- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Safe Metal Crate
door 76561198423060591
Safe Metal Crate:A vessel in which items may be stored, waterproof, fireproof Safe Heavy Crate:A heavy movable crate used to store ammoboxes, railgun shells, diving suits, and even alien artifacts. It will slow you down quit alot but will offer a great way to move large items. Safe Wall Hanging Metal Crate:A quick wall - mounted storage container, waterproof and fireproof.
少女前線裝扮
door 76561198044772091
正體中文版本 相容性 Europa Waifu++ Girlfrontline Gun pack
TER-M5 (T2 Transport)
door 76561199065487914
TER-M5 or TEREM Price: 13,500 mk Size: 20x28 Cargo: 52 Crew: 4-8 Levers under the sonar: 1-Turns on the alarm 2-Turns off and on the external light 3-Turns on the batteries Door systems The red button below the main button allows you to lock the door (this feature is only available to the captain and security personnel). If the main button is lit in blue, it means that there is high pressure in the compartment Alarm conditions Each alarm can be viewed in the control room: Red by hand, blue flooding, yellow reactor problems. In the other compartments, the color is red. Others The terminal allows you to use the drill, enter the help command to learn more. The lever next to it allows you to turn on the drill. The valve near the oxygen generator allows you to turn off the oxygen supply The valves in the ballast compartments allow you to turn them off pumps. The submarine is equipped with a drill that can damage both living creatures and other obstacles. I advise you to be careful with him. This submarine is a small floating mining station with minimal conditions for long-term stay in the harsh waters of Europe. Historically, the submarine has been used as a mining point in resource-rich areas, and its development has stalled at version 5. Its drill allows it to penetrate thick layers of ice, making it a highly dangerous weapon excellent tool for mining. This work was created to participate in a competition on the Russian Discord server "Russion Barotrauma". I would also appreciate it if you subscribed to my submarine and gave it a like. "Russion Barotrauma" Обзор от "PLG" TER-5M: обзор корабля - PLG #barotrauma
Decotrauma - Antenna Edition
door 76561197992632066
Decotrauma - Antenna Edition Decotrauma presents you their newest assembly, featuring a range of antennas, perfect for adding that extra level of detail to your submarine. With various styles and sizes available, you can customize your vessels to suit your preferences. These antennas are a must-have addition to your editing toolkit, subscribe now and start exploring the depths with style! What's Included 100% Vanilla Assemblies Over 50 antennas - 6 Large Antennas - 9 Medium Antennas - 41 Regular Antennas with varying sizes How to Use Its an assembly, so you can find it under "Item Assembly" tab after activating it in the mods menu. After placing the assembly inside the Submarine Editor, you can then pick out the ones you like! Join us on Discord! If you would like to contribute to this or any future projects by Decotrauma, or simply keep up with our progress, we invite you to join our Discord server! Check the Rest of Our Collection! We have a collection for Engines as well! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2977322693
Aliens Humans
door 76561198003268863
From USCM coloinal marines, to Waylend Yutani mercs, to android warriors. Vanilla balanced . Use it in any battles From the Xenomorph and Yautja battles. To Halo or other crossover ones Perfect for dealing with Aliens or Predators Currently the mod includes Weapons from Aliens vs Predator 2010, and Aliens Fireteam Elite. As well as synth armor from avp2010. Synths such as working Joe's, healers and combat synths are in-game enjoy folks!
