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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Dugong - Custom Retrofit – Barotrauma Mod

Dugong - Custom Retrofit

door 76561197964483791

A fully decked and immersive Dugong, perfect for role-play, single-player, or multiplayer with a small to medium crew. Systems were added to the sub as quality of life improvements, but care was taken to prevent the sub from becoming over-powered. Everything from lights, item and decoration layers, to odd visibility holes that allow seeing outside have been tweaked for maximum immersion. This submarine looks and suffocatingly feels like you're in a tin can thousands of meters deep in a hostile ocean. Enjoy! In-game Description: This retrofit Dugong class submarine was sold off by its opiod-addicted crew of smugglers. It's clear Europan engineers had worked tirelessly around the clock to add fabricators, expanded cargo holds, forward spotlight, decoy launcher, and an emergency alarm system in order to push the aging frame to its limits. While neither the fastest nor the best-armed submersible available on the market, the vessel's affordability and versatility make it an excellent choice when diving on a budget. Notes on use: - The batteries can provide an extra 1300 kW of power when activated through the navigation console. By default, they are set to recharge at 30%, and consume 300 kW of power. - Decoys deploy from left to right launcher tubes (marked 1 -> 2 -> 3) - The switch below the left most periscope toggles the spotlight's light - The switch in the oxygen room (labelled "Aux O2") toggles the auto-filling of oxygen tanks in the diving suit storage and oxygen tank shelves. This system will use 245 kW of power - The fabricator is linked to the adjacent large locker and the locker in junction room - The medial fabricator is linked to adjacent medical cabinet, large locker in utility closet, and locker in junction room - The reactor's default max output is 2700 kW with one thorium fuel rod (nuclear rod: 2160 kW), and the sub will use about 1800-2400 kW when maneuvering hard. - The fabricator uses 500 kW, deconstructor 500 kW, and medical fabricator 100 kW, so watch your power use, buy upgrades, or activate the batteries - Leaving the batteries on to prevent deadstick is recommended. At the start, power management is important unless one uses a thorium rod, two uranium rods, or until various power upgrades are purchased

152 downloads Details →
Automatic Duct Block – Barotrauma Mod

Automatic Duct Block

door 76561198030830048

when water level is too high, close duct block.

127 downloads Details →
Sweet Pea+ – Barotrauma Mod

Sweet Pea+

door 76561198048285723

Capable of exploring the narrow crags and caverns of Europa which larger ships cannot, the Sweet Pea is often used for small crew exploration, rescue, and salvage missions. ***Added a Regular Fabricator and Medical Fabricator but upped price of ship.***

133 downloads Details →
Panopticon V.1.2 – Barotrauma Mod

Panopticon V.1.2

door 76561198169836705

A sturdy vessel with capable guns and very detailed interior. Comes with everything you'd need for campaign, as well as a novel spaced armor design to increase survivability, selective lockdown of each section of the submarine (From the section and from security), lots of tobacco for the captain, and a self-destruct system which needs all the crew that matters to activate. The most novel feature of the sub is its smart lightning, which deactivates once a room is empty.

118 downloads Details →
Silent Intensity - MK I – Barotrauma Mod

Silent Intensity - MK I

door 76561198005309753

A large stealth cruiser. Features: - Bridge with a frontal window - Quarters for crew and captain - Recreation areas and a bar - Cargo bay - Extensive fabrication area with sorting shelves - 3 Airlocks (Top, bottom, shuttle) - Medical Bay and Artifact containment tank - Armory, Brig, Nuclear Arsenal - Battery banks - Open Blast doors in the main hallways that will automaticall close when flooded - Built for silent running Engine: - 1 50000 shaft hp (37 MW) Whispering Crescendoengine designed to run at low revolutions due to its size - allowing for a reduced sound profile or short bursts of intense acceleration - 1 Auxiliary reactor to allow for supplementation to the engines power feed Armaments: - 3 Coil guns - 2 weaker auxiliary coil guns - 1 Forward Railgun (sonar targeting capable) - Experimental overclocked coil gun with variable fire rate - 1 Depth charge tube - 1 Reolsute Intervention Troop transport shuttle with coilgun+depth charge tube ----- Description ----- The Silent Intensity is an ambush predator masquerading as a submarine. Built around the ridiculously powerfull 50000 SHAFT HP Engine it uses the size of the engine to allow for high speeds at low revolutions making for a low sound profile and the capabilities for short intense bursts of speed. The main firepower is the forward facing railgun and the experimental overclocked coilguns sytem that allow for short but intense burst of firepower. ---- Designs Used ---- This contains designs from CF's Room Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2183694993 Singularia's awesome command console on the bridge Shroud's Enhanced Interior pack https://steamcommunity.com/sharedfiles/filedetails/?id=2184873882 Extensive inspirations from rav2n's awesome svarog shape design https://steamcommunity.com/sharedfiles/filedetails/?id=1990617708 EK's phenomenal zephyr https://steamcommunity.com/sharedfiles/filedetails/?id=2201064033 My own decorations are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2187057418

