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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

The Fleague – Barotrauma Mod

The Fleague

door 76561198074705393

Welcome, worthy seamen. The ship is a fully vanilla modification of the Dugong project. The design is protected under interplanetary copyright laws. The submarine comes with a compact drone Boucales suitable for bomber attacks and carrying crates on mining expeditions: https://steamcommunity.com/sharedfiles/filedetails/?id=2850776973. ===== GENERAL ===== Class: Deep diver Crew size: 3 - 8 Amount of items: ~1200 without items in lockers Power system: 5000 kWmin reactor, 9 junction boxes, 4 batteries. Weapons: symmetrically deployed 2 main caliber railguns, 4 coilguns, 2 discharge coils Storage compartments: 12 crates Horizontal speed: max 19.5 m/sec, acceleration to 10 m/sec in 11 sec Ascend speed: 19 m/sec max, acceleration to 10 m/sec in 4 sec The main features of the sub include: * Shared 2in1 periscope for railguns * Railguns fire control system based on the sonar * Compact Wi-Fi drone for kamikaze attacks and crate logistics * Unlayered installations and electronics available for modifications in campaign * Resource reception window allowing access to deconstructor from outside the submarine * Reactor autocontroller * Realistic loader base positions next to turrets * Silent mode running on battery supply * In-game logbook with ship manual * Bottom submarine&wreck towing hatch The submarine is capable to go through the whole campaign. The minimal crew size is 3. Objects in the submarine are tightly packed to make the most use out of available space like in a real submarine. The majority of components are not concealed and are available for further modification. Objects layering were not used to allow modifications of components during campaign, and object size attenuation were restricted with the balance and aesthetics in mind. Ship status metrics are displayed to the right from the commander post. To save time on resource grind, direct access to the deconstructor from outside and drone carrier are provided. ===== POWER ===== The nuclear reactor Is managed by the auto controller (ignis. Automatic Reactor Controller;2020), and all rod slots can be used at once with any rod type without melting. In case of a fire near the reactor, the only emergency siren on the ship will be turned on. Batteries are used as a reserve power source in silent mode. One of four batteries is also used to stabilize power grid load by recharge speed attenuation and charges during the overvoltage in the power grid. ===== MOVEMENT ===== To allow railgun fire control system control via sonar terminal, ship speed lock is implemented via the button in the Navigational Terminal. Press "ENGINE" to lock/unlock steering; a locked state is indicated by a green "V Lock" indicator. The red indicator right from the "V Lock" text display activates if the sum of vertical and horizontal speeds do not exceed 1 m/s. The indicator is useful to check if submarine is parked and is also used for shooting railguns via sonar. The engine input is smoothened by a mean filter to prevent overvoltage on junction boxes. The filter takes a mean of 4 points in a 1 s interval. Tweaking is available on components in the engine room. The silent mode mutes the reactor, turns on the battery supply, limits engine power to 40, and disconnects everything but pumps, engines, navigation terminal, sonar transducer, supercapacitors, and fabricator are powered. The resulting sound from the installations is not detected via sonar. Silent mode is activated by pressing the switch "Silent" next to Navigation Terminal. ===== WEAPONS ===== Railguns use a shared periscope. Railgun camera switching is done via looking at the 10-degree angle directly up or down. Discharge coils are armed via switch "ShipDef" next to Navigation Terminal and