[KS]Stellar-Iris-Piercer
door 76561198947868885
Oh Bro! I've never seen such a spotless beauty of a ship here on Europa! Where did you get her? "According to the shipboard AI, which identifies itself as 'Star Iris', it is a small multifunctional interstellar exploration vessel designed and built by 'DreamForge'. It accidentally arrived at Europa in this parallel universe during an emergency jump. However, it appears to have actively adjusted its parameters to the level of a common submarine. Perhaps there is a way to restore its original performance." ♦ So you're my new captain? I look forward to working with you. █ Main parameters: Volume: 62×12m Items: 1520 Structures: 1875 Price: 13140mk Players: 1~8 █ Brief introduction A simple guide for the lazy. █ Ensure reactor auto-control is off and NPC control is disabled to prevent fuel waste. █ This vessel features three intensity modes. The bridge can toggle Overclock mode, which activates Overclock Plus when all fuel rods are inserted. The modes—Normal, Overclock, and Overclock Plus—correspond to 'Vanilla,' 'High Difficulty,' and 'Extreme Scenarios' respectively. Adjust according to your playstyle. █ To fire the main railgun, double-click. In Overclock Mode (light on), hold to fire the beam cannon. An orange light signals overheating. █ Double-click to toggle modes. Hold to fire when the red light is on, or hold to move when it's off. █ Double-click the bridge periscope to activate the axial cannon. Once the ramming spike or docking mode is enabled, long-press to steer the ship. A red light on the bow signals that the ramming spike is active. █ Energy System ◈ Nuclear-Electric Hybrid Added battery packs to the basic thermostatic reactor, enabling tide-like start-stop cycles based on battery levels to maintain charge above 80%. Default reactor auto-control conflicts with this system. Ensure auto-control is disabled and NPCs are set to ignore the reactor, or fuel will be heavily wasted. ◈ Overclock setting This setting directly affects she's overall combat strength. Choose according to your playstyle. ◈ Overclock OFF Closest to vanilla ship strength. Disables most Armament of this her, yet remains powerful. ◈ Overclock ON Enables most weapon systems, including the Nuclear Ram, Fore-mounted Axial Cannon, and Primary Gravity Cannon. Allows use of the Jump Drive. Overclocks all ship systems, granting 2× engine thrust and 2× pump speed. Fuel consumption scales with usage intensity. ◈ Overclock Plus Enables the Fission Emitter Battery with the Auto-Repair Device, and allows unlimited use of the Fore-mounted Axial Cannon and Jump Drive. Heavily consumes fuel. █ Standard Armament ◈ Auto-Laser-Oilgun×4 The Oilgun system features a two-upper, two-lower turret layout, firing lasers and oilgunammo in alternation. A red light warns of ammunition depletion. The system can be set to Automatic Mode or directly controlled via Bridge Override. ◈ Primary Railgun×3 Mounted in an inverted triangle, These weapons are fired by double-clicking and can be directed by the Primary sonar for Beyond-Visual-Range strikes. ◈ Auto Guard×4 Auto-targets and takes out boarders! (Might hit friendlies too – use carefully!) █ Overclocked Armament ◈ Nuclear Ram Activate via the bridge periscope to unleash prow lances and arcs. Hold and drag to move the ship; triggers an automatic nuclear blast upon monster contact. ◈ Fore-mounted Axial Cannon Activated by double-clicking the switch on bridge periscope. Uses bow energy to fire a fixed barrage in the locked direction. Its Overclock Plus Mode grants unlimited energy. ◈ Primary Gravity Cannon×3 It shares a turret mount with the railgun. The gravity beam is fired by long-pressing, and the weapon enters an overheating cooldown state when its energy charge is too low. These weapons also can be directed by the Primary sonar for Beyond-Visual-Range strikes. ◈ Fission Emitter Battery Its Overclock Plus Mode activates automatically, enabling it to fire in parallel with the Primary. These weapons also can be directed by the Primary sonar for Beyond-Visual-Range strikes. █ Shuttle Configuration ◈ General Tutorial Like common drones, double-click to switch between fire/move modes. Can also be manually piloted by the player. Both shuttles can be remotely controlled from the bridge. After being manually piloted, remote control is disabled and must be re-established by clicking the 'Take Over' button. ◈ Falcon Small speedboat, uses electromagnetic cannon ammunition. Can only be piloted via hold-to-move driving. Follow mode can be activated via a button—once enabled, it automatically follows and engages in defensive fire. Follow mode is disabled after being taken over remotely. ◈ Shuttle Landing craft, capable of forced docking for boarding combat. Can also handle material transport and emergency medical evacuation. Unlimited laser ammunition, but with limited firing arcs. █ Speed and Protection Level ◈ Ascend Speed: 19km/h Performance goes down a bit as the ship gets heavier. ◈ Descend Speed: 21km/h Uses armor for ballast. You'd think she'd be slow, but nope. ◈ Forward Speed: 35km/h Initial speed, modified by crew buffs. ◈ Jump Speed: 165km/h Engage the jump drive from the helm by consuming jump energy. (Auto emergency stop). ◈ Dock Mode: Long-press to dock the ship as a shuttle on bridge periscope. ◈ Protection: The vessel is protected by spaced armor, comprising a thin outer layer (150 HP) and a thick inner layer (250 HP), both capable of NPC-automated repair. For damage control, it features multiple always-open automatic watertight compartments and doors that effectively contain flooding. In Overclock Plus Mode, activates an auto-repair system that instantly restores hull integrity. █ Thank you for reading this far. I used AI translation, and welcome any corrections if there are errors █ If you enjoy it, please consider leaving a like and saving/favoriting it. Your support is greatly appreciated!