96 downloads Details →
T4 - Recovery - MK I – Barotrauma Mod

T4 - Recovery - MK I

door 76561197980175892

The Recovery, from the T4 series, is an easy to manoeuvre "search-and-recover" shuttle, and has often been used in mining industries, it comes with two arms pincers suitable for carrying all kind of materials, most simple materials can get directly into the Shuttle if inserted in the vacuum tube in between the pincers, while dangerous materials like alien artifacts can be hold in the far end of the pincers within a graviton compartment, this shuttle isnt designed for fighting. Feel free to use it on your ship if you sponsor T4 Industries!

101 downloads Details →
K-112 Tadpole – Barotrauma Mod

K-112 Tadpole

door 76561198214522831

A submarine mostly made for friends. It's my first project with the editor so some aspects may be a bit rough around the edges. Overall though I think it turned out good. I made a tier 3 upgrade/variation of this sub. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3745300212 ---------- Note: Images are from an early version of the sub, very minor changes have happened since then. ---------- About submarine: Name: K-112 Tadpole Class: Scout Tier: 2 Price: 16000mk Recommended crew size: 4 - 8 In-game description: "The K-112 is a fast scout submarine, most commonly known by Europa's residents as the "Tadpole" due to its tail. Made a relic of an age long since past, the Tadpole was originally designed using old Earth blueprints from as far back as the 1940's. In the current age it's been retrofitted with modern systems, yet still suffers from a design not fitted for Europa. Despite it's venerable underbelly the K-112 still sees use among crews who value pure speed and top-side firepower." ---------- Features: -High horizontal top speed and fast decent rate, slow ascent rate. -High power main engine reaching speeds of up to 30kmph, however it's located in a large room that if flooded will pose a threat to its usefulness. Low condition alarms are placed next the engine and in the command room. The main engine cannot be used when the submarine is on battery power, only the auxiliary engine (slow). -Auxiliary engine that can increase top speed when on at the cost of slightly more power use. When using battery power, it will be able to provide limited mobility. -Sectioned off reactor accessed by airlock. The reactor can be flooded in case of a fire using the valve next to it's entry. Reactor maintenance alarms and shut off switches are present next to it's entry and in the command room. -Labelled junction boxes that supply power to different systems. Different systems can be enabled/disabled via the command room in order to conserve power if needed. -Backup battery systems that will run for several minutes when the reactor is down. Batteries will automatically engage if the reactor output drops below 500. Alternatively, the batteries can be manually injected into the power grid via the command room, this effectively serves to prevent power flickers while possibly causing damage to the batteries. -All crafting stations are present, including the deconstructor, fabricator, medical synthesiser and research table. These are linked to their respective containers. -A large storage compartment and plentiful supply cabinets are present for all your crew's hording needs! In total there is around 28 places for boxes in the dedicated storage room. -7 diving suit lockers spread throughout the submarine. -Status terminals are present in the electrical, engine and command rooms for ease of maintenance. -The airlock in the fin may seem strange to be flooded by default but I assure you it's for a good reason. This windowed area is based off a room of the same type on real world submarines. The "conning tower" is intended to be used as a sheltered area used in surface navigation to protect the crew from arctic weather whilst they assist in navigation. When submerged this room is typically flooded to prevent damage to the glass windows which cannot withstand deep water pressure. Although pressure has no impact on glass hulls whatsoever in Barotrauma. Even so, I though it would be interesting to add this feature. You can still drain the water from the conning tower via the button in the airlock. Red light means its completely filled with water, flashing red means its between full and empty, and green is dry. The hatch will automatically open if nobody is near it, flooding the room. -Firepower is very much directional on the K-112 necessitating good communication between captain and gunners. Weapons have a fierce bite on the submarine's top side, however they leave its underbelly venerable to an undefended attack. When faced with an un-advantageous encounter the captain may choose to utilise sheer speed and a little depth charge distraction to simply avoid confrontation outright. Weapons present (in order) consist of: - flak cannon (top left). - railgun (top left). - small turret hardpoint (top). - chain gun (top right). - depth charge launcher (underbelly). -An ammunition compartment is present that houses ammo storage, weapon magazines and the weapon supercapacitor. Only one supercapacitor is present with a relatively limited charge favouring quick kills and punishing drawn out engagements. -The command room houses: - sonar. - navigation. - status terminals. - security cameras. - power diversion. - ship wide alarm systems. - battery control. - reactor shutdown. - engine and reactor status alarms. - self-destruct command (type "Let's blow this popsicle stand boys." then "Yes, Rico. Kaboom." in the terminal to activate). - auxiliary engine control. - armoury (wall safe). - bunk beds. - depth charge launch control. - and periscopes for weapons systems. -Medbay containing everything a competent medic needs. -Captain's quarters usually containing an unhealthy amount of rum. A small button controls the brig door. -Brig, controlled by the button in the captain's quarters. -High hull armour values on the K-112's underbelly with considerably lower values on it's top, especially on the conning tower. Walls surrounding the command room have higher armour values than other interior areas. The hull where the propellers intersect is relatively unarmoured. ---------- Please leave a rating, good or bad. It let's me know how the sub performs with other people. Comment any issues you find and maybe check out my other subs too: https://steamcommunity.com/id/inthebronx/myworkshopfiles/?appid=602960 Enjoy! and watch out for mudraptors!

