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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Mantica (T2 Transport) – Barotrauma Mod

Mantica (T2 Transport)

door 76561198169868114

"Mantica-class vessels are boxy, industrial lifters. Engine placement allows for stern-mounted external modules, fitted with discharge coils to deter local wildlife, though the connectors are notoriously frail. Crew requirements are minimal and a heavy turret can be installed. " Cheers to Shnorfpph and Krea for testing. Do *not* upload edited versions of my submarines to the workshop without permission. You can modify them for personal use, but keep them unlisted or friends-only.

280 downloads Details →
Broketrauma – Barotrauma Mod

Broketrauma

door 76561198137323307

"What do you mean by "where are the supplies?". Do cars come with gloves in the glove compartment? What do you mean what's a ca-" Sometimes chasing dreams means having to sell the clothes off your back. Sometimes the dreams you buy don't come packed with random supplies and you have to make do with a fuel rod and a handful of ammo. Fun little campaign mod (I wouldn't load this outside of campaign) that enhances your early game and respawning experience by leaving you (almost) completely naked and defenceless. If you want players to only spawn naked at the start, simply unload the mod after saving the campaign Features: - Player characters spawn naked* upon respawn. - Your first submarine does not get any initial supplies besides a single fuel rod in the reactor and ammo immediately in the loaders - Submarines after the initial one will have the items as usual - Bots that you start the campaign with spawn naked*, bots bought for money will appear as usual * no items except the id card If you find any issues leave a comment or message me on discord (syrreal) Known bugs: - Ending the first round without saving might bring your items back. tags broke trauma broketrauma no money no items no item start campaign

205 downloads Details →
Enhanced EuropaWar - 木卫二萌化计划兼容 + 装备兼容补丁Puo – Barotrauma Mod

Enhanced EuropaWar - 木卫二萌化计划兼容 + 装备兼容补丁Puo

door 76561198366202524

简介 使欧罗巴战争的人形敌人使用EHA,T.S.M的一些武器装备,同时附带部分奇妙小装备,比如崭新的外骨骼 并不硬性要求EHA和T.S.M,同时也不受相关补丁的影响,但建议搭配EHA和T.S.M食用 推荐的Mod顺序: 木卫二萌化计划 Enhanced EuropaWar - 木卫二萌化计划兼容 + 装备兼容补丁Puo EuropaWar 模组目前正处于早期版本,还在更新怪物装备表中,可能会出现bug

197 downloads Details →

深潜武装交战区增多(寄了的)

door 76561198810032487

175 downloads Details →
Femtanyl Injections – Barotrauma Mod

Femtanyl Injections

door 76561198181657443

This is a mod that adds a new form of Fentanyl called Femtanyl along with a new form of Pyschosis as a side effect Femtanyl is a very powerful drug which is great at healing with the cost of being lethal when too much is applied (It is also cheaper to craft than Fentanyl and is cheaper at stations to buy) There is a long list of sounds added for sounds with Pyschosis along with some easter egg SONGS which I will keep as a secret 1 Dose - Safe (well wont knock you out) 2 Doses - Will knock you out but not kill you 3 Doses - Lethal Have tested, is compatible with other mods that alter psychosis.

198 downloads Details →
Big Kruste [Attack / Tier 3] – Barotrauma Mod

Big Kruste [Attack / Tier 3]

