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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Rocket
door 76561198852353138
Description You might have heard the stories from veteran captains of the 90s about this submarine. Nicknamed the "Ryazan Rocket," it could reach the final objective outpost in a matter of minutes. Yes, its speed is its main claim to fame, but its hull leaves much to be desired. This submarine has no blind spots, as it's equipped with a magnetic cannon on each side. According to numerous legends and tales, this vessel can be operated by a single person; it's so compact that it can navigate through tight caves and narrow passages. Specifications: - Price: 6000 - Class: Scout - Speed: ~38 km/h - Mobility: High - Armament: 3 Magnetic Cannons
Sweet Pea Deluxe
door 76561197962705467
Capable of exploring the narrow crags and caverns of Europa which larger ships cannot, the Sweet Pea is often used for small crew exploration, rescue, and salvage missions. Original by SlipWhenWet Authors note: I think the original Sweat Pea is a great 3-person sub and my Deluxe model continues the spirit of the original by including many quality of life improvements without sacrificing the gameplay balance of the original. Deluxe Model Updates: Remastered Electronic systems: - All useless non-functional circuits removed - All wires laid in a cleaner design (Only apparent in editor) - Circuit boxes adjusted so highest priority box on the left and lowest on the right Door water detection: - Windowless doors have hip height water detection that will be indicated with red blinker on opposite side of the door Airlock entry button raised: - Original version was overlapping with docking sprite and was tough to press, now its easy Items remastered: - Major focus on keeping the spirit of the original game-play balance intact. - No fabricator added, use the ones in bases, plan your trip, manage your stores! - Items re-shuffled around the ship for better gameplay - a full reload is available for the shotgun and harpoon guns in stowage - a grenade and an exploding harpoon added for a little extra boom - Meds are reduced, but a med-fabricator is added since bases do not include them at this time - if you want more oxygen you must make, buy or find them yourself! More stowage: - one extra locker in the stowage (find, buy or craft more toolboxes to maximize space!) - a captain’s locker (not private) beside the Nav console to hold some gear moved from around the original ship for the captain's use on away missions, if you want to be like Captain Kirk Alarm system improved: - Alarm indication system on Nav console will show flood (blue) and fire (red) blinkers on a text map of the sub - 3 Alarms in the ship provide visual (yellow light) and audio alarm when triggered - Alarms are auto triggered by meltdown signal or smoke signal - Alarms can be toggled at the Nav console. NOTE: Meltdown or Smoke signals must be clear to turn off alarm. Oxygen Sensors and Alerts: - Oxygen detectors in the top right corners of compartments will blink blue light if local O2 drops under 35% - If you see BLUE, get your oxygen mask on! - A ship-wide Avg % O2 total is displayed in the Nav compartment Scram button: - Added at top left of Nav compartment. This will shut down the reactor Battery charge stand: - includes one extra battery Supercapacitor update: - For game-play reasons this device will now draw power from the reactor and includes a charge rate switch - One gun in use will not stress system very hard, two guns can be managed, and three wont last long! Toggle charge rate to 100% if you need it! Lighting: - Original was designed to have a night mode (red light) and day mode (white-greenish light) but it was not implemented fully. A new toggle switch beside Nav will switch between the two lighting modes - Emergency lights re-positioned and 1 added to cover an overly dark spot NOTE on bots: The doors don't auto shut and the Bots do not auto close doors so keep an eye on them and use the Nav consoles Close Doors feature.
The Blind Carp
door 76561198180245383
A small and fast transport vessel. Named after its peculiar shape and lack of windows.
The Blind Carp - Updated
door 76561198209998441
A small and fast transport vessel. Named after its peculiar shape and lack of windows. Ported from Barotrauma Legacy and given a few updates to make it viable in the current version of Barotrauma.
S(ub)Long Mk5
door 76561198188413825
The designers of the SLong Mk1 have said that "The design of the Sub Long Mk1 was an unfortunate over sight. However, the submarines rapid attack capabilities in it's current state are satisfactory. We will continue to upgrade the current design and maybe one day it won't look like a slong." A bit from the most recent interview with the designers. "We thought and thought about how we can cost effectively make the Sub Long not look like a slong and we couldn't think of anything. So we accepted and embraced the Slong."
USS Titan [Remora Class]
door 76561198020478193
A range of customization options are available for USS Titan. In this model, some of the main hull space has been replaced by a detachable ballast. A large crew is needed to operate this submarine.
