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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Beyond the Veil – Barotrauma Mod

Beyond the Veil

door 76561198135428264

Summon eldritch and hellish entities with your friends

61 downloads Details →
A-1RC – Barotrauma Mod

A-1RC

door 76561198057991648

Fast easy to crew sub 2-6

79 downloads Details →
Manta – Barotrauma Mod

Manta

door 76561198314688424

"Pressure Steelworks Manta class subs make use of a proprietary Rapid Alert and Yielding System (RAYS), giving the crew real time information of approaching denizens through pressure changes. Mantas are well regarded for their stout armament and creature comforts, but many crews are quick to point out its poor resilience to flooding." The Manta Type: Attack Tier: II Recommended Crew: 3 - 6 Price: 15305 mk The Manta is vanilla, and fully-integrated for campaign play. Swims Pretty Good for a Brick Featuring a multitude of convenient functions, the Manta offers crews a highly accessible experience, and the capabilities to carry out a multitude of missions with ease. Though it's a potent platform, the Manta suffers from poor flood performance, owing to its lofted engineering room and cramped ladderways. Crews will need to be vigilant when the hull is threatened, and luckly they have access to a powerful piece of technology. The Sixth Sense The Manta comes equipped with a proprietary R.A.Y.S. device that gives directional information about attacking denizens. A series of finely tuned sensors on the exterior of the sub monitor local pressure changes in the Europan water, requiring such little power that they can operate even in the event of a blackout. The interface features four arrows to mark the area of the submarine under siege, as well as a central intruder lamp that will sound submarine-wide alarms when denizens are detected onboard. This system only searches for living creatures, and will not detect the presence of human enemies. Never Saw it Coming Make sure to check out the matching pirate and wreck versions! Find the pirate version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3766189382&result=1 Find the wreck version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3766189776

201 downloads Details →
Immersive Sonar UI - Vanilla Sonar Edition - BDF Edition – Barotrauma Mod

Immersive Sonar UI - Vanilla Sonar Edition - BDF Edition

door 76561198050299007

An edit of Immersive Sonar UI - Vanilla Sonar Edition with textures that are less saturated and more translucent, in order to closer match the vanilla UI while maintaining the useful info. Coding and images all done by Big M with minor modifications. Aim-angle display probably still doesn't work on ultrawide displays.

192 downloads Details →

[R18+]Horny Europa (Translation WIP)

door 76561199068125286

125 downloads Details →
Autonomous Planting(repair)自动化种植(修复) – Barotrauma Mod

Autonomous Planting(repair)自动化种植(修复)

door 76561198832237735

感谢原作者(Alex)的无私奉献,允许我对这个模组(Autonomous Planting)的修复与发布。 I would like to express my gratitude to the original author (Alex) for his selfless dedication, allowing me to fix and release this module (Autonomous Planting). 这个模组是独立的,不需要原模组就可以允许(其实主要是我不会做补丁) This module is standalone and can be used without the original module (actually, it's mainly because I can't make patches) 原模组链接 Original module link https://steamcommunity.com/sharedfiles/filedetails/?id=3226754360 暂时有一些BUG,在编辑器里无法接线,有一些植物超过22个就无法在机器里堆叠,我还不知道原因所以无法修。 There are currently some bugs. I am unable to connect wires in the editor, and some plants cannot be stacked in the machine if there are more than 22 of them. I don't know the reason yet, so I can't fix it. 可种植原版作物与原版野生植物(移除了原模组的麻痹源种植) 修理了制作不需要种子的问题 平衡了生产数量与生产时间并且添加了新的种植配方(需要医疗等级技能) Can grow vanilla crops and vanilla wild plants (excluding the paralyzing source plants from the original mod) Fixed the issue where seeds were not required for crafting Balanced production quantity and production time, and added a new planting recipe (requiring medical-level skills) Since I'm not sure how to proceed with localizing the content, non-Chinese users can search for "水培" or find it under the category of shipyard machinery. All English texts have been translated using a translator

162 downloads Details →
美少女萬華鏡主題bishoujo_mangekyou-Main menu theme and music – Barotrauma Mod

美少女萬華鏡主題bishoujo_mangekyou-Main menu theme and music

door 76561198253516868

美少女萬華鏡主題 本模組只修改封面及一些音樂 美少女万華鏡テーマ このモッドは表紙と一部の音楽のみを変更します。 Bishoujo Mangekyou Theme . This mod only changes the cover and some music.

