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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Dementonite Fixfoam Grenade
door 76561198835584888
"Are you sure this thing can be used for ship repairs? It might still be alive!" Introducing a reusable foam grenade that regenerates durability after approximately 60 seconds of use. It can be used in conjunction with a detonator. Crafting Recipe: FPGA Circuit+Fixfoam Grenade+Dementonite+Titanium Mechanical 80 Thank you to my friend for helping me create the texture.
KONKORNAUT - Brace Your Soul Edition
door 76561198123457050
⠀A. WHOLE. NEW. WAY. TO. PLAY. <VANILLA> BAROTRAUMA! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Prove your worth in this ultimate HARDCORE Barotrauma experience! WARNING! This submarine is not meant for casual and beginner players. ⠀⠀⠀ Start a new campaign, either singleplayer or multiplayer and enjoy the true terror of the abyss. > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < ******************************************************************************** Here is a link toward the latest version of this submarine - - > " https://steamcommunity.com/sharedfiles/filedetails/?id=3230700357 " < - - ******************************************************************************** > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < ⑆🅰🄻🄸🅅🄴 ! ⠀ - Some new in-game mechanics have been implemented to bring life to this submarine while most features function in synergy with one another! -The A.I. for instance, at the center of it all, will give info about the state inside and outside the submarine in real time to onboard and outside crew as well as help you in time of crisis in its own way. But be warned, this AI also allow most vital features for this ship to function and will prioritize them over any other features including crew's basic necessities like "O² distribution". As such, if "Main Battery" that powers it "Charge%" falls bellow "50%" all those optional features will be frozen. -Almost all electrical devices can't function while submerged in water. -Doors and hatches now require power to open and close. (As a countermeasure every players require a "Crowbar" in their inventory at all times.) -And much more! (Find the full list of features in the dedicated discussion.) ⠀ - 🅝🅔🅦! -Whether Junction Boxes are broken or submerged in water they will periodically discharge electricity. ⑆🇾🇴🇺🇷 🅾🇼🇳 🇵🇱🇦🇾 🇸🇹🇾🇱🇪 ! ⠀ - The more you try to make use of this ship to its full extent, the more challenging and rewarding it'll get! No more standing in front of the Nav. Terminal at all time as the Captain! You've access and control over everything onboard the ship and have now the most crucial role to play. Which is also perfect for singleplayer campaigns. Adaptation, communication and supply management have been enforced as the key to survival. The submarine is rather tiny in size (19×12 m) so you won't ever get lost. At first you might be alarm by the number of Buttons and Text Displays in the Command Room, but fear not! Every single items have been carefully labeled to explain all there is to know about them by hovering the cursor over the desired item. You'll even find some additional info in the provided logbooks. You'll have to find how and when to make use of every features through trial and error. ⑆∂єє🅿 ѕє¢яєᴛѕ ! ⠀ - Embark on a journey while familiarizing yourself with this submarine and its functioning! ⠀ - Discover some game changing secrets hidden within this aliened submarine! You might accidentally stumble upon them, and not knowing how to make use of them you also might inevitably wreck your ship. ⑆𝔽ℝ𝔸𝔾𝕀𝕃𝔼 🅱𝕌𝕋 <ℙ𝕆𝕎𝔼ℝ𝔽𝕌𝕃> ! ⠀ - Either shred your way through antagonism or get wrecked. You have the necessary weaponry at your disposal to survive any encounter in the abyss, but maybe it wasn't such a good idea to build a submarine with damaged alien ruin walls. No one knows how to fix this technology anymore than their current state. Even the equipped devices are too old to be upgrade compatible. At least they're in a good state compared to the walls. ⑆𝑾𝒉𝒂𝒕 𝒎𝒂𝒌𝒆𝒔 𝒊𝒕 𝒔𝒐 "𝑪𝑯𝑨𝑳𝑳𝑬𝑵𝑮𝑰𝑵𝑮" 𝒕𝒐 𝒉𝒂𝒏𝒅𝒍𝒆? ⠀ - "Convenience is no more". -Though this submarine was designed for optimization, it was also designed so creatures can board and rampage more easily from any direction. So now even a single Crawler can be a threat. -There're two Reactors which will consume a LOT of fuel. -There's no Fabricators so you'll need plan in advance what to craft at the next outpost. -Controlling the ship will feel clunky as it can easily create overvoltage cases and the only way get reed of this clunkiness is by supporting Reactors with "Main Battery" power. -Reduced visibility outside the ship making it hard to with turrets aim, as a counter measure someone can man searchlights to help teammates trying to aim. (The big dark square in the in-game sub preview is the color filter reducing visibility, you'll understand when you see it) -Turrets lights require power, which means that you'll be blinded if there's not enough. -Supercapacitors power capacity have been greatly reduced and provide power for 3 turrets at the same time each, which means that you'll need coordination to shoot with your teammates while the Captain can serve as the maestro by manually preventing periscopes trigger_out signal. And