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- Barotrauma
Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Ursula Mk 7.4C
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I couldn't find what I felt was a "good" but not "OP" sub to play campaign with 3-6 players, so I pulled up my bootstraps and made one from scratch. Runs easily with 3 experienced crew, best with 4+, a challenge with 2. Shuttles are overkill but too much fun not to use. The wiring is a mess, I don't plan on cleaning it up. You're getting it however we left it in the campaign, so don't mind the blood and vomit. The URSULA is a retired Flechette Frigate intended to escort carriers. Originally commissioned as a Europan Coalition ship in the first War for Jovian Independence, she was sunk in . Found intact enough for salvage, she was repaired and restored by a group of Separatists. Since then, she has been refitted for salvage, mining, and defense. Still a formidable foe, she has punch and staying power, however some of her more advanced systems are haphazardly implemented. Armament - dual bow and dorsal coilguns provide ample swarm defense, supplemented by a single belly gun and keel gun. Fast and Maneuverable - top speed ~28 km/h. Divespeed can be supplemented by flooding ballast access tank from navigation console or manually. "Long Lasting" Big Red engine is overtuned but prone to malfunction and depends on an old battery to function (a relic from earlier design). Safe and Reliable - Simple load smoother on reactor with room for improvement. Junction, Reactor, and Engine drain to rear bilge. Junction room wired for fire suppression in case of emergency. Forward bilge provides flood resistance to head-on collisions. With fore and aft bilge scuppers, the ship can take on a lot of leaks and stay buoyant. Ballast doors are linked by design - hit the blue "toggle doors" button if a ballast flora gets them out of sync. Sustainability in Mind - Fully featured Engineering deck with construct/deconstruct capability. Switchable cameras in Engineering bunk provides one-stop visual inspection on most important ship areas. Safety railings installed by demand. Shower - the shower can be pressed into service as an artifact holder...maybe... Pirate Perks - As the Ursula is now a Separatist ship, she has plenty of hidey holes to be discovered. Barracks with crew lockers, injury counter, and other goodies. Comes with self-destruct sequence. I think the password might still be 555-. Don't get it confused with the message terminal. Sea Witch Shuttle - the Sea Witch is designed with salvage in mind - additional crate space, dive suits, and a slow-firing breaching cannon provide easy access to most wrecks. Never leave another useful scrap behind. Tends to get pinhole-d, includes a dock-powered bilge pump. Don't forget to recharge it. SEBASTIAN Mules - the Ursula comes with a pair of SEBASTIAN mules based on the DOMA Seabike design. They have been redesigned to hold two passengers, given trunk storage, a mini coilgun, and are capable of storing four container crates. Should be small enough for cave detail, but not well tested. Seatbelts are important, don't fall out of the back.
Electromechanic
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Electromechanic - Custom Class for Barotrauma A custom hybrid class that combines the Engineer and Mechanic into a single role. The Electromechanic was specifically designed for smaller crews to remove the problem of choosing which technical role is more important during missions and campaigns. Instead of splitting responsibilities between two separate jobs, one class now handles both engineering and mechanical duties, making the crew more flexible and efficient. The mod also solves the common issue of players arguing over responsibilities such as: "I'm the Engineer, those are my tasks!" or "I'm the Mechanic, those items belong to me!" From now on, one class is responsible for both systems. Main Mechanic - Hybrid Technical Specialist The Electromechanic focuses on: - reactor maintenance, - electrical systems, - repairing junction boxes, - mechanical repairs, - fabrication, - submarine maintenance, - support and survival. The class combines the strengths of both vanilla jobs while introducing its own progression paths and perk choices. Unique Talents Emergency Repairs Increases repair speed during critical submarine situations and reduces failure penalties. Efficient Wiring Improves electrical repair efficiency and reduces power-related issues. Industrial Knowledge Provides bonuses to fabrication speed and resource efficiency. Field Technician Allows faster repairs outside the submarine and improves performance during dangerous situations. Heavy Maintenance Improves welding tool efficiency and mechanical repair speed. Reactor Specialist Grants bonuses related to reactor stability and fuel management. Adaptive Engineer Allows the player to specialize into either an electrical-focused or mechanical-focused playstyle. Combat Technician Unlocks supportive combat bonuses and improves survivability during boarding situations. Master Electromechanic A final-tier talent that greatly improves all repair, maintenance and support-related mechanics. Expanded Talent Tree The Electromechanic features an expanded perk tree with multiple progression choices. Players can decide whether they want to become: - a reactor specialist, - a repair-focused technician, - a fabrication expert, - a support engineer, - or a balanced all-rounder. This creates a flexible progression system that supports different crew compositions and playstyles. Playstyle This class is designed for players who enjoy: - technical gameplay, - submarine maintenance, - support roles, - optimization, - teamwork, - long campaigns, - smaller crew gameplay. The Electromechanic becomes the technical backbone of the submarine and is capable of handling nearly every maintenance-related task alone. Recommended for: - Small crews - Multiplayer campaigns - Solo campaigns - Modded playthroughs - Long survival campaigns Starting Equipment - Basic engineering tools - Mechanical repair equipment - Electrical maintenance supplies - Welding equipment - Utility support gear Requirements - Lua For Barotrauma Credits The class icon/logo graphic was based on assets from: Barotrauma Job Icon Pack Notes The mod may receive future updates including: - new talents, - additional progression paths, - balance changes, - new mechanics, - expanded support systems. Designed to make technical gameplay smoother, especially for smaller Barotrauma crews.