door 76561198038251271

The Tier 3 in the Kruste Series with its name "Big Kruste". My very first creation. If you have any tipps, i would like to hear them to improve my submarines :) About the Big Kruste: Infos: Attack Class - Tier 3 Recommended Crew Size: 8 - 12 (can hold more) Price: 35,000 MK Diving Suit Lockers: 16 (17 - under the captains terminal) Crate Shelf Storage: 40 (36 are waterproof) Railgunshelves: 4 Ammoshelves: 8 Mineralscanner: ✓ Fabricator: ✓ Deconstructor: ✓ Medical Fabricator: ✓ Researchstation: ✓ Miscellaneous: contains a bit thicker hull (250 - standart value 200) Weapons: - Contains 6 Guns: * 1 Railgun * 1 Double Coilgun * 1 Pulse Laser * 1 Coilgun * 1 Coilgun linked up with a Chaingun - 3 Super Capacitors - 1 Electric Discharge on top of the Sub, with another (4) own Supercapacitor - 1 Depth Charge Loader Rooms: - 2 Diving Rooms on top and bottom - 4 Ballast Tanks - 2 Airlocks on top and bottom - 2 Docking-Hatches on top and bottom - Crew Quarters Room - Reactor/Engine Room - Commando/Gunners Room - Workshop - 2 Ladder Rooms - Medbay - Oxygen - Armory - Cargo - Electrical Technical: - DIY Reactor Controller (the automatic reactor controller of the reactor self, need to be turned off for its function) (its a better automatic Reactor Controller) - Meltdown Warning - Fuel Low Warning - Fuel Display - 4 Batterys - need to be manually turned on/off at the Terminal with a Battery Status Light - 2 Charging Docks - Linked Fabricators and Deconstructor to Cabinets - Own Status Monitor in the Workshop - Labeled Junction Boxes - Fire Warning - Flood Warning - Switchable Searchlight for the Captain (Switch is on the Periscope) - Condition Low Alarm for the Oxygen Generator - Manual Alarm Switch - Depth Displays in the Diving Rooms - Emergency Shutdown of the Reactor over the Terminal - Intruder Alarm Inclusive Objects: *Tiny Kruste (Shuttle) *Big Kruste Pirate (Pirate Version of the Big Kruste (currently not working in the version)) *Big Kruste Wreck (Wreck Version of the Big Kruste) Remarks: This design should set the heart of the Sub in the safest position. Where u can still operate and be safe for a while, even if the hulls are breached in, at least for a while. And two floors to connect everything fast and close together, even if one side is flooded, you can use the other way around. The main fabricators and the storages are also not that far apart, so the gunners room and the armory. Also the diving rooms are easily found and you can choose where to get out for an expedition, the closest way. Only the electical room can cause some problems when ballast flora near by develop, but is mostly safe in case of hull breaches/when flooded.

183 downloads Details →
Whalejack – Barotrauma Mod

Whalejack

door 76561197983414025

A custom built EK submarine loosely based off the concept of Warframe's Railjack. REQUIRED MODS: -EK Dockyard -EK Gunnery Submarine features -Fusion Reactor (requires special fuel) -Front and top airlocks (can be controlled/locked down remotely) -Crew Quarters with uniforms (can be locked down for personnel transport) -Ballast purging system (Ballast Tank should be empty when purging) -Remote Fabrication terminals for fabricating of ammo -Emergency Backup power when reactor is out of fuel -Bilge Pumps throughout the ship Armaments: -Top/Bottom autoguns -Forward dual autocannon -Spinal mounted heavy railgun -Twin Depth Charge Tubes -Micro SSL Airlock Turret

109 downloads Details →
SilverBolt II “银箭 II型” – Barotrauma Mod

SilverBolt II “银箭 II型”

