- Mods
- /
- Barotrauma
Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Project 971E
door 76561198056603497
以俄罗斯971型阿库拉级核潜艇为原型的中型潜艇(略胖...) 浮潜速度 : 24km/h 航速: 70km/h 主要装备: ·自爆系统,30s倒数,瞬间爆炸,运气好的话舰长直接飞出顶盖 ·搭载了690战术核显卡&水冷系统的光污染反应堆 ·4x电磁枪,3x轨道炮 A medium-sized submarine based on Russia's type 971 Akula class Descent velocity:24km/h Velocity:70km/h Main equipment: -Self destruction system,30s countdown -A special nuclear reactor..._(:з」∠)_ -4xCoilgun,3xRailgun By:yzffish
Dead space 3.1
door 76561198145396989
Fixes issues in Dead space 3.0 mod such as missing textures or the virus not transforming you Changed rigs to show what goes in them Made it so necromorphs dont attack infected unless attacked Fixed talents Gave talents correct names Made diving suits unlockable though talents Cleaned up characters (replaced many with versions that dont look like ass) Replaced halo with custom item for cures Nerfed plasma rifle Infect now causes limbs to shake, then you cant move as fast, then you change animations, then you shake on the ground and tranform put this mod above the dead space mod
Jovian
door 76561198334134955
JOVIAN Class - Tier 2 Attack Submersible 4 discharge coils (in groups of 2, positioned upper and lower parts of the Submarine) 6 Total Hardpoints - 4 Small Hardpoints (3 coilguns) - 2 Large Hardpoints - Full fabrication & Deconstruction ensuite - A total cargo capacity of 40 crates - and pipes! using the new mechanics added to the game, there are several pipes weakpoints scattered around the Submarine. Each weakpoint is colour-coded to the corrisponding valve: red, blue and green; with each of these affecting certain pumps (both ballast and bildge) - A jukebox. nothing really to add there. - A security surveillance room - a coloured communication network via terminals (courtersy of Mastax "Communication Terminals" ) - A shitty lower docking port that will flood any respawn shuttle (keep that in mind) - and a aimable depth charge launcher IN-GAME DESCRIPTION Named after Jupiter itself, the Jovian is an Attack submersible designed to replace the Humpback. The Jovian features six hardpoints which is enough firepower to deal with either Europa's hostile fauna or Enemy Submarines with ease.This Submarine is the fourth iteration (or MK4), as the previous 3 designs have failed to appease test crews and clients. As prototype testing revealed several issues in functional and non-functional design. Author notes My first ever published Submarine! After about 732 hours of getting addicted to the equivalent of real-world-crack (sub editor) and contributing to Decotrauma i have finally completed my magnum opus. I wasn't kidding about the 3 previous itterations of the Jovian; Originally the first itteration was modded sub with a giant central access shaft (no hatched btw) so it constantly flooded among other issues with the mods such as the buggy-mess that is Mechtrauma , the traumatising Hazardous Reactors and the beloved Neurotrauma (originally by Mannatu, now maintained by guns ). I would love to thank: - My friends <3 (you know who you all are) - The Decotrauma community (even tho i haven't talked to you all in a long while) - Nikolay for teaching me how to do custom textures (before InitialDesu made a tutorial) - And the various tutorials made by InitalDesu
Nathair
door 76561198875176641
Hybrid tier 1 attack/scout small submarine. It has only one floor, ballast and airlock room. BUT it can't be very suitable for begginers despite of small size, because submarine is too hard in controling. High speed and small ballast are the reason. Cost - 3500 mk. Armory: -Chaingun -Flak cannon -Two coilguns in the stern You may find that sub very stupid and useless, and you'll be totally right)
鲸鲨
door 76561198123026709
【第二届蓝海重工造船大赛参赛作品】 鲸鲨是由幻海设计局自主开发的第一艘潜艇,由于其为设计局的处女作,所以有很多借鉴老前辈的地方。但坏消息是,他们把老前辈们的缺点一同借鉴过来了,比如几乎是由废五金组成的反应堆以及年纪比你爷爷还老的发动机。 更多本次比赛参赛船,请查看以下链接: https://steamcommunity.com/workshop/browse/?browsesort=toprated§ion=collections&appid=602960&childpublishedfileid=2933790695
Furry Posters (medium res)
