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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
EK Armory zro's rework (nerf EK with new textures)
door 76561199122277655
this is a balanced Ek armory rework with new texture to fit base game plan to add more in future (work in progress) this mod adds: 17+ guns 2 attachment (laser, suppressor) 5+ new bombs and way more to come
The Longest Barsuk
door 76561198881972343
the longest barsuk ever created in the world, made purely to fight the longest dugong. ty to InitialDesu for making a video on this, and ty to the original longest dugong creator for obvious submarine stats: price - 74256 mk (auto scaled by game, i did not adjust it) dimensions - 547x10 m storage - 4 crates recommended crew - just have like a gazillion recomm. crew experience - have the knowledge of the universe
Нарды
door 76561199169990262
Мод на нарды, Сделан по рофлу, теперь у вас есть возможность играть в нарды. Вы, конечно же, играть в них не умеете Мод на кости: https://steamcommunity.com/sharedfiles/filedetails/?id=3310522852 Авторство на мод остается за автором мода на игральные кости, без него этого мода не было бы.
Cutlass MK2
door 76561197981741414
Modified by WC all credit to _]|M|[_ for original work. Intended to be attached to an alternate bulker abyss carrier instead of two stingers. Updated! Removed some stuff and nerfed it a bit. A lot of it was hat on a hat anyway. Cleaned it up. Shouldn't hit itself with the railgun anymore. it was too close.
Moloch
door 76561199059890117
This stripe is made according to the appearance of the monster from the game, Moloch. Moloch Barotrauma is a boss monster in the game Barotrauma. He is one of the most dangerous and difficult opponents that players can face inside a submarine. ---------------------------------------------------------- Crew capacity: 5-10 people ---------------------------------------------------------- Number of guns: 4 laser guns ---------------------------------------------------------- Engines: 2 ---------------------------------------------------------- Reactor: 1 ---------------------------------------------------------- Speed x: 60 km/h ---------------------------------------------------------- Speed y: 20 km/h ---------------------------------------------------------- Price: 10000 credits ----------------------------------------------------------
雙天賦樹
door 76561198182273891
現在每個職業都有另一個職業的天賦樹 船長↔︎助手 機修↔︎工程 安全↔︎醫生 (參考了Merged talent trees模式) https://steamcommunity.com/sharedfiles/filedetails/?id=2839577588&searchtext=Talent 主要天賦改為只要點一點就能解鎖下一條天賦 沒有二選一問題 我全都要(o▽⁰) 天賦樹不用點滿就可以點其它條
Ssparky's Additional Ores - Enhanced Reactors patch
door 76561198246394496
Adds the radioactive ores effect from "Enhanced Reactors" to the relevant ores added by "Ssparky's additional ores". Requires both mods to work (obviously).
No Muffle for BT Advanced Headset
door 76561198186834058
This mod removes the muffle effect (similar to wearing a diving suit) of the advanced headset from Barotraumatic, so that you can actually hear your crewmates on local voice.
死亡长廊武器整合
door 76561199052929848
中文(繁體) Edited
door 76561198010429616
(for v1.8.8.1) What is this? This is a Traditional Chinese localization mod based on the official ones. Use it at your own risk; the editing is based solely on my own experience and preference; I cannot guarantee that all edits are accurate; I might stop updating this if I'm no longer interested in the game, etc. Using the mod For current game version, enable this mod by using the in-game Mod panel. Change their order if necessary. This mod uses the <override> function and overrides all the content under ...\Content\Texts\TraditionalChinese and ...\Content\NPCConversations\TraditionalChinese inside the game's folder. Multiplayer The game should prompt server clients to download/subscribe any required mods on joining a modded server. For now this project has most of the texts edited, including - Main menu UI - Gameplay UI - Editor UIs - Names and descriptions of in-game interactable devices, items - Events and missions - NPC conversations Notes - Multiplayer texts like error messages, server managments, etc., might be way less complete/correct than other parts of the game. - Very different translations for some of the items and devices. - The names of the components (Wifi, Sin, Cos, etc.) are un-translated. - Most of the character and location names within missions and events are un-translated since all the generated names have no translation either. - These ship names are un-translated: Bunyip, Muikku, Selkie, Kastrull, Herja. I've found something to report Head over to the mod's discussions tab or its GitHub page and send in your issues (in English and/or Traditional Chinese if possible). I want to make local edits I recommend doing so with the mod's Github release so that the *content layout would closely match vanilla English files for easier comparison. Having it as a local copy also prevents Workshop updates from replacing the files unexpectedly. *Note that each time the game updates, its text content may change.
