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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Dynamic Europa - Abandoned World – Barotrauma Mod

Dynamic Europa - Abandoned World

door 76561198895032761

Europa is not as welcoming as it used to be and it wasn't that welcoming to start with. THIS MOD NEEDS TO BE ABOVE DYNAMIC EUROPA, PREFERABLY ABOVE ALL MODS IN THE LOAD ORDER TO WORK This mod turns the world of Dynamic Europa into a largely abandoned and dangerous place. Most stations have been abandoned. The starting station remains normal, giving you a safe place to begin. Transition stations between areas are also kept functional so that the campaign can progress normally. Beyond those safe points, however, things get much less comfortable. Expect more empty spaces, abandoned sections and dangerous areas as you travel through Europa. Stations are no longer guaranteed to feel safe or lived in, and exploring them can be just as unsettling as exploring the depths outside. Features • Most stations are abandoned • Starting station remains normal • Transition stations between areas remain functional • Designed to work alongside Dynamic Europa • A more desolate and hostile atmosphere This mod is intended to make Europa feel less like a collection of functioning settlements and more like a world that has already been left behind. This mod was designed for scavenger runs with a friend and is intended to be played that way. Expect to die a lot. Watch the series this was created for at - youtube.com/@GrimmusYT (Coming Soon)

170 downloads Details →
Charybdis Pin-Up Hologram – Barotrauma Mod

Charybdis Pin-Up Hologram

door 76561199130445445

Добавляет голограму Харибды с Пин-Ап стиле spawnitem "Charybdis Pin-Up Hologram" cursor

153 downloads Details →
Spotted Tiger – Barotrauma Mod

Spotted Tiger

door 76561198384237432

A powerfully armed battlecruiser submarine equipped with a fully enclosed moon pool to house shuttles. Ship dimensions: 66 x 20 Displacement and power: 50,00000 units / 1,500 total thrust 3. Cargo capacity: 48 cases 4. Price: 85,000 marks 5. Weapon mounts: Large turret mounts x4, small turret mounts x4, electromagnetic coils x2, deep submergence decoy launcher x1 6. Crew configuration and functional compartments: 6-10 people, including crew living quarters, engineering compartment, confinement room, medical compartment, cultivation compartment, etc. 7. Ship Features: Fully enclosed moon pool, with an internal shuttlecraft. To release the shuttlecraft, the hatch of the moon pool must be opened by pulling the lever either on the shuttlecraft or in the shuttlecraft's control room.

146 downloads Details →
Hydroponics – Barotrauma Mod

Hydroponics

door 76561198365300595

Данный мод добавляет возможность использовать гидропонику для выращивания на своей подлодке различных растений. На данный момент произрастают: Прядильное растение - органическое волокно Эластиновое растение - эластин Слизистые бактерии - антибиотик Морские дрожжи - этанол, Каучуковая водоросль - резина Водянной мак - опиум Каменная соль - хлорин Гидропоника позволяет разнообразить время внутри вашей подлодки и занять экипаж производством необходимых предметов. При правильном использовании гидропоника сократит расходы на медицину и поможет выжить в критические моменты. Сама гидропоника крафтится в фабрикаторе и требует подключения к энергии подлодки, после размещения. Вам все еще понадобятся собранные или купленные Прядильного растения, Эластинового растения, Слизистых бактерии, Морские дрожжи, Водяной мак для выращивания. Каучуковую водоросль можно купить, а каменную соль скрафтить из хлорина. Обратите внимание, что каучуковая водоросль для размножения разбирается в деконструкторе Мод не влияет на игровые механики, не требует каких либо дополнительных компонентов для своей работы. This mod adds the ability to use hydroponics to grow various plants on your submarine. Currently, the following plants can be grown: Spinning Plant - Organic Fiber Elastin Plant - Elastin Slime Bacteria - Antibiotic Marine Yeast - Ethanol Rubber Algae - Rubber Water Poppy - Opium Rock Salt - Chlorine Hydroponics allows you to enrich your time inside your submarine and keep your crew busy producing essential items. When used correctly, hydroponics will reduce medical costs and help you survive in dire situations. The hydroponics itself is crafted in the Fabricator and requires connection to the submarine's power supply after placement. You will still need collected or purchased Spinning Plant, Elastin Plant, Slime Bacteria, Marine Yeast, and Water Poppy for cultivation. Rubber Kelp can be purchased, and Rock Salt can be crafted from Chlorine. Note that Rubber Kelp can be disassembled in the Deconstructor for propagation. The mod does not affect gameplay mechanics and does not require any additional components to function.