Dead space 2.0
door 76561198022704366
Dead Space 2.0 Mod This mod brings the chilling atmosphere and relentless horror of the Dead Space franchise to Barotrauma. Featuring elements inspired by all Dead Space games, Dead Space 2.0 introduces extra enemies, monsters, props, improved AI, and recreates key events from the original mod (linked below): Dead Space Original Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1863840119 For those looking for an immersive user interface overhaul, you can find it separately here: UI Overhaul. https://steamcommunity.com/sharedfiles/filedetails/?id=2935842595 Current Status: The mod is currently in development. This version: New Missions: Engage in fresh, horrifying objectives. Increased Difficulty: Prepare for a more challenging survival experience. New CEC Engineer Class: Take on the role of a skilled engineer from the Concordance Extraction Corporation. New Suits: Equip yourself with new iconic armor inspired by the Dead Space universe. New Items: Discover advanced tools, weapons, and supplies. New Opponents: Face off against new, terrifying enemies. New UI: Experience a revamped interface inspired by Dead Space. Zealot Version The Zealot Version includes all features from Dead Space 2.0 but cranks the difficulty to very hard for those seeking an extreme challenge. Credits Mod Creators: King - Lead Scripter GSWoof - Textures Battle Engineer-scripting Special Thanks to Testers: H4F RZYRI ♥Iruś♥ REZeister Czubaka Michal2222 Known Issues: There is a known issue where Steam Workshop may not download the mod completely. If this occurs, try verifying your game files to resolve the problem.
(Fallout) Laser Weapons
door 76561198418715415
(ENG) Hello friend! Tired of monotonous harpoons and firearms? Do you want something more futuristic? Then this Pack of Laser Weapons from "Fallout" is especially for you! The mod pack is still being finalized and I will try to add new weapons if you like it! There are plans to add a bunch more weapons (possibly power armor) from all corners of the wasteland... I will be glad to see your activity! (like/comment) Have a good game and good luck! (CN) 你好朋友! 是否对单调的鱼叉和枪械感到厌倦? 是否想要更加未来风的玩意? 那么以"辐射"系列为基础的等离子武器包就特别为你制作! 这个模组包还没有完全定案,如果你喜欢的话我会尝试加入新武器! 计划加入更多来自整片废土的武器(也有可能是动力甲)... 期待你们的回应!(喜欢/评论) 特别感谢翻译成中文 - (SevenPurple) (RU) Здравствуй Комрад! Надоели однообразные гарпуны и огнестрельное оружие? Хочется чего-то более футуристичного? Тогда этот Пак Лазерного Оружия из "Fallout" специально для тебя! Мод-пак ещё дорабатывается и я постараюсь добавлять новые оружия если вам понравиться! В планах добавить ещё кучу оружия (возможно и силовую броню) со всех уголков пустоши... Буду рад видеть вашу активность! (лайк/коммент) Хорошей игры и удачи! THANKS to the modder under the nickname: Videogames And Thank SevenPurple for localization into Chinese
Soviet pack OUTDATED
door 76561198168954825
For those who's wondering what is going on with mod I would say that I don't have time nor motivations to fix the mod not to mention updating it. Generally I resigned to work on it to the moment I'll have arrange my life. List of goods: Weapons: >PPSh-41 legendary submachine gun >Mosin-Nagant M91 one-bolt action gun remembering the Tsar >Mosin-Nagant M91/30 PU modified sniper version >DP-28 prewar light machine gun >TT-30 semi-automatic pistol >PPS-43 submachine gun theoretical deputy of PPSh-41 >PTRD-41 anti-tank rifle yeah anti-tank rifle... I'm not drunk >AKM reliable legendary postwar assault rifle >Nagant wz.1895 maybe not soviet but adored by the russians >SVT-40 semi-automatic battle rifle >SVT-40 sniper variant semi-automatic battle rifle with a scope >Federov Avtomat very rare automatic rifle from ww1 >RPD manual machine gun produce since end of ww2 Equipments: >SSh-39 basic head protection >SN-42 less common assault engineer body armor >NKVD hat the basic covering of every self-respecting commissioner >Forage doesn't protect against cold or bullets. It only serves to make you remember which side you are fighting on >Ushanka for long and harsh winters >Motorized Infantry Uniform comes from cold war Misc: >Bayan button accordion ( credits ) >Balalaika stringed musical instrument ( credits ) >Prima Cigarette I don't know that they are good. I don't know even that they exist or not. I know only that why I choosed it. You can guess. To spawn items by command you must first use command in the console enablecheats (remember that after that you won't be able to get any achievements) and then type spawnitem . I added indentifier to every item on the list above. If u want to spawn ammo for weapons just type spawnitem for example spawnitem ppsh41mag. There's a link for submarine from screenshots https://steamcommunity.com/sharedfiles/filedetails/?id=2098958816 And as always I hope you enjoy. I wish you health and hapiness in the new year!