225 downloads Details →
Barotraumatized Shotgun shell expansion – Barotrauma Mod

Barotraumatized Shotgun shell expansion

door 76561198827722359

Adds 7 new shotgun ammo variants. Gravity Slug: Fires a slug that uses dementonite gravity magic BS to deal large amounts of internal damage to targets. Dragons Breath Shell: You know what this is. (Lore accurate version pending approval by New Geneva Station) Breaching Slug: Deals a large amount of damage to structures, and instantly breaks doors. SnakeShot: A low cost ammo type meant for dealing wil small low health / armor enemies . Bolo: Two metal balls tied together, Great at severing limbs and breaking armor, not so good at dealing the actual needed damage. AP slug: A shotgun slug with high armor penetration. Penny Shot: Deals very high bleed to unarmored enemies, but has almost no armor penetration. Made by: All code and assets, except the thumbnail and bolo assets : Jimmy/Fastpopgun Bolo assets: Artie / Mumfler-fumperdink

198 downloads Details →

沙盒菜单(自用QWQ

door 76561198381627669

99 downloads Details →
Project005G - Albireo – Barotrauma Mod

Project005G - Albireo

door 76561198261494693

Test

117 downloads Details →
Gomul, Tier1 Attack Submarine – Barotrauma Mod

Gomul, Tier1 Attack Submarine

door 76561198086319508

Gomul is a monitor with an oddly large gun for her small size. I've always wondered why there is no tier 1 attack submarine, and come to the idea of bringing the concept of monitor class to Europa. Tested in a single campaign. Gomul is an old submarine that is neither fast nor strongly armored but carries a disproportionately large gun. The rusted hulls make her look like she is haunted, but anyone who loves a large turret would fall in love with her. 고물은 작은 체구에 비해 큰 함포가 탑재된 모니터함입니다. 저는 항상 티어 1 공격 잠수함이 없는 이유가 궁금했고, 유로파에 모니터 클래스의 개념을 가져오는 아이디어에 도달했습니다. 싱글 캠페인에서 테스트되었습니다. 고물은 빠르지도 튼튼하지도 않은 낡은 잠수함으로, 불균형적으로 큰 주포를 탑재하고 있습니다. 녹슨 선체 때문에 귀신이 들린 것처럼 보이지만 큰 포탑을 좋아하는 사람이라면 누구나 그녀와 사랑에 빠질 것입니다. ゴムルは小さい艦体に比べて異様に大きな艦砲を搭載したモニターです。 なぜ Tier 1 の攻撃型潜水艦が存在しないのか、常に疑問に思っていて、今回、モニター クラスの概念をエウロパに持ち込むことにしました。 シングルキャンペーンでテスト済みです。 ゴムルは古い潜水艦で、高速でも装甲が丈夫でもありませんが、不釣り合いに大きな砲を搭載しています。錆びた船体は幽霊のように見えますが、大きな砲塔が好きな人なら誰でも彼女の魅力に落ちるでしょう.

