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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Gravity gun !
door 76561198969322231
This mod include this Gravity gun and fuel more powerful corwbar support eng and kor and chinese I'd want to add Russian translation. If you're interested, please contact me. Fyling husk ! It's time to become a physicist. When a engineer gets a 'Ph.D in Nuclear Physics' talent, You can unlock recipe to Half-life style crowbar and Gravitygun. It's time to be a perfect physicist. Thanks to Big_Mike61761 - Chinese translate Affect Peeper - Russian translate Thanks to this, was able to get an translation ! And.. more content ! Here is some nice weapon mod..! - Add a variety of weapons that emphasize balance with vanilla ! This is my main mod! - Add two energy weapons, 'Blame!' and 'Psycho-pass' ! It's very powerful and expensive. - Random BOX for VBA !!!!!!!! It's very fun !
Escape van
door 76561198243797688
"Let's Do This" shuttle, payday 2, payday, pd2, fun, fast, speed
Defibrillator (Batteries)
door 76561198034647151
Adds a battery-operated version of the previously introduced defibrillator. Note: This mod is not balanced for Vanilla gameplay and I do not intend to make it so. For a more balanced version, please check out: https://steamcommunity.com/sharedfiles/filedetails/?id=2414505475 - CPR seems too slow and unreliable? - Most of your crewmates have no idea what to do in case somebody passes out and panic? - Liquid Oxygenite doesn't feel that useful? The defibrillator is a one-time use item that is used like any medical item (through the medical interface or swung at the target) and grants following status effects upon use: - Cures Oxygen Low status of any magnitude in 2/4 seconds - Stuns the target for a few seconds - Causes 5/15 Internal Damage within 10 seconds (medical level of 45 required for best effects) Battery operation limits: - Battery cell - 1 use - Fulgurium battery cell - 2 uses Base shop cost: 650 Available at: Outpost, City, Military Medical fabricator - time 60 seconds: - Medical lvl 55 - Plastic x1 - Copper x1 - FPGA Circuit x1 - Oscillator Component x2 Deconstructor - time 30 seconds: - Plastic x1 - Copper x1 - FPGA Circuit x3
PBDR High Speed Shuttle
door 76561199231450026
The PBDR(PITCH BLACK DEEP RED) High Speed Shuttle is a small submarine capable of high-speed strikes, and its unrivaled speed and firepower provide high-speed breakthroughs and long-range strikes. In addition to the model on the cover, this ship has an additional variant: Both ships have switchable weapon systems and there is not much difference in strength, but the gameplay may be slightly different. This ship is a T2 reconnaissance submarine Main parameters: Specification: 29 × 12 Number of components/structures: 1324/469 Including modules: hull+mobile storage cabinet Price: 30000 marks Main functions Navigation terminal: The navigation terminal can control the following three functions: ① Open the protective cover of the submarine's head (essentially a manual door that can be opened and closed) ② Turn on the engine to increase power (up to 70-80km/h) ③ Is the lighting of the turret switched on Beyond visual range fire control: 1. The position is located on an operation screen behind the command center. When using it, move the coordinate axis in the middle of the navigation terminal to confirm the shooting position. After confirmation, click the fire button to fire 2. Default no weapon selection, you need to click the Select Weapon button on the right to replace the weapon. 3. Over the horizon fire control should operate in manual control mode, and the shooting coordinate position may be incorrect in automatic mode. 4. Using the beyond visual range mode will occupy the periscope control (the weapon status light will be dark when occupied), and it should be manually switched back to the no weapon state when not in use. Type switching system: 1. There is a switch above the periscope that can switch between ammunition types to enhance firepower (laser ammunition defaults to unlimited ammunition). 2. Note: When the default ammunition is completely depleted and there is no spare ammunition, AI crew members may not be able to fire. Mobile shelves: There is a storage cabinet behind the weapons room that can be moved up and down for easy use when leaving the ship Automatic induction repair system: 1. There is a similar oval mesh exhaust port in the hull, which is filled with detonators with foam grenades. It automatically senses the water level, and when the water level reaches the highest value, it will automatically release to repair the hull 2. The used detonators need to be filled manually, and the spare foam grenades are in the cabinet above the diving suit between the weapon room and the command room Detailed parameters Firepower: The shipborne weapons carried by this ship include: : Electromagnetic gun x 3 (switching ammunition type to fuel rod) (shared power) Cannon x 1 (switch ammunition type to triple laser x 2) : Rail Cannon x 2 (switching ammunition type to fuel rod) Protection: ① The hull size is 29x12 meters ② The average health of the outer shell is 500 (some 400~500), and the health of the inner wall is 100 Mobility: Using two large thrusters with a thrust of 700, equipped with three ballast tanks, the maximum forward speed is 54 km/h (the fastest to open overload is 70-80 km/h), and the maximum diving speed is 21 km/h. Equipment: ① Having processing tables, crushers, pharmaceutical tables, and research laboratories. ② There is no medical bed available ③ Shared interface and export ④ Having 2 containers.
