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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Ningyo
door 76561197970463211
Support My Work ☕🎮 Hey fellow Barotrauma adventurers! If you’ve enjoyed my mods and want to say thanks, buying me a coffee on Ko-Fi is always appreciated. ❤️☕ ----------------------------------------------- Introduction The ex-military light attack ship, “Ningyo" was originally built for the Europa Coalition security forces to be a highly versatile and agile vessel for quick and decisive strikes against enemy targets. After the war, Ningyo was decommissioned and sold off to private buyers. It passed through several hands before it was eventually purchased by a group of independent pilots looking to make a living as mercenaries and smugglers. They refitted the ship with advanced technology and upgraded the weapons system, making it a formidable force in the Europa's criminal underworld. General information Class: Attack Price: 4500 marks Hull Dimensions: 7 x 8 Cargo Capacity: 24 crates Recommended Crew Size: 1-3 people Recommended Crew Experience: Intermediate Max Speed: - 46 km/h (Horizontal) - 19 km/h (Ascent) - 22 km/h (Descent) Weapons: - 2 x Dual Coilgun (upper left & lower right ) - Railgun (upper right) Biggest features - Advanced weapon control system - Fire Suppression System - Fix Foam Detonators (triggered by water detectors) Other features - Enemy contact alarm - Automatic Reactor Controller - Switchable backup circuit - Deconstructor ----------------------------------------------- Support My Work ☕🎮 Hey fellow Barotrauma adventurers! If you’ve enjoyed my mods and want to say thanks, buying me a coffee on Ko-Fi is always appreciated. ❤️☕
HTS rework Calic's Resource Storage Containers [+More] [RU Перевод]
door 76561198127315121
Теперь Натрий и тп не будут взрываться при контакте с водой в стендах для ящиков. Оригинал https://steamcommunity.com/sharedfiles/filedetails/?id=2792643845
穷凶地带
door 76561198321491331
H2研究所内,正当特种部队与涉法份子交火之际,某处舱室突然发起了警报,显示5级危险气体超标,随之一声剧烈的爆炸声响起,震荡波冲破了金属门,墙壁爆裂而散飞的残片一瞬间刺穿和切碎了周围不幸的倒霉蛋,肉眼可见的大量不明气体不断从其内部迅速涌出,普通的防毒面具也根本不起作用,所有人都在这突如其来的事故当中陷入了绝境…最终少数存活的人似乎因吸入了这种气体而逐个倒下并陷入昏迷…过了很长的一段时间后,当他们醒来时,却发现各自身处在一个天空浑浊暗淡的地面上,空中悬浮着根本无法由支撑架筑起的诡异建筑,大脑也时时刻刻会感觉到精
[BOS]Ula-蓝宝石改
door 76561198342996737
Ula级大型核潜艇,三层重甲防护设计,人员动线经过充分优化,各类设施齐全,适合有一定经验舰长驾驶,强劲的火力配置搭配高度集成的指挥控制系统,她将是你驰骋深海的一座强大堡垒。
Fallout Vault
door 76561198212385447
First attempt at making a Barotrauma mod
SussyCreatures
door 76561198354427160
This mod is a creature expansion for Barotruma to add more variety, under the sea Kraken: beware the tentacled beast that lurks the deep. Piercer: this monster will try to break through your submarine, so you must spot it quickly before it wraps itself around your ship
H.M.S Gamergeddon | Trafalgar-Class Nuclear-Powered fleet Submarine.
door 76561198119405461
WARNING: Requires Gamergeddon Resources to work as intended. The H.M.S Gamergeddon is a Trafalgar-class nuclear-powered fleet submarine of the Europa Coalition built by Shinjuku Shipbuilding, Barrow-in-Furness. The Gamergeddon is in service and is based at HMNB New Siberia. She is the third vessel and the second submarine of the Europa Navy to be named for the characteristic of vigour and incisiveness. The submarine was ordered on 31st of December 2020. She was laid down by Shinjuku Shipbuilding on the 28th October 2021, and was launched on 3 November 2033 in the presence of Vice Admiral Sir H. Diver, who had commanded the World War II T-class submarine Trenchant. She was commissioned into the Navy on 14th of January 2035 This ship was based off the original work of the CSS Pioneer. Features: - Designed to hold up to 14 players. - A collection of Four guns. - Large amounts of Storage space. - Personal offices for each professional. - A casual lounge to encourage roleplay. - A compact, tight, and effective design.
