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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

[NT]Neurotrauma-Talent Enhancement – Barotrauma Mod

[NT]Neurotrauma-Talent Enhancement

door 76561198433888699

This mod is a talent enhancement mod based on Neurotrauma and its various addons. It currently supports the Surgeon job from NT Surgery Plus. This mod requires Lua CS for Barotrauma. The plan is to rework the talents of all jobs so they can handle Neurotrauma content in high-difficulty environments. Project page: https://github.com/tednved/NT-TalentEnhancement Compatibility This mod changes the content of all vanilla jobs, so it is incompatible with any other talent-modifying mods! If you don't like this mod's changes to vanilla jobs, or if you want to use another talent-modifying mod, please use this branch mod instead: 精创天赋增强-外科医生部分 Note: the branch mod is NOT an addon or extension of this mod! It conflicts with this mod — do NOT load both mods at the same time!! This mod is inspired by 「天赋增强」. Thanks to the original author: Original mod: 天赋增强 The talent content is basically the same as the Surgery Plus expansion and the original mod, with only some talents added/removed and their order adjusted. To differentiate the Surgeon from the vanilla Doctor, some of the vanilla Doctor's talents have been removed, keeping and modifying only the Surgeon. Some fairly overpowered mechanics added for single-player and small servers: - When the Surgeon is near death, an adrenaline surge triggers, giving about a minute of "second wind" to heal themselves. - The Surgeon's psychosis resistance is increased to 100% (tentative — a bit overpowered in testing). - Because the Surgery Plus surgical skill level doesn't support extra bonuses (i.e. capped at 100%), - the talent tree provides extra healing-effect bonuses and other skill bonuses to compensate. Vanilla job fixes: - Buffed the Security Officer's last-stand talent (破釜沉舟) so they can keep fighting despite limb loss while their health is locked. - Added some buffs to the Security Officer that reduce the negative effects of surgery. If you have any questions, please leave a comment or open an issue. If there is any copyright infringement, please contact us to remove it.

169 downloads Details →
Weapon Blueprints – Barotrauma Mod

Weapon Blueprints

door 76561197990496607

Weapon Blueprints adds a new system for sharing weapon recipes between players. Players who have unlocked the ability to craft a weapon can now create a Blueprint item to share their knowledge with others. 🔹 Currently available blueprints: • Revolver • Handcannon • SMG Pass knowledge to your crewmates and build your arsenal together!

152 downloads Details →
Refillable Oxygenite Tank's – Barotrauma Mod

Refillable Oxygenite Tank's

door 76561198760882071

This mod Simply allows you to refill oxygenite tanks in the oxygen generator or the oxygen tank shelf Yes its OP Compatibility This mod overrides a file located in Barotrauma\Content\Items\Tools.xml specifically the oxygenitetank part Meaning it's not compatible with mods that override the same file, however it adds literally 1 tag so its most likely to not cause any trouble,if you plan on running this mod with mods that override the same file,put Refillable Oxygenite Tank's on the bottom of the load order. if you encounter any bugs (if its possible) then let me know in the comments!

192 downloads Details →

Dunkerque

door 76561198296739669

The Dunkerque was designed following the invasion of Kutilanmaa. It is a capital-class military submarine designed for combat against other enemy vessels. Made for and by the FSR:RP community.

151 downloads Details →
DBBT Dredkill-pack – Barotrauma Mod

DBBT Dredkill-pack

door 76561198968582297

Сделано для игры с друзьями. Песни использующиеся в моде могут быть под АП, ни одна из песен в моде не пренадлежит создателю мода! Добавляет дополнительные кассеты с музыкой для мода RadioMusicWB(RUS)

131 downloads Details →

站点E2a

door 76561199052495820

黑钢船坞求生之路企划使用。 30913号设施是隶属于黑钢船坞安全局的小型中转站。主要职能包括物资转运、潜艇维修、收发邮件以及对安全局捕获的实验体进行短期收容和研究。出于保密需要,该设施没有在面向平民的航海图上标明。 任务目标:肃清站点内全部敌人,回收异星电路并返回港口。 设置建议:4-8人、允许友军火力、关闭墙壁透视、禁止复活 站点设定借鉴《SCP:秘密实验室》《控制》。如有雷同不是巧合。