door 76561198418542222

背景故事:“银箭”项目是木卫二联盟诸多实验型潜艇计划之一,该项目旨在设计一型能胜任各类特种任务,具有较强作战和防护能力的多用途大型潜航器。此外,“银箭”还将作为一些新型技术的实验平台,尤其是自动火控系统和无人机技术。联盟的工程师们很快便试制了原型机“银箭 I”,并初步验证了项目系统的可行性。 然而,原型机在测试时也暴露了不少问题,比如船壳整体性差,布局不平衡,电力系统不稳定等,其最关键的问题在于制造成本过高(也就是零件数太多了),完全不具备量产的可能。(你可以在下载的文件中找到原型机的图纸,即Silverbolt Prototype) 针对这些问题,”银箭 I” 的改进型”银箭 II”应运而生,虽然仍没有完全解决制造成本的问题(零件数还是很多),但至少令这一型潜艇具有了量产的价值,应用在初代“银箭”上的新技术也被进行了集约化,性能和效率均得到了提升。经历了多次实战测试,”银箭 II”已经证明了它的可靠性,并正式投入了小规模量产。 基本参数: 规格:62X18m 售价:15000MK 反应堆功率:20000kW 载货量:32箱(实测约20箱) 武器配置:实验型电磁枪X2;“鱼叉”脉冲激光X2,轨道炮X2,自动线圈X5,深水炸弹发射器X5,战术无人机X1,武装穿梭艇X1 水平极速:1档26km/h,2挡31km/h,满档36km/h 上浮极速:17km/h 下潜极速:12km/h 特性一览: 来袭预警——侦测到敌人抵近时,部分舱室中的灯光会变红,聊天栏中会发布敌袭方向信息 灵活机动——“银箭 II”装备了可换挡自制动引擎,共有1/3, 2/3,满功率三个挡位,可以通过指挥室中的3个按钮切换。当舰船刹车时,会启用隐藏的第4挡,让引擎的输出功率达到满载,实现快速停止。刹车机动结束后,会自动切回原先的档位。 丘脑退散——使用通海阀作为压载舱进水手段,从根本上杜绝丘脑感染水泵。(代价是压载舱水位有时候会不稳定) 安全保障——船上设置有禁闭室和军械库,均需要拉动门前的拉杆解锁。其中军械库设有第二道门锁,只有舰长有权限开启。指挥室内还有一个舰长专属的保险柜。 自动反应堆——MOD船标配,相信大家都很熟悉了,因此不多介绍。反应堆外面的大屏幕还显示了反应堆当前的状态,省去了点开反应堆界面的麻烦。 移动工厂——2台加工仪,2台分解机,一座研究前哨站和医药加工台,以及充足的储存空间,让你的物资不愁。船上还放置了充足的弹药架;我大致算了一下,如果动用压载舱和穿梭机的备用储物空间,能储存至多69盒弹药,40枚轨道炮炮弹。 集约化设备——标准的集中化电气室,工程站,武器室及指挥室。指挥室的屏幕可以查看反应堆功率/负载(不过字有点小)/燃料(目前燃料值显示有Bug)等信息,也可通过3个监控器查看舰艏、船底、船顶的视野,通过拉杆控制外部探照灯开闭、自动开火等。 自动火力——母舰的6个炮塔中有4个都可以开启自动火控模式,期间,炮塔无须人员操作,会自动向探测范围(大约与潜望镜视野范围相同)内的怪物倾泻火力,直到所有目标被歼灭。可以通过指挥室内的4个控制拉杆分别让每个炮塔在自动/手动模式间切换。船上还装有5台自动线圈,分布在船尾、船头和对接口附近,保证把试图闯入的小怪电得不能自理。舱口附近的线圈还设置有人员保护,如果有人接近,则不会触发放电。 高级武器——舰上装备了2台实验型散射电磁枪和2台双联“鱼叉”激光炮,分别能够同时发射3发子弹/两束激光,当然,这些特殊武器无法在战役中更换。此外,舰上的轨道炮可以启用超视距开火模式,可以通过在装弹机上方的2个声呐面板分别控制2门轨道炮的方向/触发,远距离定位并消灭敌人。 先进自动门——舰上许多区域都安装了智能门禁系统,平时会在船员靠近时自动开启,省去按按钮的麻烦,当某一侧舱室进水/进怪时,门会自动锁闭并亮红灯。如果需要通过,此时可以通过门两侧的拉杆将门强制开启。如果已经进入强制开启状态,再拉一次另一侧的拉杆又可以解除强制开启状态。(只可惜bot不认识拉杆,假如它们在强制锁闭的门前卡住,只能手动操作它们拉开拉杆了,不过这种情况不多见) 永不沉没——潜渊症的游戏机制决定了只有在船体边缘线上的船壳破损才会进水,而一条没有船壳的船反而根本就不会进水。根据这点,“银箭 II”船体多数区域都安装了夹层式装甲,即将船体边缘线设置于两层船壳之间,这使得“银箭 II”对进水拥有强大的抗性。在夹层式装甲加持的部位,即便船壳完全被摩螺克小可爱创烂也不会漏水。不过需要注意的是,夹层装甲并非是无敌的,水进不来,可不代表怪进不来。而且上部的气闸因为不能安装夹层,是“银箭 II”的弱点之一,一定多加留心。 属于你的舰队——“银箭 II”搭载了3台舰载机:一台“探索者” 支援无人机,一台“猎手”战术无人机,以及“漫游者1号”重型武装穿梭艇,详见详细介绍链接。 详细介绍链接: https://tieba.baidu.com/p/7918652884

