 copper and 1 FPGA element to fabricate. Oh, in case you got covered in that stream of super hot steam, here's some advice the lab boys gave me: DO NOT get covered in the stream of super hot steam!

220 downloads Details →
Heavy Propulsion System Cannon – Barotrauma Mod

Heavy Propulsion System Cannon

door 76561199105095974

Full large caliber autocannon with high damage outputs for high resource and power demands. 76mm F-PF(Fragmentation-Proximity Fuse) warheads that detonate close to target. Small explosion but large fragmentation radius. Highly effective against swarms 76mm APSC(Armor Piercing Super Cavitating) shells that penetrate up to 4 objects with each round splintering and causing damage to the surrounding areas. High single target damage output enough to strike down most creatures. (Little note, the gunshots may be a bit loud. If enough of you complain about it I may lower the volume.)

151 downloads Details →
东方刀鱼级-武装运输艇 – Barotrauma Mod

东方刀鱼级-武装运输艇

door 76561198380743450

东方刀鱼级-武装运输艇 这是一艘代号 东方刀鱼 的中型潜艇,因其外形酷似一条刀鱼而得名。 其体长为55x20M,极限速度:水平:40km/h、下潜:20km/h。外表覆盖双层复合装甲,坚固耐用,防撕裂、抗压能力强。火力强劲,输出持久,且带有一定载人、载货能力,属于年轻船长们向老司机转变的好朋友。 潜艇设置思路与数据详解: 采用首尾双压载舱设计,均采用了防丘脑水泵,可以更安全的进行航行。在尾部压载舱还设立了弹药存放点,提升作战续航能力。 舰长室设于潜艇前方,安装了高强度复合材料制成的透明玻璃,能够增加舰长势态感知能力,也能更好的欣赏木卫二的独特美景(大嘘)和直面蠕虫的正面对撞(木二超)。除开常规的潜艇驾驶操控台外,还设立了上下自切换摄像机以及上下自切换自卫机枪炮台一座,增加自保能力(PS:舰长可以通过摄像头看到VIP室的情况)。 全船电路集中于中央舱室,接线盒采用并联设计,且设有备用续航电磁,采用五块蓄电池分摊负载,电量输出更持久。全舰照明灯采用单独电池供电,在完全停电时也能保持亮度进行抢修作业。电容器电池下方线路大部分为明线设计,走线清晰,动线合理。在中央舱室左侧安全区独立安装一块状态显示器,便于检查设备耐久度,顶部装有有烟雾探测器,火灾报警,且两侧放有灭火器,随手取用。 在电气室下方设计为舰炮操控室与单兵武器存放室。舰炮共设计有6座炮台操控台,除舰长室设有一座外,其余五座并列设置于此。除尾炮外均为上下视角自动切换操控,减轻炮手负担。弹药存放与供弹口附近,便于更换、补充弹药。且单独设置一块火控电脑,帮助炮手操控炮台与增加战场势态感知能力。单兵武器存放室内设置有弹药存放箱与武器挂点,虽然麻烦但还是建议做到枪弹分离。 舰炮作战火力共设计电磁枪*19、脉冲激光*8、轨道炮*2、电磁线圈*2。在船上下皆带有四联磁炮+双联激光+轨道炮的主炮炮台,以及四联磁炮+双联激光的副炮炮台,前后安装近卫机枪,在上下主炮下方均安装有电磁线圈。 医疗室设于舰长室门口与前侧气闸室上方,防止舰长出现意外(车长昏迷!)与快速治疗外出作业受伤的船员, 上下均设有单气阀,方便在各种地形出仓进行作业,且在气阀除均设有解构仪,快速处理采获材料。且材料处理加工室设立在后气闸下方,便于处理材料。 在潜艇顶部中型设置有船员休息室,且将前侧观景台设立为单独的VIP包间,用以进行互送(押送)任务。 在尾部设置了载货位,标准可载货20箱,也可在引擎室再加设载货位 所有左右通行门(VIP房除外)皆为自动门,且可手动关闭锁死。上下通行门为自动关闭门,需手动开启。

