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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Free Worm
door 76561198062137252
Gives the Endworm some new ambient sounds :)
Puttari (Avian) skin
door 76561198166206235
Скажи мне кря°^° Да, это просто скин птичек заменяющий ванильных девок, ничего особенного. Чтобы установить ,вам скорее всего потребуется заменить файлы в игре. Для этого перейдите по пути (Ваш Диск)/Steam/steamapps/common/Barotrauma/Contant/Character/Human и замените нахрен файлы. Всё. Теперь у вас все девки - куры из расы Путтари. Наслаждайтесь. Совет. Куры выглядят симпатичнее без одежды) Tell me quack°^° Yes, it's just a skin of birds replacing vanilla girls, nothing special. To install, you will most likely need to replace the files in the game. To do this, follow the path (Your Disk)/Steam/steamapps/common/Barotrauma/Contant/Character/Human and replace the fuck files. All. Now you have all the chicken girls from the Puttari race. Enjoy. The Council. Chickens look cuter without clothes)
Dugong Reborn - SS GREEN
door 76561198045593054
Discription A heavely modified Dugong for the D boys Comes with 'most' of the conveniences of any custom sub... but with enough loose wires to circumvent the planet. The only adjustments made, where to the Nuclear Reactor(more output), its still be default the same Dugong, but with perks. Performance Items: 1208 Structures: 445 Walls: 69 Lights: 167 Shadow-casting lights: 21 Overall a light performance sub. Cost: 7.000mk ( this is so people can test out the sub ) Features The ship comes with Labels so you can quickly familiarize with the ship systems, for this go to the sub editor. ( labels are hidden in-game ) COMMAND ROOM Captain's Periscopes - top and bottom periscopes for the captain's viewing pleasure. Top periscope also controls the Discharge Coil. BattleStations!! BattleStations!! - An Alarm, with both Text Chat, lights and sound calls to get the crew ready for enemies. Very usefull for mute/non-mic users and your average over the top/dramatic captain. Reworked Fire/Reactor/Flood/Airlock warning system - with better/compact warning light show. The Airlock Locker - uneasy, untrustworthy crew ? Lock the airlocks then shoot them in the face. ENGENIRING Engineering - A Deconstructor, Fabricator and Medical Fabricator. Engineering 2.0 - Deconstructors - Fabricators power saving system, forcing only ONE machine to be worked on at a given time. No more outtages because of machine cultists. Engine Screen - engine speed and condition display values ( inspired by one of InitialDesu videos ) SECURITIES Secured Door Locks - For Command, Medical and Reactor Rooms, lets their respective ID holder (and higher ranks) to lock doors to those rooms. To either stop a rebellious coup or some junkie from stealing medical supplies, etc... Supercapacitor Charge Manager by Max - an incredible simple capacitor circuit that makes managing the weapons supercapacitors a breeze https://steamcommunity.com/sharedfiles/filedetails/?id=2865702174 Prison/Brig - for the unwanted shipmates and clowns. WIRING AND CIRCUITS Reactor Meltdown & Overload Proctection - Protection from the newbs and griefers mishaps, intentional or not Think twice 'ya stupid clowns Anti Flood Ducts - stops any bottom ship floods from getting out of hand. Anti Ballast Flora Pumps - built in closed system, when activated, pumps out water off the Ballast for easy uninvited Flora Removal. Redone wiring - for Junction Boxes and Logic circuits. Emergency Lights - when power is out the scary red glow has your back, with it's overbearing sense of impending doom. CREW Crew Quarters - Added to improve crew morale, with bunks, sitting boxes and a top viewing glass for easy glance to the scary dark and your ever deadly watery grave, if should you by ""mistake"" keep it open ... Usable double bunk - the double bunk bed can be use by two crewmates. ( by the power of MAGIC and inspired by InitialDesu videos ) Toiled / WC - For those who want to browse the interwebs while sitting on a toilet. OTHER ADDONS Bottom Airlock - A most requested extra to have on any ship. ( due to the small size of the Dugong this feacture has been incorporated with the