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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

DBBT PhantomFox-pack – Barotrauma Mod

DBBT PhantomFox-pack

door 76561198968582297

Сделано для игры с друзьями. Песни использующиеся в моде могут быть под АП, ни одна из песен в моде не пренадлежит создателю мода! Добавляет дополнительные кассеты с музыкой для мода RadioMusicWB(RUS)

112 downloads Details →
[T2b] KITAKAZE – Barotrauma Mod

[T2b] KITAKAZE

door 76561199052682257

Type B T2 destroyer KITAKAZE

131 downloads Details →
XU-01 Sparrow MK1 & XU-02 Sparrow MK2 - Experimental U-Boats – Barotrauma Mod

XU-01 Sparrow MK1 & XU-02 Sparrow MK2 - Experimental U-Boats

door 76561198005487135

Disclaimer: This Submarine is meant to be played in multiplayer with a minimum of 2 Players. The steering and gunnery can't be handled by bots. The Sparrow MK1 and MK2 are experimental submarines with an alternative control mechanism. It requires two experienced “pilots” to be used effectively. Unlike regular submarines, these two submarines are being steered using external cameras, while guns are controlled using a navigation terminal with passive or active sonar. Communication is key to bring these submarines through the icy waters of Europa. The MK1 is just a prototype and was the testbed for the controls of the submarine. The MK2 is the fully developed variant with improved armour, more information for the pilot during steering and better fire angles for the gunnery. Due to the nature of how navigation terminals work in Barotrauma, a minimum Helm skill of 50 is required to use the guns of the submarine effectively. A captain is therefore recommended for control of the guns. The MK2 features an equipment box in the cockpit with skill books and equipment to provide 35 + 15 Helm skill, which should allow any class to use the guns. Sparrow MK2 Characteristics: - Tier 1 Attack Submarine - Price: 5000 mk - Size: 27x11m - Cargo capacity: 0 - Crew: 2-3 - Velocity: 28.1 km/h (10.9 km/h with Silent Running) - Decent Velocity: 14.2 km/h - 3 Hardpoints linked to Navigation Terminal (can be swapped in Campaign) - Automatic Discharge Coil located at bottom hatch. - 1622 Parts, 202 Lights, 24 Shadow-casting lights Other features include: - Silent Running mode, reducing the noise of the submarine, but also reducing the visibility of the pilot due to reduced light emitted by searchlights and guns. - Compact Storage Units with a good amount of storage space for diving equipment and other necessary material for survival. - Moonpool airlock, for quick entry and exit. - Power Load Balancing and Battery buffer, which should reduce the chance to overload the power grid of the submarine or stall the engines. Steering Pilot Tasks include: - Horizontal and Vertical Steering using the 3 Searchlight Camera located around the submarine. - Visual Confirmation of Monsters around the submarine. - Keeping an eye on the ammunition of the 3 guns. To control the horizontal and vertical speed of the submarine, the pilot needs to point the searchlight into the desired direction and hold the mouse trigger. When not holding the mouse trigger, the submarine will drift and only slowly lose speed. To break it is necessary to point the searchlight into the opposing direction, and hold the mouse trigger till the submarine is slowed down. Alternatively it is possible to just quit out of the camera control and let the “autopilot” stop the submarine. While not being controlled, the submarine will try to break and stay within 0,5m of the last known location, where the submarine was being steered. Gunnery Co-Pilot / Gunner Tasks include: - Using Sonar and informing the Pilot for eventual dangers like terrain or monster, or giving general directions to the next mission task. - Aiming and firing guns using directional controls on the sonar screen. - Keeping an eye on the status of vital installations on the submarine using a status monitor. - Dock the submarine when near an outpost docking port. Keep the sonar screen fully zoomed out. The gun control allows a 360° aim around the submarine, with aim ranges from 36m horizontally to 26m vertically. All guns that have angles to the aimed location will shoot depending on the selected firemode. Short Burst: Holds trigger for 3 seconds. Long Burst: Holds trigger for 8 seconds. Suppressing Fire Toggle: Holds trigger till pressed again, or selected another fire mode. It is possible to move the aiming location around while the guns are firing. This will be necessary to follow eventuel monster movements. If you have any feedback or found any bugs, please let me know in the comments.

