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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Æshley
door 76561198032466681
Æshley is a very compact stealth combat submarine for 3-5 crew, optimized to defeat any enemy on the way to the end.
SS - Frijoles Refritos
door 76561197980696115
Sent to Europa by the Mexican Space Force, SS Poncho Division, to bring our famous Gorditas and Tamales to the hungry explorers of Europa. Listen for our patented jingle piping threw out 100,000w sonar speaker while you are trying to sleep to try our products today! Features - Fully Automatic Doors and Hatches - Max Speed of 55 km/h - Parallel Power network for surge protection and grid Isolation - Automated Discharge plates on top and bottom - Numerical readouts for temps and charge levels - 10+ min of Back up Battery without performance loss - "Silent Running Mode" that shuts down the reactor. While on battery power this makes you stealth to enemies - Bulkhead system to prevent leaks if shell is breached - Reinforced fore and aft to sustain a full speed impact without leaks - Equipped for a campaign run. - Anti Griefer systems deployed at editor level. Not a ship for Traitor play! Operation - Alien Button by the nav console will shutdown reactor. Press this on Battery Mode to activate "Silent Running". - The Railgun is NUCLEAR, as in its rounds are nuclear bombs. Only fire the nuclear shells at max distance or half your ship will explode and irradiate everyone. - The discharge plates on the top do have a space to allow passage directly at the hatch. Go straight up for at least one body length BEFORE going left or right and they wont zap you. - Dive locker area, captains chest, security room and engineering area chest are all secured or security or captain only. - Button closest to airlock doors (by the alarm on the left) will override the automatic doors and allow you to open the airlock with water still inside of it. In case the hatch gets broken. Press the button again and it will re activate the automatic airlock function. - Text display formatting = Red is Reactor Temp, Yellow is battery Charge level and Green is Discharge plate charge level. - "Backup battery power" in the nav console menu will obviously activate battery power. It also isolates the reactor from the power grid to prevent over voltage. If you go to battery power you may as well shut off the reactor via the alien button. Press the button on the nav console again to toggle batteries off and reactor into grid again. - The feet act as an electrical net. trap swarms and monsters between them and watch the rail gun periscope after pushing the button in command to watch them all get fried.
[EN] Assault Class-D
door 76561198005568230
Assault Class was an early medium-sized warship produced by Private Military Forces Company. Type D is the fourth generation of this vessel. This ship was designed with survivability top priority,so it's got to be great mobility,and keep firepower enough. The attached UAV--Ranger can provide some reconnaissance capability,it can also be discarded as bait if necessary. Button description: Alert!: Switch the door control system mode between auto and manual. Induciton ELE-NET: Trun on or off automatic induction electriferous defense grid. Designed by Jett.L.
Jovian Janitor - Tier I Transport
door 76561198115806622
Lore "In the shadowed depths beneath Europa's icy crust, the JJ-CL34N-3R "Jovian Janitor" stands as Europa's first line of defense against... well... trash . Concerned with the advancement of human habitation, and the fabled "proof of life", many grew restless to sanction clean up projects on Europa; not only amongst the colonies and outposts, but also the ocean floor. Commissioned by a cash-strapped Europa Coalition shipyard in the waning days of the pre-Separatist trade boom, this salvage tug was slapped together with surplus hull plates, an oversized ballast tank, and a jury-rigged fission reactor that's one hull breach away from turning the captain into a glowstick. No glory for JJ-CL34N-3R; its grim charter intially was as Europa's "waste mangement and sanitation", Coalition speak for a glorified garbage truck. Its official mandate: prevent human contamination from poisioning the moon's fragile biosphere and keep the Coalition from getting sued by the Separatist for "enviromental negligence". Soon after, JJ's thanklessly became tasked with trawling the dark waters for every depleted fuel rod, emptied coilgun cases, and chunks of shattered hull left behind by failed expeditions. Inevitably, the job grew bigger than trash pickup amongst the colonies. Soon JJ's