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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
МорКаб - Нерпа Т48
door 76561198131973118
Отечественная подводная лодка, без локализации на другие языки, кроме русского (Убедитесь в установке мода Alarms Extended, без него не работает система тревожной сигнализации)!!! Нерпа Морской Кабанчик Уровень подлодки 1, класс - разведывательная. Грузовая вместимость 48 ящиков для перевозки. Оснащёна системой оповещения при обнаружении врага "Предчувствие" Вооружение: - 3 цепные пушки; - 2 катушки; - 1 ПУ глубинных бомб. Всё необходимое на борту есть: - деконструктор; - фабрикатор; - медицинский фабриктор; - 7 аварийных скафандров; - 6 основных.
野獾级 SXXI 型 -Barsuk SXXI
door 76561198428556566
野獾级 SXXI型闪亮登场,她采用了先进的双控火炮来控制她的6门火炮,并且扩大了体积让她有了独立的接线室,当然,她的武装也达到了不一般的水平,她可以带您安全度过欧罗巴的浅水海域,进击欧罗巴的深渊吧 -1.0.0 -6门火炮,四个控制端 -较大的储物容量 -重新接线。 -电池续航,即使发电机停止工作,电池仍保持运转一段时间 -小白鲨级 S型的改装正提上日程。
April Tree Custom
door 76561198050454998
Take in the beautiful sights of the Europan ocean as it passes by just over your head! With none of that annoying steel or glass to get in the way! Yessir, this airbubble technology is sure to catch on! Best used with Let Them All In for the true no-ceiling experience: https://steamcommunity.com/sharedfiles/filedetails/?id=2805065898&searchtext=let+them+in A modified version of Doge the biologist's April Tree: https://steamcommunity.com/sharedfiles/filedetails/?id=2939808497&searchtext=april Optimised for bots and lots of little details worked on. Reedited over weeks in single-player campaign. *Some rooms heightened for bots to work correctly. *Waypoints modified to improve bot safety on a decidedly unsafe vessel. *Secure lockers added to bridge (Ammo and armor accessible by all crew with a role, so no prisoners/guests can use them; Guns accessible by captain, security, and medics; and LockUp only accessible to captain and security. Captain, of course, still has their own little stash, and medic has their poison locker restricted to only themself and the captain. *Locker tags have been modified for better organization by bots. They're... still kinda dumb on that one, though. *Battery recharges added near the two diving lockers. *Bottom hull reinforced to encourage friendly neighborhood aliens to visit from the top :) *Diving lockers now come with their own little 'Diving-Safety' toolbelts to encourage divers to always bring the basic necessities for any extended dive. *A suit locker added to each crow's nest. *Oxygen generator output increased by 50% to allow more living bodies on the sub without suffocation. You probably wouldn't have noticed it before, but you're surely safer than ever to bring all the bots and prisoners you want now.
Gadidae
door 76561199049671732
Thumbnail made by FishSuckerSupreme. Feedback is appreciated.
TamedThalamus_ENG
door 76561198871896173
English version of original mod with latest update All items start with "Tamed" Flesh spike hurts your own ship if its placed too close, regardless of state. Cells attack if you attack first. ================ updated v0.8 (latest) +If you've bad experienced with buggy Flesh Spike, now you can change them at outpost. ================ TO-DO list - Insufficient power sometimes interrupted the ship during navigating (just a quick and small glitch, not crucial) - AI NPC crewmates auto hostile to T-cells (flesh spike's output) - apply Typhon/Typhon2 with Living Thalamus ___
Granatomyot
door 76561198131219575
"Hey Ivan, three thousand marks say you can't turn that thing into a working submarine" Ivan had made a mistake, a simple mistake, yet everyone was laughing at him. Yes, he had mistakenly identified the blueprints on the table as a submarine. Yes, he had designated it a "crazy-ass looking submarine". Yes, he had also expressed interest in captaining it. But that didn't give them the right to laugh at him. But there was vodka in his blood (too much vodka, in fact) and there was fire in his heart. He wasn't gonna take it lying down, and so he spoke. "I'll make it" Ivan was no submarine designer, Ivan was no engineer, Ivan barely knew how to read. But after a couple of months of drawing, and asking people who knew what they were doing, Ivan finished the blueprints. He collected his three thousand marks and went on his merry way, to try and find someone to finance the building of Europa's Greatest Killing Machine. Granatomyot (Russian: Гранатомёт, literally "Grenade Launcher") is a Tier 2 attack submarine. It's equipped with two ventral chainguns, a dorsal chaingun and pulse laser, and an electric discharge coil covering the blindspot between it's massive front ballast and it's bottom airlock. It has a drone (Granata) which sports a single impact cannon, designed to be used either as a normal part of the armament or to be a separate fighting force. It's front ballast tank; dark, deep and not ventilated has been the demise of many crewmembers, after falling down or being thrown in there. For this reason, a single emergency storage has been placed in the bottom of the ballast, with a single diving mask filled with oxygen. Main weaknesses include the lack of a proper medbay, the lack of storage space and crafting stations, and an unimpressive top speed. Still, the Granatomyot is a force to be reckoned with and loved by many for it's weird design.
