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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Simpleton 48 – Barotrauma Mod

Simpleton 48

door 76561198155062281

Revamped for the full release, this small submarine offers a top speed of 45km/h and a toggleable Rail-Coil Gun mounted in front for varied situations. Navigation is battery powered and the submarine incorporates a special pressure safe design that will al

50 downloads Details →
clown – Barotrauma Mod

clown

door 76561198097869571

just a husk clown....nothing special, i know i got this image from the google

47 downloads Details →
NT Symbiote Whill's patch – Barotrauma Mod

NT Symbiote Whill's patch

door 76561199054263823

A patch for the mod to not make it throw an exeption about the empty testing.xml file and the unexpected nil exeption.

139 downloads Details →
THE POWER COMMANDER – Barotrauma Mod

THE POWER COMMANDER

door 76561197999221906

⚡ THE POWER COMMANDER Advanced Dual-Module Power Management System Take full control of your submarine’s electrical grid with THE POWER COMMANDER — a fuel-efficient, high-stability, dual-module power controller built for smooth, meltdown-free gameplay. Two independent circuit box modules. Use them separately — or combine them for full grid dominance. ━━━━━━━━━━━━━━━━━━━━━━ 🔥 REACTOR CONTROL MODULE ━━━━━━━━━━━━━━━━━━━━━━ Based on Lammert’s HTS ARC design A fully automatic reactor controller that adapts to upgrades and engineer talent in real time. Result: Maximum efficiency. Stable voltage. Zero micromanagement. ⚙️ Fully Automated Operation – Insert fuel rods, the system handles the rest. 🔋 Optimized Output – Stable performance with up to 4 fuel rods. ⚡ Constant 15% Overcharge – Maintains a steady +15% grid overvoltage, boosting engines and machines while providing reserve power for sudden load spikes. 🔥 Safe Refueling Protection – Above 5000 °C, fission output is reduced to prevent fire. ☢️ Emergency Safeguards – At 7,965 °C the reactor shuts down. Restart possible below 5,000 °C. Manual restart required. ⛽ Fuel Monitoring • Total remaining fuel display (%) • Wi-Fi chat warning at ≤10% ━━━━━━━━━━━━━━━━━━━━━━ 🔋 BATTERY & SUPERCAPACITOR MODULE ━━━━━━━━━━━━━━━━━━━━━━ Smart energy buffer system for surge absorption and grid stabilization. 🔌 Battery Integration • Automatic battery activation when demand exceeds output • Dynamic charge adjustment based on battery level and engine throttle • Batteries charge to 70% (surge reserve maintained) • Above 75% → controlled undervoltage drains excess energy ⚡ Supercapacitor Integration • Aggressive charging at low capacity • Gradual slowdown near full charge Prevents spikes and excessive grid draw. ━━━━━━━━━━━━━━━━━━━━━━ 🧩 MODULAR DESIGN ━━━━━━━━━━━━━━━━━━━━━━ ✔ Works independently ✔ Fully compatible with advanced submarine builds ✔ Run one module — or combine both for full potential 🎯 WHY USE THE POWER COMMANDER? • Fuel efficient • Meltdown resistant • Zero micromanagement • Stable 15% performance boost • Surge-protected grid 🙏 Special Thanks Lammert — Original HTS Reactor SelkN — Foundational HTS iteration

137 downloads Details →
The helicopter mission – Barotrauma Mod

The helicopter mission

door 76561199123513518

The Little Helicopter Mission A small humorous set featuring the TOPFUN Van and the RC Goblin for Barotrauma. Many will instantly recognize what this tech is… Yes, it’s that legendary combo from GTA: Vice City — the Demolition Man mission — but reimagined for the harsh depths of Barotrauma. This set exists purely for fun and chaos. It doesn’t aim for balance or serious gameplay — its purpose is to lift your mood… and mildly annoy anyone brave enough to try flying the little helicopter. RC Goblin The RC Goblin’s controls are intentionally just as awkward as in the original mission. Turning, dropping bombs — everything will irritate and test your patience exactly the way we remember it. Despite that, the little helicopter is surprisingly effective against enemies, and its depth charges with decoys perform especially well. TOPFUN Van The TOPFUN Van is simpler: a fast little machine capable of accelerating to ridiculous speeds. Perfect for daring escapes and sharp maneuvers. As expected, it still requires reactor fuel to operate. Key Specifications Dimensions: 7×3 m Price: 2000 Crew size: 1–2 people Horizontal speed: 53 km/h Vertical speed “down”: 13 km/h Vertical speed “up”: 19 km/h Cargo capacity: 2 crates I tried to recreate the vehicles from GTA: Vice City as faithfully as possible and bring them into Barotrauma, preserving both their appearance and the feeling of using them. I hope I managed to capture that idea — and that this set brings you just as many emotions as that iconic mission once did.