177 downloads Details →
Roblox Bloxy Cola – Barotrauma Mod

Roblox Bloxy Cola

door 76561198255769711

Roblox Drink Heals 0.15 damage per second for a minute (heals 9 damage very slowly). Doesn't heal burns. It's an alternative to the Protein Bar that looks and functions like the Energy Drink. The sound effect isn't perfect, it doesn't have the can open noise. Similar Mods: Baja Blast Bepis Revived Crystal Pepsi

208 downloads Details →
Alien Submarine – Barotrauma Mod

Alien Submarine

door 76561198120586318

The second screenshot was a concept for the sub created by Cabintroll LORE This is a submarine created by the aliens that once lived on Europe. It was found in what seemed to be a dry dock in some ruins and was mostly intact. After some life support systems where installed the scientists studying the sub noticed that it was slowly repairing itself. The decision was made by the coalition government to aid the submarine with repapering itself in the hope that one day humans could operate it. Success! After some necessary things where installed crew where trained pilot DESCRIPTION so i had this idea a while back and made a sub like this but never got around to finishing it. To put it short its a super fast submarine that does not require maintenance. Other than that its got a test chamber/brig/holding cell that can be locked and flooded so you can experment on things and an artifact containment room that does not get oxygen so things like the fire artifact will not pose a problem. I will make a version with mods soon.

95 downloads Details →
Immersive Handcuffs - More Content For Europe Compatibility Patch – Barotrauma Mod

Immersive Handcuffs - More Content For Europe Compatibility Patch

door 76561199490749863

patch to make these two mods work together. Mods Load Order: More Content For Europe Immersive Handcuffs Immersive Handcuffs - MCFE Compatibility Patch Attention: I’m not 100% sure everything is stable yet, so please test it and report any issues in the comments. I only found out about their incompatibility thanks to ARP .

237 downloads Details →
Barboteer – Barotrauma Mod

Barboteer

door 76561198819622779

Scout TIER-I Vanilla-styled X speed 21.2 km/h Y (up) speed 19.0 km/h Y (down) speed 13.3 km/h 2x Coilgun 1x Discharge coil

216 downloads Details →
Jojo Music – Barotrauma Mod

Jojo Music

door 76561198860129044

mod for friend Adds music discs for the jukebox music mod. I claim no right no any of these songs. Bloody Stream (Coda), Fighting Gold (Coda), Pillarmen Theme, Great Days (Karen Aoki), Jono Chino Sadame (Hiroaki). This mod also comes with Fly me to the moon by frank sinatra.

185 downloads Details →
Start with Iron Rider for Black Sea's Armory Remastered – Barotrauma Mod

Start with Iron Rider for Black Sea's Armory Remastered

door 76561198114954912

Adds Iron Rider at start of single campaign Note: Not compatible with mods that override other Iron Rider jobs Required:Black Sea's Armory Remastered

217 downloads Details →
[zk]Scientist job汉化 – Barotrauma Mod

[zk]Scientist job汉化

door 76561198297516113

提供Scientist job的汉化

168 downloads Details →
CL6 Nova [ENG] – Barotrauma Mod

CL6 Nova [ENG]

