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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Skat-M IV 'Thornback' – Barotrauma Mod

Skat-M IV 'Thornback'

door 76561198065202778

IMPORTANT! This sub has custom made permissions for everything and gives them out individually for every class on spawn. To update them after switching from any sub outside of "Skat-M" line, you just need to leave the station. Flavor text: "The Skat-M IV "Thornback" is a large-sized exploration submarine. Designed as a direct upgrade of the "Bat Ray", it received two additional Railguns, improvements to all systems, an additional reactor and engine, the Skat-S I "Eagle Ray" shuttle, research station, bigger living space and expanded cargo hold." Actual description: The four cornerstones of the Skat-M line are: Redundancy, Ease of Use, Crew Safety and Effective Space Utilisation. Big, tough, and deadly. The "Thornback" is designed to withstand and overcome any threat the Europa's oceans would throw at it. Just like it's predecessor, the sub can operate without any resupply stops thanks to it's enormous stockpiles and the ability to use any resources it can find in the sea. Like the Conquistadors of the past, the "Thornback" performs exploration through domination of any waters it finds itself in. Price: 40.000 The Skat-M IV "Thornback" features: - Skat-M I "Eagle Ray" shuttle - Two sets of Advanced Airlock Compact made by "zuff" - 4 Coilguns - 2 Railguns - 2 Small reactors with Advanced Automated Regulators - Auxiliary battery power system - 2 engines - Fire, Flood, Breach and Enemy Proximity alarms (with a small map of the sub) - Electric Coils on the top and bottom - Hospital-bay with Medical Fabricator and Research Station - Fabricator & Deconstructor room - Mineral scanner - External and internal lights switches - 60 crates cargo capacity - Automated drains system - Navigational signs - Emergency supplies in almost every room Skat-M Submarines list: Skat-S 0 "Narcine" (Drone) - WIP Skat-S I "Eagle Ray" (Shuttle) - WIP Skat-M II "Whiptail" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900180555 Skat-M III "Bat Ray" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900187381 Skat-M IV "Thornback" - You are here Skat-L V "Manta Ray" - WIP

159 downloads Details →

ASL-01A Rocinante [JE]

door 76561198147644083

Updated for Jobs Extended Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2608620366

76 downloads Details →
Gura mod01 – Barotrauma Mod

Gura mod01

door 76561198095117413

自用 來源Sunken Tapes

170 downloads Details →
Carrack – Barotrauma Mod

Carrack

door 76561198988353610

Capable of Comfortably fitting 12+ The underwater adaptation of Star Citizen's Anvil Carrack and its armed support ship Pisces. Main Sub - Carrack Horizontal - 22 Vertical: Up - 19, Down - 12 4 Coilguns 2 Railguns 2 Discharge Coils 1 Depth Charge - "Chute" system for transporting items from the back of the sub to the front quickly. - Lower forward Airlock - Artifact Holding room - Docking bay doubles as upper airlock when shuttle is undocked Shuttle - Pisces Horizontal - 27 Vertical: Up: 19, Down: 12 1 Coilgun 1 Discharge Coil - Main power and Oxygen Generator ON/OFF controls for power preservation - When docked, Upper hatch can be used as an airlock