147 downloads Details →
Dionysus – Barotrauma Mod

Dionysus

door 76561198243621954

A highly maneuverable submarine used to explore deep-sea caves with its accompanying 2 manually piloted drones. Heavily armed, it can control it's railgun through a sonar panel giving it high effective range, which can be even further extended with spotting by the drones. It has an internal yeast shroom farm to supply the large amount of ethanol required to repair the sub's drones and weakpoints, but as a result is difficult to traverse within and lacks storage space. Features: - 2 Small drones armed with saws: the cockpit is the ballast, so make sure to wear a suit! Useful for engaging small creatures, fetching items at the seabed, clearing caves, looting armories of wrecks, and more! Not effective against spinelings. - Internal yeast farm: provides lighting and yeast shrooms, which can be deconstructed for ethanol. However this means damage to the inside of the sub will also cause flooding. - Sonar controlled railgun: By pressing a switch the sub's railgun can be controlled via a nearby sonar panel, increasing its effective range by 3x. Make sure to account for gravity! - Password protected navigation room: Password system has been removed as due to testing it causes more issues with repairs than it solves with traitors. - Ballast Flora mode: Activates an alarm, drains the ballast, and disconnects the power to pumps when drained. Flamers can be found in the reactor cabinet or engineering cabinet. - Reworked electrical systems to facilitate traitor gameplay Tips: - This sub can greatly benefit from having 2 captains. - Activating the saws on the drones can help protect the blind spot on the lower-right. Be aware that this will drain power faster. - The yeast farm is considered outside the sub, so loot the shrooms before they despawn from docking. - Avoid firing the railgun straight up when stationary in an open space. What goes up must come down. - Due to its unusual design water will be drained out slowly when flooded. Take advantage of the airlock pumps by activating Drain Mode at navigation when all leaks are fixed. - It is recommended to close the cargo bay when burning ballast flora in ballast flora mode. This can protect volatile cargo, while also containing the fire by restricting oxygen. - With more recent updates hull damage to the drones can damage its pilot(s), wearing a abyss diving suit can reduce laceration damage.

149 downloads Details →
SM "ELEON" – Barotrauma Mod

SM "ELEON"

door 76561199063869559

English: Welcome to the Eleon submarine! Made in a near pirate style. The submarine has all the necessary compartments and two ballasts. There are no blind spots. Good wiring, nothing just breaks. Vanilla gameplay. Stats: Role: Combat Price: 9,000 Mk Recommended Crew: 3 - 9 Horizontal speed: 25km/h Vertical speed: -18/12km/h Size: 52x16m Cargo Capacity: 16 Crates Weaponry: -1x Pulse Lasers -1x Railgun -2x Chain Gun -1x Magnetic Gun -5x Discharge Coils Thanks to this submarine Для Русских мужиков: Добро пожаловать на подлодку Отель Элеон! Делал в около пиратском стиле. Есть все нужные отсеки и два балласта. Слепых зон нет. Хорошая проводка, просто так ничего не ломается. Ванильный геймплей. Характеристики: Тип: Боевая Цена: 9,000 кр. Рекомендованный экипаж: 3 - 9 человек Горизонтальная скорость: 25км/ч Вертикальная скорость: -18/12км/ч Размер: 52x16м Вместимость для груза: 16 ящиков Боевые характеристики: -1x Импульсный лазер -1x Рельсотрон -2x Цепных пушки -1x Магнитка -5x Разрядных катушек Спасибо создателю этой подлодки СЛАВА РОССИИ!!!

