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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
MetroOrbitaPack V1.0
door 76561198975243713
Herja 女武神果改
door 76561199354057018
凭借其多样的武器装备,女武神潜艇可以处理与各种欧罗巴洲居民的冲突,是联盟舰队中的中流砥柱。如果附近有怪物的巢穴被清除,那么很有可能就是果盘妹的功劳,不是Kaze的。
ES-01 "Eliminator"
door 76561198100649581
The ES-01 was designed with one goal in mind: as much firepower in as small a package as possible without sacrificing functionality. To say this sub is cramped would be an understatement, but it packs the punch of a sub twice it's size, while staying maneuverable. The ES-01 has a hull made of high-strength, impact-resistant vanadium alloy, and plating along the bottom composed of experimental alloys formed using metals found on Europa. The one clear downside of this sub is it's near-complete lack of cargo storage space. Being created as a combat vessel, it has enough space to store what it needs, and hardly any more. ------------------------------------------------------------------------------------ This is my First sub. Please forgive any design flaws or "rookie mistakes". ------------------------------------------------------------------------------------ Notes: Runs best on 2 regular fuel rods Doors auto-close when water is present Features an aux. power system that runs off of 2 batteries. Enable/Disable at navigation terminal. Secondary junction boxes are wired in parellel to reduce chances of system-wide outages Engineering cabinet contains a logbook with info on what junction boxes power
SSN-Cruiser
door 76561198123888127
A submarine of the SSN family more combat focused, equipped with small combat shuttles useful for your assaults! !!!SSN-Cruiser instruction Manual!!! Reactor: The reactor is equipped with an overload safeguard, which ensures that the submarine can operate at optimal condition without the risk of severely damaging the junction boxes when power fluctuates. The safeguard will automatically set the fission rate and the turbine output depending on the load required, as well as the number of rods placed inside the reactor no matter whether the reactor itself is put on automatic or not. IMPORTANT: It is highly recommended to keep the safeguard ON at all times. To tell if it's active, check the light by the lever, it should be turned On and GREEN. If the junction boxes all suddenly break, it's most likely that the safeguard has been turned off. Defensive Capabilities: The SSN-Cruiser is equipped with the following defensive equipment: -Two coilguns, on the top left and bottom right of the submarine -Chaingun on the top right -Laser gun on the bottom left -Railgun at the bottom -Discharge coils: they cover the shuttles bay and the upper hull of the submarine. -Depth Charges: The Sub has plenty of depth charges,useful for many situations. Make sure you equip them with explosive for maximum damage (same for railgun shells). Drones and Shuttles: The SSN-Cruiser is specialized in combat. For this reason, it's equipped with the following assets: -Combat Drones: They can only be controlled from its cockpit, and act as independent attack units. Fast and easy to maneuver, they'ìre equipped with one coilgun. when docked, they can act as additional guns for the main Sub, while undocked, they can be used for protecting diving teams, and/or ealing with monsters without drawing them near the main submarine. Crew members can monitor their status aswell as checking their interior from the shuttle bay, including communication via terminals to each individual shuttle. for optimal usage, one must be piloting, and another must man the gun. Additional features: Big Armory: The SSN-Cruiser has all the right equipment to let the crew face the biggest of monsters! It has a vast arsenal, both for the submarine and for the crew, with plenty of ammunition. Brig: The gunnery compartment is equipped with a brig. it can only be opened/closed from the outside, and it's equipped with a button that will execute the prisoner via drowning. the door wont open until all the water has been drained out of the room. the presence of water within the room will be signaled by a blinking red light. Status Panel: The Status Panel notifies the crew on the situation of most key components of the sub marine. It also has an alert system, which the captain can set from the terminal in the command room, having as options Code Green, Yellow Alert, and Red Alert.
IRIS Moonlight Cargo Shuttle
door 76561198116866332
Here at IRIS, we have a saying: 'The fastest man in and out is the richest man to reach the dock.' No ship could hold more true to this classic proverb than the Moonlight Cargo Shuttle. With a moon pool for fast deployment and recovery, easy to reach storage accessible from both in and outside the ship, and all the equipment you'll need for a smooth looting run, you'll be the richest man in the station before the port's trader can say "where did all this stuff come from?"
Conquest
door 76561197969249371
A large, bulky vessel that's gone through many hardships. It has all essentials it needs to keep its service running. It's systems and accessibility remain pretty straightforward other than a few quirks. Contains a fighter bay with an interceptor and bomber. Useful for an extra gunship or a strike force when needed. Feel free to leave a positive rating, I put a ton of love in this ship and it means a bunch.