159 downloads Details →
R-29 Mariner Deluxe – Barotrauma Mod

R-29 Mariner Deluxe

door 76561198012091372

Slightly larger model of the R-29 Mariner used in campaign with my friends. Requires a bit of updating.

119 downloads Details →

Very Long Levels (More Wrecks)

door 76561198390806716

Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2806308060&searchtext=very+long If the authtor wants this taken down, please contact me. Im working on a custom gamemode which includes survival on a beacon, where i felt like i would like to have more wrecks there + wanted long levels, so i just edited the Very Long Levels mod.

75 downloads Details →
STEM (FIXED FOR NEUROTRAUMA) – Barotrauma Mod

STEM (FIXED FOR NEUROTRAUMA)

door 76561198426884732

this SHOULD work. enable this instead of the normal stem. you don't need this pre-modloader rework. original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2261916290 you can also do this manually for your own instance of the mod, but that makes the entire multiplayer focus of this mod worthless.

96 downloads Details →
[barotrauma's deleted ending music]The world's best music – Barotrauma Mod

[barotrauma's deleted ending music]The world's best music

door 76561198114703407

When I reached the End, this music suddenly came on and brought tears to my eyes as I listened to it. I believe this is the best music I have ever heard. --Yeltsa Kcir, a player who has reached the end of the game. need https://steamcommunity.com/workshop/filedetails/?id=2705101563

105 downloads Details →
Endocrine Select – Barotrauma Mod

Endocrine Select

door 76561198120321272

Fuck Your RNG Adds endocrine boosters that give the selected talent. Endocrine boosters are crafted as normal. Cannot give yourself talents from your own class.

129 downloads Details →
Dayu – Barotrauma Mod

Dayu

door 76561198018119450

The Dayu is a mass-produced multirole sub. A jack-of-all-trades, its well equipped infirmary and fabrication setup let it handle long missions of any type. Wide open rooms allow officers to keep an eye on passengers and crew, and an extensive bilge combats flooding. It's cheap, and upgradable: treat it right, and a ship like this will be with you 'til the day you die. Stats: Cost: 6200 mk Cargo: 28 crates Crew: 3-8 Minimum experience: Beginner