Narwhal (Vanilla Balanced)
door 76561198048877596
A vanilla-balanced starter submarine that has good quality of life and can take you to the end of the campaign without having to switch subs, as switching subs is frankly the worst gameplay I've seen in a very long time. What I've created here is a Deep Diver that is balanced to be Humpback-like. Compared to the Humpback the Narwhal is slightly slower, has slightly inferior hardpoint coverage, and has a smaller relative reactor output. However, the Narwhal can dive deeper, comes with a depth charge tube, and has better quality of life. Core Statistics Price 8100 marks (500 mark campaign starting balance) Dimensions 48x9 m (1.07 Humpbacks worth of hull area) Cargo Capacity 12 crates Maximum horizontal speed ~23 km/h (depends on helm skill) Class Deep diver Recommended crew size 5-11 Recommended crew experience Intermediate Required Content Packages Vanilla 0.9 Notable Features - Optimized floorplan minimizes walking distance between related rooms - Reactor room is designed such that volatile fulgurium rods are viable - Actual cycling airlocks - Two airlocks (rear and bottom) - Two docking ports (top and bottom) - Included reactor/battery controller, but the reactor and engine output is balanced around it so it shouldn't make things too easy - When docked to a station, reactor automatically stops consuming fuel and batteries charge at 100% speed - Same starting turrets and positions as a Humpback (two coilguns, one railgun, one empty) - A depth charge tube - 11 prewired diving suit lockers: enough for the full maximum recommended crew size - Fully clown compliant (there is one set of clown attire hidden around the ship) - Fully band compliant (there is one of each musical instrument hidden around the ship) Performance Items 1029 Structures 339 Walls 69 Lights 112/600 Shadow-casting lights 33/60 Antigrief - No locked wires, because locked wires are cringe - All included wiring components cannot be detached - Secure armory cabinet can only be opened by captain and security - Secure medical cabinet can only be opened by captain and medics - Secure reactor cabinet can only be opened by captain and engineers - Reactor room door can only be opened by captain and engineers (but can be forced via wiring or crowbars) Bridge Status Displays - Supercapacitors: Display is total charge (max 400%). Green light indicates charging. Red light indicates weapons firing. - Battery Array: Display is total charge (max 200%). Green light indicates charging. Red light indicates discharging. - Airlock: Total airlock water level (max 200%). Buttons flood and empty both airlocks remotely. - Power: Ship's power generation. At 100%, 100% of power demand is being met. Below 50% most machinery will stop working completely. Feedback If you have feedback, I'd love to hear it! I'm happy to make balance tweaks to this sub, so let me know if you think it's too strong or too weak.
H.M.C.S Carter Clothing
door 76561198110613418
‘’Retexture made by Tigris, for the owner of a SRP server, Captain Carter. Original mod : ( https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760&searchtext=EK )’’ I will take this down if wanted by the Orignal Creator
Korora
door 76561197991046824
The Korora is a medium sized exploration and light combat vessel. It features advanced damage control and surveillance systems and is suited to survive in the most adverse environments on Europa. Technical Data: ------------------------------------ 68m Length 18m Height 50km/h max. Velocity 14km/h max. descent rate 22km/h max. ascent rate Armament: 4x Coilgun 1x Railgun 1x Electrical Discharge
Humpback MKII
door 76561198010828887
A former military vessel, WH4-L3 "Humpback" has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. Still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment. Highly Improved by Nanotrasen Scientists
NS-2 Grouper
door 76561198214522831
A submarine I mostly made as a test for a number of the editor's features, though that doesn't mean it's not fully functional, tested (within reason) and decorated. Although made to be functional there are some fundamental aspects of the sub that may impact gameplay in a negative way depending on the person. Read the warnings below and decide whether the sub is for you or not before using it for anything serious. ---------- WARNINGS: -NPCs may not be able to navigate to some areas of the submarine due to it's complex geometry. More specifically, the drone docking bay, all ballasts and maintenance tunnels leading to the ballasts. If these areas need accessing you may have to do it yourself. In order to prevent NPCs getting stuck in an infinite loop I have completely removed waypoints in some areas. See the NPC navigation map for a more detailed visualisation of where they can and cannot go. -The submarine may cause lag on lower end PCs as it contains a lot of objects. For me personally I don't encounter any issues unless large amounts of damage are sustained (50% or more of wall pieces in my case). I run a gaming laptop Win 11 i5-12450HX (2.40 GHz) 24GB RAM RTX 2050 (4GB). -Some areas of the game may not be navigable as this sub is a whopping 145 metres long. More specifically, the final area of the game. All other areas should be fine, though I have not tested everything. -I'm not planning on using this sub myself all that much so some subtle errors and balancing issues may go unchecked. Everything important has been tested though. ---------- Note: This sub is loosely based off several real world submarines. It is in no way all that accurate both due to the nature of Barotrauma itself and my own lack of knowledge on the topic. Regardless, hope you like it. ---------- About submarine: Name: NS-2 Grouper Class: Transport Tier: 3 