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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Material IO Touhou Patch
door 76561198106201624
A Material IO patch for Touhou Deep Sea Operation Team. This is basically for personal use.
Psychosis IRL
door 76561198893093912
Mod is feature-complete. It will be maintained, but will not receive any content updates. For more (important) information including credits refer to this pastebin. This mod is an extended version of Discord Pychosis. Adds more discord as well as windows and steam noises for a max amount of trolling.
Exo-skeleton mod sem sem
door 76561198855481999
fixes and adds a new exoskeleton from the old 'abandoned' exoskeleton mod might look a bit weird visually but it works fine ingame. this mod adds 2 exoskeletons, a hauler and a lightweight one. the hauler exoskeleton is the cheaper and heavier exoskeleton. its main purpose is to carry very heavy items quicker than normal (im guessing only modded items could possibly make this speed buff useful for carrying stuff). it also gives really good flow resistance from hull breaches. if powered by a battery, it will increases attack speed, give stun immunity and let you move around at a somewhat normal pace. (tbh it might be a bit useless compared to the lightweight one) the lightweight exoskeleton is the more expensive and ligher exoskeleton. its main purpose is to slightly increase your speed, give a melee speed boost and give complete stun immunity whilst only taking up the belt slot. (just the stun immunity alone might be kinda OP but sometimes thats the only choice when playing with mods like europa war) it also needs a battery to get all of its features besides flow resistance. the battery (not the suit) is charged in the exoskeleton recharging dock which is placed and connected to a junction box to function. the exoskeleton mod is from: https://steamcommunity.com/sharedfiles/filedetails/?id=2503414941 the lightweight exoskeleton skin is from: https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718 thumbnail: https://e926.net/posts/4672868
Steel Coffin
door 76561199240551685
---------------------------------------------------------------------------------------------------------------------------------------------------------------- "A death sentence packaged as a basic Scout-Class submarine able to research the afterlife. Originally desigined by the Europan Coalition for the execution of both traitors and captured Seperatists, this particular model has been overhauled with the introduction of a bastardized engine with a micro-reactor fit inside it, and an Oxygen Generator shoved into the front. No refunds on purchase." ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Based on the SM-13 Burner Submarine featured in indie horror game Iron Lung. I the author designed this to be the worst fucking thing imaginable. If someone somehow reaches the center of Europa with it i'm going to eat a sock filled with spoiled lemons. ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Armaments, zero, you don't get any. Speed? I don't know. Armor? This is weaker than a shuttle. Cost? It's affordable, that's all you can ask for. Airlock? Diving Suits? Never heard of her.
Vanilla Submarines Mechtraumized
door 76561198866196217
Vanilla Subs Mechtraumatized is a high quality collection of submarines that aims to transform all vanilla subs under mechtrauma with care and love - all 15 vanilla subs converted + bonus - Labeled controls (if you don't know what they do, just hover over them!) - Minor fixes and changes to original boats - Adapted AI to deal with mechtrauma (e.g., AI will place missing parts of mechanisms inside if the desired item is on the floor) Reminder: To turn on the emergency power press the battery button, which is usually on the left side of the nav + all small water pumps that are used as ballast pumps (like on the humpback or in drones) must be turned on manually! Many thanks to Harada, who created this wonderful mod and Jlobblet#0621 for his Sub-Wrecker program! Copyright belongs to heheboi (discord name: panman#3600). The product may only be published on Steam via an account named heheboi (https://steamcommunity.com/id/legit_hacks/) or with my permission.