138 downloads Details →
Enhanced Husk Symbiosis – Barotrauma Mod

Enhanced Husk Symbiosis

door 76561199141014612

Enhanced Husk Symbiosis COMPATIBILITY WITH IMMERSIVE REPAIRS, REAL SONAR AND NEUROTRAUMA An upgrade for Husk Symbiosis that makes the parasite behave more like a true biological symbiote. The Husk actively regenerates its host, suppresses certain biological weaknesses and attempts to keep the body functional during critical injuries. This mod can be seen as overpowered but why search for a mod which enhances the Husk Symbiosis if you don't want to be strong anyway. Vanilla Features -------------------------- Stronger passive regeneration Increased Blunt Trauma regeneration Slow Bleeding and Blood Loss regeneration 30% resistance to normal infections Complete immunity to Radiation Sickness Full Symbiosis keeps the host conscious and controllable during severe injuries Below 30% health, emergency regeneration becomes stronger but causes additional Blood Loss Burns, Acid and Fire damage cannot be regenerated and still require treatment Modded Features -------------------------- Neurotrauma: Gradual regeneration of fractures, dislocations, internal bleeding, organ damage, arterial cuts, infections and many other conditions Progressing injuries are handled so they regenerate consistently instead of repeatedly jumping back up No Oxygen dependency: Hypoxemia, Oxygen Loss, Respiratory Arrest, Hyper/Hypoventilation and Shortness of Breath are suppressed Nausea and vomiting are suppressed Can survive without vital organs such as the Heart, Lungs or Brain but if too much are removed, the host will still die. Missing organs do not regenerate Head amputation is prevented as tentacles are coming out of there. Arms and legs can still be amputated and do not regrow Severe medical conditions still affect overall vitality and can kill. A direct shot to the head can still blast your head off and kill you. Real Sonar: Regenerates most supported sonar-related afflictions Immersive Repairs: Regenerates and suppresses Welder's Eye Compatibility -------------------------- Neurotrauma, Real Sonar and Immersive Repairs are optional. If one of them is not installed, its compatibility features are simply ignored. PLEASE TELL ME IF SOMETHING IS CRASHING OR NOT WORKING WITH NEUROTRAUMA, its such a massive mod, its really hard to not accidentally break something. If the game crashes try to put the mod after Neurotrauma in the Load Order in case you have it installed!

281 downloads Details →
[AIE] 全物品图鉴-All Items Encyclopedia – Barotrauma Mod

[AIE] 全物品图鉴-All Items Encyclopedia

door 76561198369070442

Version: 2.7.6 For: Barotrauma 1.13.4.0 | LuaCsForBarotrauma 1.0.95 Dependency: LuaCsForBarotrauma is an in-round encyclopedia and administration tool. Press the default Insert shortcut after entering a round to open it. It dynamically reads items, creatures, missions, afflictions, jobs, skills, and talents registered by the base game and enabled mods. It supports both singleplayer and multiplayer and provides a bilingual Chinese/English interface. No enablecheats required. Setup - Subscribe to and enable this mod and LuaCsForBarotrauma. - When hosting multiplayer, select LuaCsForBarotrauma - DedicatedServer as the server executable instead of Vanilla. - After starting the LuaCs server, press F3 and run install_cl_lua. - Fully restart the game after installation. - Enter a round and press the default Insert shortcut. Hotkey Settings - Click Hotkey Settings at the top of AIE. The popup automatically captures the next keyboard input. - Single keys and modifier chords are supported, including F12, Ctrl+A, Ctrl+Shift+F12, and Alt+PageUp. - You can also use aiekey F12 or aiekey Ctrl+A in the console. - The shortcut is stored in LocalMods/AIE_Keybind.lua outside the mod folder, so updating AIE does not reset it. - Delete the configuration file to restore the default Insert shortcut. Features - Searchable item, creature, and mission encyclopedias for vanilla and enabled mods. - Fabrication recipes, deconstruction outputs, creature drops, MonsterEvent spawn data, and per-biome event-group weights. - Eligible item acquisition plus cursor-based creature, regular crewmember, special crewmember, and teleport placement. - Freecam, god modes, repairs, healing, monster cleanup, afflictions, skills, talents, item levels, reputation, bank money, and route mission tools. - Persistent Chinese/English caches survive game restarts and automatically rebuild when enabled content packages or their load order change. - Chinese is used only for Simplified or Traditional Chinese game settings; all other and unknown languages default to English. Permissions Singleplayer tools work locally. Multiplayer browsing is unrestricted, while state-changing actions require full server ClientPermissions.All. The server and clients using the interface should install the mod. Multiplayer servers should use LuaCsForBarotrauma - DedicatedServer as the server executable. Placement controls: left-click to confirm; right-click, Escape, or the current AIE hotkey to cancel. FAQ Why does the default Insert key or my custom shortcut do nothing? Make sure you have entered an active round and fully restarted the game after running install_cl_lua. Enter aiekey to check the current shortcut. Why can I not use the Administration page in multiplayer? The server may have been started with the Vanilla option. Select LuaCsForBarotrauma - DedicatedServer as the server executable. Also make sure the server has enabled AIE and that your client has full All permission. Why can I not run install_cl_lua correctly? Select LuaCsForBarotrauma - DedicatedServer as the server executable, start the server, press F3, and then run install_cl_lua. Fully restart the game after installation. Why is the first opening slow? AIE is building its indexes and persistent cache. Later game launches reuse the cache as long as the enabled mod list has not changed. Why does AIE scan again after a mod update or load-order change? The content-package signature changed, so AIE automatically invalidated the old cache and rebuilt it.