79 downloads Details →
Athena – Barotrauma Mod

Athena

door 76561198224924056

Athena is a heavily modified version of the scout submarine Dugong It comes with a whole new retrofit and sports 3 coilguns 1 chaingun and 2 hard points for all your killing needs The captain has an information panel with all the stats from Athenas vitals

101 downloads Details →
Gundyr - Tier III Attack sub – Barotrauma Mod

Gundyr - Tier III Attack sub

door 76561198115806622

Lore "A Submarine of unknown origin. Little is known of who or what designed this vessel. Save for that whoever it was, they clearly had one intention... war. The vessel was pinged on sonar at the bottom of The Great Sea. How it got there is unknown, and even more remarkable... how it managed to remain unscathed. The vessel was recovered fully intact ignoring any rust and what appears to be battle scars. The hull appears to have been reinforced with alien materials, most notably along the upper gun deck. A lone PDA was discovered on the vessel with the apparent ravings of a mad man... the captain perhaps? Due to the nature the vessel was recovered in, the crew has found a way to directly link pulse laser turrets to the electrical grid. It's quite ingenious; however, the power load that it draws can quickly overwhelm what little reserve of power the reactor can produce. Not to mention the complexity of the power transfer device for the pulse laser's require an expert mechanic or engineer the likes of which is hard to come by on this frozen rock." Features: - The sub is fully stocked with mostly end game gear and some basic supplies to get the submarine going. Capable of being maintained by up to 9 crew members, 4 at the minimum. - Expedition drone docked to the stern near the cargo hold. Controlled with the terminal next to the navigation terminal in the command room. Should be able to enter most caves and provide support. It features a small cargo storage and a self-destruct function. - Cargo hold, Crafting bay, Full medical bay, Crew quarter's, Armory, and a Brig. - Strong upper hull near the front guns. - Terminals to control some features in the submarine, such as: An Auxiliary engine, the Reactor, and the Brig. - Motion/Collision detector - Some things require their respective ID card in order to access and there are some hiding spots for traitors. Weapons: - 3 Pulse laser's. They have unlimited ammo so long as there is power supplied. - 1 Flak Cannon - 1 Double coilgun - 6 Round burst - 1 Coilgun - 2 Round burst - 3 Depth charge tubes - 1 Drone with Coilgun - Dorsal and Ventral electric discharge coil - Prisoner pacification system Extra Purchase price: 32,000 Marks for Tier III attack sub. I've minimally tested the submarine; however the AI crew appears to be able to navigate and use just about everything except for the terminals and the Brig (so they don't let prisoners escape). The AI is weird when it comes to repairing the hull around the drone docking port, main docking port, and in the forward ballast but they can usually figure it out. A majority of items are made non-interactable (like lights and detectors).

142 downloads Details →
[IVG] Brightheart V3 [OUT OF DATE] – Barotrauma Mod

[IVG] Brightheart V3 [OUT OF DATE]

door 76561198050208842

OUT OF DATE NOW GO HERE https://steamcommunity.com/sharedfiles/filedetails/?id=3707137602 i lied. updated it

99 downloads Details →
meme posters – Barotrauma Mod

meme posters

door 76561199181619068

Мемные постеры для вашей подлодки ;)

