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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
拓展
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Auto Door Supreme
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Auto Door designed to solve most issues with other door designs. Works without rapidly opening and closing Changes to Manual Mode when senses smoke or water Can also be changed to manual by sending a constant signal on default channel 69 Components are visible ingame by default
Docking Hatch and Airlock 5 component
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Both is an airlock and a docking hatch at the same time
生息 探索巡洋舰
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生息 探索巡洋舰 ,灵活机动的侦察型潜艇。 武备:光矛*1轨道炮*1破片加农炮*1脉冲激光*1双管电磁枪*1电磁枪*1电磁线圈*2投弹器*2 载货:24箱 无人艇:镜控/跟随切换,含氧气置物架,充电坞站,声呐,大型储物柜,母舰指向灯管,定向脉冲激光*1 母舰系统:紧急迁跃,超远程声呐 补充。。。先发了再说,这艘潜艇好多科技都是其他工坊船上扒下来的,注明待会再写
TC107 Tunacan
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TC107 Tunacan Tactical Class Submarine 107, Coalition Shipyards A tactical battle submarine with easy-to-understand layout and hard-to-master design choices, with the capability to be used for a complete playthrough with a small crew. The tunacan got all you need and nothing you want. In an attempts to build a cheap submarine with better fighting capabilities than the Dugong or Barsuk, the coalition reduced the hull design to one main compartment with open ballasts. Only reactor, command and medical are sealed off. The TC107 also only has one single super conductor which is directly powered from the batteries. The saved money directly went into three preinstalled coil guns and searchlight beams in front. Because of its shape and one single hull compartment, it has been nicknamed "Tunacan". Most shipsystems take proportionally more power than on comparable submarines. To compensate for high energy fluctuations it got a state-of-the-art smart battery system, which takes up excess energy and supports the reactor on heavy load. Due to its hull design and open ballast, it is hard to keep the ship dry, but excess water is easily drained once the hull is patched up. Additionally, having even one airlock flooded already disables the ability to ascend. For safer passage, the controlroom features a frontal glass dome and periscope which allow for visual steering without sonar. Field tests reveiled though, mudraptors tend to break the dome first to enter the sub, and the controlroom lacks any means of draining water aside from its door. To keep the ship running outside of the established support routes, it is equipped with proper fabricators and deconstructors, and also capable of getting upgraded up to tier 3 class ship standards. Sacrificing a lot of hull structure and the second super capacitor, as well as using outdated electric systems leads to an affordable price of only 4750 marks. The sub has been tested in vanilla campaign gameplay as starter sub for several missions with a crew of 2 and 3, with and without NPCs. Certain values have been adjusted trying to keep it in balance with other starter submarines. Advantages: - open and simple layout - automatic battery subsystem with overvoltage protection - fast charge button in commandroom (load 100% instead of 60% max) disabling overvoltage protection - power consumption and battery charge monitors in command room - airlock controls and battery charge controls in command room - front window and periscope with searchlights for visual navigation - double airlocks - 3 gunmounts with good coverage - open ballasts so water can get drained by ballast pumps - somewhat powerful engines (Force 400 @ 1500kW compared to Barsuk 110 @ 2000kW, Dugong 270 @ 600kW, Orca 480 @ 1500kW) - fabricators and deconstructor - 12 crate shelves - technically tier 3 and could be used from start to end in a campaign. Disadvantages: - weak and powerhungry ballast pumps (275m³ at 500kW compared to default 600m³/min at 300kW) - weak and powerhungry small pumps (75m³ at 120kW compared to default 100m³/min at 60kW) - no drainage in command room - slow drainage in reactor room - blind spots bottm front and back - both top cannons can hit the docking port - single superconductor for all weapon systems, only loaded from batteries - lights in the ship require ~250kW (can be turned off) - front searchlights require 400kW in total (can be turned off) - top airlock and docking port use the same compartment - ballast tanks can barely keep neutral with one airlock filled. - crowded and tiny sub overall - limited storage capacity From its shipyard entry: The Tactical Class 107 consists of one big hull compartment, with only some separated rooms to save cost. With one large leak the whole ship can become flooded within mere seconds, though its open ballast allows for fast pruning. Overall power consumption is above average, but a smart battery system has been installed. Its main selling points are 3 weapon mounts without blindspots as well as the observation dome for visual navigation. The TC107 has all you need and nothing you want.
