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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Automated search/turret light sweep assembly
door 76561197981078239
This is an example component for making automated sweeping lights in the submarine editor. Modify your search light angle limits and clamp the multiplication component with your intended angles to make it sweep (default is horizontal; minimum 179 and maximum 359. If you'd like it to go faster, you'll have to increase both the turret turn speed limit and the frequency of the oscillator. It comes with a periscope connected to a text display to help you check what angles are ingame, but is unrelated to the circuit and can be removed. A small battery is attached to help debug it without having to power the sub.
Viktorian Bangers on Musicbox
door 76561198196924257
WOW ------------------------------------------------------------------ Максим — Сегодня, в 0:32 Использование на любых других серверах строго запрещено. Это собственность сервера "Европейские Скитальцы"
Event-Horizon_Lifeboat
door 76561198119630220
WARNING! THIS SUB DOES NOT HAVE COMPLETE AI SUPPORT! Due to the function of the "explosively decoupling lifeboat" this sub does not fully support Ai crewmembers. If you just like the design a fully functional version without the offending feature can be found: Here Futher info is provided in the Notes section. Stats and features Tier Three scout sub Priced: 30,000 mk Cargo capacity: 30 Crates Size: Approximately 70x20m - 1 Large hardpoint Flak cannon pre-installed - 4 Small turret hardpoints 3 Pulse lasers and 1 chaingun pre-installed - 2 Automatic discharge coils Located on top the fore and aft hulls respectively - All three crafting stations With linked lockers of course - Balanced reactor controller Button to disable in reactor room if you don't want it - Color coded reactor temp display On the rear bridge - 3 Subsurface electric™️ automatic battery backups Charges/discharges automatically to prevent undervolting. No one sub should have all that power. - 2 Alien generators One integrated into the hybrid reactor that adds ~4000kw and one inside the fore hull acting as a range extender that adds ~2000kw - The gravity Drive Controlled by the alien terminal next to the reactor (requires an alien power cell). The gravity Drive is the crown jewel the entire sub's built around, capable of easily launching the hulking ship at 60kph+. It's power matched only by the danger it poses to maintenance personnel sent all too frequently into it. - The explosively decoupling lifeboat In the (inevitable) event of an irrecoverable failure of the the gravity drive and/or aft section the neck of the ship is rigged with 4 manually armed explosives linked to an adjustable arming timer on the bridge. Once fully armed and triggered the charges annihilate the neck and whatever's stupid enough to be near it, allowing the lifeboat to detach and escape. - And Dugong style auto doors In game Description The Event-Horizon is a top secret coalition testbed built with a spacetime bending gravity Drive capable of slinging the berrilia sized sub a Kilometer per minute. Initially a quiet failure due to it's horribly inefficient powerplant and mechanic mulching drive, desperate times have allowed the limited production run to be pressed into private service. Notes My most complex ship to date, I really had to wrestle this one to be damn sure it didn't dip too far into overcomplicated workshop slop. Is obviously and shamelessly inspired by the amazing and underrated 90's film, I hopefully was able to capture the stunning feel and look without devolving onto a brainless recreation. Also the ship does have some Ai support but due to some wonkyness they'll only stay in the front/rear sections unless ordered to follow you through the docking ring one at a time. Even then I cannot guarantee they'll function properly, Ai and shuttles don’t play nice. Link to my other subs
死亡空间怪物修改
door 76561199052929848
Черданьск
door 76561198440825453
Russian-Polish (Poland Only) submarine, made by a Polish workers' team. Drunken as fuck, they dismantled their own cars and created it in honor of their city - Czardańsk. The fucking government's attempt to recreate red October was a failure, so the last architect known as Finek finished the boat and made it. Nothing, actually, but the boat is moving. (The architect probably was also drunk. Before leaving, read the sticker attached to the bottle of vodka or consult a psychiatrist). ~Nikolaj
U-459
door 76561198336794034
U-459 was a German Type XIV Krigsmarine supply and replenishment submarine of Nazi Germany during World War II. Her keel was laid down on 22 November 1940 by Deutsche Werke in Kiel as Shipyard No. 290.
