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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Realistic rus electric beat – Barotrauma Mod

Realistic rus electric beat

door 76561198294556747

The mod adds the ability for characters to express their emotions more vividly when they are electrocuted.

151 downloads Details →
[Music Mod] RIMM Reworked Affront To God – Barotrauma Mod

[Music Mod] RIMM Reworked Affront To God

door 76561198373619932

Have you ever felt like barotrauma isn't autistic enough? Well worry no more, because with this mod you too can inject a lethal dose of pure autism directly into the game's brain, giving it every affliction in and not in neurotrauma! Also, I'd say god help you if you download this, but there's no way this mod is in his jurisdiction considering he hasn't erased it Contains mystery cassettes (and Faust) (and also the secret) The only thing I guarantee if you play a mystery cassette is that your first experience will be comedic Total song count: 166

126 downloads Details →
Shavrov – Barotrauma Mod

Shavrov

door 76561198056075738

I fixed it. Just don't use the tram mid level transition on lineas. Tier 1 Transport Sub - 9,000 (Both Versions) Speed: +/- 24.1 km/h Descent: 14.3 km/h Ascent: 19.0 km/h Defense: 2x Coilgun 1x Pulse Laser 1x Chaingun -Has a Medical Fabricator, Fabricator and Deconstructor. -There is an item tube that leads from gunnery to engineering for easier ammunition recycling. -2 airlocks; one on the front and one on the back segment. -48 crate storage (Shavrov) // 56 crate storage (Shavrov (P)) *Not a bot friendly ship. To move bots between ship segments, have them follow you into the shuttle, otherwise they will try to swim from one side to the other. *Shavrov (P) is bot friendly.