door 76561198089700987

Scroll down for tldr. #####password accepted, opening file "NovaManual_Intro_short_final(7).txt" ######## DISCLAIMER: By requesting delivery of this ship and/or its assosciated blueprints, you agree that we are not responsible for any injury, unknown diseases, known diseases, divine wrath, deicide, armed conflict, political sanctions, time distortions, space distortions or death caused directly or indirectly by the operations of this ship or any ship derived from its blueprints. The Nova class light submersible cruiser is the result of extensive research into the alien technology found scattered across the moon Europa. Due to this, its reactor is significantly more effective than conventional reactors. However, this has shown to rarely result in slight instabilities in the ships power grid. This has been suggested to be the result of improperly enriched fuel rods, not reactor malfunctions. To ensure that these instabilities do not threaten the life of any crew member, the ship is equipped with two large capacitor banks. The ships has been outfitted to be operated by a crew of 11-12 people, but can be operated by a skeleton crew of 4 if crew members are sufficiently skilled with the operations of conventional submersibles. For its main battery, the nova features a devastating 16 laser emitters, distributed evenly across 4 dorsal and 4 ventral turrets, which can be controlled from a central gunnery deck. In addition to its main battery, a small number of experimental alien weapons have been scattered across the hull and are powered by an unidentified byproduct energy of the main reactor. The ship also features two additional experimental reactor settings: Thunder and Thunderbolt. Thunder will activate the alien energy pylons prominently incorporated into the ship´s exterior hull, resulting in a massive increase in reactor output and electifying the exterior hull. It is recommended for all crew to remain inside of the ship while thunder is in operation. Thunderbold will switch the main reactor to the byproduct energy used to operate secondary battery turrets, unleashing a massive burst of anomalous turret fire and causing an electromagnetic anomaly that can be used to accelerate railgun shells to lethal speeds. both reactor settings can be activated from the bridge. Introduction: This took me way longer than I´d like to admit, but I finally managed to get everything on this ship working the way I intended it. So here it is: The Nova class light cruiser. Power All junction boxes aboard the ship have a significantly reduced overload voltage and are extremely likely to cause a fire, so its best to stock up on fire extinguishers. Avoid strong power fluctuations if possible and NEVER remove the wire that is connected to the reactor shutdown. This wire is connected to a failsafe system that prevents you from frying the entire outpost. Steering: The ship can be operated from a main bridge located between the two front dorsal turrets. Additionally a small control console can be found in the captains quarters located directly underneath the bridge. The bridge features two heavy emergency doors, which can be closed from the central navigation terminal, preventing anything from entering or exiting the bridge. In case the outlines on the naviation terminal arent enough to scare you, you can take control of four different spotlights around the ship to look at whatever is currently eating your crew. Crew: It is recommended to have a crew of atleast 4 people to operate this ship, unless you really feel like going for a jog every 5 minutes. For crew comfort and roleplaying purposes, there are 2 crew quarters with four beds each, as well as two large storage cabinets located underneath the beds. The crew lounge, located next to gunnery, offers a nice place for the crew to relax during their free time. Storage: The ship comes with plenty of storage for anything you may aquire during your journey. If you have trouble finding a storage, look for drawers or boxes. Weapons It has 8 double barrel laser turrets, operated by 4 periscopes that can be switched between top and bottom turrets. The loader for each turret is located inside of the turret, so please check your ammunition reserves before commiting to a large fight. In addition to these laser turrets, the ships is also equipped with 4 alien turrets that will take slow moving potshots at nearby enemy targets and can only be recharged by using the Thunder system. Special Weapons: Thunder: Electifies the exterior of the ship and recharges point defense turrets, but also overloads the reactor/power grid. (this usually sets the entire reactor room on fire. so I recommend using it either alongside Thunderbold or in short controlled bursts) Thundebolt: Deactivates the main reactor and starts firing railguns and alien turrets in every direction. (If your in a larger cave, I recommend moving away after firing, since some of the railgun shells are fired straight up and will come back down for a suprise hull breach) Armories There are two armories aboard the ship: The regular diving armory and the secret armory located in the captains quarters. The Secret armory can be accessed by inputting a password into a hidden terminal. This password can be changed whenever by accessing the red signal check component inside of the secret armory. The default contents of the secret armory have been picked by me and my friends, so I have no idea if they are balanced or not) Medical: The medbay has two button operated "autoinjectors" that allow you to inject a lot of drugs at once. Please note that some drugs can easily lead to death if injected in rapid succession. Misc: If you plan on refitting/renaming the ship, the current name letters have a scale of 0.410 and a depth of 0.350 Remeber to update the hull number near the bow. (scale 0.250 Depth 0.350) The flag above the ship has a scale of 0.300 and a depth of 0.385 If you make any large changes to the ship, you have my full permission to upload it to the workshop. TL;DR: Features: -lots of room for crew and passengers -a ton of roleplay options -generous medbay with fast injection buttons (will inject everything at once, use with caution) -Top secret armory, protected by a password (Please change off the default password before playing multiplayer, password can be changed whenver using the red signal check component) -alien turret point defense (limited power, only recharges when Thunder is active) -Powerful tesla coil grid, capable of easily dispatching large swarms in close proximity to the ship -Death blossom railgun and alien turret system -Exterior camera system to allow the captain to see what they just rammed. Drawbacks: -Very sensible power Grid that can easily set entire rooms ablaze -Main guns have very large blindspots. -Bridge is mostly made out of glass and will flood a lot. -Loaders are scattered across the entire ship. -The bridge is mostly made out of glass, leading to it flooding very often.

