- Mods
- /
- Barotrauma
Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
ШК - 39 - «Горбач»
door 76561198058905852
Атакующее судно тертьего уровня (Штурмовой Корабль) Является глубокой модификацией корабля Горбун - Значительно расширена верхняя часть корабля, добавляя третью палубу. - Добавлены держатели оружия для будущих модификаций судна. - Добавлен грузовой отсек - Добавлен торпедный аппарат - Добавлен отсек аварийного питания - Расширен хвостовой и носовой балласт (увеличение используемого пространства) - Капитанский теперь отдельный отсек - Улучшен медицинский отсек - В реактор добавлен монитор состояния - Арсенал получил пополнение припасов Скоро будет дописан ЛОР сюда, Автор: Keller Прошу учитывать, лодки изначально планируются для игры в многопользовательском режиме без ботов, однако я стараюсь делать их более менее совместимыми и для полноценной одиночной игры. Удачных заплывов! Создано для проекта "Истории ВМФ Коалиции" Если у вас есть предложения или критика, с радостью прочитаем: https://discord.gg/jK4KDvRF5C
Alcohol Addiction+ - NT patch КОЩУНСТО EDITION
door 76561198331040740
***Warning!*** Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3247148620 Description: This mod replaces afflictions and items so that Alcohol Addiction+ is compatible with Neurotrauma. Modlist: - This mod - Neurotrauma DLC - Neurotrauma - Alcohol Addiction+
Лосось
door 76561199092352352
Транспортная лодка 2го тира, Лосось был создан исходя из концепции быстроходного курьерского судна и оснащён мощным двигателем, а так же тяжёлым орудием на корме для отстрела "догоняющих" тварей Европы. Корабль придерживается скорее ванильной стилистики.
Veject Device
door 76561198439825769
Breaking the speed limit of floating and diving in the game. And there are multiple horsepower boosters to choose from. TO MAKE THIS MOD WORK, YOU MUST READ THE NOTE(in English & Chinese) IN THE TEST SHIP(veject test) OF THIS MOD!!! Introduction video(Chinese): https://www.bilibili.com/video/BV1K34y1A7gP/
Titan
door 76561199184998130
is it fucked up? yes is it funny tho? yes only made because all the other ones on the workshop SUCK!!! costs $250,000 optimal dive depth of 4000~ recommended crew size of 1-5 piloting chamber doesnt have a vent for optimal realism ONLY REALISTIC VERSION WITH ACTUAL SIZE REQUIRING YOU TO CROUCH!!!!!!!!!!!!!!!!!!!!
Better Vanilla Turret Ammo xpath
door 76561198096048135
Feature - All ammo for submarine mounted weapon can be put in the hotbar slots - All ammo boxes can be combined - Added distinguishable inventory icon for nuclear shell - Restored old sprite for shredder chaingun ammo box - Recycle recipes matches other empty ammo boxes - Compatible with other ammo mods that overrides vanilla ammo - Crossover with Backpacks(A mod I highly recommend). If you installed this, all railgun shells you purchased will spawn in heavy crates, better for transportation. This is separated from my old mod BVTA which excluded the balance changes in case some people may not need them. The balance changes are republished as an independent mod BVTA R xpath
LL-06-Swinging 摇曳级
door 76561198813273404
初始最高水平速度:38km/h,最高下潜速度19km/h。摇曳级为单人深潜战斗而设计,也适合作为穿梭艇和潜艇母舰载机。她们是最小的潜艇之一,敏捷、坚固、火力强大。欢迎勇敢的舰长独自闯入深渊,祝您一路顺流。Type swinging are for single crew member missions,also suitable for shuttles and carrier drones. They are one of the smallest submarines,agile,tough,heavily armed.Welcome brave captains knock into the abyss alone,good luck.
Dug(jpg)
door 76561199058228566
尽管木卫二联盟严令禁止雇佣未成年潜艇,但低廉的成本仍促使许多船长通过各种手段购入Dugong的幼崽并为己所用。年轻的Dug们并没有做好准备,但本能告诉她们:“向下!向深渊进发!”
Klepto-TBM
door 76561197980516825
Scout Class Light Transport Tongue in cheek name, based on the fact most design concepts taken from other designers in the Barotrauma Discord.