became the go all and do all for anything waste and salvage related. It was armed with a modified coilgun on the nose to allow punching through weakened hulls and ice sheets alike. Europa habitants call it an "environmental mitigation asset"; the crew jokes that its real job is "post-mission cleanup", whether that means hauling back valuable reactor components, black-box data cores, or someones frozen lover for proper burial. Stations joke calling it, "the hearse with a trash compactor", but the veterans who've seen it, and their crews, recover precious materials out of thresher nests know better. You can count on JJ-CL34N-3R and its crews in patched diving suits brave the cold Europan sea dodging crawler swarms and into Thalamus-infested hulks to reclaim what was lost. Stubborn as the ice above and built like a brick, JJ isn't winning any fights, but it can collect and compact the mess afterwards then limp home with the cargo hold full. The running gag among Europa's submariners is simple: flashy combat subs get the glory, research vessels get the grants, and JJ-CL34N-3R gets the trash handled... plus whatever horrors are still clinging to it." Tier I - Transport Submarine Cost: 7500 marks Crew 3-5 The gimmick The chaingun mounted in the airlock is autonomous. It 'should' only shoot when the airlock is locked open. Locking open the airlock is done by the lever in the command room and in turn, this locks entry/exiting the sub via the airlock. The ammo loader and supercapacitor located here are very fragile, deteriorating quickly under stress or submerged. Also various items in the cargo section that you can make use of once you're in game, see more information in the features section. Weapons - One (three) bow mounted coilgun . One controlled, other two are offset to create shotgun effect. - One dorsal mounted small hardpoint. - One chaingun mounted in the airlock. - One dorsal mounted electric discharge coil. Features - Decent maneuverability, both horizontally and vertically. Limited by the reactor output. - Reactor output: 3200kW - The two batteries in the cargo section can be utilized if you wire them correctly. They both output 250kW and have 500kW/min capacity. Hint: Simply wire them to the junction box in the cargo section using the four empty connections. - Unpowered diving suit locker in the cargo section. - The weak points and pumps are connected to their respective valve. Follow the blue pipes to see what interacts with what. - Several hiding spots. - Some dynamic lighting for the engine and reactor. - Some lights do flicker, hopefully not too annoyingly. TLDR: A simple sub, not too many bells and whistles. I mainly wanted to play around with a few concepts for future projects.
Progressive Experience (пассивный опыт)
door 76561198064035817
Данный мод добавляет чудную бутылочку, при ношении которой, вам будет пассивно начисляться опыт Эту бутылочку можно улучшать для того, что бы быстрее и больше получать этот заветный ресурс Первую бутылочку можно купить у торговца и дальше улучшать ее на фабрикаторе Носить ее следует в активных слотах инвентаря (исключая карманы одежды, сумки, пояса, рюкзаки)
[Guns Enhanced] The Hullmaker Rifle
door 76561198412980494
"An ethereal, almost religious styled, old timey anti-material armor piercing rifle, capable of shooting through and decimating doors and hulls, will also destroy any soft tissue. The rifle and its rounds are made by really hard, almost alien-like material." Finally, this would actually be my first time making a gun mod for any game and most likely the first anti material rifle you can find for Guns Enhanced. ᶦᶠ ʸᵒᵘ ʰᵃᵛᵉⁿ'ᵗ ᵗʳᶦᵉᵈ ᶦᵗ ᵈᵒ ˢᵒ ʳᶦᵍʰᵗ ⁿᵒʷ No, this gun does not shoot railgun shells but it does shoot projectiles that use its behaviour so that it can break through doors and walls Unlike other "handheld railguns", this offers a fair amount of smooth penetration through walls, doors and creatures, with no other major additions The rifle and its ammo are both super expensive, and expensive to craft. (rifle is 5k minimum, bullets are 300) Now with a new Talent for Security! (Unlocks Recipe) The rifle is also from a roblox game named "Grave/Digger", and i put it through a bunch of changes, like its Name, its caliber, its sounds and its got no more magazine, i generally just saw it as fitting for a vanilla barotrauma setting kinda. Ammo can be bought at military, research, and city outposts (and can now be found inside of wrecks) The Rifle can only be bought in military outposts. Guns Enhanced (ofc) might be required, as i never tested it without. enjoy what could possibly be the first "Anti-Hull" rifle.
