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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Knifetail-A
door 76561198205981872
Knifetail The Knifetail is a sleek and incredibly agile Scout-class submarine that can get just about anywhere on europa with not too much delay. Submarine information - Submarine general information - Submarine characteristics and strengths - Submarine weaknesses Submarine general information Stuff you need to know - Ship-Class: Scout Submarine - Main armament: 3x Coil-guns - Recommended crew size: 3-4 - Mechanical systems: Constructor, De-constructor, and Medical Fabricator - Cargo capacity: 8 Crates - Price: 6000 marks Submarine characteristics and strengths Get to know the Knifetail better - The engine is very powerful for the ships size, allowing you to reach blistering speeds - The Coil-guns are spread evenly around the ship to have large arc of fire - Easily accessible ammunition storage for the guns - Small arms are in a locked steel cabinet to keep prying hands away - Sensor-activated doors makes traversing the submarine easy - There aren't that many junction boxes, so maintenance is easy for a small crew - The ballast tanks are separated by a door in the middle - There is a battery charging stand in the mechanical room - Loose vents have been placed around the submarine, making it compatible with the Traitor game-mode - Emergency containers with oxygen masks and welders are spread throughout the ship Submarine weaknesses Get to know the Knifetail's weaknesses - The Reactor is very hungry and will eat up your supply of fuel rods - Vertical acceleration is not very fast, upgrading the ballast pumps might be important - The Knifetail doesn't have a rail-gun or any heavy armaments - Only 4 diving suits and a rather cramped interior means you will really notice having too many crewmembers
Combine City 15 (HHN) DEFUNCT!
door 76561198052563272
NOTICE: No longer receiving updates and connected network has been shut down, refer to this mod linked below to see some of my old work being reused: - Combine Assault sigilu city made by fat seal modified by GamerCake and jim for HHN Our community Discord
NXV Gamma
door 76561198077215622
Independent Experimental Vessel "Gamma" is a remade version of Type 6 Transporter for European seas made by NanoTrasen. But you are a rogue crew, swearing NanoTrasen for everything what happened on Earth, Mars and Venus. Type 6 taken from Elite: Dangerous.
Husk Deliverance-class Shuttle
door 76561198025043368
Even Husk Cultists trade for rare supplies now and then, and they love collecting new followers. The fever dream of a once-brilliant subwright, this small shuttle's alien curves and decaying walls remind the faithful to reject mechanized humanity. In accordance with the Church doctrine that true believers must "commune" with the Husk to survive extra-vehicular activity, this shuttle has a toxin cabinet in place of dive suit lockers. Hopefully there's enough anti-husk to reverse the process…
客户端模拟时间缩放
door 76561198395663484
- 添加一个'setsimulationrate' 控制台指令设置客户端模拟时间缩放,放慢客户端运行速率,缓解多人游戏服务器高负载时的回弹问题。 - 使用示例 setsimulationrate 0.9 - 可设置的倍率范围为
RE: Stolaire's Armory
door 76561198053493493
This mod overhauls most of vanilla handheld weapons and explosives, and adds some of a new content Overall changes: - Most weapons and its ammo received ingame sprites and icon updates - Changed weapons damage values: heavy and full-auto firearms now deal more damage comparing to vanilla to tie with burst-fire firearms - Changed economics and availability of weapons and its ammo - Added special underwater muzzle effects for firearms - Several explosive materials changes - Added supplemental content HARPOONS: - Harpoon guns no longer have a rope attached to it - Harpoon Coil-Rifle is now faction-exclusive, available after difficulty level 30 from Coalition (0 for item, 40 for a blueprint reputation required), blueprint and item can be