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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Autoturret
door 76561197998479317
Change the detection distance of detectors or set more of them to increase accuracy of the turret
Testing Platform
door 76561198087140640
Just a platform i made for testing stuff you can use it if you want. It has Oxygen,Light, and Crafters/Deconstructers
SpruCorp P15 JUNK
door 76561198059694705
Need to get it up quick? Try the SpruCorp P15-X JUNK – ready for instant action. NEW FROM SPRUCORP INC. Dive deep with the all-new SpruCorp P15 JUNK. Packed full of features including high thrust, a reactor designed for maximum up-time, four extra weapons hardpoints, package storage facilities, a members' lounge, a hardened glass cockpit helm, and a state-of-the-art tactical insertion bay. With the SpruCorp Junk you will be in and out of your missions with ease. The Junk’s hydrodynamic form factor has been widely explored by Europa’s submarine manufacturers, but these crude prototypes don’t measure up to the beauty of SpruCorp’s new offering. Suppleness. Grace. Vigour. These are but some of the words that one might associate with the Junk. Firm. Potent. Hoisted. These are some more. Features of the P15 Junk include: • A MAIN SHAFT for easy passage through the vessel • The BALL. TANKS, a three-part ballast system – extra safety without compromising on capacity • The THRUST CONTROL DEVICE which – miraculously – runs in a self-contained tank • A FUNCTION MAINTENANCE CENTRE nestled away for safety • BLOODFLOW MANAGEMENT facilities with an operating table, storage, and manufacturing equipment • A state-of-the-art TACTICAL INSERTION BAY capable of deploying ten seamen/women/folk in one load • The PROTECTION DEPARTMENT, equipped with two chainguns to ward off critters and three extra hard-points for extensions and implants • The signature SpruCorp HARDENED GLASS COCKPIT HELM™ so that the captain can get a full view of the action • An enticing MEMBERS’ LOUNGE for guests of honour or the captain’s breaktime (complete with an inbuilt status monitor for peace of mind) • REPRODUCTION facilities for your grubby little engineers • A well-appointed PACKAGE STORAGE ZONE • A SEED ROOM • Of course, a rock-hard hull What Our Clients Say: "...absolute throbmonster" "...a pleasure" "...very satisfying to play with" Strap in to the best sub you’ve even ridden (in). With a new Junk in your docks, you would be right to be cocky. It's a penis. A cock. A shlong. A dick. A wang. A willy. A dong. It's a SpruCorp P15-X Junk.
Karsuk M1-H-VC
door 76561197995364140
Karsuk series subs are made of two Barsuk hulls combined with left over equipment scrapped or sold. The Karsuk Model 1 "Hauler" Variant C is an improvement over the Variant B. Some cargo capacity has been replaced for medical facilities. Several advanced circuits are now present, including Ballast Controls, Automatic Back-Up Batteries, Two-Component Reactor Controller, Automatic Reactor shutdown, Wired Diving Suit Lockers, Nav controls over nose guns and more. This is the standard Karsuk model. Creator's Notes: Here is the improved Tier 2 version of this sub -> https://steamcommunity.com/sharedfiles/filedetails/?id=2925521128 This sub is an improved version of my first sub -> https://steamcommunity.com/sharedfiles/filedetails/?id=2923391950 It isn't any faster, but costs a little more and features some wiring improvements and re-works to how space is used. The whole point of this sub is to be two Barsuks combined - these are meant to be balanced and fun ships that can be operated with minimal crew. All features and improvements over the Karsuk M1HVB are purely related to QoL features and wiring and are as follows: FEATURES & IMPROVEMENTS OVER KARSUK M1-H-VB -Diving Suit Lockers are powered -Battery Automatically powers Pumps, Nav, and Engine when Reactor fuel% falls below 1 -Battery Recharge Rate for all four batteries can be set at one of two terminals on the sub -"Silent Mode" Lever decreases engine output 80% making the sub quieter and stealthier -Ballast Control Lever which shuts off all three ballasts -Fire & Flood Alarms -Top & Bottom Airlock Hatch Status Indicators -Top & Bottom Airlock Hatch close automatically on 10 second intervals to prevent floods -Low Fuel Alarm that kicks in at 10% fuel or lower -Navigation Terminal Includes Reactor Shutdown (For no good reason because...) -Automatic Reactor Shutdown when Temperature reaches 7,500 Degrees -Two Component "Bang Bang" Reactor Control System (activated when Reactor Controls set to "Manual") -Pulse Laser on nose can be aimed and fired from navigation terminal SPECS >16km/h top horizontal speed >22km/h top descent speed >18km/h top ascent speed >Three Turret Hardpoints >24 Cargo Space >Max Engine Force of 138 with power consumption of 2,500 >Max Reactor output of 5,250 >Four Batteries >Cost 7,998mk PROS: -Great Circuitry Amenities -Great Cargo Capacity -Has all crafting & research stations CONS: -Not fast -Handles like a brick tied to a balloon -One Super Capacitor for three guns KNOWN ISSUES: -Top Hatch Constantly Indicates Leak/Water despite there being none
Kelpie
door 76561197971685520
