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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Rigo
door 76561198008359356
The Rigo (Oriole) small bomber craft modified to be submarine. The bomb bay was modified to a ballast. Forward triple laser turrets consume a lot of ammo, and it is devastating in the right hands. Inexperienced gunners can cause more harm using it. The pilot is in charge of the manual discharge coils. To save power, they can only be fired up, when hostile lifeforms come in contact with the hull. This is shown with a bright red warning light. Cost: 6000mks Cargo: 12 Size: 34x13m Id card storages: captain and security
[Alliance Industry] Europa class IV shuttle boat
door 76561198112009887
Europa class IV shuttle boat is an unmanned shuttle boat equipped with Europa class IV submarines. It is equipped with a double mounted electromagnetic gun and is mainly used for exploration in narrow areas. This class of boat has two modes of remote control and control. The new shuttle boat is equipped with a reactor and can last longer.
遗物再相见(泪目)
door 76561198114703407
这个非常小的、没有override的mod使遗物再次在战役中产生。嗯……我不知道它是如何工作的,我也不知道这是否能正确地生成指定数量的遗物,因为正如你所看到的,遗物有时会在墙里面生成。 |难度/% | 生成遗物数量| | 01~20 | 1 | | 20~40 | 2 | | 40~60 | 3 | | 60~99 | 4 | 灵感来自 More Artifacts (AOCS) https://steamcommunity.com/sharedfiles/filedetails/?id=2776026770 一个十分有趣的mod。 Override: NO
IMC research station
door 76561198365664469
Это русифицированная и улучшенная версия IMC BOTANUS (https://steamcommunity.com/sharedfiles/filedetails/?id=2615724454) я добавил на судно много различной автоматики, изменил вооружение и стартовые предметы(в оригинале вещей мало) и в целом добавил много приятных мелких нововведений которые сделают ваше прибывание на судне более приятным, если вам интересен весь перечень изменений советую лично сравнить оригинал с моей версией. -Автоматизированный реактор. Я автоматизировал реактор и теперь он поддерживает оптимальную скорость расщепления и выработки энергии каким бы топливом вы его не кормили, а в случае возможного перегрева он сбросит обороты для поддержания приемлемой температуры, а экраны показывающие остаток топлива помогут капитану и инженеру лучше выполнять свою работу. Если вы пристыковались к станции рекомендую переключить питание на батареи потому что станция питает только их. -Улучшенный отсек ботаники. По умолчанию верхняя часть корабля была защищена крайне слабо, автоматическая подача электричества на катушки не спасала от попадания монстров, обшивка имела всего 50хп хотя обычно обшивка имеет 200хп, кроме этого сверху теперь есть дополнительное орудие, а в самом отсеке работают дополнительные насосы повышающие предел повреждений отсека ботаники. -Улучшенная комплектация. я добавил на корабль стартовые ресурсы которых так не хватает в начале, в медицинском отсеке теперь больше медикаментов потому что рекомендуемое число экипажа было изменено, так же теперь у медика есть свой сейф куда он может прятать этанол от экипажа. Скафандры я тоже изменил так как стоят они мало и я хотел избежать лишней возни с их заменой. -Вместо всего 4 импульсных лазеров теперь на корабле стоят цепные пушки, рельсотроны и магнитные пушки общей численностью в 7 штук(без этого изменения корабль был бы слаб против крупных обитателей Европы) -В игре присутствует проблема из-за которых любые(даже треугольные) объекты имеют прямоугольную форму, это порождает тени тем где их быть не должно, а так же мешает проплывать в таких участках, но я нашёл как можно частично исправить ситуацию, я указал здоровье таких объектов равным 0, поэтому оружие теперь может простреливать и видеть сквозь эти участки, но проплывать через них всё же нельзя. -Текстовые надписи были переведены на Русский язык. -Суперконденсаторы питающие электрические ловушки находились в скрытом от игрока месте и были поставлены на 0% скорости зарядки, это делало ловушки одноразовыми поэтому я поставил скорость зарядки на 100%(автоматический реактор потянет), так же теперь перископы в отделе двигателей могут активировать ловушки вручную. -Большая часть проводки заблокирована потому что многая автоматика скрыта от глаз игрока и если кто либо её отсоединит обратно вы уже её не подключите -Шлюпка снизу была немного изменена (подробнее на странице самой шлюпки) -Добавлена плавающая капсула которую я взял с корабля Сегрегатор, надеюсь автор не против. -Датчики движения. теперь в каюте капитана есть лампочки показывающие нахождение монстров рядом с кораблём, или внутри основных отсеков, так же датчики установлены на сами перископы, если монстр окажется близко к пушке экипаж это увидит. -Прочие изменения. В верхнем стыковочном порте был добавлен люк и насос на случай если станция к которой вы пристыковались затоплена, добавил дополнительные шкафы в инженерном отсеке, сделал связь деконструктора с фабрикатором и шкафом, а ещё увеличил число мест под ящики. Вот и подошли все изменения к концу, некоторые могут посчитать что я сделал лодку слишком сильной, но я считаю что оригинал был слишком слабым и не способным к выживанию в водах Европы, в любом случае если с чем то вы не согласны можете высказать своё мнение в комментариях или изменить лодку в редакторе.