found on wrecks - Added Hardened Harpoon from "Heavy Hitter" Engineer talent and Hunting Harpoon with a rope - Decreased "Slayer" talent damage boost: from 25 passive/50% in open sea to 10/25% BASIC FIREARMS (Revolver, SMG, Shotgun): - Doesn't require recipe to craft default ammo - Weapon blueprints recipe available from 30% difficulty - Default ammo doesn't hitscan when fired underwater and has damage penalty - Added Depleted Fuel Shotgun Shell from "Arms Race" Engineer talent LIGHT ADVANCED FIREARMS (Machine Pistol, Rifle, Handcannon): - Machine Pistol is actually as resource-efficient as SMG - Rifle rate of fire and magazine size has been increased, but it can no longer fire grenades, since the role of inventory-held grenade launcher is designated for a new weapon - Handcannon will punch you back if you have not enough weapon skill to use it - Added Physicorium Handcannon and Armor-piercing Rifle ammo HEAVY ADVANCED FIREARMS (Assault Rifle, Autoshotgun, HMG): - Replaced HMG with AR recipe in "Warlord" talent, HMG is available only via blueprint in late game (difficulty level 60) - Autoshotgun is now require "Implacable" talent - HMG magazine damage pool is greatly increased but it can't be stored in inventory - Added Armor-piercing and Physicorium Assault Rifle ammo SECRET FIREARMS (Boomstick, Deadeye Carbine): - Added blueprints that can be found on wrecks MISC (FPA, Scrap Cannon): - No longer available from merchants, replaced with new weapons - FPA have increased damage and supports Rifle Scope EXPLOSIVES AND EXPLOSIVE WEAPONS: - Added tags for explosive materials - Increased power of Compound N (same as C-4) and IC-4 (double as C-4) - Grenade Launcher is now craftable, available via blueprint that can be bought or found on wrecks from 30% difficulty - 40mm grenades now require recipe from default or Compact Grenade Launcher blueprint - 40mm and hand grenades can be crafted from C-4, Compound N or IC-4 - Changed recipe of 40mm and hand stun grenades - Increased Incendium Grenade fire power (no pun intended) to tie with Molotov Cocktail NEW WEAPONS: Compact Grenade Launcher: - Compact 40mm grenade launcher. It's firepower is not as large as its full-scaled counterpart, but still high for this small package - Available after difficulty level 30 exclusively from Separatists (0 for item, 40 for a blueprint reputation required), blueprint and item can be found on wrecks Compact Rifle: - Compact 6mm assault rifle. It has worse combat performance compared to the full-scaled version in exchange for ergonomics, comparable to a submachine gun - Replaces Scrap Cannon in Separatist shops, available after difficulty level 60 (40/80 reputation require for an item/blueprint), blueprint and item can not be found on wrecks Hand Howitzer: - A lever action rifle chambering .61 caliber cartridges. Comparing to Handcannon, it has larger tubular magazine and doesn't break hands, but also quite bulky. Supports Rifle Scope - Replaces RFA in Coalition shops, available after difficulty level 60, 40/80 reputation require for an item/blueprint), blueprint and item can not be found on wrecks TALENTS: - Gunsmith - Removed Revolver and Revolver Round recipe, added 20 weapons skill bonus - Big Guns - Added Physicorium Handcannon Round recipe - Weaponsmith - Added Revolver recipe - Munition Expertise - Removed ammo recipes, added increases ammo fabrication yield bonus - Boarding Party - Removed Harpoon Coil-Rifle recipe - Slayer - Reduced damage bonuses - Pacification Kit/Implacable - Replaced Autoshotgun recipe - Rifleman/Warlord - Replaced Assault Rifle recipe, removed HMG recipe - Heavy Hitter - Added Hardened Harpoon recipe - Arms Race - Added Depleted Fuel Shotgun Shell recipe OVERRIDES: Items: 40mmchemgrenade 40mmgrenade 40mmstungrenade alienspear assaultrifle assaultriflemagazine assaultrifleround autoshotgun c4block chemgrenade compoundn empgrenade explosivespear fraggrenade grenadelauncher handcannon