Transferable Symbiosis
door 76561198139609023
THIS MOD REQUIRES SERVER-SIDE LUA Adds the "Symbiosis Extract", an item that lets you inject yourself in order to gain the Husk Symbiosis parasite. Obtained by drawing the blood of a Husk Symbiosis patient with another item, the syringe, which may be crafted in the medical fabricator. Aims to fix players dying, joining late, or NPCs being recruited and their Husk Symbiosis permanently being missing.
EK Turret Vanilla Rework
door 76561197970725190
Original mod, sprites and sound design by EK_Videogames series of legacy mods. English/Chinese Language, Simplified Chinese translation by Lucifinel THIS IS INCOMPATIBLE WITH EK 1.x.x.x or other EK mods! Immersive Ammo Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3096526115 A reworked selection of turrets from EK Gunnery including the coilgun laser ammo conversion box from EK Armory. Updated and semi-balanced towards vanilla gameplay. After a brief beta phase this should be mostly bug free and the weapons should have a good weighty feel without being overpowered compared to vanilla turrets. The ballistic turrets have been remade using the new ammo crafting multiple material types to represent electro-chemical guns and supercavitating mini torpedo projectiles. They have a more standardized ammo per box than coilgun ammo but are more expensive and time consuming to keep fed. Autocannon and Light Gun ammo can only be carried one at a time but the larger crate like boxes can be safely stowed on shelves or makeshift shelves. The tradeoff to having more material costs and cumbersome loading is that the guns have much quicker time to kill and deal multiple damage types including bleeding which is minor on vanilla ship weapons, with emphasis on getting good shot placement. The vortex cannon now takes fuel in the form of electrolytic capacitors to compress a plasma bubble which causes a vortex that ruptures soft bodied creatures in its path. The experimental laser capacitor uses a demontonite core to accelerate tiny shards of dementonite which due to a not well understood quantum tunneling effect produce a burst of particles moving at a significant portion of N similar to low power laser blast, the small amount of metal used allows it to fire roughly 500 times compared to the 200 of the usual coilgun box, as a hitscan weapon but with only slightly higher damage than standard coilgun shot. They also feature EK's depleting ammo box sprites to show the ammo actually being fired from the magazines. Submarine Weapons • Autocannon: 50 shell box, The classic returns, a long range electro-chemical gun that slowly fires large projectiles with standard ammo piercing two targets. Rounds have extreme range and can be arced unto wrecks or other trick shots, or hit your own submarine. Has very heavy structure damage and Moloch's hate it. Loads standard piercing solid shot, Base Fused Explosive, Triple Armor Piercing and Physicorium shatter rounds. Cumbersome ammo boxes can only be carried one at a time. • Heavy Autocannon: 50 shell box same as Autocannon, Larger with a faster fire rate, longer double barrel isn't as good standoff close to the hull and slightly worse accuracy due to offset. • Light Cannon: 120 metallic cased rounds in an oversize magazine. A ship gun which is between a heavy machinegun and an autocannon. firing a fast moving projectile at a decent fire rate. Standard Solid Shells, Piercing and Physicorum, very long range, Heavy structure damage. Cumbersome ammo boxes can be carried only one at a time. • Heavy Rotary Cannon: 120 metallic cased rounds interchangeable with the Light Cannon, An upgraded chaingun firing light autocannon rounds at an increased rate. Long barrel can cause close in targeting issues but fires at roughly two and half times faster than the Semi-automatic Gun. • Small SSL turret: 90 count (52 Explosive) in a double ready rack, electrically fires 20mm super cavitating darts 4 rounds a second, hits harder, faster and longer range than a coilgun but less accurate and with less than half the ammo per box. Uses aluminum to make the gas propulsion systems of the darts. Standard, Piercing and Thermobaric ammo, lightweight ammo boxes can be carried 2 at a time like coilgun ammo. • Heavy SSL: Two 90 count SSL boxes in a special double loader. Larger SSL with more efficient per shot quad launch rails, slightly more accurate but higher offset dispersion and 5 rounds per second fire rate. With the usual longer big turret view range. • Large SSL: 12 single shot tubes individually loaded. A small hardpoint turret that fires 100mm SSL rockets. Rockets are fabricated 2 at a time and can be put in cabinets or metal crates. experimental multipurpose ammo types. Dual Purpose High Explosive, Armor Piercing Delayed fuse and Proximity Fuse Dense Flak • Vortex Cannon, 30 round refillable electrolyte capacitor cell, A massive heavy slot plasma bubble generator that causes an unstable collapsing shockwave that rips soft targets apart and causes massive internal injuries, useless against structures and submarines, able to pulp hordes of crawlers or other small creatures like divers. vortex batteries can be carried 2 at a time and the individual cells can be swapped between ammo boxes. • Mining Laser, a small turret using heavy heat sinked batteries that is highly accurate and fairly fast firing, does a little more damage than a standard coil gun but with higher armor penetration, detaches minerals like a plasma cutter and great at cutting icebergs. Only one type of ammo a long lasting industrial powercell which cannot be reloaded or combined with other powercells, as an industrial tool and adhoc weapon ammo for these is sold everywhere • Hybrid Launcher, a large turret using a mix of gauss coil, oxygen torpedo and autocannon technologies, firing slow very large projectiles like a magazines fed railgun. 