118 downloads Details →

Better Safety Harness MODIFICADO

door 76561198064089378

125 downloads Details →
Fortress Irkalla – Barotrauma Mod

Fortress Irkalla

door 76561198045676593

Found in the depths of Europe and retrofitted at the docks of the Coalition, this submarine retained its original shape, but changed the filling. Although her old equipment has been replaced with existing equivalents, echoes of alien origin can still be felt when one is on board. Huge and deadly. These are the first words that come to mind when you step on board this submarine. Her excellent armament, which allows you to swim through the most dangerous corners of Europe, immediately catches the eye. The "Death’s Hand" system, which launches up to six depth charges at the same time, deserves special mention. However, this submersible fortress is characterized not only by firepower, but also by its size. The internal compartments are spacious enough even for a large crew. However, one should not be naive to believe that such a giant has no flaws. An attempt to keep the unusual shape led to the fact that the engines are located in nacelles at the top. This decision had a negative impact on the speed and maneuverability of the submarine, not to mention the monstrous power consumption of the engines. To solve this new problem, a large, but too voracious reactor was installed. This, in turn, led to frequent fires during sharp maneuvers, so it was necessary to install an engine power limiting system and backup power circuits for the bridge and towers, which were difficult for the crew to understand. General stats: - Class: Attack - Tier: II - Price: 22000 - Dimensions: 67x21m. - Recommended crew size: 9-14 - Velocity: 20 km/h - Ascent: 16 km/h - Descent: -19 km/h - Cargo capacity: 48 Weaponry: - 6 Pulse lasers - 2 Railguns - 6 Deep charge tubes Features: - The "Death’s Hand" system in the captain's navigation terminal launches charges from all six deep charge tubes simultaneously. - In addition to the general backup power supply, there are separate batteries for the captain's cabin and firing towers. - Almost all wiring is accessible (except for the part used for decorative purposes). - Lots of stashes. In addition to the classic loose panels, there are those that are well hidden and can surprise with their location. - Can be played with bots (on rarely occasion they stuck in towers) - Engine Power Management System - 20 MWe reactor to power the submarine - Two airlocks - Two docking ports - and much more Mod adds two versions of the submarine: I-1 is a simplified version, for the purpose of optimization it lacks some of the systems. IWE-1 is original version. The interior design has been slightly changed, and it also contains two secrets. P.S. The submarine is a reference to the Aerial Fortress Irkalla unit from Mental Omega - (mod for Command & Conquer: Red Alert 2 Yuri's Revenge). Найденная в глубоких водах Европы и переоборудованная в доках Коалиции, эта подлодка сохранила изначальную форму, но сменила начинку. Хотя её старое оборудование было заменено имеющимися аналогами, эхо чужеродного происхождения всё ещё ощущается, когда находишься на борту. Огромная и смертоносная. Вот первые слова, которые приходят в голову, когда ступаешь на борт этой подлодки. Сразу же в глаза бросается её превосходное вооружение, которое позволяет проплывать самые опасные уголки Европы.Отдельного упоминания стоит система "Рука Смерти", что осуществляет пуск до шести глубинных бомб одновременно. Однако эту плавучую крепость характеризует не только огневая мощь, но и её размер. Внутренние отсеки достаточно просторны даже для большого экипажа. Однако не стоит наивно полагать, что такой гигант не имеет изъянов. Попытка сохранить необычную форму привела к тому, что двигатели расположены в гондолах в верхней части. Такое решение оказало негативное влияние на скорость и маневренность подлодки, не говоря уже о чудовищном энергопотреблении двигателей. Для решения новой проблемы был установлен большой, но слишком прожорливый реактор. Это в свою очередь привело к частым пожарам при резких маневрах, поэтому пришлось установить систему контроля максимальной мощности двигателей и резервные контуры питания мостика и башен, сложные для понимания экипажем. Класс подлодки: боевая Уровень подлодки: II - Цена: 22000 - Габариты: 67x21м - Горизонтальная скорость: 20 км/ч - Скорость погружения и подъема: от -19 до 16 км/ч - Рекомендованный экипаж: 9-14 - Грузоподъемность: 48 Вооружение: - Шесть лазерных орудий - Два рельсотрона - Шесть пусковых установок глубинных бомб Особенности: - Система “Рука Смерти” в навигационном терминале капитана осуществляет одновременный пуск глубинных бомб из всех шести установок. - Помимо общего резервного питания в наличии присутствуют отдельные батареи для капитанской рубки и огневых башен. - Почти вся проводка открыта (кроме части, используемой в декоративных целях). - Множество тайников. Помимо классических вентиляционных, на подлодке есть и те, что хорошо замаскированы и могут удивить своим расположением. - Можно играть с ботами (хотя они изредка застревают в башнях) - Система управления максимальной мощностью двигателя - Реактор на 20 МВт для питания подлодки - Два выходных шлюза - Два стыковочных шлюза - и многое другое Мод добавляет две версии подлодки: I-1 - упрощенная версия, в целях оптимизации на ней отсутствует часть систем. IWE-1 - изначально запланированная версия. Слегка изменен внутренний дизайн, а также присутствуют два особых секрета. P.S. Сама подлодка является отсылкой на юнита Aerial Fortress Irkalla из Mental Omega - (мод для Command & Conquer: Red Alert 2 Yuri's Revenge).

91 downloads Details →
Distorted Architects creations – Barotrauma Mod

Distorted Architects creations

door 76561198997083908

A good mod with balanced and useful funnies now with a pipebomb and a pipe that bashes your enemies! the pipebomb acts as a throwable, better decoy. and a boomstick that sends you flying! and a freight train that hits like a freight train and has enough carrying capacity to put any railgun shell to shame! and milk to help keep your bones strong! and a scooter that can stab! and "a cure for everything" (trademark pending) and a pill for happiness! All new items except the boomstick have custom sounds for the funnies! woo it now features a minor amount of progression! you can find some exotic gems now and create a weapon of unbridled power!