111 downloads Details →
Herja 女武神+ – Barotrauma Mod

Herja 女武神+

door 76561198152176642

凭借其多样的武器装备,女武神潜艇可以处理与各种欧罗巴洲居民的冲突,是联盟舰队中的中流砥柱。如果附近有怪物的巢穴被清除,那么很有可能就是女武神的功劳。 由于新版特性,我们对现役攻击潜艇女武神(绝对是黑商塞钱用女武神把座头鲸替掉的)进行了基础化改进。 现在女武神拥有3门连射炮与1门轨道炮了(一旦更换为其他炮就会失去一些神奇的东西,而且会出现非程序的bug,轨道炮除外)。 连射炮与轨道炮和它们的弹药都是原版的,并没有变化。 更改了原版女武神的操炮分布,并且对整体布局进行更舒适的布置(舰长的沙发真的可以坐,娱乐区的小椅子群也可以做。对大部分门增加了自动门功能) 对舰长室进行优化: 1.舰长室拥有开启/关闭全船自动门功能,包括一个独立的武器室控制。 2.对舰长室地板使用了玻璃,配合核电区域可以直接看到压载舱情况。 对医疗室进行优化: 1.我们为医疗室添加了医疗制作与一个隐藏起来的柜子。并且替换掉原本的医疗柜,为医生安排了饮品柜(没错,请多多的制作爆弹石榴果汁吧!) 2.经测试发现医疗室与武器室外的下开口舱门经常出现骨折事件,对该区域进行优化(拒绝程序性骨折.jpg)。 对武器室优化: 现在看起来十分的“武德充沛”,即便里面什么都没有,但是看起来确实震撼。 对核电室优化: 对核电室地板使用了玻璃,可以直接看到压载舱情况(方便观察丘脑是否寄生)。 对工程室优化: 对工程室地板使用了玻璃,可以直接看到压载舱情况(方便观察丘脑是否寄生)。 对原版开炮区进行优化: 1.将所有的潜望镜放在了一起,并且增添了指示标志,让船员们更快的知道炮位。 2.将超电单独放在了一个没有自动门的房间,是的,头部电网控制也在里面(新版本更新了电路逻辑,即,超电现在耐久归0,就无法开炮了)。 3.原超电区域改造为开放式休息室,里面有饮料柜与“大型苹果香烟”,嘶,劲大,好抽,当然,在必要时刻把它放到轨道炮里让原居民也尝试一下也是可以的。是的,那些小椅子不是装饰,是真的可以坐。 4.长路漫漫,谁会拒绝一个有床铺的潜艇呢?如果你们的舰长(好吧,房主)选择了本潜艇,他真的十分重视劳逸结合。并且我们为你们的寝室配备了电灯开关——如果你出去或者选择睡觉的话,你可以关闭这里的灯。 强度与原版相同,增快了女武神的极限速度,让手感更佳(还是乌龟般的加速度),将右上角轨道炮更换为连射炮(轨道炮看那么大的区域确实不合适),将右下角可升级口直接替换为轨道炮(与下方左侧连射炮达成经典1轻1重布局)。 *花花绿绿的柜子都隐藏了互动项,购买船只后请尝试查看各种箱式/柜式是否拥有其他功能。

114 downloads Details →
Quiet Doors – Barotrauma Mod

Quiet Doors

door 76561198335391165

This mod will make all doors more quieter :)

113 downloads Details →
NUKE – Barotrauma Mod

NUKE

door 76561198171170321

EXPLOSION!

64 downloads Details →
ISS-Bubble – Barotrauma Mod

ISS-Bubble

door 76561198397828338

作为一艘来自地球的原型潜艇,“泡泡”号潜艇被设计用于搭载一门高能耗但几乎毫无物质消耗的原型激光,以期望在实际环境下测试新型激光器的性能。巨大的内部空间与齐全的科研设施使得这艘船在木卫二的深洋下仍然能够搭载大量乘员进行长时间深海考察与研究,然而正因为如此,该舰的机动性较低且需要大量人手维持内部设备运转,并且由于项目后期的资金缺口,该舰的初始配备只能用贫瘠来形容。这艘潜艇的古怪外观来源于某种同名的太空生物。

72 downloads Details →
(U.E.S) Clothing – Barotrauma Mod

(U.E.S) Clothing

door 76561198110613418

Ca'ah took my family

60 downloads Details →
[PESD] Deimos Station – Barotrauma Mod

[PESD] Deimos Station

door 76561198316798946

A fairly typical outpost used by the "Deimos" faction. Deimos is an advanced corporation which believes in Europan peace, yet is willing to go to great extents to enforce that peace. This unarmed, unassuming station is one of many offices which process their paperwork and manage their operations, advising travelers. Items: 2399 Structures: 1198 Walls: 304 Lights: 315 Shadow-Casting Lights: 46 Volume: 11,905,792 This station was built out of various station modules, resulting in a station with the detail and quality of a campaign outpost but created with the needs of a player-operated station in mind. As such there are many interesting systems and secrets spread throughout the station, rewarding a curious player for putting some thought into their searches. As my current project, Deimos Station is likely to be updated as often as I get ideas. Deimos Station is heavily optimized, and with its medium size, it shouldn't lag. Some ores are present for crafting, but I suggest turning on Cargo and Outpost Rescue missions. Cargo will spawn in the station's storage units, allowing for about 40 crates of supplies which can be broken down for resources - try ordering your mechanics to turn as much of it into EK material crates as possible to keep them busy. There's a lot of details, so I'll let them find them out yourself. This station also features a Quake shuttle. (!) This map is compatible with Thalassophobia roles, as well as Cargo and Outpost Rescue missions. (!) (!) Compatible with Escort Missions. (!) (!) Into the Abyss and Thalassophobia are not absolutely required, and their impact on gameplay is minimal. (!)

