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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Ripper – Barotrauma Mod

Ripper

door 76561198311689791

Based on a humpback submarine, with 5 guns including a railgun. The boat was used in the 1960s during the hot war with Israel by Capt. Cat Reflex. Captain crashed the submarine and suddenly killed himself, so it was reworked to function on a new island called Jupiter's moon... Europa.

84 downloads Details →
曙光号MAX – Barotrauma Mod

曙光号MAX

door 76561198132027912

小毛驴工业集团大成之作。

80 downloads Details →
A very fast shuttle that surely cannot be abused for an achivemant – Barotrauma Mod

A very fast shuttle that surely cannot be abused for an achivemant

door 76561198857465787

2 Large Engines and 1 Small engine inside a shuttle.

83 downloads Details →
Barotrauma DeathRun [Classic] – Barotrauma Mod

Barotrauma DeathRun [Classic]

door 76561198088511449

Welcome to the first ever sub for the DeathRun gamemode this map name is classic its just like deathrun from garry's mod but every jobs are the runner and the clown is the death the antagonist of this game prepare to crunch. -EK Armory and clown job and ultra instinct scooter used for this sub -Survive the traps of the clown and prevent the summon -Get ready to die and learn again 15 of your friends wont be enough -The clown attack -Third checkpoint -Limited item for survival -Task required For one cew member for saving the rest of the team -Dont stay still or afk or else you will explode or drown -One final battle with the clown -Respawn allowed as a creature in the ruin if the admin is on the server -The clown job is the antagonist of this gamemode so he required -Big explorable map -Collectable item on the map -Crafting station for the first and third checkpoint -The first deathrun map your turn modding community -I decided to upgrade this sub for the last time welcome to the v2 or i may say the final version have fun more danger and traps

41 downloads Details →

SCP Pelagic Anomalies -- R&D Stage 3 EA Patch

door 76561199167088944

149 downloads Details →
MG42-M – Barotrauma Mod

MG42-M

door 76561198866144389

一把修改了散步与持枪姿势并加装一个瞄具操的九州mg42。你可以用这东西在安全的距离把那些该死的改造人打成三折叠。 需要九州作为前置。 如果你想有更好的九州体验,可以去订阅九州子弹补丁。

151 downloads Details →
Fire Extinguisher Holder – Barotrauma Mod

Fire Extinguisher Holder

door 76561198146598097

• Adds a craftable fire extinguisher holder to the game. • Can be crafted in the fabricator. • Fully deconstructable and detachable. • Usable in the editor. • Uses an upscaled texture. • Compatible with any other mod, because this uses a custom made asset. • Keep this mod high in the order list otherwise some quirks regarding item name and item description might happen. PS. You need to press E on your keyboard to place the item.

125 downloads Details →
Transparent Sonar UI – Barotrauma Mod

Transparent Sonar UI

door 76561199088702480

Content Replaced sonar panels of navigation terminal, shuttle terminal and sonar monitor: Increase transparency(This makes it easier to view the parameters displayed on the text display, such as the cover image), meanwhile Add angle scale and clock scale, In addition, the radius of the inner circle of the dashed concentric circle corresponds to the arrow of the maximum speed. 替换了导航终端、小艇导航终端和声呐终端的声呐面板:提高了透明度(这样可以更方便查看显示屏上显示的参数,如封面图),同时添加了角度与钟表刻度,此外虚线同心圆内圈半径对应了最大速度输出的箭头. Compatibility Should not be compatible with MODs that modify these terminals, as this MOD does not modify the handheld sonar file, so it has no effect on the handheld sonar. 应该与修改过这些终端的MOD不兼容,由于这个MOD没改过手持声呐的文件,因此对手持声呐无影响. The submarine in the background is LYJ-ACTION(作用量)

124 downloads Details →
Headbag – Barotrauma Mod

Headbag

door 76561198223985584

Introducing the Hapunian Headbag™! Craftable with one organic fiber, it can be placed willingly or forcefully onto one's head, blocking their vision by about 99%! It also hides their identity! Shouldn't be found in any loot tables, only craftable. Let me know if you find otherwise. Shouldn't conflict with any other mods, as it only adds a standalone item and affliction for handling the vision blockage. Credit to Violet and Willomancy who made Baroverhaul for the vision filter png. Also thanks to Crazyy from the Barotrauma Discord for XML help.