147 downloads Details →
Guts And Blackpowder – Barotrauma Mod

Guts And Blackpowder

door 76561198990043563

Guts and blackpowder addon for barotrauma! Credits to Flintlock Series for the guns

107 downloads Details →
原版船合集 饥饿欧罗巴(Hungry Europans) – Barotrauma Mod

原版船合集 饥饿欧罗巴(Hungry Europans)

door 76561199625962107

您还在为没有厨房而发愁吗? 来试试这款MOD吧,让您的厨师能笑着玩游戏。 内置15款原版潜艇都有厨房和厕所还有床。 有3首船是从创意工坊拿过来的链接放下面 https://steamcommunity.com/sharedfiles/filedetails/?id=3060766114&searchtext=Hungry https://steamcommunity.com/sharedfiles/filedetails/?id=3068827572&searchtext=Hungry https://steamcommunity.com/sharedfiles/filedetails/?id=3607097040&searchtext=Hungry 由于作者这个模组是赶出来的,所以可能会有瑕疵。如果有请给我说一下,谢谢。

123 downloads Details →
Harmonica of Hype - Song Replacer (ft. Isaac Corbitt) – Barotrauma Mod

Harmonica of Hype - Song Replacer (ft. Isaac Corbitt)

door 76561198155892239

Your Captain has never been so stylish as now, you can swear his tunes almost drown out the horrors of the sea. Replaces the Harmonica's songs with a looped version of the harmonica riff performed by Isaac Corbitt. Check him out on Youtube in the videos embedded above.

132 downloads Details →
Anaconda-C A N edition – Barotrauma Mod

Anaconda-C A N edition

door 76561198976409550

Enjoying barotrauma with the sub ''Anaconda'' but feel like something is wrong? Well this mod is just for you hehe... Some other features that i wish to play with: Massive ammo box capacity 2 electrical discharge coil one in command one in hangar (automatic,monster only) Massive diving suit and oxygen tank capacity Upper airlock system Removed 1 coilgun on the up left side and replaced with railgun Originally by Crack Monk

124 downloads Details →
BaroCraftables+Engine – Barotrauma Mod

BaroCraftables+Engine

door 76561198452917402

я просто добавил в BaroCraftables+ мозможность крафтить двигатели и помпы

114 downloads Details →
Pagan  [T3 transport submarine] – Barotrauma Mod

Pagan [T3 transport submarine]

door 76561198197956018

"The Pagan submarine is a favorite of fugitives for its swiftness, although descent speed is low. The armament is decent, but backtail remains quite vulnerable." Stats: Class: Transport Tier: 3 Price: 21000 Size: 63x22 m Horizontal speed: 23 km/h Descent speed: 15.7 km/h Maximum amount of weapons: 4 Cargo capacity: 72 Recommended Crew: 5-9 Features: - 2 electrical discharge coil - 1 depth charge tube - 1 searchlight near airlock - Alarm systems in command room - Surveillence system - 1 Deconstructor, 1 Fabrictor, 1 Medical fabricator