134 downloads Details →

Kinematografia

door 76561198873575245

Mixtapes for Needs mod

111 downloads Details →
Coccyx T1 – Barotrauma Mod

Coccyx T1

door 76561198867200188

Соссух - Небольшая тир 1 подлодка (на самом деле она очень имбовая, на ней легко можно пройти игру) Это моя переделка под себя. Оригинал - https://steamcommunity.com/sharedfiles/filedetails/?id=3328182351 - цена 10к - 3 двойных магнитных пушки - контролер реактора - контролер суперкондесаторов - прожорливый реактор (расход 1, дефолт 0.2) - автоматические разрядные катушки - макс скорость x 27 км/ч макс скорость y 19 км/ч - вместимость ящиков 16 - настроены теги для ботов, уборщики почти все раскидают по полочкам - есть фабрикатор, деконструктор, медицинский фабрикатор, исследовательский терминал A small tier 1 submarine (its really op, you can easily beat the game) This is my remake for myself. Original - https://steamcommunity.com/sharedfiles/filedetails/?id=3328182351 - price 10k - 3 double magnetic guns - reactor controller - supercapacitor controller - greedy reactor (consumption 1, default 0.2) - automatic discharge coils - max speed x 27 km/h max speed y 19 km/h - create capacity 16 - tags for bots are configured, cleaners will put almost everything on the shelves - fabricator, deconstructor, medical fabricator, research terminal