Price: 34000mk Recommended crew size: 6 - 14 In-game description: "The NS-2 is a sluggish nuclear submarine. Formerly one of the Coalition's finest, these days the Grouper is often seen ferrying large numbers of supplies between far off outposts or serving as a rescue vessel for those who ventured a little too far into the abyss. Despite these often mundane tasks the Grouper can hold its own. Heavy armour and huge ballasts ensure minor damage can be easily shrugged off unless it's engine or silo rooms are breached. NOTE: READ WORKSHOP PAGE WARNINGS BEFORE USE." ---------- Features: -Slow speed (~11kmph base) and very powerful ballasts (upwards of 20kmph ascent/decent). -Very powerful reactor capable of providing a steady power source to your crew. -Labelled junction boxes that supply power to different systems. Different systems can be enabled/disabled via the command or electrical room in order to conserve power if needed. -Backup batteries that can be manually enabled/disabled from the command room. -All crafting stations are present, including the deconstructor, fabricator, medical synthesiser and research table. These are linked to their respective containers. -A large storage compartment and plentiful supply cabinets are present for your crew's likely unhealthy obsession with souvenirs. In total there is around 74 places for boxes in the dedicated storage room. -12 diving suit lockers spread throughout the submarine. -Status terminals are present throughout the sub's rooms for ease of maintenance. -The airlock in the fin may seem strange to be flooded by default but I assure you it's for a good reason. This windowed area is based off a room of the same type on real world submarines. The "conning tower" is intended to be used as a sheltered area used in surface navigation to protect the crew from arctic weather whilst they assist in navigation. When submerged this room is typically flooded to prevent damage to the glass windows which cannot withstand deep water pressure. Although pressure has no impact on glass hulls whatsoever in Barotrauma. Even so, I though it would be interesting to add this feature. You can still drain the water from the conning tower via the button in the airlock. Red light means its completely filled with water, flashing red means its between full and empty, and green is dry. -Firepower on the NS-2 is divided into three groups: - Defensive: - 2 separately fired depth charge launchers are present in addition to an electrical discharge coil. - Offensive: In total there are 7 different turrets. They are depressed into the hull necessitating killing targets before they reach the hull. Turrets have bling spots close to the hull and to the front and rear of the submarine. In order, the turret list is as follows: - Small turret base. - Flak cannon (top left). - Railgun (top, left of the fin). - Chain gun (top, left of the fin). - Flak cannon (top right). - Flak cannon (bottom left). - Large turret base (bottom middle). - Chain gun (bottom right). - Special: - There is a pulse laser mounted to the sub's drone able to be used remotely or locally. - In the sub there are two torpedos. they can be fired and tracked from the corresponding navigation terminal. They won’t explode unless they are out of the explosion radius of the submarine. They can be reclaimed at outposts using the maintenance NPC. If the explosives within them are used, taken or sold you can rearm them by placing depth charges in their nose, you'll have to access them from outside the sub to do this. DO NOT TRY TO REFILL THEM FROM INSIDE AS YOU MAY GET STUCK. If you do get stuck spam spacebar to try and get out. -Weapon loaders and supercapacitors are located in the stowage room. -a central armoured command room is present that houses: - Nav terminal (Sonar position is able to be changed through the terminal. See the image above for more info). - Power controls. - Alarms for the oxygen generators, engine and reactor. - A drone command centre. - Weapons periscopes. - CCTV terminal. - Weapons control terminal (can cycle through turrets). - Torpedo control terminal. - Coil discharge control. - Any other related systems. -Medbay/research station containing everything a competent medic needs. -Small brig adjacent to the medbay. -Drone docking port. BE CAUTIOUS WHEN MOVING AROUND THIS AREA, if you fall in the water it counts as outside the submarine. you will not be able to surface, instead quickly move to the hatch and ladder. I recommend always wearing a diving suit here, unless you're an extra brave sailor. NPC cannot and will not navigate this area. This is purposeful. -Small drone, the DSV-6 "Guppy". Remote and local control is possible with the drone. In order to switch between local and remote control press the button on the console. A blue light will show when the terminal in front of you is in control. See the above image for more info. -Battery chargers are scattered throughout the sub. -Decked out captain's quarters. The sub can be controlled from here, though with limited effectiveness. -Cafeteria to vibe to the juke box in. -Crew compartment including showers and dressing/laundry room. -Break room towards the rear of the sub. Includes a juke box for entertainment. -The engine room and missile silo are intended weak points. If breached they will not cause too much system damage but can cause the sub to sink if left alone due to their large sizes. -Strong hulls that can take quite a beating. --------- Please leave a rating, good or bad. It let's me know how the sub performs with other people. Comment any issues you find and maybe check out my other subs too: https://steamcommunity.com/id/inthebronx/myworkshopfiles/?appid=602960 Enjoy! and try not to let your assistant rewire those nukes!