131 downloads Details →
章鱼堡(新作) – Barotrauma Mod

章鱼堡(新作)

door 76561199418250128

海底小纵队,各就各位

113 downloads Details →
Chess Minigame – Barotrauma Mod

Chess Minigame

door 76561198356393321

Works in multiplayer, don't spam the console. Play using algebraic notation. If there are multiple peices that can reach a square, you can specify the file (and optionally rank). If you don't specify, it will move whichever piece it finds first. Don't specify captures with 'x', just move to the square. There are no checks, no en passant, no castling, no promotion. With no checks you have to judge for yourselves, capture the king to win.

139 downloads Details →
Lamantina – Barotrauma Mod

Lamantina

door 76561198034527187

Short description: - Class - Scout II - Dimensions - 37x15m - Cost - 11500 mk - Velocity – 22.5 km/h - Descent -11.9 km/h - Ascent - 19 km/h - Recommended crew - 3-6 people - Cargo capacity - 12 crates Historical information: After getting hands on Orca series submarine's blueprints engineers and mechanics from Topchin Heavy Industry Dockyards have come up with smaller but faster submarine class called Lamantina. Lamantina has inherited armaments form it`s predecessor, however almost everything else were remade from scratch. Manufacturers tried to keep the cost as low as possible, however there are still plenty of potential to improvements to be made for experienced engineers. Submarine specifications: Weapons: - 2 Coilguns - 1Large turret hardpoint - 2 EDC (Electrical Discharge Coil) - 1 Depth charge tube Reactor with a power of 4000 kW and fuel consumption of 0.250 (25%) Storage: - 6 racks for diving suits - 3 large cabinets - 3 small cabinet - 3 shelves for crates with a capacity of 4 crates each, designated for transporting cargo - 1 medical cabinet - 1 weapon safe with access only to the captain and security officer - 1 toxin cabinet with access only to the captain and medic Workbenches - Fabricator - Deconstructor - Medical fabricator Author's insight Lamantina was built as Vanilla as possible, the only thing that is optimized are wires in the junctions. Submarine is built for those of you who want to use something new but familiar. The sub provides an opportunity to be upgraded by your engineering and tinkering with the systems like any other Vanilla sub, you can built upon the foundation of what the sub is - ARC, auto EDC - you name it. Just buy logic gate and start tinkering.

64 downloads Details →
Starwalker – Barotrauma Mod

Starwalker

door 76561198923554396

Starwalker is a transport submarine, designed for transporting cargo and passagers. It's main attraction is it's smaller than average size. It was designed by an incompetent half-drunk engineer, and polished by actual engineers. ---------------------------------Information--------------------------------- Price: 18,000 mk Size: 41x22 m Cargo Capacity: 60 crates Recommended Crew Size: 4 - 9 Crew Members Recommended Crew Experience: Intermediate ---------------------------------Misc--------------------------------- Submarine made by SansPL Submarine decorated by Jar Of Honey Submarine wired by The Capitalist

102 downloads Details →
Pipetrauma – Barotrauma Mod

Pipetrauma

door 76561198010780756

It is here. It basically replaces sub's impact sounds, that's all :^) Note: it doesn't use the loud version of this sound, but you can hear it well anyways. In other words, safe for your ears, even while wearing headphones.

131 downloads Details →
FAARC - Fast & Accurate Automated Reactor Controller – Barotrauma Mod

FAARC - Fast & Accurate Automated Reactor Controller

door 76561197994487145

A quick, reliable, and efficient way to control a sub's reactor. Read the notes after loading up the sub in the editor.

