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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
博物学者自用修复版
door 76561199187316942
修复了原模组的一些遗留问题。 包括拆矿仪导致的崩溃,解锁开山刀,以及制剂buff问题。 对部分技能的效果进行了重做和平衡。 解锁天赋树,使得玩家可以更灵活地加点天赋。 后续会尝试制作药物与精创的兼容补丁。
HASTATUS M.XV
door 76561198124164243
Originally built for the Coalition under contract from Pelagos Systems, the Hastatus M.XV was once considered a highly capable frontline war submarine. Designed for sustained combat operations and direct engagements, it combined strong offensive capability with the advanced systems expected from one of the Coalition’s more ambitious military programs. Decades later, many Hastatus M.XV hulls remain in active service, though time has not been kind to them. Their complex internal systems, aging electrical networks, and demanding mechanical layout make them difficult to maintain without an experienced crew. Despite this, the Hastatus M.XV is still a dangerous and respected vessel, offering proven combat performance to crews willing to keep its aging machinery alive. TIER 2 ATTACK COST: 19,000 MK Stats: - 20 km/hr Forward - 16 km/hr Descent - 5-10 Players recommended - 52X13 Dimensions - 12 crate capacity - Recommended experience : Advanced - High maintenance challenge Weapons: - x2 Chaingun (1 cannot be directly controlled) - x1 Small Hardpoint - x1 Magnetic Sabot Cannon - x1 Flak Cannon - x2 Discharge Coil (1 Top and 1 Bottom) Features: - 400 HP Bow, 400HP Stern and 200HP Hull - Reactor Information Textboxes - Fabricator and Deconstructor - Medical fabricator - Dual Chamber Sealed Ballast - Reserve battery system - Meltdown, Flood, and Fire Alarms - Command Terminal Condition, Location, and Speed Displays - Medical Bay - Decent Maneuverability - Organized Wiring - Loader Ammo Counter Display - Positionally Labeled Periscopes - Auto Chaingun Turret Switch - Exterior and Interior Surveillance System - Good Diving Suit Placement - Armored Ballast Tank - High Device Maintenance - Power Fluctuations - Prone to Flooding
怪萌整合传火
door 76561198288259375
你有这么高速运转的机械进入中国 记住我给出的原理 小的时候,就是研发人 就研发这个东西的原理是阴间政权管, 你知道为什么有生灵给他运转先位, 还有专门饲养这个,为什么? 地下产这种东西, 他管着他是五世同堂旗下子孙, 你以为我跟你闹着玩呢, 你不你不你不警察吗, 黄龙江一派全都带蓝牙, 王龙江我告诉你在阴间是那个化名, 化名我小舅,亲小舅, 张学兰的那个嫡子嫡孙。 我告诉你他不听命于杜康, 我跟你说句肝上的事, 你不刑警队的吗, 他不听命于杜康,为什么, 他是韩国人他属于合作方合伙人, 自己有自己的政权, 但是你进入亚洲了, 这块牡丹江号称小联合国, 你触犯了军权就可以抓他, 但是你们为了什么, 你为了是碎银几两啊, 还是限制你的数字啊, 还是你定格不了你没有主权, 你这兵不硬啊, 你理论不强你都说不明白你人情世故, 你为了几个数字导致你的方向啊, 因为什么这块有交警队的人, 我才说这话的, 你天天交警队交警队, 你干什么工作了你这军情我分析的, 我靠古人,到时候你张口了管我要军费的时候挺牛逼的, 没有定向资金你们, 你们的资金全是佣金, 就是你那水平这活你给我干完了有这个有这笔钱, 不干完没有。 a大怪萌整合传火 原作者a大anaertailin,仅传火,侵删。 如果被sbeam肘击下架恕不补档,请及时去本地文件自行备份。 patreon anaertailin afdian a/anaertailin 原共享者分享的内容请下载模组之后进入根目录查看read_me.txt ——————————
[冥河]内分泌促进剂定向[MingHe]Endocrinebooster Adjustment
door 76561199653706276
添加了定向内分泌,使用2个内分泌促进剂在医药加工台制作,通过ui切换选择天赋,然后扎给自己或者别人。包括原版全部天赋,理论上兼容其他修改天赋的mod Directional Endocrinebooster(targrted). It can be made on the medical processing table using two endocrinebooster. Switch and select the talent through the UI, then inject it into yourself or others. It includes all vanilla talents and is theoretically compatible with other modified talent mods.