triggered by motion sensors. Loader positions inside the submarine match external turret positions. Ammo racks stay next to loaders. Railgun shell stock totaling 36 rounds is split to 12-round stacks next to each railgun autoloader and intermediate 12 round stack halfway between railguns. All gun lights are controlled by a switch next to the railgun periscope. ===== RAILGUN FIRE CONTROL SYSTEM ===== The fire control system is suited to aim railgun via Navigational Terminal. To aim the railgun, ship must be stopped (use red indicator to the right from "V Lock" text display) and the speed vector input must be locked via the "ENGINE" button in the terminal. After the speed vector is locked, railguns can be aimed via a grey thrust vector on the monitor. To obtain crosshair for aiming, toggle the autopilot button. Only railgun from the upper or lower hemisphere will fire if the vector aims up or down, respectively. To fire the railgun, press the "FIRE" button in Navigation Terminal. The calculator blocks fire directly up to prevent hitting the submarine; it is still possible to do manually. The ballistic calculator accounts for the drop and does not account for the ship speed. If you shoot on the move it will miss; speeds less than 1 m/s is acceptable to hit. Since only the direction of fire is possible to extract from the navigational terminal, guns are sighted to 80 m radius. Take note that on distances shorter than 80m projectiles will shoot high, and for distances longer than 80m projectiles will fall low. At high aiming angles during shooting in the upper hemisphere railgun shells lose speed and begin to descend at ~ 90 m from the launcher. Also remember that railguns have settle time before they stop moving after readjusting: wait until they settle to achieve accurate shots. Projectile trajectories reproduce without deviation, but the error of FCS due to imprecise values and large aiming reticle would be around 2 m. Refer to the image in the steam publication description for better visual explanation. The best use is against big targets and for the captain to quickscope targets or submarines during the attack. ===== DRONE ===== The submarine is provided with a compact drone for guided depth charge attacks and container storage during mining and raids. The drone is outfitted with two cameras, a 1200 kWmin battery, searchlights, depth charge slot for an explosive kamikaze strike. The inner compartment is accessed via the hatch on the top linking it with the external water and can accommodate multiple containers or a tightly packed crewman inside. The drone’s buoyancy is set to sink very slowly when untouched. Beware that flooding the inner compartment leads to a rapid descent. Drone controls are done via periscope and buttons next to the fabricator. Docking/undocking of the drone, camera switch, and depth charge detonation are done via buttons next to the periscope. Use the mouse to change the view direction. By clicking the mouse the drone will move towards and click to move towards the cursor. Communications are implemented via Wi-Fi with the standard 200-meter maximum distance. In case of losing wireless connection or lack of the operator, the drone can be pushed manually. The best use for raids is for a captain or a quartermaster who stays on board and as a TV-guided depth charge with a detonation on demand. ===== RESOURCE LOCK ===== The resource lock made from washing machine parts is implemented to directly feed mined resources into a deconstructor from outside of the submarine. The external lock exit washing machine is positioned on the ship’s roof next to the drone parking hatch. ===== MISCELLANEOUS ===== Lamp switches are positioned next to lamps. Bow and aft small sections limit flooding due to steering accidents. If reusing schemes implemented on the submarine in your works, cite as: "Chuva, rpoxo. Fleague&Boucales;2022."