113 downloads Details →
杀戮指数-KillIndex – Barotrauma Mod

杀戮指数-KillIndex

door 76561198159970406

I am tired of the same old super - strong armor and invincible but boring super - model ships. What I now seek are abilities that require growth, have goals, and offer an enhanced experience - human abilities! This is a MOD purely designed for becoming stronger through slaughter. It will only make you more powerful, and it has nothing to do with realism. It has only been tested in single - player mode up to 100 kills, and the experience for multiplayer or higher kill counts is still unclear. You can treat it as an alternative upgrade system. Currently, it doesn't adapt to other MODs - such as Neurotrauma and Real Sonar. It only runs in an environment close to the original version. However, it shouldn't conflict with others. But it won't resist damage effects from some other MODs. You can create your own patches if needed. This MOD allows your character to become a killing machine, with dramatically enhanced combat abilities, terrifying red - glowing eyes, and even a playback of explosive BGM! The more you kill, the stronger you get, and the stronger you get, the more you can kill. It also comes with several drugs. — This MOD does not advocate trying any unknown drugs in real life. It's for entertainment only. !!!] Here are some introductions to the MOD's content: Dr.Bullshit This drink appears in vending machines. If your medical skill is low enough or high enough, you can discover its real use. Spoiler: All item recipes can be unlocked and additional talents can be added. However, if the medical level is less than 100, it must be below 10 to have a chance to unlock the talents. KillBooster A drug that grants special abilities. But how to get it...? Spoiler: It's a drug that can directly grant talents. But you need a formula to make it. The formula is in Dr.Bullshit. It's mainly used for other characters. Blue Pill Something that can calm you down, but at a cost... Spoiler: This medicine is used to prevent entering a violent state and playing music, and it also has a mental illness effect. It remains effective after being taken, but it reduces some attributes. However, taking the red pill, black pill, and Struggle Mixture will nulliate the effect. Red Pill Eating it won't suffocate you to death. It mainly helps you return to reality Spoiler: It can nullify the effects of other pills and Struggle Mixture. It's temporarily effective. Black Pill This drug will keep your character insane constantly. It's very powerful, and I don't really recommend taking it. Spoiler: It keeps you in a permanent berserk state. Once taken, it's always effective, but taking Red Pill or Struggle Mixture will nullify its effects and prevent Blue Pill's effects. White Pill It's not aspirin. It can temporarily relax you. Spoiler: It temporarily stops berserk states and music playback. Once taken, it lasts for a while. It's effective against normal states, Black Pill, and Struggle Mixture. But taking Red Pill or White Powder will nullify its effects. White Powder This can make you "quite high". Generally, you don't need to use it unless you're really "high". Spoiler: It temporarily suppresses berserk music. Once taken, it only has a brief effect. It can nullify White Pill's effects and restore a small amount of damage. It can be used to switch berserk music. Struggle Compound There were supposed to be multiple versions of this. But I think this is enough. It's for players who love explosive music. Spoiler: It has the same effect as Black Pill, keeping you in a berserk state. But the music changes to that from Metal Gear Rising: Revengeance. It stops the effects of Blue Pill and Black Pill. It can be nullified by Red Pill and suppressed by White Pill. KillIndex If you cause the death of any life, this ability will make you remember it. Spoiler: The ability to record the number of all directly killed creatures, including cannon and subsequent bleeding to death effects, but a very small number of mod creatures may be ineffective. Berserk State When enemies approach, intense music will play in your mind, helping you slaughter them. Be careful not to become a psychopath. Spoiler: When enemies get close or you kill an enemy, you'll experience hallucinations, glowing eyes, and enter a berserk state. This boosts your character's performance. Nearby teammates will also enter a weaker berserk state. Using drugs or entering ragdoll mode can suppress it. Killing friendly characters won't trigger continuous activation on approach. Basic Enhancement As you accumulate more kills, your various abilities will become stronger and stronger. Spoiler: As the Kill Counter increases, it gradually enhances various character abilities: melee damage, melee and ranged attack speed, turret fire rate, medical effectiveness, health, all damage resistances, repair speed, and skill rewards for weapons, medical, mechanical, and electrical. All ability enhancements have a maximum value of 1 million, but resistances can't exceed 50%. Survival Ability After completing the basic 100 kills, you can ignore the cold ocean! Spoiler: As the killing index increases, the breath-holding time can be gradually extended, measured in 10. At 100, the ability of water pressure immunity can also be obtained. Recovery Ability After recording more and more lives, your vitality will also become stronger and stronger, from basic recovery ability to not falling down and then to a last gasp, and you can even take the lives of your enemies! Spoiler: As the kill index increases, the basic recovery ability is gradually enhanced. Almost all damage is basically immune to the infection of the Husks at 100 kill index. At higher levels, the ability to not faint and bottom power is obtained. After triggering, it recovers quickly and has the ability to recover a small amount after continuously killing enemies. Character Performance It's not just basic stats. Your movement speed will also increase. Spoiler: As the Kill Counter increases, it gradually boosts movement, swimming, door - prying, mining, and gathering speeds, as well as water flow resistance. Speed has an upper limit to prevent bugs from being too fast. Unfortunately, you are still human. You can't glow, see with sound waves, and you still need to breathe - although you can hold your breath for a long time. It failed to achieve dim vision (character glowing) and sonar display without items and equipment. To prevent steering bugs, no reward for steering skills was added. (上面划掉)已经完成了昏暗视觉的能力! (Crossed out above) The ability of night vision has been completed! Supported Languages: Simplified Chinese AI - translated English If there's a demand, you can create your own translations. There isn't much content that needs translation. I'm not a professional programmer. All effects are implemented based on the game - supported XML code, which may be a bit messy. If I don't update for too long and it becomes invalid, feel free to update or optimize it yourself. Using drugs to play music might be a first compared to various music players. XP The berserk music comes from the game

112 downloads Details →
TS-21 Marshal Nukov – Barotrauma Mod

TS-21 Marshal Nukov

door 76561197989755261

Class: combat Tier: 3 Price: 23999 Recommended crew size: 6-14 Total number of diving suit containers: 14 Features: Cargo drone Laser HMG (increased power consumption, supercapacitor charging speed can be adjusted via terminal) Ballast maintenance system Pneumatic conveyor (item transport system) Charging stations close to airlocks Research station Internal and external camera systems Simple backup power array Armory and command room blocking system TS-21 Marshal Nukov designed for campaign. All turrets can be replaced, exept laser HMG. The submarine is equipped with one deconstructor, two standard fabricators and one medical fabricator. This is my first attempt to build my own sub by far. Please, feel free to leave any feedback and recommendations.