[EA-HI] With Male+Dynamic Europa
door 76561198339401225
This mod is a compatibility patch for those players who want to play 木卫二萌化整合包 with male characters and Dynamic Europa at the same time. Besides visual compatibility, this mod also enhances the combat ability of bandits to the same level of With Male. Loading order: With Male + Dynamic Europa Dynamic Europa 木卫二萌化整合包 with male characters Recommend to play with Bald Fix. There're still some confusing bald problems with NPCs, which I haven't found why. https://steamcommunity.com/sharedfiles/filedetails/?id=3489045421
EntityDisableDistance
door 76561198380639299
Feature: Pauses updates for certain entities beyond a specific distance to improve performance. Uses a closer pause distance when docked at outposts, and a farther pause distance during cruising. Server-side MOD, does not take effect on the client. Purpose: Primarily alleviates lag caused by too many AIs during CQB outpost engagements, and may also reduce difficulty to some extent. Tips: If compatibility issues arise in certain missions, enter "edd_toggle" in the Dedicated Server console to disable/enable MOD functionality in real time. Known Issues: Using it together with certain mods may cause the server to crash. However, you can remove this mod at any time. This MOD was designed for personal use, but if you encounter any issues, feel free to leave a comment or send a private message. Code reference: https://steamcommunity.com/sharedfiles/filedetails/?id=3424487895
[AP] Bohr
door 76561198031436001
Complex systems and unoptimized "Cyclone" type reactor put an end to the serial production of BH-200 project. But the prototype nevertheless entered the service and received devastating reviews from submariners, and was eventually recalled and conservated at dry dock. Having obvious power supply flaws and archaic onboard systems require a skillful capitan with no less compitent crew to operate this vessel. Role: Attack (tier 1) Dimensions: 35x9 Price: 8000 Recommended Crew: 4 - 7 Cargo space: 12 Recommended Crew Experience: intermediate ═════════════════════════════════════════════ Сложные системы и не оптимизированный реактор типа «Циклон» поставили крест на серийном производстве проекта ВН-200. Но прототип все же поступил на вооружение и получил разгромные отзывы подводников, в итоге был отозван и законсервирован в сухом доке. Имея явные недостатки электроснабжения и архаичные бортовые системы, для управления этим судном требуется умелый капитан с не менее грамотным экипажем. Класс: Боевая (уровень 1) Габариты: 35x9 Цена: 8000 Рекомендуемый размер команды: 4 - 7 Грузоподъемность: 12 Рекомендуемый опыт команды: Бывалые ═════════════════════════════════════════════ Optimised top ballast idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2628666188&searchtext=acacia Moonpool idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829&searchtext=iroh
[AP] Curie
door 76561198031436001
SC-22 one of the most compact new platforms available on the market. "Curie" is a civilian shuttle version for 1-2 people. High speed, modern power system with extended energy reserves, low-power discharge coils, strong spotlight for surface exploring, fixed laser, tiny size, all this embodied in "Curie" shuttle. ═════════════════════════════════════════════ SC-22 одна из самых компактных платформ. "Curie"- гражданский транспортный вариант на 1-2 человека. Высокая скорость, современная система питания с расширенными запасами энергии, маломощные разрядные катушки, прожектор для осмотра дна, жестко закреплённый лазер ,предельно малые габариты, все это воплощённо в челноке "Curie".
