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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
HeadHunter - Asclepius
door 76561199207315382
The HeadHunter Series Skiff was primarily a gunship produced by Io Heavy Industries Ltd, possessing numerus utilitarian variations. Designed to be nimble and compact, it can supplement a wide range of roles within a flotilla, from scouting to Strafing targets. Be it docked on the underside of a larger vessel, or used alone by daring captains, The HeadHunter is a robust and capable vessel for its size. The HeadHunter can be found within both Coalition and Separatists hands, and anyone willing to pay. *Asclepius stats: -40 kph Thrust Speed -20 kph Dive Speed -18kph Ascend Speed -3 Discharge Coils -Glass Cockpit Weak point -Emergency Fix-foam Hull Seal -Auxiliary Power System -Ballast storage, with Large Cabinet, and Armory Cabinet -Dedicated Medical Bay *Some stats do not carry over to other variants.
HMS SARATOV
door 76561198027920100
All languages supported! HMS SARATOV Class: Attack (T3) Price: 40000 Dimensions: 51х19m Cargo capacity: 24 Recommended crew size: 4-8 (we played four: a captain, an engineer and two security officers) ARMAMENT 6x TURRETS (green), 2x LARGE TURRETS (blue), 2x ELECTRICAL DISCHARGE COILS (red), 2x DEPTH CHARGE TUBES (orange), 6x SEARCHLIGHTS (yellow) JUNCTION COMPARTMENT The buttons on the junction boxes "Pumps 1" and "Light 1" turn off all small pumps and lamps (except emergency lights). "Backup power array" are unplugged junction boxes and batteries for your power grid upgrades. If the lamps in JUNCTION COMPARTMENT blink and behave strangely, increase the number of light sources in the settings. REACTOR ROOM The terminal allows you to set the battery charging speed. The left battery feeds the pumps in the air locks, the right one - the Navigation Terminal. Above the Reactor hangs a low fuel warning system (the siren can be turned off with the button). In the memory component, you can enter a value below which the notification system will turn on (5% by default). The display next to it shows the set threshold. The periscope allows you to control the rear upper turret (doubles the periscope in the GUNNERY COMPARTMENT). COMMAND ROOM The navigation terminal displays data about the reactor: load / output, fuel remaining (%) and temperature. Buttons below the terminal: 1 - on / off external lighting of the submarine (spotlights) 2 - enable/disable automatic actuation of doors by motion sensors Periscope allows you to switch between 6 cameras (LMB). Secure steel cabinet can only be opened by Captain and Security Officer. GUNNERY COMPARTMENTS The first GUNNERY COMPARTMENT allows you to control small turrets: Each weapon has its own supercapacitor and its own loader. Please note that the loaders are located one above the other. The submarine is equipped with external motion sensors. When they are triggered, a siren is activated in GUNNERY COMPARTMENT (turned off by a switch on the left), and a lamp will light up on the corresponding periscope. Hanging on the wall are weapon holders for quickly equipping weapons. The second GUNNERY COMPARTMENT allows you to control large turrets and electrical discharge coils: Electrical discharge coils are equipped with motion sensors. Each turret and discharge coil is connected to its own supercapacitor. The outer periscopes control the large turrets; central - lower small turret (doubles the periscope in the first GUNNERY COMPARTMENTS). WARNING: loaders for large turrets are located in CENTRAL ACCESS SHAFT (last screenshot)! The second GUNNERY COMPARTMENTS is next to COMMAND ROOM, so the turret can be used by Captain if no one else. There is also a lever-operated depth charge loader connected to the front depth charge tube. OXYGEN GENERATOR