Ægir Remastered & Kólga II
door 76561197974595124
Engineer: Larry Lanceped Affiliation: Europan Coalition Contents: Ægir Remastered, Kólga II, Kólga II Wreck Notes: Most (if not all) buttons, cabinets, and even light components have been labeled with Barotrauma’s built-in localized text – which means these labels will appear in the language selected in your settings. If you don’t know what a peculiar button does, hover your mouse on it and it will tell you. IMPORTANT!! The Ægir does not enter standard docking mode! This is because, from experience, crews often re-dock the shuttle on the upper docking port, forcing it into docking mode for as long as the shuttle remains docked there. To dock, there is a button for each docking port in the navigation terminal’s interface. (This also means you can remote-undock the shuttle on-demand). ________________________________________ Submarine: Ægir Mk. IV Remastered Background: The Ægir Mk. IV was a classic submarine formerly used by many crews across Europa. Based on an old, bulky Ægir Mk. III, the Mk. IV improved on all of its flaws, equipped it with a triple-linked railgun, a Stinger support shuttle, duct networks, afterburners, etc. Unfortunately, as the wildlife become increasingly aggressive, these subs have become rather rare. Engineer Lanceped retained a copy of the Mk. IV blueprints and has spent many Standard Earth Years improving on the design. Description: The Ægir Remastered was built with the same original dimensions from Legacy BTE. Despite being rather large, crew have still found it easy to navigate and maintain; if a crewmember gets lost, there are many status terminals and guides throughout the halls; the status terminals are also equipped with flood alarms that indicate leaks somewhere onboard. The Ægir also has its own shuttle bay containing a Kólga II. This submarine has many distinct features, including a security camera network, crew attire in each cabin, a meltdown countdown indicator, improved docking ports and airlock, external camera-viewports, docking port power flow controls, duct flood-prevention mechanisms, auto-closing doors, and many other features. It has a large cargo hold, an enhanced railgun and a couple coilguns, a quarantine cell, brig and designated security office, etc. Many improvements still to come. ________________________________________ Shuttle: Kólga II Background: The Ægir Mk. IV’s original Stinger shuttle used simpler, much more compact equipment. However due to standardization policies, these parts are no longer available, and remaking the Stinger just as compact is now no longer a valid option. As a result, Engineer Lanceped has designed a greater multi-purpose shuttle for the Ægir Remastered, which fulfills the Stinger’s original role of a support shuttle while being flexible enough to be used for a wide variety of other roles. Description: The Kólga II is a highly advanced multi-role shuttle. Its compact size not only makes it easy to repair, but should allow it to dock to most docking ports, and it contains enough supplies to be used as a small crew’s submarine. While being battery powered, it’s designed to be recharged via docking to either the Ægir or stations – although anything docking port that outputs power will do. Its primary function is to serve as a support shuttle, however it is outfitted for stealth operations, allowing it to move undetected by creatures (provided the crew also stays silent) while stealth mode’s engaged. It has a single rapid coilgun and a large supply of ammo for said turret, allowing it to engage multiple targets without rearming. When the engine throttle is set to 100% (under manual-pilot), the shuttle’s engines engage in ‘nitro-mode’, doubling the speed of the shuttle horizontally. Although its airlock is surrounded in engines, the shuttle contains many safety systems to prevent accidents, including a motion detector, manual switch, and even a timer triggered by the airlock, that all shut down the engines to keep divers safe – and in the event that someone gets hurt, medical supplies onboard should help keep the crew healthy during expeditions. While docked, the shuttle’s ballasts neutralize and the engines are disabled so as to not interfere with the Ægir’s operation. Many systems are also cut or reduced when crew aren’t present inside, conserving power during diving explorations. The Kólga II also has the same improved docking ports as the Ægir, and large improvements are yet to come. ________________________________________ Wreck: Kólga II Background: In past Ægir builds, the Kólga II was particularly vulnerable while docked, and often crew would ‘drop’ the shuttle if it got damaged, rather than try to repair and maintain it. As a result there are many wasted Kólga shuttles yet to be re-discovered, some of them lost for this reason, others lost due to exploration-mishaps. Fortunately, there’s no record of a Kólga thalamus as these shuttles are still fairly new. ________________________________________ Extra Tags: Aegir Remastered, Kolga II Special thanks to Calyxman for the tour video! If you have any feedback or want to report any issues with these subs, feel free to do so in the comments. Most of my work is done in bursts whenever I have the time, hence why I’ve been working on these subs for over a year now. I have a large to-do list of features for both the Ægir and Kólga, so rest-assured I still have many big plans with these subs.