134 downloads Details →
Cubaclysm – Barotrauma Mod

Cubaclysm

door 76561198001046540

“On-sweet BBQ Smoker turned out to be a malfunctioning junction box. Ruined my Mudraptor roast. Two stars.” - Conrad Smoot Foreword: I have put way, way too many hours into building this boat. Case in point, if you’d like to learn about the (hotly debated) history of this absurd submarine you can follow the link below to a ridiculous 3500-word fictional report on the subject. Or don’t, I’m not your captain. (drive.google.com/file/d/1gq91FhiFJsOf39ZyawzAcvoNk2vMlqP6/view?usp=share_link) _____________________________________________________________ Edit 0 (2022/12/17): Let me know if something breaks in an unfunny way and I’ll see if I can fix it. Edit 1 (22/12/19): steam doesn't like the drive link; added the 5-page report to preview images _____________________________________________________________ Welcome to the Cubaclysm, a submarine built entirely upon multiple foolhardy attempts to answer the question of “could (insert stupid idea) even work?” that eventually coalesced into a staggeringly functional behemoth. Is it simple / streamlined / elegant / sexy / safe? Absolutely not. Is it chaotic / intricate / formidable / outrageous / threatening? Sure as the sea, my dude. Treat this sub as a late game challenge / adventure and you won’t be disappointed. Set sail expecting an uneventful voyage in a dependable workhorse and you’ll soon learn you’re on the wrong ship. Please review the following helpful operating tips to maximise your experience with this submarine: - To exit the submarine for diving excursions, use either of the provided airlocks (A or B). Press the ‘fill’ button to flood the airlock when ready to exit. Do NOT press the ‘unseal’ button, or you will flood the ship (this button is used to manually control the exterior door for containment of artifacts and ‘undesirables’). - Airlocks are equipped with ‘Quik-Flo’ drains, greatly decreasing cycling time at the cost of drenching everything/everyone below the draining airlock. The frequent sound of rushing water inside the sub is totally normal and safe. In this case. - The Cubaclysm has nine floors (including the two-floor ballast) with two ladder shafts. Do not fall down either of the very tall ladder shafts. A ‘functional’, ‘low-casualty model’ elevator has been fitted to the Cubaclysm’s fore to accommodate rapid cargo transport. To prevent accidental detachments, only call the elevator after it has arrived at its intended floor (i.e.: when it’s not moving). Move quickly into and out of the elevator to reduce time spent in the gap between hulls (note: calling, entering, or looking closely at the elevator is considered legally binding assent to never pursue litigation in response to concerns with or damages caused by the elevator). - This sub is outfitted with “Omnidor v4” hatches that open and close automatically in response to player movement and proximity, and (should) close when nearby sensors detect fire or flooding; dangerous conditions on the other side of the door are indicated by a flashing red (fire) or blue (water) light. However, doors may be ‘locked’ open/closed by deactivating their motion-sensitivity; this may be done individually (via that door’s secondary switch, above the button) or all at once (via the captain’s console); a solid, yellow light indicates that a door is ‘locked’ (only opens/closes manually). - In case of ballast flora infestation, sound the Ballast Flora Alarm (via pull-switches found in the centre ballast or captain’s console) and apply flame to infestation. Flamers are accessible in the centre ballast and armoury. - Before activating the Ballast Flora Alarm, try to ensure that any solid barriers (cave walls, stations, etc.) above the Cubaclysm are either very close or very far away as the submarine will begin to rise incredibly quickly once all ballasts are immediately drained and deactivated by the Ballast Flora Alarm. - Each of the sub’s four corners has a pair of colour-coded turrets (purple, orange, green, teal = top left, top right, bottom right, bottom left; respectively) - each pair is controlled by one periscope; use the switch beside each periscope to alternate controlling the coilgun or ‘special’ gun (chain or laser). - Heavy artillery is ‘paired’ in a similar way to the ‘corner cannons’; i.e.: top/bottom railguns and fore/aft flak cannons are controlled with a shared periscope. - The emergency battery system helps to level out power surges and fuel changes. Switch it ‘off’ to recharge the system when % is low. - The ID cards of specialist crew members provide access to role-specific secure containers, while the captain’s card gives access to all doors and containers on the Cubaclysm. Except three. - Rumour has it that the Honkmother finds this submarine ‘decidedly unamusing’ and has acted accordingly. - Ignore the previous helpful operating tip. - Before departure, ensure that the deep exploration drone is securely attached to its charging mount. - A ‘garbage chute’ airlock has been provided between the two ballast tanks. Material or personnel deemed useless may be dropped through the lower hatch without remorse. - The small chamber in the Cubaclysm’s bottom-left corner is the brig. It cannot be opened from the inside. That’s how jail works. - DO NOT attempt to sail this vessel without four or more crew members (or many bots assigned to jobs). It is BIG and things WILL break and you WILL be sad and I will NOT feel sorry for you. Thank you to the many workshop creators who helped me create this monstrosity without having any idea what they were enabling. The following workshop designs were either integrated directly into, modified to fit, or acted as inspiration for components of the Cubaclysm’s final design: Elevator prototype: Ecchi'Ki Senpai (Workshop ID =2440212300) Magic Reactor Controls: Kwogger, Astraltor, WorkingJoe, Ecchi'ki Senpai, RandomKnight (Workshop ID =2654926991) Camera system: Parfait (Workshop ID =2799258763) Auto-docking reactor shutdown: Reddington / Ecchi'Ki Senpai (Workshop ID =2410725302) UFO-model remote scout/support drone: Fabo (Workshop ID =2415574009) Exterior shielding: Valhalla Shipyards - Quint (Workshop ID =2602920829) Reactor fuel timer: Lusciniasvecica (Workshop ID =2451491153) Elements of interior details: Shrouds (Workshop ID =2184873882) Arsenal, Armory, and Engineering Decorations: Ricki (Workshop ID =2187057418) Europa Health and Safety Board notices: Low Quality Bait (Workshop ID =2259224475) Server Racks and Belt-fed Railgun Rack: Lughbaloo (Workshop ID =2545207873, Workshop ID =2546977193) Safety timer: MrMuffledEuroBeat (Workshop ID =2516358789) It’s very likely I’m forgetting potential sources/inspirations. If you see something in ‘DA CYOOB’ that makes you say “hey wait, I made that!” please let me know and I will either include you as a source, remove it from the sub, or discuss with you the meaning of creativity and ownership. Shout-out to the following list of dope-AF designs that I desperately wanted to incorporate but was forced to cut with extreme reluctance due to “pErFoRmAnCe IsSuEs” and “iTeM LiMiTs”: Barotronics Minigames: Working Joe (Workshop ID =2451491153) Emergency Life Pod: Reddington / Ecchi'Ki Senpai (Workshop ID =2407910783) Connect 4: Double0Spanky (Workshop ID =2404447500) IMC RCS Terminal System: Blacklight (Workshop ID =2832542735) Half of the incredible systems on the Levski Class MKXI: Fabo (Workshop ID =2414825380) Most of the beautiful components on the Iroh: Valhalla Shipyards - Quint (Workshop ID =2602920829) ANY of Deagur's Art & Botanicals: Azizi-Irani (Workshop ID =2101557123) Also big thanks to Fake Fish and Undertow games for making this awfully addicting game and its irresistibly compelling backstory.