144 downloads Details →

Teleport Duffel Bag Items

door 76561198152064001

Teleport Duffel Bag Items Automatic teleport items in duffel bags to the corresponding character's inventory after the character respawns. This mod is designed for working with MCM The corresponding character is determined by the character's name, so two or more characters with the same name may cause problems. This is a server-only mod. Only Server-side LuaCs is required.

124 downloads Details →
pravda-class submarine – Barotrauma Mod

pravda-class submarine

door 76561198982238831

Idk what to put here it's a soviet sub some features: Tier II Attack sub 7 hardpoints depth charge recreation room full of rum two torpedoes(two fixed Torps) Alarms when the reactor is on fire lockdown system (lock all doors) price: 16,500 feedback is appreciated

113 downloads Details →
Bang's Convict Transport (Prisoner Transport 2.0) – Barotrauma Mod

Bang's Convict Transport (Prisoner Transport 2.0)

door 76561198379230760

This submarine was not made by me but I have fixed it so most things on the submarine actually work now. I have also made balance changes so prisoners will have a harder time to escape this submarine. I will remove my version from the workshop if asked by the creator. I am only uploading this because my local creations on my machine seem to corrupt and disappear. Nvm just found out I had the option to upload without this appearing on the workshop publicly so this was a straight up lie. Sorry. Anyway the stuff I improved/fixed are: - Prisoner Oxygen generators - They can now be turned off but the buttons for the off switch does not always work and it takes a long time before the prisoner starts to realise they are running out of oxygen - Item Balance changes - Prisoners have less over powered items and most of the over powered items are in their recreational area. The non prisoner crew now has more access to items which will help them repair the sub and keep the prisoners in check. - Security - I have added better options to take down a prisoner without lethal force. Rubber rounds have been added and lethal items have been reduced but now the captain has access to a flamer.. So I guess.. Try not to get on the captains bad side. Security area written signs have been changed. - Double doors for the prison cells. Prisoners will have a harder time trying to break out and this helps with the oxygen generators for the cells - Pumps inside the prison cells are on by default when the game is started but do not worry this does not mean they are automatically set to drown the prisoners. By on I mean they have power coming into them so if water does appear in their cells it will remove it but the security has the option to fill their cells with water with just a simple press of a button. Drowning prisoners should only be done if the prisoners have become too dangerous. They can be drowned and handcuffed so they can be revived. I changed the description of the pump sign as well. - Electrical Discharge Coils have been made safer for the crew and security. In the original version they would sometimes accidentally shock the security and the prisoners but now they are only harmful to the prisoners.. Unless the security is located where the coils are. One Electric discharge coil is located in the prisoner area and can be triggered with a press of a button just in case prisoners are trying to break through the exit hatch or if they are starting a riot. The second Electric discharge coil is located in the rehabilitation area. The second coil has its range reduced so it now does not shock the security and the crew. To use it simply pull the lever to rehabilitate the escapee/prisoner. but of course shove them into the rehabilitation chamber first. You also have the option to fill the chamber with water untill they almost drown. This will teach them to obey. - items - There are less items like medical items and so medics should pay attention to how much medical items they have left. - Haunted ballast. I have said enough. - Ballast pests... Beware. - The shuttle has now been improved so now you can enter it without needing to play needle in a hay stack because of the stupid airlock hit-box. Button has been moved down to be easily accessible so crew can get inside with little to no problems. Beware the water that will come out of the shuttle ballast. Shuttle is located above command room. Bag with items was moved so the other button can be more easily pressed. - Submarine - Submarine durability and speed has been improved. Sub will travel slightly faster and the mechanical and electrical equipment will break slower. And there are fixafoam grenades plus special fix wrenches everywhere around the submarine. Trust me. They will run out. update: - Added security door to the submarine turret control room. Photos of submarine won't show it because I haven't updated the photos. - Made turrets more reliable by increasing their angle of range so aiming is easier and now possible in different angles. I believe this is pretty much it.. I may have missed something though. Note - I may add one more turret to the submarine or even just improve the weapons if I have the time later. Original can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2265035016&searchtext=Bang Also I posted this because I want players to have a better more balanced experience. Actually the normal crew has a lot of op stuff for repair. Still prisoners have an ability here to escape still. Tags: Prison, Prisoner, Transport, Convict, Death. Original description: This convict transport ship was the first prison ship of it's kind manufactured during the early days of Europa's colonization. The lawless nature of the initial colonies, combined with the harsh environment and scarce resources created many of the sectors most heinous criminals. With crimes ranging from theft, arson, to just plain old murder, a secure vessel was needed to ensure these men end up in prison, where they belong. Built by a shady Jupiter based engineering firm, led by an eccentric man known only as "Bangjangles", this ship was never formally given a name, and was put into service almost immediately. While other more reliable and secure convict transport vessels were eventually available in the coming decades, Bang's horrible legacy has continued to live on with this ship as a personal hell for those who choose to break the law even long after the creators rumored death, and the disbanding of the company that birthed it. This horrible ship comes equipped with an escape shuttle, as well as a toggleable backup battery array for the ships systems. The med-bay comes equipped with a life support system that, if activated, will keep the inhabitants dry and breathing as long as power lasts. The command room contains an armory with an assortment of behavior correction devices. Access to command is restricted to security and command personnel, however. The prison comes equipped with four prison cells with a capacity of 2 prisoners per cell, or 3 if you're a terrible person. Also included is a special Control Coil that allows you to calm any unruly convicts. If they're unable to be calmed with the coil, an additional "Solitary Rehabilitation" chamber is included where prisoners can be subjected to intense therapy for their own good. I am looking for feedback! Please leave a comment if you have an issue with anything regarding the layout, inventory, or the cosmetic design of the ship. I'm always looking to improve! Here's a fantastic video walk through by L_ghtBlueMilk (https://www.youtube.com/watch?v=vnTg1oMb_F4) Discord link for the 24/7 dedicated server running this sub (https://discord.gg/Gx8b3GFzds) Sub designed and created by Bangjangles on 10/22/20