THE HAMSTER BALL EXPERIENCE
door 76561197995266558
THE HAMSTER BALL EXPERIENCE. Complete missions aboard Europa's mightiest vessels. Drive the ball around using the sole power of your sea scooter! Not feeling safe? Don't worry, you're completely safe. And should your ball be violently tossed away by angry hammerheads, you still have two spares!
Prototype Equipment
door 76561198080759357
Currently adds an incendium knife and an electric harpoongun, craftable through the fabricator and found in wrecks
Destroyer-Class SSN Sambooni
door 76561198042669497
Welcome to Destroyer-Class SSN -modified by Boom Boom
C-3 High speed personal trans.
door 76561198057991648
the C-3 Shuttle is a fast compact vessal. good for respawns, escape pods and more. max speed 120kms. good fun!
God's Wrought
door 76561198307144632
God's Wrought, it is a work of ambition to overthrow inexperience, and finish my first submarine. I hope it serves many and any to those that may want to try it (Inspired by UNSC/Halo Designs). Note: The Sub is pre filled or as filled as I would think it needs to be with items. Teir: III Attack Sub Cost: 41,000 Weapons: 4 double coil guns, 2 heavy hard points, 1 MAC Bot Usability: Mostly friendly for a few exceptions It has a variety of many Compartments + Features: * Barracks + Quick access to the Armory + Double triple bunk bed * Lounge + working commissary counter + PING PONG TABLE!!! * Engineering + Fabricator/Deconstructor * 3 Junction compartments (stern, amid, bow) * Armory + Id badge Verification pad and Documentation Terminal (room is inaccessible to bots due to Id verification) + Id locked cabinets for Crew and Security respectively * Med-bay * Docking Checkpoint + Itinerary for the deceases + log book shelf * Helm + Discharge Coil outside the sub for ample protection against threats + two buttons for depth charges + A safe for the use of the Captain + A comfy desk with a cabinet for logging missions and smoking. * Brig + ~~a hidden compartment within the walls for people to pass items~~ * 2 Airlocks for traversing outside the sub (Top stern and Low bow) + Sonar Terminals to ensure accuracy before leaving * Research + 2 Artifact holds * Mass Accelerator Cannon Compartment - Gives you the ability to shoot fixed triple rail-gun armament * Gunnery + A gunner counter for bragging and tagging + Navigation terminal when all hands are needed (or when the captain's helm is flooded) * 1 Ballast + Flora counter measures/rapid ascension * Reactor + Automatic fire suppression systems I will probably update the description and sub as I see more small bits or if there is any significant problems that might be mentioned. Hope you enjoy , feel free to leave feedback on what works, and what I can try to improve on (Last two images were while I was building building the sub).
Buy your Talent Point EXP. Rebalanced
door 76561198881328007
A medal could be bought at the Vendingmachine(NOT THE MERCHANT) 1000MK=1000 EXP 3000MK=3000 EXP 8000MK=8000 EXP Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2652934155&searchtext=talent+point+xp
Automatic-Reactor
door 76561198390501641
How it works: Helps vanilla automatics to increase and decrease energy output faster (can work without vanilla automatics, but the effect is almost nonexistent) To the right of the reactor there is a green memory component. In it you need to enter the reactor power divided by 100. Example: reactor power is equal to 5000. 5000:100=50. So the memory component should say 50. If you improve the reactor power of the reactor, the number will have to be changed to the appropriate one. (If you set the desired reactor power in advance and do not improve it, you will not have to change anything). On the reactor there is a charge indicator with dynamic illumination.Each rod is counted as 25%.If the rod charges are different, the nearest optimal number is selected. Below it is the indicator of the total power of the rods. The reactor will always have a near minimum temperature - this is normal. Usage:Connect the reactor to the cable box. You can customize the reactor in any way you like, just remember to change the number in the memory component when you change the reactor power. Принцип работы: Помогает ванильной автоматике быстрее повышать и понижать выроботку энерергии (может работать и без ванильной автоматики,но эффекта почти не будет) Справа от реактора есть зеленый компонент памяти.В него нужно вводить мощность реактора разделенное на 100. Пример: мощность реатора равна 5000. 5000:100=50. Значит в компоненте памяти должно быть написано 50. При улучшении мощности реактора реактора число нужно будет поменять на соответствующее.(Если зарание выставить нужную вам мощность реактора и не улучшать ее - менять ничего не придется) На реакторе есть индикатор заряда с динамической подсветкой.Каждый стержень считается как 25%.Если заряды стержня разные,подбирается ближайшее оптимальное число. Под ним - индикатор общего количества мощности стержней. У реактора всегда будет почти минимальная температура - это нормально. Использование:Подключите реактор к кабельной каробке. Реактор можно настроить как угодно,главное не забудьте изменить число в компоненте памяти когда меняете мощность реактора.