深蓝储蓄卡
door 76561198892658495
给深蓝远征服务器使用的资金存储工具 用以解决服务器关闭时,成员钱包会清空的bug ==========分割线========== 鸣谢:AKA冷鸢、One Last Tlipoca 代码参考模组《SET燃烬BurningAsh》里的物品——ATM机 郑重感谢
自用Better Genes中文2
door 76561199111474535
自用,具体修改内容是,女妖的效果数值变高,蠕虫免疫氧气减少,同时免疫精创的气胸和其他关于氧气的症状,古人和大眼的贴图换成了透明的,橙仔抗性下降但免疫骨折和脱臼,黑摩抗性下降但获得体内异物抗性,纳米外骨骼画皮的抗性降低10% 原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3524333015
К-549 «Князь Владимир»
door 76561198137161516
К-549 «Князь Владимир» одноименная легендарной субмарины проекта 955А, построена здесь, на Европе, по сохранившимся чертежам и адаптирована для выполнения широкого спектра задач, находясь, под ледяной толщей спутника. Оригинальный мод: https://steamcommunity.com/workshop/filedetails/?id=3454508011
增强画皮衣服美化
door 76561198363092734
对Enhanced Husk中添加的两件画皮教派服饰进行了对木卫二萌化的贴图移植以进行外观适配
儒艮改
door 76561198453675337
重新设计的儒艮级,工程仓,下层对接口,更多的柜子。 由缪瑞亚造船厂在2137年设计的儒艮级2,灵感来源于插了把的棍子,但因设计优秀?所以销量意外的不错。 最大水平速度:22.5 最大下潜速度:14.6 最大上浮速度:19.0 规格:38x10 载货量:8
Dice: d6
door 76561198331040740
***Attention!*** This mod adds a d6 dice to the game that you can throw. Perfect for evening campaigns in Europe with a game for money! Among other things, the dice can be installed on the wall. In the future, it is planned to add a mod for a set of dice for DnD: d4, d8, d12, d20 Well, that's all! Good luck to everyone)
Wireable Autopilot
door 76561199186525066
Nav terminal override that makes it recieve and send some autopilot related signals autopilot_state_in - 0 - no autopilot - 1 - maintain position - 2 - steer to level start - 3 - steer to level end autopilot_x_in, autopilot_y_in - world position to maintain, in the same coordinates as current_position_x and current_position_y In steering mode it outputs world position of current waypoint in the path autopilot_slowdownAmount is how shy is the autopilot default is 10 on 0 it don't slow down at all, it's just ramming the target on negative numbers it's steering away from target What you can do with it? For example you can enable autopilot and make it maintain position if there's no human near the terminal and pressure is high Or make autopilot steer to the end if human is away from terminal You can make a drone that could maintain its relative position to main sub Ye it was possible before, but now you don't have to simulate autopilot with components
The Comfy Coffin
door 76561198066891896
Small simple sub with minimum systems for getting around quickly. For 1-3 Crew.
木卫二萌化计划(整合)
door 76561198872659853
Plastic_chair(充满抛瓦的大排档塑料椅)
door 76561198851905676
将游戏内其中一种椅子替换为大排档塑料椅,享受抛瓦吧! 此外,将游戏内的医务室的两张广告与前哨站背景墙1替换,祝游戏愉快! ——感谢QQ群友的技术援助 Replace one of the chairs in the game with plastic chairs.Enjoy the POWER ! In addition, two advertisements in the medical office in the game and the background wall 1 of the outpost will be replaced. I wish you a happy game! ----Thanks to QQ group friends for their technical assistance.
Funbringer launches mini nuke 乐子3000发射迷你核弹
door 76561198303996776
This mod makes the clown exosuit Funbringer 3000 shots 40mm mini nuke instead of bananapeel. 这个模组使小丑外骨骼乐子3000 发射40毫米迷你核弹而不是香蕉皮 And change its recipe to 2*40mm mini nuke, 4*Titanium-Aluminum Alloy, 3*Rubber. 并将其配方更改为 2*40mm 迷你核弹、4*钛铝合金、3*橡胶。 Beware it could cause great casualties! 小心它可能会造成巨大的伤亡! Note: override clownexosuit in clown.xml, so if you find it is not functioning, you may need to put this mod in high priority. 注意:覆盖了clown.xml文件中的clownexosuit部分,所以如果你发现它不起作用,你可能需要把这个mod放在高优先级
利维坦之心
door 76561198440108056
Timeless倒影手中的利维坦之心魔方变形而来,作为利维坦世界方舟的中枢及掌上明珠,利维坦之心可以变形成为任何形状的物体,当然,一艘超级潜艇也不例外
BWeaponsJP 日本語化
door 76561197989182301
Japanese Mod Black Sea's Armory(BWeapons) ver.2021/12/18 https://steamcommunity.com/sharedfiles/filedetails/?id=2543678330 一部未翻訳部分あり。
Dugong Emergency
door 76561198144416767
将无人机更新为超小型无人攻击机,优化了一些细节,修复无人攻击机的一些BUG
The W.H.L.