84 downloads Details →
Axiom – Barotrauma Mod

Axiom

door 76561198321491331

这艘潜艇修改自 Axiom By Mavitic The Submarine is modified from Axiom By Mavitic 大型潜艇,经优化,本体仅900Item,可流畅运行,AI智能。可以用于游玩战役、PVP、内鬼。 Large submarine, after optimization, there is only 900 Item, so it can run smoothly, and the AI is intelligent. Can be used to play campaign, PVP, and traitor mode. 双层宿舍,露天的窗台、舒坦的休息区、让人上瘾的电玩、实时播报各台节目的智慧屏、大量的酒水和美食,应有尽有,奢华是它的代名词,只有富人才有资格在此享受。 Double-storey dormitory, open-air windowsills, comfortable rest areas, addictive electronic games, smart screens that broadcast various videos in real time, a lot of drinks and delicious food, everything here, luxury is its synonym, only rich people are qualified Enjoy here. 采用了独特的内饰进行装潢,它看起来像一艘真正的豪华游轮 It is decorated with a unique interior, it looks like a real luxury cruise ship

75 downloads Details →
《木卫二灰衫日志》WH4-L3 079 – Barotrauma Mod

《木卫二灰衫日志》WH4-L3 079

door 76561198797107993

尤雷尔聚集地缴获的来源不明潜艇之一。 可以直观的看到,该潜艇经历了大量的私人改装,但仍能看出原型WH4-L3的模样。更换了新型的动力系统、打通了上层舱和军械库的隔断,也在指挥舱和火控舱之间加装了一道新的闸门等。 虽然战舰本身的状态不算完美,但经过重新排布的线路可以的得知她曾被仔细的改装和包养过……在这段航程或数段航程之前。 整艘幽灵潜艇突兀出现在聚集地的探测范围之内,其上却不见一名成员。 模糊的舷号位于尾部的垂翼,被斑驳的锈迹和划痕遮盖擦去了部分痕迹。 …… 原版WH4-L3 humpback的自用改造版本,《木卫二灰杉日志》中剧情档的初始船。 提供给闲的无聊的群友使用,潜艇本身不算超模,在BT等mod中也能满足需求。 ·四座双联装电磁枪 ·两座上下分布的轨道炮作为重火力投送 ·改良的压载舱和反应堆、优化的电力系统 ·舰内部据进行了改变,以优化单人体验 ·不算太超模,但仍建议BT一套获得如剧情般的游戏体验 ·紧急上浮和动力爆发不会,等dalao闲的无事补吧 ·船本身是纯原版,下列是体验作者剧情档的mod列表 作者使用的mod及排序: Hemulen_Wrecked Kastrull_Wrecked Acacia(船,非体验需求) Waif你老婆的装备 Anime Poster(动漫海报,非必须) GunLights(武器灯光,非必须) 搬炮弹(推荐,非必须) 100x Stack(推荐,非必须,EK联机问题难以处理,这是失去大箱子后的解决方案) 小雀(船,非必须……dalao’的作品,可以学电路或者开) Anime Sound(声音吧貌似忘了是啥,非必须) Huskmod(必须) BT的SEM,全名太长。(必须,作者使用的CN版本) BT SMP BT SOC BT SSF BT SVC BT SX1 BT SX2 BT UH BT(以上为排序,不排序似乎会有奇怪的问题。) Saber武器模组(作者使用为CN版本) 盲盒(非必须但……滑稽) 莱德的二次元贴图 2JIEN+莱德变体(放于莱德下方,该mod未使用莱德的居民服装优化,这样可以都享受到……代价是带鳍潜水服放置潜水服柜贴图丢失) EK一套因为联机稳定性问题我没有使用,但书中许多设定取自EK系列,不过作为潜渊症最火的mod之一应该不需要推荐。

58 downloads Details →
The minnow (Torpedo) – Barotrauma Mod

The minnow (Torpedo)

door 76561198851947992

Basically just a slightly modified version on InitialDesu's design on YouTube

100 downloads Details →
MetroModPack [Amnesia Mod2] – Barotrauma Mod

MetroModPack [Amnesia Mod2]

door 76561198435501686

Моды: 1) https://steamcommunity.com/sharedfiles/filedetails/?id=2246840367 2) https://steamcommunity.com/sharedfiles/filedetails/?id=2503414941 3) https://steamcommunity.com/sharedfiles/filedetails/?id=2501146193 4) https://steamcommunity.com/sharedfiles/filedetails/?id=2138425502 5) https://steamcommunity.com/sharedfiles/filedetails/?id=2114333672 6) https://steamcommunity.com/sharedfiles/filedetails/?id=2210755910 7) https://steamcommunity.com/sharedfiles/filedetails/?id=2468468314 8) https://steamcommunity.com/sharedfiles/filedetails/?id=2412303978 9) https://steamcommunity.com/sharedfiles/filedetails/?id=2291500113 10) https://steamcommunity.com/sharedfiles/filedetails/?id=1981593439 11) https://steamcommunity.com/sharedfiles/filedetails/?id=2434712492