110 downloads Details →
BSS Pathfinder Mk.II – Barotrauma Mod

BSS Pathfinder Mk.II

door 76561198015993053

The Pathfinder is a specially designed by BigSpooky's Shipyard scout type submarine which serve as a spearhead of humankind in Jupiter's abyss. It contains everything what is needed to sustain on mission for long period of time to carry out reconnaissance, mining operations and reaserch tasks. The Pathfinder is fast, manuvreble and also fairly armed to fights off abyss dangers. Due to its cost and high level of handling compexity only the best sailors and captains can serve on the Pathfinder. The Pathfinder Mk.II is improved version of his predecessor. The Mk.II is significantly up-gunned to the front with fixed mounted heavy raingun but has slightly less firepower to the rear. A few changes were made to a hulls, rooms and utilities layout. Also a few upgrades were added. Some existing in previous version problems and drawbacks were fixed. Nevertheless, the Mk. II is still good ol' battle-tested Pathfinder. Most important features: 1. Battery Recuperation System The on-board battery system supports power system in case of undervoltage and protect junction boxes by switching on a battery charging when an overvoltage occures. It limits damage from an overvoltage and supports reactor in case of rapidly changing power load. You can also switch to charging mode manualy and batteries charges with full power when the submarine is docked. Note: The battery recuperation system, due to game limitations, can make a reactor a bit unstable - might occure some power load distortions. It is how the system works and, it is not abnormal but if you find it unuseful - flip the battery swich to 'charging' which shut down the recuperation system. 2. Medbay, techroom, crew quaters, command rooms The submarine contains veriaty of on-board systems which provides you everything what you might need to survive in the abyss. Use medbay to heal your crew members and craft some medicines. Techroom cointains fabricator and deconstructor and also, battery charger and a lot of space to store your staff. Command room gives you a great situation awerness, the mineral scanner can be sepretly operated and advance mast sensor gives you oportunity to observe whats around you at great ranges. A crew can also have some rest in theirs crew quaters. 3. Armament The Pathfinder is armed with standard vanilla coilguns but you can also use an EK Armory autocannon, SSL torpedo launcher and fixed heavy railgun which can be operated only by NAV terminal. It gives you enough firepower to fights off even the largest abbys creatures. 4. Ducts control You can mannualy open or close ducts using switchboard in command room. It gives you water flow control in case of emergency. 5. Realistic airlock The Pathfinder's airlock works like real ones. If you want to explore outside world you must first fill up the airlock with water to open floodgate and also drain all water from airlock to gain access to a submarine's interior. It give you oportunity to feel like a real diver but in case of pump or electrical breakdown there are override buttons for manual door opening. 6. Lots of stuff to do The Pathfinder is a big and complex submarine. There is always something to do and with good crew managment there will be no time for boredom. If you have questions about ship handling or you have found some bugs to fix you can DM me freely. Leave your opinion in comment section please and don't forget to rate the submarine! You can find a previous version Mk.I here: https://steamcommunity.com/sharedfiles/filedetails/?id=2826491694 Mods required: -EK Dockyard -EK Gunnery -EK Utilities -EK Armory Have fun and don't forget to leave the thumb up! BigSpookyBear