274 downloads Details →
NT Criminal Surgeon – Barotrauma Mod

NT Criminal Surgeon

door 76561198844423732

Load Order: Neurotrauma This Mod NT Surgery + Changes to surgeon talent tree, easier to get genes You can eat organs New surgeon outfit Surgeon outfit from here: https://steamcommunity.com/sharedfiles/filedetails/?id=2853766123

197 downloads Details →
The poopshitters poster – Barotrauma Mod

The poopshitters poster

door 76561198351477671

Broken at the moment, will likely never be fixed Adds the poopshitters poster

239 downloads Details →
Type-14 – Barotrauma Mod

Type-14

door 76561198119630220

Stats and features Tier three Scout sub Priced: 30,000 mk Cargo capacity: 40 Crates Size: 37x35m - 3 Small turret hardpoints 3 Coilguns (2 of which are on the shuttle) pre-installed - 2 Large turret hardpoints 1 Double coilgun (on the drone) and 1 Railgun pre-installed - A Facet class defense drone When docked functions as a hardpoint and battery bank. When embarked functions as a long range drone complete with an airlock, dry space, modest tank refilling, and battery recharging suite. No oxygen generator tho. - A Rhombus45M "Shuttle" Literally an entire goddamn tier one sub made in the same style , albeit fully upgraded and battery powered but still, for more detail see it's workshop page. - A comprehensive surveillance system With indicator lights so traitor is at least possible - 2 Color coded displays One for Reactor temp and one for depth, showing general state and required suit color respectively. - All three crafting stations Including a Fab and 2 Decons, With linked large lockers of course - A Vending machine It's way more useful than you'd think - A Power distributor controlled grid - A functional brig - And A Research lab In game Description The pinnacle of Laythe shipyard's offerings the Type-14 is designed primarily to mine and process uranium in bulk in dangerous waters. To this end the sub is capable of unprecedented speed for it's size and comes with multiple shuttles to speed mining as well. Though unsurprisingly of a floating fuel factory the reactor built to push the sub at 30kph+ is very powerful but horribly inefficient, the sub is louder than hell, and almost defenseless if caught out without it's shuttles. Notes Very happy with the shape, mechanics and most of it but loathe the shitty brige, all the dead space, and think I could've done better on the lighting ngl Link to my other subs

207 downloads Details →
Arc Welder – Barotrauma Mod

Arc Welder

door 76561199068748897

Electric arc welding machine, cut from the mod "AbyssVeteran" with minimal changes. Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2486153708&searchtext=AbyssVeteran I did not ask permission from the author of the original, so if he asks, this mod will be hidden.

219 downloads Details →
Reworked NT adrenaline – Barotrauma Mod

Reworked NT adrenaline

door 76561198331040740

Description This mod reworks adrenaline in Neurotrauma From now on, you will always have reserve adrenaline inside you, which will be released into the blood depending on the amount of damage received The more damage - the more adrenaline When there is no adrenaline left in the blood - you should fall to the stun What does the effect of adrenaline give? Well, absolutely everything! And speed, and attack speed, and melee power, and repair speed, and it does not allow you to die with too much adrenaline (Yes, this is unrealistic, but I don't care), and a little more in gradation from the amount of adrenaline in the blood increases the level of skills! By the way, since I don't know how to make it so that you have 100 units of adrenaline in reserve at the start without Lua (And how with Lua) - then you always start with 0 adrenaline reserve! But don't worry! Everything will be restored in a minute! By the way, do you want to know what the catch is with adrenaline? When too much adrenaline is released into your blood, and when your body is under a horse dose of adrenaline for too long - your heart begins to die! You will understand this by the fierce sound of your heart beating) <Attention! Adrenaline does not apply to NPCs! Only to people! This is done for the sake of balance and optimization! Otherwise, your computer would have burned out to hell!> !!!!!!!!!!!!!!!!!!!!PUT ABOVE ALL MODS!!!!!!!!!!!!!!!!!!!

180 downloads Details →
ClownOTrauma [RUS] – Barotrauma Mod

ClownOTrauma [RUS]

door 76561198086121484

Авторский перевод мода ClownOTrauma. Размещать выше оригинального мода. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2861491326

204 downloads Details →
Customizable lockers – Barotrauma Mod

Customizable lockers

door 76561198977113281

adds option to install fabricators or deconstructor in instead of medium steel cabinets planned in next mod(maybe): this mod, cool game-changing upgrades, more swappable modules like engines, reactors.