20 round auto-eject clips of, Inert kinetic, Breacher AP/Frag, Composite Piercing and a special capacitor round charged by the gauss coil that imparts electrical shocks/burns. Alternate guns • Aftermarket Coilgun, a older model coilgun that has has its coil overcharged by station technicians. It uses 20% more power and fires 25% slower at 3 rounds per second. However it has an increase in velocity and damage of roughly 13% allowing it to hit targets harder at longer range. • Volley Gun, a chaingun ammo weapon with 5 conventionally loaded barrels that fire together in a 5 round burst like a shotgun, cheaper than the electrically driven chaingun but fire 5 shots for every 8 the chaingun fires. Does not have to spin up and has slightly higher velocity due to the locked pressure chambers. Special ammo • Coil Gun Laser Conversion unit, Conversion unit rated for roughly 500 discharges. A heavy and experimental module that changes a standard coil or double gun into a low powered laser array converting a solid dementontite core directly into searing directed energy beams, once burnt out it can be refurbished with new parts or deconstructed to recover some materials. • Flak Impact fused, a lightweight shell that is between a spreader and concentrated flak shell though not as effective as either with the proximity fuse replaced with a simple impact fuse, slightly higher velocity. • Railgun Half Shells, The classic EK half shell updated to modern BT values, Same cost as normal shells but it can be fired twice for slightly less than half the punch of a standard shell, effectively doubling your loader to 12 shots! However they cost just as much capacitor to fire and cannot be loaded with explosives. Physicorum half shells return along with the original piercing half shell redone as two flak half shells that has a significant initial impact and bursting charge with a large amount of shrapnel similar to multiple flak cannon rounds. Rare Ammo Found in old wrecks and never offered for sale are expensive boxes of no longer produced submarine ammo. Each acts as a finite resource for tough encounters or a moderately expensive treasure to sell at the nearest station. These include. • Triple penetrating Coilgun HEFC • Piezo Electric Shock Flak shells • SSL Acid Dissolver Rockets • Delayed fuse Light Gun HEFC • Micro Explosive Chaingun HEAP
Innanutshell
door 76561198057538053
An unsupervised, unofficial, upgraded version of the former WH4-L3 military vessel "Humpback", the previous crew has made substantial changes to the model to handle greater threats of Europa, now equipped with a surveillance system, breach alarms, depth charges, and a sick new paintjob following with the new name "Innanutshell" It is safe to assume that the lack of improvements to any of Humpback's previous weaknesses is what led this submarine to fall onto your hands. Actual changelist: - 1 new diving suit, totalling 6 - Status monitor added to Medbay - Added a door between Command and Gunnery - Switched the door in Junction to a windowed door - Depth charge slot added to rear ballast, intentionally a pain to reload - Alarm button added to Navigation and Engine to warn the crew of threats/intruders - Camera system added to Command room - Breach warnings added to Staircase - Navigation buttons that actually do things - Mysteriously blows up every station it docks to, make sure the submarine is turned off while docked. Camera system: - Left-click to switch cameras - You can turn on / off the outer lights with a button near the periscope - Camera Order: front blindspot > back top > back blindspot > junction > engine > armory > airlock > crafting Breach warnings: - Intruder Alert: water detected in junction - Red Spy: movement detected in airlock / blindspots - On Fire: smoke detected in junction 3 buttons on Navigation: - Self-Destruct: turns off reactor - Don't Touch Me: deploys depth charge - PANIC: toggles on / off alarm To-do list to self so I don't forget: - patch-up random item spawns - make up better supply cabinets - AI can't reload the coilguns properly - figure out a meme for the supply cabinets - label buttons - wire the oxygen - update to humpback's latest designs, or consider it - logbooks for submarine instructions (like explaining breach alarms and batteries) - reposition the chair since it doesn't reach periscope properly - window, somewhere, for anxiety
Golden Age
door 76561199651519208
How did it end up on the populars page? Golden Age It is an interesting submarine hosting unique design both inside and outside, with the most notable feature being virtual assistant on board called 'Virace', capable of performing various tasks for crews of Europa. Submarine Information Description: 'A white crow among other submarines called 'Golden Age' is, while very sluggish and often clunky, one of the very few submarines to accommodate virtual assistant tech, ready to assist in many tasks. This circuitry proved to be more useful than human assistants in most cases, according to opinion of various captains. This lets sailors with a keen eye on technology save money on frequently needed crew replacements and salaries.' Price: 16,000k mk Tier: II Class: Attack Recommended crew size: 4 to 9 Recommended crew experience: Beginner Cargo space: 8 crates Virtual Assistant It is a modded feature on the submarine which can be interacted with and ordered to perform certain tasks. Upon interaction, dialogue pops up, which lets you