front Ballast ) Extra Turret - Bottom turret hardpoint ( turret gun NOT Included ) Outwards Sonar Transponder - mostly astectic, unfortunatly. Extended Cargo Capacity - 20 crates cap. located in the Engine Room and near the Brig. REMOVED Mineral Scanner Room - I know you can upgrade to have a Mineral scaner, but fudge it, Comes with free Status Monitor. MISC Immersive Lighting - be it in the Comand, Reactor or just the Ballasts Room, lighting is important as to add character for static machinery or to add an uncomfortable mood, after all you're in a sub filled with horrors. Hull, Storage and Decoor - Both internal and externaly enhanced, although it may look like the size of the ship has been altered due mostly to the top side, the only real change was done to the front and only so it could fit a Docking Port and Hatch for ease of movement. No visible storage items were rezised to fit, which is one of my many complaints about some sub workshop creations. Engine Tail Fins - From the SU-007 «Gandoss» by MEN_007 - https://steamcommunity.com/sharedfiles/filedetails/?id=2865436927 Basically took the tail fins from the Engine and modified it, still tho, I gives it creditzzzzzz Funny Stuff - a well hidden part of the ship, its self explanatory, if you know you know *honk* *honk* Surprises - let's say the Shipyard workers got a little handsy while the ship was waiting for it's new Captain and in the confusion, misplaced some items... of.. well you'll find out sooner or later. ( this is nothing to fear for realy, what is a voyage without a few surprises to spice up the long trip after all ) ____________________________________________ All Features are in some part inspired by some subs and item assemblies in the workshop but most being of MY own invention. Any proliferation of the circuitry developed in this sub/mod, without proper and prior autorization, and without proper CREDITATION will earn you a most deserved kick in the b@lls. ____________________________________________ have fun and don't forget to shoot any clowns on sight.
Aitne
door 76561198380607583
Aitne is a reconnaissance submarine created by the ES&M company. On this submarine you will be able to sail at high speed, use the energy of the nuclear reactor more efficiently and repel the attacks of monsters with powerful guns. - Этне - разведывательная подлодка, созданная команией ES&M. На данной подлодке вы сможете плыть с большой скоростью, более эффективно использовать энергию атомного реактора и отбивать атаки монстров при помощи мощных орудий.
Jubble Bubble
door 76561197970543997
In 2242 an isolated mining colony commissioned a sub to batter through thick ice walls and create lucrative new trade routes. A sphere like shape was recommended to maintain hull strength against heavy impacts. Unfortunately, the Bubble's original financiers were lost to Europa's local fauna, but the crew remained dedicated to their mission and home. *Updated for Rising Tide Jubble's Bubble comes with an array of features to keep your journey through Europa interesting including: *Large Glass Command Room with breach shutters *Pneumatic Tube system to send items, deconstruct or fabricate from most areas of the sub *Extending Platform with Coilgun, if your platform is damaged buy a new one just like a drone! *Enemy/Friendly Detection System in Command, Gunnery and Engineering *Mini-Sub with manual control toggles *Massive Blast Doors to seal off Top and Bottom floors of the sub *Flood bottom floor of the sub to sink the sub faster or to tell your crew break time is over *Transport tube making ascent through the sub quick (careful on the downswing!) *Lock Down doors on command, armory, med-bay and reactor controlled by corresponding job IDs *Flood-able Brig with a security toggle which can be locked by Captain or Security *CCTV System *Moon pool drop in access from bottom right of the sub *Quarters with personal storage searchable by Captain and Security *Shower to keep your crew the freshest in Europa Big thanks to Security Chief Louie Lungfish for the idea for a Bubble Shaped Sub, Lead Engineer Spruce Willis, Mechanics Officer Ram Rod and the rest of the crew! Inspried by subs like the Imp, Iroh, and Nova.