(outdated)Aldrin
door 76561198027240365
This Type IV corvette is one of the newest designs, sailing waters of Europa today. Lack of armor is compensated by excellent combination of firepower and speed. P.S. Don't forget to look into readme log inside the sub. Sub is vanilla and bot friendly. Этот корвет типа 5 - один из новейших разработок, ныне бороздящих воды Европы. Недостаток брони компенсируется отличным сочетанием скорости и огневой мощи. P.S. Настоятельно рекомендуется прочесть логфайл справки внутри лодки перед отплытием. Лодка без модификаций, работает с ботами.
CSS Pioneer
door 76561198060698967
The CSS Pioneer is a swift, well armed submarine that despite its small size possesses a reinforced hull and all facilities required for long journeys, including fabricators, a deconstructor and even artifact stowage. It also features a real time display which indicates flooding and fires throughout the whole sub without needing to look at the status monitor. Optimally run by a crew of 7, this submarine is suitable for all skill levels and for as few as 3 crew members when necessary. Furthermore, it features many quality of life systems and detailed power diagnostics next to the navigation terminal.
Профессии для малого кол-ва игроков
door 76561198096952825
Мод с ребалансом профессий для малого кол-ва игроков. Достаточно упрощает игровой процесс для компаний игроков из 3-х или 4-х человек. Здесь объединены профессии механика и электрика в одну, называемую - Техник. Имеет 55+- значения навыков механики и электрики соответственно, что делает его универсальным мастером по технической части. Значения основных навыков всех остальных профессий были несколько увеличены. Остальные ( вроде как ) были несколько понижены. Мод делался по фану для своих, поэтому на неточности или странности прошу не обращать внимания. Может быть когда нибудь исправлю.
А-949-Антей
door 76561198279937079
Старая российская подлодка, построенная в ряду самых первых в начале колонизации Европы. Созданная громить эскадры врага, она крошит и перемалывает всё враждебно настроенное, что попадётся ей на пути. Огромная огневая мощь и размеры говорят сами за себя - сделано в России.
absolutly safe capsule
door 76561198070962738
abandon all hope ye who pilot EDIT: you wont get out not whens it going at 1200 knots
Enhanced Pirates and Faction Bounty - Reconstructed 增强海盗与派系清剿_重构版
door 76561199876927883
Enhanced Pirates & Faction Bounty - Reconstructed What is this thing? A deep overhaul of Barotrauma's enemy submarine systems. Makes pirates and faction enemies smarter, more distinctive, and more controllable. Vanilla pirate ships — enemies all look identical, AI so dumb it's painful. You roll up in your fully-upgraded sub, and they're still standing there staring into space. This mod fixes that. What does it do? 1. Brand new enemy NPC system Overhauls the troop systems for both the Separatists and the Coalition. From cannon fodder to elites, every NPC has independent health multipliers, skill tiers, talents, and randomized outfits. Progression (combat line): Fodder → Mercenary → Party Member → Hunter → Executioner (Tier5·Boss) — enemies are no longer cookie-cutter clones. 2. Controllable enemy submarine crew composition (CrewInject) Every hostile submarine has customized crew loadouts: - Berilia: 17-crew configuration - Humpback: 9-crew configuration - Dugong, Barsuk, and others use ambush/patrol configurations 3. Overhauled mission and dispatch system Multiple combat missions with fully adjustable rewards, reputation, enemy submarine pools, and difficulty settings. Coalition intelligence officers dispatch elimination and roaming missions (well-established). Separatist commissars dispatch assault and ambush missions (beta). Official modified submarines currently in use: - Pirate Wallaby - Pirate Humpback - Separatist Berilia - Pirate Dugong 4. New mission: Rescue Private Ryan This mission spawns a pirate ship that carries a neutral pet named "Ryan" somewhere onboard. Players must find and protect it, bring it back to their submarine, and dock with an outpost to complete the rescue. If Ryan dies, the mission fails immediately. 5. Enemy AI enhancements (Lua) Enemies can now: - Take weapons and ammo from lockers and containers - Refill fuel, batteries, and oxygen tanks during downtime - Prioritize diving suits over oxygen masks when equipping diving gear - Automatically remove exosuits when unpowered and out of water - Prioritize repairing critical equipment — Reactor → Oxygen → Pumps - Drain water from ballast tanks - Fire at enemies from ladders - Tidy up scattered items during idle time Gameplay unchanged. Enemies just aren't idiots anymore. Compatibility & Performance Recommendations - Recommended to use alongside Better Submarine Upgrades (not required, just a synergy recommendation) — both work great together - This mod spawns a lot of enemy AI, so pairing it with ItemOptimizer and Performance Fix is recommended for better performance - It is recommended to disable ItemOptimizer's Zone Dispatch feature — testing shows it causes distant