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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
OASIS Mod Campaign Patch
door 76561198316798946
Removes paychecks and passive EXP.
Vallinea
door 76561198366571368
Name :Vallinea Level :T1 Category:Cargo (Freighter) Suggest Crew Member:5 - 7 Crew Freight Capacity :48 Cargo(Less than Camel, because other aspects of the function is better) Description: As a ship of Vanilla style,“Vallinea” should be the friend of noob. everything is just like the Vanilla Ship, but more comforted. Still, she have a sister ship on same series —— The “Vallentine”
[UPDATED] The RGB Setup
door 76561198094781770
A guide for this setup is currently being reworked
Herja quality of life changes -by Hallway
door 76561198193783113
A modified version of the Herja: -added a flak gun and an extra coilgun -increased ammunition storage -increased cargo capacity by a lot -automated the reactor -added a backup battery system -improved the wiring -added a small pump in the engine room and an extra one in the bottom of gunnery -added 2 extra diving suit lockers -added a bed -added a steel cabinet in the captains deck ----- Added medical fabricator ----- If any bugs occur i will try to patch them as soon as i can
U-996 "Archael"
door 76561198831418147
Wesley Industrial Corporation Рада наконец представить вам финальную версию Боевого транспортного судна Archael. Данное судно оборудованно 5 огневыми позициями, 2 из которых являются тяжелым вооружением способным бить с обоих сторон, оно имеет хорошую броню и большой трюм для перевозки снаряжения Коалиции. Данное судно было построено на немецкой верфи "Полярная Сова" совместно с руководителями проекта Wesley Industrial Corporation. Ниже будут предоставлены характеристики подлодки: Максимальная скорость 21 км/ч Максимальная скорость погружения/всплытия 17/19 км/ч Максимальное количество экипажа 18 человек/Это так же Максимальное количество костюмов для экстренных ситуаций при затоплении лодки. Максимальная выработка реактора 6000 Kw/ВНИМАНИЕ НАГРУЗКА РЕАКТОРА МОЖЕТ ДОХОДИТЬ ДО 5000 Максимальная вместимость 64 ящика на стандартных стеллажах без защиты от воды. Вооружение Подлодки это 2 магнитных пушки, 1 двойная магнитная пушка, 1 лазерная пушка и одна шрапнельная пушка. Максимальная Глубина Подлодки 5500м Класс подлодки Боевая Уровень 3 Цена на данную субмарину составляет 25000 кредитов Wesley Industrial Corporation is pleased to finally present you the final version of the Archael Combat Transport Vessel. This vessel is equipped with 5 firing positions, 2 of which are heavy weapons capable of hitting from both sides, it has good armor and a large hold for transporting Coalition equipment. This vessel was built at the German shipyard "Polar Owl" together with the project managers of Wesley Industrial Corporation. The characteristics of the submarine will be provided below: Maximum speed 21 km/h The maximum dive/ascent speed is 17/19 km/h The maximum number of crew is 18 people/This is also the maximum number of suits for emergency situations when the boat is flooded. The maximum output of the reactor is 6000 Kw/ATTENTION THE REACTOR LOAD CAN REACH UP TO 5000 The maximum capacity is 64 drawers on standard racks without protection from water. The submarine's armament consists of 2 magnetic cannons, 1 double magnetic cannon, 1 laser cannon and one shrapnel cannon. The Maximum Depth Of The Submarine Is 5500m Class of submarine Combat Level 3 The price for this submarine is 25,000 credits
Get back infinite oxygeniteshard as fuel
door 76561198834510884
In earlier versions was one feature - oxygeniteshard gave infinite oxygen to plasmacutter. But in newer versions that was deleted version 0.12.0.3 better than THAT misunderstanding. . . In a some recent update made it impossible to make "infinite" things, the shard is now indestructible, which means it doesn't explode on impact. Now oxygenite item fixed, fuel infinite, exloded on impact
Orca Vitulus
door 76561197966120083
"Vitulus" Latin /ˈu̯i . tu . lus/: Calf Vanilla friendly. Appropriately priced. The Orca Vitulus model boasts many of the same features as its progenitor, the Orca 2, but in a much more compact package: -The sleek and agile design allows for greater maneuverability, especially in combat, and streamlined interior travel. -Improved storage makes efficient use of the sub's smaller size. -Motion-activated doors make moving through the sub much smoother. -Complete Med Bay with hospital bed for healing. -Centralized Electrical room houses all Junction Boxes for easy maintenance. -The 3-ballast setup traditional to Orca subs allows it to ascend and descend with only a moment's notice. -Slightly more well armed and equipped than the Orca 2, with one additional turret hardpoint, the Orca Vitulus is capable of taking on all but the most dangerous denizens of Europa.