170 downloads Details →
Neurotrauma-豪华新手大礼包 – Barotrauma Mod

Neurotrauma-豪华新手大礼包

door 76561198448886597

NT-Dugong++( https://steamcommunity.com/sharedfiles/filedetails/?id=2990068556 )上面的新手大礼包(稍有修改) 里面大概包含了你救人需要的一切 现已加入K⭕C豪华午餐(划掉)

156 downloads Details →
12SlotToolbelt – Barotrauma Mod

12SlotToolbelt

door 76561198002893096

A very simple mod that increases Toolbelt's capacity to 12 small items. Overrides Toolbelt stats in \Barotrauma\Content\Items\Tools\tools.xml Here's an xpath version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2980607039

214 downloads Details →
Dugong-MKA[儒艮级铀改电] – Barotrauma Mod

Dugong-MKA[儒艮级铀改电]

door 76561198798248360

1600+零件的儒艮级最终决战型(不是),只是重新设计的儒艮,一看就很贵的样子。 防护:不易破损的双层船壳,与泡沫手雷紧急损管,但动力和能源集中在尾部,长时间进水 / 吃了emp易瘫痪。 机动:下潜16,水平20,加速度及格。 武装:轨道炮x2 + 电磁炮x3 + 货运无人机,火炮均支持声纳操控,声纳模式下在80m处进行了弹道补偿,轨道炮额外支持无人机引导,另有自动放电线圈2个。 无人机:探索/货运型电动无人机,允许充电充氧,但没有火炮,武装为刺雷。 能源与电力:反应堆标称功率3000kw,儒艮同款。电网用电池分为输入输出两部分,主电池强制联网,备用电池手自一体,另支持反应堆直连模式。 压载舱:支持排水 / 断电 / 紧急爆破,由于中央压载舱的设计,压载舱排水模式下,气闸将注水充当备用压载舱,紧急爆破将同时触发压载舱的泡沫手雷。 后勤:12货柜+4大型钢柜+其他钢柜/弹药架若干,各钢柜支持简单的ai分类 (如果不知道丢哪里就直接丢地上让ai整理吧拜托了),武器室允许远程链接工作台,另外,本舰初始物资由系统自动配给。 灯光与颜色:会亮会闪的地方一般都不会没有用,故本舰颜色信号暂定如下: 红+白:注意 / 重要提示 橙+黑:重要能源 / 电力 黄+黑:能源/电力 红灯:危险 / 关闭 / 警告 橙 / 黄灯:重要 / 可能存在危险 绿灯:在线 / 正常 蓝灯:水 / 氧气 闪烁:请注意此处 常亮:在线 / 路径指示 熄灭:请忽略此处

166 downloads Details →
Essential Talent – Barotrauma Mod

Essential Talent

door 76561197993435416

Description Use this mod if you want to prevent bots (or players) from dying. They can still go unconscious so you still have to revive them. Character with Talent * Cannot bleed to death * Immune to water pressure (will not explode) * Cannot be infected with husk * Immune to all damage when unconscious * Ignored by enemy AI when unconscious * Immune to poisons and debuffs: cyanide, morbusine, sufforin, opiate, and drunk (rum) How to use 1. be admin 2. console enablecheats 3. console givetalent essential "Dr. McStuffin" 4. check if character has talent 5. dock to previous/next area to save 6. restart server to enable achievements Credits This is a heavily modified version of the "Immortal Injector" mod but without the craftable item. Source from here: https://steamcommunity.com/sharedfiles/filedetails/?id=2806043200 Notes Steam achievements are based off the current session, which is why it's important to restart the server to re-enable them. Be careful of any large explosions (reactor explosion, mini nukes, grenade) since it does overkill damage. Last updated for version 1.0.9.0

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Cosmic Tamer

door 76561198112354978

Cosmic Tamer is basically summoning/pet raising Hatch eggs and watch them grow It contains 4 subclass you enter very quickly, each unlocking a different pet Roles! Security: Land or sea dominance Medic : Tanking and healing Roamer: Mining and mineral collection Eggman: Repairs specialist Creatures (partial list)! Security: Miniraptor ( Land+ / Water- ) or Molochbreeder ( Land- / Water+ ) Medic: Premantis ( Tank / Healing ) Roamer: Minicrawler ( Land- / Water+ ) Techpriest: Voidsphere ( Passive junctionbox repairs ) Pets need to be cared for or they will perish due to hunger and beware the waste of a hungry beast. If you keep them fed and happy, you may just find something special laying about. :-)