MOD:ID|C-ServerContent
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server content для моего проекта по совместительству мой первый мод (сейчяс включяет только 1 ключ доступа без перевода на ру язык) в планах: -ру язык -новый ключь -новые текстуры и стены для редактора подлодок -постеры (вы можете использовать все из этого мода если захотите, в плоть до текстур что я зделал с 0 или перерисовал)
[EA-HI] Baroronpa
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In Development It doesn’t matter how talented students from Hope’s Peak Academy ended up in the deep waters of Europa. The main thing is that you can now play as them! Available Characters Danganronpa: Trigger Happy Havoc - Chihiro Fujisaki (Ultimate Programmer) - Mukuro Ikusaba (Ultimate Soldier) Danganronpa 2 - Mikan Tsumiki (Ultimate Nurse) - Kazuichi Soda (Ultimate Mechanic) - Hajime Hinata ( Reserve Course Student ) - Nagito Komaeda (Ultimate Lucky Student) Danganronpa V3 - Kaito Momota (Ultimate Astronaut) - Miu Iruma (Ultimate Inventor) - Kokichi Oma (Ultimate Supreme Leader) - K1-B0 (Ultimate Robot) Installation - Install this add-on above Animated Barotrauma, and its patches, otherwise not everything will work. - This add-on won't function correctly without the Lua for Barotrauma add-on, and some suit abilities won't work.
Scania II
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-Class: Transport -Tier: 2 -Price: 20000 -Dimensions: 64 x 22 m -Cargo capacity: 40 crates -Recommended crew size: 4-6 An updated version of the Scania. A couple things you might wanna know. The airlock doors work in a way that if the airlock is open or there is water in the airlock the inside door will stay closed. Closing the outside door and waiting for the water to be pumped out is necessary but the switches next to the door work as an emergency override switch. The reactor controller is just so you can put 4 fuel rods at once so if the light is ON: use 4 rods and turn automatic control off in the reactor, if it's OFF: use 1 rod
Seabat
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(RUS) Малая разведывательная подлодка, является более дешевым аналогом барсука. Вдохновлена ванильными подлодками. Экипаж - 1-4 Человек Груз - 4 Коробок Особенности - Отлично борется с затоплением, имеет прекрасное расположение балласта. (ENG) A small reconnaissance submarine, it is a cheaper analogue of the badger. Inspired by vanilla submarines. Crew - 1-4 People Cargo - 4 Boxes Features - It fights flooding perfectly, has an excellent ballast location.
Katran
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Katran is an experimental reconnaissance submarine from the now destroyed Kursk outpost. Created for the rapid transportation and extraction of goods and people. It has incredibly high horizontal speed and excellent vertical speed, but its weapons are extremely weak and its engines have an extremely high level of energy consumption. Rank 2 Price 23000 Crew size 3-5 Horizontal speed 30km/h Vertical speed 14 -19km/h Features: large luggage compartment - 24 drawers.