Blue Bomber [BMW]
door 76561198060075134
A light combat shuttle for 2 crewmates. It has high mobility and view, but its fragile. Good to draw attention away from the main ship, scout ahead for safety, explore narrow spaces and offer extra firepower in combat. It doesn't have O2 generator, so use suits at all times. It's Battle Mechanic Wally's first shuttle and 7th work. See all Bombers: The light fighter Blue Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2644794885 The kamikaze selfdestruct Yellow Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2731538611 The boarding and disruption Brown Bomber https://steamcommunity.com/sharedfiles/filedetails/?id=2785782611
Fix Error DynamicEuropa - Stations From Beyond Outpost Pack
door 76561199036762570
Fixed Trying to place 1 modules of the type "DE_AbandonedAirlock" place to: THIS MOD - Fix Error DynamicEuropa - Stations From Beyond Outpost Pack Dynamic Europa - Stations From Beyond Outpost Pack Dynamic Europa
Dugong R-272 (HE Kitchen)
door 76561198030635897
The boat is based on the R-278, but for Hungry Europans, II tier also Autoreactor, power distribution (you don't need an electrician, otherwise he'll go crazy) Kitchen, 6 beds, toilet 2 docking ports, 2 immersive airlocks 1 small and 2 large guns + 2 coils + a bomb launcher 12 shelves for ammunition, 2 for bombs and 18 for railgun shells A bridge in an unique style, a separate place for an assistant, 4 periscope points, a showcase for booze Fabricator, deconstructor, medical fabricator 12(18) cargo slots Doors look better with Enchanced Immersion https://steamcommunity.com/sharedfiles/filedetails/?id=2968896556 Original (Not HE) sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2783973083
SET Aim Assist GUI
door 76561199382915636
The sci-fi ammunition display shows that pressing the V key toggles aim assist, which can automatically lock onto enemies on the screen. Available on the client.
九州武库x无限弹药(25.9翻新版)
door 76561199652468000
修正了燃烧榴弹、铜手炮子弹、minigun弹鼓未生效的问题 原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3057470527 搬运自:https://steamcommunity.com/sharedfiles/filedetails/?id=3335509254 需要PUCS PLUS mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2770692431
EK Armory 重制版 No Gun Gear
door 76561198419992752
1. Remove all firearms and armor, and only retain the ammunition of the vanilla turret. 2. Remove incendiary bombs, fusion bombs, HEFC, electromagnetic gun lasers, and hybrid armor piercing. 3. The Chain gun explosion ammo slightly weakens the damage and significantly weakens the explosion range. 4. The laser cannon spiral bullet slightly weakens the damage. Most railgun shells will no longer have quality. The quality of a toxic depth charge only affects its range. Origin: https://steamcommunity.com/sharedfiles/filedetails/?id=2995424153
Dilderilia
door 76561199573163566
SUB type: Attack Tier III Dimensions: 59*16m Recommended crew number: 6-8 Price: 34000mk хуйня
Capture The Artifact
door 76561198214594327
Capture The Artifact is a new gamemode that puts a twist on the already existing Outpost Deathmatch mode by adding a "capture the flag" version of it. The primary objective and only method of scoring points in this mode is to retrieve and return the Artifact back to your teams Artifact Research Point, a short range sonar device aptly named "Artifact Locator" is given on spawn in order to assist with this objective, marking the location of capture points and more importantly, the artifact itself. Every capture will yield 50 points to your team but the real struggle is getting it back home to score those points, the artifact is extremely heavy, making it slow to carry home and not particularly quiet either making you a tasty target for the opposing side. On top of that, if the Artifact isn't being carried for a while it tends to teleport away again, so try not to leave it alone for too long if you need to defend yourself. It's not all bad though, this strange artifact is able to passively heal you while held, letting you focus on pressing forward instead of bandaging a gaping hole in your head. Included is an edit of every current Vanilla Outpost Deathmatch map to support Capture The Artifact functionality while also having adjustments to further balance out the maps for this mode. - Kattenburg Outpost - Raate Colony - Alien Ruin For sub builders or modders Feel completely free to make your own maps, edits, addons ect ect. I have attempted some basic documentation in the XML for people planning to mod it. Map Making To convert a Outpost Deathmatch map into a functional Capture The Artifact map there is a few steps, not many dont worry. - Add a spawnpoint where you want the artifact to spawn (Can be multiple if you want randomized locations) and give it the tag "cta_flagspawn". - Add at least one "Artifact Research