COMPARTMENT Diving suit lockers and Oxygen tank shelf (both small and large) are connected to power and charge the suits/tanks. AIRLOCK ACCESS and AIRLOCK Diving suit lockers and Oxygen tank shelf are connected to power and charge the suits/tanks. You can also charge batteries here. Near the door there is a lever that allows you to keep the AIRLOCK in a flooded state. In the center of AIRLOCK is a Research containment tank with an Artifact Holder. MEDBAY A storage container is built into the medical fabricator (see screenshot). Secure steel cabinet can only be opened by Medic and Captain. The periscope allows you to control the upper turret (doubles the periscope in GUNNERY COMPARTMENT). ENGINEERING and CARGO There is a fabricator, a deconstructor and a lot of space for storing resources. There are 2 boxes built into the fabricator, one is connected to the fabricator, the other to the deconstructor. ENGINE ROOM ENGINE ROOM contains a motor with batteries and a rear depth charge launcher BRIG BRIG made from a warehouse of faulty equipment, locked with a lever from the outside (BOTS CANNOT ENTER HERE!) CREW QUARTERS and BALLAST TANK E CREW QUARTERS is made from a BALLAST TANK so it's disgusting. The door to BALLAST TANK E is disabled. BALLAST TANKS In BALLAST TANK A there is a lever that switches the ballasts to 2 or 5 pumps to save energy / increase maneuverability FORWARD ACCESS SHAFT and STOWAGE COMPARTMENT STOWAGE COMPARTMENT is in the bow, all new crates spawn there. ARMORY A place to store ammo boxes and personal weapons. SUGGESTIONS FOR IMPROVEMENT ARE ACCEPTED
Honeybee
door 76561198111985190
B-33 Honeybee The B-33, more commonly called the Honeybee, was commissioned as a cheap, barebones courier vessel for new captains starting in their trade careers, with a simplistic design brief : "Move cargo. Protect cargo. Crew expendable." Its three waterproof unit load devices allow for profitable deliveries between stations in a relatively safe fashion, however the small powerplant, weak engine, and light armament can leave the vessel vulnerable to attack. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Technical Specifications - Class : Transport - Tier : I - Cost : 5250 mk - Dimensions : 30m x 8m - Reactor output : 5000 KW - Weapons : 1x Chaingun, 1x Coilgun, 2x Discharge coils - Dive suit lockers : 3 - Crate capacity : 40 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Sub concept built as a balanced 'starter' transport vessel, suitable for campaign gameplay.
PROGENITOR
door 76561198824265168
"Progenitor" - благодаря этому судну множество субмарин унаследовало подобную конструкцию, также данное судно имеет четыре балластной системы, благодаря чему способна очень быстро погружаться и всплывать. Хорошо вооруженная и оснащенная для разведывательного судна, вооруженный несколькими турелями, он может обеспечить усиленное наблюдение за развернутыми войсками, расчищая безопасную зону для эвакуации. Статистика: Класс: разведывательная Уровень: 1 Цена: 15000 тк Рекомендуемый экипаж: 5–10 человек Вместимость груза: 32 Вооружение: - 3 цепная пушка - 2 глубинные бомбы - 1 импульсный лазер - 1 разрядная катушка - 1 рельсотрон - 1 челнок
Reactor Fuel Time Remaining
door 76561197966299106
This circuit lets you see roughly how many minutes of runtime you have left before refueling is required. This version can work with any type of fuel rod in any number. Its also only 3 components plus the text display. Its not perfectly averaged, so the output may occasionally jump around. It will still give you a pretty good idea of how much time is remaining. Its simple enough you could realistically retrofit this in-game. You can add a floor component to help stabilize the output if you want. IE Instead of outputting 15.6999444494 minutes it would just be 15.