door 76561198874281541
Hey! I hasten to present my new mod, which brings a lot of beautiful art to the game) You can also interact with them in a rather interesting way. BURN! Seriously - they can be used as fuel for a submarine, and in some situations it can save you and your team life :) So far, their *condition* is not shown (although it is, because posters are essentially also fuel for the reactor) Total mod contains 15 posters in resolution ~ 700x700px. each. Original mod Low res version You can also join my discord server! Here i will publish the details of updates, ideas - which you can also discuss, or offer your own A standard poster will cost you 1 plastic and will be equivalent to 5 units of fuel (for example, a regular fuel rod contains 80 units), but a large poster will already cost 3 plastic and contain 15 fuel, respectively. Here you can also choose the size for each of the posters - from quite small to just huge! (total 3 for each of the posters to choose from) The mod will be actively updated and new content will be added to it - including according to your applications and requests, I am open to dialogue
Type 69 Diesel Submarine
door 76561198065237662
This sub was intentionally made as some kind of mildly challenging rust bucket for a crew of 2-4 people. It is preferable to play with friends on this sub due to it being easy to sabotage (but who cares this is just a suggestion). Freatures: - Some automation - Override options for said automation - Limited arcs of fire - Increased maintenance - Diesel engine instead of nuclear - Sonar operated heavy railgun To operate heavy railgun use sonar scope. Aim it by using steering vector as aiming point. Also this submarine was heavily inspired by the Type-IX U-Boot.
Periscope-Turret Auto Switching System
door 76561198213413056
Route the periscope to the turret where having contact automatically! 系统功能 System Function 和已有mod不同,此系统并非通过炮塔角度决定将当前潜望镜切换到哪个炮塔,而是根据运动传感器感应敌人,并将潜望镜切换到有敌人方向的炮塔上 Different from existing famous mod, this one does not switch the turret connect to current periscope by its angle, but detect enemy by motion sensor, then switch periscope to the turret where its direction having enemy. 此系统仍然具有一定的缺陷(比如,只能在两个炮塔之间切换)和开发潜力,这将在后面进行讨论,但目前效果仍具备一定的功能性和较强的可用性。尤其是,如果上下各有2门线圈炮,当你忙于其他事务的时候只需要两个NPC炮手而不是4个 Although the system having some defect (for example, can only switch between two turrets) and developing potential, which will be discussed later, current status having enough function and worked well. When you have 2 coilgun on each side of top and bottom, you need only 2 NPC gunner instead of 4 now. 工作模式:以一个潜望镜控制船首一上一下两个炮塔为例。当两侧其一传感器捕捉到敌人时,潜望镜强制连接到有敌人一侧的炮塔,手动切换不可用。当两侧都没有敌人或者都有时,自动切换不工作并允许手动切换(是的就是XOR)这个逻辑满足无需手动控制时的自动切换,同时也可以在优先集火或者观察矿物时手动控制朝向 Function: Use the example that one periscope control two turret on top and bottom in front of a ship. When motion sensor on EITHER side found monster, periscope will be connected to the turret where there is enemy, manually switching does not work. When BOTH side have or have no monster, auto-switching does not work and manual control enabled (XOR logic). This logic fulfill the need that when you engaging enemy and have no time for manual control or running between different scopes, and also when you want to observe minerals outside on a specific side. 什么?为什么两侧都有的时候不切换?对啊你把一侧的打完它就自动切到另一侧了 What? Why auto-switching does not work when both side having contact? Yes when you killed every monster on one side it will switch to the other side. 内容: Contents: Auto Turret Switching System (Assemble) == 主要内容,显示在物品组合中,便于安装 == Main content, shown in item assemble, easy to install on your ship Auto Turret Switching System Example (submarine) == 安装范例,可用于在编辑器中测试效果(或者直接用来玩),你可以活用F3控制台刷怪来测试 == Install example for u to test in editor (or play), use F3 console (if you don't know yet) to spawn monster and test the function 安装说明 How to install 安装工作很简单,只需要把组合中的一套东西拿出来并给线圈炮接电,然后调整传感器位置即可。 Install is simple, just pick the system out of item assemble, connect coilgun to power and adjust the position of motion sensor. 