107 downloads Details →
锥齿鲨 重巡洋舰 – Barotrauma Mod

锥齿鲨 重巡洋舰

door 76561199369610214

"锥齿鲨"重巡洋舰 来自黑钢船坞的重巡洋舰,有着强而有力的火力与木卫二的原住民打交道。 主要用于清理航道、清除高威胁目标、护航等任务 水平均速:44km/h 上浮速度:18km/h 下潜速度:10km/h 武器:双管电磁枪x7 高射加农炮x10 对舰轨道炮x2 激光主炮x1 无人机一架 深水炸弹发射器x6

141 downloads Details →
King Bach Spoon – Barotrauma Mod

King Bach Spoon

door 76561198813617545

Got bored, made this

133 downloads Details →
Nanpasen-第一届蓝海造船参赛作品 – Barotrauma Mod

Nanpasen-第一届蓝海造船参赛作品

door 76561198278302929

“难破船”,与地球失去联系之前,地球地外研究局向木卫二出售的一款深潜型潜艇,原名“清醒”级。因67年前,一名地球歌手在该型号潜艇上因遭遇莫洛克袭击而遇难,以她最出名的一首翻唱曲命名了该型潜艇。蓝海重工参赛作品,故中文本地化。总items数目:980个。最大水平航速:25千米每小时。最大上浮速度:18千米每小时。最大下潜速度:19千米每小时。总运载量:20箱。类似原版难度,火力稍强。有数个隐藏格子供内鬼操作。

75 downloads Details →
Anglerfish [BMW] – Barotrauma Mod

Anglerfish [BMW]

door 76561198060075134

The Anglerfish is a small vessel inspired on the abyssal fish of same name. BMW's (Battle Mechanic Wally) Deep diver for 3-man crew to enjoy dwelling in the abyss in search of riches and stir trouble. It's small size and low maintenace allows decent combat maneuvering with few crewmembers. As his muse, this ship sports an antennae to find and lure it's prey and can hunt things bigger than it. The Anglerfish can even double-gun his frontal periscope for increased aggression. BMW's 2nd original. A 3~5 crew Attack class tier 2 submarine. A good choice for small crew's midgame. After all maintenace and updates, this vessel have outstanding firepower to engage fights. But not much from the rear. The design is made to ensure all basic system works with minimal facilities. This allows for small crews to be able to handle it. While it alocated plenty space for delivery missions to make use of it's good chance of prevailing in far places, Anglerfish can hold only the bare minimum tools and supplies for it's crew. This may limits the combat prowess in long skirmishes and sometimes require the use of delivery space for crew supplies. FEATURES: - 'Enemy Finder Circuit' for those who enjoy PvP. - Initial loadout items with pvp in mind. (Recently re-adjusted) - Top Railgun with switch for Chaingun. - Bottom Chaingun with switch for Dual Chaingun. - Gun light switch for stealthy busines. - All Chainguns use the same loader, so upgrading turrets will swap all 3. (It's a small sub, no space for extra loaders) - Double Barrelled Railgun with 2 single loaders. (not swappable) - Chainguns and Railgun have same turning speed. (which is chaingun default speed) - 12 Crate spaces, which is high for the vessel size, but it's above drainage. (Beware of fragile parcels) - Main shaft Button to keep the passage open for fast operations and lots of leg-breaking - Angler light to help EVA, shooting and to lure enemies. (Toggleable at external camera's periscope) - Find Trouble button to ensure even extra lure power! (lots of noise) - Humble storage space. (be neat and minimalist, or use the above mentioned crate space) - Hidden slots for extra diving suits. (some people love to make parties at small submarines) - Maintenance help system 'JARVIS' included. - Easy to take care, as it's small and with few facilities, but with some luxury for combat.