ItemOptimizer
door 76561199500768104
ItemOptimizer A performance optimization mod for Barotrauma. Cuts unnecessary per-frame computation in large submarines under heavy mod loads. Optimization only — no gameplay mechanics are changed. Every feature can be toggled individually in the in-game settings panel (ESC → ItemOptimizer). Benchmark Same save, ~17 content mods loaded (Deep Diving Armory, Barotraumatic, T.S.M MISSIONS, 九州武库 Rebalance, Enhanced EuropaWar, etc.). showperf fluctuation comparison: - FPS: 76 → 146 - Update total: 13.16 ms → 8.02 ms (~5 ms/frame saved) - MapEntity: 8.08 ms → 4.11 ms (~49% reduction) - Update peak: 33.45 ms → 20.04 ms (spike flattened) Results vary across submarines, mod combinations, and map stage. Light-mod or vanilla setups typically save 1–2 ms/frame. Works on both client and server. LuaCs-enabled servers also benefit. Systematic server-side benchmarking is still pending — test data is welcome. Requirements Lua For Barotrauma Features Zone Scheduling - Submarines, wrecks, ruins, and outposts on the map are partitioned into independent zones, graded into 5 tiers by distance from the player: Full → Near → Throttled → Dormant → Unloaded - Nearby zones run at vanilla update rate; distant ones step down progressively until fully frozen, then reactivate as the player approaches - Most noticeable in long-running campaigns with many discovered locations Smart Item Throttling - Takes over the vanilla item update loop, classifies each item once per tick, and skips items that don't need a full update - Items inside unopened containers are frozen until the container is opened - Items lying on the ground update less frequently (wired items and items with critical components are excluded) - Skipped items still receive minimum physics updates (position, buoyancy, network sync) — they don't vanish from the world Component Rewrites - Motion Sensor — replaced with hull-based spatial queries, skipping vanilla's per-entity collision checks - Water Detector — reads hull water level directly, skipping vanilla's multi-step detection flow - Relay — reduced to pure signal passthrough, redundant state checks removed - Power Transfer (junction boxes, etc.) and Power Container (batteries/supercapacitors) — grid topology is cached, cutting repeated per-frame recomputation - All rewrites preserve vanilla behavior, can be toggled individually, and have configurable update intervals Signal Graph Accelerator - Compiles circuit components (logic gates, sensors, etc.) into a topologically-sorted evaluation graph using register arrays, in place of vanilla's per-wire SendSignal calls - Compiled circuits are evaluated in a single ordered pass, skipping intermediate signal dispatch overhead - Accelerate mode: compiles 12 basic logic components (AND/OR/NOT gates, comparators, arithmetic, memory, etc.) - Aggressive mode: additionally compiles Relay passthrough and Delay components; components with connection-bound StatusEffects are excluded for safety - Cycles are auto-detected and converted to single-frame delays, preserving normal circuit behavior Mod Item Management - Auto-detects installed mods and classifies their items by activity level (High / Active / Normal / Static) - Per-mod intensity slider — control how aggressively each mod's items are throttled - Global intensity slider — adjust all mods at once - Whitelist — mark items that should never be throttled. Add them via the settings panel, or hold the item and press the whitelist button on the HUD - Per-item rules — fine-grained control for specific item types Languages 12 languages built in: English, 简体中文, 繁體中文, Deutsch, Español, Français, 日本語, 한국어, Polski, Português (Brasil), Русский, Türkçe. Translation contributions and corrections are welcome on GitHub. Settings In-game: press ESC → click "ItemOptimizer". Everything is grouped into collapsible sections. Config saves automatically. Compatibility This mod uses Harmony to patch vanilla methods. Most mods coexist without issue. The most likely conflict