51 downloads Details →
Site 32-A Revived – Barotrauma Mod

Site 32-A Revived

door 76561198052563272

(Officially used by the "Casual SCP RP server and discord) This is Site 32-A one of the many underwater SCP foundation sites. This site is equiped with top of the gear containment equipment as well as a Alpha-Warhead on site. The site currently has room for multiple SCPs including but not limited to: SCP-049 (comes pre-shipped),SCP-173,SCP-682,SCP-610,SCP-999,SCP-714,SCP-3660. The sub is supposed to be played by a large amount of players, as well as a competent host. Otherwise the sub might not work as intended since a couple things "need" to be spawned in. The original submarine was created by Mooooaz (Original sub in link below) and continued by yours truly "Mr. Harnley" Our official Discord Original post of this highly edited version

64 downloads Details →
AR1M 欧罗巴公主号 豪华游轮 – Barotrauma Mod

AR1M 欧罗巴公主号 豪华游轮

door 76561198344298483

深渊工业出品 Presented by Abyss Industry 这不仅是一艘潜水艇,这更是一种生活方式。 This is not a ship, it's a lifestyle 乘上豪华的游轮,成为这片大海的主人。 Take on the luxury cruise, be the master of the sea. 更多功能正在设计: More feature in design 酒吧更多的光影特效,也许可以做一个彩灯球? More light effect in the bar, maybe a mirror ball? 玩得愉快:) Have fun!

87 downloads Details →
USG Beholder – Barotrauma Mod

USG Beholder

door 76561198036834710

WELCOME TO USG BEHOLDER USG BEHOLDER a flagship in the Concordance Extraction Corporation flotilla, built to protect resource miners from creatures of Europa. Class: Warship Features: Auxiliary Motor Shuttle with Railgun 2 Remote control Drones to discover ruines 4 Coilguns 3 Railguns Engineer: Amazombe

96 downloads Details →
USS Murica – Barotrauma Mod

USS Murica

door 76561198930400880

USS Murica is a Ballistic Missile Submarine. It can deploy a huge firepower. The crew compartment has been moven to right side of the hull and the eng. and reactor rooms are on the left of the hull which I find practical. Reactor has been equiped with R.C.S. (Reacor Control System), the system works just fine but it doesn't prevent you from 4 fuel rods. Older version had escape pod, later drone and now it doesn't come up with them because they were kinda unreliable and I just can't come up with the right design, so my apologies. Please enjoy the sub and go deliver some democracy to Russia or Iran.

93 downloads Details →
Gilgamesh – Barotrauma Mod

Gilgamesh

door 76561198014995504

"Gilgamesh became the hero par excellence of the ancient world—an adventurous, brave, but tragic figure symbolizing man's vain but endless drive for fame, glory, and immortality" - Samuel Noah Kramer Into the deep waters of a Europa's icy ocean descends Gilgamesh. He's in a rough, but decent shape, although the steel is starting to suffer from corrosion. The cold waters help preserve what remains of it's former glory as it approaches it's last crusade into the abyss. The focus in making of this sub was to preserve sort of true to vanilla vibe, ship that can't be abused for it's firepower or cat-like maneuverability. Ship's automated doors feature automatic locking ability when water is detected on deck, requiring manual door interaction to open. Experienced crew will find it's more-then-average inventory a bit too packed, but alas, it is what it is. Having slower then average descent rate and keeping somewhat high maneuverability Gilgamesh boasts comparably easy navigation abilities, which could come in handy, when your crew will gaze upon its inevitable end.

102 downloads Details →
Random Number Generator – Barotrauma Mod

Random Number Generator

door 76561198371111387

Generates a random number between 0 and 100. Edit the leftmost mem chip to change the range. Switch the button with anything else that produces a 1 for the same result. Connect the delay component currently attached to the Text Display to anything else you want to send a random number to (like say, a tiny syringe filled coilgun >_>).