Factional Subs Hungry Dugong
door 76561198833771157
Faction Dugongs Edited to be equipped with Hungry Europan amenities. Corvette After a multitude of complaints to high ranking coalition officials a modest kitchen was installed on the first deck of the Corvette to provide simple yet warm meals to boost the morale of crews. Features: -Cutting Board -Stove -Oven -Sink -Toilet Sawn-Off Despite the small space aboard Sawn-Offs a cramped cooking nook has been squeezed into this one along with a distillery to create canned preservatives for long missions with no resupplies. Features: -Cutting board -Grill -Sink -Distiller -Toilet Agent A recent trend going around with Agent crews has been to add the equipment needed to brew the cults famous 'Liquid Ascension' while out in the waters. A trend that the heads of the cult encourage wholeheartedly. Features: -Cutting board -Stove -Brewing kettle -Refill Station -Bottle Printer -Toilet Hermanni After much deliberation the children of the honkmother came to the conclusion that the Hermanni was being held back severely in spreading joy by the fact that no food could be provided aboard. This has since been remedied by installing a citchen (clown kitchen) where all manner of carnival foods can be served up. Features: -Cutting Board -Fryer -Oven -Toilet This is fanmade and if the author of the original Faction Subs Dugong wants this taken down i will do so.
KSP-HR - Profile
door 76561199012255425
KSP-HR - "Profil" The KSP-HR - "Profil" is a specialized submersible designed for deep-sea exploration and resource extraction in the extreme conditions of Europa’s ice mines. It features a fully hermetic CC(Control Center) system and a miner’s elevator, allowing the submarine to remain stationed in a safe location relative to the mine entrance. Speed Characteristics - Х Speed - 18.1 km/h - Y Speed - 16.7 km/h General Characteristic - External engine - Weak power grid - Three guns - 1 Coilgun - 1 Turret Hardpoint - 1 Railgun - Mining Elevator - 3 Ballast compartments Price/h3] - 12.500 Recommended crew - 5-8 people P.S. - The boat has no localization in the game itself. Я предпочту тебе, сломанный хребет, приглушенный свет
TitanTrauma
door 76561199014106468
It's a titanfall mod, right now, all it has is the pilot job(will have custom skills if wanted enough) and gear(as well as grav and firestar). But i plan on adding ALL of the titan weapons and titans themselves. Join the discord and ill give you early access to my mod(and also it helps with improving the mod). Titanfall was made by respawn entertainment, just wanted to credit them.
Liberty Day Armor
door 76561198145396989
Attention, citizens of Super Earth! Are you ready to embrace the ultimate truth and support our managed democracy? Join the ranks of the Helldivers today! When you subscribe, you’ll receive your very own uniform and armor, carefully crafted by the Ministry of Defense. These aren’t just outfits, they are a symbol of your commitment to defending the values of the Federation of Super Earth! With your new gear, you’ll be fully equipped to tackle the chaos and deception that threaten our galaxy. So, step up, citizens! Become one of Super Earth’s elite fighters and join us in our important mission. This is your chance to help ensure the prosperity of our home, our culture, and our families. Subscribe now, and together, let’s spread the managed democracy!
The Sibyl
door 76561197995290433
A very small but quick beginner sub, with some unique features. Tier 1 Scout Recommended crew: 2-3, beginner Price: 2600 marks Ingame description: A tiny but quick scouting vessel. Occasionally used by the Coalition for scouting parties, it's mostly used by civilians as a short distance passenger vessel. It comes with front searchlights, two small burstfire coil guns and an onboard prox alarm system. Good for finding your sea legs at a cheap price, but due to the microscopic storage space and lack of serious firepower, you should consider an upgrade as soon as you've got some cash.