107 downloads Details →
Dugong Mk V+ (R-SC7) – Barotrauma Mod

Dugong Mk V+ (R-SC7)

door 76561198001735919

This is the Dugong (Just Another) MK V+ Special Editon (SC-7) by LaVADraGoN (Campain Packed) with optional Shuttle - Among the Ancients Update 4-12 Crew 8000Mk Cargo 28 Dimensions 38-8 4 Coilguns 1 Chaingun (Hybrid) Railgun / Heavy PulseLaser-Turret at the Front DoubleHulls Decoys Constructor / Deconstructor / MedConstructor +New Research Station +Linked Outerhull Storage +Security Cameras every centimeter of the predecessor (C4) has reworked, a lot more Cargospace , lots of new "Quality of Life" changes like "Ballast Drain" and O² Supples to all Suitlockers and much more Packed with necessities to start a fresh campain, nothing fancy ----- The SC-7 Shuttle 1-3 Crew 1500MK 1 Coilgun 1 Deconstructor Can be remote controlled from the Navigation-Room or drived ----- Check it out, and have fun, its just another Dugong

107 downloads Details →
Elysium – Barotrauma Mod

Elysium

door 76561198041121447

The Elysium were powerhouses intended to be the tip of the spear for the Oikos station as they pierced the depths of Europa and lay claim to its fortunes. However, a failure in radiation shielding just before a wave of Jovian radiation doomed the station while the Elysium were under construction. The twelth and final ship was forced to flee from the doomed station while the fate of her 11 sisters remain unknown. The ship is designed to be an all-rounder medium-sized sub with near complete weapon coverage, quick access to critical areas, and excellent storage capabilities. The Elysium's electricals include a balancing battery to take up the slack as the reactor heats up and cools down and backup batteries to keep the sub running for short durations without reactor power. There's also a sonar monitor in the central access lobby so diving crew can pinpoint mining nodes before stepping out.

107 downloads Details →
Little Geek – Barotrauma Mod

Little Geek

door 76561198146232308

Modified version of the Swordfish Shuttle. It is a reference to the robot named "Little Geek" from the movie The Abyss.

122 downloads Details →
Site 32-A (check desc) – Barotrauma Mod

Site 32-A (check desc)

door 76561198384598232

this one broke i think go here if you want the originial version rather than the heavily edited one https://steamcommunity.com/sharedfiles/filedetails/?id=2919074681

