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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Alex's guitar riffs – Barotrauma Mod

Alex's guitar riffs

door 76561198156062329

A Guitar riff I came up with and two songs also played by me, Dirty paws and Obstacles. added it to learn more about baro modding :)

62 downloads Details →
Somali – Barotrauma Mod

Somali

door 76561198034643439

Пиратский vessel (v1.5.9.2) В данной посудине вы найдете: 1. Все что нужно для кайфа и геноцида (и для грабежей тоже) 2. Два орудия сверху, спарка пулеметов снизу, рельса на носу и две торпеды (перезарядка осуществляется через покупку шаттлов Torpedo Nuc на аванпосте). 3. Комфортное (темное) освещение, которое погружает в мир хоррора Европы. Приятный экстерьер и интерьер судна не оставит никого равнодушным. 4. Карцер, бар, медотсек с исследовательской лабораторией, огород с рассадой, спальные места для экипажа 5. Челнок (будка смерти (папелац)) что бы эффективно управлять им, вы сначала будете страдать наперевес со сваркой 6 ЗАПУСК ДВИГАТЕЛЯ ЧЕРЕЗ РЫЧАГ НА КАПИТАНСКОМ МОСТИКЕ

98 downloads Details →
Kibou Campaign set – Barotrauma Mod

Kibou Campaign set

door 76561198135644141

This set contains 4 submarines, a shuttle and a drone for full campaign use. Flexible, highly efficient and redundant submarine for long-term missions. Tier 1 - Kibou I (Transport) This is a pure transport submarine. It still contains many efficiency and quality-of-life features. List of notable features: - automated reactor, - 4 coil guns (360° coverage), - 1 extension slot, - CREW SAFE discharge coils, - top airlock, - top docking port, - automated searchlights, - crafting and cargo area, - a medical area with the fabricator, - fire suppression and alarm system, - automated flood containment, - automated oxygen production, - engine throttling on power shortages... - 6 suit-docks Tier 2 - Kibou II (Attack) The larger all-purpose variant with increased redundancy and more crew capacity. Thus this is a flexible, highly efficient and redundant submarine for long-term missions. List of notable features: (Additional/Changed features to the previous variant are marked) - 2 automated reactors, - the redundant power grid, - 4 coil guns (360° coverage), - bottom rail gun, - 2 extension slots, - depth charge tube, - decoy tube, - CREW SAFE discharge coils, - bottom airlock, - top airlock, - top docking port, - automated searchlights, - crafting and cargo area, - armoury with the secondary fabricator, - a medical area with fabricator and deconstructor, - fire suppression and alarm system, - automated flood containment, - lounge that can be used as a greenhouse, - dual engine, - automated oxygen production Tier 3 - Kibou II (Drone) Another step up the ladder. This features a fully remote and locally controllable drone. Additionally, a second bridge to act as joined drone and submarine control centre. List of notable features: (Additional/Changed features to the previous variant are marked) - 2 automated reactors, - the redundant power grid, - 4 coil guns (360° coverage), - bottom rail gun, - 2 extension slots, - depth charge tube, - decoy tube, - CREW SAFE discharge coils, - bottom airlock, - top airlock, - top docking port, - automated searchlights, - crafting and cargo area, - armoury with the secondary fabricator, - a medical area with a fabricator and deconstructor, - fire suppression and alarm system, - automated flood containment, - lounge that can be used as a greenhouse, - drone control room with ore scanner, - dual engine, - automated oxygen production The drone: Tier 3 - Kibou II (Shuttle) Same as the above except the drone has been replaced with a shuttle. The shuttle has a floodable cargo bay for loading large amounts of loot. Additionally, an automated fire suppression system to act as a greenhouse for the more dangerous plants. The Shuttle: Tier 3 - Yacht Glow in the dark The flexible and powerful submarine is meant to be run by low crew or humans. It's a complete rework from scratch and features a whole new level of comfort. List of notable features: - flexible multi-gun control from the control room, - move by click engine and ballast control, - extended chat control, - automated reactor, - 7 guns grouped 4/2/1, - CREW SAFE (optionally automated) discharge coils, - 2 airlocks, - 2 docking ports, - crafting and cargo area, - medical area, - fire and high-pressure alarm system, - automated flood containment, - automated oxygen production, - stealth mode, - ballast flora assist mode and many more. Also includes the "Party like no tomorrow" version for the easy campaign starts from: https://steamcommunity.com/sharedfiles/filedetails/?id=2860698170 Respawn shuttle Features a shuttle with supplies and a board reactor to make respawning easier. Recommended Bot-Assignment To have a quite relaxed gameplay, its recommended to assign the bots in the following scheme: - Engineer: repair electrical, man bottom aft gun - Mechanic: repair mechanical, man top aft gun - Assistant (or anything): clean items, fix leaks, man bottom front gun - Medic or assistant : heal crew, fix leaks, man top front gun Or in general, avoid double assignments of jobs. Like multiple bots with "Repair Electrical Systems" will run for the same item to repair and not actually increase their work speed. So ideally "one job, one bot" if possible. Fix leaks can be used on 2 or 3 but not on more, as they will end up in the same race condition. Also note, "Repair damaged systems" is "Repair mechanical systems" AND "Repair electrical systems" in one. More details / Manual To easier understand some alert and input concepts, you may want to skim through the manual written for the Kibou series: https://docs.google.com/document/d/1rNOwEj3-IgG-z636V3i456dxFUo1bRzloz3ZEeFsbfY/edit?usp=share_link