86 downloads Details →
The Kleinbarsch - Heavy Scout Shuttle – Barotrauma Mod

The Kleinbarsch - Heavy Scout Shuttle

door 76561197997530749

Small, reliable and decent armed, The Kleinbarsch is the answer for everyone who needs a shuttle with more survivability than a Hemulen or Venture. Many technologies have been taken from The Buntbarsch like the big battery array, highly power-efficient devices and multiple warning systems. A front mounted Double Coilgun and a full automatic rear Coilgun deliver enough firepower to handle even some of the bigger threats on Europa. A with alien technology developed Battery-Regeneration-Mode allows to slowly reclaim some battery load while most of the other ship systems shutting down. Technical Data: - Class: Scout, Tier 1 (Sub comes also as shuttle class) - High Capacity Battery Array (operating time approx. 30 minutes) - Max Horizontal Speed: 20 km/h - Max Descent Speed: 13 km/h - Max Ascent Speed: 18 km/h - Cargo Capacity: 2 Crates - Price: 3500 Marks Weapons: - 1x Double Coilgun - 1x Self-operating Coilgun - 1x Electrical Discharge Coil Features: - Deconstructor and Fabricator - Proximity alert - Fixfoam-distribution-system - Component health monitor - Battery-Regeneration-Mode - Picture window

106 downloads Details →
Trick Mines – Barotrauma Mod

Trick Mines

door 76561198430949928

Eight months ago, hundreds of detonators and electronic components were stolen from the electronic equipment warehouse at the New Moscow station. Yesterday, two suspects in the theft in question were finally caught. When the journal arrived at the New Moscow Station jail, one suspect kept screaming at reporters, claiming that all the beacon stations under Eurpa's icy ocean were filled with their trick mines and that any personnel who tried to repair them would be blown to pieces. Another suspect tried to stop his companion from getting the too much message out, but the former spouted off anyway. "Our signs are everywhere!" he shouted, "The red light is our trail!" The journalist then asked a demolition expert for information. The expert pointed out that at any marked beacon station, one must keep an eye on all electronic equipment and check that there are no unreasonable wires plugged into it. The expert added, "Their mine-laying techniques are not very good, and some bombs may have been triggered by the ice ocean before the heroic crew defused them. However, it is important to dismantle the bombs with caution and no handy attempts to trigger." This mod adds a trick mine version to the original 3 beacon stations; two new beacon stations have been designed, each containing a normal version and a version containing trick mines. Please remain vigilant in dismantling bombs so as not to carry out a 30-minute journey from the beginning again. Also, it is recommended that you do not check how to dismantle the wire in advance in the submarine editor to avoid ruining the game experience.

87 downloads Details →
iron lung – Barotrauma Mod

iron lung

door 76561198131143259

drive with buttons, see by sacrificing power; deal with a limited air supply; aim with a clock values. because pain oh btw that navigation terminal CANNOT drive the ship

87 downloads Details →
Janus – Barotrauma Mod

Janus

door 76561197971685520

(WORK IN PROGRESS; FINAL STAGES) With its robust electronics package, agile support shuttle, and carefully engineered architecture, the Janus is an ideal candidate for far-range exploration of the Europan seas.

82 downloads Details →
IS-1 – Barotrauma Mod

IS-1

door 76561198803441470

The IS-1 is a Soviet heavy tank from the WW2. The abbreviation IS stands for "Joseph Stalin".

72 downloads Details →
SSN Archangel – Barotrauma Mod

SSN Archangel

door 76561197991943703

The SSN Archangel looks bigger than than it actually needs its crew to be. With a number of advanced systems focused on survival of the crew and its critical components, this ship has a number of unique perks that are certain to keep any crew entertained. It's not under or overpower, it's different. VERY loosely inspired by the Akula class of submarines - the largest ever built in real life. Disclaimer: fighting boarders in the external crawl spaces may or may not cause PTSD and night terrors.