Auto_Reactor_Shutdown
door 76561198331431769
I hate having to reupload as a mod but I had no choice, the old page was completely broken and wouldn't allow me to update the mod properly. Issues should be resolved with this one So... this needed quite a bit rework to be decent. Old system was atrocious. Why do you wanna use it? 1) Saves fuel by automatically shutting down the reactor when docked 2) Doesn't trigger when shuttles dock ;) 3) Doesn't lock down the reactor as the signal is only sent for 2 seconds! 4) Comes with instructions 5) Only 2 components! Steps to install 1) Download the mod 2) Enable Auto_Reactor_Shutdown in your mod settings 3) Open your favourite submarine file 4) Find the assembly called Auto_Reactor_Shutdown_v1.1 in your assembly section or type it in the search bar. 5) Follow the instructions in the assembly
Multi-Story-Elevator
door 76561198318673724
A elevator with the ability to go to any floor in any combination without fail. On top of that, Platforms are set to extend outward to fill in the space on any floor the elevator is not currently on, meaning no matter what floor you are on, you will be able to cross the elevator shaft without worrying about getting crushed to death. also comes with a circuit system of the elevator with descriptions of certain aspects to get a better understanding of its functions. Hey, if you like my creations and: want some sub advice, to goof around, or just in general have a chill and enjoyable time id love it if you could check out our Discord where we do just that!!!: https://discord.gg/N7QjD6vmvG
A.R Pinky Mk. II
door 76561198067204965
This little boy is designed for scouting, scavenging or small transport missions. It seems like an inofensive submarine, but also did the SDV Mk. IX.
Emma
door 76561198002170993
Compact sub for dangerous scout missions. Will hold its own, but not stocked for long-term engagements.
Automated Coilguns
door 76561198028011459
Automated Coilguns for the Top and Bottom of a Submarine. Works on a 0, 45, 90, 135, 180 degree angle. You can deactivate the 2 Relay-Components in the middle (I put comments in both of them), to deactivate the automatic defense and use the turrets manually. How i build them: I used motion sensors. If you take a normal turret setup and connect the position_out of the periscope to a text panel, you can see that the periscope is sending a number to the turret at which degree it should turn. The turret will shoot if you just send a 1 to it's trigger input. For enemy detection i put invisible motion sensors around the turret. For left, right, up or down it's easy, these sensors are behind the turret. For detecting enemies at 45 and 135 degrees, i had to put a lot of invisible sensors outside the sub on the path they are covering, which is very tedious. To get the Turret in the right position, i placed a memory-component for each angle. Each of these Components send their number over an own relay-component to the turret. If one of the motion sensors are triggered, it activates the relay-component, which passes on the right position for their path. While they detect nothing they deactivate their relay component. Since i use a lot of sensors for the diagonals, i placed many or-components, so if one sensor in the row is triggered, only one signal is send to activate it's relay-component and otherwise only one signal deactivates it. When a Sensor is triggered it also sends a signal to the trigger of the Turret to let it shoot.
SS LionStar
door 76561198802224702
"sir, the SS LionStar just came back on our sonar" "We lost that ship a month ago! can we contact them?" "Sir, take a look at this" Last recorded message of hive Fellujah Hello, this sub took a while to make, currently, it features a working alien turret, a working alien reactor to power the alien tech on board, and some energy cells. if its broken put it in the comments and i will fix it as fast as possible. the idea behind it is that it was a sub that was somehow turned into a husk carrier, and is made to reflect that, its a bit clunky, but it works
A Yellow Submarine
door 76561198070896386
We all live in a yellow submarine. This is a recreation of the Yellow Submarine featured in the Beatles' song. It's entirely functional as campaign submarine, and is actually quite nimble. The only drawbacks it has is that it doesn't have an airlock, or any defences. It's best suited for a crew of 2, considering there isn't much else to do besides steering and keeping the reactor going. It can handle cargo missions exceptionally well due to its high speed, but you should not attempt any combat missions with it since it has no way to defend itself or kill anything; nor should you attempt exploration missions with it, since you can't really exit the submarine.