submarines to freeze (keep it on only if you're really struggling with performance) - Tested for compatibility with Moe-ification packs — no visible issues found so far How to disable ItemOptimizer's Zone Dispatch - Load ItemOptimizer (load order recommended towards the end) and enter any save - Press ESC once in-game - Click the button labeled 物品优化 (Item Optimizer) - Find 区域调度 (Zone Dispatch) in the 核心优化 (Core Optimization) section - Uncheck it - Click 保存 (Save) - Done Dependencies & Load Order This mod requires the following prerequisite: - LuaCsPatcher(2825324862)— All AI enhancements depend on this mod to function - This mod — Set to higher priority, ensure LuaCsPatcher loads first Ready to use, no configuration needed This mod does not offer player-accessible configuration options. All adjustments are at the foundational level — just plug and play. For modifications, edit XML/Lua files directly (advanced users only). Credits - More Like Teammates AI: AI logic reference - AI Combat Enhancement: Partial concept reference - Xiuji(individual): Helped build and modify a large number of submarines, and provided suggestions for mod content - Enhanced Pirates & Hostile Faction Elimination Missions: Base mod foundation Known Issues - Separatist commissar content is still in progress — currently beta - Enemies staying on ladders instead of exiting — a combat behavior trade-off - Enemy sub crew count explosion (30+) — Version:1.0.0
E-5 Ayrom
door 76561199803688977
The vessel "Ayrom" was created to try to test the "on-board computer", but due to frequent boat flooding and glitches, some of the commands were lost. You can play with the terminal, BUT in the event of a glitch, the publisher does not bear any responsibility. The boat is a continuation of the E-4 hull, but with changes to accommodate new compartments. The cost has also been slightly increased to 19,000 credits. Movement: X - 17.8 km/h (normal mode), 7.7 km/h (in stealth mode) By Y - 16.7 km\h Reactor: Power - 3000 units Melting time - 60 sec Ignition time - 20 sec Same reactor as on E-4 Tardon Engine: Power - 180 units Consumption - 2000 units Dimensions: 36 x 11 m Cargo: 48 boxes Available "Checks" for identifying breakdowns (new version), (old version of "checks") different from E-17 Desmon The boat has no vulnerable points. If the boat somehow remains in service, it may also appear in SubPack. Thank you for your attention to this boat and your time. Translate by Google
Маяк Купрум
door 76561199089437444
Expie Plushie Alt Holding Position
door 76561198346773366
Tiny edit of This mod to change the holding and aiming position, functionally the exact same
ADVANCED RUSTING STEEL
door 76561198028039034
"Ride it on and you'll be the hottest guy in Europa again" The “RUSTING STEEL” Underwater Rapid Support Vehicle, Evolve with CSharp Magic Abandoning the obsolete double click switching mode, it overcomes the limitation of being unable to shoot while moving. Dual-stick shooting gameplay is now supported, quickly switch weapons and fire while moving, also adding a depth charge launcher for more tactical options. Specifications: Crew: 1 Size: 2m×1m Maximum horizontal speed: ±30km/h Maximum dive speed: 21km/h Weapons: high RPM chaingun × 1 (please pay attention on the ammunition) rocket launcher × 2 (movable angle +15 ° -10 °) Depth charge launcher × 1 (Fixed at 60°) Miscellaneous: Oxygen tank storage locker × 1 Storage locker × 1 Automatic docking Remote control Operation: choose the right posture into the driver's seat, you may need press Space to move your butt a few more times to adjust the posture (warning: incorrect posture may lead to accidental injuries), hold the joystick in front of you, use WSAD to move, automatically hover when not interacting, Press 1 to switch weapons. Press 3 to deploy depth charges (or launch a Boarding Pod if you prefer). On the side of the joystick is the sonar screen (activating the sonar requires extra power). About remote control: the basic operation mode is the same as manned control, when manned control will automatically cut off the remote control mode, you need to manually click the button on the side of the navigation terminal to switch to the remote control mode (green light on) WiFi channel used: 403 404 405 406 407 408 409 Installation: Find the RUSTING STEEL ADV Docking Port in the item assemble categories and place it (required to power the Shuttle Navigation Terminal), make sure the WiFi component is placed together with the docking port, add the RUSTING STEEL ADV and press space to link it to the docking port This package provides a ground for test operability and maneuverability and providing a target ship for weapons test, find RUSTING STEEL ADV Test Ground in the outpost categories to use it. Includes a RUSTING STEEL ADV-Lite that removed remote control function, if you need to use this model, please find the RUSTING STEEL ADV-Lite Docking Port in the item assemble categories to install it. Original “RUSTING STEEL”: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 Extremely grateful Nupaska for creating this outstanding work in response to my unreasonable request and for selflessly sharing it: https://steamcommunity.com/sharedfiles/filedetails/?id=3596634902 Important: The CSharp Scripting option in the Lua mod must be enabled