106 downloads Details →
[Interior update!] Anaconda S-Class – Barotrauma Mod

[Interior update!] Anaconda S-Class

door 76561198171112623

The pride of Delcon FauLacy's shipyards. the Anaconda S-Class is a versatile submarine that can carry large cargos and pack a heavy punch. So hardy is the Anaconda, some smaller Europa navies use It In lieu of a frigate or light cruiser. The ship can also be upgraded with a docking bay instead cargo with moonpool, but who cares about those pesky shuttles? Submarine comes full with campaing-potency, slow and pretty hard to manuever it works more for it's firepower in small scale and pretty armor plates. It doesen't have airlock for external working - moonpool is completing it's job right in cargo compartment. Solo campaing on this submarine is going to be a true hell, but for multiplayer this gem truly shines. Comes in with: 1. Working radiators - they really shiny when your reactor is about to go BBQ mode. 2. Pretty internal design with pseudo-3D room spaces. Now updated with Embrace the Abyys decorations! 3. 3 separate ballasts - have pain in your knees repairing them from inside. 4. Moonpool. Sadly, but not for gaming purposes. Bots truly hate it. 5. Total inability to protect submarine from top-stern - good captain would rely on his forward coilgun. 6. Quitness without lot of vibrations - just a joke, some crew said they heard strange noises near engine room. 7. Landing gear! Now you can crush them first by hitting another ruin, iceberg, submarine or even outpost - the hull won't take any damage in this case by magic of armortisation. - Due to how moonpool requires manual activation by press of a button, this submarine is bot-unfriendly - they are incapable to leave submarine for EVA repairs, etc.

86 downloads Details →
GENKAI – Barotrauma Mod

GENKAI

door 76561198003550273

v1.0.0 Description by automatic translation GENAKI Barotrauma is a shipbuilder's first work. It is a cruiser specification that can demonstrate its effectiveness by catching the enemy in the upper right or lower right. It is made to assume operation by six or more players, but because reactor control is automated If there are three veterans, can it be moved? specification - Equipped with a triple coil gun at the top of the hull - Dual coil gun mounted on the lower part of the hull - The whole battery can be switched up and down by pressing the button next to the periscope - Upper and lower battery ammunition is shared - The power of the turret is set at more than 5 times because the power of the turret is high - Fabricator is all linked to the hangar on the left - The reactor and battery are semi-automatically controlled (engineers do not get depressed!) - Reactor can select direct connection feed or automatic feed by button. - Initial equipments and materials are only available halfway - You can switch to the battle mode with the button on the cockpit (Ambience is important!) - The cockpit button can switch between cruising and maximum battle speed (high power consumption, super high speed!) - The ship's large size, so movement requires the latest attention

70 downloads Details →
Red Sailfish Mk1 – Barotrauma Mod

Red Sailfish Mk1

door 76561198188413825

"A Sub needs to go fast. Ok. FAST! No slow like these other subs! Speed is the key to victory!" These were the last words of the designer of the Red Sailfish Mk1 submarine as he boarded it for its first test dive.

77 downloads Details →
沉底自用舰娘喵(仅舰娘) – Barotrauma Mod

沉底自用舰娘喵(仅舰娘)

door 76561199185886207

158 downloads Details →
Convenient Pets – Barotrauma Mod

Convenient Pets

door 76561198027304263

Disables hunger for all "spawn egg" pets and increases their health. Also disables happiness decay, so they're not :( all the time. Reduced production rate of drops from pets, so your boat isn't covered in poop 24/7. Overwrites each of the vanilla pets, so will conflict with any mod that modifies them. Does not affect Mudraptor pet.

185 downloads Details →
JIUZHOU - CBRN- FULL-Enhanced (outdate) – Barotrauma Mod

JIUZHOU - CBRN- FULL-Enhanced (outdate)

door 76561199078413440

JIUZHOU - CBRN- FULL-Enhanced JIUZHOU All the NPCs in the JIUZHOUArsenal, all the NPCs who can hold guns will have the tritium Bullet. CQB is also all about tritium ammunition. Europa is a huge tritium core. This mod is extremely unbalanced. It might be extremely difficult or beyond the capabilities of players. USE with caution.