59 downloads Details →
[AH] Drone SP-1 B3TC – Barotrauma Mod

[AH] Drone SP-1 B3TC

door 76561198070623022

full vanilla Dimensions: 3x2 Speed: x: +-100 y: 20/-19 Submarine with it installed: https://steamcommunity.com/sharedfiles/filedetails/?id=2474612078 The sp-1 B3Tc is an advanced combat drone with high firepower thanks to its standard coilgun and single-shot raigun. Despite being a combat drone, it is very versatile, as it has loot-focused loading functions, consisting of a box rack, a gauss ammunition rack and a railgun cartridge rack at the rear of the drone. An important point of the drone is that it is not completely indestructible unlike other drones of this style, it needs partial maintenance, as both the battery and the water pump deteriorate and are accessible from the dock. (first video) indicators. - left top screen= waypoint distance. - left bottom screen: current mode. - mid top light: write/delete waypoint. - mid bottom light:newpath mode on/off. - right top light: save indicator. - right bottom arrows: forward/backward route. - right bottom screen:distance to next/previus wp Command guide. This drone has a total of 18 commands that you can send via radio channel 0. There are two types of instructions, those starting with $ which are movement related and incompatible with each other, i.e. when you activate one, the rest will be deactivated, and those starting with # which are compatible with the commands starting with $ and do not necessarily imply that they deactivate the rest of the functions activated with #. Below is the list of instructions with their explanation. (examples in third video) - $periscope: enable periscope control mode, this is the default mode. - $terminal: enables terminal control. - $follow: enables human tracking. - $stop: makes the drone maintain position without terminal. - $fosub: makes the drone follow the sub. - $autodock: activates the automatic docking function, once activated the drone will go towards the submarine and (if correctly configured) will go around the submarine and automatically go to it's corresponding docking port. docking port. - #off: turn off the drone. - #on: turn the drone on. - #dock:toggles the docking state. Now come a series of instructions that control one of the most particular functions of this drone, the waypoints. It's able to write remember and traverse in natural or reverse order or in a cyclic fashion routes set by the player. - #newpath: This command activates the creation of waypoints, as long as it is active it will create waypoints according to the distance set by the #wpdistance command. If used a second time, it will stop setting waypoints. The route is saved in ram, this means that once travelled it will be deleted. - #wpdistance(#wpdistance:distance)sets the distance between which each waypoint is created. - #saver: save ram path to main memory. If #newpath mode is enabled it will disable it. - #reset: puts the path saved in memory into ram, which makes it possible to traverse it. - #delete: delete the rute in ram. - #forward:toggles the path order to the natural order in which it was created. - #backward:Switches the path order of the route to the reverse order in which it was created. - $singler: causes the order to traverse the path only once in the order it is set. (disable #newpath before use). - $cicler: loop the path stored in memory back and forth in a cyclic fashion. (disable #newpath before use). Installation. If you want to have an autodock function that dodges the submarine you will have to configure a series of wifi components around the submarine, they are stored under the name "sp-1 autodock deviation". You have to look where do you want your drone to go, and when you have decided it, just write the deviation in x and y with respect to the center of your submarine. (example in last video) Wifi channels: - Main terminal: x:105 y:106 berthing: 107 transducer:108 - periscope: trigger:700 position:701 - Submarine position: x:110 y:109 - autodock deviation: x:111 y:102 - weapons: trigger:113 position:114 switch between coil/rail:115 - Follow deviation: x:116 y:117 - docking port deviation: x:118 y:119 - Submarine speed: x:120 y:121 small drone, attack drone, inteligent drone, bag drone, battle drone

96 downloads Details →
Smart CCTV / Camera System – Barotrauma Mod

Smart CCTV / Camera System

door 76561198049735402

With a left click you can switch through the cameras. Depending on the direction you are looking it will switch accordingly. For further information look at the submarine 'Smart CCTV' This is part of the Electronics Compendium, a collection of circuits I created.

84 downloads Details →
SU-2 Bering Rocket B-1A – Barotrauma Mod

SU-2 Bering Rocket B-1A

door 76561197973636017

The SU-2 platform has a long history as a spacefaring vessel. Originally an orbital hop shuttle, advancements in the potency of nuclear and ion propulsion saw space agencies retrofitting it for longer flights due to its balance of mass, cargo space, and maintainability making it an efficient general use chassis. Not much about its frame or engineering are changed from its spaceflight configuration, its pressurized hull and powerful engine serving just as well plumbing the depths of Europa.