94 downloads Details →
better Site 19 (SCP). – Barotrauma Mod

better Site 19 (SCP).

door 76561199106083505

Site 19 is the foundations second attempt at building a permanent holding and containment area for the most dangerous subjects. The site was built in --Redacted-- and is located in --Redacted-- Site 19 holds many of the foundations top researchers and staff. heavily modified version of salthane modified by Owncastle.

79 downloads Details →
Subnautica Survival Mode 4 – Barotrauma Mod

Subnautica Survival Mode 4

door 76561198201601061

In this game you have 20 sec to get as much things as you can from the ship and escape using the pods before the ship explodes. After you are at the bottom of the ocean you have to collect materials from around you. You can team with other survivors or betray them. Escape pod starts with basic survival materials like basic meds , basic self defense kit or a communication terminal.

77 downloads Details →
Octopus – Barotrauma Mod

Octopus

door 76561198041091890

The ultimate all around ship. This ship has a diving bell shuttle attached.High powered armament and extreme manuverability. Use caution as auto power operation often has a bit of lag to catch up with power usage.

75 downloads Details →
[DEPRECATED] LuaCsClientSide — Localization Pack – Barotrauma Mod

[DEPRECATED] LuaCsClientSide — Localization Pack

door 76561199417978124

Hey everyone, this project is no longer maintained, I've made some changes to the original mod. Thanks everyone! ORIGINAl: https://steamcommunity.com/sharedfiles/filedetails/?id=3088784724 Multilingual standalone localization pack for LuaCsClientSideEnforced. - Multiple language support - Original mod is not required - Can be used as a replacement Languages are added over time. Currently added: - English (wow) - Russian If the original mod is installed, use only one to avoid conflicts. Thanks evilfactory

175 downloads Details →
"Liberator" HCV-516 – Barotrauma Mod

"Liberator" HCV-516

door 76561198304810603

Specifications Speeds Maximum speed: 14.8 km/h Dive speed: 10.0 km/h Rise speed: –18.1 km/h Dimensions Length: 95 m Height: 20 m Tier: 3 Submarine Type: Combat

160 downloads Details →
共和国级巡洋舰--基石 – Barotrauma Mod

共和国级巡洋舰--基石

door 76561198292734829

共和国级巡洋舰——基石 基石的设计灵感来自于NOVA级核潜艇,火力投射动力强劲,机动性较高。但建造的主要目的为搭载试验性的人工智能和双工况引擎。为了解决试航过程中因为AI产生的问题对船员的困扰,该船在最大可能上保障了船员在日常起居过程中的舒适性,装配了包括但不限于观光游艇才会有的酒吧舱室,以及宽敞明亮的带有独立卫浴的居住舱。 该舰最具特色的地方在于的搭载“相当”先进的人工智能辅助系统A.R.I.S.(Artificial Response Intelligence System),由雨泽重工开发,旨在于解决在深潜过程中船员产生的精神问题,运行于舰载的55OZ型超级计算机,依赖反应堆余热与循环冷水之间的温差供电。 其拥有独特的人格矩阵,它被设定在了一个年纪较为年轻的人类女孩的人格上。 该AI.. 破片加农炮* 2 连射炮 * 1 轨道炮 * 1 双发电磁枪* 2 激光炮 * 1 探索者级无人机 勒克斯 在线 人员跟随模式关闭 轻型游弋舰(小艇) 平定者 在线 引擎已经接入总控 ] 总之就是,对舰船的item占用尽可能地进行了优化,并且舰船经过了多次适航性验证(通关奇迹之海)改进,几乎再无BUG发生,如果AI卡在小艇里面,这是官方问题,小艇已经优化很多次了根本没有用(悲)。 感谢我在造船过程中借鉴 和抄袭 的创作者,比如泽兰酱发布的无人机集合,以及舰船上面的模块 企业升运者的走廊等等.借鉴( 抄袭 )的太多我真的列不过来,在这里再统一的感谢一下好了。