【黑钢船坞】无一的神奇泥头车
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价格:7500 梯级:3 类型:进攻型 火力:??? 没人知道一艘长得像地球上的传说中的神车五菱宏光的潜艇会出现在黑钢船坞的潜艇仓库里,更没人知道这艘泥头车为什么会那么梆硬以及车上的车载机枪火力会那么凶猛,车上甚至还有超大功率的放电线圈。它的防卫系统的供电是一个谜,结构的材质硬度甚至堪比刚素。难以想象其设计者在设计这玩意时的精神状态
MGME SCRIPT
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本模组含有大量PVP要素 服务器自用MOD(警告:过于抽象), 使用方法: 1. 订阅右侧列表内所有MOD 2. 游戏内创建服务器,切换Vanilla为Lua开头的 3. 连接至服务器大厅后, ~mgme查看命令
Underwater Train / A Really Long Sub
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A long sub like a train with only one deck.
Server Content
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WIP. It is not balanced. Use at your own risk. Preferably don't. I'm uploading it for my own use.
新手适用潜艇
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本船在保证新手有游戏体验的同时优化了许多东西,可以视作比官方舰船开着舒服一点的官方新手战役船。本船主要经常用的就是中间两层,且布局比较合理,减少了新手迷路的情况,全船还未设置任何权限,要注意小人。 门:主要路径上配置了防抖自动门 电网:拥有稳定的电池类电网(电池需要勤修),保证了只要电气室里面的电池和接线盒不会坏掉,电网电压基本不会过高过低,就算断电后也有一定应急操作时间(使用电池的剩余电量),缺点是燃料棒消耗比较大。 武器:两门电磁炮,一门轨道炮,一连射炮,基本做到无死角射击。 禁闭室:拥有独立的禁闭室,告别了囚犯暴动,或者有人捣乱就可以铐上关进去(右上角反应发电机左边那个房间就是,只能从外面打开)。 电气室、引擎、反应发动机、压载舱:配备了周围有水自动锁死的门,保证了整船火力以及航行基本不会因为进水而失效。 外壳:整船采用夹层外壳设计,尽可能的避免了整体进水,以及关键的压载舱进水,只要压载舱不大面积进水,电气室和舰长室就基本不会进水。(经过游玩,发现这个结构硬的一批,得益于上面的有水自动锁死门,电气室等关键地方不会进水,打末日蠕虫、女妖等,只要一直有人修船壳,并且潜艇下面不是无底洞,不会一直往下沉直到水压压爆的情况下比怪还硬!??保证了新手在有游戏体验的情况下,不会太难受) 天眼摄像头:头舰长室配备了一个潜望镜,共有8个摄像头可切换,在查看摄像头的情况下,每按左键0.3秒左右切换一个摄像头。 气闸室:船上配备了自动气闸室,上面有紧急操作闸刀,拉一下气闸室上相应的闸刀就可以点闸刀上面的按钮紧急开关来控制气闸室的门(建议熟悉一下气闸室,不熟悉的话等需要用的时候可能会坑到人)。 舰载无人机:设计中,右下角那个口是留给它的,复活船接不上的。 请注意,当电气室周围有水或者引擎室外有水或者核反应室外有水或者压载舱满100%水的时候,相应的门会关上锁死,可以绕道走,这是为了保护其中的娇柔设备不沾水,如果需要进去或者出来需要在舰长室拉下手自动切换闸刀,或者门边上的两组切换手动/自动的闸刀。 气闸室说明: 1.如果是出去,站在气闸室右边的门边上,左边那个门就会关闭,一直等到水抽干净,右边的门才打开,如果此时离开,就会恢复初始状态(左开右关),如果此时进气闸室内,就会左开右关,如果此时想进去,有两种办法,第一种是出去这个气闸室再进来,第二种根据情况拉下相应门的切换闸刀,再按按钮切换门的状态; 2.如果是进来,直接进去即可,建议跟周围的人一起进去,不然可能有人被关在门外,如果左边的门是关着的,同上看情况操作两组闸刀和按钮。 持续更新中
Lampocteis Research Vessel
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The Lampocteis Research Vessel is a mobile research station modelled after the Atolla, or more specifically the "Bloodcomb" variant. The descending sensory tendrils which gather sonar and temperature readings from the water give it a jellyfish-like appearance. The LRV is a proprietary vessel built and maintained in-house by a Europan subsidiary of CMN Holdings. This is a fully-fledged reimagining of The Bloodcomb¹, which itself was a half-assed refit of the Atolla² made for a group of friends in a time long since past. ¹ https://steamcommunity.com/sharedfiles/filedetails/?id=1905969623 by Empire's Finest Flan-Ale ² https://steamcommunity.com/sharedfiles/filedetails/?id=1654780110 by SlipWhenWet This submarine boasts incredible features such as: - A terminal operated containment cell and experiment room in Medical - Omnipresent security cameras - Crew accommodations with a large assortment of hats to peruse - Recognized Enginian independence - Still no drone, because it seemed like a lot of work - Ballistic glass to admire the outside flora and fauna - Extremely packed rooms because so much space was taken up by the stairwell - Completely unlocked wiring by default (If you're lame I guess you can lock the wires with server settings) - No I will not make the stairwell smaller If this workshop submission looks familiar at all, it's because it is! I accidentally deleted the old one like an idiot. Whoops!