Lupine [Playable NHR Species] [Recolorable]
door 76561197971206695
Added colors and gender swap for Saakra's Lupines Saakra's Patreon: https://www.patreon.com/Saakra Saakra's original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3232867679 Michael's port to NHR: https://steamcommunity.com/sharedfiles/filedetails/?id=3232864239
R-29 ''Staldon''
door 76561198115519567
R-29 "Staldon" is a heavily modified version of the Coalition's R-29 "Big Rig". Previously owned by Captain Ray Teydmann who traversed the far waters of Europa's ocean. Among the notable improvements are increased speed, additional hardpoint and equipment to guarantee full autonomy for long voyages. Comes with a new interior and deck structure with better core systems access. Nobody knows where the original owner is now but he definitely spent a lot of time and money on the refit. The list of changes: - Interior and deck structure rework with new lighting and small gameplay features. - Added another hardpoint to the ventral aft side. The whole armament set still doesn't allow to cover the area around the sub fully. - Added more equipment which includes a medical fabricator, terminals and a surveillance system in some compartments. - Slight cosmetic hull changes with more external lights. Includes English and Russian versions of the sub. The original R-29 has truly become a home for me and my crew so it felt only natural to improve some aspects while preserving the general cozy feeling. Any reviews and criticism are welcome. Enjoy!
Cargo Depth Charge
door 76561198100748915
This mod was designed for personal use by me and my friends. Might aswell post it here for easier download, so feel free to use it. This mod adds a more reasonable version of the cargo depth charge from EK Armory, and for some reason we made it wearable on your back, cuz why not. It also adds a Shielded version, with lead shielding to protect from radioactive fuel rods if you are using "Enhanced Reactors" mod, which allows for an easy way to dump the rods.
Tidebreaker Arsenals RU
door 76561199091505881
Русификатор для мода Tidebreaker Arsenals !!! Устанавливать как отдельную модификацию !!! Оригинальный мод - https://steamcommunity.com/sharedfiles/filedetails/?id=3516482057&searchtext=tidebreak
Immersive Repairs - Russian Translation
door 76561198801057826
SuitSwap
door 76561198195588053
Adds a configurable keybind for common diving suit actions. Features: - Equip/Unequip a diving suit. - Take/Store a diving suit from/in a locker. - Swap one diving suit for another (when wearing one and another one in hands). - Automatically handles outwear items (like Body Armor) when equipping/unequipping a diving suit. - Give diving suits to teammates. Configuration: F3 to open console, then suitswap List of valid keys: https://docs.monogame.net/api/Microsoft.Xna.Framework.Input.Keys.html Client-side Lua for Barotrauma is required.
Craftable Small Pump
door 76561198146598097
• Adds a craftable small pump to the game. • Can be crafted in the vanilla fabricator. • Does the exact same thing as the vanilla small pump, with all vanilla connections and functions. • Vanilla-like name and description. • Features damaged, destroyed, infected variations. • Features working and broken sounds. • Fully deconstructable and detachable. • If you detach a broken pump, you need to repair it before placing it back, you can drop the pump on the floor and repair it. • Usable in the editor. • Uses an upscaled texture. • Compatible with any other mod, because this uses a custom made asset. • Keep this mod high in the order list otherwise some quirks regarding item name and item description might happen. PS. You need to press E on your keyboard to place the item. Europa has 99 problems but water shouldn't be one.
FulguriumAlienCellPower (EN)
door 76561198195837499
I took the original mod and translated the description into english. let me know if I got something wrong so I can ignore it.
[New]Zombie corps server stuff
door 76561198188547106
Some things like rust demons and skin walkers were taken from Arakneas mod. If you are seeing this just know the mod is highly unfinished right now and is on public to make use easier for me. Stuff for my server zombie corps feel free to use the mod for your own server. (I will prob make a version meant for use by others) Will humanity survive and thrive or fall into the darkness of the night like so many before? {WARNING}:The mods is both in alpha and probably worse optimized then base withering souls so here be dragons. Oh and its my first mod ever -Spawn able npcs meant to be controled by players but can be used as bots -Ways to prevent zombie infection😷 -Various new pieces of survival gear🪖 -Tons of new zombies🧟♂️ -Deployable equipment like generators and barbed wire📻 -Other top secret stuff🤫 -What ever suggestions and ideas YOU all have🫵 Good luck soldier god save your soul.🤫
40k Leagues under the Sea
door 76561198285543952
Random posters mod themed around Warhammer 40k. They can be crafted at the Fabricator for free.
Backlit Suit and O2 holders - DLSA - RS patch
door 76561198866196217
A patch for Backlit Suit and O2 holders and Diving Suit Light Adjustment with Real Sonar Load Order: - Backlit Suit and O2 holders - DSLA - RS patch - Real Sonar - Backlit Suit and O2 holders - Diving Suit Light Adjustment
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