115 downloads Details →
[EK] Dugong MK.2 – Barotrauma Mod

[EK] Dugong MK.2

door 76561198874281541

Description RU Продолжение моей серии модификаций дюгоня, на этот раз с 3 пушками (одна из которых, нижняя - спаренная, к слову очень быстро расходует боеприпасы); подлодка оснащена множеством различных датчиков, таких как датчик температуры генератора, выработка генератора, индикатор присутствия топлива в генераторе, имеет 2 консоли благодаря которым, можно управлять генератором, в частности скоростью расщепления и выработкой, а так же справа снизу есть кнопка, что сбрасывает управление только от консоли (просто если вы введете множитель, например 20 и 30, то через меню самого генератора это будет не изменить (точнее возможно - но крайне не значительно, но если вы нажмете кнопку - то сможете это сделать)). Имеется усиленная капитанская каюта (удвоенная прочность стен вокруг каюты, в том числе и стекло), автоматическая противопожарная защита в генераторной (когда детектор видит дым (а точнее огонь, т.к. баротравма считает именно его дымом, по крайней мере детектор реагирует только на огонь), он сразу же посылает сигнал на насос который примерно за полсекунды на половину заполняет генераторную водой, что практически моментально остужает генератор), есть расширенный склад боеприпасов, который, в отличие от MK-1, расположен рядом с пушками, что сильно упрощает их перезарядку, ведь вам не придется, как в том же MK-1, бежать на другой конец подлодки ради них. Так же есть один начальный костюм из abyss warsuit, неплохой набор оружия как для службы безопасности так и для капитана. --- EN Continuation of my series of modifications of the dugong, this time with 3 guns (one of which, the lower-paired, by the way, very quickly consumes ammunition); the submarine is equipped with many different sensors, such as a generator temperature sensor, generator output, an indicator of the presence of fuel in the generator, has 2 consoles thanks to which you can control the generator, in particular the splitting speed and output, as well as a button on the bottom right that resets control only from the console (just if you enter a multiplier, for example 20 and 30, then through the menu of the generator itself, this will not change (more precisely, it is possible - but extremely not significantly, but if you press the button, you can do it)). Cost -7600- Last big Updates / Fixes 02.06.21 RU Исправлено: ● Мерцание проводов между миделем и мед.отсеком ● Некорректное название некоторых хуллов, также изменен размер отдельных из них ● Хулл возле двигателя, что несоответственно остальным отображал освещение (то был темный прямоугольник) ● Убрано автозаполнение в стальном шкафу, который стоит в генераторной (к слову иногда можно было словить "пачку" урана из 9 штук и так рандомно каждый спавн) ● Изменена стоимость подводной лодки с 7200 до 7600 в связи со следующими изменениями Добавлено: ---> ● Теперь ВСЕ скафандры на корабле из мода abyssal warsuit, добавлены в миделе, электро-щитовой, двигательной, в отсеке возле шлюза (спец. для больших давлений) и, наконец, в оружейной, причем там так же особая версия, заточенная под бой. К слову, под почти каждым из этих скафандров теперь стоит полка с усиленными баллонами ---> ● 2-й зарядник для спаренной пушки снизу, а то она уж слишком много ест) ---> ● Новые предметы в "припасах" в генераторной (добавлено три маски, оснащенные усиленными баллонами с кислородом), а так же в мидель (что там что там теперь больше бинтов и масок) --- EN Fixed: ● Flicker of wires between the midsection and the med.by a compartment ● Incorrect name of some hulls, also changed the size of some of them ● The hull near the engine, which is inconsistent with the rest displayed lighting (it was a dark rectangle) ● Removed autofill in a steel cabinet that stands in the generator room (by the way, sometimes you could catch a" pack " of uranium from 9 pieces and so randomly each spawn) ● Changed the cost of the submarine from 7200 to 7600 due to the next changes Added: --->● Now ALL the spacesuits on the ship from the abyssal warsuit mod are added in the midship, electro-shield, propulsion, in the compartment near the airlock (special. for high pressures) and, finally, in the armory, and there is also a special version, sharpened for combat. By the way, under almost every one of these spacesuits there is now a shelf with reinforced cylinders --->●2nd charger for the twin gun from the bottom, otherwise it eats too much) --->● New items in the" supplies " in the generator room (added three masks equipped with reinforced oxygen tanks), as well as in the midsection (what is there that there are now more bandages and masks) Future plans Make a special version of this submarine Troubles / bags None P.S. RU Не забывайте оставлять комментарии с вашими предложениями, сообщениями о неисправностях систем или багах, это крайне полезно для меня и для вас так же, я постараюсь решить проблему или добавить что-либо. Буду крайне признателен за это! EN Do not forget to leave comments with your suggestions, messages about system malfunctions or bugs, this is extremely useful for me and for you as well, I will try to solve the problem or add something. I will be extremely grateful for this!

80 downloads Details →
Moth – Barotrauma Mod

Moth

door 76561198114087400

SHORT DESCRIPTION Moth is an extremely fast submarine ideal for scouting because of its powerful engine and pumps which allows to accelerate up to 130 km/h for 3-5 seconds. Also it can fight for itself thanks for one incredibly fast coilgun along with the masssive railgun on the roof, so even Molochs will not be a trouble for you Ideal submarine for solo or duo game, which perfectly suits for beginners Also it has two batteries which will provide energy for 10-15 km or help you to rescue your sub from the most dangerous and serious damage STATS Max Speed: 120-130 km/h Recommended crew size: 1-3 people Level: Beginners - Intermediates Guns: 1 Railgun (on top); 1 coilgun (right-down side) Exits: 1 Docknig Hatch (on top); 1 Exit Hatch (middle-down) TIPS In the beginning of your adventure be sure to put on diving gear, because sudden hammerhead or moloch can damage the shell, causing decompressure and you definately dont want to die from high pressure For beginners is highly recommended to use autopilot on "save position" or even autopilot to the sation you need, because of the high speed and acceleration of this sub

132 downloads Details →
AUG Guns ITA Patch – Barotrauma Mod

AUG Guns ITA Patch

door 76561198247353180

Updates shop prices of the AUG Guns mod to better fit with the Into the Abyss mod.