莱茵河级 战争攻击艇 (EK Remastered)
door 76561199220448211
这艘潜艇还欠缺时间的打磨,可能会频繁的更新和修改,希望谅解 This submarine is still lacking polish and may be updated and modified frequently, I hope to understand 关于EKR的一些相关优化mod链接我已放在简介最后 "当战争如火如荼" 莱茵河级 战争攻击艇是一位于EK工业当任底层工程师的德国人后代所设计的一款专用于战斗的强袭艇,其外形和舰船名称都是这位德国后代工程师从他祖先留下的一本书上看到的 那位祖先留下的书非常残破,但勉强能看清标题——《四次战争史》,上面似乎记载着地球上从19世纪以后的四次世界大战,但是记载21世纪之后的目录和内容都被撕下了,导致只留有19世纪到21世纪间的记载内容 这位德国后代的父亲死后,收拾了战死的父亲的遗物,看到了这本书,从此闭门不出 按他邻居所说的就是:"他像个书呆子一样整天抱着一本书和几张谁都看不懂的图纸和画满鬼画符的笔记纸,除此之外他甚至做了一个潜艇的小模型!" 之后他回到EK工业工作,但是比以前更经常出入办公室,按他经理的话就是:"他看到了一些他不该看到的灾难" 最后这位提案从来没被通过过的底层工程师的最新提案被通过了,一艘看起来似乎与众不同的潜艇即将从图纸变为实物 莱茵河级诞生了,从无声和怒吼中 莱茵河级使用EK工业的双镀层特种合金制造而成,难以置信的坚固,即使拥有高强度穿甲效能的炮弹也难以有效造成损害。为了使舰艇能够应对多方面问题,装配了一台柴油机和用于阻止电力供应问题的微型核反应堆,对舰内和舰外都备有例如哨戒机枪这类各种设施。并且装配了大量用于应付跳帮人员与其他中小型敌人的机枪,但由于大量的哨戒机枪导致舰艇上唯一的智能火控计算线程过多而导致射击速度和瞄准速度都很缓慢,但也能相对的应付绝大多数威胁——而对于潜艇,则装配了穿甲性能与杀伤性能优良的自动加农炮,除此之外还拥有四管亚轨道口径鱼雷发射管,而正下方也有一门效率并不怎么样的重型轨道炮,这艘潜艇对于任何敌人都是一门恐怖的杀器 这艘舰艇因为极其高昂的造价而只生产了一艘,而这艘舰船的舰长正是那位德国后代,他驾驶着这艘舰艇数年载,最后在执行完一次剿灭任务之后不知去向,而船员们也耐不住等待最后将这艘舰艇安置在一座船厂内,各奔东西了——而他至今悄无音信 "...当炮声响彻莱茵河畔" "当战争如火如荼" "当路灯下不见姑娘" "当牧场里不见孩童" "当屋子中不见老人" "当战场上青年倒下" "当炮声响彻莱茵河畔" ——魏里·哈德曼 莱茵河级 战争攻击艇 阶段:T2 所需mark:38,000 武装:3×EK机枪 3×EK自动加农炮 3×自动慢速哨戒机枪 4管鱼雷发射管(正前3管,正后一管) ,1×重型轨道炮 1×室内手动哨戒机枪 防护:双镀层特种合金制造而成,难以置信的坚固,即使拥有高强度穿甲效能的炮弹也难以有效造成损害(双层船壳200血量 内部墙体75血量) 机动:水平速度约33km/h,下潜速度约19km/h,上浮约19km/h EK系列!!第二艘EK系列的船!而且还是我最喜欢的U艇外形!!! 难以想象我真的做出来了,虽然做的不怎么样( 这艘船我认为有些超模,但是也算是完成了我的一个小梦想(( 许多装饰我都做了小细节,毕竟如果单单只是装饰而毫无用途的话就太可惜了(您可以在弹药箱和医疗物资箱中找到这些小细节) 可能会有很长时间都不会造新船了,毕竟我造船的唯一愿望就是有朝一日能造出一艘我心目中的U艇!既然他已经被实现了,我可能只会在这艘船上下工夫或者摸鱼了(等有想法了再试试新船吧( 最后,祝您一帆风顺,劈荆斩棘,舰长 (后言嘛...这艘船我得感谢zty为我带来的建议,灵感和陪伴,没有他这艘船的绝大部分装饰都不太可能出来,而且也是他在我大脑核裂变的时候给予了我帮助ww) 非常感谢 同舟共济船队 ,这艘船几乎所有的问题都是他们帮我测出来的(因为这艘船只做了4天,我几乎没有试航),也算是感谢大伙能帮我找出这些问题,让这艘船更加完善 如果您对于EKR的弹药箱能放入物品栏而觉得不太合适,您可以安装: EKR-彈藥不可放物品欄 https://steamcommunity.com/sharedfiles/filedetails/?id=3049056253 (排序放在EKR系列前)
Material IO - Neurotrauma Version
door 76561199002492536
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server