135 downloads Details →
Cannon – Barotrauma Mod

Cannon

door 76561198323994982

Handheld cannon that fires railgun ammo

110 downloads Details →
Rally – Barotrauma Mod

Rally

door 76561198043911856

== Description == The Rally is a small mining vessel, fit for a crew of 3-8 sailors. Designed and rigged for mining and salvaging the depths of Eruopa, she is sturdy and reliable. This one has salvaged a light gunboat from a cruise ship. == Features == Well protected captains quarters, heavy batteries for gun batteries. Reactor room anti-fire flood system Semi-protected Lower Airlock with surveillance camera. Medical Fabricator == Statistics == 2 Coilguns 1 Retrofitted Railgun 1 Electrical Discharge Coil 1 Light Gunboat "Yalson" Maximum Dive Velocity: Estimated Top Speed: 20 km/h Reactor Rated Output: 4500 kw Water displacement: 2.4 Million volume

123 downloads Details →
Random Number Generator – Barotrauma Mod

Random Number Generator

door 76561198057259669

This primitive psuedo-random number generator uses the equation $X_{n+1} = (aX_{n}+b) mod m$ to generate a random number. By default, it is between 0 and 100. This can be changed by tweaking m (the maximum number generated is m-1). The initial values of a and b can also be changed to change the initial number, and how they cycle - the order will always be the same. This has some pretty major limitations: - The adder and multiplier components are both clamped between ±999999, meaning any number bigger than 999999 becomes 999999 (and similar for -999999) so the system has to not create numbers larger than that. This reduces the quality of the random sequence. If you want to tweak the range of the generated number, I recommend highly that you adjust all of a, b, and m to get the best results. - The initial value will always be the same. It will also always follow the same order. To get different numbers each time, selecting numbers based on a variable time is easier than selecting the 1st, then 2nd etc. number. - Given initial conditions may not be capable of generating every number in the range. If this happens, tweak a or b slightly and try again. Some tricks on selecting values for a and b: The clamps are at roughly 1000000 = 10^6. So we can work with numbers up to that big. The first number to consider is m. Try and select a such that a * m is roughly 10^5. Then select b anywhere up to the order 10^5. This maximises the quality generated. Hopefully this will be obsolete soon - a random number component should be coming soon (TM).

140 downloads Details →
CH-15 'Buffalo' – Barotrauma Mod

CH-15 'Buffalo'

door 76561198080910708

A successor for the dreaded CH-14, the 'Buffalo' features an extended cargo bay for larger containers and delivers slightly improved combat readiness with improved weapon systems. However it still uses the CH-series' unreliable and low powered reactor system, that may require flooding the reactor room to extinguish fires, and does not feature batteries for combating the power shortages. - Not tested after recent updates --> power usage may or may not be more stable than previously -- REQUIRES 'UNIT LOAD DEVICE' CONTENT PACKAGE https://steamcommunity.com/sharedfiles/filedetails/?id=1902416409 --

105 downloads Details →
Cyclops Mk V C – Barotrauma Mod

Cyclops Mk V C

door 76561198000421883

A heavilly modififed variant of the renowned and highly capable shuttle caalled the Cyclops. This one has a fusion reactor and various supplies for short duration, high intensity operations away from the main ship. This is a fan made edit of the cyclops made by Gulder. this version goes great with: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1771286008 the origional is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1769851465&searchtext=cyclops

114 downloads Details →
BlueArchive HayaseYuuka tiny doll – Barotrauma Mod

BlueArchive HayaseYuuka tiny doll

door 76561198321313238

BlueArchive HayaseYuuka tiny doll Such an adorable little HayaseYuuka plush!!! A plush mod redrawn based on GSC’s HayaseYuuka figure. Super adorable! You can hug and snuggle with it while sailing the submarine~ She can be purchased from merchants at all outposts~!