handcannonround harpooncoilrifle harpoongun hmg hmgblueprint hmgmagazine hmground ic4block incendiumgrenade machinepistol machinepistolblueprint nucleargun nucleargunbolt revolver revolverround revolverrounddepletedfuel rifle rifleblueprint riflebullet scrapcannonblueprint shotgun shotgunshell shotgunshellblunt shotgunslugexplosive shotgununique smg smgmagazine smgmagazinedepletedfuel smground smgrounddepletedfuel smgunique spear spearunique stungrenade uex volatilecompoundn Talents: armsrace bigguns boardingparty gunsmith heavyhitter implacable munitionsexpertise pacificationkit rifleman slayer warlord weaponsmith Language strings (ALL): entitydescription.assaultrifle entitydescription.assaultriflemagazine entitydescription.hmgmagazine entityname.shotgunslugexplosive Language strings (RU): entitydescription.rifle entityname.assaultrifle entityname.assaultriflemagazine entityname.hmg KNOWN ISSUES: - When applying this mod mid-campaign Harpoon Coil-Rifle will have vanilla charge rate and Autoshotgun - original scale TRANSLATIONS: Russian translation included
SOFA'S BLOODY EXTRAS
door 76561198058190158
Some fun little items made in the theme of my total conversion. Made this separate from the main mod as to make this easier for me to add custom stuff that isn't purely vanilla. Will admit though some of this stuff is OP, MIGHT try to balance later... "Barrowed" the code from the pitch fork in Comrade's unique items...
Jukebox by Oxy
door 76561198214464449
Derek's Consumables
door 76561198801733174
Yeah, weed joints added to barotrauma. I was just bored of vanilla Tobaco pipe, and i had an idea for a mod that adds weed joints. This mod needs Immersive Ignitables to work. All credits for the creator of Immersive Ignitables mod. ========================================================================================== This mod adds: Sativa Joint. Indica Joint. Hybrid Joint. Each one with different effects. Need a lighter to smoke them. ========================================================================================== You can craft them with tobacco or found it in outpost merchants, idk why appears most in the enginner merchant. Lol. If there's support, maybe i add more things, such as the weed plant. More effects. Etc. ========================================================================================== Load charge is 1- Immersive Ignitables. 2- Derek´s Consumables
Hungry Europans Expansion IS NOT MEDICINE
door 76561197966220882
Makes the Hungry Europans Expansion food not show up as a recommended treatment so that the medical UI isn't covered in FOOD while you're trying to save someone. Because a crawler hotdog isn't going to stop their catastrophic bleeding. LOAD ORDER- Place ABOVE Hungry Europans and the Expansion or else it will not work.
Marines Attire
door 76561198850083596
Ever thought that the Separatist versions of captain clothes look great, but there's no equivalents on the Coalition side? Well, I damn well know that's the truth! So, introducing - the Coalition version of the Veteran clothes, so you can safely look dapper while not getting three Coalition officers charging at you within a minute of entering the station! This is basically a copy-paste of the Veteran clothes, so everything should be the same, except the look.
Paranoid Worm
door 76561198146274735
GOOD MORNING, EUROPA! Rumor has it that recently, the Endworm destroyed an entire outpost - a radio station that at that moment was broadcasting an old song "Paranoid" by the band "Black Sabbath". And for some incredible reasons, the Endworm swallowed the broadcasting equipment, and now all submariners in the vicinity of the Endworm hear this wonderful song, sounding like a reminder of the now defunct outpost... Well, as it is, it's just a meme. I wanted to replace "Fortunate Son" with another song associated with Vietnam, and I eventually did it. P.S: Sorry for my bad english, i used the translator.