108 downloads Details →
[MS]Tomorin-Type Scout – Barotrauma Mod

[MS]Tomorin-Type Scout

door 76561198335722126

我的第一艘船,一艘以联机战斗为导向的敞篷帆船,火力配置接近原版。 目前我没有发现比较恶性的bug,如果有,请反馈给我,不过我无法在评论区回复,所以只能说看到了就修修看,当然如果自己愿意修改的话我没任何意见( 介绍(随便写的):落魄贵族丰川祥子和Crychic来到了欧罗巴打工,希望祥子小姐能顺利拿到工资重振Ave Mujica吧(大概 火力配备 2 X 前置固定轨道炮 1 X 后置固定轨道炮 1 X 甲板高射炮 1 X 底层双管电磁枪 1 X 船尾连射炮 1 X 瞭望塔连射炮 1 X 船艏楼双管电磁枪 以及 2 X 船底手动线圈 1 X 船艏楼自动线圈(需要去船艏楼手动打开开关启动)

80 downloads Details →
[OBSOLETE] Better Grenades x Enhanced Armaments compatibility patch – Barotrauma Mod

[OBSOLETE] Better Grenades x Enhanced Armaments compatibility patch

door 76561198269812804

AS OF A RECENT UPDATE, VANILLA GRENADES CAN HAVE THEIR PINS PULLED, AND THE BASE ENHANCED ARMAMENT MOD HAS BEEN UPDATED TO REFLECT THIS CHANGE. THIS MOD SERVES NO PURPOSE WITH THAT CURRENT VERSION OF EA. This mod simply overrides the new grenades from Enhanced Armaments to perform like the ones from Better Grenades, meaning you will need to pull the pin to arm them before they are thrown. The stun grenade also was tweaked to share the behaviours of the two mods' versions of it, and some odd behaviours have been tweaked, mostly relating to how grenades explode in detonators/railgun shells... If there is a demand for it I will split the dependency of the Fuel for the Fire expansion into a separate mod. The mod's image is the load order while I uh. Figure out how to add pictures to this description instead lol

62 downloads Details →
Watcher Gene – Barotrauma Mod

Watcher Gene

door 76561198001776727

Troll your friends with this useless new gene! Grants the player the watcher's gaze ability to drive his crewmates mad! If you liked my mod - maybe buy me a cup of coffee!

105 downloads Details →
Dockingport-airlock – Barotrauma Mod

Dockingport-airlock

door 76561198043426352

A docking port, combined with an interlocking airlock. Both hatches open when docked and close when undocking. Once underway, it functions as an airlock.

111 downloads Details →
Overpowered sub -speedrun- – Barotrauma Mod

Overpowered sub -speedrun-

door 76561197991329944

Want to speedrun the campaign with ease? This overpowered submarine has all the resources needed to do so. It counts with several tier 3 tools with neverending fuel (located in the lockers), super fast explosive coilguns with unlimited ammo, a good amount of medicine, 5 PUCS with unlimited oxygen, unlimited ammunition weapons, and a high top speed but still maneuverable (tops at 53-58 km/h with all upgrades).

120 downloads Details →
Creature Head Displays – Barotrauma Mod

Creature Head Displays

door 76561198145396989

This was a suggestion made on the barotrauma discord, so i just made it as the devs wont

70 downloads Details →
[HRP]Roskosmos – Barotrauma Mod

[HRP]Roskosmos

door 76561197997849706

This is a reissue of my favorite gun mod for weapons called Roskosmos Arsenal Honestly, I do not know how the author feels about this. Music was removed from the mod, thanks to which 100 MB was cut off! I also made sure that the mod was downloaded on dedicated servers. Attention! This mod does not pretend to replace the original! I just remade it for a beautiful unreal Hard RP server Colonizers rp about the adventures of the first people on Europa.