工程师号-无限血量003正式版
door 76561198849165741
ps. 1.已禁用主船、无人机、小艇的引擎升级,以防止升级后速度过快出现剧烈左右摇动 2.驾驶小艇前请取消主船的”遥控小艇“,如果忘了,打开无线电频道0000,输入b0断开链接,然后输入c1终止遥控(需要带耳机),然后输入reset重置wifi(如果命令输错也可以按reset) 小艇频道0000 l1开灯,l2关灯 c1终止主船遥控,c0开启主船遥控 b1开启主船链接,b0断开主船链接 s1开启自动电磁,s0关闭自动电磁 n1投深水炸弹,n0关闭投深水炸弹 reset 重置,随便输个什么 取消重置 无人机的频道是0001 l1开灯,l2关灯 n1投深水炸弹,n0关闭投深水炸弹 s1开启自动电磁,s0关闭自动电磁 b1开启链接,b0断开链接 reset 重置,随便输个什么 取消重置 3.本来想让小艇引擎称为主船的副引擎,但是没什么效果,所以取消了,改为小艇停靠后自动熄火 然后加了两个副引擎,如果有需要可以启用 1.内置一台载人小艇和无人机(小艇离港时需要向下走,见ps.) 2.船体外壳无限血量,不会破损 3.有自动电磁网(需要按下按钮启动) 4.有11门火炮(主船7门,小艇2门,无人机2门) 5.共18个潜水服,以及潜水服柜 6.船体高度集成,船身小而运货量大储物柜多(有80个运货箱),有一系列加工器械 7.反应炉无需消耗燃料(只要放进去就行,不会消耗的) 8.舱内灯光不会熄灭不需要耗能 9.主船船体长15m,高4.5m,能穿过大多数狭小空间 10.开启加速下潜模式后,引擎室会成为临时压载舱 有问题请在评论区多多留言,谢谢!! 内有普通版和全景天窗版,普通版很安全,全景天窗版没有上层装甲,虽然怪不会进来但船如果下降速度过快撞到下层岩石,或遇到下方的怪的快速冲击,船员可能会飞出船外,所以需要小心使用 现在已出工程师号004版,使用了智能小艇和智能无人机(有镜控,无线电控制和自动跟随功能) 体积缩小到4*4m,载货量和存储空间不变,适合单人或双人驾驶 https://steamcommunity.com/sharedfiles/filedetails/?id=2920303773
[BOS]Nova-新时代单人版 轨道炮更换加农炮
door 76561198315870948
等级为T3 轨道炮改加农炮版本删除武器架增加弹药箱架子增加了深海炸弹
EK_Zephyr_Mk-VI mod23
door 76561198269152437
Designed as a military fleet tender and transport vessel, the Zephyr class of submarines combine moderate cargo capacity with a suitable complement of weapons to hold their own against underwater threats. Its powerful engines and large accommodation for crew and supplies make it a favored vessel among wealthy explorers. PATCH: This version has been updated for the item stacking update as well as fixing a few bugs, made the unreachable engines invulnerable, and fixed some NPC waypoints.