The Exodus (EX-37e)
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Notices. - Please note; This submarine has now formally been released! A stocked variant has been added to the file designated the EX-37m, for those of you angling toward PVP or Mission play! - Please note; this submarine requires the Mods EK-Armory, EK-Utility, EK Dockyard and EK-Gunnery to operate. - This submarine is built toward campaign play and is understocked for missions, although there are sufficient standardised tools, medical and emergency supplies for a couple of early missions, a variant sub designated EX-73m is now included to facilitate sandbox and standalone mission play. Architect's Note Howdy submariners! Thanks for taking the time to inspect my second foray into submarine design! This sub came about from wanting a simple, yet challenging platform to tutor my fellows on when they were new to the game, without suffering from the headaches that burden the vanilla submarines; especially the Dugong and Azimuth. I very much look forward to reading your feedback! Special thanks must be made to Fox and Grim, whom have never ceased to put up with my stubbornness, stopped me elecuting myself and others with my botched wiring and lived through the countless, painful, failed projects in between. Good hunting gentleman. Submarine Specifications Model Version: v1.0 (Formal release) Recommended Crew Size: 3 - 8, Recommended Crew Experience: Beginner, Class: Deep Diver, Submarine Cost: 6750mk, Power: Reactor, with manually activated backup battery. Weapons: - One forward mounted railgun with a standard five round loader, reduced reload time. - Two mounted coilguns with mildly increased fire rate offset by a modest increase in power draw, - Two discharge coil arrays covering the dorsal and keel aspects of the submarine. - Rigged sonar and torpedo launcher tubes, allowing for hyper-energised pulses from said instillations to be used as an, albeit crude, localised acoustic-kinetic deterrent. - Aft-Keel mounted depth charge launcher, - Aft-Dorsal decoy/torpedo launcher. Submarine Description The Exodus class submarine was the unexpected success of the colonial affairs Exodoi-Project Team and Naval Engineers from the Europan-Coalition Navy. In the early months of 2473, when scientific teams confirmed that Jupiter’s radiation output was increasing, figureheads from the largest remaining government bodies sought a way to move their populous through hostile waters. This posed many challenges including a lack of resources, few suitable passenger submarine chassis and decimated ranks of experienced senior submariner crewmen and women. In the desperation that followed a compromise was struck; a vessel designed to be crewed by the refugees that were escaping the invasive radiation, with senior leadership, training and guidance provided by Europan Naval personnel. This ultimately developed into a submarine design that, although basic mechanically, was optimised toward orientation and task prioritisation for inexperienced crew. Whilst simultaneously allowing for modest senior oversight during missions to prevent major catastrophes from the newcomers. The Exodus was the end execution of that concept. Dozens of Exodus class vessels were completed in the build up toward the evacuation, and a great many of them continue to ferry outpost denizens deeper into the relative safety of the deeper waters. Submarine Features - Aesthetically and functionally optimised layout, with clear labelling to ease orientation. - Overwatch CCTV circuit that covers many of the internal bulkheads. - Standardised helm-reactor shutdown circuit, - Automated docking port reactor control circuit, - Optional wide beam floodlight, or low-light vision preservation illumination for gunners, - High capacity, battery based, backup power supply, - Standardised material and medicinal fabrication suite with built-in mineral scanner, - Minimised exterior lighting allowing for stealth runs, - Well balanced ship defences with majority, but not absolute weapon arc coverage. - Waterproof, status monitor integrated emergency stations in the central access shaft for rapid redeployment of personnel and resources, as well as damage control, during crisis.