Ural IMZ M-67
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куда хуяришь ______________ Для корректной работы мотоцикла требуется мод EK Dockyard https://steamcommunity.com/sharedfiles/filedetails/?id=2390137099
PROект I-400
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Подлодка имеет автоматическую работу реактора, верхние пушки переключаются по кнопкам, нижние отдельно, в капитанской рубке имеется перископ с управлением 4-мя фонарями, всего 3 магнитные пушки, 3 рельсотрона, 2 глубинные бомбы.
Red October 17
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Тяжёлый ракетный подводный крейсер стратегического назначения проекта 941 «Акула» преобразованный в боевую подводную лодку для борьбы с фауной в океане Европы. В 2210 г. года полным ходом шла разработка новых подводных лодок для использования их в океане Европы, конструкторы нашли старые чертежи подводного крейсера, который практически полностью отвечал актуальным запросам колонистов. проведя ряд модификаций и заменив торпедные аппараты и пусковые шахты на орудия и использовав освободившееся пространство для полезной нагрузки крейсер был готов к покорению Европы. Пройдя новую классификацию и став боевой подлодкой, судну было дано название "Красный Октябрь 17" дабы подчеркнуть происхождение. Даже сегодня можно найти функционирующие образцы этих подлодок, которые до сих пор не сдали боевой пост и постоянно проходят модернизации.
Kastrull with ROVER
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The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub.
ANDROMEDA
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ANDROMEDA is a military grade submarine which has been designed with a thicker hull along with more weaponry to stay in a fire-fight longer than most other submarines. Being a military submarine, it has higher quality parts with high maintenance, meaning the components won't break as often as a normal componets and EMP's wont affect them. That means it can fight off the biggest foes, as well as the largest swarms! -------------- There are 8 periscopes, each controlling 2 coilguns EACH, meaning 16 coil guns in total. There are 3 periscopes containing 2 Rail guns each, meaning 6 total rail guns. Finally, there are also 3 depth charges, for maximum cartilage. (see photo uploaded for weapon load out) V3.5
Recovered Alien Sub Samaria
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A long lost submarine was found and recovered. As it turns out it has been corrupted by Alien technology. It's not understanded how but it works, although some parts had been replaced in order to make it operatable. The Generator uses weird Power cells in order to work, which are also used to power some weapons. Those weapons should be used with caution! (This is my first sub so don't go hard on me)
Tidebreaker Arsenals - RU
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Обновлённая версия локализации мода "Tidebreaker Arsenals". Данная версия работает ВМЕСТЕ с оригиналом и НЕ перезаписывает существующие записи.
Temperature
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It doesn't make much sense that the sub-zero temperatures of the Europan waters aren't cold enough to impact humans, especially when solid ice exists just fine. This mod fixes this immersion-breaking factor. Keep in mind that the heaters (Especially the Space Heater) are very power-hungry Current Features: Temperature Frostbite Handheld Heater Tower (Space) Heater Making Temperature increase (getting colder) faster in water Insulated Clothes and Diving Suit Warm up while on fire Patch for Robotrauma Insulated Submarines (No Barsuk or ___2 for lore reasons) (Insulated subs are 5000 marks more expensive than their base versions) (Might be slightly buggy due to a lack of decent testing methods, please say something if anything with them feels wrong) Planned Features: Heat Packet A way to heal Frostbite (This one is a MAYBE) Make stations have Heaters in them Alternate mod for compat with EuropaWaifu 2 (by request)
Craftable Blueprints
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Makes blueprints craftable once that item has been unlocked through talents, useful for sharing with crew mates who have different jobs. Find any issues or want a blueprint for another item added? let me know and i might add/fix it, if I get around to it.
Aegis Mariner
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From Neptane Shipyards comes the Aegis Mariner, a breakthrough in short-duration deep-ocean operations. Powered by our proprietary Mini-Cell(tm) compact battery system, it delivers whisper-quiet propulsion for periods lasting several minutes under optimal conditions. The integrated sensor array alerts the crew to incoming terrain, while auto-turrets respond instantly to detected threats- leaving crews free to focus on making every precious second of powered mobility count. To preserve the Mariner’s ghostlike profile beneath the waves, the onboard oxygen generator falls silent the moment stealth mode is engaged, trading comfort for absolute invisibility. Anchoring the Mariner’s arsenal is an experimental ship-mounted fissile accelerator, capable of delivering unmatched firepower in rapid, decisive bursts. This revolutionary system offers unparalleled stopping power, with an exciting appetite for ammunition that ensures every engagement is a true commitment. While tales of the fissile accelerator’s reactor spiraling into a rapid, unplanned thermal runaway are largely the stuff of dockside exaggeration, Neptane still advises shutting it down when not in active use. Designed for operators who thrive under constant, unrelenting pressure; The Mariner rewards crews who excel at high-speed decision-making, energy discipline, and creative ammo management in the face of Europa’s ever-shifting abyss.