U.S.S. Sulaco
door 76561197991373408
Straight from ALIENS for your Alien mods is the U.S.S. Sulaco. Redesigned from ReeseKS13's orginal Conestoga Class Transport ship. I have added a number of components like an armory full of M41A Pulse Rifles, Smart Guns, Motion trackers and Marine Gear. Plus, I have added a CHEYENNE Dropship shuttle for Marine bug hunt missions. Ship is designed to have 1 Security chife (Sarg), 6 Assistents (Marines), 2 Combat Medics (Docs), 4 Mechanics and Electricians, And the Ship captain. Happy huntin
Ascencia
door 76561198057144314
"The Ascencia shuttle is a highly modified Selkie, built to house all crafting equipment and a decent armament while remaining small and maneuverable. Perfectly suitable for a small crew, or can serve as a great support shuttle for larger subs. Caution must be maintained however, as these shuttles were not designed for prolonged or extreme engagements." Type - Scout Tier - I Price - 6,000 Marks A modified version of the Merrow shuttle with things re-arranged and made suitable for a small 2 man crew as a standalone sub, or can be used as a support shuttle for larger submarines. Storage space is tight, so most supplies will need to be stored in crates on the crate shelf located in the airlock. Main credit goes to the original Merrow shuttle which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1806555958 Friend wanted a small 2 person sub to work with and we came across the Merrow, so just tweaked it alittle to suit our needs and figured I'd post it if anyone else was interested. Tested it with bots and they do seem to navigate it well enough, although this was designed with 1-3 people at most in mind. Feel free to edit the shuttle as you wish, but just give credit back to the original author. Let me know of any issues/suggestions and enjoy. If the original author wishes for this sub to be taken down/hidden then I will take it down as requested!
Destroyanad's RIMM Music Addon
door 76561199013279341
Some music files for me and my friends
LCCF SPUTNIK CLASS FRIGATE
door 76561199089694262
"SPUTNIK" is a class of fast and maneuverable frigates designed for patrolling and reconnaissance of the area. Although they are not designed for long-term expeditions and cargo transportation, its guns will be enough to fend off aggressive European fauna. "SPUTNIK" is the first in a series and the smallest of the three ships in terms of class, but it is not deprived of teeth. The "SEVEN2 is the second in class of ships, with an older brother who listens to the Cherry Seven and dances side by side. https://steamcommunity.com/sharedfiles/filedetails/?id=3536572219 "VOSTOK" is the third in class and the most powerful of the 3 brothers of the conqueror ships of the European Ocean https://steamcommunity.com/sharedfiles/filedetails/?id=3536573812
Resident Evil Weapons (Balanced Version)
door 76561199024369043
another version:https://steamcommunity.com/sharedfiles/filedetails/?id=3206685960 This version weakens the power of all weapons, making them closer to the original level. Most weapons in the Old version had a damage multiplier of 2-3, but this version has kept the damage multiplier within 1.5. Items list:(all weapons use original ammo,except Sparkshot) handgun (use revolver ammo): Black Tail AC(High-performance) MUP(cheap) Red9(transformed to carbine,use Red 9 magazine) Matilda(high firing rate) Samurai Edge-Albert 01R(High firepower) SMG:TMP(high firing rate) LE 5(high accuracy ,high firepower) MQ11(Single hand) Assualt Rifle:CQBR Assault Rifle(high firepower) Dragoon(easy to control) HMG:PT Machinegun Grenade Launcher:MGL Grenade Launcher Handcannon : Lightning Hawk Shotgun:W870(High firepower) M3Shotgun(Semi-Auto) SYG-12(high firing rate,use SYG-12 magazine drum) Rifle: FR-F2(High accurancy and High firepower) Stingray(performance balanced) SA-110(use SA110 magazine,high firing rate) Special Weapons: Sparkshot,Rotate Machinegun(use chaingun ammo) Other items:Double Magazine(Assault Rifle),Extend magazine(SMG),Long Barrek(LT.Hawk),Red Dot Sight(LT.Hawk),Enhanced Handgun ammo,Rocket Handcannon ammo,Neurotoxin Grenade,RPDpocket
EK-391
door 76561197964312222
Modeled after the ubiquitous Akula class submarines, the EK-391 has seen some significant upgrades since the old Earth models. Designed for efficiency, the ship's cramped interior contains all of the amenities you might find a ship twice its size including a moderate cargo bay and a variety of defense weaponry. Advanced drainage and bilge systems allow continued use of the Command and Gunnery compartments while still keeping the sub afloat.