Traitor mod for Batska's custom traitors
door 76561198312463403
currently adds deputywith limit of 3 and sets limit of medic to 3
Type VIIS - United Operations - v2.0
door 76561198012117085
!!!! WORKS WITH THE NEW CAMPAIGN !!!! A United Operation Modified Type VIIS, Some English translations (Weapons, Tube, Light...) for ease of use and modifications for our satisfaction. Credits goes to the original Type VIIS creator Weeng (https://undertowgames.com/forum/viewtopic.php?t=7615) Credits also goes to Jekyll108 for the English version, used that as my base for modifications (https://steamcommunity.com/sharedfiles/filedetails/?id=1832473283) Modified by HitTheMan V2.0 Changes done; Translation; -Lightswitches -Tube Selection Switches, Aiming Lights/Spotlights -Arming Switches, Hatch Locks Submarine; -Lowered the Deck gun and placed the control Periscope inside the sub, added lights but low visibility (short range) -Added a 2nd Coil gun beneath the sub, with the periscope alongside the deck gun's one, same light configuration -Reorganized the inventory to be more pleasingly organized -Added a separate diving equipment storage next to the diving suits -Added a locker for weapons, with SMG, Revolver and 1x Toolbox of corresponding ammo -Changed the Engine Max Force from 3000 to 1000 (Slowest was toooooooo fucking faaaaaaast) -Changed the Ballast signal so that Two-Four will generate Buoyancy, just a matter of getting in there. -Changed the Ballast signal for every other button (One-Four, Three Four) to go to the level of water desired -Fixed/Added Spawnpoints to try to help with getting the roles we want -A lot of minor life qualities like engine dial speed, water detectors for ducts, etc -Settings of all Repairable stuff set to default + Deterioration Speed is now at 0.25 instead of 0.01-0.04
Reddit Gold Medals
door 76561199100085989
changes the sprite for medals to the old reddit gold award
Barotraumatized Harpoon Expansion
door 76561198827722359
Adds 7 new harpoon variants Harpoon types: Acid coated Harpoon: Meant to be a early game use for sulphuric acid, deals normal harpoon damage + some additional acid damage. Combos well with EuropaBrew Spineling Spike Harpoon: Made from a spineling spike from a dead spineling, Very high pierce and high speed meaning you can hit targets though walls. Downside is it is very hard to recover. Demonite Harpoon: Meant to be a alternative to Psychorium Harpoons, Deals less laceration damage than Psychorium Harpoons, but deals significantly more bleeding. Humourous Harpoon: Bonk Incendiary Harpoon: Meant to be a lategame harpoon. Explodes on impact and deals large amounts of damage from fire afterburn inside the sub, deals significantly less damage when outside of the sub. Acid Grenade Harpoon: Meant to be another lategame harpoon. Explodes on impact dealing a moderate amount of damage, then releases a acid AOE in the area of impact. Fishers Harpoon: Meant to be used by people running melee: Deals a minisqule amount of damage, but deals a good chunk of stun and reels anything in, that is attached to the harpoon much faster than other harpoons. Mod made by: Code: Jimmy / Fastpopgun Assets: Mumfler-flumperdink/Artie
Atoura
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T24 ATOURA Lore This is the E.Q.S (Europa Quality Submarines) T series model "T24" tier 1 Atoura transport submarine. This submarine was used to transport minerals and metals alongside mine those said minerals and metals using explosives and other methods. Stats Price: 6000mk Recommended Crew Size: 4~5 Tier: 1 Cargo Space: 52 Crates Max Horizontal Velocity: 25.5 km/h Max Vertical Ascent Velocity: 19 km/h Max Vertical Descent Velocity: 10 km/h Fabricator ❌ Deconstructor ✅ Material Carrier Shuttle ✅ 1 Ballasts 1 Airlock 1 Docking Port 1 Coil Gun 1 Turret Hardpoint 2 Electrical Discharge Coils 1 General Alarm 1 Nuclear Alarm 1 Material Carrier Shuttle The Nuclear alarm goes off when a meltdown occurs. Recommended Biomes: - Cold Caverns - Europan Ridge Material Carrier Shuttle This shuttle is used to aid divers in carrying any material they find back to the submarine. This decreases going trips and increases carry capacity. The shuttle can be controlled from the drone control room below the gunnery. To deploy the shuttle, open the cargo door first via the shuttle navigator.