either order assistant to interact with on-board systems or talk with her. You can either: Order to turn on/off various on-board circuitry. Order to engage certain emergency system. Have a talk and ask questions about her. Question what any order or emergency does in case you forget. List of Orders Orders: - Engine orders - Normal mode (Engine will work in its normal state) - Safe mode (Engine will gradually increase its force from 0 to 100/-100 and vice versa to avoid large fluctuations in the power grid) - Stealth mode (Engine will work at lower force in order to lower the sound made) - Supercapacitor orders - Switch charge rate to 100% - Switch charge rate to 50% - Switch charge rate to 0% - Automatic door orders - Turn automatic system on (Will cause doors to automatically open) - Turn automatic system off (Doors will require to be manually opened) - Turret light orders - Turn turret lights on - Turn turret lights off Emergencies: - Intruders emergency (Alarms will ring in areas where intruders are detected) - Ballast flora emergency (The ballast will slowly drain and de-power afterwards for ease of dealing with ballast flora) - Hull breach emergency (Alarms will ring in areas where dangerous pressure is detected. Automatic door system will be forcefully off) Installing Assistant on Different Submarines For those who wish to accommodate the virtual assistant on their own submarines, alongside 'Golden' Age' comes an assembly containing the hologram and vital circuitry required for virtual assistant to operate accompanied by explanation on how it works and how to wire it. As for people who wish to make their own assistant based off mine, you are always welcome to do so for as long as I am credited properly. Credits Me - Submarine, sprites, modding. _||M||_ - Sounds, major help with modding, general assistance. Kassie - Grammar help. KaZuaKi - Simplified Chinese translation.
NT Surgery Plus CN Patch
door 76561198264302063
汉化包简介 由老虎脱粒机汉化组汉化 NT Surgery Plus 的外挂汉化包,要连同本体一起订阅。仅包含 NT Surgery Plus 汉化,不包含其他。 如果发现问题,请告诉我们,我们会即时修改。 以下为 Mod 原简介汉化版 Neurotauma:Surgery Plus 旨在扩展 Neurotauma 的手术系统 这个扩展增加了以下内容: - 增加了一个新的职业:外科医生,拥有一套全新的天赋树和许多新的物品。 - 如果患者或主刀医生没有做好十足的准备就进行手术,则会导致手术感染。 - 帮助医疗人员及救伤员的伤患检索。 其他 无
Guns Enhanced VGM Compatibility Patch
door 76561198206936403
Ultimate Vanilla gunplay experience Loading order: - This Mod - Guns Enhanced - VGM
The Nomad
door 76561198796541123
Look pal, I know you're desperate to sell this hunk of junk for some easy marks but you really expect me to believe that an old earther ship just dropped out of thin air in front of your face? I dunno what you're playing me for but I got a nagging feeling that you nicked this relic from a museum or something. I'd lay low if I were you and pray to the honkmother that it ain't a Coalition funded one. - Trudy from Adonis Linea machine shop. The Nomad is an exploration vessel. 2 - 5 crew ship designed for campaign, plenty of storage. Storage devices are indicated by a blue light. Notable features (see videos for more information) - Digital system terminals. - Passcode protected personal storage devices, designed to store your items safely, even in public campaigns. - Auxiliary power unit that slowly recharges batteries using hydroelectric power. - Diving support drone with high storage capacity. - Some back story included in the CVR and ship logs. See end for usage of data terminals. Next generation fleet to set sail for EMAP AAAS 17 Sep 2162 NASA's Europa Ecological and Marine Mapping Program (EMAP) has been refurbished with the latest, fifth generation submersibles, constructed as a joint effort between NASA and the Eurasian Space Agency, as well as several private contractors. The cooperation was deemed a much needed reprieve from the extended hiatus of international scientific collaboration as diplomatic relations between the Western and Eurasian superpowers continue to sour... Snippet provided by The Europan Historical Society. Things of note - The reactor is more fuel efficient than a standard Teller 3, but requires more frequent maintenance. - Frequent external hull maintenance is advised as many parts of the shell are inaccessible from the inside. - Docking the drone is really quite a delicate process. The system is still a bit wonky. - The large pump covering may conceal ballast flora. Exo-nationalists impede search for missing NASA vessels Washington Post 22nd February 2167 Progress in locating the missing research vessels Nomad and Varia has been halted by the recent clash between native Europan settlements and terrestrial authorities in regions where the two ships were last seen. SolExpress, NASA's supply contractor, announced on Tuesday that its operations would be discontinued in volatile sectors where the so-called Europan Coalition has encouraged several exonationalist movements disputing the ownership of NASA built outposts. Following the discontinuation of much needed supplies and increasing civil unrest, the Agency was forced to pronounce an indefinite pause to the search effort from February 26th, less than three weeks after the ships were declared missing. Thank you to Xeavas for helping out with the wiring of the data terminals. Also uses the battery display designed by Mine_co, and MineralDex made by Working_joe and Badgerman. For the data terminals, type in the item you want to view, followed by the number of the entry you want. E.g. for , type 'ship log 1' to view the first log Change the delay in the delay component near the system log terminal to increase/decrease the scroll speed of the text. Disclaimer: the stuff written here is just for fun, it shouldn't be taken seriously in terms of game lore.