156 downloads Details →
FIX BEDS [ Needs + Neurotrauma ] – Barotrauma Mod

FIX BEDS [ Needs + Neurotrauma ]

door 76561198331040740

***WARNING!*** This mod replaces beds.xml, and now you can replenish your sleep needs when sleeping on beds! CORRECT LIST: - FIX BEDS ( Needs + Neurotrauma ) - Hungry Europans - Neurotrauma compatibility Patch - Needs - NT compatibly - Neurotrauma (New version) - Needs - Hungry Europans EVEN MORE ATTENTION!! Please do not forget about cl_reloadlua after updating the assembly

130 downloads Details →
Clown Extinguisher – Barotrauma Mod

Clown Extinguisher

door 76561198067334909

This adds only the clown extinguisher from eldritch Diver. It should work with any mod as it adds the clown extinguisher as an item anyone can craft, since I don't have the capability to make a working recipe lock system thingy. Go check out his mod and give him the praise for this!!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3016460953&searchtext=clown P.s. You are not a true honker of the honkmother if you haven't checked out his mod.

125 downloads Details →
Cheat3 – Barotrauma Mod

Cheat3

door 76561198013680879

a cheaty submarine to start the campaign

169 downloads Details →
Chalice – Barotrauma Mod

Chalice

door 76561198054039669

Easily identified by its two humps, the CML (Cargo & Medical Logistics) submarine is best known as the Camel. The Camel has an extensive medic bay and ample cargo space, but it handles flooding poorly. The front ballast tank is a liability, and some less-liked crewmembers may have found an untimely death in an "accident" there. This particular variant is operated by the Church of the Husk. Tasked with transporting the delicate and revered Calyx Eggs, and the more potent Calyx extract around the Europan Ridge and Cold Caverns.

117 downloads Details →
FASD Reactor – Barotrauma Mod

FASD Reactor

door 76561198271308945

reactor signal control 5x faster response. requires "Lua for Barotrauma" mod. please follow the installation guide and make sure lua is working (hint: just subscribing to it wont suffice).

152 downloads Details →
Nautilus - Feature rich vanilla compatible Tier 3+ Command Submarine – Barotrauma Mod

Nautilus - Feature rich vanilla compatible Tier 3+ Command Submarine

door 76561198024786813

Sub I made based off of Captain Nemo's submarine, the Nautilus, from the movie League of Extraordinary Gentlemen. It is a very large and complex design, but also my first go at making a sub and am open to any feedback. If you like the terminal funtionality, but think it could use more, just let me know. Features: Emergancy lights come on when needed All crafting stations O2 and water sensors (for those who like realism) Dedicated planting room VIP lounge Cargo Hold Crew and Captains quarters Upper and Lower airlocks Primary and Backup Engines Full Featured Command deck -Periscope with cycling internal/external cameras -Quick read status lights -Alarm system for fire/flooding/meltdown -Feature rich terminal (lovingly hand crafted)

142 downloads Details →
USS Spearhead MKI – Barotrauma Mod

USS Spearhead MKI

door 76561198040979318

The USS Spearhead MKI is a specialized war submarine equipped to handle and withstand any adversary. HUZZAH! HUZZAH! HUZZAH! SPEED: 59km 5 COILGUNS 5 RAILGUNS ARMORED DOUBLE LAYERED WALLS UNBREAKABLE PUMPS SLOW FUEL DRAIN HIDDEN EASTER EGGS Designed for rpg players who want something angry. Please throw a thumbs up if you enjoy.

145 downloads Details →
Peel P50 – Barotrauma Mod

Peel P50

door 76561198119845665

Shuttle

133 downloads Details →
Dugong Ultra Pro Max – Barotrauma Mod

Dugong Ultra Pro Max

door 76561198146064090

The best dugong ever!