69 downloads Details →
Косатка 3 – Barotrauma Mod

Косатка 3

door 76561198164767731

Модифицированная версия подлодки "Косатка-2". При модификации подлодки учли опыт эксплуатации оригинальной субмарины, в следствии чего была переработана система вооружения, периметральной защиты, силовая установка, добавлена резервная энергосеть и прочие мелочи. "Косатка 3" - это переосмысление концепции разведовательных подлодок, данный образец судостроительного исскуства не оставит равнодушным ни одного опытного капитана.

98 downloads Details →
R-29 M – Barotrauma Mod

R-29 M

door 76561199317928104

90 downloads Details →
DreadWing (Shuttle+Drone) – Barotrauma Mod

DreadWing (Shuttle+Drone)

door 76561198455011350

DreadWing — Advanced Coalition BV-Class Submarine Prototype Built upon the foundations of the early Coalition BV-class submarines, the DreadWing is a modern, highly functional, and meticulously designed vessel. It retains the strengths of its predecessor while pushing the boundaries of what a submarine can achieve. OPTIMIZATION NOTICE: It is highly recommended to run this (full) version of the submarine with Lua for Barotrauma and the Performance Fix mod installed. Due to the high level of interior detail, the game's single-threaded engine may suffer from low FPS without these fixes (especially during campaigns with a large number of AI bots). If you prefer to play without mods or are still experiencing performance issues, you can use the specially optimized version of the DreadWing. It features streamlined functionality and visuals for better performance: 👉 https://steamcommunity.com/sharedfiles/filedetails/?id=3762493651 🔧 New and Enhanced Features: Improved Ballast System: Divided into multiple sections for more flexible buoyancy control. Advanced Research Terminal: Dedicated terminal for collecting and processing data on-board. Overhauled Shuttle: Completely redesigned visuals and functionality, making it both aesthetically pleasing and highly practical. Comprehensive Monitoring System: Both the sub and the shuttle feature status monitors; rooms containing hostile lifeforms are automatically highlighted in red. Enhanced Captain’s Display: Features long-range hostile detection, identifying threats before they make contact. This allows you to pinpoint the direction of danger even without radar. Remote Awareness: Similar threat-detection displays are now available for the shuttle commander and the drone operator. Guided Nuclear Missiles: Added high-yield missiles, controllable by the captain via a dedicated periscope. Remote Turret Control: The shuttle remote-control room now includes a periscope for controlling any of the submarine's turrets. Shuttle-Sub Link: The shuttle now features a sub-status monitor and remote control capabilities for the mother ship's electrical discharge coils. Hydraulic Conduit System: Added to the ballast system for added depth. These pipes can rupture under pressure/damage, and can be isolated by deactivating the corresponding ballast pumps. Grid Voltage Indicator: Added a clear gauge for monitoring total submarine power output. Custom Interior: All storage cabinets have been updated with custom, authentic designs. Artifact Containment: A dedicated, secure slot for storing dangerous artifacts. Modern Emergency Lighting: Integrated with reactor, fuel, and shuttle status screens. Shuttle Control Terminal: Full control of shuttle operations directly from the main bridge. Utility Drone: An assistant drone that follows the player, streamlining logistics and resource transport. 📦 Key Features & Functionality: Brig: For maintaining discipline and immersive roleplay scenarios. System Monitors: Keep an eye on reactor and shuttle status at all times. Full Crafting Suite: Fabricator, deconstructor, medical fabricator, and research terminal for all your survival needs. Dual Airlocks: The third exit becomes available when the shuttle is docked/absent. Hydroponics Bay: A dedicated mini-zone for growing plants to ensure fresh supplies on long voyages. Expansive Storage: High capacity with numerous cabinets and racks. Weapon Systems: Bomb and coil-gun deployment system, activated via the captain's terminal. Standard Gear: Partial supply of diving suits for immediate deployment on extreme missions. ⚠️ Drawbacks: Open Safes: The ship's safes have open access — please be careful with your valuables! 🙏 Credits: Special thanks to Hulumulumash! for the original submarine concept. This project is an evolution and refinement of his work. Original link: https://steamcommunity.com/sharedfiles/filedetails/?id=3000689302