112 downloads Details →
Thunder Hawk Gunship – Barotrauma Mod

Thunder Hawk Gunship

door 76561198004468758

An Imperial Fist Thunder Hawk gunship. While considerably smaller than any star ship, these rapid assault ships are capable of absurd speeds and firepower. A significantly smaller crew is required to operate this, and allows for early game advancement. Warhammer 40,000 may say "this will never fly", and they're right... it dives. --------------------------------------------- The Thunder Hawk is one of the smallest ships on the market, and only needs 2 or 3 players to pilot effectively, but has room for up to 5. The intent for this is that now with ship classes and starting costs, we're all running extremely low on options when it comes to what to start with. Either ships cost way too much, or people aren't updating their clasifications. The Thunder Hawk is clasified as a scout ship, and only costs about 3,400 Though for that cheep price, it comes packed with power: - X movement speed tops off at a staggering 70 and can accelerate to 60 in but a few seconds - Y movement speed tops off at 20 - 2 bolter guns on the bottom ends, allowing for complete coverage of anything below you - 1 railgun on the bridge to take out anything in front of you While it's completely vulnerable on the top, the maneuverability should allow for repositioning in fights, allowing for skilled pilots to effectively 'dogfight' in the water. If you're having a rough time, you can always escape the fight as well. In fact, this ship is capable of clearing mission distances faster than most. Though space is limited, so be careful with your supplies as you wont be able to store everything, and there may not be a spot for everything you want. This is a ship strictly for early game, and may not be suitable for large scale fights... ... ...But there's always a chance.

90 downloads Details →
Forgotten – Barotrauma Mod

Forgotten

door 76561199261809946

Class: transport Price: 7000 Tier: I Recommended crew size: 4 - 8 Dimensions: 35x11m

160 downloads Details →
NT Thermal (EK Utility Patch) – Barotrauma Mod

NT Thermal (EK Utility Patch)

door 76561199121979259

A patch for EK and NT Thermal. Whilst this patch is optional and both mods will work normally without, this patch gives the Utility Suits an internal heater. DO NOT USE IF YOU HAVE IMMERSIVE DIVING GEAR ON! ANY IMMERSIVE DIVING GEAR MOD/PATCH HAS PREBUILT COMPATIBILITY! Mod Order: - This patch. - EK (Any version of EK should work fine, let me know if you find any issues). - NT Thermal. - Neurotrauma.

180 downloads Details →
Mercenary Job - Both Sides Addon – Barotrauma Mod

Mercenary Job - Both Sides Addon

door 76561198214594327

Addon for Mercenary Job that allows you to choose both sides of the options within talent trees. While placement doesn't actually matter in this case, it's good practice to put this above the main mod in the mod menu. Overrides: - Mercenary Job Talent Tree.

150 downloads Details →
Barotraumatized Helper Mod – Barotrauma Mod

Barotraumatized Helper Mod

door 76561198827722359

Note: This mod is not meant to be used on its own. This mod contains parts of the Barotraumatized expansion packs that will be necessary to use across multiple expansions. In a effort to keep the expansion packs modular I'm putting everything that will be needed in multiple of the expansion packs here (Mostly afflictions and medical items to heal the new afflictions.) This is mainly to allow for better compatibility with other Barotraumatized expansion packs. PS: This mod is not needed for all barotraumatized expansions, just the ones that have it listed as a dependency. For any modders who want to use any of the stuff this mod adds Currently this mod adds: 5 Afflictions: Hypothermia: (Treatable via heated blanket, or D-Freeze) Frostbite: (Treatable Via D-Freeze) Stone skin: A poison that causes a person to die from oxygen loss, (Also makes their skin look like stone the more it progresses) Stone skin Spores (Spores that cause the buildup of stone skin.) note: No cure coded in yet for stone skin as it is currently unused. Conductive: causes afflicted individual to take large amounts of damage from electrical shocks. Goes away over time or after being shocked. 2 Medical Items: Heated Blanket (Wearable, requires battery) D-Freeze: (Injectable, (May cause spontaneous combustion on injection if used improperly.) Credits: All code: Jimmy / Fastpopgun All Assets Mumfler / Artie

165 downloads Details →

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