168 downloads Details →
Winterhalted – Barotrauma Mod

Winterhalted

door 76561198079412919

The Beautiful Winterhalter with a fresh coat of paint, a now functional research shuttle, several quality of life updates Fair warning: This is my first proper sub, forgive me if there are issues, I will do my best to fix any I find or am told about. Feedback is welcome!

168 downloads Details →
Death Skill Penalty Mod Customize Your Multiplayer Experience – Barotrauma Mod

Death Skill Penalty Mod Customize Your Multiplayer Experience

door 76561198112795023

This incredible mod allows players to finely adjust the percentage of skill loss upon meeting their demise in multiplayer campaigns, delivering a gameplay experience tailored to individual preferences. With the added bonus of chat commands, you can conveniently configure the mod according to your liking! Installation For an optimal experience, we recommend installing this mod on both the server and client. By doing so, you ensure the accurate representation of the penalty value within the in-game death message, which is directly hardcoded into the game's code. However, rest assured that the mod remains fully functional even without client installation. Source Code For those interested, the source code for this mod is available here. Feel free to explore, contribute, or modify the code. Chat Commands The mod includes a default chat command `!deathSkillPenalty`, which allows you to interact with its settings. Using the `get` command displays the current skill penalty value, while the `set` command lets you adjust it to your desired percentage. Moreover, you have the flexibility to configure the command name in the mod's config to suit your preferences. Prerequisites Please keep in mind that the proper functioning of this mod relies on the presence of the Lua mod for Barotrauma. So, don't forget to have that installed as well.

124 downloads Details →

DRG shouts and salutes

door 76561198294009451

ever wanted to salute " rock and stone " in barotrauma? or shout mushroom or how we're rich? Well now you can! Theres 4 pickaxes do 50 "rock and stone" voiceline salutes that play randomly. Each pickaxe is different pitch (gunner is 90% pitch, scout is 115% and etc just like in game). And theres 2 laser pointers. One is for shouting "Mushroom!" and other one is "We're rich!". they all work like bike horn you can either buy or craft in fabricator with 2 iron and 2 plastic New update! New pickaxe - swear pickaxe. Has 80 voicelines! Has all swears that i thought would fit. Thanks to Snubby, now laser pointers have actual lasers and ping sounds! to change laser pointer color - put screwdriver in laser pointer and click what class color you will want on UI that has appeared. After that you can remove the screwdriver. Thanks to LeCrazyy for helping in fixing mod issues.Thanks to Snubby for laser and ping sound. And thanks to random drg player that i joined and asked for help in screenshotting the laser pointer. all sprites and sounds are from Deep Rock Galactic by Ghost Ship Games. Buy their game their game cuz they deserve all money. this is my first published mod rock and stone

160 downloads Details →
梦魇级-鱼雷战列舰 Nightmare Class - Torpedo battleship – Barotrauma Mod

梦魇级-鱼雷战列舰 Nightmare Class - Torpedo battleship

door 76561198174621671

在设计局拿到生产批文时所要求达到的技术指标为:对战场的态势感知和在反舰配置上的着重设计,需要在对敌实现超视距的鱼雷打击 旨在一击命中就足以瘫痪敌舰。 武装:连射炮x4, 轨道炮2组每组3座连发,噩梦-重型鱼雷x8(全部补给不超过1000mk,但不包括弹头),深水炸弹,自动近防炮x22(冲锋枪弹药5秒开火一次) 功能模块:接敌指示器,声呐索敌(正驾驶正前方超视距索敌,副驾驶四周近身索敌),辅助压载舱,引擎加力。 The technical indicators required to be achieved when the design bureau received the production approval were: situational awareness of the battlefield and emphasis on the design in the anti-ship configuration, and the need to achieve an beyond-line-of-sight torpedo strike against the enemy aimed at disabling the enemy ship with a single hit. Armament: Rapid-fire gun x4, rail gun 2nd Platoon (3 batteries), Nightmare - Heavy Torpedo x8 (all supplies not exceeding 1000mk, but not including warheads), depth charge, automatic proximity gun x22 (submachine gun ammo fires once every 5 seconds) Functional modules: enemy indicator, sonar (in front of the pilot beyond visual range, co-pilot around close), auxiliary ballast tank, engine afterpower.