81 downloads Details →
Serenity – Barotrauma Mod

Serenity

door 76561198056294458

Serenity class heavy scout - Class: scout - Price: 21,500 - Size: 48x12 meters - Horizontal speed: ~13 km/h (max 17 km/h) - Vertical speed: ~16 km/h (Dive speed 21 km/h with a flooded suits room) - Cargo capacity: 36 crates (9 racks) - Weaponry: 4+1 guns, 2 guns basicly (+1 shuttle coilgun in front). Top front and central bottom turrets are heavy hardpoints. Crew recommendations - Beginner: 6+ - Intermediate: 4+ - Experienced: No, you can't survive alone Captain's birdge The captain's bridge is located on two decks, but has a short length. The captain (and preferably the assistant) has at his disposal 1 diving suit, 1 stand for 3 oxygen tanks, a navigation terminal, a status monitor, a shuttle sonar terminal, 1 medium cabinet and 3 small lockers at the entrance Also 3 alarm systems: - Fire alarm - Reactor melting alarm - Low oxygen brig alarm Bridge switches and buttons (Divided into 3 panels) 1st block 2nd block 3rd block Close and lock the door Batteries energy input Switch service room door (Back shuttle docking room) Switch door with 3 sec delay Batteries energy output Switch ballast power (in case of infection with ballast flora) Block brig door Emergency batteries energy input Switch ballasts B-C doors block Switch brig hatch (alarm + 10 sec delay) Emergency batteries energy output Switch ballasts - storage doors lock Switch flooding duct (flood suits room, oxygen and front airlock) Switch reactor auto-shutdown system (~30 sec) Observation room In the observation room there are: 1 diving suit, 1 stand for 3 oxygen tanks, the brig's door switch button, the button for activating the discharge coil in the brig, 8 monitors connected to 8 cameras on the submarine. They are located in the main rooms and in the airlocks (1 camera inside, 1 outside) Brig A room for naughty crew members. Here you can simply leave them to reflect on their terrible deeds, you can teach a lesson with the help of a discharge coil or send them on a journey without a diving suit, flooding the room Shuttles There are 2 shuttles installed on Serenity. The first one is Safety. This is an escape capsule without an O2 generator, it will be useful to escape from someone. What a coincidence, it's docked from above. The second one is Silence. It has 1 coilgun installed on it and it already has an O2 generator. And 1 more rack for 4 crates! Electrical Reactor characteristics - Max output: 5800 - Meltdown delay: 70 (basicly 120) - Fire delay: 20 (basicly 20) - Fuel consumption: 0.210 (basicly 200) Batteries characteristics - Number: 6 - Total max output: 3600 - Total capacity: 7500 (1250 per battery) - Max recharge speed: 500 (per battery) Emergency batteries characteristics - Number: 2 - Total max output: 1200 - Total capacity: 10000 (5000 per battery) - Max recharge speed: 600 (300 per battery) Main ladder This is quite an important element. It connects electrical, gunnery, ammo storage (actually the captain's bridge), fabricator room and suits room (actually oxygen, front airlock-aka the shuttle docking port) and most importantly-the main docking hatch. Where and what is on the stairs is signed with the appropriate signs, and important signs are highlighted in the dark Medbay and sickbay Medbay is connected by a hatch to sickbay. There are controls of this hatch and a light switch in sickbay. 1 medical cabinet and two medium cabinets for a medical fabricator. It is located right there. If suddenly there is not enough oxygen in sickbay, the corresponding alarm system will inform you about it. You can also get to the service room from sickbay, but only the captain can open it with a button Fabricator room It's simple. 2 medium cabinets, 2 large, medium connected to the fabricator. Specifity Ballasts Most of the ballast space is represented by two open vertical ballasts between which, by the way, there is a storage. There is a double door between the back conventional ballast (C) and the back vertical (B). It can be opened when the corresponding lock on the bridge is turned off. Also, single doors separate the lower part of the storage from the vertical ballasts on the sides. They can also be opened by removing the lock on the bridge. Thus, the storage can be used as an additional ballast, if the current does not allow you to descend But we all remember that there is no extra space on the submarine! Therefore, on the nose, at the end of gunnery, there is literally a "small balloon". It automatically closes 3 seconds after opening the door. Even the smallest ballast will help you! Airlocks The front (you can call the lower) airlock is also the place where the shuttle docks. Very close to the front airlock is a suite room for 6 spacesuits and, accordingly, 6 racks of 3 oxygen tanks. The equipment can be put in the middle cabinet near the exit or a steel cabinet above the airlock (the room is called "Airlock storage") Fortunately, the rear airlock is not occupied by shuttles and you can always get out there, even if friends are waiting outside) Due to the shape of the submarine and the limited space, the airlock is combined with a regular staircase. The logic of the rear airlock will not allow you to open the hatch to the outside and say the door to the garden at the same time, but no one took away the cutters from the traitors, remember this! The rear airlock is accompanied by 2 spacesuits, 2 racks for 6 cylinders and 1 medium equipment cabinet Supercapacitors The supercapacitors on Serenity are connected in blocks. 6 enlarged supercapacitors are divided into two blocks. You can see their total charge by the indication on the control panel of the unit in the form of 5 emergency lamps of different colors. The lower block is responsible for the lower turrets, the upper one for the upper ones, everything is ingenious and not quite simple. Remember that all the upper and all the lower turrets are connected and they have a common charge. Plus, the discharge coil in the brig is powered by 2 of the 3 supercapacitors from each unit, do not abuse the discharge coils About cabinets, doors and crew members' access to them All crew members have access to a steel locker in Airlock storage. SO, assistants and captain can open the door to armory and the hatch from mmo storage in gunnery. The door to the bridge can only be opened by the captain and assistants (using the buttons near the door, the switches inside the bridge can be used by everyone Baby junction box By the way, first of all, (i need additional character) And secondly, it is important that not all docking ports can transmit energy. More precisely, the main and rear docking ports can only give energy to the submarine, and the lower docking port can both give and receive. This is the end of the description. Good luck to you, my beloved submariner! May our father Morphine bless you and may your mother Abyss preserve your souls!