Sailing Boat 2.0
door 76561198098121867
The 2nd issue of my open, "air", boat. Featuring 2 large Lateen sails for primary propulsion, a secondary nuclear engine for emergencies, a wide open deck completely safe from the ocean pressure, all in a safe, cluttered, poorly armed, badly designed ship with poor mobility. Other features include: Fully automated reactor control system preventing 90% of common junction box overloads Comprehensive warning system alerting the crew to reactor failure Brig/Execution/Garbage Disposal featuring an innovative no-platform design Notes (Read this) The docking port is on the rear mast, and only opens when docked The main airlock is on the front mast, tho the brig can be used as a very emergency airlock
Peregrine [JE]
door 76561198147644083
Updated for Jobs Extended Original sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2658314680
BigBoy
door 76561198056852003
Originally named the Opal when put into service, crews began lovingly referring to this cargo vessel as BigBoy. This is my first sub so it may not be 100% complete. Feel free to give suggestions in the comments. I made BigBoy as a cargo ship due to the several games I've joined where the submarine is filled with dozens of unorganized metal containers in campaign. BigBoy has a very large cargo bay with 72 labelled containers so you can remember where you put things (A1-A18, B1-B18, etc). There is also a separate secure medical storage room. Some things to know about the sub: - The shuttle battery in Command doesn't function as an actual battery, but when you adjust it's slider you adjust the charge rate of all the other batteries (not capacitors) on the sub. - If you're being told the junction boxes suddenly fried, you may notice the batteries at 100% charge. When the batteries reach their full charge after being set to a high charge rate, the reactor cannot auto adjust fast enough to the sudden decrease in grid load. This causes the junctions to burn out and potentially catch fire. Prevent this by reducing the charge rate gradually as the batteries approach 100%. - The cargo bays are filled with secure storage boxes but they aren't locked to any specific crew member, they are just one of the more compact storage options available so I went with those. - The armory, the brig, and the four secure storage boxes in command are locked. These can only be opened by the captain and security personnel. - The medical storage room, opposite the medbay, is locked and can only be opened by the captain, security personnel, and medical personnel. - The reactor has a fire suppression system and an auto shutdown system that should prevent most meltdowns. These only function if the wiring hasn't been tampered with. - BigBoy starts with items similar to the starting items in the Typhon. This includes a decent amount of crafting materials for extra fuel rods. The cargo bay starts with some items stored in the C1 and D1 boxes. The rest start empty. Due to the reactor's safety features, the ballast tank separation, and auto closing ducts, BigBoy can be difficult to sink and easy to repair. I've labelled BigBoy as a beginner sub but keep in mind it does have blind spots not covered by weapons, so combat missions may be more difficult than normal.
Ann's Submarine Collection
door 76561198381105951
English version need to update for now. Please be patient.
Rhombus45M
door 76561198119630220
Stats and features Tier one scout sub Priced: 3,200 mk Cargo capacity: 4 Crates Size: 11x11m - 2 Small turret hardpoints 1 Coilgun pre-installed - An Electrical Discharge Coil Located on the front - 2 "Spur" style airlocks Located on the corners of the sub. Allows quick access in and out of the sub, or even (with a little coordination) enables mining without ever having to leave the sub. - And a Deconstructor With linked locker In game Description A very small mining sub fresh out of Laythe shipyards, often unfavorably compared to the drones they're better known for. Features a built in mineral scanner and "innovative" spur airlocks that when paired with a good enough captain enable mining without having to leave the "safety" of the cramped, slow, barely defended steel box. At least it's cheap. Notes Box sub, also the smallest proper sub I've ever made. Link to my other subs
荣耀级 Honor
door 76561199382915636
融合了多只战舰的先进技术,多个区域模仿借鉴了诸多先进战舰(确信 “荣耀”战舰,曾是人联空间巡戈舰,在木卫二与地球方面断联的五十余年间,她经历了堪称传奇的历程。在机缘巧合下,木卫二联盟得到了她。在set设施进行更新重装后,将其赠与了你。 适用于:地狱绘图+五合一难度=) 大量外形来自:https://steamcommunity.com/sharedfiles/filedetails/?id=2967711730&searchtext=%E7%81%AB%E6%98%9F%E7%A9%BA%E9%97%B4%E8%88%B9%E5%9D%9E晨星号 "Honor" battleship, basically completed. It will not be modified unless necessary.
Skibidi toilet
door 76561198351568372
The id is "toilet" More id in description. Skibidi dop dop dop yes yes
Dead Space Items
door 76561198255768128
Предметы для РП проекта Dead Space: Awakened
The Imposter
door 76561198556730754
Incredibly suspicious submersible, full of vents. Digitally documented as "EK Amogus"; It is colloquially known as the "Imposter".