105 downloads Details →
[Ballast flora] PUMP with switch – Barotrauma Mod

[Ballast flora] PUMP with switch

door 76561198009371344

After switching on, it disconnects the pump from the control panel, empties the ballast chamber from the water, then disconnects from the power supply. Very convenient for eliminating ballast flora. When turned off - returns control over the pump to the control panel. Connection: to supply power to the relay for the pump (red wire); the target level control from the control panel (green wire) should be applied to the signal verification component (outgoing value). После включения - отключает насос от контроля с пульта управления, опустошает балластную камеру от воды, затем отключается от электропитания. Очень удобно для устранения балластной флоры. При выключении - возвращает управление над насосом на пульт управления. Подключение: на реле подать энергию для насоса (красный провод); на компонент проверки сигнала (исходящее значение) подать управление целевым уровнем от пульта управления (зеленый провод).

117 downloads Details →
Ballas-Toise [BMW] – Barotrauma Mod

Ballas-Toise [BMW]

door 76561198060075134

An extraction cargo vessel, adept at all forms of carrying, freighting, shipping, mining, harvesting, exploring, extracting scrying, salvaging, recycling, pilfering, pillaging, looting, stockpiling, hoarding, and taking souvenirs. Sporting a thick shell, Battery backups and a dedicated observation room with ample outside view, this is the first original creation of Battle Mechanic Wally , who disliked the lack of Transport submarine options. This fat model can handle a lot even on hard times. A mobile Industry ship. With it's sea creature theme (turtle), this freighter also inherited some of it's features like a slow speed, compact design and even some room placements where made inspired on a turtle's anatomy. Here is a list of main features: - Cost of 25252 mk. Tier 3. - Size of 18 x 37 meters. - Max descent speed of 17 km/h. - Max horizontal speed of 22 km/h. - Crate capacity of 36, over 3 unit loader devices. (with colored crates for sorting) - Power grid with mainly batteries instead of junction boxes. Main systems are always on backup power, even when the reactor is down. - Main systems may deplete their respective batteries if overused. Some rest time may be needed. - Power save system on Navigation to save fuel and rely on outpost power. - Stealth system on Navigation to only on backup power to escape monsters or to forcibly power down the reactor. - Full fabrication facilities and lots of locker space around the ship to keep extra materials, supplies, medicine, guns and ammo. - Loaders are in armory, requiring some coordination within the crew to keep turrets loaded. (there is a button to request ammo) - Patients wing within medbay also doubles as a brig in case of need. - Research room have ample outside view and a sonar monitor, but external lights may be affected by power save or stealth systems. - Available turrets are a coilgun, a chaingun, a railgun and a hardpoint, with ample ammo storage. - Drainage improved to be a bit faster and prevent extra flooding while draining - Ballasts have exclusive Hydro Pump!!™. - Rear ballast is on maintenance, going alone can be deadly! (Please do fix at your earliest convenience) - Airlock is on the belly, and there is also a small one at the top of the shell. This submarine also have the Enemy Finder Circuit for the PvP lovers. The sub is also equipped for those battles. Also, there is option in the editor to hide wiring to ease the FPS, the default is wiring components hidden. (don't worry, the info labels are hidden in game)