需要注意的是, 如果两个炮塔一上一下在船头具有重合的有效范围,请务必也将传感器范围重合一部分。否则怪物在两个区域内左右横跳会导致炮塔上下疯狂切换 Note: if two turret having overlapped controlling area, make sure the motion sensor also have same overlap. Or it will switching like mad when monster jumping between two sensor area. 系统原理说明 How it work 本部分介绍系统电路元件中各个部分的功能以便你在此基础上添加或改进功能(类似代码注释) This section introduce the function of all parts, check it out when you would like to add or improve some function of the system. (like the comment of code) 如图所示: As the pic. of this mod shows: 1. 系统总开关 1. System switch 控制切换系统的开关,可以同时连接多个系统块,字面意思,关闭时无论如何都不会自动切换 Controls the switching system, can connect to multiple system block. Like its name, when it's off, auto switching will not happen anyway. 2. 当前系统控制 2. Current System Control 决定当前块在什么时候进行自动控制。 Decide when this auto control block is functional XOR,AND: 仅当两侧之一接敌,且总开关打开时,自动控制可用,传感器信号被向前传递。上侧信号为1,下侧为0(NOT),通过两条不同的线连接到下一级 Only when EITHER side contact, AND system switch on, the auto switching is functional, and the signal from sensor passed to next layer. Top is 1, bottom is 0(NOT), relayed to next layer by two different cable. 3. 防错误复位 3. Anti false reset 由于传感器本来连接到一个敌袭方向指示灯,所以当不再有怪物时会输出一个0信号(不然灯会一直亮着)。然后这个信号会在怪物死亡或者离开感应范围时立即将潜望镜接到反方向的一侧。于是添加了一个信号检查模块,过滤掉这个警报解除的信号 Since the sensor originally connect to a contact direction indicating light, so when there is no monster, it output a False signal (or the light will never off). This signal will switch the turret to the opposite side. Thus these SGN was added to filter out this signal. 4. 潜望镜连接切换 4. Scope Switching Relay 潜望镜的输出同时接到两个继电器的输入,继电器输出到两个炮塔。同时两个继电器直接通过一个NOT模块连接其状态,即其中之一打开或关闭时,另一个会执行相反的动作。 Scope's output connect to input of two relay, relay output to two turrets. While two relay's status connected by NOT block. When the one on the left turned on or off, the other one does the opposite. 5.指示灯与手动开关 5. Indicator and manual switch 字面意思 As it's name says.
ECM KILIMANJARO
door 76561198137082178
With resources dwindling in the more habitable regions of Europa's subterranean seas, Europa Coalition client colonies have begun to expand more and more into deep Europa. Under the immense pressure--and against implacable foes--current expeditionary ships have proved inadequate, and the corporations that make up the Europa Coalition are only too happy to profit off the hardships of these hapless pioneers. To that end, Armstrong & Cunningham Industrial (ACI) has unveiled the AEV-105B series. In an effort to decrease the MSRP of the AEV-105B while increasing profit margins, ACI has left a majority of non-essential systems offline to be configured at the convenience and to the specifications of the customer. The following systems have been included but not fully connected to either the power grid or relevant control surfaces: - Electric discharge pads - Drone controls - Diving suit lockers and associated oxygen containment units - Extended drainage ducts - Forward ballast - Battery banks - External CCTV system (Note: this is the buggy version of my usual setup, but it can be accessed for the purpose of editing) Additionally, the following systems and/or control surfaces have been left entirely disconnected but can be wired to upgrade the sub: - Two medium engines - Two shuttle batteries - Periscope in upper compartment - Internal cameras Finally, the sub has the following features which are ready for use or can be upgraded at a Europa Coalition station: - 2 coilguns - 3 hardpoints - 1 drone coilgun - 1 drone hardpoint - Medical bay with fabricator and research table - 3 unit loaders - Two external power connectors (top and botom) to allow configuration of external systems that connect to the power grid or internal control surfaces - A comfy chair for the captain - Access cards for the weapon cabinets in the upper section and the airlock (can be found near the nav terminal in the secure cabinet) This sub is designed to provide crews with a maximally upgradable sub. A lot of its secondary / non-essential features really do need to be set up before they can be used.