Just A Music Mod
door 76561198000664613
Changes the instrument music. Guitar Monster Hunter World - Bazelgeuse Terraria - Boss 1 Payday The Heist - Code Silver FF7R - Hurry! Harmonica Dark Souls - Taurus_Demon Payday 2 - Wheres the Van MGS2 - Yell ''Dead Cell'' (VR remix) Pokemon Diamon & Pearl - 戦闘!ユクシー・エムリット・アグノム Guitar + Clown Mask Payday The Heist - Busted (heist failed) FF7R - GameOver MGS - GameOver Idiot Monster Hunter World - Quest Failed Mass Effect - Saren Accordion MGS - Intruder 1 FF7R - Shinra's Theme Mass Effect - The Normandy Dark Tide - The Transit Horde
Apo-3A Daggest
door 76561198327280116
空格子改进自Apo-3A Dagger,保持原船武德充沛,装甲厚重的同时,扩建一层减轻空间不足问题,材料柜集中放置。新增种植室,扩增压载舱兼用货运仓。遗物柜移动至左下角防止火烧和emp。增加载人无人俩用穿梭艇。多次测试优化的AI路径。适合熟悉游戏后入手体验! B站详细介绍链接:https://www.bilibili.com/video/BV1g341187qh 前置背包mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2491734947 Improved from apo-3a dagger, while maintaining the original ship's abundant military ethics and heavy armor, the first floor is expanded to reduce the problem of insufficient space, and the material cabinets are placed centrally. A new planting room is added, and the ballast tank and freight warehouse are expanded. Move the relic cabinet to the lower left corner to prevent fire and EMP. Add manned unmanned shuttle boats. Test the optimized AI path multiple times. It is suitable to experience after getting familiar with the game! Video introduction:https://www.bilibili.com/video/BV1g341187qh mod needed:https://steamcommunity.com/sharedfiles/filedetails/?id=2491734947
重型手提箱
door 76561198393065625
添加了两个手提箱。 正常版本容量为3格,可放入物品栏。 大型版本容量为20格,仅可手持。 均可储存轨道炮弹药、弹药箱、潜水服、重型物品,不可储存其他容器。
清波—05
door 76561199592048858
《清波——05》 一艘旨在具有常规作战效能下,拥有优秀的机动能力,并且拥有充分储存空间的多功能潜艇;是专为3-5人联机进行精心设计的多功能船只,通勤效率非常高 ------------本舰是一艘T3攻击型潜艇 船体方面: ①舰体长51.3米,高10.5米 ②外壳血量为400,舰体前端为500,有内外墙双层结构 ③船体顶部的气闸为多用途气闸,能在未对接时出仓进行作业 武器方面: ①船上方配备一门连射炮、一门小型炮塔底座、一门大型炮塔底座(推荐为轨道炮);下方配备一门激光炮,一门双联装电磁炮(两门小型电磁炮重叠)。 ②放电线圈全覆盖 ③每个炮位都配有座椅与声呐 动力方面: ①引擎为一台大型引擎,压载仓配备三台大型水泵 ②前进极速为29.2km/h,最大下潜速度为15.6km/h(正常情况下),最大上浮速度为19km/h 设备方面: ①拥有加工台、粉碎机、制药台、研究台全套设备。 ②拥有医疗室、休息室共五个床铺 ③拥有分布在舰体前段的两个探照灯(专为船长设计) ④拥有两台大型货仓与大量弹药架 ⑤可以关闭全舰主炮灯光与探照灯灯光进行灯光静默 ⑥潜艇各处具有充分储存空间 价格方面: ①标价为38000马克 附赠一只t1娱乐小船
Bar-Bar-Barsuk
door 76561198024786813
Dock Master's Log Day 468: What a day! Haven't seen this much excitement since those honk'n clowns hit officer Dave with the rubber mallet. First off, I have no idea how the Bar-Barsuk gained any popularity, so I can't believe what I am about to log. A bunch of rebels thought to attack the station in one of these monstrosities and in an amazing turn of events crashed into a docked Barsuk. After making some solid cash before, the outpost director brought the mess to some engineers and well, they went to town. Station Ad- Are you a fan of the color brown? Like saving money? Then stop on by and