Russian Boomer Music [FIX]
door 76561198188660090
This is a fix to the original mod created by "ohotdog", I only changed the xml so it works with the "Jukebox music" mod. Required mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994 Tracklist: - Agata Kristi - Kak na voyne - Alfa - YA sdelan iz takogo veshchestva - Alyans - Na Zare - Bi-2 - Polkovniku nikto ne pishet - DDT - CHto takoe osen - Dialog - Zayats v oblakah - Karnaval - Spasatelnyy krug - Kino - Gruppa krovi - Kino - Konchitsya leto - Kino - Kukushka - Kino - Posledniy geroy - Kino - Spokoynaya noch - Kino - V nashih glazah - Kino - Zakroy za mnoy dver - Kino - Zvezda po imeni Solntse - Kris Kelmi - Nochnoe Randevu - Kruiz - Krutitsya volchok - Lenigrad - Nikogo ne zhalko - Lesopoval - YA kuplyu tebe dom - Mihail Boyarskiy - Zelenoglazoe taksi - Mirazh - Muzyka nas svyazala - Mirazh - Nastupaet noch - SHufutinskiy - 3-e Sentyabrya - SHufutinskiy - Belye rozy - Splin - Liniya zhizni - Splin - Vyhoda net - Tehnologiya - Nazhmi na knopku - Viktor Saltykov - Belaya noch - YUriy SHatunov - Sedaya noch - Zemlyane - Trava u doma
A-9 Pinchgut
door 76561198319377360
Upon purchasing the manufacturing and development rights for the Armadillo transport submarines, Cooper & Co. Conglomerate began modifying their newly acquired fleet to expand business opportunities during the Coalition-Separatist conflict. One such avenue to grow financially was by converting the Armadillo 7 and 8 Series into a vessel capable of securely holding and transferring convicts and POWs between both sides of the Europan power struggle. The result... The Armadillo 9 Series. Shortened to A-9 and nicknamed the "Pinchgut," this submarine has seen various conversions to allow for missions involving bandit pacification, detaining of hostile submarine crews and transporting of convicts between feuding outposts. While armed with a varied and powerful arsenal and having lots of storage space, a committed crew is needed to outweigh the A-9's flaws such as its low manoeuvrability, hungry reactor and vulnerable brig. MODIFICATIONS: - Detachable 8-cell brig - Interrogation room - Expanded Armoury - Fool's Fall Pool™ - Infirmary - Increased weaponry - Lockdown and Alarm buttons EXISTING FEATURES FROM PREVIOUS 7 & 8 SERIES: - Crew quarters & Bar - Ease of movement - Two engines - Sabotage-Safe Reactor - Battery array - Carry capacity (NOTES: Stay limp when falling into the Fool's Fall Pool™ for the best results. Cooper & Co. Conglomerates' Retrofitting is not liable for the deaths of unconscious personnel/captors that drown/bleed to death in the Fool's Fall Pool™. As the captain, be sure all security officers are playing By the Book to earn the crew extra Marks for any captors they manage to imprison in the brig during their journey. Special shout-out to the creators of Cat Propaganda Banner Override mod, I don't take my submarine deep into Europa without my cat posters. Thank you fellow members from the Dead Space Necroposting™ Discord server for the fond memories and memes we've had in our previous Baro sessions... Let's continue the journey in a NEW sub now!) Safe travels! From Brody Cooper. CEO of Cooper & Co. Conglomerate.