115 downloads Details →
NT Echos Meds – Barotrauma Mod

NT Echos Meds

door 76561198066547066

Several drugs for Neurotrauma: Sodium bicarbonate — for Acidosis Ammonium chloride — for Alkalosis Amiodarone — for Arrhythmias, Ventricular Fibrillation, Ventricular Tachycardia, etc. Lithium carbonate — low-cost solution for Psychosis Magnesium nitrate ointment — for blunt injuries Ammonium carbonate / smelling salts — for simple coma(if patient stable enough to wake) ANTI Neurogenic shock — Raceanisodamine+Phenylephrine,specifially Target Neurogenic shock 添加用于精创的几种药 碳酸氢钠------用于酸中毒 氯化铵------用于碱中毒 胺碘酮------用于心律失常,室颤室速等 碳酸锂------用于廉价处理精神病 硝酸镁软膏------用于钝伤 碳酸铵/嗅盐------用于单纯昏迷 抗神经性休克药------654+苯肾,针对神经性休克

156 downloads Details →
Object 116 Type I (Energy Weapon Test Platform) – Barotrauma Mod

Object 116 Type I (Energy Weapon Test Platform)

door 76561198321568141

Properties Parameter Maximum Horizontal Speed 60 KM/H Maximum Vertical Speed 19 KM/H Items 1303 History After the research team surveyed various submersibles in the Europa sea, Phenomenon Interstellar Exploration realized that to maintain its edge in Europa’s ever‑worsening environment, it needed a fully home‑developed deep‑sea vessel. Thus, Project 116 was born. The Type I flagship of Project 116 was tailor‑made to trial cutting‑edge technologies and ship‑mounted laser artillery. Although its hull is relatively light, its firepower is disproportionally immense: whether facing the fiercest abyssal beasts or opportunistic pirate raiders, it can annihilate them in a single salvo. To date, the flagship has not yet plunged into the extreme depths; instead, it serves as a testbed in shallower waters for repeated validation of its weapon systems and other new capabilities. These trials are forging the experience it will need for even more daunting deep‑sea missions. Firepower Configuration On the Type I of Project 116, the vessel reigns as the undisputed monarch of the undersea battlefield: - Main Battery: 4× High‑Energy Laser Cannons Each laser cannon features autonomous cooling and power‑modulation systems, capable of unleashing concentrated beams that slice through the toughest abyssal carapaces. The full‑spectrum tuning lets them excel at both long‑range suppression and close‑quarters duels. - Secondary Battery: 4× Twin‑Barrel Gatling Guns The twin‑barrel design doubles rate of fire, hurling tens of thousands of high‑kinetic penetrator rounds per minute. Projectiles leave the barrels at blistering velocity, ripping through any obstacle. Integrated sensors automatically detect and engage targets lurking in traditional firing dead zones, creating a seamless curtain of lead. - Ship‑Wide Electromagnetic Coil Grid Four external coil arrays envelop the hull, generating pulses that incapacitate creatures hiding in blind spots, forcing them into the open for the main and secondary batteries to finish. - Auto‑Anti‑Ballast‑Flora Pump Ballast flora can invade ballast‑water intakes and colonize piping. The vessel’s smart pump instantly senses organic intruders, subjects them to scalding steam sterilization, then flushes debris overboard—leaving no trace of unwanted stowaways. With this arsenal, Type I of Project 116 holds absolute fire‑superiority in any deep‑sea clash—even the mightiest abyssal beasts cannot endure its relentless precision for more than seconds. Propulsion Configuration - High‑Performance Main Engine Novice helmsmen can effortlessly reach 46 km/h. Veteran captains can push top speed to 60 km/h for rapid strikes and evasive maneuvers. - Collision‑Avoidance & Braking System Forward and aft impact sensors automatically slow the vessel before contact. One‑click braking halts momentum instantly, preventing dangerous bow‑to‑stern collisions. - Vertical Maneuvering Ascent/descent rate up to 19 km/h allows swift depth changes for tactical positioning or emergency evasion. This propulsion suite ensures both blistering speed and rock‑solid safety, letting the crew operate with confidence in even the most treacherous undersea terrain. Notes - Firepower is overwhelming—use main lasers sparingly during routine transit. - The reactor has no auto‑thermostat; one fuel rod can sustain full power. - Disable collision‑avoidance in the “Europa Eye” trench to avoid becoming immobilized (safety cutoff at 10 km/h). - The Auto‑Anti‑Ballast‑Flora Pump has an automatic mode, also can manual toggle A/B pumps.activation will trigger a 75 s delay before sterilization begins. Acknowledgments - L1A1F1 - Jade Phoenix - IssactheIsolated - 幽冥、の翼 - G_Major Technical guidance - (EK)火炮装饰 Artillery decoration - Vanilla decor and utility - IssactheIsolated - Arsenal, Armory and Engineering Decoration Assembly kit. - Decotrauma - -精卫-JINGWEI-Цзинвэй- - Project Dragoon // ADAS-117 "Dragoon" Decorative reference