pick up the latest and greatest! The Bar-Bar-Barsuk, because not only is it better than one, it's better than TWO! -Sub is rather close to an in game Tier 3. With lower end price to match tier 3 cost for attack sub. Sub built as a hybrid scout/attack, favoring attack. The aim is to be as vanilla as possible. Honestly, I have no idea why anyone would want such a monster, but here it is. Feedback is always welcome. Link to Bar-Barsuk: https://steamcommunity.com/sharedfiles/filedetails/?id=2960348722
Atlanta (T1 Scout)
door 76561198397733618
This is the first submarine I built. Welcome to subscribe :p The appearance is inspired by real-life ships, some film and television works, and excellent mods made by other players. Thank you for providing inspiration! !!! The strength of this submarine is designed based on the original submarine strength. If you want to play a difficult mod, please modify it yourself!!! // The Atlanta, produced by the Federal Shipyard, has an efficient reactor and excellent engines, but its poor firepower and fragile armor make it unable to perform well in Europa's oceans. Its narrow interior space cannot provide a comfortable working environment for the crew, but it also allows it to easily pass through some narrow areas. Main parameters of submarine: Atlanta I: Type: SCOUT Price: 9600mk Dimensions: 39×10m Cargo capacity: 8 crates Recommended crew size: 3-6 Recommended crew: Beginner experience Armed: 1×Pulse Laser 1×Cilgun 1×Turret Hardpoint Engine: Max Force 400 Fabricator √ Deconstructor √ Medical Fabricator √ Special: Silent Running
[OUTDATED] Stackable Ammo x63
door 76561198099675610
Makes all ammo boxes stackable up to 63 (including Railgun Shells and Depth Charges) game version: v1.0.21.0
UNSC Halberd-class destroyer v0.7.9 (UNSC利戟级驱逐舰易洛魁号v0.7.9)
door 76561198861230665
UNSC利戟级驱逐舰易洛魁号v0.7.8 灵感来源于HALO中的利戟级驱逐舰 萌新的第一艘从0到1的船,请多多指教(*゚∇゚) 其中的大型钢柜的样式借鉴了一个造翠鸟级的大佬船上的柜子(https://steamcommunity.com/sharedfiles/filedetails/?id=2670992819),如果涉及侵权请与我联系,我会尽快修改 易洛魁号配备了两座核反应堆,以消耗燃料速度翻倍的代价换来了极高的输出功率 船内的各类设施都配备了独立的后备电源,即使核反应堆燃料耗尽也能确保船内基础设施的独立供电续航,在极端情况下可以单独依靠后备能源以最高功率运转2分钟以上(前提是变电室不进水 船舰基本信息 反应堆数量:2 引擎数量:4 最高水平速度:30km/h 最高垂直速度:17km/h 压载舱数量:4 潜水服柜数量:10(妈妈再也不用担心乘客抢我潜水服啦) 武器配备: - 一门舰首磁轨炮,一门舰顶电磁炮,一门舰底连射炮,一门舰尾电磁炮,一门左上角的预留炮塔和两个舰底的预留炮塔 - 位于舰底的深水炸弹投放器,可以在装弹口直接投放或通过导航终端远程投放 - 在船身的后半部分和撞角处配备了自动防御线圈,一旦被包围可以依靠线圈和撞角的防御力自保,并以易洛魁号引以为傲的机动性迅速离开交火地点 - 为了还原设定,船上额外配备了两枚核弹头以供舰长致敬凯斯回旋(虽然不是湿婆级的) - 在船员武器柜中配备了充足的HALO军械,mod地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2613399046 在这里谢谢佬让我们能在潜渊症里代到光环 |∀゚ 默认的船头磁轨炮是没俯角的!留一点俯角是为了某些情况穿撞角打怪,千万别把核弹塞船头往下打,试试就逝世 (炸鱼不小心炸掉半艘船的屑 额外功能: - 在舰桥提供了4个位置的潜望镜以供舰长观察外部环境 - 气闸的自动关闭功能,防止有人出舱不关门给船灌水,同时为了预防气闸被破坏导致的自动关闭功能失效,在舰桥配备了手动锁死装置 - 舰外灯光控制,虽然没什么用但是挺好玩( - 核心功能状态检测:提供了反应堆,火控室,变电室以及主要备用能源电量的检测,能在舰桥直观管理船上的设施,同时还能预防精神病幻视(
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