those Supercapacitors, which also provide power to turrets, cannot function while submerge in water. -O² shortage is now a real threat and managing O² distribution will be a real pain. It'll only provide enough O² for only 7 people, so escort missions will now be a race against time before everyone dies by suffocation. -Pumps are all Portable Pumps and require a Battery Cell charged at all time. -Fire spread and O² impact across the entire sub have been enhanced. -Repairing Junction Boxes is now a race against time. -Now Active Sonar can't be "active" indefinitely. > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - < And so much more conditionals and tweaks everywhere that even I forgot about some of them over nearly a year and almost a thousand in-game hours to polish it to this point. 2200+ wires, 1000+ components and detectors, yes, I know there could be more... I know I'm a bit late to the party 'cause the sub broke on the 1.0 update, but: ╔════════════════════════════════════════════════════════════╗ ║⠀⠀⠀⠀⠀⠀⠀Today, March 13 2023, is the day when Barotrauma left early access. ║⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀So congratulation to Barotrauma's team!⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ╳ ║⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Time sure flies... ╙────────────────────────────────────────────────────────────╜
Puli MK1
door 76561198008359356
The old MK1 variant is a search and rescue vessel. Rescue as in wrecks need their cargo "rescued". Bulkheads, guns and equipment are old, but they were military grade. We all know what it means though, prepeare to repair a lot of things. The old engine works well, but a bit power hungry without the limiter. Still better to fry some circuits, than getting eaten by a charybdis. - Captain has to operate the discharge coils, can toggle batteries and launch depth charges. - Both upper and lower docking rings can be used as emergency entrances. - A single uranium fuel rod is not enough to operate the engine on full force, that is why the limiter is there. - The docking rings can be switched with a button. - Auxilliary pumps are power hungry, but can help deflooding or slowing down the filling of the sub. - Main ballast pumps can be turned off with switches. - The small display on the nav terminal has a periscope, that lets the captain look around the sub, switch between lights with left click. Tier 2 Scout class 2 large front and 2 small rear hardpoints 20+4 cargo capacity 17000mks Changed: Added a hospital bed Added extra storage for ammo and items Linked the fabricator to Storage A Added relays next to periscope alarms, so they are easier to rewire
【 Teaching 】 Basic Power Grid -09.01
door 76561198389045106
Idle to boring It's a grid With a few caveats Share your thoughts For others to learn Don't like do not spray :)
The Catastrophic Run
door 76561197970562277
Welcome to Thomas Blake Glover Shipyards 2nd design, named so for one of his most famous drink recipes the Catastrophic Depth Charge, made with whisky from Thomas Blake Glover’s own distillery. This Attack class Tier 3 sub is fast and has the armament to take out just about anything you can face in the deep. Comes with the Beyond Visual Range (BVR) engagement terminals and the Dynamo reactor control. Please report any bugs or findings.
苏打水-怒海妖龙
door 76561199206224771
自愈速度型潜艇,维修极快。杀不死我的都会让我变强。小型船只让你畅游欧罗巴。 参数水平速度45下潜速度24。此版本为不愿意透露姓名的蓝海群友所造。
Berilian Cruiseliner
door 76561198238454518
The original Berilia was one of the largest cargo ships in this branch of the solar system, outclassing even the deep space freighters who supplied its materials. The Cruiseliner is one of the many options available for 2nd Generation Berilia class ships, and at a whopping 35,125 Mks, the Cruiseliner is the most expensive in the lineup. Being so, it is considered one of the most prestigious cruisers out there. Optimized for the Among the Ancients update! Play with all your favorite new additions! Is it good? Yes. Here are some testimonials: It's alright I guess. I've never had this much fun in this game before. Except for that one time(...) If anything it's too well made! "(...)Electrical is on fire again." A security officer locked me in a closet and I died of asphyxiation. As you can see, glowing reviews all around. But what makes it so good, you ask? A bit of everything! No matter how you play this game, you'll find rooms and contraptions catered exactly to your playstyle. There's even a self-destruct feature, though it's less of a self-destruct and more of an ultimate traitor sabotage. No hints on how though, you have to figure it out yourself! As a bonus, I included some features for those of you who play modded as well. They won't affect vanilla players, but they're nice QOL for those of you who do need them. My favorite is the radiation pool. To achieve such maximum enjoyment, use with EK Utility, ITA, and Thalassaphobia. Once they're updated, of course. Based on the Berilian Cruiser
Dugood
door 76561198288569080
This vessel was originally used as a submarine rescue sub but after too many tight incounters with the local wild life the cpt decided it was time to take the fight to them by adding some new weapons on board and some heavy weapons on the hull to prevent anymore lose of life in the depths of Europa.