102 downloads Details →
Remove women – Barotrauma Mod

Remove women

door 76561198965705560

This mod removes all women in game.

116 downloads Details →
BMP-1 – Barotrauma Mod

BMP-1

door 76561199074466945

BMП-1 (Боевая Mашина Пехоты-1) — первая советская серийная боевая бронированная водоплавающая гусеничная машина, предназначенная для транспортировки личного состава к переднему краю, повышения его мобильности, вооружённости и защищённости на поле боя и совместных действий с танками в бою BMP-1步兵战车,是20世纪60年代中期苏联研制的一型履带式步兵战车 The Bronevaya Maschina Piekhota (BMP-1) was first built in the early 1960s and seen in public in November 1967 at a Red Square parade. It was called the M-1967 and BMP by NATO before its correct designation was known. The BMP represented an important shift from the concept of an armored personnel carrier to an armored infantry combat vehicle, combining high mobility, effective anti-tank weapons, 价格;6500mk price ; 6500mk Цены ;6500mk 车组成员 ; 车长 炮手 驾驶员 Train crew members ; commander gunner driver Члены экипажей ; Командир. Артиллерист Пилоты 禁止用于涉及政治相关宣传 Prohibited for use in politically related propaganda Запрещение использования пропаганды, связанной с политикой 我的steam出现了问题,我不能回复,但是我看得见留言,感谢你们的留言和游玩 У меня проблемы со Steam, я не могу ответить, но я вижу сообщения, спасибо вам за сообщения и игры There is a problem with my Steam and I cannot reply, but I can see the message. Thank you for your message and play