E-16
door 76561199803688977
E-16 scout vessel for the deep sea of Europe Dive depth: -19 km/h Speed: -19 km/h Flood warning sirens, located in 3 compartments 2 floodlights, 1 camera Flood detection system Ballasts If there are any problems I haven't identified, please let me know; I'll fix them as I go.
[冥河]不许套包的大工具箱 A large toolbox without put in an another container
door 76561199653706276
这是个容量30,能装绝大部分物品的工具箱,但是它很讨厌被套包,一旦自己被放入除了钢柜,加工台之外的容器,它就会把自身内部的物品全部丢到地上。 This is a toolbox with a capacity of 30 that can hold most items. However, it is very reluctant to be put in an another container. Once it is placed in a container other than a locker or a fabricator, it will throw all the items inside onto the ground.
Gileberth Cavern (Capture The Artifact Map)
door 76561198214594327
Capture The Artifact compatible version of Gileberth Cavern
无人机
door 76561198155644407
舰载无人机,不建议单独使用 如果确实有需要,请将控制用潜望镜位移信号接入1频道wifi,触发信号接入2频道
Marxist Leninist Europa
door 76561198154407280
ML Posters and Some ML clothes
Headhunter - 3 Versions - Tier II Attack Sub
door 76561198115806622
Lore "A rouge craft drifted alongside a station some time ago. When a party boarded to investigate, they found not a soul onboard. Turns out that this submarine was under an infamous crew, bound to no one party. Whether it was the Coalition, Separatist, or the clowns... they were all targets if the price was right. The majority of the vessel is custom built, and built quite well at that. The outer hull is rather strong and combined with the massive engines, this thing makes for a nimble tank. However, the firepower is rather lacking... If it wasn't for the installation of illegal electronics onboard that is. One such system, known as the Reaper, allows the Chaingun's scattered across the hull to fire at a single location, but this isn't without flaws however... Anyways, the other system allows the to charge electricity for quintuple salvo! Quite nasty against a couple scrap sub's we use for target practice. I imagine a Moloch would fall easily to such a thing as well. A few other curiosities include the heat shielded reactor. While it may be smaller than standard Coalition blueprints, it can handle the heat quite well with it's huge radiator built on exterior of the sub. The oxygen generator is rather sub par, don't expect to support several people milling around. OH! There is an onboard battery, but turning it on kills the reactor and puts the sub into limp mode. Kind of nice when you need to lay low... That's about it, there's more in the dossier." Features Tier II Attack sub for 16,300-16,800 marks. - Designed around crews of 3-5, but has 7 diving suits. Two of which are combat suits. - Unique weapon firing layout. More on that below. - 'Custom' designed machines for most of the main machines onboard. - Fabricator. Can turned on/off. - Effective against swarms and large targets. However, suffers against smaller, singular enemies. (Makes up for it with speed.) - Silent running mode. (Turns off the reactor and battery on, switches interior light's to red, and limits engine/pump/oxygen generator power inputs by roughly half. - SPEED: Horizontal Speed: 41.5 km/h. Ascent: 19 km/h Descent: 14.5 km/h w/ crash dive: 27.2 km/h - 4 cargo spaces. Versions Both the Railgun and Flak cannon version share chaingun functionality, in that: They use basic math and an over complicated component system to "triangulate" the chaingun's firing angle. This was developed due to a bug with the 'true' triangulating version outside of the editor. For the large hardpoint in Multi mode: When the salvo is released, click to hold the remaining shots if the target moves too quick. DO NOT hold the fire button on the large hardpoints when in semi-auto. You won't be able to shoot. The orange light indicates if a round is ready. - Railgun - Price: 16,300 marks. - Built with the Railgun in mind. Alternate firing modes allows it to fire off the entire magazine after charging, or in semi-auto. - Flak cannon - Price: 16,500 marks - Built with the Flak cannon in mind. Alternate firing modes allows it to fire a salvo of five rounds after charging, or in semi-auto. - Triangulating - Price: 16,800 marks - All four chaingun's aim to wherever the cursor points. You must turn off 'line of sight' with console commands. Type: 'los'. - Identical to the Railgun version else wise, minus the firing logic. - Doesn't really work outside of the editor, not entirely sure why. The guns aim correctly, but the bullets shoot incorrectly. Highly effective if it worked. Thank you @arufa for this item assembly. https://steamcommunity.com/sharedfiles/filedetails/?id=2974730367 Chaingun System This pertains to the non-triangulating version's. Designed around the idea of having 'minimal' firepower, but