Projetk
door 76561199238974257
Projetk, also known in internal archives as "Project Reform," was a development program initiated by the Europa Coalition in collaboration with several remote outposts. Its goal was to modernize the existing submarine fleet. Unlike conventional military programs, the focus was not on high-end weaponry or cutting-edge technology, but on creating robust, functional, and modular vessels capable of versatile operations. Officially, five units were planned, though archival records remain incomplete, leaving the actual number of completed submarines uncertain. Confirmed units include the Projetk C-04, now known as “Lost Cargo,” and the Projetk A-03. Little is known about the remaining vessels, aside from unverified reports of at least one scout ship. The program was eventually canceled after costs significantly exceeded initial projections and its strategic value was deemed limited. Maintaining secrecy from separatist groups also proved increasingly difficult. The existing vessels were placed in storage and gradually faded into obscurity. Projetk C-04 “Lost Cargo” was originally designed as an underwater transport platform rather than a combat system. After the program’s cancellation, it spent several years in a storage facility before being acquired and partially restored by private operators. Today, “Lost Cargo” remains operational. Its dark, minimalist hull reflects its status as an abandoned project, never fully realized and long forgotten. Despite its modest design, “Lost Cargo” carries a remarkable history. It stands as a relic of a program that reflected the Europa Coalition’s ambitions but ultimately fell victim to bureaucracy, cost overruns, and secrecy challenges. Sightings are rare, and its current location is largely unknown, making it a symbol of a forgotten endeavor—a leftover of a bygone era still silently navigating the depths.
Scalpel Readd
door 76561198066603628
scpaml (Readds Organ Scalpels from Neuro with non-percentage crafting recipes)
Fort Nachtmahr Content
door 76561198202545732
For my upcoming station, you are a POW in WW1, sent to a secret german bunker, strangely, something has gone terribly wrong. Content from various mods and games.
Helldiver [Последний Доминион]
door 76561199273710034
NHG_Erlösung_救赎号_01
door 76561198142196665
修复了T4 炮台无法射击的bug 修复了诱饵炸弹会自灭的bug 原模组链接: https://steamcommunity.com/sharedfiles/filedetails/?id=2919939958 虽然原模组作者DNF player因为现实原因没有及时更新,但他依然受到赞誉。 此模组仅为临时使用版本,在原模组bug未修复之前,可以代用此模组。
[Rebalance] Depleted Fuel
door 76561198959741792
THIS MOD IS AFFECTING BULLETS THAT ARE CONTAINED IN COILGUN AMMOBOX OR SMG MAGAZINE YOU WILL NOT SEE OVERRIDE IN GAME BUT DAMAGE OF THEM WILL BE BUFFED. Depleted fuel items Rebalance The main idea of the mod is making a depleted fuel ammunitions actually usefull (In real life depleted fuel's military purpose is making a round that can easily penetrate a higly armored target) so does this mod making engineer in your team a really valueable member. Depleted fuel Coilgun's round: penetration="0.4" -> penetration="0.8" (80%) lacerations="15" -> lacerations="20" radiationsickness="lt 30" -> radiationsickness="lt 70" (Maximum RadiationSickness cap that can be induced to a target) Depleted fuel SMG's round: penetration="0.25" -> penetration="0.8" (80%) gunshotwound strength=15 -> gunshotwound strength=25 radiationsickness="lt 30" -> radiationsickness="lt 70" (Maximum RadiationSickness cap that can be induced to a target)
Minigun
door 76561198371776120
Простенький мод на миниган, пишите предложения, претензии в комментарии
Grandyy's Multi-Weapons
door 76561198850001659
Contains 2 multifunctional weapons and ammo items. Multi-smg : It is a gun, a screwdriver, a wrench and a crowbar. requires customized ammo or vanilla smg ammo. Multi-rifle: It is a gun, a backpack, and resists water pressure. Either handcannon or rifle bullet can fit its barrel.
Auto Chaingun Spinup
door 76561198809915214
This is a system I improved severely but is entirely based off of the amazing creation seen in this video. https://youtube.com/watch?v=wgOnLPM8p0U Basically you hop on the periscope, and in literally ONE SECOND the chaingun is ready to fire with the slightest tap on the trigger. You don't even need to install this using the sub editor! You can simply study what it has in it and make it MID CAMPAIGN! Here's what was used in it: 2 and components, 2 not components, 1 delay component, 1 signal check component, 1 oscillator component. You will also need 10 wires.
Angry Catfish (Organ Harvester MK6)
door 76561198008359356
The Catfish is a modified harvester ship. It has a top fishing net, that stunlocks its prey. A forward fish collector with its internal discharge coils and automated turrets can capture medium sized fish, and drain the area for safe processing. A corpse chute helps with disposing unwanted materials. The second engine is a booster engine, it helps reaching maximum speed. Silent run is good to sneak by larger prey. Cost: 22000mks Cargo: 16 Size: 51x16m Id card storages: all job types
【墨雨船业】铮鸣号深海巡洋舰
door 76561199162767657
铮鸣号巡洋舰,墨雨船业应木卫二联盟要求而建造的一艘大型深海巡洋舰。 前后共有10门火炮,满足一切要求。 医疗舱,制造舱,居住舱的存在也可以满足日常需求。 60箱的搭载货量更可以满足木卫二冰盖之下的物流要求。 全长:57M 推荐成员:5-10人 上手难度:略有心得 载货量:60箱
animeuropa + adv med beta patch
door 76561198036598404
a simple merged .xml patch for playing with animeuropa and the beta branch of advanced medicine, makes blood grouping and immunity work again - all credit to the wizards behind advanced medicine plus the beta branch and the lovely artist behind animeuropa) make sure to load advanced medicine beta, animeuropa, and then this
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