MK3 Trilobite
door 76561198124164243
The MK3 TRILOBITE is a compact industrial scout submersible manufactured by IO INDUSTRIAL for mining, repair, and utility operations. Built with a reinforced trilobite-inspired hull and a simple, rugged internal layout, the vessel is designed to operate reliably in harsh deep-sea environments with minimal crew support. Working AI pathing and usable for campaign COST : 3700 MK TIER 1 : Scout Stats: - 32 km/hr Forward - 15 km/hr Descent - 1-4Players recommended - 14x6 Dimensions - 4 crate capacity - Recommended experience : Beginner - Low maintenance challenge Weapons: - x2 Coilguns - x1 Small Hardpoint Features: - 200HP hull with a double layered upper hull / shell - Open moon pool with no door - Good maneuverability - Cramped interior - Weak front glass - Control terminal speed and descent KM/HR display
Buyable Exp Medals BUT the gold medal is like 500 mk
door 76561199594906705
its just a copy and paste of the original mod in wich i just changed the gold medal cost from 5000 to 500. i just uploaded this because its annoying for people to download this for 30 minutes everytime they enter my server when they can just subscribe with steam and get it in 2 seconds these two authors made some cool mods so check them out original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2968120662 original original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2876661778
Casual RP - EK Content
door 76561197991286361
An EK edit, specifically for use in Casual RP's TEOTWAWKI server. Fixes some clipping issues on several armors, edits some stats for balancing, and otherwise modifies preexisting content. All credit goes to both 'Videogames', for creating the existing mod, and Commisar Jon Fuklaw for supporting EK post-2022. Do not expect all aspects of EK to work as some things have been handpicked for use by the server and others left purely for as-need-be purposes. The last escape group from a dead Earth set to reach Europa crash lands on a deserted mining claim. With little survivors left to celebrate their continued existence, the group has no choice but to re-activate the station’s onboard AI; following its previous directives to obtain resources and materiel for some long-dead united beneficiary. The only chance of survival is to obey its directives, complete its quotas and reap the benefits, or risk ending up as just another forgotten statistic owed to humanity's adage-old downfall. For those who want to know what this is about, you can join our Discord
SOFA'S CREATURES [RU]
door 76561198094889850
Мод был переведен при помощи DeepL, могут быть погрешности. Требуется оригинал.
Dark Marlin
door 76561199076321966
DISCLAIMER: SUBMARINE DOES NOT COME PACKED WITH DARK MARLIN WAIFU. General Info: Dark Marlin is a revamped version of Black Marlin, retaining general submarine plan of it's parent while having many slight adjustments and improved design overall. While relatively cheap, the vessel provides deconstructor, both fabricators and a chaingun with coilgun pre-installed as well as empty hardpoint although suffers from slow engines and pumps. Due to it's small size, a single flooded room, open ballast or airlock is enough to pin the submarine down to the floor or limit vertical movement heavily. A good choice as long as you have an experienced captain and a crew capable of fixing leaks quickly. Everything was made by me, starting with this submarine and ending with Dark Marlin waifu. Some of submarine's decorations were inspired by workshop submarine "Hopeye", make sure to check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=2914533931 If you're interested in submarine Dark Marlin is based off, here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2925854564 Submarine Info: Price: 7000 mk Tier: I Class: Scout Recommended crew size: 2-6 Recommended crew experience: Intermediate Size: 29x13 m Cargo capacity: 12 crates Maximum horizontal velocity: 14 km/h
Awesome Armory Kovac Edition
door 76561198068435359
A new armory system so that Awesome Station doesn't need to rely on another armory mod and run into issues.
