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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
SS Fish
door 76561198302015773
A simple beginner submarine for players up to 3. Comment if you would like to see changes to this submarine.
JC-01 Mercenary
door 76561198026005221
The Jolly Cooperaton 01 Mercenary Attention: this is a very large sub with lots of logic gates which might have an impact on your game performance, although it definitely runs. Every Pirate Lord's dream (if they could get their hands on it), commissioned by a Coalition Admiral who got fed up with his retirement, this submarine should be able to face down any threat, its biggest enemy probably being the frightening amount of water it can fill with. It comes with all the toys to keep a large crew busy, with some unique power management, 4 drones and its own shuttle. Features: - custom nav console with increased range (and noise range!) - 2x 10000 kW Reactors - Two separate battery arrays, one to power the whole sub, one as a BUS to switch things onto, can transfer power between them - Shuttle including a movable dock gate and remote control override - 4 Diving Support drones with 360° firing arc, some storage and the ability to attach to the shuttle - Extra drone terminal for the captain who can take over control of any drone - 8 Coil Guns, 4 Rail Guns - Lots of storage cabinets with displays to label them how you like - 3 stage toggles for all machinery (off, half, all) for power management - 3 pump modes, lower settings merge the tanks and have less pumps do the work - physical separation between important buttons and jobs to reduce trolling - engaging reactor controls The sub's power all goes through its Buffer (except the battery array 2 individual toggles) The big vertical light bar indicates buffer fill, going to 100% while under reactor power will likely start a fire. While the reactors are disabled it is not a problem. You dont ever need to turn off the reactors, setting them to 0% output is enough. Each reactor has 10 different output settings, each step producing an additional 1000kW, the amount of fuel rods does not matter. The goal for any engineer manning the controls is basically to keep the buffer around 50%.
R-29 Penetrator
door 76561198111725577
We found a heavily modified R-29 just outside of station sonar range, lodged in an iceberg and completely deserted, so we gave it the usual three-hour safety inspection and threw some new fire extinguishers in, she should be good to go... oh! we tore off the guns that weren't covered in armor to pay for the excavation, hope you don't mind, sign right here...
reactor fuel life timer
door 76561198353669047
Automatically detects the type of fuel rod inserted and if it's durability is higher then other (used up) rods inside the reactor, it updates the durability to the highest. It tells you the estimated durability of the highest current durability fuel rod. (uranium has max 100, fulgurium 150 and thorium 200) Will tell you how many minutes and seconds it lasts which changes accordingly if you use more/less power. (if other fuel rods inside the reactor run out earlier, it will drop minutes/seconds value drastically) I recommend checking reactor if durability points are below 5-8 or estimated time remaining is less than 1min 30sec. Simple managing: 1. DO NOT PLACE HALF-EMPTY RODS 2. Do not drag-swap the fuel rods that are not completely empty, just double-click them out to be safe 3. It can not detect double-clicking 2 fulguriums fuel rods in the reactor, place em 1 by 1 More advanced tips if ur going to put used fuel rods 1. If u messed sth up the button resets fuel durability to 1 point 2. You can use half-empty fuel rods if you calculate the highest durability fuel rod you're inserting, then simply type the result in the memory component below the button. To calculate durability points do: max_durability*remaining% max_durability for thorium is 200, 150 fulgurium and 100 for uranium.
The lone sailor(Two guns)
door 76561198175367225
Когда-то это был ничем не примечательный челнок, но теперь это настоящая субмарина, на нее был установлен реактор, вооружение, сканер минераллов, а также была усилена внешняя обшивка. Отлично подходит для одиночных вылазок(И выполнения Ачивмента The lone sailor). Хоть лодка очень мала, но на ней все-же найдется место для одного пассажира.