139 downloads Details →
JC-03 Ryker Drone Carrier – Barotrauma Mod

JC-03 Ryker Drone Carrier

door 76561198026005221

Mod for standalone shuttles/drones/dock gates: https://steamcommunity.com/sharedfiles/filedetails/?id=2573095488 The JC-03 Ryker, built to act as a mobile forward base for all kinds of underwater operations including salvage, exploration and pest extermination. Equippable with a multitude of purpose-built drones and with its own two shuttles, it is very versatile but at the same time needs to stay out of harms way and let its minions do their jobs. Due to its low speed and large rooms any close encounters with predators will see it go down quite fast, the built in silent mode should aid in staying undetected. Important! to reset damaged drones (also shown on screen ingame): 1. have the drone operator enable backup power to restart the drone 2. press the red flashing button on the outside of the drone to complete the process To pair the shuttles simply dock them to each other and flick the switch called "shuttle pairing" on both. (this will disable controls for the racing shuttle to make it act as engine attachment) After upgrading the reactor output, add 2% per upgrade to the memory component in front of it, 66 at 5 upgrades. You can increase the number further to undervolt the sub and save energy. The terminals around the sub and shuttles are for chat with 2km range including notification lights and the ability to ping people. ↓From here on unimportant trivia↓ go have fun with it instead. All the buttons have tooltips that say what they do. Sub Features: - slow movement but economic reactor - silent running mode - safe growing area in the engine room - two fabricators and deconstructors - movable dock gates for the shuttles - derplevators to avoid ladder climbing - 3 coil guns (interchangable) with mediocre coverage - lots of medium cabinets with text displays for sorting - ballast purge button Shuttle Features: - drones docked to shuttles will recharge Combat Shuttle: - two coil guns (interchangeable), one railgun - main battery and weapons battery with transfer button - shot counter for weapons battery - two drone docks - long range comms terminal - shuttle pairing mode to attach racing shuttle as extra engine Racing Shuttle: - small, quick and unarmed - can be armed by attaching drone - very fast but inefficient engine boost - one drone dock - mineral scanner - long range comms terminal Drone Features: - huge wifi range to facilitate several missions around the map at once Support Drone: - weak coil gun - some storage - long range comms - mineral scanner - can take up to 3 hits - mineral scanner Combat Drone: - coil gun and rail gun with three shots - can take up to 6 hits Transport Drone: - basically a metal sarcophagus with engine attached - EMP resistant - storage cabinet and artifact holder - can carry people (lying down) - oxygen generator Battery Drone: - can recover drones and shuttles by providing power - has a battery charger This sub was built with a playstyle in mind where you pick lots of missions per round (i recommend 4) and have teams go off and do them while the main sub trundles along to towards the next station. You can send off any combination of drones and shuttles, support and combat drones can easily enter caves as well (so does battery to recover them). If you head out in the racing shuttle don't forget to attach your drone or it wont keep up. The support drone was mainly made to scout out or accompany people into caves, combat drone & shuttle should be what you send out to clear swarms, transport is something to park outside ruins and recover the team and artifact all at once or bring unconscious divers to a medic asap while the battery drone has no purpose other than helping recover lost craft or refueling drones and shuttles in case a mission takes longer than planned. The support and combat drones have a "fake damaged status" as 360° turrets don't allow for walls that could be damaged. they will detect enemies contacting the drone and count up until their limit is reached upon which they go into "limp home mode" where they can only use backup power, are barely able to go upwards and their engine is limited. instruction on how to fix them will appear on the drone nav console display.

116 downloads Details →
One Man TernoUnit – Barotrauma Mod

One Man TernoUnit

door 76561198335123636

To switch between coilguns rotate them clockwise or counterclockwise till the light component lights up and then press LMB