Green Bean Mk.3
door 76561199114003091
The Green Bean Mk.3 is a small, fully functional submarine designed for 1-3 operators. It has three coil guns, top front and bottom, and has a full suite of devices for crafting and deconstructing. This submarine was specifically designed to be as small as possible without losing any of the major useful machines found on larger ships. Also, a warning. This ship goes very fast so watch out! A list of devices on board: -Fabricator -Deconstructor -Three crate shelves -Three coil gun ammunition shelves -Three coil guns -Four charging docks -Two diving suit lockers -Oxygen generator and proper vents -Medical fabricator -Two fire extinguishers -Two status monitors and a navigation terminal -Lastly, the most important, a bunk to sleep in As you can see by the name this is the Mk.3 version, and I am willing to hear any advice or critiques and the Green Bean project is a work in progress. Hit me up with ideas or missing components and I might add them into a Mk.4
Small Daddy
door 76561198211066739
A light military vessel that is similar in size as the dugong, was made to withstand the most danegerous threat jovian separatists. A special thanks to Faroe Griffin for the wirering
Gauge 180degree [Vanilla]
door 76561198025043368
Working, In-game readable Vanilla Gauge (180°) item assembly for Subwrights to incorporate into their designs. Send it a 0 to 100 signal and it'll display the output as a gauge. Suggestion: sometimes I'll add little hidden colored lights to indicate when the needle is ≤10 or ≥90 since it can be hard to tell.
UNSC [FFG-142] "In Amber Clad" [Vanilla]
door 76561198369073660
The UNSC FFG-142 "In Amber Clad" is a Stalwart class attack vessel retrofitted as a submarine to assist in Joint operations with the Europan Coalition on Europa. The ship features 10 coil-guns providing protection against the most agile of Europa's Hostile creatures, while the 5 Rail-guns can take out the strongest. The ship also features full coverage Electrical discharge coils for anything that get's in those hard to shoot places. With the size comes an extreme power draw, "The In Amber Clad" is powered by 2 large reactors, with the second powering the battery backup while not in use. The ship takes advantage of an automatic power source switcher, as well as a automatic power feeding system, allowing for power to be relatively hands free. below power is the diving equipment, and under that the Airlock/Ballast 2 with plentiful storage for artifacts and artifact disposal outside the airlock. Across from the diving gear is the Fabrication area, with plentiful storage space, below that is the main Ballast tank, Ballast A. to the right is the main hold, with Hydroponics taking some space in it. Below is the crew Quarters and at the end is the Medical room, followed by a comprehensive medical storeroom. going straight on the platform will take you to the storage area, plenty stocked, with plenty more room. Above is the crew equipment supply room, containing everything a crewman would need. At the top of the later, going left is the brig (that doubles as Ballast tank C) and to the right is access to the Emergency Escape vehicle down the later, and the armory going until the end of the hall. Every crewman is expected to be wearing the proper equipment at all times, and carrying the proper weapons, these are through the doors to the left of the entry area / gunnery room. Warning: this ship is completely open, no ID card access gates, the turrets can fire on the ship, this is for a serious crew only, trolls will tear it apart. Warning: This ship mainly uses alien technology, and is OP, this is on purpose, this is a long haul vessel from another planet, use everything sparingly at it will last, be wasteful and you might wish you hadn't been. Clarification: the tag at the end of the name denotes the version of the submarine, with V denoting Vanilla, M denoting Modded (this will be uploaded separately with the requirements), S denoting server (less items to help balance capable crews and reduce server lag), and P denoting Personal (fully stocked, causes longer loads in single-player, and means you will never need to resupply)
The Barathrum
door 76561198110760520
The Barathrum is a submarine that was designed for a crew of roughly 5+ People. It's two engines allow it to reach speeds of up to 38 k/h, though it's bulky size limits it's descend velocity to just 8 m/s. The Barathrum comes armed with two (2) top-side coilguns and one (1) bottom-side coilgun, as well as a railgun for taking out larger game. The main gunnery, located below the command room, contains the ammo stowage, access to the armory, a bottom-side searchlight and even its very own sonar system! The top gunnery is located on the top floor.
[USC] Damocles
door 76561198062530323
The pride and joy of the United fleet. The Damocles supercarrier houses 5 long-distance combat drones and a light scouting shuttle. Dynamic UPS systems mitigate for reactor depletion and advanced power flow controls allow the Damocles to operate without fuel for extended periods of time without issue. The complexity of the on-board systems may leave inexperienced crew confused at first, but a knowledgeable crew can make the Damocles a formidable dreadnought if it's utilised to its potential.