Zidrom Mk VI Mod E
door 76561197986395197
Modification of original Zidrom MKVI from 2022-07-16. Changed weaponry, now contains: 3 Surplus Coilguns, 2 Railguns, 1 Chaingun, 1 Spinal mount, 1 Heavy mount, 2 Auxilary mounts. Removed complex chaingun control scheme. Added spinal mount on front and replaced second chaingun with empty heavy mount. Loaders for spinal mount and heavy mount located at the rear below the engine. Added racks for heavy railgun (6 shells), heavy autocannon (4 boxes), medium SSL (16 torpedoes) in the engine room. Added auxiliary turret mount above navigation room and one below the engine. Loaders nearby. Slightly lowered amount of starting coilgun ammunition boxes. Replace railgun racks with EK Utility racks that can also hold medium SSLs. Added reserve 4MW diesel generator. (The reactor is 12MW for reference). Added a few more empty diving suit lockers next to existing diving lockers. Added battery charging docks near each airlock. Added blast doors below navigation room including captain only buttons to lock blast doors from other side. Added vertical boost thrusters (fixed thrusters from EK Dockyard). Useful for quickly changing vertical speed. Made engine slightly stronger for a bit more power usage (18km/h > 20km/h). Reworked artifact storage, merged with impassible armory bilge room. Add adjustable depth alarm. Adjust via terminal in navigation room. Replace reactor junction boxes with EK junctions and distribution junction. Remove unneeded power relays. Replace airlocks with advanced airlocks from R-278 Dugong. If it bugs out you can reset it via terminal in navigation room. Change most doors/hatches to auto opening (not when water is near door) and auto closing (not when players are near). Edge triggered so manual control is always possible. Set door motion detectors to only look for humans. Remove a lot of unused water detectors near ballast tanks. Armory doors open to everyone but inner door can be locked by security. Changed all but one locker inside armory to not require security card. Removed around 1/3 of armory starting weapons. One of the fab containers is pre-filled with sorted storage containers from calic's containers mod. Added sprinklers to grow room. Add manual override button to mini-sub airlock. Remove spotlight delay when switching exterior cameras. Removed some decorative structures and items. Probably something else i forgot. Change flood warning sound to be less annoying. Shuttle: Added small diesel generator and removed 1 battery (2 -> 1). Changed turrets to 2st auxiliary chain guns. Added auxiliary mining laser. Remove spotlight delay when switching exterior cameras. -DEEP DIVER CLASS SUB- -------------------------------------------------- PRICE: 25000 marks Dimensions: 82x16m Recommended crew size: 5-16 Recommended crew experience: intermediate Max horizontal speed: 20km/h (Manual), 19km/h (Autopilot) Max vertical speed: 18km/h, 22km/h with boost thrusters (~10 seconds) Capabilities: 3 Fabricators, 3 deconstructors, 2 medical fabricators, mineral scanner, an array of searchlights, and a shuttle for EVA or mining missions. Cargo Capacity: 84 crates Max reactor output: 12MW Backup diesel generator: 4MW -------------------------------------------------- -READ THIS- -While using the searchlight array in command you can click on the left or right sides of your screen and you will move to the next camera in that direction -While using the shuttle guns you can double-click to move between the dorsal and ventral guns. -The flood alarm in command is very sensitive so even a very small leak will set it off (your ears have been warned) there is a on/off switch for the alarm so you can always turn it off. -------------------------------------------------- Description: The pride of any fleet, this vessel was designed and commissioned by a consortium of wealthy Coalition merchants. They often act as mobile military outposts, protecting critical trade routes and ferrying around valuable cargo or high ranking officials. Due to its large size the Zidrom requires a large and experienced crew to remain operational. Be sure to bring lots of ammunition on trips, as the mere rumor of this ship's presence in a sector is enough to attract pirates seeking priceless cargo or valuable hostages.