90 downloads Details →
abyss explorer mk 1 – Barotrauma Mod

abyss explorer mk 1

door 76561198402603311

Shuttle made of doors, modified Waterout shuttle from Station B, cant be crushed by pressure still can be eaten. Is this what you wanted?

50 downloads Details →
Orca MKII – Barotrauma Mod

Orca MKII

door 76561197966915249

Orca but with two guns on bottom, battery charger, extra battery, and other improvements. Also, instead of docking port on bottom there is now another airlock. Has auto protection so it will not fill the sub with water, press the button twice and it will open. Update 6/14 Fixed some doors that were not accessible to all and fixed alarm not working for opening airlocks

74 downloads Details →
D.D.A Revolution – Barotrauma Mod

D.D.A Revolution

door 76561199436175483

"Our cause will exist silently but eternally, and when faced with our ashes, noble people will shed tears." - Karl Marx After the ice war incident, the relationships among the various factions on Europa once again became tense. As a new force, the Deep Dive Armed Forces also began its preparations and successively started the production of the Viper-class and the Transformation-class submarines. Few people know that the original designer of the Transformation was not the Deep Dive Armed Forces, but the Jupiter People's Movement before the Thomsdale Incident. It was based on the Alliance's Fin Whale-class final plan and was built at the Far Harbor Shipyard under the control of the People's Movement. After the Alliance began its large-scale purge of the People's Movement, the first captain, Agrishi, led this submarine to break through the Alliance's blockade line. After sinking six Alliance heavy warships in succession, it vanished without a trace. Finally, it merged with its design blueprint through an unknown channel into the hands of the Deep Dive Armed Forces. "The Mars of Transformation, originally merely huddled at the edge of the abyss, so weak that it seemed like a sigh. But it knew what it would awaken - when the same message came from all directions, this transformation had the roar of a wildfire. It burned the desolate, the silent, and all the boundaries that adhered to established norms, until in every inch of the ashes, the bones of the new life could be heard growing. Burn. Let this transformation no longer be a prophecy, but the first light piercing the pupils when all the dark places raise their heads!" ——???? ----------------------------- What does this submarine have? 1. Four small turret slots (default electromagnetic guns) and two large turret slots (default railguns and twin electromagnetic guns), ensuring no blind spots in firepower 2. One deep-firing launcher 3. Visible residual fuel of the reactor 4. Leclerc 5. Two medical bays, the middle one is adapted for NT medical environment, ensuring smooth surgeries can be performed 6. Relatively flexible maneuverability 7. Processing equipment adapted for deep-submergence armed operations, etc. 8. Specialized drainage, so that the submarine will not become a fish tank

145 downloads Details →
[EA-HI] S E  P 中文名附加 – Barotrauma Mod

[EA-HI] S E P 中文名附加

door 76561199199441448

原发布者https://steamcommunity.com/sharedfiles/filedetails/?id=3460298401 其内容修改在原作者里有发表,我只是修改为人物中文名。 (简单介绍:修改怪物注入概率,但实测有时候会出现一直处于大肚子状态,本人修改中文名)

96 downloads Details →
Hammerhead – Barotrauma Mod

Hammerhead

door 76561198158977270

Orca2 successor, better suited for the greatest challanges of Europa.