96 downloads Details →
Crocodile - Transport T2 Submarine – Barotrauma Mod

Crocodile - Transport T2 Submarine

door 76561198070818627

The Crocodile class used to be a specialist gene-harvesting ship. Skilled captains could catch crawler, thresher and mudraptor carcasses through a barier, which were later safely processed. Eventually, as the need for genes got replaced by a demand for more basic resources, most captains installed huge cargo spaces to better fit the market. Price: 16,000 mk Dimensions: 52x13m Cargo Capacity: 84 crates Recommended crew size: 4-9 Drone: Yes Weapons: 1x Pulse laser 1x Flak cannon 1x Coilgun (Drone) 2x Electrical Discharge Coil 1x Turret Hardpoint 1x Depth Charge

139 downloads Details →
Husk Speak & Spell – Barotrauma Mod

Husk Speak & Spell

door 76561198180291795

Husk Speak And Spell Helping those with husk This shall give them a name, and a voice (This is a program that allows users to input their name by prefacing with "!", then to write messages to the rest of the crew, you can reset the name by inputting /reset)

91 downloads Details →
Black Dolphin – Barotrauma Mod

Black Dolphin

door 76561198091093667

Made from scratch, based on Orca's, has power of 11 barrels, recommend play at least with 4 humans

124 downloads Details →
Soldyne (no mods) – Barotrauma Mod

Soldyne (no mods)

door 76561198246394496

This is an UNMODDED version of the Soldyne I posted earlier. (preview picture is still the modded one, see other pictures for changes). ------------------------------------------------------------------------------------------------- Bits of lore & specifications, Hex-corp official model (Soldyne type B): The Soldyne is an abyssal scout vessel, made to traverse deeper parts of Europa's oceans in search of anything of interest, while being able to hold its own against most abyss creatures. Its shape was partly chosen as an attempt to lower friendly fire incidents between hex-corp brand abyss subs, as most up to this point have had very standard shapes, which crews find hard to tell apart from abyssal monsters in the poor lighting conditions of the abyss. As private sales for the Soldyne have been slow thus far, several Soldynes have been offered to the coalition, in hopes to secure a contract of some sort for the sub, as has worked for several of Hex-corps designs in the past. Specs: -38 meters tall, 38 meters in length -25m/s top horizontal, though acceleration is not the best. -20m/s top vertical; crews should avoid going up and down too fast as this may damage the central ballast's hull. Armament: -2x standard model coilgun, far top and bottom of the sub. -2x standard model railgun, top/bottom front of the sub. -1x retooled chaingun, lower firerate and power draw, positioned for airlock defense. -2x hardpoint, top/bottom rear of the sub. It is advised to only install lighter weapons on these, as their support columns are not made to handle heavier guns. -1x standard depth charge tube. -2x discharge coil, nose of the sub. Power supply & Engines: -Hex-corp brand "Sledge" model 2B reactor, outputting a theoretical max of 7000kw (though this required multiple fuel rods. Running at this output also severely increases the risk of fires). -Propelled by a pair of upscaled 14-cylinder engines, providing a (theoretical) maximum output of around 8000hp. -The electrical grid as a whole is of middling quality. It over/undervolts often, and has an increased risk of spontaneous fires. Other Facilities: -The Soldyne comes with 2 standard deconstructors, 2 small fabricators, a medical fabricator and a research station. Crews should note that running multiple of these machines at once is likely to overload the grid, especially if done while on the move or in combat. -16 crate capacity standard, though some models manage to squeeze room for an extra 4 in the ammunition stowage room. This capacity was deemed necessary to allow the Soldyne to also perform minor cargo transports between some of the deeper colonies. -Plenty of personal storage -A small but adequate crew's quarters, where crewmembers can get a bit of sleep. -And more!

109 downloads Details →
Le JOVIAL - CONCEPT SUB - PARTS UNDOCK IF DROWNED – Barotrauma Mod

Le JOVIAL - CONCEPT SUB - PARTS UNDOCK IF DROWNED

door 76561198007104932

CONCEPT SUB - Each part will undock if 100% full of water (except the central part). FOR EXPERIMENTED PLAYERS VERSION - One main and 6 parts - tested but not necessary finished Each part have pump(s) and motor(s) who can be used manually for navigation.