114 downloads Details →
The Kriegskeil Prototype – Barotrauma Mod

The Kriegskeil Prototype

door 76561198068438244

The Kriegskeil meaning "War Wedge" in German, is a prototype deep diver class submarine designed by the scientist of Europa in an attempt to solve the many problems of submarines currently deployed. Given the sub's odd triangular shape, 3 coil guns cover the entirety of the submarine, while also boasting a rail gun with a large firing radius. Additionally, the sub is fitted with a secondary hull, preventing primary hull breaches from immediately flooding the ship. There are many more features included in this ship, such as: -The positioning of the reactor in the submarine was chosen carefully to make it one of the hardest rooms to flood on the ship. -A Backup battery array, which can be recharged by either the reactor or an outpost. Buttons to activate this are in the Command room. -The diving room is equipped with a secondary low power oxygen generator dedicated to refilling spent oxygen tanks. -The medical room is equipped with a deconstructer. -The Reactor room is fitted with a information panel with buttons to toggle various systems to save power. -The Captian's room is fitted with many controls and is also equipped with a safe, hovering over any of the buttons shows what they do. (this is also true for the reactor room and junction boxes.) -One such button in the Captain's room is used to activate the auto-reactor controller, which is much much more efficent than the Ai (if you feel it is too overpowered just don't use it.) -All doors can be locked by pressing the buttons next to the doors, Locked doors will have said buttons light up. Known Bugs/Issues: -If the drainage channels completely fill the submarine may start to sink or become unresponsive. -Ai will sometimes stop and contemplate their existence in the reactor room airlock. Asking them to follow you or pulling them from the airlock usually resolves this issue. -There are about three spots where the hull not repairable from the inside of the submarine, Without significant redesign I really can't fix this one. -Ai will smear their faces up against locked doors instead of unlocking them, this is semi-intentional. -Ai will sometimes not repair the top back left of the submarine. (???) -This submarine has been left with practically all wires and logic components fully interactable, so if you want to use this submarine with traitors... shit gon go down. (part of the reason I did this was simply not knowing where to draw the line on what should and shouldn't be interactable.) If there are any other bugs or suggestions please put them in the discussion post please. Special Thanks: https://steamcommunity.com/id/ignis05 : Reactor controls are based off their work https://steamcommunity.com/id/SneakyHermit Nerka is an awesome ship, which I took quite abit of inspiration from when making this.

120 downloads Details →
C-23A – Barotrauma Mod

C-23A

door 76561198169161588

Hello fellow separatists! I am glad to announce the latest design out of our salva- *dockyard.* The C-23A. A lightweight scout meant for transport and minor combat. Fitted with 2 7.62" coilguns and a 75mm Railgun. This pack of power could stop hammerheads in their tracks! Originally owned by Captain Stigler who had to step down due to political reasons. The submarine is now vacant for any captain who can claim it for the low low price of... 7000'ish marks! ----------------- All of this is mine except for the damage control shelves which was made by a workshop creator. (thx whoever you are) If you have any problems with the submarine, please comment below and I'll fix it ASAP.

94 downloads Details →
OrcaForHumans – Barotrauma Mod

OrcaForHumans

door 76561198175367225

Подлодки класса «Касатка» очень проворны: они обладают высокой скоростью, 3 ОЧЕНЬ больших балластных бака и возможность наполнять шлюзы водой обеспечивают высокую степень вертикальной подвижности.Так же в наличии сильное вооружение(Эта штука утыкана пушками как гребаный ёжик), прожорливый реактор и личные скафандры для Капитана и медика(Юры и Мишани). А если серьезно, то это достаточно сильно измененная подлодка Orca. 1) Подлодка оснащена батареями на которых может проработать до 5 минут. 2)Поставлено дополнительное вооружение, всего 4 пушки, рельсотрон и глубинная бомба. 3)Автоматическое пожаротушение реакторной. 4)Кают-компания заменена на медицинский склад с удобными шкафами(Можно делать подписи) 5)Расширены балластные камеры и есть возможность использовать шлюзы в качестве доп балласта. 6)Добавлен нижний шлюз. 7)Повышена мощность реактора и двигателя. 8)ДВА ЛЮКА В МЕД ШЛЮЗЕ ДЛЯ ПОЧИНКИ НОСОВОГО ОБТЕКАТЕЛЯ(НЕ ОТКРЫВАТЬ БЕЗ НАДОБНОСТИ). 9)У капитана есть перископ подключенный к внешним камерам(Зажмите лкм чтобы сменить камеру). 10) Под консолью капитана находится люк ведущий к скафандру, доступ имеет только капитан.

121 downloads Details →
LEARN: Azimuth Electrical System – Barotrauma Mod

LEARN: Azimuth Electrical System

door 76561198031666995

The best way to learn is to experience for yourself. Here is the exploded electrical system of the Azimuth - as wired by the developers - in an easy to understand format. I didn't include independent doors, hatches or lights. It's easier to understand if you familiarize yourself with the Azimuth first. Use the 'Item' overlay in the Editor to explore. I recommend starting from the reactor to follow the red power lines. Use the 'Wiring Mode' and press 'E' on a component to see exactly what it is wired to.

109 downloads Details →

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