Dynamic Merchants, Medics and Doctors
door 76561198310528445
Merchants, medics and doctors on every station for Dynamic Europa
uhhhhhh
door 76561199599953714
Awesome Optimized Level
door 76561198068435359
外星脉冲步枪
door 76561198190113419
This mod is not authorized by the original author. If it infringes upon the rights and interests of the original author, it will be deleted immediately. Original mod https://steamcommunity.com/sharedfiles/filedetails/?id=2841826994 自用机翻 未经原作者授权 如有侵犯到原作者权益会立即删除 原作者链接 https://steamcommunity.com/sharedfiles/filedetails/?id=2841826994 This mod adds a sci-fi twist to your adventures by giving you access to one of the most classic weapons of the Mass Effect trilogy, the Geth Pulse Rifle. A unique weapon created by an alien civilization. In principle, it's similar to an assault rifle, but fires tiny droplets separated from an intact metamaterial core and accelerates them to staggering speeds. It doesn't need ammunition, but it can overheat quickly, especially outside Europa's icy waters. In the case of severe overheating, time is required to cool down before resuming fire. Very clever, fun and true to the original mod, I improved its power to make it more usable. You can find this weapon in various alien relics, and while it's relatively rare, it's definitely worth the time to find. tags:item weapon
Gustav's Enemy Variation
door 76561198069017232
Tired of only fighting molochs, hammerheads, the charydbis, and the endworm? No longer shall you be woeful! This mod adds new challenging swarms that will sometimes replace your typical abyss fight. Additionally, later difficulties of the campaign won't be "Oops! All hammerheads and Molochs!". Re-Upload due to problems with the filelist. If you have any problems or suggestions feel free to comment For a list of changes, check here. https://docs.google.com/document/d/1C5Nl_2qwlHKU2QvI3l1ARoiD-Go-1NGkIhtO11qXJu0/edit?usp=sharing
Sillage
door 76561197997858484
A large experimental multipurpose fighting vessel with generous cargo space for storing enough supplies on long expeditions in the deepest depth. Propelled by massive twin engines, it require an upsized reactor model that barrely produce enough energy to supply all its systems and with lower tolerance for overheating. Two oversized electrical discharge coils are mounted as well. The captain can appreciate the control room with its reinforced window offering a good view on the front airlock exit. Author notes : Balanced with slightly more equipments than Vanilla subs. Got a custom remote controlled drone/shuttle attached for transport or fighting. Amidship terminal with mineral scanner Dimension : 57x19m Horizontal velocity is 21. Max descent is 13. Max ascent is -18. Neutral ballast level is 0.4915. Workshop prefabs used : -multiCamSys from Reddington https://steamcommunity.com/sharedfiles/filedetails/?id=2444571301 -Submarine Safety Clock from MrMuffledEurobeat https://steamcommunity.com/sharedfiles/filedetails/?id=2516358789 Some numbers : Reactor output is 10000Kw and catch fire in 7 seconds while overheating. 4 Batteries each storing 4000Kw with a max output of 2000Kw wired to a special relay which can withstand 8000 Max power Top engine max force is 550 and power draw 3000 Secondary engine max force is 450 and power draw 1500 Rear ballast has greater water max flow(600) than central ballasts(200).
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server