"She's a relic of old Earth's hubris - back when our great grandfathers thought we'd spread out amongst the stars. But... Good thing about the third rock's antiques is they built 'em to last." - Ferrous Vaughn, chief shipwright, Jovian Shipyards. Overview: Named for the shape-shifting horse spirit of Scottish mythology, the Kelpie was originally designed on Earth as an icecracker, back when the scientists there expected deeper bands of ice in its oceans. When the first colonists discovered differently, the boats were mothballed and forgotten about until scavengers discovered them years later. They have since been repurposed as exploratory salvage vessels, with their robust energy systems and dense bulkheads proving an asset in Europa's hostile waters. The Kelpie may not be the fastest submarine in the sea, but she's reliable and, more importantly, dangerous. Design Focus: The Kelpie was designed to look and feel like a vanilla submarine, though one with some fun features and quality-of-life improvements. The three major themes I focused on were passive utility, balance for a start-to-finish campaign, and aesthetics. Passive Utility: Making the submarine feel useful and valuable without cramming a thousand turrets on it. -Features an easy-to-navigate floorplan, with compartments designed around how crews utilize subs. -Weapons: -4 hardpoints, with wide firing arcs. The rear hardpoints are built on small turret extensions, improving coverage. -Top hardpoints are two coilguns; bottom-left hardpoint is a chaingun; bottom-right is empty at start. -The firing arcs provide excellent coverage, but can risk hitting the hull if gunners aren't careful. -Energy Systems: -Junction box wiring is balanced to minimize degradation over time, but can maintain power if a box breaks. -Auxiliary batteries can provide short-bursts of power to the ship, but can't keep up with running every system. -The fabricators are connected to a power regulation battery to help reduce power spikes. -A multi-point searchlight system on the command deck, allowing its user to click to switch between them. -Each searchlight turn on or off depending on whether it's active. -Each fabricator is linked to a corresponding storage cabinet for convenient construction. -Befitting the salvager theme, a legacy deconstructor and storage rack are built into the airlock. -Doors and hatches on the ship are designed in such a way that they remain open until flooding, in which they automatically close (Still working out a couple of kinks). Balance: The Kelpie is designed with some weaknesses to keep players on their toes, but with enough strengths to carry a crew through the game. In all, it's meant to feel like a vanilla sub. Aesthetics: I tried to strike a tone of a boat that's comfortable to live in, feels cool, and isn't the cramped mess of corridors and containers encountered in many custom submarines. From the enclosed reactor compartment, clean medbay, holographic combat information center, all the way to engineer's lounge, crew quarters, and even lighting, I wanted the boat to feel fun to play around in. I took inspirations from the Typhon 2, Orca, Winterhalter, Iroh, and one really cool custom sub I encountered that felt like the ship from Alien. Captain's Treasures: -Captaining can be a pain, and the class isn't particularly powerful. So, in the captain's cabinet on the command deck, you'll find a variety of goodies. This includes some high-quality weapons and tools, along with various medals. Feel free to remove them; they're meant to help catch up the numerous players that join up in public games and make captaining feel a little less onerous. To-do: -Playing around with the battery balance to ensure usefulness without allowing them to replace the reactor. -Fiddling with the door wiring to make them easier to open during flooding.
Abandoned Pirate Humpback
door 76561198111919556
Pirate Humpback Looking for a Challenge?! Look no further than the Abandoned Pirate Humpback! This once Formidable vessel terrorised the Europan Seas', now it is up to you to put it back together, and begin your journey across Europa!
APOLLO
door 76561198253180212
The Apollo has been built and designed to be run by a skeleton crew. It is a small sub with 3 coil guns and 1 rail gun. It has a small battery backup, which can be turned on or off at the terminal. The reactor can also turned off at the terminal, as well the ability to alter battery charging rate. Terminal Commands -------------------------- "On" or "Off" - Turns battery array on or off. Any number between "0 - 100" changes battery charging rate. "rsdown" - shutdown reactor. V.5.5
Union Mk1.3 [obselete]
door 76561198103461530
Legacy Version; please switch to https://steamcommunity.com/sharedfiles/filedetails/?id=1769363748
黑心欧罗巴
door 76561199185886207
RB-43 Snowstorm
door 76561198800340175
Class: Reconnaissance Level: 1 Price: 8 600 «RB-43» is a reconnaissance submarine designed for long-term research expeditions in the dangerous waters of Europe. Its main advantages are its excellent maneuverability and reinforced nose plating, which allow it to safely explore challenging areas. However, its design flaws make it more challenging to operate. The overloaded electrical system requires constant attention from the mechanic, and the large blind spot in the front sector makes it extremely dangerous to encounter enemies among the rocks and ruins.
YAMJ - Healing with NT
door 76561198046841241
Adds "Mudraptor's Delight", which is intended to be a strong healing item YAMJ mudraptors can use when NT is running and normal healing items are broken for them, but I think actually works with any non-human entity. Takes NT afflictions into account if somehow they got applied to a YAMJ mudraptor, not sure if that's possible or not but may as well.