Funnery Gunnery
door 76561198114095865
A few turrets that my bud came up with, and I implemented. Intended to mesh well with vanilla turrets. The mod adds two turrets: Autocannon: -Large turret -Point Defense -Rapid fire -Explosive rounds -Medium damage -High capacity Volleygun: -Small turret -Crowd Control -Shotgun shells -Wide variety of ammo -High damage at close range -Medium capacity Heavy Pulse Laser: -Large Turret -Generalist/anti-ship -Pulse laser Ammo -2 more ammo -Long range -Medium-low capacity
[Not maintenance]N7支援平台 The Division Support Station
door 76561198066990453
因为喜欢玩全境封锁所以搞了这个模组,该模组暂不支持治疗除原本游戏以外的伤害 -------------------------------------------- 普通电池提供效果范围300 雷素电池提供效果范围500 治疗速度提升 为了游戏平衡所以制作材料:钛铝合金*3 FPGA电路*4 内分泌促进剂*1 I created this mod because I enjoy playing Tom Clancy's The Division. This mod currently does not support healing damage other than the original game -------------------------------------------- battery cell provide an effect range of 300 fulgurium battery cell provides an effect range of 500, increasing treatment speed Production material: titanium aluminum alloy * 3 FPGA circuit * 4 endocrine booster * 1
Creatures of the Depth 繁體中文化
door 76561198412031281
Creatures of the Depth 模組的繁體中文補丁,並不包含模組本體,且不修改模組本體的任何數據與內容,僅提供繁體中文漢化文件 這個模組增加了很多深海生物 介紹(直接機翻了,懶得用) WIP Mod 充滿了來自深處的生物。 目前有 9 個生物(一些 WIP),完成和平衡的生物將能夠自然生成! 我還添加了自定義任務! 非常感謝任何反饋! - -特徵 - - 生物: - 古代泥龍 - 夜盜 - 春(開發中) - 孔雀魚 - 海膽 - 溫順的海膽 - 炸彈鯊 - 海膽女王 - 人類孔雀魚 - 分形魷魚 - 洞穴鰻魚 (WIP) - 俄語翻譯 順便說一句,孔雀魚人體雪碧圖歸功於 Laserman!
Black Steel Chicken
door 76561199087605663
我的疯狂你无法想象,但是今天疯狂星期四,所以我的疯狂分你一半! 《贴心的》正好塞下一个人的舱室让你不在烦恼你的开阔恐惧症! 引擎舱室位于主舱室后方,但很明显狭小的位置让你转身都困难,所以《贴心的》为你准备了发动机盖子,需要在海里打开发动机盖子维修! 本船没有反应堆所以为你《贴心的》全部来自“手摇发电机”使用位于导航上方的潜望镜,单击潜望镜切换视角到发动机舱室,然后呢然后还用我说吗?活动你的手腕顺时针转动吧,友情提示发动机充电时会亮绿灯! 肯德鸡级单人潜艇由不知名的工程师靠工作台组装的潜艇,清理材料仓库时在角落被发现,令人惊讶的是在数据库里发现了它的蓝图。虽然在木卫二的海洋中航行的可靠度令人堪忧。所以先如今在黑钢总部大厅的鱼缸里当装饰。 三个贴心还不够让你订阅吗?那你没救了! My craziness you can't imagine, but it's crazy Thursday, so you get half of my craziness! "Intimate" just fits in someone's cabin so you don't have to worry about your phobia of openness! The engine compartment is located behind the main cabin, but it's obviously too small to turn around, so Thoughtful has a cover for you that needs to be opened in the ocean for repairs! This ship doesn't have a reactor so "Intimate" for you is all from the "hand generator" Use the periscope above the navigation, click the periscope to switch the view to the engine bay, and then and then do I have to tell you? Move your wrist clockwise, as a friendly reminder that the engine will turn green when charging! The Kentuck-class one-man submarine, assembled on a workbench by unknown engineers, was found in a corner cleaning out a material warehouse and, surprisingly, blueprints were found in a database. Although the reliability of navigating Europa's oceans is questionable. So now I'm decorating the fish tank in the lobby of the Black Steel headquarters. Three sweet is not enough to get you to subscribe? Then you're hopeless!