127 downloads Details →
ECI - Nest Hunter – Barotrauma Mod

ECI - Nest Hunter

door 76561199010432724

ECI - Nest Hunter Available on both TII and TIII ECI - Nest hunter is a versatile Research Vessel That can withstand and even hunt down abyssal creatures if the crew is willing to do so. After the Europa Coalition came into power, the Europan Coastal Industry (ECI) came into conclusion to arm their research vessels up as it's employees and staff went deeper into the abyss. ECI - Nest hunter is the culmination of creativity and adaptiveness of the ECI engineers and architecs. Living up to it's name, this once research vessel became the bane of nesting grounds. Using it's drone to wreck havoc to europan threats. not only that. This vessel is armed to the teeth. ECI - Nest hunter can survive several missions without resupplying. If the crew are resourceful enough to see what they can find in the abyss. I also made a fun video for this Submarine https://youtu.be/MWknB0aiqJc _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Features - APS (Automated Protection System) An auto discharge coils - Meltdown Prevention System - Switchable turrets - Clown room Weapon Systems - Aft Turret 1x(S) - Mast Turret 1x(S) 1x(L) - Keel Turret 1x(S) 1x(L) - Fore Turret 1x(S) Im listing this base on how many hardpoint as I encourage people to attach what they want. Performance - Battery Priority Grid system - Reactor base output 6000kw - 16x Cargo size - Poor Ascent/Descent - Incredible Horizontal Speed _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

162 downloads Details →
珊瑚 – Barotrauma Mod

珊瑚

door 76561198316859075

【第二届蓝海重工造船大赛参赛作品】 珊瑚 或许有些粗制滥造,但她便宜不是吗? T1 运输潜艇 载货量28箱 定价:6999MK 航速:22+Km/H 武器:船头 脉冲激光 腹部 连射炮 船尾 小型炮台装载点 深水炸弹投放器 船体背部与腹部放电线圈 供电:5000Kw反应堆 虽然是二手的但仍然强劲有力 两个各自可提供1000Kw功率的备用电池 其他:加工与分解设备 医疗物品存放箱 一张结实舒服的床铺 和一张不是那么舒服的 很多使用者表示这艘船实在很像骆驼,并在对接时将船体上方“双峰”之间的部分撞进前哨站的对接点

119 downloads Details →
BOOMBOX – Barotrauma Mod

BOOMBOX

door 76561198351141670

Adds a boombox

134 downloads Details →
Dugong (Clown Version) – Barotrauma Mod

Dugong (Clown Version)

door 76561198050804906

A standard model Dugong that has been "requisitioned" and "improved" by the Children Of The Honkmother, that's it. Figureheads: https://steamcommunity.com/sharedfiles/filedetails/?id=2658122933

145 downloads Details →
Limpet Drop Pod – Barotrauma Mod

Limpet Drop Pod

door 76561197982909434

The Limpet Mk1 Drop Pod is designed to breach wrecks before you even get near. Lauching the pod from inside will shoot a C-4 loaded railgun shell straight below you shortly before undocking. Once undocked, use the pump to raise or lower your bouyancy.

122 downloads Details →
Han MK2 – Barotrauma Mod

Han MK2

door 76561198075704664

Inspired by the "Venture"

94 downloads Details →
Broketrauma – Barotrauma Mod

Broketrauma

door 76561198137323307

"What do you mean by "where are the supplies?". Do cars come with gloves in the glove compartment? What do you mean what's a ca-" Sometimes chasing dreams means having to sell the clothes off your back. Sometimes the dreams you buy don't come packed with random supplies and you have to make do with a fuel rod and a handful of ammo. Fun little campaign mod (I wouldn't load this outside of campaign) that enhances your early game and respawning experience by leaving you (almost) completely naked and defenceless. If you want players to only spawn naked at the start, simply unload the mod after saving the campaign Features: - Player characters spawn naked* upon respawn. - Your first submarine does not get any initial supplies besides a single fuel rod in the reactor and ammo immediately in the loaders - Submarines after the initial one will have the items as usual - Bots that you start the campaign with spawn naked*, bots bought for money will appear as usual * no items except the id card If you find any issues leave a comment or message me on discord (syrreal) Known bugs: - Ending the first round without saving might bring your items back. tags broke trauma broketrauma no money no items no item start campaign

205 downloads Details →

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