Iran(Decoration)
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Berilia 2.0
door 76561197995266558
The Berilia rework that didn't make it to the next update. Major layout changes Cargo split into two: cargo and living area (transport goods and personel) 2 new docking ports for shuttles/docking, 1 above cargo and 1 near the bottom engine Ballast area is accessible from 3 different entry points, resized ballast catwalk 1 more ballast on the right side to compensate Clown room moved near ballast Larger reactor + reactor room Proper medbay and Armory Janitor closet on top right (flavor space for hiding bodies) Bottom right airlock merged in a single room Junction boxes more spread around the submarine Moved diving suit lockers around Bottom left Flak moved to top right, Hardpoint moved to bottom right Added one ventral coilgun to compensate Uses way less lights and shadow casting lights by repositioning them
90% Usable Ethanol and Husk Eggs
door 76561199014928742
Crafting things that require ethanol/husk eggs now need to be 90% or above, not just 100%. Overrides Calyx Extract, Welding Fuel, Welding Fuel (Recycle) and all the paints. Let me know if I missed anything.
Tadpole
door 76561198111985190
TDP-1L Tadpole Project TDP-1L was developed by Whiskey Echo Shipyards under private commission as a streamlined, versatile, well armed exploration vessel. The signature reactor design requires maintenance of a coolant flow pump to prevent meltdowns, but this is somewhat offset with extra power grid management options, and extended backup battery life. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Technical Specifications Class : Scout Tier : II Cost : 16500mk Crew : 4-8 Dimensions : 50m x 12m Crate capacity : 14 Reactor output : 5500 KW Speed : 26 km/h Ascend rate: 19 km/h Descend rate : 12 km/h Weapons : 1x Depth charge tube, 3x discharge coils, 1x small weapon mount, 2x large weapon mounts. Default comes mounted with 1x double coilgun, 1x flak cannon, 1x chaingun. 1x Additional aft "Flak Dispersion" system. Equipment : Fabricator, Deconstructor, Medical Fabricator, Research Station. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Features : - Power grid management options - the Navigation terminal can toggle the sub into 'low power mode', which shuts off non-essential items such as constructors, dive suit lockers, and O2 refillers. Lights will switch to dim red emergency lighting at low power. The O2 Generator and batteries can also be disconnected from the power grid if required. Battery lifetime : * Normal power mode and idling : 8.5~ minutes * Normal power mode and full speed : 5~ minutes * Low power mode and idling : 16~ minutes * Low power mode and full speed : 7~ minutes - If the condition of the reactor coolant pump drops below 25%, the reactor room will start to flood as the pump malfunctions. If the coolant pump condition drops below 10%, the reactor will begin to overheat and meltdown. A meltdown protection circuit is installed as a safety feature to prevent total catastrophic failure. Make sure the safety circuit is enabled! - Discharge coils have good range but slow reload time, and cannot fire until the capacitor is ready. An indicator light in the command room will flash when they are ready to fire. - Terminal console for status reports. - Junction room contains no air vents to aid in fire suppression - fires will burn all available oxygen then go out, unless a door is opened. - The "Flak Dispersion System" will fire a spread of 5x flak rounds to the rear of the ship. The system has a small supercapacitor and charges slowly, while also consuming ammo quickly. Use with discretion.
ATK-105 'Big Anchovy'
door 76561198049735402
The Big Anchovy or ATK-105 is the bigger brother of the ATK-89 (also known as "Sardine"). While the Sardine was developed as a short-range attack submarine the navy also needed a submarine for longer distances, so the ATK-105 was developed. To accommodate for longer journeys it needed to be bigger and longer. It was designed to fit everything from extended life support systems to a fabricator, while still having enough storage to hold all the equipment neccessary. - Price: 17.000 - Small dead zones - Great visibility of enemies - Lots of space for campaign equipment - Good amount of storage - Intruder detection system - 2x Smart airlock systems - Smart camera system with 4 cameras - The direction your pointing determines to which camera you switch - Hybrid water drainage system (pumps + ducts) The original ATK-89 was created by Doge the biologist, please check out his creations. In my mind he did a fantastic job with the exterior and I love the idea with the turrets. As you can see I took "inspiration" *cough* (I literally copied most of the exterior) and made it my own. My friends and I wanted a new sub and when I saw the Sardine I knew that I needed to adopt it. The interior was redesigned from the ground up, except for the turrets. The original ATK was too cramped for our needs so I widened it in every direction. I left lots of space so shelves and other stuff could be added during campaigns. If you feel like something is wrong or missing please write a comment and I will consider or even fix it.