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K-735 'Oberon' Deep Diving Transport – Barotrauma Mod

K-735 'Oberon' Deep Diving Transport

door 76561198005547954

First of all, this sub is a remake of the amazing "K-24 Crocodile" by @Doomich. I have been given permission to upload my variations of his work, but all credit should really go to the original creator as my mods are only variations on his. His style defined my experience of Barotrauma as gritty, worn dark and utterly devoid of fancy, bright features. Sutlety lies in which switches to push when and to know what strengths and limitations your submarine has. Requires the EK Dockyard mod to work. I have had some issues with a couple of things from this mod last few days, might remove objects from the mod. Marlinsk Design Bureau. A underfunded and old fashion Subyard located in the colony of Syltarin. Due to lack of or unwillingnes to spend money to change assembly lines, their classes vary around much of the same compartments. This has lead to the more brighter and clewer engineers of Europa to seek their fortunes elsewhere, leaving behind the more second rate designers which accept working within the confines and limitations on what changes can be made, The most common approach on "new" designs are to just cobble together whatever can be found scattered around the yard or the seabed in the vicinity. The Ryza class being a good example of this. The assembly lines churn out their assigned compartments, whether they are needed or not, adding to the feel of a scrapyard. The electrical department are scrapped together by whoever are willing to work in the aging, obsolete and dark assembly lines. Alcohol is a neccesity to get through the gruelling shifts. Consequently, the electronics of the Marlinsk K-series are not the automated wonders of many other design bureau's. Work accidents, construction failures and submarine trial accidents are not uncommon. Submarine in game description Marlinsk Design Bureau, Kosmos Class deep range cargo vessel used in the colonization of Europa. Participated in early volatile fuel experiments and the twin RBNY-5000 reactors seems to be suffering from it still. After the first encounters of Ballast Flora, she was retrofitted with a ballast fission cleaning system and a auxillary diesel engine. Heavily armed for abyss encounters and fitted with the Konusy shuttle, two airlocks and three docking ports. The Oberon is a more mid-lategame sub then cruising the cold caverns. With a clever crew, she will do wonders. Careless sailors will find her a wrathful maiden. She has the size to absorb quite a lot of damage, but again, making her more sluggish. Power managment and sub knowledge are key features. It's a big sub and the crew will find themselves busy enough. I belive 3 humans and 1 npc would be quite ideal. For solo, bring 4 bots. Watch out for fuel consumption, as there are two reactors and a dieselgenerator nomming through your stocks if you choose to run everything at the same time. The shuttle is available as a stand alone mod. To enable it with Oberon, download it, open sub editor, spawn the shuttle in with Oberon and press space to link to which docking port you want. Features: -Big cargo capacity. -Ballast cleaning system venting directly from the reactor core. Imagine how wenting nuclear fire along with pure oxygen into a tank looks and feels like.(Not sure about keeping this one, other then it's fun to turn on). -Batteries are toggled on and off from the bridge. The terminal controls the charge rate for the batteries AND the supercapacitators. Charge level are showed next to the switch. -Rapid fire, high power consumption guns. Requires trigger control and aiming. Twin-linked coil/rail lower bow and conning tower. Coilgun lower aft. Turrets are locked for swapping. -Two engines, second being toggleable. -Fabricator and deconstructor -Decentralized gunnery positions -Decentralized electrical system. -Secondary periscope and sonar position with mineral scanner. -3 docking ports, 1 which also works as airlock. -Many switches to flick. -Shuttle K-135 'Konusy' is a great addon and with two different powered dockings to park after your own choice(Screwed up the AI waypoints to the shuttle from the mothership, not useable with NPCs right now). Dimensions: 76x14m Cargo capacity: 54 crates Crew size: 4-7 Speed: 18-29(Two engines, one toggleable) Decent/Ascent: Decent enough. Required mods: EK Dockyard Please comment below with whatever your feedback you have and especially what bugs you find. Thank you for downloading and again, big thank you to Doomich for allowing me to tinker around with his piece of art. Have a good day below.

133 downloads Details →

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