Stalingrad Class Fleet Sub
door 76561198135827349
The Stalingrad class fleet submarine was the main workhorse of the red navy. With a large cargo hold and a vast array of weapon systems, the sub proved very versatile indeed.
Animated Arms Adaptive Combat Fixes and Changes
door 76561198139217968
Fixes multiple crashes and issues for Animated Arms and includes some QOL stuff. - Fixes a melee restore collision issue where loading the game causes a null reference exception that crashes the game. - Fixes conflicts with minerals having both holdable and melee components at once, which can cause a crash. - Prevents the 5.56 scout standard AP and FMJ rounds from naturally spawning in the game, as it causes a crash when spawning in a container incorrectly. (Can still buy the rounds from shops.) - Restores compatibility for the Scout magazine requested by Dynamic Europa and AAAC compatibility patch for a loadout. - Fixes duplicate and conflicting prices for weapon repair stations. - Replaces a missing sound file for the autoshotgun with a vanilla shotgun sound. - Fixes an issue where deconstructing an AAAC gun can cause the condition indicator to get stuck and take up a slot in the output section. - Fixed AAAC displaying incorrect skill requirements for wrenches and screwdrivers. - A bunch of other QOL stuff and more minor bugfixes. This mod should be compatible with everything AAAC is however, if you are using Neurotrauma, it must be loaded before this mod, and this mod must be loaded before AAAC. Made this because I really wanted to use AAAC and I thought this fix could likely help quite a few people who also want to use it. This has been done by someone already to an extent, but it was never published on Steam, so it's harder to find and install, and this also fixes a few more AAAC issues. Thank you to DreddLypso for helping test so much of this mod and finding many things that I did not. (Disclaimer that the help of AI was used to make this, mostly some coding while I'm trying to learn myself.)
BaroCraftables [SV]
door 76561198039593995
This mod is primarily intended for private use. The original creators of the mods retain the original ideas. I simply combined everything into one mod and tweaked a few details to suit my needs. I will not be maintaining the mod. Based on: Barocraftables https://steamcommunity.com/sharedfiles/filedetails/?id=2499918466 Barocraftables++ https://steamcommunity.com/sharedfiles/filedetails/?id=3348276811 There are no resource chests, the interface with rotation buttons has been removed (mover + luaEditor allow you to customize the item as you wish), decorations have been removed, and some items like turrets and chargers have been added. Many mods add their crafting options to the vanilla fabricator, making searching difficult even with filters. Therefore, item crafting options have been moved to a separate fabricator (it can be crafted on the vanilla fabricator). Items don't overwrite existing ones and work seamlessly with other mods (e.g., Neurotrauma, ImmersiveRepairs, etc.). Load order doesn't matter (if in doubt, put the mod HIGH in the list). When placing items, it's easy to make mistakes and place them in the wrong places, so we've added tools for moving and linking (for example, for turrets and chargers). The tools are taken from the following mods: RIBA Mover https://steamcommunity.com/sharedfiles/filedetails/?id=3018655730 Lua Editor https://steamcommunity.com/sharedfiles/filedetails/?id=2983569829 Lua Linker https://steamcommunity.com/sharedfiles/filedetails/?id=2852315967 The RIBA Mover's firing sound has been changed to a more neutral one. I wasn't happy with the gunshot sound. The tools are divided by color.