130 downloads Details →
Yamato Super  Battleship Tier1 – Barotrauma Mod

Yamato Super Battleship Tier1

door 76561198313168970

BAROTRAUMA IRONWORKS & SHIPBUILDING CO. *Tier 1* The Yamato Super Battleship was designed to counter the numerically superior and hazardous underwater enviroment of Europa. Outfitted rooms include large science lab, surgery & medbay, 2 prison cells, cargo hull, armory, systems control room, damage control station, cabin crew quarters, camera security room, emergency power station, depth charge station, lookout room, docking bay with mini sub that seats 4 crew and more. The Yamato's enemy radar detection and flood /fire warning system helps spot damages for defense and repair. If you want one of the best ships to handle any situation, this is the ship for you! Stats Class and type Yamato-Class Super Battleship Displacement 65,027 t (normal)71,659 t (full load) Length 263 m (862 ft 10 in) (o/a) Beam 38.9 m (127 ft 7 in) Installed power 2 Nuclear Reactors (40,000 kW) Propulsion 2 Engine turbines + 1 (96c Turbo) Max Speed 20 knots (37 km/h; 24 mph) Armament: 3x 460mm Type 94 naval guns 3x 155mm 60 3rd Year Type naval guns 1x 30mm GAU-8/A Avenger autocannon 13x .50cal LMG 1 Fagmentation Torpedo 1 Nuclear Torpedo 3 Fwd Torpedo Tubes 3x Depth Charge tubes Auto & Manual Tazer System

112 downloads Details →
Slipstream - Neurotrauma – Barotrauma Mod

Slipstream - Neurotrauma

door 76561198253577003

A Tier 3 sub made for a campaign with friends. This will only be updated when I feel like it and suggestions will be ignored. Features: - 4 Coilguns and 2 Railguns with very minimal blindspots - Common rooms, including a drone control room and a medbay - Drone controllable via shuttle computer to the right of the main console - Ballast flora mode, combat mode, and switch to open all hatches to drain water (honestly no idea if that one works) - Discharge coils and safe room doors controllable by the captain's console - Depth charge launcher in mechanic area Drone Control: - Sit on the console, then click toggle hatches (red light indicator shows that the hatch is closed) - Drive down - Periscope above console controls coilgun attached - Redock to the ship to recharge and access inventory Combat Mode: - Turns off non-essential systems during combat, so energy isn't lost to the fabricators/deconstructor - A separate fabricator is in the combat area for refilling that remains on - Medbay remains on through battery power

126 downloads Details →
Hawk – Barotrauma Mod

Hawk

door 76561198877493083

"Ястреб" - разведывательная подводная лодка 1-го уровня. "Ястреб" обладает значительной скоростью, а также оснащен системой оповещения, которая предупреждает экипаж о различных ситуациях. Фразы-предупреждения: -Welcome aboard Captain, all systems online. -Welcome aboard Captain, some systems need attention. -Engine powering up -Engine powering down -Ahead flank, emergency speed. -Rig for silent running -Warning: creature attack! -Warning: hull integrity critical! -Warning: engine overheat! -Warning: engine heat critical! -Warning: fire detected! -Fires extinguished, air scrubbers initiated Вооружение: -3 магнитные пушки -3 разрядные катушки Габариты: 38х8 метров Грузоподъемность: 12 ящиков Цена: 5 000 Горизонтальная скорость: 38 км/ч Вертикальная скорость: -19км/ч 19км/ч The Hawk is a level 1 reconnaissance submarine. The Hawk has considerable speed, and is also equipped with an alert system that warns the crew about various situations. Warning phrases: -Welcome aboard Captain, all systems online. -Welcome aboard Captain, some systems need attention. -Engine powering up -Engine powering down -Ahead flank, emergency speed. -Rig for silent running -Warning: creature attack! -Warning: hull integrity critical! -Warning: engine overheat! -Warning: engine heat critical! -Warning: fire detected! -Fires extinguished, air scrubbers initiated Armament: -3 magnetic guns -3 discharge coils Dimensions: 38x8 meters Load capacity: 12 boxes Price: 5,000 Horizontal speed: 38 km/h Vertical speed: -19km/h 19km/h

119 downloads Details →
Hunter mk25 – Barotrauma Mod

Hunter mk25

door 76561197994881808

Boat made for movable and sellable wrecks in 40k Tier 2 Transport ship cost is 18415