267 downloads Details →
Immersive Ignitables Light Radius Patch – Barotrauma Mod

Immersive Ignitables Light Radius Patch

door 76561199164671878

Have you ever been stuck in a dark forest with just a lighter and wished that your lighter didn't SUCK at lighting up everything? well here at dacat's labs, we've added a little something into the BASE lighter (coloured versions are NOT cool.) to make it so you are no longer stuck in that darkness! also: put above Immersive in the load list Official Dacats™ Mod Only uploaded by I like cookies. If it’s not from me — it ain’t real. Accept no substitutes, not even ones with cooler names.

197 downloads Details →

OASIS Mod LEGACY

door 76561198316798946

OASIS Mod legacy content

129 downloads Details →
Vasaskeppet – Barotrauma Mod

Vasaskeppet

door 76561198866688380

För Far och Fosterland! Cost: 8500 Recommended Cew Size: 4-10 Recommended experience: Intermediate Class: Attack WEAPONRY The Vasa is mainly geared for sub versus sub combat, hosting 6 railguns: 2 on the left and right side, aswell as 2 on the top side. The left and right guns have the ability to aim down, rendering slight offensive measures downward possible. A consequence of the amount of railguns is the fact that the old cannons all have single shell storage capability, aswell as a 25% longer reload time. Teamwork with reloading the guns is recommended. QUALITY OF LIFE The Vasa has 10 rooms: a bridge (bryggan), a armory divided into 2 rooms (vappenkammare), a medbay (vårdsavdelning), an engine room (motor Rum), a gunnery (kanonport), a reactor room (reaktor rum), a fabrication room (verkstad), 2 ballasts (köl A, köl B), a oxygen generator room (luft Generator Rum), a airlock access (luftsluss Tillgång) and a airlock (luftsluss), aswell as a few crew quarters/hallways. NOTES Most of the rooms/texts in the submarine are in Swedish. Activating batteries whilst having the reactor on creates a strong power-network. advised in dangerous situations. OVERVIEW The Vasa has: 6 railguns A max velocity of around 20 km/h A descend velocity of 8-10 km/h A constructor, deconstructor and medical constructor 10 Diving suits Swedish Pride Try to not sink after 20 minutes.

163 downloads Details →
4th WAH – Barotrauma Mod

4th WAH

door 76561198076190426

Designed to be an all-purpose submarine to be operated by small crews, "4th WAH" is a small-size deep diver with plenty of firepower. In addition to standard weapons, it has a heavy pulse gun taken from "GADUS" and an exploration sentry drone from "The Deep Manatee". Heavily armed for its size, the submarine's engineers attempted to boost its speed with a second engine, leading to not all of its systems being able to run in parallel, requiring the submarine's captain to manage the power distribution. It's hard to find a group of people for this game, so I made this submarine to play the campaign solo or with a friend (and sometimes with a second one that appears and stays for some rounds). BASIC INFO Price: 1999 mk. Class: Scout(3). Crew: 1-3. Horizontal speed: 22-24 (40-42 with 2nd engine). Vertical speed: 18-20. Dimensions: 20x13m ("Barsuk" 29x8.5 ) Cargo Capacity: 24. Weapons: 2 chainguns, 2 flak cannons, 2 discharge coils, 1 depth charge, 1 heavy pulse gun, 1 drone with a pulse laser. 2x Charging docks. Fabricator, deconstructor, medical fabricator and research station. Reactor output: 6000. OTHER INFO -The regular weapons can change from top to bottom with a double click while on the periscope. -Use the "REDIRECT POWER" button on the navigation terminal to switch between two modes, either sending power to the 2nd engine or recharging super capacitors. -To use the sentry drone: click to move, double-click to switch modes and bring it back to the dock hatch to retrieve. -The airlock can be used from either the top or the bottom. STUFF FROM OTHERS SUBMARINES Heavy pulse gun: https://steamcommunity.com/sharedfiles/filedetails/?id=2948086632 Sentry drone: https://steamcommunity.com/sharedfiles/filedetails/?id=2723641236 Power Redirect: https://steamcommunity.com/sharedfiles/filedetails/?id=3091319418