УСТАРЕЛ СМОТРИТЕ ОПИСАНИЕ Dynamic Europa RU
door 76561198798090397
МОД ВКЛЮЧЁН В Total Russian Translation И ВСЯ ЕГО ПОДДЕРЖКА БУДЕТ ОСУЩЕСТВЛЯТСЯ ТАМ. ПРОСЬБА УДАЛИТЬ ЭТОТ МОД ИЗ ПОДПИСОК Total Russian Translation Перевод мода Dynamic Europa полностью на русский язык. Переведены все наименования станций, предметы, имена пиратов и квесты. Требует оригинальный мод для работы. Никаких больше ошибок из-за смены статуса аванпостов!
[V+]可升级的声纳(Upgradeble Sonar)
door 76561198366571368
一个十分轻量的模组,只提供了一个功能:升级你的声呐视野。 A Lightly Mode, just one function: Upgrade your sonar range. 每一级+20%最大视野,最高5级(攻击型和侦查型可升至6级) Per level increase +20% Max range, Max level is 5 (scout and attack submarine can upgrade to lv6)
Drunk Diving
door 76561198190923678
Ever thought your submarine pilot was too sober to dodge those crushing depths, leviathans, and icebergs? Worry no more! Introducing: "Drunk Diving" a Barotrauma mod that lets your crewmates "improve" their helming skills by chugging enough vodka to fuel a nuclear reactor! How it works: - The drunker you are, the BETTER you pilot! Chug that ethanol, whiskey, or mysterious fungal hooch, and watch your helm skill skyrocket as your vision blurs. - S*ber? Congrats, you’re now not even close to navigate at your full potential. Accidentally reverse into a thermal vent? Blame it on your criminal lack of intoxication. - Perfect for roleplaying as that one crewmate who insists they’re a "better driver after a few drinks". - Watch as your crew debates whether the captain’s drunken zig-zagging is "tactical evasion" or "a cry for help". - Drinking until you are medically brain-dead however, makes it a bit harder to steer, so drink responsibly (or don't). Disclaimer: This mod is 100% scientifically inaccurate (and ethically questionable). Do not try this in real life , on Europa, or in any universe where physics cares about your poor life choices. The Neurotrauma Version can be found here Overrides Vanilla Drunk Affliction. (Note: Not responsible for crushed submarines, "offended" crewmates, or existential dread caused by s*ber helmsmen.)
NEEDS - NT Compatibility
door 76561198335391165
A small patch that allow both Neurotrauma and Needs to work together by fusing both mod's Human.xml. Please note that no interactions between both mod have been worked on so far (yet) So in short, both mod can coexist. THIS PATCH SHOULD BE PLACED ABOVE BOTH MODS IN THE MOD LOAD ORDER
Janitor (W.I.P)
door 76561198168498039
Adds a whole new role to the game! Basically how it's supposed to function, is well. They run around, pick up empty fuel cells, empty welding tanks, smokes, bottles, basically anything unwanted and scrappable. They then take it to the Trash Compactor. To be broken down with no trace. They'd also refill forgotten oxygen tanks, and take care of the busy work. On top of that they're also a very decent jack of all trades. It shouldn't be difficult if the rest of your crew puts them in the trashbins, where they would dump all of their trash. Meant to give you a whole new perspective for the game! Still W.I.P but I wanted to get this out. Skill list for any statistic-whores. <Skill identifier="medical" level="25,35" /> <Skill identifier="weapons" level="25,35" /> <Skill identifier="mechanical" level="25,35" /> <Skill identifier="electrical" level="25,35" /> <Skill identifier="helm" level="10,15" /> Other Additions. - Trash Bag Roll (Can contain up to 6 empty trash bags. (For now you can actually put stuff in them, so just don't inventory abuse until I can figure it out?)) - Trash Bag (Also 6 slots, can carry most anything except other containers.) - Mop (Themed weapon.) - Trash Compactor (Deconstructor, except instant, and will not give you resources back. Great for traitoring. This is planned to only be able to be used by a janitor. (And NEEDS power.)) - Trash Bin (Has 3 slots, temporary storage for your trash if you're lazy. The Janitor will come check these occasionally.) Support The Creator: https://www.youtube.com/channel/UCS9lw1xdeipeNiMlAx4aQTw? - Youtube https://discord.gg/zgTwhJ9 - Personal Discord
Sandbox Menu
door 76561198330692707
Add more content to Livelandr's Sandbox Menu .