Malborasek - Russian version 2
door 76561198203710812
Original mod: steamcommunity.com/sharedfiles/filedetails/?id=2137671136 Enhanced translation version. Russian version of the popular mod. Full translation of items and effects. Credits: Dahitman - created the mod Me - mod translation
Thresher
door 76561198037255410
== PROJECT OVERVIEW: After the successful creation of the Skipjack and Valencia classes, the MOS Fleetyards requested new designed subs to be more compact, smaller, but still as deadly as ever. The Thresher was born from this. The Thresher is, on paper, a small "scout" sub that is aimed to have a crew of 2-3. Armed with 3 coilguns, a frontal mounted railgun, and an electric discharge coil, this scout submarine is designed to be used as close-range search and rescue, patrol, and security submarine. The railgun trigger is attached to the navigational array, requiring the Captain and the Gunner to communicate to launch successful shots. Like most Nighthawk Foundry ships, the Thresher can enter "stealth mode", where exterior lights are dimmed, the reactor is shut off, and the engine power is decreased, making the submarine a perfect stealth predator. Standard layout of the Thresher comes equipped to the teeth with arms and ammunition, able to fight back any intruder; deep sea or human. Type: Scout / Attack Price: 7000 marks Dimensions: 31x11 m Cargo: 8 crates Max suits: 9 Recommended crew: 2 to 9 == FILE NOTES: - Like it's sister ships, the Thresher has a double layered hull for increased integrity. - The Thresher utilizes an electrical discharge coil that can reach every inch of the hull, and is activated from the navigational terminal. - The stealth system is activated from the navigational terminal. It disables all exterior lighting and changes interior lighting to blue. Engine force is reduced to reduce noise production. If the reactor is turned off, then the Thresher can go almost completely unnoticed. - The railgun trigger is wired to the navigational terminal, meaning that the captain and gunner must communicate to operate the weapon properly. - Three coilguns provide almost perfect coverage of the ship. - Comes with deconstructor and fabricators. - The ballast tanks come with override switched in the conn in the case of ballast flora emergencies - Reasonably priced! == RECOMMENDED CREW: - Captain - Electrical Engineer OR Mechanic == FIELD NOTES: - The ship is brimming with ammunition. - Stealth mode needs to be disengaged for gunners to see. - Front window is great for deep sea creature viewing opportunities!
✙ U 333 Piranha
door 76561198123547154
⏸️0%✙ U 1313 Kraken ⏸️0%✙ U 888 Megalodon ⏸️0%✯ CHERNOBYL³ ✔️100%✯ CHERNOBYL https://steamcommunity.com/sharedfiles/filedetails/?id=2524286401 ✔️100%✙ U 333 Piranha https://steamcommunity.com/sharedfiles/filedetails/?id=2217532630 ✔️100%✙ U 666 Seeteufel https://steamcommunity.com/sharedfiles/filedetails/?id=2213879229 ✔️100%✯ CHERNOBYL² https://steamcommunity.com/sharedfiles/filedetails/?id=2202153110 ✔️100%✯ Pripyat https://steamcommunity.com/sharedfiles/filedetails/?id=2210593833
Ела суп Марина (Yellow submarine)
door 76561198017974472
Первая проба пера, в лодке не проложены маршруты для ботов. Буду рад если отметите какие существуют проблемы. Реализовано переключение камер, дрон снабжения и форсажное погружение.
Trauma From The Deep
door 76561197970669583
A very modest, work-in-progress attempt to import some new items (and re-skin existing items) from the classic undersea scifi horror game "X-Com: Terror From The Deep". These new items are craftable, and will be available to purchase (especially from military bases) in game, but you can also check out the TFTD Dugong, a variant of the classic sub, pre-stocked with TFTD equipment.
Airlock with Override
door 76561197968286697
Airlock with a override system. The airlock will always close to opposite door/hatch when opening a door/hatch. It have indicator lights to show if the airlock have water in it and if the pump is attempting to pump out the water when in automatic mode. If the airlock have water in it, it wont allow the inner door to open unless its been pumped out however you can user a override button to control pumps manually as well as bypass the door lock.
Sumbrick
door 76561198193929187
Small Shuttle that can deliver things and have a small gun.
Anomalous Artefacts No Jump Scare
door 76561198147697861
The Anomalous Artefacts mod contains two masks that trigger jump scare images to frighten players in game. This mod removes the jump scare visuals and sound effects for these masks, whilst retaining the screen-dimming effect and character damage mechanics. Mod order: Anomalous Artefacts Anomalous Artefacts No Jump Scare异常文物无跳脸 Should the Anomalous Artefacts mod be updated, my no jump scare mod may display conflicts. This can be resolved by uninstalling the no jump scare mod within the game and reinstalling it according to the mod order. To avoid being startled during gameplay, it is advisable to test whether the jump scares for these two masks have been removed in the Submarine Editor(in Allen)after each update. If you have any questions, please leave a message in the comment section. If it works in the game, please give a good review so that more people can see it. Thank you!