104 downloads Details →
Tardigrade 3 – Barotrauma Mod

Tardigrade 3

door 76561198319133153

The latest in the Tardigrade series; The Tardigrade 3 is a medium sized Deep Diver. Constructed with some of the latest advancements in Europan Engineering. The Tardigrade 3 is armed with 4 Coil Guns and 1 Railgun Featuring only 2 blind spots. Like its sister ships the Tardigrade 1 and 2, The Tardigrade 3 has a unusal power set up. Consisting of a Reactor Battery Hybrid the ship has been split into multiple power grids allowing engineers to have a finer control over the ships power.

96 downloads Details →
[PESD] Scarlet – Barotrauma Mod

[PESD] Scarlet

door 76561198316798946

"Do not be revolted. Some parasites may benefit their host.. teeth sharper than your own." -Xol Low item count, small size, simple build and simple functionality. The "Scarlet" is an attempt by Phoenix Enterprises Submarine Development to harness the power of a Thalamus via cooperation, effectively combining broken-down submarines such as the Stratus, Razorfin, Neptune-Altara Station, Dugong, and Berilia. Its primary defense mechanism is two autocannons and a "Scream" ability operated by the navigation terminal which deals massive damage to monsters that get near the shell. We really didn't expect it to work this well..

85 downloads Details →
The Shaft – Barotrauma Mod

The Shaft

door 76561197997576948

It goes deep and hard. Comes equipped with depth charges. Be warned though, they can and will hit the sub. Has a command for opening the top hatch (speak into radio channel 0 "top").

121 downloads Details →
Automatic Flood Control Hatch – Barotrauma Mod

Automatic Flood Control Hatch

door 76561198002090894

A hatch designed to close in response to rising water in order to prevent flooding to spread to other levels. Comes equipped with a manual overrride to allow damage control crews to pass.

100 downloads Details →
特莉波卡来到木卫二—小叶子机器人加强补丁 – Barotrauma Mod

特莉波卡来到木卫二—小叶子机器人加强补丁

door 76561198283743641

这是一个综合加强补丁,以改善原MOD在等级甲体系下略显吃力的情况. ———————————————————————————————————————— 在VCE环境下小叶子的潜水服和小死神的披风获得防弹等级: 一阶披风—5级防护 二阶披风—7级防护 三阶披风—10级防护 杀手兔—7级防护 兔爷—9级防护 小叶子TU-LX系列机器人: 加入该补丁后机器人将会变成独眼巨人的形态*感谢鸫师傅提供的贴图. 机器人将使用T.S.M的如下武器: TU-LX01:AN-94/KS-23/SVD TU-LX02:AN-94+盾牌/PKP/Origin12+盾牌 机器人同时也将配备护甲: TU-LX01:军用先进防护服—防护等级6 TU-LX02:暴乱挺近者—防护等级7 *使用的弹药均为穿甲弹,Origin12使用混炸弹匣. 使用PKP的霰弹枪版本的机器人基础生命值会提高. 由于直接使用了T.S.M的武器装备,所以该加强补丁也能吃到九州武库RE的进一步补强. ———————————————————————————————————————— 数值和造价需要测试,欢迎反馈.