The Pilgrimage Prologue
door 76561198004839400
You rise from the slab. This place is unfamiliar, but you don't feel like you're in danger. Not yet. A singleplayer level, designed to be played through the submarine editor test mode. Exploration of bizarre locations, cryptic text logs and light puzzles. It is a prologue of a mini-campaign event on the Deep Divers Roleplaying server. How to play: Boot it up from in the submarine editor and hit the test button. Preferably without looking around at all, as to not spoil anything. As soon as the map starts, choose your engineer or mechanic and set the navigation terminal to "maintain position". Then switch back to the captain character and enjoy the map. To get the inteded vibes, I suggest muting the game music and putting on "Souls of Mist" in the background. DDRP discord: https://discord.gg/wjjnYqHwb7
Baro Bones SCP Foundation
door 76561198861579279
You have to spawn in the scps! Also you might want to add a shuttle if you plan to use this in other ways
Shundergun MKiii
door 76561199004865421
The Shundergun Mk iii is the next generation of Shundergun-class battle vessels. Now with LESS guns and MOAR TORPEDOS. Shunder Corp is pleased to roll out a new proprietary guidance-by-periscope system along with the devastating new "Torped-O-face" guided torpedo. Features: Toped-O-Face System: -Torpedos are launched, steered up and down, and can be detonated via periscope, or it will detonate on impact after it has made some distance from the sub. -Torpedos will not detonate from motion until they are slightly clear of the sub, but you can blow yourself up if you get too trigger happy. -Hi/Low speed toggle -The detonation element consists of 10x Compond N. (design is heavily borrowed from the Archaic Torpedo). -Please note that the torpedo release system requires finesse. There is a specific trigger release timing needed when launching torpedos. It is recommended to practice in the simulator before attempting to use the torpedos against live targets. If the torpedo is still in the tube, wait for the red light to blink before you trigger again. -Red light generally means the torpedo could explode somehow. Other stuff: -Party room with switchable "naughty or nice" depth charge goody drops. They are fed from the red and purple secure containers near the nav terminal. The captain always has complete control over the vibe of the party and can end it any time via the navigation terminal. -Advanced drain commands via nav terminal. -Lil Shundy Shuttle and Shud Muffin Drone included. Both can be used as a battery backup in case of grid instability. -The "AUX" switch next to nav terminal allows you to use the vessels as auxiliary engine and ballast to the main sub. -The mechanic has surprising power in this sub so don't get on their bad side. -It will be a far better experience for everyone if you pronounce the name with a Boston accent - The Shundahgin. It will bring good fortune to your crew if you say it this way. Special Thanks: Multi-Cam System: https://steamcommunity.com/sharedfiles/filedetails/?id=2080156218&searchtext=multicam Archaic Torpedo: https://steamcommunity.com/sharedfiles/filedetails/?id=2211499852&searchtext=archaic HAPPY HUNTING
The Bee (With Wrecks)
door 76561198178087311
The Bee is a VERY small sub. Only few people can fit inside, and there is only one suit. There is only one gun but it packs a big punch. Its equipped with one rail gun, three nuke rounds, and a whole lot of speed. If you cant out run it, blow it to bits. This also comes with two different wrecks of the bee to find mid game. One of the wrecks is just a normal "get whatever and dip" wrecks. And the other is just one of those "Oh god whats pulling us, oh no, oh geez" kinda wrecks.
Research Station B (Lefi modi)
door 76561197969848756
A large station built with the purpose of research of marine biology and light excavation of the nearby area. It has a large medbay and laboratory, with cabinets filled with resources that have been excavated for research. Defenses include four low-tier co
Bandolero Class
door 76561197991550945
A heavy scout submarine well equipped for the unknown dangers that lurk in the depths of Europa, the Bandolero Class is nimble for it's size. A skilled crew should have very little issue entrusting their lives to such a craft as long as she is properly maintained. This version includes auto doors that force such if flooding is detected. There is an override switch to force the doors open. Probably still buggy, let me know if I've made any errors.
ЭИК Взаимодействия (ERC Interactions)
door 76561199124093556
Форк идей Immersive Interactions под ЭИК Донжон. Радиальное меню (hold B). Требования LuaCsForBarotrauma. Выше ЭИК Донжон
Auto-Doors for Outposts UPDATED
door 76561198151136355
About This Mod This mod rewires vanilla outpost and city doors to use motion detectors, allowing them to automatically open when you approach. No more manually opening every door while navigating outposts and cities. This mod only affects friendly outposts and cities. Abandoned outposts, beacon stations, and wrecks are not affected. Compatibility Compatible with: - Current game versions - Bots - Multiplayer - Adding or removing the mod mid-campaign Not compatible with: - Mods that modify vanilla friendly outposts or cities - Mods that replace or significantly alter vanilla outpost/city modules or random events Dynamic Europa: This mod is not compatible with Dynamic Europa unless a dedicated compatibility patch is provided. Mods that only add or modify abandoned outposts, beacon stations, or wrecks should remain compatible. Disclaimer & Credits I am not the original creator of this mod. The original version can be found here. I've only updated it to the newest version. If there is enough community interest, I may also expand compatibility to Dynamic Europa and other popular outpost changing mods in the future.