126 downloads Details →
Piggy – Barotrauma Mod

Piggy

door 76561199260073998

"Piggy", хотя обычно его называют Свинка или же Кабанчик, прототипом для этой подлодки является другая, не мало известная подводная лодка "Дюгонь". Перед конструкторами стояла задача: Усилить огневую мощь и слегка видоизменить внутреннюю компоновку судна. Однако в процессе выяснилось, что, чтобы улучшить внутреннюю компоновку, придется практически полностью изменить и форму всей подводной лодки, судно стало менее продолговатым и более высоким, теперь его форма напоминает эдакую картошку! Стоимость - 5500 Уровень - 1 (1+) Экипаж 3-5 человек 2 малых орудия 1 большое орудие 1 катушка

125 downloads Details →
BaroTraumatic Nightmare Fix – Barotrauma Mod

BaroTraumatic Nightmare Fix

door 76561198045393613

Fixes the issue with the Advanced Headset referencing BaroTraumatic which can't be loaded with BaroTraumatic Nightmare. Load this mod after BaroTraumatic Nightmare

101 downloads Details →
Medical Pouch – Barotrauma Mod

Medical Pouch

door 76561198403708986

A 6x2 container for medical items. It should be found in medical areas and merchants. Can be crafted at the fabricator for 6 organic fiber. This item is just a reskin of the tool belt with some modifications for medical use. I take no credit for the textures, they're from Escape From Tarkov By BattleState Games. I am planning on changing the texture with my own soon as this is a placeholder. This is my first ever mod so any feedback would be great :p

117 downloads Details →
Lightbringer – Barotrauma Mod

Lightbringer

door 76561198136605688

My first custom sub; a vanilla style T3 transport sub for the Lightbringers campaign. Get the optional EW++ non-xpath uniform!

136 downloads Details →
Die Schwalbe – Barotrauma Mod

Die Schwalbe

door 76561199487140865

Introduction: "Die Schwalbe" is one of three submarines created by a small group of separatists who broke away from the main faction due to serious ideological differences. It is a lightweight reconnaissance submarine that possesses high maneuverability, a decent arsenal, and is equipped with numerous scientific instruments for exploring the waters of Europe. A notable feature of these submarines is a well-designed automation system. Basic Information: Class: Scout Item numbers: 1195 Price: 35000 mk Tier: 3 Volume: 2956969 Weaponry: 4 turret, depth charge launcher, auto-discharge coil Cargo: 12 crates Max forward speed (no improvements): 28 km/h Max diving speed: 22 km/h Recommend crew number: 8-12 Crafting and research: medical fabricator, research terminal, fabricator and deconstructor. Switchable automatic systems: reactor automation, discharge coil automation, door automation, supercapacitor automation, additional reactor automation. Non-switchable automatic systems: automatic drain valves, automatic pumps. Additional adjustable systems: ballast flora destruction system, emergency system. Additional unregulated systems: Reactor extinguishing system, reactor fire prevention system. Warning systems: reactor low charge warning system, reactor melting warning system. In this article, I have described in detail everything you need to know about the submarine. Unfortunately, it is only available in Russian, but I believe that the built-in browser translator will easily translate it. If there is anything unclear, please leave a comment BELOW THE ARTICLE, and I may create an English version of the article. https://steamcommunity.com/sharedfiles/filedetails/?id=2979984010 I will also note that I have localized the version of the submarine for English ------------------------------------------------------------------------------------------------------------------------------------------------------------- Вступление: "Die Schwalbe" - одна из трех подлодок, созданная небольшой группой сепаратистов, которые откололись от основной фракции из-за серьезных идеологических разногласий. Является легкой разведывательной подлодкой, которая обладает высокой маневренностью, неплохим арсеналом и оснащена множеством научных приборов для исследования вод Европы. Выделяющейся чертой подлодок данного трио является довольно продуманная система автоматизации. Класс: разведовательный. Число предметов: 1195 Цена: 35000 кредитов Уровень: 3-й Объем: 2956969 Вооружение: 4 турели, аппарат для сброса глубинных бомб, разрядная катушка. Грузоподьемность: 12 ящиков. Максимальная скорость (без прокачки двигателя): 28 км/ч Рекомендованное число членов экипажа: 8-12 Крафт и исследование: медицинский фабрикатор, исследовательский терминал, фабрикатор и деконструктор. Отключаемые автоматические системы: автоматика реактора, автоматика разрядной катушки, автоматика дверей, автоматика суперконденсаторов, дополнительная автоматика реактора. Неотключаемые автоматические системы: автоматика сливных клапанов, автоматика насосов. Дополнительные регулируемые системы: система уничтожения балластной флоры, аварийная система. Дополнительные нерегулируемые системы: Система тушения реактора, система предотвращения возгорания реактора. Системы оповещения: система оповещения о низком уровне заряда реактора, система оповещения о плавлении реактора. Статья о том, как пользоваться подлодкой https://steamcommunity.com/sharedfiles/filedetails/?id=2979984010 ОБЯЗАТЕЛЬНА К ПРОЧТЕНИЮ. Все свои вопросы писать в комментариях под статьей, я постараюсь ответить на все. Также выражаю благодарность серверу (RU) https://discord.gg/TGmPqkt2 Они многое мне объясняли и отвечали на мои вопросы И лично тамошним админам BalefireBlaze и Alexander.