Former Humans (outdated do not use)
door 76561198832959099
(Note:I am VERY burnt out from barotrauma at this point in time. This means no updates. I doubt if i'll even return to this mod. I would have deleted it if i wanted, but something tells me that atleast one of you can see some worth in this junk. feel free to make use of everything included with the mod. Just credit me, or don't. I don't care either way. Good luck!) I never was a fan of the character overhaul... So i changed it! Caution! Overrides nearly all items (New clothing and or items from other mods may not be held or worn correctly unless a compatibily patch is released) Features: Humans and husks before the overhaul Old clothing which have been slightly adjusted (some outpost clothes are now worth wearing!) Readjusted new items to fit the old ragdolls Overrides: Human and human husk Tools and weapons All Jobgear and talent gear Genetic metarials Recent changes: Updated to account for the recent update
Chungus
door 76561198044702201
This bubble guppy offers no quarter to pirates and monsters alike. It's all-seeing eye strikes fear into those poor souls unlucky enough to cross its path. Despite the laws of physics and space this short-bus carries enough ordinance to level an outpost or maybe just enough to escape your mother's gravitational pull.
devins-boss-music
door 76561197985901480
original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2616577901&searchtext=
Humpback Mk.II
door 76561198063071848
Alternate version of the Humback while retaining the original feel of the submarine. It has aditional features like more turrets, cargo, new terminal commands and some QoL improvements.
TNF Atlas
door 76561198072368277
Manufacturer Specifications Below =========================== Manf: Trans-Neptunian-Fleet (TNF) Class: Atlas Role: Carrier Cost: 7000mk Congratulations <government or private entity> on your acquisition of the TNF Atlas class submarine, part of our ongoing "total fleet" design contract, as mandated by the United Planets resolution, Europa First subsection A, titles 43-47, paragraph F5. As you are no doubt well aware, the Atlas is designed to follow behind the vanguard of the fleet, and utilize their superior presence and area denial to complete the monstercide we have been mandated to achieve! Armament: Given the intense structural requirements of the Launch Bay, our engineers felt we could not afford any more openings in the primary shell. While technically short of the standards set by the Porcuipine clause passed in '52, we feel the current arrangement is sufficient. Litigation is ongoing. 1x Bridge defense coilgun (300mk) 1x Area denial discharge coil (100mk) 1x Chain-linked dual coilgun (600mk) Automated Systems: Due to pesky AI laws (which we are legally required to say protect us and prevent complete irrelevance of the human race), we have installed only our standard electronics package. The bridge is fully wired for a base alarm suite (fire, meltdown, flood, empty fuel) and monitor lights for sub-specific functions (backup power, engine pacifier, overvolt warnings). But wait, there's more! We've managed to put together an Automated Camera Cycling 'Scope (ACCS) which is being offered for free while it undergoes seaworthiness trials! 1x Standard Alarm Suite (100mk) 1x Engine Pacifier circuit (80mk) 1x Automated emergency power bank (200mk) 1x Bridge camera-cycling periscope (FREE) MechBay: Not much to say here-- figuring out how to brace the hull against the pressures we introduced here was apparently hell for the lab-wienies. We've gotten official waivers from every labor union in existence, so don't worry bout the shock, trip, and health hazards floating about this thing, or the fact that there's at least 3 doors open directly to open water. The primary combat station is also centered here-- as it turns out, the flyboys who climb into the fighter craft also love to shoot the main guns. 2x Light Shuttle docking bays (1050mk) 1x Sonar monitor station (20mk) 1x Depth tube installation (35mk) 2x Weapon interfacing periscopes (40mk) 4x Coilgun ammo installations (70mk) 1x Auto-bilge (20mk) MedBay: Per our legal obligations after the ruling of TNF vs Dink Koffeman, we are required to provision at least one fully functional medical bay in all combat oriented submarines. While it won't give onsite medical staff the ability to magically sew someone back together, it does utilize the front of the vehicle to ensure your remaining fighting-fit crew are not placed in unneeded danger! 1x Med-suite (40mk) 1x AutoDoc Fabricator (80mk) 1x Legal Fees (10mk) Primary Utilities: You're free to review the rest of the contract, but I'd save that for the bean counters. Our engineers report that the following numbers are extremely close to "vanilla" submarines, which is apparently an unofficial metric they use for comparisons sake. 1x 3000kW 0.2e class reactor (900mk) 1x "Country Road" class engine, 300/1000kW (500mk) 1x Auto-fab (50mk) 1x Deconstructor (30mk) Miscellaneous: Standard Hull Components: 2400mk Captain Quarter Furnishings: 120mk Bribes, Grafts, and Lobbying: 195mk
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