Point" as the capture points for each team (recommended at spawns for hopefully obvious reasons). There are 4 of these items in the editor in total, 2 big, 2 small, 1 of each of which being for coalition, and 1 of each for separatists. You can tell via description or icons what team is what. (Pro tip, if you forget what one you placed down, each one has their team icon physically on the sprite too if you zoom in) The size does not matter, it's just to help adjust to different size maps (You may struggle to fit a station reactor sized one in a small room for example). - When saving, change the tag from "PvPOutpost" to "CTAOutpost", cta event handling is done by the mission so don't worry about that, leave the regular deathmatch event there though as I let the maps handle that so they can execute custom drops. - Profit. - I recommend removing straight forward routes back to capture points to extend the amount of time the Artifact is recoverable by the opposing team, but this is not essential. - Everything else is same as Outpost Deathmatch, including team spawn logic, weapon drops logic, defense turret logic ect ect. So I recommend looking into those if this is your first dive into pvp map making. You can always check my example maps too for reference.
Onyx Stingray
door 76561198107950047
Initially built as a reconnaissance vessel, The 'Ray has since been outfitted with a battery of stationary pulse laser turrets on the forward bow. A rudimentary medical wing allows basic treatment of injuries to be performed.
Bass Grenade Sound
door 76561198350417819
Exclusively clown weapon were converted to suit the needs of ordinary Security Officers :)
graffiti
door 76561198930496446
Enhanced Armaments战术性医疗兼容版
door 76561199052929848
Razorback
door 76561197975346386
Razorback The Razorback is one of the most successful designs to come from Separatist-aligned shipyards, allowing a small crew to pilot this stealthy and heavily armed submarine deep into Coalition territory. Many Razorbacks have since fallen into other hands, often refitted as more general scout vessels compared to their original military design. (Primary design is a tier 2 attack sub, but tier 1-3 scout versions are included in the package.) The Razorback is a small submarine — the same size as the Dugong — but carries significantly more equipment and weaponry, including a dedicated dock for an armed scout pod (hybrid shuttle/drone with onboard or remote control). With the scout pod, a crew member can drive it to a wreck or cave, get out after parking it on the sea floor, and then the captain back in the main sub can pilot it remotely as fire support. While the scout pod is docked it also functions as a regular turret. Weapons by variant - Razorback (tier 2 attack): 1x railgun, 1x double coilgun, 1x chaingun (on pod), 1x turret hardpoint - Razorback S1 (tier 1 scout): 1x coilgun, 1x chaingun (on pod), 1x turret hardpoint - Razorback S2 (tier 2 scout): 1x double coilgun, 1x chaingun (on pod), 2x turret hardpoint - Razorback S3 (tier 3 scout): 2x double coilgun, 1x chaingun (on pod), 1x pulse laser General stats - 30 x 16 m - Horizontal speed: 25 km/h - Vertical speed: 16 km/h Shuttle/drone (Galdur Scout Pod) - Single periscope control (both moving and shooting) - Click and hold to move in the direction of the cursor. Release to auto-stop. - Double click and hold to fire the chaingun. - Double click on the hatch to dock or undock. - While docked, click to fire the chaingun like a normal turret. - Pilot from onboard periscope or remotely from the bridge Layout features - Includes all fabricators - Armored bow - Efficient layout with central access shaft - Two airlocks plus shuttle dock - Lots of storage for its size - Bot friendly - Tasteful barbed wire and graffiti, excellent ocean view Wiring features - Automatic reactor and battery control - Auto doors - Automatic fire suppression (turns off O2 during fires) - Silent running mode (also turns off turret lights) - Status display with configurable alarms - Party lights! No mods required If you use the Performance Fix mod, its default settings break some of the control systems (including the shuttle/drone controls). To fix it, you can add these to the Client/Server High Priority Items in the Performance Fix settings: andcomponent,greatercomponent,addercomponent,subtractcomponent,multiplycomponent,dividecomponent,orcomponent,notcomponent,relaycomponent,delaycomponent,memorycomponent,signalcheckcomponent,regexcomponent,oscillator,wificomponent,dockinghatch,waterdetector To avoid distant lights sometimes disappearing, you may want to update your Visible Light Limit (in graphics settings) to Unlimited. Operations manual For more details on the configurable alarms and other features, see the logbook in the supply cabinet next to the navigation terminal.