88 downloads Details →

Tiny

door 76561199082434498

Эээ, ну типа ммм,, кораблик??

55 downloads Details →
Tamed Thalamus but its in english – Barotrauma Mod

Tamed Thalamus but its in english

door 76561198386529620

This is a english version of another persons mod because I can't be bothered to learn how to type spaghetti. All items start with "Tamed" Flesh spike hurts your own ship if its placed too close, regardless of state. Cells attack if you attack first. Flesh spike is also just in general really buggy and not recommended. Congrats if you can make it work tho. Original Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2878444954

88 downloads Details →
Combat Rig 313 战斗改装 – Barotrauma Mod

Combat Rig 313 战斗改装

door 76561198877335505

This is the campaign version. For the mission version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2872618212 Boasting 2 Coilguns, 2 Pulse Lasers, depth charge battery, 2 railguns in single and burst mode, and electrified barbed wire, the Combat rig 313 is a small but deadly ship built from a modified version of the Type-313 (https://steamcommunity.com/sharedfiles/filedetails/?id=2396994341). Its experimental reactor is designed to minimalize fluctuations at the expense of power, which is divided into modules (railguns, oxygen, etc) and added and removed via a control panel. The crew is expected to patrol outside the sub, repair barbed wire, and check monster detection alarms. With just under 600 hours of testing and a massive arsenal of weapons, it stands capable of eliminating all of your enemies. FEATURES There are a lot of features. I spent like 3-4 months on this without rest. I should go outside... ADVANCED MODULAR POWER SYSTEM. How this works is that everything is split into power modules. They currently include: Railguns - 500KW Small guns - 500KW Controls and navigation - 500KW Lighting - 250KW Oxygen - 250KW Electric Wire - 500KW This way, you can switch between what you want/need. The generator only produces 3000KW, excluding the supplementary battery. Customize how your sub fights, and plan wisely. You might have to click the red button twice to select things due to the way buttons work. FOUR SMALL GUNS Features two coilguns and two pulse lasers. They were bought in bulk and thus are extra inaccurate unless you have a high weapons skill. Can be controlled internally and externally. TWO RAILGUNS Two railguns on either side makes quick work of large enemies provided you remembered to *charge their supercapacitors!!!*. They can be toggled between with a button so you can quickly change guns in the middle of a fight. Flicking a lever also changes from singe-fire mode to burst fire, where the gun shoots all the railguns at once (again, remember that you have to *actually charge them*). They were also bought in bulk, and take a bit to reload. I reccomend alternating between them continuously to save power. DEPTH CHARGE ARRAY 4 depth charge tubes fireable via navigation terminal, buttons, and periscope. Periscope features laser and zoom features. REMOTE DETONATED GRENADES Ever had enemies on top of a gun making them impossible to hit? Simply press a button and blow them the fuck up. Load the detonators with grenades, anything else tends to also damage the ship. ELECTRIFIED BARBED WIRE Barbed wire is dangerous. Electric fences are also dangerous. So I did the genius thing and combined them together into this monstrosity. Keep it powered and you can charge through even the largest crawler swarms. However it also has a hitbox and healthbar and needs to be repaired with welding tools in between missions. KATYUSHA ROCKET LAUNCHER An old relic from some bygone war, this piece of scrap somehow found its way to Europa. Featuring a devastating massive chaingun. I reccomend bringing a diving suit and to always use autopilot, because this thing is an iron coffin otherwise. A FUCKING SAW I have no idea why I added this. So long as your reactor produces power, you'll have access to a massive frontal rotary saw that shreds bone and flesh like no other weapon ever designed. Use it to ram