Goliath-class Factory Ship
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Adeptus Mechanicus leviathan materialized at Europa's colony without warning. This relic, retrofitted for oceanic descent, now bears archaic technologies. Its descent (12.7 m/s) and ascent (18.2 m/s). Its horizontal speed at 15.9 m/s (18.5 m/s with boost). Armaments include two big coilguns, two small coilguns, a shuttle-mounted railgun, and several arcane energy cannons of unknown provenance. The vessel thrums with volatile machine spirits, its hull scarred by the ever-present risk of demise. Tech info: lvl 3 attack, 35000 mark price reactor output max: 8000 + 10000 (two reactors) weapons: 2 double coilgun, 2 coilgun, double depth charge, few edc, 2 secret weapons drones: 1) Miner Scanner Drone (up) 2) Railgun mounted shuttle (down) Submarine has few custom mechanics, have fun! tags: Warhammer, Warhammer 40k, lore-friendly, simple language, attack, custom mechanics, no-custom-mods
U-513 Schwarzer Rabe
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Specification Class: Scout Price: 25 000 Tier: IIi Recommended crew size: 5 - 12
TDD-1 Tuatha de Danaan
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你说得对,但是TDD-1 Tuatha de Danaan是小说《全金属狂潮》中的主角舰。游戏发生在在木卫二的冰洋之下,在这里,船上的水手们将使用两门双联电磁枪、两座转轮机枪以及电磁线圈努力赚钱。你将扮演一位没有名字的水手,在被黑摩洛克追着跑的过程中听到性格迥异的同事怒吼“Dana报位置了船长怎么还不报”“为什么没人换炮弹”。和他们一起修复压载舱破损,找回失散的外星遗物-----同时,逐步发掘“是谁偷的画皮卵”的真相。
Cere
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Tier 1 submarine with 2 cannons, 1 spare hardpoint, a front-mounted discharge coil and balanced blindspots Pretty much my first solo take at a full size submarine, ended up looking a lot like a spaceship by popular opinion so that's what it is now I guess Also point out anything wrong with it and I'll probably fix it quick depending on how asleep I am, and I love suggestions! Both would help me a lot in learning what to do for my next submarine, seriously.
Ulasp's Map and Levels Overhaul
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Changes to the Map and Level generation making them bigger and sometimes spawning more than 1 wreck.
Void's Monster Themed Subs (Deprecated)
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This mod is deprecated, and will no longer be receiving updates due to me working on other mods for the game, AND making a mod for Rain World, I don't have time to continue working on this mod. I've sorta lost motivation. I'll do my best to get the Hammerhead working when I can though, so it's at least not just one sub, and at least has SOME content. I have at least updated the requirements for the mod to be the EK mods for 1.x.x instead of the broken Legacy EK Dockyard mod. A group of monster themed submarines that are themed around the creatures of Barotrauma. EK Dockyard is required for certain sub parts (such as the "spines" on The Great Spineling) Current Subs: - The Spineling Planned Subs: - Hammerhead - Mudraptor - Crawler - Watcher And maaaaybe more. Abandoned Sub Ideas: - Giant Spineling (too much of a pain to plan out, and the individual rooms were simply too big) Planned Wrecks: - I will not be doing almost any wrecks at all. I don't have the time to add wrecked versions of these subs. BUT if YOU want to make wrecked versions, and post them to the workshop YOURSELF, that's fine with me! As long as you credit me, and put a link back to this mod. - Latcher Submarine Thalamus Wreck (Only wreck I'll be doing, because haha funny spike tongue) Note: Boss themed subs (Giant Spineling, Hammerhead Matriarch, Golden hammerhead, Mudraptor Veteran, Crawler Broodmother, etc.) Will not be happening. They are just- in a way, too big for me to work on.
No Give In
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You can use better version made by Petr Gromov, if you want to (see comments section) === A mod that disables that damn annoying (for medics, and Domino) button. Huge thanks to Evil Factory for help. P. S. Say gex compatible
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