able to still dish out damage. Nearly every firing angle is covered by at least 3 chaingun's. Moving the cursor around switches your controlled turret. There are two firing modes (switched with the button): Multi and Single . For both modes, double clicking switches turret control to a different turret. Orange lights indicate if the turret is able to shoot. With the system set to Multi, you will control the chaingun's like this: Top with Bottom and Rear with Forward. i.e. When clicking on the periscope for the first time, you will be in control of the Top and Bottom turret with the Rear and Forward turrets controlled by logic. Move the cursor towards the opposite side to switch views. Double clicking reverses these roles. *Excellent for swarms and large targets* With the system set to Single, you control a single turret at a time. Simply place the cursor where you wish to switch your view towards, and then double click to switch your view over. It is a bit tricky to get the hang of. *Excellent for single targets, enemies next to the hull, or ammo conservation.* Due to the design, several enemies stuck to the hull are difficult to deal with. In Multi mode, you'll be unable to easily shoot enemies next to the hull as the turrets will keep switching views. Use the discharge coil's and depth charge to your advantage! Extra - The hatch must be closed in the gunnery compartment in order to fire the large hardpoint. This is entirely cosmetic. Flip the lever to allow this. You can still load ammo with it closed. - There is an invisible clone (minus the fancy charge mode) of the large hardpoint, intended for AI control, just in front of the visible one. (Check photos!) There is also a tiny periscope that is intended for the AI. Theoretically, you can control both large hardpoints, for the double the damage output. Go wild. - Surprisingly AI friendly. They can make use of the supporting chaingun's. You just need to tell them which gun to control and make sure the view is correct. - Two electrical discharge coils. - Switchable exterior light's. - Detonator with fixfoam grenade in the ballast, activated in the command room. Don't use it nefariously. - Crude 'early' detection system with blinking exterior lights and WiFi alerts. - Fire warning system over reactor. - I recommend playing around in the editor to get a feel for the sub. It's quite fun once you get the hang of it.
Titanic 2.0
door 76561199059890117
An improved version of the Titanic I built, which bears a greater resemblance to a real ship both in appearance and size, has a higher speed than the last one, a large number of guns, and much more ------------------------------------------------ Number of reactors: 1 ------------------------------------------------ Number of guns: 12 double magnetic guns ------------------------------------------------ Squad capacity: up to 30 people ------------------------------------------------ Price: 74000 ------------------------------------------------ !!!! I recommend using "Performance Fix" and "Lua For Barotrauma" to get rid of lags
Dead Space Alarms
door 76561198255768128
Оповещения для РП проекта Dead Space: Awakened
FalseCreekFerry
door 76561198033960902
A small ferry boat. Can serve as a Tier 1 submarine, or a respawn shuttle. Maximum people on board: 10. JustWork Shipyard, 2023
抚子号
door 76561198947323702
抚子号出自机动战舰大和抚子号动画中。搭载了强力的重力波炮与相转移引擎。自动化炮火强力,电磁线圈覆盖大,使用要非常注意,防止出仓作业触电。 作者qq:374945073. 欢迎与我交流bug与建议!!!
铃仙·奇迹武装·千寺狐
door 76561199094286922
为了应对奇迹之海的最终改装型 承载着人类最后的希望 已被量产 并有更多升级型号,正在研发 名字是为了纪念东国的某位神社巫女
M24 Chaffee
door 76561198044074073
An old-world relic of Earth miraculously brought to Europa, this retrofitted World War II tank is far out of its depth in the cold caves below the ice. While the .50 caliber M2 Browning and 75mm M6 cannon remain powerful weapons, the limited arcs of fire necessitate quick thinking and careful piloting. Sub should be playable but has NOT yet been thoroughly playtested.
Barracuda [梭鱼级]
door 76561198098480498
- 中文描述版链接 - https://steamcommunity.com/sharedfiles/filedetails/?id=2865047084 - Parameter - Transport Submarine Basic Price :7500MK Ship Dimensions :36x7M Cargo Capacity:48 Crates Recommend Crew Size:3-6 Recommend Crew Experience:INTERMEDIATE · Small and Light · Large Cargo Capacity · Compact Internal Design · Excellent Mobility - Main Description - Barracuda is designed for fast transportation. Benefiting from the proper compact design, even such small ship got large cargo capacity. And also, this lightweight ship got nice mobility to avoid danger situation and reliable self-defense power to against smaller threats. - Extra Information - High cost-effective early game transport submarine, also very suitable for new players. Recommend Area : Cold Craven to Europa Ridge.