[BD] EK The Old Chariot
door 76561198300994864
And we'll all hang on behind! (Be ready for some issues, this is the first publication of it, but expect active updates and bug fixes, feel free to comment on the steam workshop page any problems or gripes .) THIS IS AN RP-ESK SUB MEANT FOR MORE EXPERIENCED CREWS FEATURES: - Two coilguns and one bottom mounted railgun - Full camera system meant for financial assistant to captain to make sure everyone is doing their job - Two extra weapon hardpoints and one EK auxillary hardpoint (light chaingun, mining laser etc.) - Brig that only security and captain can open from the outside - Horizontal airlock with outside platform - 16,000kW backup power system - Large medical room with botany extension - Alarm button accessible from nav terminal
Experimental Fulgurium (Unlimited Power!)
door 76561198047609386
After 8 years of research the boys back in the lab have refined Fulgurium to last 50 times longer, meaning you'll be long dead when these Experimental Fulgurium Rods deplate, spend less time worrying about how much fuel you got left to go from point A to point B and enjoy more of what Europa has to offer either that being the local wild life or the nightmarist things that linger deep in the depths of Europa! (NOTE TO SAVE ITEM AS ASSEMBLY TO USE FULLY, CAN ONLY FILL ONE SLOT BUT CAN BE STACKED)
Hololive - Ninomae INA'nis's Tako
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Hololive系列 - 祭司對你另有安排,WAH ! 看似可愛的東西通常都很致命。 特色 / Features *切換式炮位 / Switchable turret *碳化光束 / God slayer beam *可愛 / Qute 補充 / Note *TAKODrone 目前有問題未採用在潛艇上,但包含在檔案裡 / TAKODrone have some errors,not enabled yet,but included in the file
G7e "Shipwreck" Torpedo
door 76561198047491364
G7e "Shipwreck" Torpedo design is inspired by the literature describing wars from Old Earth and realization that stand off attack capabilities would enhance submarines' capabilities against alien wildlife or hostile submarines. Aptly named "Shipwreck"torpedo, is a fire and forget weapon, putting minimal demands for modifications on existing submarines. It automatically activates after undocking and becomes armed after traveling approximately 20 meters. Its warhead delivers explosive and EMP damage. Stats - Dimensions : 3.23 m x 0.5 m - Warhead: 7xUEX , 3 x EMP grenades, 2x Dirty Bombs - Speed characteristics : Horizontal speed: 54 km/h maximum Acceleration - Fast - Search pattern : Simple horizontal back and forth (70 - 150 meter from launch point) - Price: 1000 Marks (see NB section) Other features Engines activate automatically after torpedo undocking from the dock connecting it to the submarine. The game sets no limit on docking collars dimensions when it comes to the docking but the torpedo docking collars er 0.1 m and are positioned top and left (stern). Torpedo is armed after traveling 20 meters after undocking from the sub. If it detects target within 10 meters (monster, wall of a submarine or terrain or human) over or under the tip of the torpedo it will cut the engine and either descend or ascend towards the target (which means it can be decoyed by enemy submarine speeding away close to the bottom). When sensor in the tip detects a target within 4 meters of the torpedo it will detonate its load. Breaching the hull of the torpedo will also trigger its load. If no target is detected after 150 meters, torpedo will reverse its direction and travel for back for 70+ meters before reversing its course once again and searching in other direction. This search pattern will repeat itself until batteries run dry. Since AI thinks it is a shuttle/submarine (which it actually is), the torpedo will function as decoy, making monsters chase the torpedo. Advice on usage and mounting The torpedo is designed for stock submarines so if are using one of those 50 km/h+ submarines with 48 m/s diving speed, you can easily damage the torpedo if you crash into it (F=ma). Avoid crashing into torpedo by being easy on maneuvering. Note that in current version of the game, a shuttle/torpedo can easily get snagged on the hull of the submarine once released. So after lot of testing, best results are achieved if the torpedo is mounted below the submarine. Avoid launching the torpedo while going at flank speed forward. The torpedo will activate after traveling 20 meters and if you are going at flank speed (and especially in a non-stock submarine that has boosted engine values), the torpedo may not manage to clear the sub before activating. Do not launch the torpedo close to the bottom (under 10 meters from the bottom). The game does not differentiate between cave wall or submarine wall, which means that sensors in tip of the torpedo can be easily spoofed by the bottom. I recommend linking the docking port connecting the torpedo and sub with sub's power network if you are going to run lengthy mission. NB! Be warned that you have to redesign the torpedo with hatches or similar if you intend to use it in campaign. Due to some game mechanics, equipment such explosives in detonator are not replenished after you replenish this torpedo. This design is intended only for missions.