Docking Hatch Airlock
door 76561198839396717
An adaptation to a docking hatch that allows it to function as an airlock. All components are labeled as to what they do, Timing maybe be a bit off on the part that is from the vanilla "automated docking hatch" assembly. I do not understand exactly how the Constant signal to pulse circuit works, as i couldnt figure it out myself and used Veteran Archer's one (here: https://steamcommunity.com/sharedfiles/filedetails/?id=2827159794). As far as i am aware it functions how the note says, but neither the description nor the assembly said exactly how it works. The Second version uses less components, and should theoretically work better than the first (at least in my minimal testing it did. Components that are probably not needed are labeled as optional, and the unlabeled signal check is just to make it actually drain the water because pumps dont like me and dont save as set to already drain.
Barsuk +
door 76561198387596809
Barsuk +! My first custom sub so yeah, it contains: 3 pre-installed guns, both fabricators and deconstructor, more storage, extra ballast, stronger walls, more powerful reactor and engine, 3 extra diving suit lockers and more! Sub was made just cus my friend likes barsuk but we have a big team so regular one just doesn't fit to us.this is "easy" mode sub cus of upgrades so be aware of that. Have fun!
Baddic Class Serie IV - Deep Diver Submarine
door 76561198016177951
Baddic Class Serie IV - Deep Diver Submarine Description: Baddic Class Serie IV is a medium sized submarine purposed to research sea creatures and gather minerals at the deep sea. It has a dedicated room for research and also a room to scan minerals using sonar system. This submarine also equipped with storage and decent weaponry to survive a long expedition.
M-113 Marzanna V1.0
door 76561198110261213
The M-113 Marzanna is a feature-packed submarine, one of the few made exclusively for the highest ranked captains of the coalition. This submarine is CAMPAIGN READY! Featuring fully tested AI waypoints and navigation, excess storage for the hoarders in us all, and an empty hardpoint for extra upgradeability. BASIC INFORMATION: Class: Deep-Diver Price: 8296 mk Dimensions: 45x15 m Cargo Capacity: 28 Crates Recommended Crew Size: 3-11 Recommended Crew Experience: Experienced FEATURES: 1. FTL-Style Power Management System This system gives the crew 7 "Power Points" to put into 4 different systems: Weapons, Engines, Pumps, and Mechanics. Putting more or less Power Points into each category changes the relative strength of each system. 2. Status Board in Command The status board in the command room shows the captain the sub's state at a glance. KEY: Teal Light = Some water in room. Blue Light = Room more than 50% flooded. Orange Light = Oxygen lower than 50% in room. 3. Smart Doors & Hatches The smart doors & hatches are automatically opening except when specific hazards are present, which will turn them into manual (but auto-closing) doors. KEY: Teal Light = Some water in room. Blue Light = Room more than 50% flooded. Orange Light = Oxygen lower than 50% in room. Green Light = Door is automatic. Yellow Light = Door is manual. Red Light = Captain has locked all doors from the command room. 4. Secureable Moonpool This secureable moonpool can be open and closed to prevent an easy entrance from creatures. It also has been tested and is fully accessible by both players and AI crewmembers. 5. Enhanced Lighting Featuring 3 Lighting modes: Normal - a standard barotrauma experience with colored lamps to match the mood of each compartment. Emergency - custom spinning emergency lights enhance the dangerous feeling of an emergency. Gaming - Razer Chroma(TM) enhanced submarine experience. 6. Many fun and RP-enhancing miscellaneous features - Crew list to input names of each crew member. - "Death counter" tombstone to keep track of how many KIA's you have! - "Incident Clock": real time clock which shows the time since the last incident took place. - Captain Announcement Relay: captain can relay short messages to the entire crew easily from a terminal in the command room.
Crouch with medicine finale
door 76561198000973504
Advanced medicine + CrouchHarder combined. If you are planning to use this mod, turn off Advanced medicine and CrouchHarder in your settings. I'm not the creator of Advanced medicine. If you like this mod, go to their page and do something nice. Links to mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2669330261 (CrouchHarder) https://steamcommunity.com/sharedfiles/filedetails/?id=2488816950 (Advanced Medicine)
Jupiter.RP
door 76561198966948554
The station is rumored to have been assembled from pieces of boats and other stations that were once left lying on the bottom.
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