door 76561198123019398
Made by a rogue engineer, this sub accidentally resembles a rare species originated from earth past stories. This sub has the ideal crew size of 5, having individual lockers and distributed suits around the ship. This mod was heavily inspired by (and some assets copy/pasted from) the "Indra" Submarine mod, I truly appreciate the author's creativity and skill building it, otherwise I couldn't have done this. So most of the credit should go for him. So, long story short, I was playing a solo campaign on the Indra sub, Loving every aspect of it. Until late in the campaign where I found myself wanting some more space, both storage and open spaces for plants and things like that. But I also didn't want to change the sub, as I mentioned I loved everything about it and didn't want to change it, having to pay a lot of marks and losing all the practicality it has. Therefore I decided to play around the sub editor trying to build a new one, similar to the Indra, but larger, and so this came to be. As the sub's description says, it wasn't intended for it to look like a whale, but it turned out that way and so I just went with it. Functionality-wise, I made it thinking about a 4-6 member crew, mostly to play with my friends but also functional and not that big for single player. It has individual lockers that only the specific role can open, lots of storage, cool and functional open spaces, as well as guns and coils to protect it. Hope you enjoy playing in it as much as I did making it! Any feedback will be much appreciated, I'll do my best to answer questions or make changes to it. I tried using as few modded items as possible, so it should work just fine in vanilla. But I did add a couple of cool things from EK-Dockyard and EK-Utility, so I highly recommend installing them.
Trustless W.I.P (Gamemode)
door 76561198168498039
BEFORE ANYTHING - TO SEE WHAT ROLE YOU ARE AT THE BEGINNING OF A ROUND, HOVER MOUSE OVER BOTTOM RIGHT ICON. - Needs AT LEAST 5 Players to run properly. (Add bots if for some reason have less.) - The roles you pick aren't guaranteed just preferred. - Traitors Have No Beforehand Knowledge of Eachother's Co-Existance. (However radio chat is basically T Chat no-one else has radios. However radio will be visible on your head. However some maps will offer headsets, in certain locations. Put on the headset quickly, or likely risk not knowing about the other's existance.) The idea is, to combine multiple classic games, of deception such as: TTT, Murder, Enemy on Board, Among us, etc. All players start with a diving mask on to conceal everyone's identity to an extent. Note rounds will not automatically end either. Advised to launch in sandbox aswell. Also don't cheat, there are a few ways to figure out people's roles without having to knock them unconscious, so don't cheat. There's three different types of roles. - Detective (Can be 1 of.) - Innocent (Rest are.) - Terrorist (Can be 1-2 of.) (Also has 5 Subroles.) Detective - Your goal is to snuff out the Terrorist. Whilst not getting killed yourself. - (1) Medscanner - (1) Revolver - (12) Revolver Bullets Innocent - Your goal is simple. Survive. Scavenge more on the submarine to do so. - (1) Diving Knife - (1) Morphine. Terrorist - Your goal is to kill everybody else on board. Besides other terrorists. Each Subrole has - (1) Diving Knife - (1) Morphine to blend in. Subroles: Mad Scientist, you're armed with: - (1) Syringe gun - (2) Sedative Syringes - (2) Cyanide Syringes - (1) Sulphuric Acid - (1) Husk Egg Syringe Fugitive, you're armed with: - (1) Stun Baton - (1) Basic Tools (Crowbar, Screwdriver, Wrench) - (1) Another ID Card to hide yourself. - (1) Toolbox of Electrical Equipment (Hack into rooms with this, lay traps, etc.) Hitman, you're armed with: - (1) Stun Gun - (3) Stun Darts - (2) Diving Knife (To stab your helpless kill to death.) - (1) Stun Grenade Lunatic Chemist, you're armed with: - (1) Nitroglycerin - (2) Flash Powder - (3) Tool Boxes (All filled with 4 Potassium.) Beast-Master, you're armed with: - (3) Large Mudraptor Eggs - (9) Bags of Saline (To Grow the Eggs.) Each role has it's own playstyle, and the Terrorist roles are also randomized so you must adapt to whatever you've been put into. Have fun, I literally made this in a day so it won't be perfect. General Tips - Always confirm dead player's identities. - Remember player's locations, who you've seen, where you've seen them. Small details can help you put pieces together. - As Detective try not to reveal yourself, as each terrorist role has a type of stunning weapon. - As Detective avoid putting on the medscanner as it reveals your identity. - As Detective use the medscanner to see how a player has died. This can be useful to tell what kind of terrorist is out there. - As Detective ALWAYS look at the ID Card. You never know what could have happened for possibly an innocent to get geared with terrorist items. If it is an innocent, and still alive you have a confirmed ally on your side. - As Terrorist try not to go for kills out in the open. That doesn't help you. - As Terrorist you should hide your identity, or replace it before commiting a murder. - As Terrorist try to turn people against eachother. - As Terrorist try to find any other terrorists early on before others acquire headsets. - As An Innocent you generally want to stay in crowded areas. - As An Innocent attempt to find multiple people you can stick with, trust, and have vouch for you. Support The Creator: https://www.youtube.com/channel/UCS9lw1xdeipeNiMlAx4aQTw? - Youtube https://discord.gg/zgTwhJ9 - Personal Discord
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