77 downloads Details →
Lucky Luke Stuka 1.0 – Barotrauma Mod

Lucky Luke Stuka 1.0

door 76561198006663072

Attack submarine assembled on blueprints of a World War 2 dive bomber Ju-87 Stuka. The sub is build for MP and can cope with any mission the crew will come uppon. Low (efficient) reactor output can't handle all sistems at once so the captain has to divert power to sistems when needed. Sub has a range of build in special systems. There are no resources on the sub so you have to mine outside. How to operate sub: https://youtu.be/EJJTIy7Qm_k ---Come visit me on Twitch: https://www.twitch.tv/luckyluke980. ENJOY THE SUB! HUGE TNX go to mrJPjr @ Kaillera for spending countless hours with me helping me build this sub and make it operational. Really appreciated guys since this sub would never become sea worthy if not for your knowledge on building subs!

125 downloads Details →
Store Optimizer – Barotrauma Mod

Store Optimizer

door 76561199026267797

StoreOptimizer Fixes severe lag when opening or using an NPC's store. On a large stock catalog (400+ items, common on modded/late-game saves) the vanilla store UI can take 1.5-2 seconds to freeze on every open, cart change, and purchase/sale - in both singleplayer and multiplayer. This mod removes that specific lag without changing any observable behavior - prices, stock, sorting order and reputation requirements all work exactly as before, just fast. Note: this mod targets the specific bottlenecks found in the vanilla store code (GUI matching, sorting, tooltip rebuilding, polling timers, etc.). It doesn't guarantee zero lag in every situation - other mods that also modify the store, catalogs far larger than what was tested, or general system/GPU performance issues unrelated to the store code can still cause some lag. Requires: Lua For Barotrauma This mod needs LuaCsForBarotrauma installed and enabled. Subscribe to it on the Workshop and make sure it's enabled before this mod. Without it, this mod does nothing - silently, with no error - so if the store still lags, check that Lua For Barotrauma is active first. Client-side only. Safe to use in multiplayer even if other players don't have it installed. What it fixes - "You already own: N" scan - was scanning the whole loaded level; now scans only crew inventories. - Held +/- quantity buttons - were firing every rendered frame (and spamming the network in MP). - Store list refresh (open / cart change / buy / sell) - quadratic GUI matching, now linear. - Sorting - recomputed price/reputation from scratch per comparison, in two passes; now once, single pass. - Item frame rebuilding - batched into one reposition per refresh instead of one per frame. - Per-item tooltips - cached, and pre-warmed for every merchant as soon as the round starts. How to verify it's working Check the client log after loading a save - a single cyan line should read: " Initialized successfully (N/N patches active)." If the game updated and something changed internally, a red error line will name exactly what broke, and the mod falls back to vanilla behavior for that part instead of crashing. StoreOptimizer (Русский) Устраняет сильные лаги при открытии и использовании магазина NPC. На большом ассортименте (400+ предметов — обычное дело на модифицированных/поздних сохранениях) ванильный интерфейс магазина может зависать на 1.5-2 секунды при каждом открытии, изменении корзины и покупке/продаже — как в одиночной, так и в сетевой игре. Мод убирает эти лаги, не меняя видимое поведение — цены, ассортимент, порядок сортировки и требования по репутации работают точно так же, как раньше, просто быстро. Важно: мод устраняет конкретные узкие места ванильного кода магазина (поиск GUI-элементов, сортировку, пересборку подсказок, таймеры опроса и т.д.). Это не гарантия полного отсутствия лагов в любой ситуации — другие моды, тоже изменяющие магазин, ассортимент значительно больше протестированного, или общие проблемы производительности системы/видеокарты, не связанные с кодом магазина, всё ещё могут вызывать некоторые задержки. Требуется: Lua For Barotrauma Мод требует установленный и включённый LuaCsForBarotrauma. Подпишитесь на него в Мастерской и убедитесь, что он включён перед этим модом. Без него мод просто ничего не делает — тихо, без ошибок — так что если магазин всё ещё лагает, сначала проверьте, активен ли Lua For Barotrauma. Мод только клиентский. Безопасен для сетевой игры, даже если у остальных игроков он не установлен. Что исправлено - Подсчёт "уже есть у вас: N" — раньше сканировал весь загруженный уровень, теперь только инвентари экипажа. - Зажатые кнопки +/- количества — раньше срабатывали каждый кадр отрисовки (и спамили сеть в мультиплеере). - Обновление списков магазина (открытие / изменение корзины / покупка / продажа) — квадратичный поиск GUI-элементов заменён на линейный. - Сортировка — цена и репутация пересчитывались с нуля на каждом сравнении, за два прохода; теперь один раз, за один проход. - Пересборка карточек предметов — перерасчёт позиций элементов списка объединён в один раз за обновление вместо одного на каждую карточку. - Подсказки (тултипы) предметов — кешируются и заранее прогреваются для каждого торговца сразу в начале раунда. Как проверить, что мод работает Проверьте лог клиента после загрузки сохранения — должна появиться одна голубая строка: " Initialized successfully (N/N patches active)." Если игра обновилась и что-то изменилось внутри, появится красная строка с точным указанием, что именно сломалось, а мод откатится на ванильное поведение только для этой части, не вызывая краш.