CustomCharacters
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A custom characters mod for my server, made possible by Naelstrof's mod, HumanReplacement. All credit goes to him, 'cause he's awesome. I plan to make more serious characters in the future as I practice with these joke ones. Current Characters: Gangster Rolf Power level: 22,000 (Weighted Yeezies), 25,000 (Unweighted) Gangster Rolf is one of the farmboy's weaker forms, being the precursor to his "Fish-Fighting Farmboy" transformation. Little is known about Gangster Rolf except that he disavows Spotify because it "It takes the views from Rolf's Soundcloud ." He's currently going through his "redemption" arc, which is why he has Christian iconography tattooed on his face. Although, he still indulges in sinful excess, as evidenced by his Gucci handbag and chain-smoking habit. Abyssal Beast Power level: 45 An intelligent creature with razor-edged teeth, sharp claws, and large, white eyes.. So pretty much like every other creature on Europa! But unlike your average mudraptor, Abyssal Beasts have learned to work with the humans (and Rolf) through trial and (much, much... so much) error by using their intellect to infiltrate unsuspecting crews and blend in with cool costumes and forged IDs. When this happens, it is imperative the crew does not point out that an Abyssal Beast is amongst them, even if they somehow manage to discover one. Doing so may cause it to feel upset, cornered, or threatened. Did I mention they can use guns? Cyborg Woman Power Level: 2 (without bucket), 4 (with) Being perfect communion between (wo)man and machine, this cyborg features a state-of-the-art LED-based remote illumination system powered by a zinc-lithium battery. Her helmet is made of solid tin, capable of withstanding blunt trauma from anything ranging from a light tap to a proper knocking.* The viewport on her helmet allows a full 60 degrees of POV, letting her dominate the battlefield with machine-augmented awareness. Truly a force to be reckoned with. (Assassination) Droid Power Level: 90 Most of humanity's more advanced droids have long-since fallen out of manufacture following the loss of Earth, but this especially hardy model of military droid has persisted amongst Europan crews for decades. Although the proper tools to maintenance this droid have been lost to time, a combination of self-preservation subroutines and some careful jerry-rigging have kept some of these so-called "assassination" droids up to spec, if not a little worse for wear. Fortunately, this droid's assassination protocols aren't too much different from security ones, sometimes even one in the same, allowing for its seamless integration into EVA and security teams, and securing its place amongst humans. Unfortunately, these similarities can lead to some interesting malfunctions.
一键整理StorageOrganizer
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Not Supported on Servers! Not Supported on Servers! Not Supported on Servers! Help you put items from your cabinet into sub-slot containers! This mod adds a "One-Click Organize" button to the top-right corner of your cabinet. Click "One-Click Organize" to automatically move items from the cabinet into containers in its sub-slots (the containers must already contain at least one of the corresponding items). Settings Overview 1. Normal Container Sorting Support (Setting 1) After pressing "One-Click Organize", items in the cabinet's main slots will be stuffed into normal containers (backpacks, chests, etc.) placed in the sub‑slots. (The normal container must already have at least one of the target item.) 2. IO Chest (Item IO Framework) Sorting Support (Setting 2) (Requires the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2950383008) After pressing "One-Click Organize", items in the cabinet's main slots will be stuffed into IO chests / item chests that are inside normal containers placed in the sub‑slots. (The IO chest must already have at least one of the target item.) 3. IO Chest (Material IO) Sorting Support (Setting 3) Adds a "One-Click Organize" button to the top‑right corner of the Deconstructor. Click it to instantly sort items from the container you are holding (note: the one in your hand) into the Material IO cargo cabinet. (Not affected by Settings 1, 2, or 4.) 4. Sort Handheld Container Keybind (Setting 4, default Left Shift) Hold down this key while clicking the "One-Click Organize" button – it will then sort items from your handheld container instead of from the cabinet. (The sorting method follows the toggles of Settings 1 and 2.) 