99 downloads Details →
Big Beth – Barotrauma Mod

Big Beth

door 76561198849863298

Big Beth was originally intended to be a solely civilian cruise submersible, expected to only be used in safe'ish waters of Europa. Yet due to lack of investment the project was scrapped and only a few prototypes being created. What's in front of you now is one of those prototypes that was heavily modified to take a role of a transport submarine. Living quarters were repurposed into a sizable cargo bay, cafeteria into engineering room and observation deck into gunnery compartment. With the latter to the sub was added 3 gun turret points (only 2 are installed) one being a large railgun, one depth charge and a discharge coil. Though even after such drastic makeover Big Beth still maintained its elegant design and a lot of quality of life features, one of them being easy to use terminals controlling most of the systems.

172 downloads Details →
More Ladders - MOAR LADDERZ! – Barotrauma Mod

More Ladders - MOAR LADDERZ!

door 76561198255769711

More ladders, includes flippable ladders and stepladders. Flippable ladders can face both directions! Wow! If you enjoy this mod, you might like 'Loki's' Portable Ladders. This mod contains no 'XML Override', and should be compatible with all other modifications. Source of textures: .../steamapps/common/Barotrauma/Content/Items/Ladder/ladder.png .../steamapps/common/Barotrauma/Content/Map/Outposts/Art/EngineerColonyModule2.png .../steamapps/common/Barotrauma/Content/Map/Outposts/Art/Shop.png

144 downloads Details →
Акустическая гитара – Barotrauma Mod

Акустическая гитара

door 76561198021535744

UPD 08.06.2023 : теперь она заменяет обычную гитару, для работы талантов-баффов Инженера Простая акустическая гитара При желании можете добавить своих песен. Закидывайте файлы мода в \Steam\steamapps\common\Barotrauma\LocalMods\ Обзываете папку по своему желанию. Закидываете мелодии в формате .ogg Прописываете их в filelist и в Acoustic. При первом запуске игры с переделанным модом вылезет ошибка hash, копируете из консоли новую контрольную суммы и меняете в файле filelist Использованные песни: Letov - Солдатами не рождаются -Е. Летов https://www.youtube.com/watch?v=cH6Q9qK-K2U Grob - Гражданская Оборона - Долгая Счастливая Жизнь https://www.youtube.com/watch?v=Sg62r48jBLU Attack - Attack on Titan OP1 - Guren no Yumiya - Fingerstyle Guitar Cover https://www.youtube.com/watch?v=YItwILZbLkA Bird - BLUE BIRD - Naruto Shippuden Opening 3 (ナルト疾風伝) - Fingerstyle Guitar Cover https://www.youtube.com/watch?v=FwoXpNCSMl8 DejaVu - Deja Vu played on Acoustic Guitar (ft. @Robert Chen ) Initial D https://www.youtube.com/watch?v=YopskwDy45I Pirates - Pirates of the Caribbean Theme - Fingerstyle Guitar Cover https://www.youtube.com/watch?v=e_k-yLShHC8 ONEPUNCH - ONE PUNCH MAN OST - Sad Theme - Fingerstyle Guitar Cover ワンパンマン https://www.youtube.com/watch?v=LnoXxqILT7Y

153 downloads Details →
Fart with extra reverb for Decoy Depth Charge – Barotrauma Mod

Fart with extra reverb for Decoy Depth Charge

door 76561198255769711

Override for Decoy Depth Charge sounds. Sonar braps replace sonar pings. Incompatible with anything that replaces this file. Barotrauma\Content\Items\Weapons\depthcharge.xml

190 downloads Details →

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