Tem黄的手持轨道炮修改-其中较大的换皮
door 76561198261494693
修改了老的手持轨道炮MOD里的较大的手持轨道炮的贴图等外观 需要订阅老MOD才能使用 由于贴图文件分辨率大小不同,故而缩放比例不同,如果之前已经在使用老MOD中的大手持轨道炮,会出现老存档中的老大手持轨道炮贴图过大,如需正常使用请重新生成一个新的
Arakneas' PvP Jobs #1
door 76561198845140147
Replaces the default jobs with a choice between a Coalition and Separatist Combatant. Requires Arakneas' Mod.
Sacra
door 76561198093965286
A Separatist light artillery vessel. Slim profile and railgun mounts were advantageous for long-range engagements with enemy ships and installations. However any incoming impacts are likely to considerably cripple the submarine or cause crew casualties, so careful maneuvering and contingency planning is advised. - Price: 26,500 mk - Class: Attack, Tier 3 - Crew: 5-8, Experienced - Dimensions: 51x10 m
Hydroponics Patched Patched Papa Bigsmoke
door 76561198093612170
Waifu in the Deep tweaks (sjx)
door 76561198450282069
My tweaks on witd for my liking. Works with my partial override patch, and any version of witd. Put this above witd. Current tweaks: 1. Allow oxygenite tanks to be refilled (also in contained vanilla and witd diving suits) 2. Allow ballistic helmets to contain both thermal goggles and health scanner. 3. 56 slot "XDS-01 diving suit components" for toolbelt 4. Make XDS-01 items waterproof 5. Make XDS-01 outer clothes only 6. Remove beeping sound when low oxygen for XDS-01 7. EPSP and XDS-01 are now inner clothes, and do not have armor damage sound. 8. mother's providence is now outer clothes. unique clown mask is also able to carry thermal goggles and health scanner. 9. EPSP as inner clothes now do not hide other clothing, including bags, etc.
Broodmother AntiLag
door 76561198120321272
No more lag! at least from this guy.
Canine Europan
door 76561198047190296
LU-K9 Canine Europan LU-K9 Canine Europan "The Doggo" was served as a patrol ship of the Coalition, especially at Europan Ridge. Just like its motif - LU-P3 Lupus Europan - its infiltration performance became the terror of terrorists. But for the sake of a small body, LU-K9 brushed off all of the convenience from the original. Wait, how do we know a dog is? Details - Type: Scout - Size: 47x9m (27x8m for actual hull) - Cargo Holds: 12 - Crew: 3-6 - Turrets: 1 Railgun, 1 Coilgun, 1 Chaingun and 1 Empty turret hardpoints - Utilities: Switchable captain periscopes (by left click), Bottom docking port, Bot-friendly waypoints, Battery Safety Circuit for junction box, Bunch of light switch levers (only things you can't turn off are emergency lights). - Price: 6500 Variations 745: deep dive variation with a small shuttle
Crouch with medicine (discontinued, see description)
door 76561198000973504
THIS MOD IS BUGGED AND I'M STUPID AND CAN'T FIX IT. I MADE ANOTHER FIX INSTEAD. https://steamcommunity.com/sharedfiles/filedetails/?id=2716791572 ---- Advanced medicine + CrouchHarder fix. Make sure you are using the correct load order: -Crouch with medicine -Advanced medicine -CrouchHarder Links to mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2669330261 (CrouchHarder) https://steamcommunity.com/sharedfiles/filedetails/?id=2488816950 (Advanced Medicine)
ZORUS Z-1 station v1
door 76561198967962959
История станции - ZORUS Z-1 была одной из первых станций Европы, со временем она начала разрастаться и достраиваться. После потери связи с землей в 2400 году станция оказалась в середине конфликта Коалиции и Мятежников. На данную станцию прибывает новый экипаж для обучения различным профессиям. Капитан и сотрудники безопасности должны руководить новичками и правильно распределить обязанности, чтоб правильно обучить экипаж. Но не спешите.. Среди новоприбывших есть как Культисты, так и Мятежники Сюжет задуманной игры (дорабатывается) Приветствуем вас на станции ZORUS Z-1. Данная станция предназначена для автономной работы. Вооружение, лекарства и прочные стены.. что может пойти не так? РП- ваша цель обеспечить станции постоянную работу, чтоб она не упала и там было электричество. Главная часть - чем больше пробоин тем сложнее твари. В таком состоянии станцию необходимо продержать 25-30 минут и минимальная численность команды в количестве 5ти человек. Если же ситуация выходит из под контроля, объявляется срочная эвакуация и у вас появляется новая цель - плыть на маяк. На челноках или в ручную. только вам решать. Рп команды - вы не знаете что надвигается на вас. ваше поведении до момента Х должно быть спокойным. Сотрудники безопасности должны хорошо следить за экипажем, ведь у вас есть предатели.. РП культиста (выбирает админ) - Ваша цель заключается в заражении экипажа и саботаже реактора. Как только остаются 2 выживших вы должны саботировать реактор и бежать на маяк.(изменено)
RadAmmoLK
door 76561198007223170
Coilgun ammunition that explode on impact covering monsters in radioactive waste causing them to suffer burn damage and stack radiation poisoning.
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