101 downloads Details →

合成人自用

door 76561198852819481

自用版本,对服务器进行了修改适配

90 downloads Details →
[Borked] Pressure Compensator – Barotrauma Mod

[Borked] Pressure Compensator

door 76561199186525066

Basically it's an overcharged Sky Alien Artifact in a container It consumes 4000 kW and creates a local gravitational anomaly reducing water pressure around the sub and increasing its crush depth by 2000m Can be crafted from Sky Alien Artifact, lithium and some steel Now you can Save your ship if it fell below crush depth Traverse high pressure routes, if you was too broke to buy hull upgrades and now nearest outpost with a mechanic is 1.5 biome behind Fish out abyss creatures from great sea in Dynamic Europa It now has it's own batteries, and alien artifacts can be bought in research outposts and cities It can be detached with a Crowbar like in BaroCraftables+ And just in case this thing bugs and breaks your crush depth i added some commands: logcrushdepth - shows you crush depth of your main sub setcrushdepth - sets crush depth for your ship, just in case this thing breaks

80 downloads Details →
SCP-610 [Broke] – Barotrauma Mod

SCP-610 [Broke]

door 76561199510759896

Several components have been changed in this mod. Namely, the mod has been configured and a health scale has been added. To control the creature, open the console on F3, write enablecheats, then write control scp610b, and to infuse the player into the creature, write setclientcharacter (Player name, select via Tab) (Creature name) - without brackets, Attack - R Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2280763433

71 downloads Details →
Nice Vanilla Submarines – Barotrauma Mod

Nice Vanilla Submarines

door 76561198867298565

Just "mod-prepare" to send in PR to devs.(my current camel have too strong changes, i send it here as camel2 a few days later, but need another light variant to PR, as i think) Русскоязычным соболезную, шаблон я удалил. Посути ванильные лодки, только визуально допиленные. Как верблюд сделаю(первая вариация слишком сильно отличается от ванильного, но она тоже будет тут как camel2, но позже), попробую в PR кинуть разрабам. Для русскоязычных судостроителей: https://discord.gg/vNKnmchVZv I should clarify, English is not my native language, so there may be inaccuracies in the translation. My desire was to make the vanilla sub more attractive without "over-decorating" it with saving vanilla "vibe". The rework emphasises on combining functional and decorative elements with the background walls(wall patterns were matched to the edges of the rooms + in-room items). I can also change the layout of the compartments if it is necessary or will make moving around the boat more interesting (without floors straight as a stick).Most of the compartments are assembled from parts of the original room, but if something doesn't fit, I try to change it out Dugong The layout of the compartments has been slightly modified. The appearance of medbay and junction box compartment has been changed. Storage compartment has been added. The rest of the compartments look +- the same List of changes: 1. The size of the airlock has been reduced 2. Removed the hollow space in the nose - moved the ballast with the it (NBL retained) 3. Removed the step under the ceiling on the lower deck 4. Due to increased width of bottom -> reactor room is reduced in size -> oxygen generator moved to the right -> added a compartment with crate shelfs -> junction box room moved slightly to the right to a separate compartment 5. Components "or" are moved to the circut box + added a switch (to switch off the annoying flood siren) 6. Decorative columns in the ballasts are now somewhat useful (pump out water when button is pressed, next press transfers control back to the navigation terminal). 7. Added a medical bed to the med bay 8. Ladder near the engine is not necessary - the height allows you to go up by using the W-button + add a secret for the clown with a klaxon on the floor 9. Changed lockers for suits: two lockers each near the captain, in the middle and near the airlock. 10. Interior and exterior lighting is presented in 3 colours (red, candle-ish, light grey) Ballast and exterior lamps pulsate a little, Lights near the engine flicker a bit. 11. The navigation terminal is connected to the status monitor (when the status monitor is activated, it will open alone(the screen size is thus higher) for a more comfortable visibility. 12. Text panels, lights components and sirens/buzzers are combined in one column near the navigation terminal. 13. Ammunition shelf for the submarine's cannons moved closer to the periscope from armory - currently most people used to leave ammunition boxes near. 14. Drains now cover the entire boat evenly 15. Waypoints test a bit - works correct. Set hulls "avoid staying" in desirable rooms. Debatable design choices: 1. Side drain in the engine room (works on the greater component and two water detectors) 2. The 4 relays for the lamps and suit lockers are located above the junction boxes, as are the relays for the batteries. 3. The entrance to the right ballast is through the armoury 4. Functional decorative columns 5. 2(instead of 1) suit lockers near captain Orca The layout of the compartments has been slightly modified.The exterior of the main compartment and fabricator's compartment has been replaced, the upper compartment has been widened. A depth charge room has been added. The rest of the compartments look +- the same List of changes: 1. Removed separate docking compartment for being redundant (combined with airlock). 2. Removed gaps between ballasts (NBL preserved) -> lower docking port moved to the right (stairs now lead to the airlock) -> fabricator room expanded in size -> depth charge loaders moved to a separate compartment in behind - oxygen generator moved to the upper deck ( splitting of power consuming devices) in the space left by the removal of the docking port. 3. Pump output modified to fix excessive pumping of Orca-1 (and Orca-2 in the future) + the size of the pumps was reduced slightly. 4. Wiring became more branching (the first junction box on the left is responsible for powering the batteries and the next two junction boxes, which in turn are responsible for the next two pairs (in the same room, separated by a column) and the ones on the far right. 5. The searchlight has been moved to the bottom as it was not used at the top due to the presence of two turrets. 6. Components "or" are moved to the circut box + added a switch (to switch off the annoying flood siren) 7. The lower docking bay now doubles as an airlock. 8. Expanded the living compartment vertically to reduce gaps between the shell and compartments (Crawlers often do not cause damage to the compartment walls). 9. Drains now cover the entire boat evenly. 10. The firing angles of the bow and lower turret have been changed. The changes are made because there are no apparent restrictions on the angles. The lower turret is moved closer to the tail for the same reason (angle reduction) (see screenshot). 11. Alpha level of Hull Ambient is set to . 12. All doors and hatches now have buttons for more comfortable gameplay. 13. Removed text and visual labels. 14. Added a double diving suit locker at the bottom near the airlock (not counting the three at the top). 15. Interior and exterior lighting is presented in 3 colours (red, candle-ish and light blue) Exterior and ballast lighting is slightly pulsing. Near the engine compartment the lights flicker a bit. 16. Fabricators are connected to adjacent cabinets (only one of them is visible, to avoid overlap). The navigation terminal is connected to the status monitor (when the status monitor is activated, it will open alone(the screen size is thus higher) for a more comfortable visibility. 17. Increased upper deck glass durability . 18. Waypoints test a bit - works correct. Set hulls "avoid staying" in desirable rooms. Debatable design choices: 1. Side drain in the engine room (works on the greater component and two water detectors) 2. The 4 relays for the lamps and suit lockers are located above the junction boxes, as are the relays for the batteries. Barsuk The whole boat looks similar except for the gunnery, I changed it but tried to keep the "clutter intact". In airlock save custom door without buttons List of changes: 1. Increased the height of the ballast(NBL changed a bit ) to match human height, as well as the compartment under the navigation terminal. 2. Two paired lockers for diving suits near the captain and two near the airlock instead of, only 3 by the airlock. 3. Slightly increased the max angles of the lower and bow turret (slightly modified bow part in the area of the turret gun) . 4. Slightly changed the duct system (the oxygen generator room remains isolated). 5. Increased upper deck glass durability .