5. Quick Pickup (Setting 5 toggle + Setting 6 keybind) After opening a cabinet, relic bag, or corpse, hover your mouse over any container and press the keybind set in Setting 6 – this will quickly move items from the cabinet/relic bag/corpse into the container you are pointing at. (ID cards are ignored; items that cannot fit are left behind.) 6. Quick Sort a Specified Container (Setting 7 toggle + Setting 8 keybind) Hover your mouse over any container and press the keybind set in Setting 8 – this will instantly sort items from that container into the cabinet. (Follows the rules of Settings 1 and 2.) 7. Quick Sort into the Cabinet's Main Slots (Setting 9 toggle) During quick sorting, items from the container you are pointing at will only be merged into existing item stacks in the cabinet's main slots. (Only stacks that already have at least one of the same item will accept more; items not already present in the cabinet will not be added. If a stack is full, a new slot will be opened automatically for that item type.) Settings List 1. Normal Container Sorting Support (default: ON) 2. IO Chest (Item IO Framework) Sorting Support (default: ON) 3. IO Chest (Material IO) Sorting Support (default: ON) 4. Sort Handheld Container Keybind (default: Left Shift) 5. Quick Pickup (default: OFF) 6. Quick Pickup Keybind (default: unbound) 7. Quick Sort a Specified Container (default: OFF) 8. Quick Sort Specified Container Keybind (default: unbound) 9. Quick Sort into the Cabinet's Main Slots (default: OFF) This mod was created by deepseek_v4_flash. ———————————————Old Version Mod Description————————————— Written by deepseek_v4_flash. Written by deepseek_v4_flash. Written by deepseek_v4_flash. The following content has been translated by DeepSeek. One-click transfer all items from the cabinet into the storage crate below! I'm really fed up with fabricator outputs never going straight into the IO boxes in my belt slots. This mod adds a "One‑Click Stash" button to the upper right of every cabinet. Press it, and it will attempt to transfer all materials from the cabinet into any IO boxes (storage crates) you're carrying on your belt. Spend a little time filling your belt slots with IO boxes, and this mod will make your life so much easier. Complete User Guide 1,Craft the belt from the LootBelt mod. 2,Craft some IO boxes. 3,Insert the IO boxes into the belt slots of your LootBelt belt. 4,Fill those IO boxes with various types of materials. 5,I recommend placing the belt into the belt slot of the cabinet that is connected to your fabricator. 6,Use your fabricator to craft items. Once the crafted items are inside the cabinet, click the “One‑Click Box” button at the top‑right corner of the cabinet. The mod will then try to move those items into the IO boxes inside your LootBelt belt – provided that each IO box already contains at least one item (to “prime” it). 7,Done! Your items are now inside the IO boxes located in the cabinet's belt slot! Now go conquer Europa! Some Tips 1,All interactions happen entirely within the cabinet – the mod does not affect your main inventory or backpack. 2,I haven’t yet added support for scanning the contents of containers inside cabinets, so I’m not sure if other players would need that feature. 3,Is this a local‑only mod? (I’m not sure – DeepSeek said so.) I don’t know how it behaves on a dedicated server. 4,Theoretically supports backpacks/belts from other mods. 5,If you encounter any issues, please report them – your feedback is very important!
Animated arms stable version (Peep's edit)
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Local edit for my collection. No items take up the genesplicer slot anymore. Medic armor has compatibility for Neurotrauma items now. Removed a lot of items. Removed ammo types. Removed Baroverhaul items from talents. Buffed CPR for Neurotrauma. Removed reload quick key for inconvenience. Lowered creature attack resistance on most vests and some helmets. Also fixes a bunch of miscellaneous issues. That's all I can remember now. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=3562449345&searchtext=Animated+arms+stable+version
Pipesuck
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its the Barsuk, but with pipes, valves and weakpoints This shitpost was brought to you by me, and also 3 people feeding me bad ideas in a discord call while making it.