point is other mods that also modify MapEntity.UpdateAll. If you run into a compatibility issue, report it — I'll look into adding support. FAQ Q: Why are some systems on my submarine acting up? To cut vanilla per-frame overhead, this mod replaces or throttles a few systems: - Signal circuits are compiled into a batch-evaluated graph. Aggressive mode also takes over Relay passthrough and Delay components — a small number of circuits with connection-bound StatusEffects may behave differently. - Motion/Water sensors, Relay, Power Transfer, and Power Container are swapped for slimmer implementations; edge cases may differ slightly from vanilla. - Idle items and zones far from the player are frozen or throttled, reactivating when you approach. Q: How do I revert it if something breaks? Every optimization can be toggled individually. In-game: press ESC → click "ItemOptimizer": - Circuit issues: switch "Signal Graph Accel" to Off, or step down from Aggressive to Accelerate - Component issues: disable the specific rewrite (e.g. turn off the Relay rewrite to return to vanilla behavior) - Items or zones frozen too aggressively: disable Zone Scheduling or lower the intensity slider Changes take effect without restarting — config saves automatically. Links Source Code (GitHub) Discord
Reworked Vanilla Weapons
door 76561198096048135
This mod does a lot of balance changes and mechanic reworks to make vanilla weapons feel more strategic. It is recommended to play with mods like Stronger NPC or EuropaWar Changelist below may be outdated for barotrauma 1.6. Economy Decreased price of weapons and ammo. Talent weapons/ammunitions can be purchased. Added replication recipe for rare weapons. Ammo efficiency rebalanced relative to Assault Rifle. Ranged Weapons Dynamic spread. When you fire consistently they spread widely (hmg on the contrary). When you release the trigger, the spread resets. Stopping power. Ammunitions have different ability to slow, stop targets. Added fire rate bonus for each quality level for some weapons. Heavy weapons like auto shotgun can now be put in hotbar slots, but can no longer be worn on waist. Decreased structure damage of all ammo types for better gun fight experience in abandoned outposts. Harpoons Significantly increased severance probability. Harpoon Gun Fire rate increases as user improve their weapon skill. Harpoon Coil-Rifle Decreased reload time. Does 20% more damage with fulgurium battery equipped. Revolver Depleted-Fuel Round No more upper limit for radiation sickness it can cause. Revolver Decreased base fire rate. Fire rate affacted by weapons skill, up to 2 r/s(Same as vanilla). Handcannon Round Increased hitscan count to 2, reduced damage per hit by 50% Handcannon Fire rate affacted by weapons skill, up to 1.33 r/s. High base accuracy, spread increases significantly when consistently fired. Fixed incorrect barrel pos. Changed hold pos to closer to your chest, for close-quarter combat purpose. Stun Gun Dart Increased incremental stun. 3 consistent hits stuns targets instantly. Stun Gun Fulgurium Dart Glows when fired. Consumes condition when hit. Won't disappear after hit. Can be recharged. Stun Gun Increased capacity from 1 to 2. Shotgun shells Significantly decreased spread. Rubber Shell Added incremental stun. Riot Shotun Damage modifier changed to 1.5 Base fire rate decreased to 0.8 r/s Fire rate affacted by weapons skill, up to 1.2 r/s. Boomstick Damage modifier changed to 1.25 Fire rate decreased to 1.2 r/s Fires 2 shells at the same time. Ammo slot split into 2. Auto Shotgun No more speed penalty. No more damage penalty. Capacity changed from 12×2 to 16×2. SMG Magazines Capacity changed from 21 to 30 SMG Depleted-Fuel Round No more upper limit for radiation sickness it can cause. SMG Changed damage modifier to 1.4 Normal base accuracy, low spread increment. Dead-Eye Changed damage modifier to 1.4 Full-auto as default mode, Burst as optional. High base accuracy, lowest spread increment. Machine Pistol Can be fabricated. Fire rate