Robo-Trauma Afflictions unofficial patch
door 76561198079050598
Order of mods with Lua Xpath patch or Robotrauma (Afflictions Override): Robo-Trauma Afflictions unofficial patch Robo-Trauma Preface: The mod requires Robo-Trauma to work. Does not overwrite Human.xml. Contents of all immunities below. The exposure to the robot is the effect itself, and contamination exists as designed by the author of the mod: 1. Enhanced Armaments - only diseases and effects of artifacts 2. Artifacts Extended Revived - only the effects of artifacts 3. More Artifacts(AOCS) - only effects of artifacts, buffs, resistances 4. Barotraumatic Creature Pack - only effects and resistances 5. Chemical Agents - only effects 6. Improved Husks - all and injectors 7. Hazardous Reactors - only types of radiation poisoning and medicines to them 8. Real Sonar - Sonar damage and new drug effects 9. Dead Space - all 10. Combat Overhaul Legacy - perceptual effects only 11. Enhanced Reactors - radiation exposure, overheating, disease 12. Enhanced Husks - all and injectors 13. Versus Repair Overhaul - only sensory effects 14. Freight What? - strain only 15. Immersive Repairs - blinding and overheating 16. Demonic Creatures - all 17. Artifacts and Ruins Enhanced - only some diseases and artifact effects 18. Hungry Europans - only needs
[USDB]More Clothing-更多的服裝
door 76561198253092750
---------------------------- ——在保留原本畫風的基礎上改進而來,通過添加的方式增加了若干女裝…… ——所有職位各一套 ——添加若干海軍主題服裝及帽子 ——添加小丑服與帽子一套 ——添加戰術JK一套 ——添加畫皮教徒服裝一套 - Improved on the basis of retaining the original style, and added a number of women's clothes by adding... - One set for all positions - Added several navy themed clothing and hats - Add clown suit and hat set - Add a set of tactical JK - Add a set of Husks-cultist clothing 所添加的服裝不會覆蓋原版的服裝,男人也可以穿女裝哦~ 所有服裝均可以在商人處買到。 The added clothes will not cover the original clothes, men can also wear women's clothes~ All outfits can be bought from merchants. ------------------------------------------------- 想看完整效果可安裝我另外發佈的一些MOD: If you want to see the full effect, you can install some mods that I have released separately: Female hair overhaul-女性髮型大修 https://steamcommunity.com/sharedfiles/filedetails/?id=2741926076 Tactical Pack-戰術套裝 https://steamcommunity.com/sharedfiles/filedetails/?id=2824048361 ------------------------------------------------- 更新備註和一些吐槽: Update notes and some rants: ------------------------------------------------- 23.3.30 添加了一套軍樂團制服,修正了修女裝的標志和屬性,并且將侍僧帽給刪除了,畢竟官方做了一套完整的長袍出來。 ——説實話,我感覺我現在想象力已經油儘燈枯了,實在不知道還應該添加些什麽東西進去了。後續的計劃是為這個軍樂團大修一個樂器模組出來,以聯盟的視角對標小丑,并且修正每次總是滾來滾去的那個吉他。後續除了再加幾套海軍制服,應該不會再有蠻多更新了…… ------------------------------------------------- 23.1.31 終於把游戲内顯示貼圖和語言翻譯工作給更新了,然而卻不知道爲什麽在更新的時候把Steam中的MOD描述給覆蓋了,所以之前的備注全部丟失了,這到無妨,反正就一些吐槽而已。這次主要是添加了一個棒槌,具有較高的眩暈擊打效果,時長完全夠你給不聽話的船員和誤傷后向你開火的安全官帶上手銬了——讓他們好生反省一下!(爲此還添加了一個海軍憲兵專用頭盔。)
Barotrauma server met modondersteuning
Installeer alle mods direct vanuit het dashboard met één klik.
Huur een Barotrauma server