Sea Cabbage (fast cruiser)
door 76561198384237432
·The submarine Sea Cabbage features a streamlined hull and powerful engines, enabling it to cruise at extremely high speeds. ·Full speed: 68 km/h, Ascending speed: 19 km/h, Descending speed: 24 km/h ·It adopts an all-electric propulsion system and the battery can automatically adjust the charging rate to ensure the stability of the grid load. ·Two large engines provide power for the submarine, but this comes with extremely high energy consumption. ·It is equipped with reconnaissance boats, which can be remotely controlled by the drone center or manned. The size of the boats is suitable for over 90% of Europa's cave exploration and combat missions. After docking with the mother ship, they can be controlled by the mother ship and provide an additional 100 thrust for it. ·It is equipped with 4 small cannons and 4 large cannons, almost eliminating firepower‘s blind spots. The small cannons can be automatically taken over by pressing a button, and the pulse laser at the bottom has been modified into an instant laser cannon. The two railguns both on the top and bottom each have two ammunition bays, with a capacity of 12 rounds, and indicator lights are provided to show which ammunition bay will fire next to avoid confusion. ·All the main passage doors are automatic doors, which ensure normal passage for people and can automatically close and become manually operable when encountering water to preventing the situation of extensive water ingress in case of hull rupture. ·In the monitoring center, the conditions of each ballast tank can be monitored in real time. The repair foam button in the monitoring center can activate the repair foam detonator in the current compartment, facilitating rapid maintenance in emergency situations.
Tsunami海啸级
door 76561198314784583
海啸级重型侦察潜艇,推荐多人使用 尺寸:长68M(75M) 高16M(20M) 水平速度:28Km/h 满配为40Km/h 垂直速度:上浮19Km/h 下潜21Km/h 船体采用双层船壳:外层125HP 内层175HP 全船墙内镶嵌平台防止被巨型脊刺戳穿坠落 物品数量2700(满配型)-1900(最低配) 结构 959 船体结构238 灯光349 投影灯43 “巨大的船体犹如巨人一般,所到之处都会让黑暗的洋流为之颤抖“ 配备丘脑入侵检测,水泵断电,自动放电线圈,近防炮托管,船内物资快速转运口等辅助功能。作为侦察潜艇,海啸级配备了全向敌人方位侦测器,最大侦测半径120米(这玩意可能会让低配玩家卡顿,可以选择没有此功能的海啸级型号) 此外还携带了一架泽兰的无人机。 型号区分: MAX:满配,设备齐全T3 S1:敌人告警范围削弱,提升流畅度T3 S2:没有敌人告警系统,提升流畅度T3 A:无近防炮,无雷达,外壳削弱至100+150HP T2 B:无声纳轨道炮,无雷达,外壳削弱至100+150HP T2 C:无近防炮,无声纳轨道炮,无雷达,外壳削弱至100+150HP T2 介绍视频链接:https://www.bilibili.com/video/BV1VFFpeGEuj/?vd_source=b58764d50ecfed97975a4eed286b97bd
I'm dad
door 76561198243621954
A regex circuit that replies to "I'm X" or "I am X" with "Hi X, I'm dad". Simple enough for a clown to wire when the host left Wifi to Chat enabled, and can be used as Regex reference for more advanced circuits. Regex expression is "^I('m| am) (?<phrase>.*$)"
FTL Arsenal+ 超越光速
door 76561198269083537
Introduction: "Arsenal" is a MOD for "Faster Than Light" created by a Russian, and "Arsenal+" is a MOD integration package translated and integrated by a subset forum modder. Subset Forum Link FTL Steam Store Link Aviliable language: 简体中文/English. To restore and pay tribute to 'FTL', I designed an energy regulation panel and a serious of turrets. Submarines EquipmentSnowderion Display VideoInterfectorCherry Display VideoNemesisTension Shield0~50~50~50~4× Engine0~50~50~50~40~5 Ammunition Weapons1*(0~2)2*(0~2)×1*(0~2)2*(0~2) Energy Weapons1*(0~2)×2*(0~2)1*(0~2)× Secret Weapon××Dagger BeamRevenge Hellfire BeamHeavy Ion Lighting and Scanner√,×√,√√,√√,×√,× Workstation√√√√√ DroneHacker×1*Attack Drone1*Attack Drone,1*Repair Drone1*Attack Drone,3*Defence Drone Medical Cabin×√×√√ Teleporter×√××× AugmentationSlug gelMantis pheromoneZoltan Shield×× Auto Anti Ballastflora×√××× Intensity Estimation(1~6)Snowderion 5Interfector 3Cherry 4Nemesis 4Tension 4 Hull3~43~53~44~53~4 Weapon Coverage2~42~54~52~42~4 Flexibility3~52~42~43~52~4 Damaged Management61~32~33~51~3 Reactor Energy Supply33534 Crew Size2~74~84~83~73~7 Price5500MK9500MK15000MK8500MK7500MK TierT1 ScoutT2 AttackT3 AttackT2 ScoutT2 Transport Other items New weapon - Gauss rifle. Using the same ammunition as coilgun. New railgun shell - 1.Electromagnetic railgun shell; 2.Anti hull railgun shell. New coilgun ammo - Pulse Coilgun Ammobox. Ammunition turrets 1.Gauss coilgun. Using the same ammunition as coilgun. 