Deep Diving Armory黄金枪械
door 76561199068245111
我发现深潜武装后期出现了黄金溢出的情况,所以为大家带来了十一把新的黄金枪械,并且强化了原本就有的黄金AK。 祝你游玩愉快
Гитара Доры Dora's Guitar fix
door 76561199188638535
Исправленный мод на гитару Доры Вот он! Предмет без которого не обойдется ни один базированный мейл шлепа гигачад. Устройте незабываемую вечеринку на своей посудине и пойдите ко дну с музыкой! Да не абы какой, а лучшими хитами человечества - треками Доры) в моде имеется три хита способные заставить вас плясать даже если... даже.. если... ДАЖЕ ЕСЛИ ВЫ КТО УГОДНО!!!!!! 1. Сан Ларан (парт Доры) 2. Втюрилась 3. Дорадура
白头鹰Eagle改造
door 76561199761365654
修复了奇迹之海重工“白头鹰”潜艇的一些小BUG 路径点已经修复,AI不会再卡在指挥室而不去修船壳(指挥室下方的) 无人机已经修复,双击切换移动与射击模式 向优秀的MOD作者致意,尚未取得作者授权,侵权必删
Oberon
door 76561198848722847
Don't question how this former british O-class submarine ended up in europan waters, nor how it's been thoroughly modified to go toe to toe with the environment. Instead, take it for a dive, test it's offensive capabilities, explore the vast caverns and ask yourself why you hadn't aquired it earlier. PS: I am relatively new to sub building, so all feedback is appreciated! features: - fabricator - 2x deconstructor - medfab - 2x unit load device - 3x medium hardpoint - 1x large hardpoint - hybrid drone/shuttle - 3x power functions
Orca+ (Hungry Europans)
door 76561199023586556
Orca But better + Hungry europans kitchen instead of crew quarters
Venosa
door 76561198333299171
"A high-quality submarine, the Venosa is a big payload in a small package. Originally designed as a search-and-rescue scout craft for EVA operations gone wrong, the Venosa found a market in being modified as a high-speed, high-power hit and run craft capable of devastating ambushes and taking on larger forces with the right crew. Made by Silly Shipyards." Base Max Horizontal Speed: 37 km/h Base Max Ascent Speed: 19 km/h Base Max Descent Speed: 17 km/h Price: 6500 marks Dimensions: 22x13m Cargo Capacity: 4 Crates Type: Attack Tier: 1 Recommended Crew Size: 2-4 Recommended Crew Experience: Experienced Weaponry: 3 Small Turret Hardpoints WARNING: BALL GUNNER HAS NO OXYGEN. WEAR A SUIT It is a ship that is as devastating as it is fragile. You will find that the Venosa is most often at the advantage when it attacks first, with its powerful frontal weaponry, but be careful to not let your enemies get a drop on you. If that happens, the Venosa's fast maneuvering and shock-coils should give you a chance to change the tides of battle. With a small crew of capable, experienced crewmembers, this ship will last you, and you will be able to outrun any threat that you cannot destroy. The Venosa's biggest issue however, is its lack of storage space. It will struggle to make it very far in the less civilized regions of Europa.
Immortal husk
door 76561198330692707
Modified husk infection After husk death, husk will revive after a period of time. Attacking or cutting off the head can prevent resurrection when husk recovers If the HP of husk is less than 20, it will flee Humanhusk can use weapons Added drop items and husk items: Recovery reagent and resurrection reagent
Ozone
door 76561198801409691
Introducing the Ozone: a powerful, no-nonsense attack vessel for the seasoned and beginner captain alike. Features: -5 gun hardpoints in total -2 airlocks 22 km/h horizontal speed 12 km/h descent speed
Mechtrauma Capability - Keep you Down
door 76561197972319328
Updates Dry suit, Expedition suit, Armored suit to have removable helmet and pressure system. Fatboy suit, similar to the pucs and exo suit of the normal game is still the same. Diving helmets have been updated to provide SCBA.
Funny Teeth
door 76561198089235226
A compact ship most notable for its pomegrenade-friendly botanical garden. Features a regular and medical fabricator plus deconstructor, an automated reactor setup using the design by FailroadExpress, and a bikehorn-operated brig. The cargo hold is designed to be resistant to water and is eqipped with state-of-the art anti-splat technology, making it an ideal place to grow salt vine. This ugly, lumbering beast of a submarine was designed with function over form. It takes inspiration from elements of other subs, such as the front mounted, protruding pulse laser of the Barsuk, and the compact Command/Gunnery room of the Dugong. The layout is designed with ease of movement in mind. The airlock is made to be very quick to reach from the command room allowing the captain and gunners ready access to diving suits in an emergency, as well as allowing intruders to be quickly dispatched. Electricals are centralized to allow for quicker repairs, though may be more susceptible to explosions because of this. Did I mention it has teeth? What's that lever in the engine room..? Class: Transport Tier: 2 Recommended Crew: 4-6 Weapons: 1 Pulse Laser, 1 Coilgun, 1 Large Turret Hardpoint, 1 Discharge Coil, 1 Depth Charge Tube Crates: 32 Link to the automated reactor controller design used in this sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2899798076
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