Moving Crate
door 76561197993948450
A moving crate. 63 slots, holds basically everything. Craft with one iron
万年风雪
door 76561198395932113
为了追求极限性能而设计的万年风雪号拥有超强的火力、坚实的装甲、无限的能源、极低的维护需求和高度的自动化功能,足以轻松应对木卫二海洋中的大多数威胁。经过仔细设计的舰体布局,以及长期优化的物品数量,保证了低廉的成本和流畅的运行。这艘隶属于中国人民太空军科学考察团的标准科研船现已整装待发,听候来自星辰大海的召唤。
THE PLUTONIAN
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BATTERY POWERED SUB. It sports 3 nuclear depth charges ready to deploy, a remote controlled nuclear torpedo AND CLEAN ENERGY The two coil guns are controlled by one periscope, you can toggle between the two with the switch on the scope, you can also toggle the lights on and off to save on a little bit of energy. Have fun managing that precious battery reserve. Buttons on the main battery toggle the energy feed to do the different subsystems. Levers on subsystem batteries turn those subsystems off. Totally ripped off the power system of the Catran, a very cool sub, ya'll should check it out. https://steamcommunity.com/sharedfiles/filedetails/?id=2470714738 It's still a little bit of a work in progress, trying to get the balance right. Don't want the battery to drain too fast, but also don't want it to drain too slow, gotta give the crew that time pressure you know. This wiring stuff is really hard lol Suggestions welcomed. Oh! The Torpedo is a little funny, it takes a few seconds to kick to life when you undock it EDIT: FORGOT TO ADD THAT THIS USES A COUPLE OF MODS. EK UTILITIES AND SEATED OPERATORS
Thalamus Enclosure 2.0
door 76561198345178994
A stealth submarine converted into a low upkeep submarine for starter captains. The name originated from the fact that a pack of these can surround an enemy fleet and enclose them to their doom. Except this one now has a mind of it's own.
BlueArchive "Game-dev department" student halos and club logo
door 76561198313977757
*Fully made by original submarine parts! The "Game-dev department" student halos and club logo in game Blue Archive. Thank you for subscribe my work, your suggestions and advice are welcome. Vectorgraph refrence from: BlueArchiveWikia, Gledos.science
Europa Retro Music
door 76561199079608965
What is this? This is a split module from my Submarine U-1211 module containing a selection of old music for your enjoyment! link of the original sub:https://steamcommunity.com/sharedfiles/filedetails/?id=3385888221 Also, the original instrumental audio has also been rewritten by me, as shown in the table of contents below! How to use it? You need to install an item called “Old Phonograph” on your submarine inside the submarine editor. Music List - 0. Alexandermarsch ver. I - 1. Alexandermarsch ver. II - 2. Alter Jägermarsch ver. I - 3. Alter Jägermarsch ver. III - 4. Argonnerwald-Lied ver. VI -Rare- - 5. Berliner Luft ver. I - 6. Mein kleines Herz - 7. Watch on the Rhine - 8. Брянская улица - 9. Песня военных корреспондентов - 10. Klaus Doldinger - U 96 - 11. The Girl I Left Behind Me - 12. Its A Long Way To Tipperary - 13. В путь - 14. Казачья - 15. Калинка - 16. Катюша - 17. Полюшко-поле - 18. Preußens Gloria - 29. Пусть качает - 20. В Отсеке - 21. Hell die Gläser klingen - 22. Ade, mein liebes Schatzelein Enjoy!
Highfleet OST fixed
door 76561198163543572
одна строка и точка. если звука нету при включении мода, пере зайдите.
Smarter Airlock
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Features: - Automatically closes doors when both are opened - Exterior door open warning light - Flooded indicator light - Button to toggle between flooding and draining the airlock for easy exit - Impossible to get locked inside or outside
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