144 downloads Details →
Riddle Escort Mk4 – Barotrauma Mod

Riddle Escort Mk4

door 76561198275170258

Riddle Escort is a class designed specifically for Solo players, featuring high speed, Good maneuverability, and maximum efficiency. Ladies and Gentlemen, The Ship I present to you here is the fourth on the line; the “Cosmic”. You may be asked what is special about your ship? And why choose ELYS Inc… well, hear me out. 1, ELYS INC. never modifies the Status of any machinery and hulls to build a sub. We aim to provide you with the technology that Europa offers. 2. Bot/Player Friendly. All of our ships in line are friendly with AI; we also create a design characteristic that players love. Now moving into some characteristics of the ship. Navigation: 1, Dive mode: Pump in water in the air lock to increase dive speed Max (22+-) 2, Auto turret On/Off: Ship mounted with 4 auto chain guns. You can manually turn them on&off 3. Reserve battery system: Emergency use if the Reactor runs out of Fuel. Firecontrol: 1, Two Flak cannons for AI use. 2, Four auto turrets can be manually controlled. Buttons are there to help switch turrets. 3, Short-range warning system. Alert shows the direction if there is monsters close to the sub. Other: 1, Ship equipped with Automatic discharge coils 2, Bottom air lock has moon pool design 3, Complete facilities.

139 downloads Details →
Breken – Barotrauma Mod

Breken

door 76561198398751210

Breken is a mass-produced tier 2 scout ship designed by german-owned K220 Shipyard. While the technology used on board isn't the most modern, the ship is reliable and cost-effective. It's often bought by semi-wealthy Europan trade fleets. ARSENAL - 3 HMG nests - 3 Flak Guns - 1 Railgun (rigid) - 1 Depth Charge Launcher PARAMETERS - Dimensions: 90x21 m - Cargo Capacity: 12 Crates - Price: 15007 MK - Speed Vertical: ~20 km/h - Speed Horizontal: ~36 km/h CREW - 1-10 members - Skills: Intermediate K220 Shipyard wishes you a safe voyage!

146 downloads Details →

Quick Swap Hand~Bag - MagmaCode's Weapon In Bag Patch

door 76561198367334444

Fork of whosyourdaddy's Quick Swap Hand~Bag that alows you to quickly draw a weapon from a toolbelt or other bag item. as aposed to swaping it into your hand, Defalt keybind is now CapsLock becase i prefer it.

137 downloads Details →
Pirate C.S.S. Palestar – Barotrauma Mod

Pirate C.S.S. Palestar

door 76561199258936299

Pirate version of the CSS PaleStar (Meant for Pirate's Ahoy)

63 downloads Details →

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