97 downloads Details →
SS-NWP Terebus – Barotrauma Mod

SS-NWP Terebus

door 76561198297419654

Tier 3 Attack Submarine 30,000 marks Recommended crew size 4-12 Recommended crew experience: Intermediate - 4x Coilguns - 1x Double Coilgun - 1x Railgun - 5x Discharge Coils - 1x Depth Charge Loader 55 meter long Hecla Class Bomb Vessel equipped with six turret points with depth charge capabilities and electric discharge coils. Heavily armored double hull featuring an upper and lower docking ports with accompanying airlocks. Full Electrical room with status monitors for Reactor health reporting and Junction Box indicators for quick monitoring. Helm equipped with reinforced windows, monster detection system, and access to five periscopes. Strong but certainly not invincible, perfect for modded or late game campaigns. While being heavily armored, there are still some blind spots so a skilled Captain is recommended. Lower "moon door" that allows seamless transfer between the inside and outside of the sub. Features a Med bay with a prison cell and an Armory with locked Security safes. Some lore behind the name, Draws heavy inspiration from the tragic journey of the HMS Terror and Erebus to scout the Northwest Passage in 1848. SS-NWP (SS for submarine, NWP for Northwest Passage) Terebus (Combination of the HMS Terror and Erebus) Hecla Class (the same class as the Erebus) 22041848-129 (22 April 1848 was the day it was abandoned and the 129 is for the 129 men that were on both ships) 55M for the length