2.Missile Launcher. 8 kinds of ammoboxes. 3.Mine Launcher. 7 kinds of ammoboxes. <The deploying version mines aren't suspended in water may be caused by Lua> 4.Tachyon Generator. 4 kinds of ammoboxes. New independent energy turrets 1. Anti creature point beam 2. Pulse blaster 3. Assault blaster 4. Burst laser 5. Heavy penetration laser 6. Quantum cannon 7. Brust scatter 8. Light laser 9. Fire vulcan 10. Holberd beam New genes of 9 major races in FTL Use the "FTL Gene harvester" injection to obtain the FTL Gene Harvester talent. Afterwards, you can loot unidentified FTL genetic material from monster's body. The FTL genetic material does not conflict with the original genetic material. Unidentified FTL genetic materials can also be purchased in cities or research stations. Considering compatibility special abilities of Slug and Lanius need to use FTL gene splicer to obtain. New missions 1.'Planius_X' Lost experimental submarine (pirate) 2.'PEnergyBarge' Mad Scientist (pirate) 3.'REBALCruiser' Separatists' Cruiser (separatists) 4.Wrecked Equilibrium submarine (It seems that the mission can't define which wreck to spawn.) Special Thanks Baidu Tieba's net friends: “花丶渡”(Manual translation version for "Arsenal+" ) and "timercrack" (Handling and machine translation version. who has exposed me to "Arsenal+") MOD production learning : Barotrauma modding guide 模组制作研究讲义(Slug thermal imaging) Ship Design and Technical Part: 'Sirius'天狼星(Slug gel and turrets) 白头鹰Eagle(Icon and turrets) R-278 «Dugong»(Interior and exterior decorations) Black Steel Civilian(Waterproof compartment door) DA-漩流级 战列巡洋舰 DA-Maelstrom Class Battlecruiser(Drone) LemonShark"柠檬鲨”无人机母舰(Carrier direction point)
JarSuk
door 76561198043113510
A redesign of the Barsuk, the Jarsuk is a slightly larger ship designed for 2-4 players, with 3 being the sweet spot. The Jarsuk intends to fill in the gaps where the Barsuk fell short, including a heavy gun on the bottom, a larger size, and the addition of crafting stations to elevate the Jarsuk to a campaign worthy ship. In Navigation, there is a Master power switch to shut down all outgoing power on the ship, a controllable light on the front of the ship, the ability to open and close the airlock door via the nav terminal, as well as six indicators: - Reactor Meltdown Warning - Low Fuel Warning - Ballast Pumps Low Durability - Engine Low Durability - Human in Airlock - Enemy Near the Ship The Jarsuk includes a deconstructor, fabricator, and medical fabricator. It also includes a large and automatic battery array, automatically storing excess power and providing it as needed. Because of this, the most important junction box on the ship is located in the crew quarters next to the batteries, and is marked with an arrow. In addition, the first few fuel rods may go quickly as the capacitors and batteries charge up. The Jarsuk also includes a fully functioning fire alarm. The ballast tank includes a door leading straight into the crew quarters and battery array, so to avoid a shocking wakeup, mind the pulsing red warning light before opening the door, If its lit, don't enter it! The most significant blind spot is located in the bottom left of the ship, and is equipped with an electrical discharge coil. The three weapons on this ship include a Pulse laser on the front, a Chaingun covering the top, and a Large Hardpoint on the bottom, incentivising the captain to remain above large targets and below swarms. The Jarsuk is campaign ready, and while seasoned veterans might find it a bit strong, newer players will find that it remains small enough for their crew while providing the firepower required to explore the deeper depths. Big thanks to Dje, this build uses their fantastic Battery Buffer Prototype, which is well beyond anything I could have designed myself. https://steamcommunity.com/sharedfiles/filedetails/?id=2866255438
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