Custom Instrument Music Pack
door 76561198799270274
"Where did you learn these songs anyway?!" This replaces the original harmonica and guitar music. Music Sources: Guitar: "Come and See" "Paint It Black" "The good, the bad and the ugly" "Erika" Harmonica: Finnish Anthem German Anthem US Anthem Credits: Deltλ - Fried his brain while making this. Onyx - Helped with code. Anarch - Helped with the broken .ogg file and some of the code. Pure - Requesting the Omori song.
Prototype X-01
door 76561198173239081
This Prototype X-01 has a max speed of 32km/h but with the speed boost it goes past 60 has a automatic electical discharge system a working shuttle torpedo, four coilguns and one railgun, which the railgun loader is in a locked armory, now has a tested torpedo.This sub also has both fabricators a research station.
[cn]abyss深渊级炮艇 改造
door 76561198384044942
Return from the abyss! 深渊级轻型炮艇 携带了木卫二最为先进的电子系统 使这艘船成为深海中的霸王 而一艘试验性舰船在深海深处沉没了而这一艘深渊级却不知为何 被海盗打捞 并重新恢复运作 甚至在此之上进行了不小的改造 至此 深渊级 如深海中的幽灵 从深不见光的海底 回来了 装甲:强化的二层装甲专为木卫二的怪物所设计 合理的结构使其装甲性能远超同级舰 能源:更新后采用电池辅助反应堆 能保证船只稳定运行 多个子系统保证了反应堆的安全和燃料的利用效率 火控:本舰是特化了电磁枪的舰种,为了保证任务的运行成功率,安装了最新的高射速机枪配合生物监测网,能在无人控制的情况下也能对敌人进行打击,强大的自动电网同时也保证了近处的安全 水密:本舰搭载了人气高超的自动水密门 能自动开关 在进水时自动封锁 特殊情况下还能切换为手动模式 海盗在此基础上加装了武器可升级点 并拆除了原先过于复杂冗余的电网 并且加装了支援无人机 和全舰损害管控系统 小巧强大的深渊级正是各位完成任务的不二选择,还在等什么,不下载来看看嘛
Паяра (Payara)
door 76561198009371344
Паяра одна из самых опасных субмарин, способная охотиться на любого противника. Она подготовлена к любой нештатной ситуации, имеет передовую электронную начинку и энергетику. На борту установлен ядерный реактор силой 4000 kW, обеспечивающий работу 1000 kW двигателя и больших насосов, распределенных в четырех баластных камерах, что позволяет подлодке быть достаточно маневренной и быстрой. На вооружении есть 4 магнитные пушки и 2 бомбомета, а так же имеется возможность установки дополнительных 2 тяжелых орудий. Субмарина создана на базе "Humpback", большинство используемых элементов со стандартными параметрами (мощность двигателя уменьшена на 100 по сравнению с "Humpback", так как Паяра больше по водоизмещению, мощность реактора увеличена на 900, в тоже время энергетика корабля позволяет комфортно плавать даже на реакторе в 3000 kW). Как итог - сбалансированная субмарина для старта игры, позволяющая пройти игру достаточно комфортно, при этом не нарушая баланс игры. Главная особенность лодки: 1) Возможность управления всеми энергосистемами с командирского мостика, где представлена вся статистика по использованию энергии всеми основными и второстепенными системами корабля. 2) Очень грамотно реализована система резервного питания от аккумуляторных батарей. При нехватке энергии батареи тут же дают нужное напряжение в сеть корабля, при этом аккумуляторы сразу отсекаются от зарядки из электрической сети, что снижает нагрузку и не вызывает перегрузку систем. Реализованы индикаторы заряда батарей и нехватки энергии, в том числе восполняемой аккумуляторами, завязано на светошумовые сигнализации. После восстановления энергоснабжения, батареи пытаются заряжаться от сети, но забирают только избыточную энергию из сети. Скорость зарядки батарей медленно нарастает и сбрасывается в случае превышения уровня свободной энергии в системе, затем цикл повторяется. При этом , инициализация зарядки аккумуляторов не дает нагрузки на сеть и не вызывает перегрузки в системе энергоснабжения. Система полностью автоматизирована.
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