small targets. Just DON'T GET CUT BY IT YOURSELF. I CANNOT STRESS THIS ENOUGH. CREATURE RADAR ALARMS tired of being ambushed? Enjoy having several loud noises in your face? Idk. The lights in the gunnery will flash, an alarm will sound, and text monitors outside will light up depending on the position creatures are relative to the sub. The sonar still has more range, so don't rely on it. COOL DETAILED INTERIOR Very cool. SECRET COMPARTMENT Typing the phrase "nightingale nightingale nightingale" into the terminal in the command room unlocks a secret compartment at the front of the ship with some OP weapons with infinite ammunition. Typing anything else closes the compartment. FULLY STOCKED Has Weapon, diving, medical, welding tool, welding fuel, wrench, screwdriver, fuel rod, and essentials cabinets. I suggest you go to the "take one" cabinet first. BATTERY CONTROL manually charge or drain the single backup battery. Also features an automatic control which is experimental and on a slight delay. QUICK DRAIN The 313 Combat Rig solves the problem of other small ships sinking easily by having not only an option to lock the ballast in drain mode, but also a powerful pump which drains massive amounts of water at the cost of a thousand KW. Turn off some modules before use. AI SUPPORT I've played the campaign several times with it with only minimal issues. You can help by reporting bugs and pathfinding issues. DOWNSIDES The ship is cramped and every square inch is occupied to simulate actual submarines. You won't have a hard time moving around, but it'll take awhile to get used to it. All the guns were purchased in bulk, and are extra inaccurate unless you have a high weapons skill. The reactor can only output 3000KW, so your crew will have to manage what you need powered. Creatures often get stuck on/in between the hull and barbed wire. You'll need to occasionally send someone out to kill them. The electric wire outside provides extra protection, but will need to be repaired with a welding tool. You'll need to send mechanics out occasionally. Smol KNOWN BUGS Bots will sometimes go for the hidden compartment when ordered to find a weapon. There is currently no way to fix this without deleting the compartment. Bots will sometimes open the airlock randomly, although this may hae been fixed in the recent update. Someone once reported being glitched outside the hull from the reactor room, although I have not seen this happen yet. Sometimes the navigation terminal will look unpowered despite being fully powered. This is a problem with the game and not very fixable. Lag

87 downloads Details →
Маленький исследователь MK-2 – Barotrauma Mod

Маленький исследователь MK-2

door 76561198829521938

Маленький Исследователь МК-2 - это вторая версия лодки, в которой были исправлены ошибки и недочеты предыдущей версии. Лодка стала немного больше, удобнее и еще более автономной. А также на ней начала расти почка! Настоящая почка! Как у дерева! Только это не просто отросток, а целый челнок!

97 downloads Details →
Alphonse – Barotrauma Mod

Alphonse

door 76561198056804390

A slightly modified version of the Remora drone, meant for use with 'The Chicago Spirit'.

89 downloads Details →
Celsius – Barotrauma Mod

Celsius

door 76561198046168804

A very simple component combination circuit to convert what I believe to be a Fahrenheit value into Celsius (Reactor Temperature). This Workshop Item is an item assembly for you to use in the submarine editor. All you need to do is to subscribe and activate the Workshop Item via the Settings. Then you can simply select the component combination from your ItemAssembly tab to use it in your own submarine. This Workshop Item comes not with the awesome-cool-looking Status Monitor you can see on the screenshot which demonstrates how it can look like ingame. You can see the circuit in action with the "Mio Carmine" which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=2699938777 This ItemAssembly has been made with and for Barotrauma v0.15.22.1

70 downloads Details →

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