Gungnir
door 76561198026666589
Ligth and fast ultra-small submarine with almost 360 degrees turret coverage, comes with 3 coil guns and healthy supply of explosive and armor-piercing ammo, basic medication, and some guns. It is the perfect choice when you need to hit hard and make a swift exit. Maximum supported crew size is 2. TIP: type 'help' on your on-board terminal to show commands list.
Ruler 100m
door 76561198408023417
A basic 100 meters ruler, perfect for for screen capture purposes for you submarine creators. you may use this for your submarine screencap on workshop. I try to measure it as accurate as possible, please tell me if the measurement is not accurate enough.
Expeditionary Mango-7 XL-MK2
door 76561198109867778
Mango-7 XL MK.II a general purpose submarine for various tasks, and just as always, this new model comes with some new cool stuff. CHANGES AND NEW FEATURES: - Interior space rework: the design of the rooms was updated to be even more handy. - Added a set of the new vehicles: 1) Survey drone. Equipped with camera and sonar. 2) "Taxi Shuttle" - an unarmed shuttle for crew and cargo transportation. 3) Reconaissance pod, a.k.a. "U-Pod". A miniature bathysphere for one or two men and some luggage. Armament: 1 railgun (on top), 4 coilguns (on corners), electric hull (on front and top rear ends).
The "Dolphin" Light Transport Vessel
door 76561198111427259
Specializing in light cargo delivery, the Dolphin will get your shipment where it needs to be. Specializing in high speeds and maneuverability, this craft's only weakness is it's fragile command room. Recommended crew: 5 - 8 Features - Two coilguns - One discharge coil - Seven diving suits - Fabricator, deconstructor, and medical fabricator - Fully stocked with medicine, tools and materials - Two crate racks - Backup batteries - Several knickknacks - A secret! Check out my other submarines! https://steamcommunity.com/id/Ev3rardd/myworkshopfiles/?appid=602960
Drifter(Wrecked)
door 76561198188657975
Wreck version of the Drifter! https://steamcommunity.com/sharedfiles/filedetails/?id=2084453745
M10 SubPod
door 76561198069427364
Based on the subpods from "atlantis the lost empire" (and yes it took 10 tries to make it work)
Hats + Helmets
door 76561198289231869
Hats + Helmets Wear a hat and helmet at the same time using a single head slot. Put one piece on the outside (what you wear) and tuck the other into a hidden layer slot inside it. The secondary hat or helmet stays equipped but hidden — only the outer item shows on your character, while both items keep their stats (skills, armor resistances, and other wearable bonuses). Compatible with Built to work alongside More hat and helmet slots. If you use that mod, helmets and hats keep their 3 accessory slots (Health Scanner, Thermal Goggles, Electrician’s Goggles), while Hats + Helmets layering uses a separate slot. This release supports 83 head-slot items (56 helmets, 27 hats). Layering works with headgear from: - Vanilla Barotrauma - More hat and helmet slots - Enhanced Armaments - Enhanced Armaments — Fuel for the Fire Expansion - More Content for Europa - Parabellum Europa - Barotraumatic - ClownOTrauma - EK Mods - Crafter Job - Gambler - The Interceptors - Wifi Camera - Warden Job - Stalker Weapons 2 You only need the mods whose headgear you actually use — Hats + Helmets will still load without the rest. Load order: More hat and helmet slots → your headgear mods. What is NOT supported - Diving masks - Standalone goggles / scanners as the main head item - Headsets / earpieces - Multi-slot wearables with their own head rules Known limitations - Only one visible head-slot item at a time — the inner piece is hidden by design. - Layered inner armor uses resistance approximations; very close to real stats, but not identical in every edge case. - One hat + one helmet per setup (one inside the other). Multiplayer / servers All players need this mod enabled. For best results, use the same headgear content mods on server and clients. Credits Inspired by More hat and helmet slots by Observer_CY.