increased to 500 r/m. Low base accuracy, highest spread increment. Restored slot for flash light. Assault Rifle Round Significantly increased severance probability. Assault Rifle No more speed penalty. High base accuracy, high spread increment. HMG Reduced speed penalty. Changed low skill penalty to incremental stun. Low base accuracy. Accuracy increases as you consistently fire it. 40mm Grenade/Stun Grenade Added safety mechanism. Can not detonate before a certain distance travelled. Grenade Launcher Can be fabricated. Capacity increased to 4×2. Rapid Fissle Accelerator Beam Max targets to hit changed to 2. Rapid Fissle Accelerator Reload time affacted by weapons skill. Charge time affacted by quality level. Added "Laser Cutter" mode which can be used to mine or kill. Alien Powercell Rechargeable. Alien Pistol Sci-fi firing sound. Iron, Scrap, Steel(As Scrap Cannon ammo) Can be used 2/4/8 times instead of just once. Can fix structure. Scrap Cannon Decreased battery consumption. Does 50% more damage when equipped with fulgurium battery. Added slot for flash light. Features 2 fire modes. "Focused" as default, "Spread" as optional. Does no damage to characters in "Spread" mode. Melee Made Boarding Axe multi-target. Stun Baton become lethal enough against mudraptor when equipped with fulgurium battery cell. Increased size of heavy wrench. Special/Gears Prototype Steam Cannon Does 200% more damage when equipped with incendium fuel tank. Slow targets down by 40%. Arc Emitter Decreased stun power by 40%. Increased base fire rate by 100%. Increases fire rate by 150% when equipped with fulgurium battery. Added slot for flash light. Exosuit When powered by battery, speed multiplier is 0.7. When powered by reactor fuel, does not slow you down, recharges battery. When powered, refills oxygen tank. Increases speed by 30% when equipped with oxygenite tank. Advanced Syringe Gun Fire rate increased by 300%
Cyclops Mk-III
door 76561198087398642
The Cyclops Mk-III is an improved version of the galaxy's most popular and reliable deep-sea submersible. It has good maneuverability, great flooding resistance and a powerful arsenal which can repel hostile creatures attacking from any side. Smart systems, speed and firepower allow it to overcome all dangers of europa's depths. Comes with docked Calypso Mk-I shuttle designed as fast transport and portable oxygen source, which can be controlled from within or remotely from the main sub. Design based on Cyclops Mk-II. Characteristics: - Dimensions: 40x11m - Recommended crew size: 3 - 6 - Recommended experience: Beginner - Velocity: 42 - Descent velocity: 14 - Game version: v0.13.3.11 Main design features: - 5 coilguns covering all directions - 2 railguns allowing to engage larger enemies from above or below - fully automatic doors and hatches that automatically switch to manual mode in case of flooding - airlocks that can be partially flooded for safe artifact transportation - emergency siren triggered by fire or reactor meltdown - alarm buzzers triggered by water detectors - spare high-clearance id cards in captain's safe that he can give to his crew members - power grid designed to use minimal number of junction boxes - 3 large emergency pumps and a lot of smaller ones that help with hull breaches - on-board AI that reports crucial events in text chat - shuttle that can be used as a personnel transport or remotely controlled recon drone. - fully automatic reactor controller that adjusts very fast to power fluctuations Extra IDs in captain's safe have colour-based clearance: - blue - captain clearance (whole ship) - brown - security officer clearance (armory access) - red - medical doctor clearance (medbay safe access) Includes Cyclops Mk-IIIc - version which had shuttle removed in favour of larger ballast and more space. Note: This is the first submarine i made while learning the submarine editor, its extremely over-engineered and ridiculously well-armed. However a fair amount of people seem to enjoy it so i'll keep it that way.