90 downloads Details →
Locked Up: Prison RP – Barotrauma Mod

Locked Up: Prison RP

door 76561198048285723

c:

60 downloads Details →
SR-1 – Barotrauma Mod

SR-1

door 76561198169161588

A Budget Search and Rescue ship with enough firepower to tackle crawlers and other sealife. Recommended only for Wreck Salvage, Transport Missions and Activate Beacon. With the small cost of 4,500 credits, the SR-1 is a very small vessel with 3 coilguns to fend of potential predators and 2 search lights to survey the floor below. UPDATED: Hull glitches have been fixed, a deconstructor and storage cabinet have been added. Rooms have been resized and items have been nerfed. New preview images will come soon.

88 downloads Details →
Das Boot – Barotrauma Mod

Das Boot

door 76561197987030954

Lightweight U-boat styled scouting vessel. Two forward-facing torpedo tubes, one aft-facing torpedo tube and two deck guns. Cramped ballast access! Designed by MuffinMan.

105 downloads Details →
Europa Health & Safety Board – Barotrauma Mod

Europa Health & Safety Board

door 76561198043798019

Disclaimer: I have no idea what I'm doing, and have made these signs for you to use in your subs. (mine too.) I hope you enjoy! Description: "A bunch of kinda wacky signs that I made for other peoples subs (mine too.) I figured since I was making so many may as well share them. there is 10 large signs, 6 small signs, and 4 plaques. all with different warnings on them." Editor's Note: These signs are forever free to be edited by anyone! but shout out would be nice for my efforts. Lemme know if I should run some of these through translate. I'd love to see some proper cheeki breeki ones. if you have ANY questions, bug reports, want to get in on testing my other subs, or playing the game in a semi-serious fashion. do not be a stranger! add me on steam!

78 downloads Details →
MkW Badger Mk. IV – Barotrauma Mod

MkW Badger Mk. IV

door 76561198142557366

The MkW Badger is the first of the Masked Warriors Series. : With firepower into all 4 Directions, featuring: - 1 railgun with 41 nuclear warheads total. - 1 pulse cannon. - 3 coil guns. - Heavily supplied in medicine and infantry armarments. - 3 prison cells, of which one can be flooded and the other one electrified to get rid of pesky traitors. - To make up for the relatively slow descent/ascend speed, the engine has been tuned to go over 55 km/h - handle with care! - To not make it completely OP, the railgun is on the bottom of the ship. You wanna keep the sub afloat at all costs. The Masked Warriors - MkW for short - is a secretive Clan and mostly neutral faction. MkW scavenges the depths of Europa and is willing to take anything down from the Coalition to the Church of the Husk - whichever faction becomes too authoratative and abusive with their power. (And beyond fanlore it is a gaming community/clan, playing all sorts of games - feel free to join!) You can join the clan here: https://discord.gg/MnszcpwaG8 This is my first submarine - hope you all enjoy it ^^ Great thanks to Cultist for helping me with the wiring!

187 downloads Details →
ШФК - 56 - «Кувалда» – Barotrauma Mod

ШФК - 56 - «Кувалда»

door 76561198058905852

Штурмовой Форсированный Корабль, или просто "Кувалда" - один из первых кораблей который я когда либо создавал с нуля. Сейчас используется для проекта "Истории ВМФ Коалиции" - *тык* https://discord.gg/mzXvCkQcCt Что вас ждет? - Форсаж корабля - Экспериментальный рельсотрон что способен выстрелить три снаряда за раз - Система предохранителей что тесно связана с вышеуказанным и управляется через терминал - Торпедный аппарат - Большое количество дополнительных систем - И многое другое. ИНСТРУКЦИИ находятся в капитанском шкафчике

129 downloads Details →
Tuna – Barotrauma Mod

Tuna

door 76561199659114450

The Tuna vessel is a scout submarine designed to explore the depths of Europe. submarine has excellent maneuverability and speed. The armament consists of 2 magnetic guns and 1 discharge coil; it is possible to install 3rd gun. An experimental nuclear reactor has also been installed. Price: 10,000 MK. Dive speed: down 15.8, up -19. Speed: forward 25.1, back -25.1. Maximum reactor output: 3500.0. Dimensions: 47x14. P.s google translated

123 downloads Details →

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