93 downloads Details →

Walters Weapons But Without Over-Damage-Weapon

door 76561198350215586

43 downloads Details →
Better Vanilla Weapons + Ammo extended 2 – Barotrauma Mod

Better Vanilla Weapons + Ammo extended 2

door 76561198141948560

This mod originally started as a project to add features from Better Vanilla Weapons ( https://steamcommunity.com/sharedfiles/filedetails/?id=2657155358 ) to Ammo extended 2 ( https://steamcommunity.com/sharedfiles/filedetails/?id=2668119156 ), but as Better Vanilla Weapons became more and more out of date and as I made more and more tweaks to both mods, I decided to release both as their own, combined mod. Remember to give a rating and comment to the original mods posted above and to give thanks to ManOfHighCulture and feather for making these mods in the first place, otherwise this never would have been made. Features: -Rather than having to place a flashlight inside your weapons, ALL guns now come with a toggleable flashlight by default. Now you can properly look at that mudraptor eating your face off as you scream in terror. -All weapons and ammunition now have crafting recipes, including the Grenade Launcher and brand new Machine Pistol. In addition, all weapons and non-grenade explosives, as well as the Welding Tool and Plasma Cutter, can now be "reinforced" at the fabricator to improve their quality. This includes unique weapons as well, so now you can have that Masterwork Boomstick you've always wanted. -The Assault Rifle, Autoshotgun, Grenade Launcher, and Nuclear Gun can now be carried in any inventory slot, rather than having to be worn in the toolbelt slot. -Combat Diving Suits/Slipsuits and Abyss Diving Suits have had their damage resistance stats buffed. Combat Diving Suits are more resistant to normal damage types (bite wounds, gunshot wounds, etc.) while Abyss Diving Suits are more resilient to damage in general, but especially burns and husk now. -The Bandolier can now be carried in your inventory like normal Body Armor, and now has 6 inventory slots with which to carry whatever small items you wish. -Various other tweaks and improvements to various weapons, ranging from tweaks to their damage and rate of fire to subtle adjustments to hand position when holding them. -Ammo extended 2: new types of ammunition for guns and turrets, made fully compatible with all of the other tweaks made in this mod. A full list of new ammo types can be found on the original Workshop page. Incompatible With: -The original mods this one is based off of. -Any mod that changes the weapons and ammunition in the base game. -Any mod that changes the talents that unlock new crafting recipes.

95 downloads Details →
Doors and Hatches Simplified – Barotrauma Mod

Doors and Hatches Simplified

door 76561198160100487

Russian: На вашей подлодке много предметов? Это плохо, так как вредит производительности игры и уменьшает FPS. Замените двери, предложенные редактором игры на более оптимизированные и снизьте количество предметов, потраченных на автоматические двери и люки вдвое. В силу простоты сборок, допускается, что подобные схемы могут быть придуманы другими людьми, тем не менее, они все оригинальны. ===================== Сборки предметов подготовлены игровым сообществом ЭИК: Ссылка на наш дискорд English: Does your sub have a lot of items on it? This is bad because it hurts the performance of the game and reduces the FPS. Replace the doors suggested by the game editor with more optimized ones and halve the number of items spent on autodoors and hatches. Due to the simplicity of the builds, it is accepted that similar schemes may be invented by others, nevertheless they are all original.

82 downloads Details →
研究所 – Barotrauma Mod

研究所

door 76561198321491331

一家伪装成宗教的科研组织占领并接管了废弃在H2区的一座研究所,根据探子来报,他们正在这里进行着大量被联盟已明令禁止的生物实验。为此,联盟已下令特种部队向该站点展开渗透行动,以剿灭那里所有存在的安全隐患…… 联盟部队:安全官、舰长、机修工 涉法组织:医生、工程师、助手 关键字 Keywords PVP 玩家 对战 Arena 竞技场 Station 站点 室内 空间站 CQB 室内近距离战斗 Map 地图 Outpost 前哨站 前哨战 Research

65 downloads Details →
Avyssos Mining Vehicle – Barotrauma Mod

Avyssos Mining Vehicle

door 76561198289247245

If you like this item, please leave a like! It is very important to me, thank you! A small shuttle meant for quick mining explorations, originally attached to its main vessel Avyssos Irida. Features include mineral scanner, exterior oxygen refill for diving, and a electrical discharge coil for self defense. Battery lasts around 9 minutes. If you have any suggestions or want to report a problem, feel free to leave a comment below or message me! Thank you!

67 downloads Details →

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