NT Grafting汉化
door 76561198892457865
模组作者的话: 一、模组核心功能 1. 可实施18 种不同的移植手术,将欧罗巴星球生物(如异星生物、海洋生物等)的肢体或器官移植到玩家角色身上; 2. 移植后可获得对应生物的能力加成(如更强的耐力、特殊环境适应性等),但同时会面临 DNA 融合带来的负面影响(如精神病、排异反应等)。 二、模组加载要求 必须将本模组加载在 “神经创伤(NT)模组” 及所有 “修改原版生物” 的模组之上。若未按此顺序加载,可能导致生物无法掉落可供移植的器官 / 肢体,使本模组完全失效。 三、医生移植操作指南 医生角色如需正确执行移植手术,可参考以下指南:(注:当前链接 “https://drive.google.com/file/d/1Mo8qMr_5LFY_izNr_X9xYtO6_h2If-HF/view?usp=sharing” * 四、模组平衡性说明 本模组尚未完成平衡性调整,以下关键数值均未经过精细优化: • 物品制造所需材料与成本 • 移植手术的操作难度 • 移植后能力加成的强度 • 器官移植的价格 欢迎玩家反馈平衡性相关问题,助力模组优化。 五、兼容补丁及功能说明 为适配其他模组,本模组提供以下专属补丁,各补丁的功能及对应下载链接如下 Baroverhaul 补丁 适配 “Baroverhaul 模组” 的天赋树,支持同时启用该模组天赋与 NT 移植天赋;同步更新 Baroverhaul 模组对部分生物的修改,为这些生物添加 NT 移植所需的掉落物。 steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3537658153 Baroverhaul All + Parallel Unlocks 补丁 适配 “Baroverhaul All + Parallel Unlocks 模组”,优化天赋树兼容性 steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3549478052 NT Cybernetics 补丁 适配 “NT Cybernetics(神经创伤机械义体)模组”:1. 使机械义体器官可恢复为移植器官;2. 调整 EMP(电磁脉冲)效果,同时满足本模组与机械义体模组的需求 steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3539184400 LeCrazyy's Talent Rework 补丁 适配 “LeCrazyy's Talent Rework(天赋重制)模组”,将该模组的重制天赋树与 NT 移植天赋树合并,避免天赋冲突 steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3568103640 EuropaWaifu 2 补丁 适配 “EuropaWaifu 2 模组”,修改该模组的 “Humanhusk.xml” 文件,确保其与 NT 移植模组兼容运行 steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3539881487 六、已知兼容性问题 1. 若启用 “NT Eyes(神经创伤眼部扩展)模组”,本模组中所有与眼部相关的状态(如眼部移植后的状态)将无法触发; 2. 本模组与所有 “新增独特器官” 的其他模组均无法完美兼容,后续将推出更多补丁修复此类问题。 七、模组风险提示 1. 本模组处于 **“前沿测试阶段”(Bleeding Edge)**,初期版本可能存在较多问题(如崩溃、功能异常等),请谨慎使用; 2. 模组更新频率可能放缓,因开发者个人时间精力有限。 八、反馈与支持 1. 若发现 BUG(程序漏洞),请及时向开发者反馈,开发者将尽力修复; 2. 模组中的部分器官素材与解剖刀素材,改编自原版 “神经创伤(Neurotrauma)模组”,在此感谢原版模组的美术创作; 3. 本模组的开发耗费了大量时间与精力,若您喜欢该模组并希望支持开发者,可通过以下比特币钱包进行捐赠: bitcoin:bc1qwqf5kjf9dcf9zzp2n3f5qu4k3cxs2al6x69u4fgv5kmq9v3hcpnsfx92hz?message=Donation 译者的话: 模组翻译基于作者原意以及专业医学词汇翻译,模组汉化可能不完全或是有错误,如果出现翻译错误请不吝赐教。 这个模组物品和状态很多,花了很多心思,但是得到玩家社区的认可很开心,玩法在哔哩哔哩上有NT Grafting精创拓展_游戏热门视频 另外也把作者的指南汉化了 通过百度网盘分享的文件:欧罗巴异星移植术… 链接:https://pan.baidu.com/s/1lllqZlPscPLMHJKFUwMQ6w?pwd=djj6 提取码:djj6
Random Things
door 76561198020429344
Bunch of Random Mods for Friends and Local Server
Damageable Transducers real sonar version
door 76561198135151187
Ever wished the sonar transducers were damageable? ever wished you could make your ship completely blind and unmovable? Well you're in luck! This mod is really quite simple, Sonar transducers become damageable, allowing creatures, weapons, and explosions to damage and eventually break the transducers, which will cause the ship to be 100% blind and immobile. Also don't forget, failing the skill check for repairs will damage you a fairly significant amount, good luck divers! Vanilla version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3210745608
Signalis posters pack
door 76561198380528221
Posters from Signalis weapons and posters pack(clear posters.Also try Eusian posters from another author(dirty wariant)
Block pop ups
door 76561199186525066
A simple C# mod that instantly closes all pop-up message boxes and copies their text to the console instead I can change text color or keep some messages with specific text if you want if you can make simpler lua version - make it
Hestor2
door 76561198040234609
T2 Combat boat 2 to 5 people Cost: 15.000 Load capacity: 8 boxes Stock speed 28 km/h Armament: 2 coil guns; 1 railgun; 1 gun holder; discharge coil.