Bad Air
door 76561199064958337
Bad Air In Barotrauma, almost anything can kill you: crushing pressure, the abyss, or the creatures lurking within it. But the air you breathe has always just been... there. Bad Air changes everything. Now, air can be spoiled, lost, and fatally poison you. Ventilation is no longer a background mechanic—it’s a matter of life and death. Key Features - Carbon Dioxide (CO2): Characters consume oxygen and exhale CO2. If ventilation is broken or off, CO2 accumulates. High levels cause hypercapnia, leading to asphyxiation, unconsciousness, and death. - Fire Smoke: Fires leave behind thick, toxic smoke. Inhaling it without a mask causes rapid poisoning and severe coughing. Smoke settles naturally or gets cleared by working vents. - How to treat poisoning? Any mask or suit with a Regular Oxygen Tank acts as a slow inhaler—breathing pure oxygen will gradually flush out toxins. For emergency treatment, use a Liquid Oxygenite injection or breathe from a Liquid Oxygenite Tank—they instantly burn the poison out of your bloodstream. Even standard CPR helps to revive a poisoned crewmate! - Dynamic Navigation HUD: The navigation terminal displays exact environmental data for every hull: O2, CO2, and Smoke density (only works if your sub has oxygen sensors). - Oxygen Filters: Oxygen generators now require replaceable carbon filters (crafted in the fabricator). Filters scrub CO2 and smoke from the air. If you run out of filters, the ship's air will become toxic. - Water Dynamics: Flooding no longer instantly destroys air. Instead, water displaces and compresses air into pockets, drastically increasing pressure and toxin concentration. IMPORTANT: Installation Guide (Must Read!) This mod REQUIRES Lua For Barotrauma to work. Subscribing is not enough! Follow these steps: - Go to "Multiplayer" -> "Host". - In the Server Executable dropdown, select Lua For Barotrauma and click Start. - While in the lobby, open the console (`F3`), type install_cl_lua, and press Enter. - Open the game's Settings, and click the Lua icon at the bottom left (Mod Gameplay Settings). - Make sure Are C# Mods Allowed is set to Enabled. - Completely restart the game. You should see a Lua watermark in the top left corner of the main menu. Compatibility - NeuroTrauma: Fully integrated. CO2 poisoning feeds into Acidosis. Smoke leads to Respiratory Arrest, and prolonged exposure to thick smoke causes Lung Damage up to 100%, leading to pneumothorax. - Enhanced Medical Operation (EMO): Fully integrated. Smoke causes Respiratory Arrest, CO2 deals standard asphyxiation damage. - Immersive Repairs: Fully compatible. The mod detects Immersive Repairs air filters and automatically yields the oxygen generator slot to them. - Safe to install mid-campaign — no need to start a new game. - Translated into 9 languages: English, Русский, 中文(简体), Deutsch, Français, Castellano, Português brasileiro, Polski, Türkçe. Links & Feedback - Source Code (GitHub) - Found a bug or have an idea? Let me know in the discussions!
Neurotrauma In-Game Guide
door 76561198168589809
Requires Lua for Barotrauma and Cs Scripting to be enabled There used to be an in-game guide for Neurotrauma; though it has long been dormant. At the behest of some that I know, I have made my own version. This version runs on Lua and is overlayed onto your HUD; for the time being the button to open the guide sits at the top right of the screen, and is closed by hitting the ESCAPE key. If you encounter any issues, faulty formatting, missing text or if you have any suggestions; let me know in the comments! (I definitely expect them to be there, though I have looked at a lot of the text myself already). Alternatively, I am in the Neurotrauma Fork Discord Server Features: - Guide pages for Neurotrauma and all the addons listed below. - Pages will add themselves automatically based on the mods enabled. For example: if you don't have NT Cybernetics active, they wont show! - Page linking: if an affliction or item is mentioned, click on the relevant text and be brought to its page to read more; - Health Scanner / Hematology Analyzer linking: If you scan someone and they have an abnormal affliction, simply click on the affliction in the readout chat message and the relevant page will automatically open. (Requires mod to be loaded server-side!) - Indexed pages where you can just browse through all pages, sorted by category! - Allow searching by mods, just do @eyes or @infections and the search bar will adjust accordingly! - Don't need the guide for now? Just turn it off! Open your pause menu, go to the Neurotrauma Guide tab and just untick the 'Enabled Guide' box. - Drag the guide anywhere you want! - NT: Pharmacy's Pill Calculator, in-game! - Click on an affliction in the Health UI and press the hotkey (N by default) and it will open the page for that affliction; saving you some time to search! - Localization is made in XML and the UI automatically