88 downloads Details →
U-41S Revived – Barotrauma Mod

U-41S Revived

door 76561199179095692

PROJECT: U-41S REVIVED REVIVAL PROJECT MADE BY NORTHEAST PROVISIONS GROUP >> NOW IT DOESN'T REQUIRE THE ORIGINAL MOD ! << U-41S was really buggy, i fixed all of those problems like ai bot stucks at crew quarters. I fixed it and i optimized the doors by setting bigger buttons to it. etc. etc. Now the mod is working like a clock. If he updates the mod i will delete this. Original mod: U-41S U-41S: Hauled back from the depths by Jovian Separatists, the U-41S is a scout vessel formerly used by the coalition in it's early days. However after the Separatists found and started to restore this vessel, the coalition started an attack on the outpost they were on, successfully taking control of it and taking a hold of the U-41S. Not really knowing what to do with their newly claimed vessel, the coalition decided to give it to a newly hired crew. Features: The U-41S comes with 2 pre-installed coilgun turrets, 1 small turret hardpoint and 4 electrical discharge coils Pretty much all electrical components are unlocked and reachable to be uninstalled, rewired or extended upon. It features new soundeffects for the onboard systems and machinery. All machines and electrics are broken and need to be repaired before you can head out on your adventure! Stats: Price: 2499 Tier: 1 Cargo space: 8 Crew size: 2-5 Recommended crew experience: Beginner Speeds (without upgrades): Ascending Descending Horizontal 19 km/h 12 km/h 13 km/h Did you like it? Give it a like!

114 downloads Details →
“冷星”式侦查巡洋舰 – Barotrauma Mod

“冷星”式侦查巡洋舰

door 76561198160205311

以挑战高难为目标设计的一款潜艇,但实际上好像是完全的轮椅船,即便全员在船里开派对都能把深渊异兽给挂死(配置了自动炮)。Hungry European并不是必须的mod,文件中包含了一个lite版本,移除了厨房与物品数太多的播报系统。实用爆炸物mod是必须的。 由深冷船厂研发制造的新式侦查巡洋舰,用于探索木星辐射结束后更加宽广的欧罗巴冰洋环境。冷星级上集成了深冷船厂最新研发的大量技术,从船壳修复系统到异星物质合成系统不一而足。每艘冷星级上还都搭载了一个合成心智,除了用于播报以外还用于驱动潜艇上的心灵能量炮。 武装方面,冷星级搭载了自动式心灵能量炮、实验性复合炮组,以及舰首重型镭射炮,用于应对在探索过程中遭遇的各种欧罗巴敌对生物。舰船上还搭载了“流星”与“彗星”两架支援无人机,用于辅助行动。在修复系统与船员维生增幅系统的加持下,冷星级拥有极高的理论作战效能,足以应对大部分的欧罗巴巨兽。 作为深冷船厂的最新产品,冷星级被设计用于应对各种目前已知的危险情况,为人类的开拓大业扫清障碍。对于优秀的船员来说,她绝对是优秀的舰船与同伴。 舰船名:冷星 类型:T3侦查型 售价:4000马克 载货量量:80箱 功能舱室:种植室(带灭火系统)、医疗/研究室、厨房等、异星反应堆、快速衰变炉 包含功能:船壳修复系统、船员维生增幅系统、实验性复合炮组、异星物质合成系统、室内警戒炮塔系统、舰船播报系统、怪物预警系统 武装配置: 手动炮组:两个小型复合炮塔、两个大型复合炮塔、舰首三重激光炮(无开火间隔)。复合炮组实际上包含两个炮塔,可自由选择使用哪些炮塔开火。可在指挥室接管操作,或是切换复合炮组的。 自动炮组:四个标准光束炮、两个连射炮式光束炮(备注:使用异星电池与雷素燃料棒作为弹药,注意辐射误伤),自动瞄准人类、怪物、物品、潜艇。可在指挥室接管操作。 室内炮组:每个室内都有一个隐藏的电磁枪,使用实用爆炸物中的智能弹药(打到人类时会给予回血与锁血效果),自动瞄准怪物,有怪物时会开火。 深水炸弹投射器:可以切换投放深水炸弹与深潜诱饵。 无人机配置: “流星”攻击机:镜控式无人机,带有两个自动炮塔和一个手动炮塔(使用异星电池),双击切换移动与开火。 “彗星”支援机:镜控式跟随无人机,带有四个实用爆炸物中的支援化合物。 备注: 1.引擎室的模拟训练系统会快速损坏,如果不需要请标记忽略。 2.深潜模式会淹没船员舱。 3.指挥室的终端可以设置冷星的闲话频率,以及了解一些关于冷星与深冷船厂的相关背景设定。 4.播报系统需要使用两个命名为“冷星”的组件,因此想要使用播报系统必须要启用这个Mod。 5.本舰基本没有电路系统,但可以使用反应堆机房中的两个继电逻辑门(最大负载20000)来添加额外设备。