87 downloads Details →
SS-2247 SC S-"Barracuda" v2.1 – Barotrauma Mod

SS-2247 SC S-"Barracuda" v2.1

door 76561198170054289

Название: Субмарина Сепаратистов 2247-го года Класса Поддержки Образец "Барракуда" Дата спуска: 2247 год Экипаж: 3-6 человек Задача: Поддержка в бою Кол-во палуб: 3 Кол-во камер балласта: 2 Кол-во орудий: 3 Кол-во камер: 4 Кол-во выходов: 1 Кол-во коек: 3 Кол-во помещений: 11 Кол-во разрядных катушек: 2 Кол-во батарей: 3 Кол-во складских емкостей: 4 Кол-во грузовых емкостей: 0 История и описание: В 2247 году Юпитерианские сепаратисты широко экспериментировали. Данный образец был спущен под воду в разгар войны, но быстро из нее вышел. Сепаратисты не разглядели потенциал подлодки и уже после использовали ее в качестве транспортного судна. Крупное водоизмещение делает ее приемлемым средством по исследованию глубин Европы, а вооружение не оставляет Барракуду беззащитной. Из недостатков первой версии выделяют незащищенность днища подлодки и ослабленную лицевую часть смотровым окном. Убедительная просьба писать в комментариях свои замечания и предложения по улучшению подлодки. Спасибо, мы стараемся для Вас! Описание обновления v1.0 - v2.0: 1. Установлен горизонтальный вход в балластные камеры. 2. Уменьшено кол-во начальных стержней до 15. 3. Добавлены 2 орудия для покупки. 4. Уменьшен диапазон действия нижнего орудия. 5. Установлена система автоматизации работы реактора. 6. Установленная автоматизация некоторых дверей. 7. Добавлена дверь в отсек скафандров. 8. Обновлена косметика. 9. Добавлены новые предметы. 10. Исправлены лампочки указатели включенной камеры. 11. Убраны лишние лампы и перемещены старые. 12. Убраны неисправности потока воды. 13. Добавлены помпы сброса воды в реакторную.

87 downloads Details →
Inflatable Big Diving Suit Locker – Barotrauma Mod

Inflatable Big Diving Suit Locker

door 76561198110107296

Make the big diving suit locker can Inflate the oxygen cylinder. 让大潜水服柜子可以给氧气瓶充气。

76 downloads Details →
U-1280 – Barotrauma Mod

U-1280

door 76561199010023505

A refurbished old submarine. Heavily modified to fight enemy creatures. Equiped with a nuclear engine and a electric engine. The electric engine allows it to move in silent running mode if secondary systems are shut off.

78 downloads Details →
Slug – Barotrauma Mod

Slug

door 76561198954997504

(OUTDATED AND BUSTED) A very simple creature and also my first creature (baro version unstable) A nice ceature that dosent attack unless provoked, its quite slow and can only live in water. (do not spawn on subs)

79 downloads Details →
Just Enough Baro (JEB) – Barotrauma Mod

Just Enough Baro (JEB)

door 76561198875325392

Bestiary generated from every loaded CharacterPrefab, including compatible creature mods. Server-authoritative first-kill discovery shared by the crew and persisted per campaign. Searchable item database generated from every loaded ItemPrefab. Read-only profession pages with starting skills and hoverable talent trees. Affliction reference pages with effects, stat stages, treatments and item causes. Fabrication recipes plus an automatically generated Used to craft reverse index. Deconstruction outputs, conditions/chances, and an automatically generated source index. Clickable ingredient, output, reverse-crafting, and deconstruction-source navigation. Lazy detail pages and capped list population for large mod packs. Barotrauma-native GUI styles; press J to toggle (editable in config.lua) as well as the in-game settings. Requirements: LuaCsForBarotrauma is required as the mod is made in Lua. For Linux users, either try downloading the Lua For Barotrauma Linux and if it doesn't work, try downloading the latest patch from here: https://github.com/evilfactory/LuaCsForBarotrauma/releases/tag/latest and then put it in your local mods.

190 downloads Details →

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