made via Lua; allowing for easy editing, expansion and translation. Planned Features (Not yet implemented): - Allow open on Keybind press (configurable) - Allow opening of Item page when hovering over an item + hotkey - Drop down search filter for index pages Languages: - English - Russian (by Guns, 99% complete) - Simplified Chinese (by Casual.) In case pages in these languages contain mistakes, please comment about them. I can only read English myself. Supported Addons: - NT Cybernetics Enhanced by Nebual - NT Surgery Plus by Guns - NT Eyes by POSTACI, BETA and bludcart - NT Infections by guy - NT Grafting by Aegis_Myles - NT Lobotomy by POSTACI - NT Thermal by BigEvilGreenBean - NT Airways Extension by moncka.ddima - NT Pharmacy by Guns (Calculator Only) Recommended Alongside: - NT Informative Descriptions by ThousandFields and Ydrec Load Order: - This mod can be put anywhere inside your load order, as long as Neurotrauma is loaded. Known Issues: - Button text more than 1 line long will only be clickable on the first line; - Health Scanner / Hematology Analyzer readouts are bleached, this is due to a C# thing I am currently too stupid to fix myself. Github Link: Incase you want to look over the code or contribute. Special Thanks: - Ydrec, for his wisdom with Lua - EvilFactory, for pointing out an issue I had overlooked - Guns, for their translation efforts - NTID and their code for localization
Real Sonar - Omega Soundproofing Gel
door 76561198117860917
This mod adds an item that will allow you to create "Soundproofed" variants of every diving suit in your game to protect you and your crew from Real Sonar's damage. See supported suits below. You need Real Sonar mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2936760984 Coded with performance and compatibility in mind The way I made this work is so you don't have to use the fabricator because that thing kills your FPS the more crafting recipes you have. By not using the fabricator you are NOT required to install all of the mods listed here. You shouldn't come across any issues. This mod adds modified copies of the diving suits. These modded suits are unique and shouldn't cause compatibilities issues. Still, there are mods that 'Overwrite' diving suits to, for example, make them play a cat sound instead of the low oxygen sound. Don't expect the Soundproofed variants to play cat sounds, too. Soundproofed suits are built around vanilla suits and base modded suits.
Modern Russian Weapons (FIXED)
door 76561198284723876
adds 15 new guns all can be bought on outposts + the ammo is craftable Russian translation - https://steamcommunity.com/sharedfiles/filedetails/?id=2927525308 Assault Rifles AK-12 ( АК-12 ) AN-94 ( АН-94 ) ADS ( АДС ) AS VAL ( АС «Вал» ) Machineguns RPK-74 ( РПК-74 ) PKP ( ПКП ) RPK-16 ( РПК-16 ) Snipers SVDM ( Снайперская винтовка Драгунова ) KSVK 12.7 ( КСВК ) SMGs PP-19 ( ПП-19 ) PP-2000 ( ПП-2000 ) Explosive GM-94 ( ГМ-94 ) Shotguns RMB-93 ( РМБ-93 ) Saiga-12 ( Сайга-12 ) Pistols MP-443 Grach ( Пистолет Ярыгина ) (white outline not in game) Im going to add more items soon Modern Russian Pack
BaroGalileo (music + voiceover)
door 76561199015368053
A small audio mod, which replaces the creepy sounds of the fabricator (as well as medical fabricator) with a nice melody with the voiceover of Alexander Pushny from the Russian version of the TV program "Galileo". This mod version contains music from the program with Pyshny voice over, if you want version with music only, then use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2746560255
He's a Pirate Accordion
door 76561198321872091
Replaces the normal accordion sound with the Pirates of the Carribean theme (accordion). Plunder the depths of Europa with this banger :D Music from: https://www.youtube.com/watch?v=CgCMBFcifVE Note: the entire video is not in the mod, i edited some sound parts out that i didnt find interesting
EK Tazer Fix
door 76561198009131721
As a foreword, I take 0 credit for any of the incredible work that Videogames has put into the EK series of plug-ins, this is a minor override based on balance preferences. Currently the EK Armory Tazer uses ProgessiveStun, which results in a 10 second delay before the stun takes effect. Unfortunately, it takes about 2 seconds to whip out a welding gun full of oxygen and self-destruct. This content package overrides that with 95 levels of IncrementalStun, resulting in a near-immediate stun of ~10 seconds. I've also added 1 point of laceration damage ontop of the current 5 burn as flavour, since it's a projectile weapon. This should buff using the Tazer as a non-lethal option in RP servers.
Decon pls
door 76561198045268426
Adds a deconstruction recipy for idcard, idcardwreck, bikehorn, pirateclothes, piratecaptainhat, piratebandana, pirateclothesnovice, pirateclotheshard This overwrites all those mentioned items and will override or get overridden depending on your mod load. My first ever mod!