Acolyte Job - Symbiosis Rework
door 76561199175503834
This is a rework of the Acolyte Job mod (steamcommunity.com/sharedfiles/filedetails/?id=2870519815), adding in some items from the Acolyte Job Items mod (steamcommunity.com/sharedfiles/filedetails/?id=2925099142) and reworking Ritual Lanterns. This is a project for myself and my friends, and I triiied to balance it as much as you can really balance a class that straight up gives you symbiosis. This is my first mod, and even though it's just modifications of existing mods, I'm very proud of it. Please tell me if you find any bugs, I may or may not be able to fix them (i have no programming experience whatsoever)
Pernach PT-3
door 76561198109939772
Totally vanilla submarine with helpful automatisation Pernach A "deepwater heavy scout", Pernach explores the wilderness of Europa surprisingly fast, despite thick hull. To keep the wilderness of Europa from exploring the crew inside, elevated turrets cover most of bulky silhouette. On the inside, despite general crampedness, Pernach is praised by crews for ease of maintenance and accessible facilities. But being an experimental submarine with basic AI-core assistant, non-flexible armaments and huge price - this scout still stays in docks. General stats - Tier 2 Scout - Price - 22.000 mk. - Recommended crew 3-6. - Dimensions - 34x14m hull, 37x17m with antennas. - Standart speed characteristics: - Horizontal speed - 23.6 km/h. - Ascent speed 19 km/h. - Descent speed - 14.8 km/h, with support ballast on - 18.5 km/h. Features - Basic AI-asssistant with radio commands. - Functional terminal in command bay. - Periscope with switchable searchlights in command bay. - Automatic controlled reactor and battieries. - Automated discharge coil with adjustable settings. - Functional patient status display for Neurotrauma mod. Leave comment, if you found a bug with something. Translation of ship systems to another languages possible, but unlikely to happen in near future.
More Pirate Vessels - Russian Translation
door 76561198801057826
Armored Clown Costume
door 76561198143693248
simple item for my juggernaut station server A clown suit with added padding for advanced clowning. Join my discord: https://discord.gg/ES53GBrW2w
Realistic Weapons WW2 Fix
door 76561199083673169
Fix FG-42&MG-34&MG-34/41&STG-44's recipe can't acquired. Oringine MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2809056634 2025.04.10 After this game version update the mod file need to fix sth, I will do it in this week. This mod latest update is 2024.02, I wanna play this mod ASAP so I try to fix it and upload it. Originator, plz let me know if u don't like like my behavior, I will remove this mod immediately :) WARNING: DO NOT USING IT WITH ORINGINAL ONE
Beggar's Choice-Junkyard Gunfight Addon
door 76561198979572901
Hey kids, do y'all want to shoot each other with rusty, slowly rotting and cumbersome guns? What do you mean "No"? Well, anyways, this mod is made for Beggar's Choice weapons, With one moloch farm outpost and not one, but TWO unique guns in development, hooray! Also this mod is filled with(probably copyright)country music because nothing fits in the bloodshed like a good old banjo!