PROSPECTOR——勘探者
door 76561199157000295
由大佬“Zyleand”的潜艇改造而成的勘探者。 背景介绍: 勘探者是由卡萨布兰卡号重型武装货船改造而成,其前身为阿瓦隆旅行社的圣杯号豪华游轮,因其优雅的外形和精致的内部装修为人所熟知,但是随着和地球联系的中断以及木星辐射的逐步深入,阿瓦隆旅行社最终宣布破产,其旗下的圣杯号豪华游轮也被低价被联盟所收购,随后被军事化改装,添加了多种轻重型武器,用于执行危险海域的货运任务。 但随着第四天灾对于木卫二生物多样性的不满从而引进了新的强大生物,为适应这“新”世界。“勘探者”便被制造出来了。 基本信息 类型:攻击型 售价:10000mk 等级:3 大小:66x22m 武器:3门电磁枪,1门双联电磁枪,1门轨道炮,1门破片加农炮,1门激光轴炮,深水炸弹发射器,自动线圈, 载货:24箱 水平速度:23km/h 下潜速度:13km/h(加力下潜后19km/h) 推荐船员数量:6-10人 船只功能: 5倍速率的分解与制造台 穿梭机 自动跟随无人机(探矿专用) 自动线圈 激光轴炮 小黑屋 自动反应堆 电池稳压 主舰和穿梭机下方对接口能够进行跳帮,当且仅当全力上浮时分离对接。 机动模式:引擎只输出20%功率,此时航速稳定20+,但是机动性好 / 巡航模式引擎功率全开放。 炮台模式:主舰后方无人机锁死在对接口上,出击许可:当无人机指示灯变蓝后自动分离作为火力支援机使用。
Logic for doors
door 76561199159448239
Наборы логик для дверей, люков и сливных клапонов. Устанавливается на подлодку через редактор подлодок, в сборке используются "родные" вещи и должны работать корректно после отключения мода. *** possible translation errors *** Sets of logics for doors, hatches and duct block. Installed on a submarine through the submarine editor, the assembly uses "native" things and should work correctly after disabling the mod.
SKJSK | Transport railgun mule
door 76561198170586267
Based on EK | Utility - Transport crate mule This is railgun ammo transporter. Compatible with: railgun shell, nuclear shell, EK railgun ammo types
Nova VX [JE]
door 76561198147644083
Updated for Jobs Extended Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2259833357
Knifetail-A
door 76561198205981872
Knifetail The Knifetail is a sleek and incredibly agile Scout-class submarine that can get just about anywhere on europa with not too much delay. Submarine information - Submarine general information - Submarine characteristics and strengths - Submarine weaknesses Submarine general information Stuff you need to know - Ship-Class: Scout Submarine - Main armament: 3x Coil-guns - Recommended crew size: 3-4 - Mechanical systems: Constructor, De-constructor, and Medical Fabricator - Cargo capacity: 8 Crates - Price: 6000 marks Submarine characteristics and strengths Get to know the Knifetail better - The engine is very powerful for the ships size, allowing you to reach blistering speeds - The Coil-guns are spread evenly around the ship to have large arc of fire - Easily accessible ammunition storage for the guns - Small arms are in a locked steel cabinet to keep prying hands away - Sensor-activated doors makes traversing the submarine easy - There aren't that many junction boxes, so maintenance is easy for a small crew - The ballast tanks are separated by a door in the middle - There is a battery charging stand in the mechanical room - Loose vents have been placed around the submarine, making it compatible with the Traitor game-mode - Emergency containers with oxygen masks and welders are spread throughout the ship Submarine weaknesses Get to know the Knifetail's weaknesses - The Reactor is very hungry and will eat up your supply of fuel rods - Vertical acceleration is not very fast, upgrading the ballast pumps might be important - The Knifetail doesn't have a rail-gun or any heavy armaments - Only 4 diving suits and a rather cramped interior means you will really notice having too many crewmembers
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server