SM13 - THE IRON LUNG
door 76561198294135010
This is the submarine from the indie horror game called "Iron Lung" I made it for fun and I don't recommend you use it. But if you want to, it's functional. Lowering the casket... DECADES AGO, EVERY KNOWN STAR AND HABITABLE PLANET VANISHED, LEAVING ONLY THOSE WHO WERE ON SPACE STATIONS OR STARSHIPS. THIS EVENT BECAME KNOWN AS THE QUIET RAPTURE. WITH SUPPLIES DWINDLING AND INFRASTRUCTURE CRUMBLING, SURVIVORS ARE SEARCHING FOR ANY TRACE OF NATURAL RESOURCES IN A UNIVERSE OF BARREN MOONS, LIT BY THE GHOSTLIGHT OF VANISHED STARS. ONE SUCH MOON HOLDS A STRANGE ANOMALY: AN OCEAN OF BLOOD. YOU ARE A CONVICT, TASKED WITH EXPLORING THIS ANOMALY, IN A MAKESHIFT SUBMARINE NICKNAMED THE IRON LUNG. IT WAS NOT DESIGNED FOR THIS DEPTH, SO YOU WILL BE WELDED INSIDE AND THE FORWARD WINDOW WILL BE CLOSED. THERE WAS NO TIME FOR TRAINING. IF SUCCESSFUL, YOU EARN YOUR FREEDOM.
Mercenary Gear
door 76561198928455256
This mod adds to the game part of the overalls of mercenaries from S.T.A.L.K.E.R, in the amount of five pieces. *Excluding SEVA and exoskeleton All gear have properties, which will be described below. Suit without accessories (Preferably worn by an assistant) Increases each parameter a little. Hooded merc suit (Medic preferred) Significantly increases medicine, as well as the effectiveness of drugs Mercenary suit with a gas mask (Designed more for a mechanic / engineer) Considerably increases mechanics and electrics. It also speeds up the repair. Wolfhound suit (More intended for the captain) Increases control submarine, and some other stats. It also accelerates the obtaining of any skill. Has regenerative abilities, Increases the damage, has the ability to see through walls Suit with balaclava (Best to wear security) Increases the rate of fire, the rate of fire of turrets, significantly reduces recoil, moderately increases damage, significantly increases weapon skill. All suits can be found in the wreckage, well, or bought at research or military stations. They spawn starting at 20% difficulty in store... Oh, yes.. Beer, belt and guitar not included
Unlimited Coilgun Ammo Box
door 76561198243797688
This is a box with endless standard coilgun ammo. You can purchase it at any of the outposts. endless, infinite, ammunation, coilgun, weapon, ammo
more CQB sites in 九洲武库(No longer update)
door 76561198810032487
<-- This mod is no longer compatible with the latest version of T.S.M --> Due to revisions to the native AFF and AI definitions in T.S.M, coupled with the development team’s shifted work priorities, we no longer have the time to carry out balance adjustments. This mod will officially cease all updates indefinitely. Thank you for your long-term support and companionship along the way. We shall meet again someday.
Fumo Mod
door 76561198213274367
Adds 6 different fumos (Reimu, Cirno, Marisa, Patchouli, Reisen, and Yuyuko) that can be stuffed with various items. Also adds a C4-like nuke for functionality, as well as a memorial for Ted Gunderson. Items that can be stuffed: Explosives (IC4, C4, UEX, CompoundN, Dirty Bomb, U-235 Bomb) > Detonates on use within Fumo doll. Bike Horn > Honks on use within Fumo doll. Paralyzant, Calyx Eggs > Is injected into the next person who picks up the Fumo doll. Mudraptor Egg > Hatches when someone trying to pick it up, destroys the Fumo doll. Ethanol > Consumes the ethanol slowly while making everyone around it drunk and nauseated. Fuel Rods > Consumes the fuel rod slowly while giving everyone around it minor radiation sickness. > Burns the hands of the person holding it incredibly and gives them moderate radiation sickness. Watch out! Fumos are fragile to fire so it is advised to keep them safe in the event of an emergency. In addition to their fragility, lengthened exposure to Fumos may cause delusions and other side effects.
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