Server Description Popups (serverside)
door 76561198419853456
Yarrland-3
door 76561198174197371
DSS Impello Classified Warship
door 76561198058856238
This Vanilla custom submarine has 4 of 8 normal and 3 of 5 large external hard-points along with 1 depth charge tube. Experimental technology onboard includes: Automatic reactor control. Deep storage containers. Crate containers. Gunnery sonar display. Large chain laser. Fix foam detonators with manual local activation. Internal automatic laser systems. Internal monitoring systems. Automatic flood mitigation systems. Select storage deconstruction access. Custom drone. Drone docking point. Drone control computer. Custom torpedoes. Torpedo docking points. Torpedo control computers. Electric outer hull defence system with toggle. Artefact containment unit. Communication terminals. ~Clive.Finnaut-Mechanic-Log-47~ Captain Jamerson was returning us after another close call, But we made it to the outpost somehow... LOOK! its not that I missed that clown Ollie but if he were still there with us we would have at least... We would have had a distraction for the mudraptors when they boarded... Anyway, I left my post to see what upgrades or supplies I could scrounge up as I always did, And as I passed through the airlock and into the workshop the first thing I saw was two men arguing and thought I was in for another lovers quarrel or something, Then to my surprise they both stopped and just looked at me and smiled, Suffice to say I wasn't the slightest bit interested in joining them in whatever nonsense they had going on, But they cornered me and said they urgently wanted to speak to my captain, I thought I was in for a headache but if they were after my captain then I didn't mind one bit, I took them to Jamerson and promptly left the three of them to go back to the workshop only to find out the two lovebirds were the shipwright and Mechanic of the outpost, I was not thrilled to say the least. But by the time they had returned they looked like they had sorted out whatever it was, Just before I was about to strike up some business talk the Shipwright said the captain had taken care of it and he asked me to report to him. I then headed back to meet Jamerson to find he was waiting for me outside the airlock holding a diving suit and wearing one himself, He told me to suit up, So I did, He then told me to follow him, So I did, He told me to assess the state of the ship but warned me to be ready to retreat, At first I was confused then I was Angry that he had chosen me instead of either of the gunners or security or hell even a newbie, But as I looked around that ship I understood, I wasn't a sacrifice, I was chosen to assess a marvel of engineering! I had gone from angry and hatred to ecstatic and curious. After giving the ship a probably longer than my captain may have liked once over without issue I reported my findings to Jamerson, The ship was simply outstanding! A mechanics wet dream! Ahem, Anyway, Its got everything in working order and don't get me started on the cable management, Most of what tests I could do were coming across as good to go, But then Jamerson suddenly said "Its suspicious that something this good has no catches" At that moment I felt my stomach churn as if I was constipated or something, The feeling quickly faded as I focused back on my analysis, But unlike what I expected the readings seemed better, And I mean better than they should be, I ran the numbers one more time but nothing changed, I had to conclude the ship has something new... Or Alien... I tell Jamerson as such and he says that he's seen enough and we aren't buying the ship, After I returned to our sub I started wondering why Jamerson was so concerned... Then it hit me, What happened to the previous crew?
Ningyo
door 76561197970463211
Support My Work ☕🎮 Hey fellow Barotrauma adventurers! If you’ve enjoyed my mods and want to say thanks, buying me a coffee on Ko-Fi is always appreciated. ❤️☕ ----------------------------------------------- Introduction The ex-military light attack ship, “Ningyo" was originally built for the Europa Coalition security forces to be a highly versatile and agile vessel for quick and decisive strikes against enemy targets. After the war, Ningyo was decommissioned and sold off to private buyers. It passed through several hands before it was eventually purchased by a group of independent pilots looking to make a living as mercenaries and smugglers. They refitted the ship with advanced technology and upgraded the weapons system, making it a formidable force in the Europa's criminal underworld. General information Class: Attack Price: 4500 marks Hull Dimensions: 7 x 8 Cargo Capacity: 24 crates Recommended Crew Size: 1-3 people Recommended Crew Experience: Intermediate Max Speed: - 46 km/h (Horizontal) - 19 km/h (Ascent) - 22 km/h (Descent) Weapons: - 2 x Dual Coilgun (upper left & lower right ) - Railgun (upper right) Biggest features - Advanced weapon control system - Fire Suppression System - Fix Foam Detonators (triggered by water detectors) Other features - Enemy contact alarm - Automatic Reactor Controller - Switchable backup circuit - Deconstructor ----------------------------------------------- Support My Work ☕🎮 Hey fellow Barotrauma adventurers! If you’ve enjoyed my mods and want to say thanks, buying me a coffee on Ko-Fi is always appreciated. ❤️☕
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