225 downloads Details →
Quality of Life – Barotrauma Mod

Quality of Life

door 76561199096385241

This modification introduces a series of targeted quality of life improvements and balance adjustments to Barotrauma. The mod is fully multiplayer compatible. Quality of life changes: Immortal Pets: All companion pets (Mudraptor, Peanut, Orange boy, Balloon, Defense bot, and Psilotoad) are completely immune to damage, bleeding, and pressure. Iron Flora: Cultivated plants are modified to withstand saltwater. They will no longer rot or take damage during submarine floods. Also the health of all plants is significantly improved (~400 --> 9999hp). Improvement of Tobacco Products : Growing tobacco finally makes sense! The smoking pipe and cigar now have tactical advantages. In addition to the basic resistance to psychosis, their use now provides a haste effect for 20 (30 for cigar) seconds and gradual healing of physical damage during use (without curing bleeding). Rebalancing medals and commendations: Medals and commendations have been rebalanced. Now, due to the difficulty of obtaining a medal, it gives more experience (550 --> 950 exp). The cost at outposts has also been increased (600 --> 800 credits). The cost and amount of experience given for commendations has also been increased (300 --> 500 credits, 275 --> 500 exp). Assault Rifle Rebalance: The fire rate has been doubled, and the magazine capacity has been increased (30 --> 40 rounds). To maintain gameplay balance against heavy weapons, the damage per shot and the bleeding effect have been reduced. Increased availability of ammunition: SMG magazines, shotgun shells, and 40mm grenades are now available at all types of outposts in larger quantities. SMG magazines - 5 pcs for civilian outposts, 8 - for military. Shotgun shells - 10 pcs for civilian outposts, 18 - for military. 40mm grenades - 5 pcs for civilian outposts, 8 - for military. Increased stacks: Now all materials (not including alien) and some ammunition stack in larger quantities. Materials (32 --> 64 pcs). SMG magazines (2 --> 4 pcs in inventory, 8 --> 16 pcs in storage). Assault Rifle magazines (2 --> 4 pcs in inventory, 8 --> 16 pcs in storage). Shotgun shells (12 --> 18 pcs in inventory). HMG magazines (1 --> 2 pcs in inventory, 4 --> 6 pcs in storage). Increased range of the headset: The communication range of the standard headset and the headset with injector was doubled. Please report any issues.

228 downloads Details →

Von Eman Mars-Class Cruiser

door 76561198000462303

This ship was changed and updated to be used on the Von Eman server, all credits for the baseship model goes to Alpharius.

137 downloads Details →
猎杀:对决 Hunt: Showdown 1896 [v0.5 Test] – Barotrauma Mod

猎杀:对决 Hunt: Showdown 1896 [v0.5 Test]

door 76561198367032901

PLEASE NOTE: This description has been automatically translated from Chinese for informational purposes. I do not speak English, so please pardon any errors. Join the QQ Group 【MsCookieS's mod log group】: 717692347 My Afdian (爱发电) page: a/MsCookieS Bilibili: MsCookieS =====Log Notation===== +Add -Remove ?Planned/Uncertain =Change <Nerf >Buff *Note ================= ============Frequently Asked Questions (FAQ)============ Q: Where are all the items? A: Guns and workbenches are built at the Fabricator. Trait points can be bought at the Vending Machine. Because this is a very early version, there is no normal way to obtain or design them yet. To allow for playtesting, they are currently available for purchase at the vending machine. This will definitely be removed once the version is more complete. Q: What type of mod is this? A: It's a fan-made mod not primarily focused on numerical balance. The goal is to recreate the feeling of Hunt: Showdown within Barotrauma. Q: How far will this mod be updated? A: It's hard to say. Currently, the trait framework is completed. Plans include adding firearms, consumables, and tools. If these are completed, then adding some events, missions, story elements, and mechanics like finding clues during missions to locate bounty targets (similar to the original game) may follow. Q: PvP or PvE? A: Due to Barotrauma's mechanics, PvP doesn't work very well, but PvE is fine. The weapons and items themselves could work for PvP. Q: Some things are different from the original game! A: Because Barotrauma cannot replicate Hunt: Showdown 100%, I'm doing my best. If something really isn't feasible, I will redesign it myself. =============================== ===2025-09-18 +All trait talents +Primordial Altar (This will be the starting point for obtaining mod items going forward) (Unwanted traits can be exchanged here for trait points). *Please ignore placeholder graphics for now; lacking time and assets for good artwork. +Trait Crystal Ball (Use trait points to directly exchange for specific desired traits). +Improved Pistol *Reload animation work is postponed; too complex. Maybe later. +Romero 77. +Hunting Shotgun +Medium Ammo *All ammunition uses physical projectiles, thus has penetration and bullet drop. Due to Barotrauma engine limitations, sometimes projectiles might pass through enemies without causing a collision/hit.

165 downloads Details →
Blackout – Barotrauma Mod

Blackout

door 76561198102050628

Makes your screen blackout whenever you're stunned or unconscious. Works with Neurotrauma as well. Parts of the affliction's code stolen from Hungry Europans mod so all the credits to its authors. Installation The mod is safe to add or remove mid-campaign. If Neurotrauma is installed then this mod should be loaded ABOVE it

195 downloads Details →

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