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Immersive Handcuffs CN Patch – Barotrauma Mod

Immersive Handcuffs CN Patch

door 76561199478301577

Immersive Handcuffs(沉浸式手铐) 的中文补丁, 以下是模组描述: 使用沉浸式手铐后,您无需再先击晕角色,再将手铐拖入其物品栏,然后小心翼翼地点击物品栏上方的小条来铐住对方,同时祈祷对方在您完成操作前不会起身。 (不过下方另有补丁可供选择,若您仍希望铐人需先击晕) 手铐操作: 确保物品栏内有“手铐”。 使用健康界面快捷键抓住目标。 点击背包中的“手铐”或按下热键栏快捷键即可快速铐住目标。 解开手铐操作: 背包内需持有“手铐钥匙”。 使用健康界面快捷键抓住目标。 点击背包中的“手铐钥匙”或按下热键栏快捷键即可快速解开手铐。 “手铐”将掉落地面,目标会晕眩4秒,此时可快速拾取手铐并离开房间——若需将目标关押在禁闭室或牢房中,此操作尤为重要。 附加功能: -逮捕系统: 安保人员逮捕你时将把你关进监狱牢房。 若队友向行政区的安保支付500马克保释金,即可获释。 若该站点未设置牢房,你将被遣返回潜艇并暂时禁止进入站点。禁令期间擅自进入站点将导致立即被捕并再次损失声望值。 -悬赏系统: 现可逮捕NPC(无论友方或敌方)并将其带走。 抓到了不法分子?将其押送至军事类站点交出,即可获得丰厚的赏金。 在安装了 DynamicEuropa 模组游玩时抓到了前哨站居民?可将其带至海盗避风港转卖给海盗。 但请注意:在目击下将人员掳走会激怒其盟友! 通常可在站点的行政区内找到负责接收俘虏的NPC。 -监狱系统: 现在可将人员送进监狱,即使经过加载界面后他们仍会留在原地。 通过商人处获取的新道具“安保笛哨”,可将潜艇内任何被铐住的人员瞬间传送至监狱。使用方式为:在健康界面中操作,或站在被铐住人员1米范围内使用该道具。 需兼容潜艇具备名为“roomname.brig”的房间,且该房间内设置名为“Human”的出生点,并带有“brig”出生点标签。 -任务调整: 囚犯运输机制已配合手铐系统进行重制调整,囚犯现在可能试图贿赂你以求脱身。 -定制音效: 上铐与解铐操作现会播放对应的音效。 兼容性和其他补丁: 阅读这些补丁的说明以获取加载顺序说明! - 眩晕补丁: https://steamcommunity.com/sharedfiles/filedetails/?id=3323344505 加载顺序: - 沉浸式手铐 - 本模组 - 神经创伤或任何覆盖手铐或囚犯运输任务的模组 ———————————————————— 该中文补丁参考了佐久間きよし制作的“Immersive Handcuffs 中文补丁”的文本内容, 感谢大佬的贡献! Immersive Handcuffs 中文补丁: https://steamcommunity.com/sharedfiles/filedetails/?id=3577467799

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Barotrauma 40K - Fontless – Barotrauma Mod

Barotrauma 40K - Fontless

door 76561198836519681

A version of the Baro 40K mod with a more vanilla font A small note: my dedication to this mod has fallen somewhat, I will still update it if you want. if you need a patch or want a change, ping me on the Baro40K discord (username=jazilbazil) INSTRUCTIONS: This mod is to be used INSTEAD OF the main version, NOT alongside it. All that has been modified is the "style.xml" file, the actual fonts and some other minor changes. Some UI things may clip weird or similar, but gameplay *should* be unaffected. Full credit to the original team behind the original = https://steamcommunity.com/workshop/filedetails/?id=2610181908

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