Felixumus Jr.
door 76561197997948169
Small guy with all necessary on the board: 2 guns with exploding ammunition, self-owned reactor, and remote control. Will be superb with 'Black Sex Tiger The Machine 01 ( https://steamcommunity.com/sharedfiles/filedetails/?id=2608776776 ) as a host. Have a nice swimming, guys. Troubleshooting: https://discord.gg/rTTmUZN5KD
Kessel 1F
door 76561198047491364
The Kessel is a small but fully equipped submarine capable of being effectively run with as little as 1-2 crew. Kessel 1F is further modification of the base Kessel from "Windows XP" with updated components and even more geared towards small crew. In addition to additional depth charge launcher it is also outfitted with primitive extreme close range auto defense systems giving crew more security when on expeditions. However, just as its base model, Kessel 1F is vulnerable to hull breaches. Stats - Dimensions: 24x8 - Crash depth (without upgrades) : 4200 meters - Armament: Three coilguns (2 top and one ventral). Auto-defence software for extreme close range defense (30-40% efficiency) installed on coilguns and electrical discharge coil. 2 depth charge tubes. - Reactor - 2800 kW - Engine max force - 270 - Cargohold: 20 crates - Speed: Vertical -18/23 km/h, Horizontal 27 km/h Other features: Boarding detector with room indicator, enhanced auto-reactor control, all production facilities. NOT suitable for public servers (unless you have no fear). For a submarine designed for coop (2-6 players) or simply more experienced player who wants a more advanced sub with far more storage space, I strongly recommend Zian submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2554844457
Props IO93
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More Content For Europa - Basics Patch
door 76561198089364953
Hello friends, this is a patch to remove events, random encounters, new missions, and other factions from my original mod. The only things that will appear are the basics, such as submarines, wrecks, beacon stations, and outpost modules. The Templar faction will still appear in the menu, but it won't affect your gameplay, as this patch removes all Templar elements from the map generation. If I've missed any items from the original mod or you notice anything unusual, please let me know in the comments. It is mandatory to start a new game if you want to apply this patch. LOAD ORDER IS IMPORTANT More Content for Europa - Basics Patch More Content for Europa
Type-313 B
door 76561199096500927
Something like a rework of an abandoned, problematic, but very atmospheric and beautiful little boat that I fell in love with. The boat is problematic, but fun. Damn, there's something about it. Having lost her old problems, she gained new ones: servicing 15 batteries can LITERALLY kill. I'm attaching a link to the original boat and its author – Edelweiss Type-313 A Class: Scout Price: 1999 Tier: 1 Crew Size: 1-5 Dimensions: 24х7 Dive|Ascen: 15.6/-19 Cruising Speed: 23.7 km/h Stealth Mode: 10.6 km/h Fuel Capacity: 15х2400 (36000) (battery capacity characteristics, as on the R-29 submarine) Power Reserve: about 24 minutes at constant maximum load, more than one hour only in silent mode. Cargo: 4 boxes Weapons: 2 Magnetic guns, (UPD) discharge coil ↗ INSTALLED SYSTEMS 1. Long-lasting Stealth Mode and special "silence lighting"; 2. Сircular Target Detection; 3. Magnetic cannon spotlights are off by default, but turn on when the cannon is currently being controlled; 4. Automatic Discharge Coil with a fuse. The discharge will not occur if there is a person near the monster. However, manual discharge will still work; 5. Detection of Ballast Flora and Simplification of its Elimination. RECOMMENDATION This boat is a real cactus, so if underwear is required, it must be titanium-aluminum, and the assistants are locked in ballast. Electricians must wear only rubber. Seriously though, be vigilant, avoid encounters with dangerous monsters in stealth mode, and occasionally hunt for Little things monsters. I also recommend making the electrician's life easier periodically by making stops or moving in stealth mode so you can quickly and safely repair batteries without getting burned. Save up little by little for another tier 1 or 2 boat and you'll be happy. Good luck in European waters, you'll need it. I'm also very grateful to its Сreator. The Type-313 B is the second model of the Type-313 class of small but well-equipped reconnaissance submarines. This particular modification does not have a nuclear reactor, in order to significantly reduce the cost of the boat. Ideal for a small team of 1-5 people, it is designed with simplicity in mind, just like the previous model, but with some tweaks. It is very economical, so it is perfect for exploring the initial waters of Europe. However, it is dependent on outposts, as this electric boat requires periodic battery charging while you are busy with your business.
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