CAS-02
door 76561198100649581
The CAS-02 "Striker" is the result of lessons learned from Europan Shipyards' ES-01 prototype. Sporting several upgrades over it's predecessor, including a reworked electrical grid with built-in battery buffer, better placed and aligned gun turrets, a discharge coil for it's blind spot, and several other small improvements, the CAS-02 is the realization of the ES-01's goal: a sub that can be manned by a skeleton crew, pack a considerable punch, and move quickly, all while staying efficient. If you're light on hands and need to do some killing, look no further. ------------------------------------------- Information: As the lore section states, the CAS-02 is the refined and upgraded version of my first sub, the ES-01. It is a tier 2 attack/scout. The primary goal of these ships was to create something capable and complex in function, while remaining simple in utilisation, and flexible in crew requirement. As a result of this, the ship shouldn't be a foreign experience to those used to vanilla, and can conceivably be manned by a single person, although at least 2 people is recommended. The ship was purpose built for attacking and scouting, and as such, is quite cramped. This is a double-edged sword, as it allows crewmen to navigate the ship very quickly, but is quite prohibitive in terms of cargo space, and has no lounge areas to speak of. Any passengers you take aboard will be having a rather uncomfortable ride, and you won't earn much hauling cargo. Note: While upgrading the sub is fine in most regards, you probably shouldn't enhance the battery in any way. The battery is designed to always be partially full. If it's empty, the sub won't have power. If it's full, over-voltage from the reactor will have nowhere to go. Because of this, it's capacity and charge rates are tailored to the sub's needs, and are drastically different from those of a regular battery. I'm not actually sure what will happen if you over-volt a full battery, but it's probably best to leave it as is. Features: -A battery built in series with the electrical grid, modified to work as a buffer between the reactor and junction boxes, and designed to stay between 20% and 50% charge. The battery will both soak up excess voltage to prevent rapid box degradation, and provide auxiliary power for a short time to prevent brownouts. No more yelling at your captain, now he can pilot like a maniac! -Custom doors that remain open until water is detected. No more choosing between easy room navigation and flood management. Doors and hatches are also equipped with pressure alarms to warn you if there is high pressure on the other side. -Custom duct blocks that only open if the room below doesn't contain pressurised water. No more worrying about a drainage implement causing your sub to flood more quickly. -A smaller, more fuel-efficient reactor. -All types of fabricators. -Two coilguns, one laser, and one top-mounted railgun pre-loaded with explosive shells for warding off even the meanest of creatures! -Tougher bottom hull (the dark parts) for increased impact-resistance. -Lots of supplies and equipment to get any crew started off on the right foot (and a considerable reduction in cheesy endgame items amongst these compared to the ES-01). -Powered suit cabinets/oxygen shelves. ------------------------------------------- This is the second version of my first ever sub, so I'm still not very experienced. Please let me know if you encounter any issues or oversights, or if you have any suggestions. Thanks!
日蚀航母
door 76561198964561992
日蚀航母是死亡舰队的矛尖,尽管它携带的轻型战机要略逊于超级航母,但它装有毁灭性的舰首能量武器,更倾向于正面迎敌,而不是像其它航母那样躲在后面,这是经典的塔达林做派。(因外形限制无法做出舰载机) 注:感应式舰首武器开火时有概率会损伤船体! 注2:遭遇丘脑感染请离开感染区域后启动应急压载,此功能会将货仓转变成备用压载并排空原压载。 注3:此航母推进器完全由电池供电以应付大波动过载,如非必要,请勿增加电池负载!
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