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Fer De Lance (Modded) – Barotrauma Mod

Fer De Lance (Modded)

door 76561198165107148

Inspired by the Fer- De - Lance (FDL) from the space-sim game Elite: Dangerous, the fdl has now found its way under the ice sheet of Europa, and has been retrofitted into a submarine! I recommend 2 engineers for this, I went a bit over board on junction boxes. I made this sub for me and my buddies for our modded campaign.

85 downloads Details →
Lasers autoheating+Ammocontrol – Barotrauma Mod

Lasers autoheating+Ammocontrol

door 76561197998479317

Automatically heat lasers before shot. Ammocontrol system shows the rest ammo in cannon. Switcher changes between two mods (45 ammo for 1-laser and 29 ammo for 3-laser). Press buttons after reloading

102 downloads Details →
Emperor Class Battleship Mk2 – Barotrauma Mod

Emperor Class Battleship Mk2

door 76561198004468758

One of the largest fleet battleships, and most devistating, the Emperor Class Battleship can devistate even the largest of Xeno threats. Featuring Tripple firing railguns along its underside, 4 bomb bays, a railgun on the nose and helm, and six batteries of guns on both the port and starbird. Any threat that faces the Emperor head on will be met with unmatched firepower. While the engines can be be problematically weak, the entire ship is double coated with armor. -------------------------- Based on the Warhammer 40,000 Gothic Fleet Armada capital ship, the Emperor Class Battleship is beyond measure in the 40k universe. The ship is just as massive, requiring a large crew, around 8-15 depending on your skill. For those who used my 40k cruiser, you'll see much of the design is the same, and I'll continue to add in the traitor mission options as well as some quality of life engineering. The ship has been tested to be extremely powerful in not just firepower, but mobility as well. I was unable to hit a max speed due to level design, but expect to be able to hit 100 x axis speed without issue, and around 40 on y. There are 2 reactors and 6 engines for an absolutely insane thrust. Not only does this just let you get doped up on speed weed, but with the addition of the traditional Imperial ramming design, even Leviathans are not safe from being cut down by the ship and a sturdy wall. All the electrical boxes are now condensed to a single room for ease of repairs, meaning you can now have a smaller repair team and get a few more gunners. The Security room now not only has the brig contained for their room, but also a weapons room. The only way in is to get the password. The hint being it's based on a very well known figure in the 40k community. All other weapons available are non-lethal to prevent abuse and griefing in such a large player ship. Finally, what Emperor Class Battleship wouldn't include a delivery system to get melee directly into the heart of enemy ships? This was a mod of a drop pod escape pod, but has been reinforced and made into the devastating boarding torpedo. That's right, ship vs ship combat has gotten a lot more interesting with the ability to take up to 3 torpedoes on the attack. These escape pods have the ability to absolutely destroy ship armor and hull, allowing for the torpedo to bury itself several layers into enemy subs before deploying the boarding party. With the new updates, new missions, new difficulty, etc. We would need a new class of ship. One that won't fail the Emperor.

96 downloads Details →

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