The American flag
door 76561197970354652
This mod adds an American flag. How to use Hold it in your hand to play mysterious patriotic music and grants two buffs: U.S. Warrior: When reaching maximum value, I'M FUCKING INVINCIBLE!!!. Freedom Forever: Immediately reaches maximum, provides 25% damage resistance, and does not disappear. Inspired by Soviet-banner
额外的音乐(基于T.S.M.播放器)
door 76561198810032487
请订阅T.S.M.问君此去几时还 贴图感谢llt卡卡。 歌单如下: いとうかなこ - あなたの選んだこの時を Kyle Xian - 命运石之门系列13曲钢琴串烧(Hacking to the Gate X Believe Me...(Cover V.A.) Zwei - LAST GAME 潘めぐみ - 星の奏でる歌 今井麻美 - World-Line 花澤香菜 - 嘟嘟噜 彩音 - いつもこの場所で いとうかなこ - ファティマ いとうかなこ - スカイクラッドの観測者 いとうかなこ - アマデウス いとうかなこ - あなたの選んだこの時を AKINO - シラカバの光 Haloweak,AKINO - What Am I Fighting For Haloweak,AKINO - What am I fighting for (Short Ver.) R!N/Gemie - Connexion Vanguard Sound & GhostFinal & 赛博传媒-2064 & Kinoko蘑菇 - Ice & Blood Vanguard Sound & Haloweak & D.Yi & 赛博传媒-2064 - A Moment of My Nightmare Vanguard Sound & Kinoko蘑菇 & GhostFinal & 赛博传媒-2064 - Solar Sea Vanguard Sound & moto & D.Yi & 赛博传媒-2064 & Kinoko蘑菇 - 少女前线_ 熵减焓增 - Schicksal 花たん - Polaris 嶺内ともみ,上間江望 - Clandestine Memory 赛博传媒-2064,G.K,Tielle - rainfall
Admiral Job Another Fork
door 76561199054263823
A fork of the admiral Job mod that removes the broken rifles, changes the talents related to them and modifies the loadouts to include Enhanced Armaments gear. Now also changes up the talent tree a bit. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2955612327
Slash's Pack
door 76561198066603628
Very simple pack that includes items for hosts of Slash. As for now, it only contains a Choppa Ork sword that causes mild stun. It can be fabricated with 1 Iron and is called "Bonker". May add more later.
Commune
door 76561198054039669
The R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n. After being exiled from a Coalition colony, a group of Husk worshippers stole this R-29 and modified it as a "live in", mobile commune. This is another purely cosmetic edit to reinforce the Church of the Husk's presence in RP campaigns!
Calyx
door 76561198054039669
With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel. This specific model has been personalized by a sect of the Church of the Husk. This submarine is an edit inspired by the Subra in Mew Mew's Factional Barsuk edit. Purely cosmetic but applied over the venerable and capable Orca hull.
Overdriven Endocrine Boosters
door 76561197973710296
A new, stronger version of the Endocrine Booster made with concentrated Calyx extract. It has entirely seperate talents in it's pool. Useful if you're playing solo, or just want access to wackier stuff. The syringe has some side-effects even on a successful use, but that's nothing compared to what happens if you screw it up.
Hallucinogen
door 76561198403775341
Hallucinogen that produces effects similar to these in bioluminiscent shroom cave. Can be bought from medics (50 bucks per 1) or 8 can be crafted from 1 hallucinogenic bufotoxin (medical skill 50 required) 1 dose lasts roughly about 8 minutes. Can be used the same way as other medical syringes - injected in health UI, injected while holding it, or shot from a syringe gun. There are no antidotes for it. So don't be an ass and don't inject it to random people. There are also no buffs or debuffs, only visual effects.
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