S.A.F.S - Custom Enhanced Reactors Patch
door 76561198835461606
Izalon
door 76561198268449902
The Izalon is a small and very nimble craft designed for self sufficiency for a single captain to explore Europa, used primarily for reconnaissance for larger fleets, surveying mineral deposits and fauna for science teams, and emergency time sensitive repairs and deliveries; primarily vital beacon station repairs, and deliveries of smaller critical medical supply shipments between stations. (Designed for fun and engaging single player challenge, for veteran captains who don't like to be idle.) This solo focused submarine can completely shift the way Barotrauma plays, with a high top speed and excellent mobility, evading monsters and careful positioning become the way the ship is piloted, several systems have been made invulnerable to ease maintenance, but make no mistake, stopping to service the submarine on occasion is still very important! Scout (Tier 2) To allow it to be upgraded more as early as possible Price: 5000mk Cargo Capacity: 8 Crates Recommended Crew size 1 (two can work but you may need to share suits) Bot compatible: Yes But only one or two, they are prone to opening the top airlock and killing themselves and the sub. You can shift+right click 'Ignore' to keep them from doing this. No I do not know why they do it. Creature detector: A special radar sits next to the helm that automatically highlights living monsters in range of the submarine. Auto discharge: Automatic discharge coils can be turned on and off, these help ward off small creatures as the Izalon passes by them. Beware excessive use of these, as they will quickly drain the only supercapacitor on the submarine, making the turrets unusable! Fixfoam Failsafe: A button on the nav terminal can activate three detonators around the submarine, these deploy fixfoam to instantly repair the entire ship. Spare fixfoam grenades are packed aboard as well. Personal PUC suit: A personal PUC suit has been provided to reduce the strain on the solo captain as they run the ship by themselves. Use of, providing resistance to husk parasite, radiation, and minor overall protection, this suit (especially when fitted with Deusizine, which is not included) will provide the edge needed to survive crisis situations! Starts equipped with 2 Pulse lasers, though the guns can be swapped to Coil, or Chain. they are both linked to the same ammo loader so both turrets must match. It also has a depth charge launcher, though it is designed to hold decoys... no one says you can't load nukes :D I have a ko-fi if you'd like to support me or make a request! <3 https://ko-fi.com/paladin_uztantine
All Talent Tree + Unlock Parallel Talents (Endocrine Booster Fix + No extra jobs)
door 76561198318270495
Original here: https://steamcommunity.com/sharedfiles/filedetails/?id=3127219064 Alright so I like this mod but I have some issues. -Old mod overrided every single medical talent tree item, which prevented barotrauma's updates to things like combat stim and pressure stabilizer cost adjustments, which were very needed -The cost for the endocrine booster is odd (I didn't improve this one, just changed it) -It had a bunch of extra jobs I wasn't even using. This version: -No extra jobs -Only endocrine booster has an override -Endocrine booster still has functionality like in original, but adjusted cost. thank you and have a good campaign
Craftable Physicorium
door 76561198760882071
This mod allows physicorium to be crafted in the fabricator using 3 scrap pieces, which you can mostly find in wrecks Because physicorium is a very good and useful material, you need to have the mechanic talent "Scrap Savant" to be able to make it. This mod is obviously for those who just want to make the stuff they want, it's not recommended in first playthroughs. Compatibility This mod overrides a File located in Barotrauma\Content\Items\Materials\materials.xml and File located in Barotrauma\Content\Talents\Mechanic\TalentsMechanic.xml Meaning it's not compatible with mods that override the same file, however you can try running this mod with mods that override my mod, in that case put craftable Physicorium on the bottom of the load order if you encounter any bugs (if its possible) then let me know in the comments! this is my first mod ever so dont expect miracles,have a great time playing
Shadow Charybdis
door 76561199089375108
A evolution of the classic Charybdis, Witch Stalks the Abyss looking for its next victim, Black as the sea around, But more Intelligent as it is more curious about humans usually leaving a solo human alone but thinks submarines are food so still deadly, Creator "TheCasualCalicoKatGuy" (P.s. its only spawnable, if need be might do a collab with someone thats good with mission editing if this get popular)
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