The WE-R
door 76561198307023842
WARNING: IF YOU ARE PHOTOSENSITIVE OR OTHERWISE AVERSE TO FLICKERING LIGHTS, AVOID THIS SUBMARINE! A state-of-the-art transport submarine, boasting a double hull, spacious cargo bay, exorbitant medical bay, a boost drive and various other quality of life features... at the cost of an extremely fuel-hungry, high-maintenance, experimental tri-reactor setup. This version isn't equipped for, nor requires, Hungry Europans. For the Hungry Europans version: https://steamcommunity.com/sharedfiles/filedetails/?id=3554988638 Note: in order to climb the stepladders around the submarine, simply hold up while standing still! Statistics: Price: 35,000 Mk Tier: 3 Type: Transport Recommended Crew: 4–15 Cargo Capacity: 64 Crates Weaponry and Hardpoints: Dorsal: 1 Hybrid Double Coilgun-Railgun, 1 Chaingun (Swappable), 1 Tri-Laser Drone Ventral: 1 Flak Cannon (Swappable), 1 Chaingun (Swappable), 1 Depth Charge Tube, 1 Electrical Discharge Coil, 1 Tri-Laser Drone Forward: 1 Pulse Laser Rear: 1 Depth Charge Tube, 1 Void Discharge Coil WE-R Beloved by competent crews, this submarine may be a fuel hog and require extensive maintenance, but in the right hands is extremely powerful. It comes with: • A double hull setup, with a pressurised void requiring the use of diving suits • Emergency and neutral lighting modes dependent on power • An Engine Room, fitted with two engines (one on each grid) • An Oxygen Room • A dorsal Docking Hatch (with Internal Airlock) • A ventral Docking Hatch (with Internal Airlock) • One dorsal and one ventral external airlock • An Reactor/Electrical Room • An Navigation Room with two modes of piloting and extensive displays • An Crew Quarters/Diving Room with a disco lever • An extensive Cargo Bay (complete with two fabricators, a medfab and two deconstructors) • An enormous Medical Ward, complete with a Medbay, Hospital, Brig, Surgical Ward and Lounge • An Armory • Three Ballasts with windows peering into each one and anti-floral overrides • A Boost Drive • Two Drone Ports Extra Features Three Reactor Setup Main Reactor: • Responsible for the main grid, supplying all facets of navigation (only one of the engines), oxygen, the drones and the guns. • Does not supply power to the lights. • 0.10 Fuel Consumption Rate Backup Reactor: • Responsible for the supplementary grid, supplying things such as monitors, fabrication, lighting, the auxiliary engine and more. • Can be left off in case of low fuel. • 0.15 Fuel Consumption Rate Medical Reactor: • Responsible for all of the Medbay's power. • Can be left off in case of low fuel. • 0.20 Fuel Consumption Rate Electrical Overrides Reactor Controller: • The main reactor is on a controller circuit, though the other two reactors must be operated manually or using the default automatic control. Overcharging: • Activated by the switch to the left of the main reactor. • Overvolts only the main grid by a 1.70x multiplier; this leaves a lot of room before the devices become damaged, reducing risk. Battery Sink: • Sinks overvoltage into the batteries and discharges when the switch below the junction boxes is active. • The batteries can only be charged by intentionally overvolting the reactor. Nav Control Periscope Piloting: • If need be, the right navigation terminal may be used in order to navigate. • Hold left click in a direction to move. Whilst not in use, the main navigation terminal is used instead. • Use the button to the right of it to switch cameras. Informational Displays: • The Bridge contains various displays, including fuel and power information, a speed/direction indicator, an intruder/fire/water display (red/orange/blue respectively), etc. Boost Drive: • Activates an extremely high-powered engine in order to produce a hefty boost. • WARNING: due to unstable design, the entire navigation room will be shocked after five seconds. Either take the zap and continue piloting, or relinquish control and run. Plummet: • Floods the crew quarters slowly with water. • Used for emergency descents. Will automatically shut off if the water floods into Navigation. • WARNING: will drain just about as slowly as it fills, so use with caution. Tri-Laser Drones Two Modes: • Double click to switch between moving and firing modes! • Green = Moving • Red = Firing Infinite Ammunition: • Does not require Pulse Laser fuel! • Only has three shots in it before needing to recharge via the docking hatch. Medbay Cargo Delivery: • The window to the left of the Hospital allows items to be grabbed through the gap! • Simply place things on the shelf in Cargo, saving you the time and effort of carrying things across the sub to Medbay. • You can even shoot guns through the gap, keeping the Hospital secure from anything in Cargo! CREDITS: • Aidowl for the inspiration! Heavily based on the Bicksborg II! • Qwerty_XVIII for their QoL Wiring Guide! Used for several circuits! • Zyleand for the drones! • Psyduck for Decotrauma (used a few decorations)! • uberdrück for the directional radar in Nav! • Max for the periscope navigation circuit! • Working Joe for the RGB in Crew Quarters and being a general inspiration! • kvr7object for various decorations! Thanks for downloading! A hundred and fifty hours in the making (or maybe more, I lost count). I really hope you enjoy using this submarine. Let me know if you have any problems! <3 Owl
EX工具箱
door 76561198159970406
更大的工具箱 更多的材料需求 更高的攻击伤害 (以上除了容量以外不算过分,大概) 原版工具箱子扩容,除了容量材料和砸人的痛感升级了以外,其他都没变化! (其实还加了防水,还记得把沉船上的材料一股脑装箱子里的后果吗,现在没问题了) 包括只能用手拿着、不能堆叠罐子, 但是可以放入潜水服、弹药箱、轨道炮炮弹。 63格容量(凑不了64个是因为排版机制问题),无法箱子套箱子,但是可以放入工具袋。 A larger toolbox More material demands Higher attack damage (The above is not excessive except for the capacity, roughly.) The original toolbox has been expanded. Apart from the increased capacity of materials and the upgraded pain of hitting people, nothing else has changed! (In fact, waterproofing has been added. Do you still remember the consequence of putting all the materials from the sunken ship into a box? Now it's no problem.) Including can only be held by hand and cannot be stacked. However, it can be put into diving suits, ammunition boxes and railgun shells. It has a capacity of 63 compartments (64 compartments cannot be made up due to layout mechanism issues), and it cannot be nested within boxes, but it can be placed in a tool bag.
R-29-E Comet
door 76561198183812391
This extremely modified R29 Big Rig was designed by a drunken captain and a team of engineers in an unnamed outpost WIth very significant hull alterations, new weapons, and various highly illegal systems and upgrades, what was once a mere outpost transport ship becomes a one of a kind hauler, capable of pulling off the fastest and riskiest deliveries. Armaments : -Forward coilgun -Rear mounted flak cannon -Bottom light hardpoint -Two automatic EDC -Deployable railgun with 3 shell loaders -Haphazardly bolted and supercharged mining laser The additional hull volume negatively impacts descent speed, a toggle can flood the airlocks to help offset this flaw A front mounted and very much legally questionable engine system provides a top speed of 28KPH, option for both automatic and semi auto driving The ship comes fully equipped with medical and research facilities alongside its standard fabrication and deconstruction suite, though both were relocated Cargo capacity : 45 standard containers / General storage capabilities have been vastly enhanced The ships systems are powered by a hybrid reactor fused with alien tech, it and the submarine's powergrid are kept in check by a reactor control system This submarine has seen the horrors of barotraumatic and come out on top none the worse for it. I certify that it works just fine, even with bots. Thanks a lot to GranolaBean for helping with a lot of the design ! Parts from various ships and articles were used at least ijn some way in this submarine : -Psyduck's various collections -Arsenal, armory and Engineering decoration kit -Casablanca -The Pilgrim -Wolfram -Automatic Reactor Controller HTS
更大更好更强的存储容器-适配沉浸式系列
door 76561198366202524
适配 模组的更大储存容器,模组修改效果如下 - 中型钢柜 28格常规栏 + 7容器栏 - 大型钢柜 50格常规栏 + 10容器栏 - 安全钢柜 50格常规栏 + 10容器栏 - 医物柜 72格常规栏 + 12容器栏 - 毒药柜 28格常规栏 + 7容器栏
Old Commoner Outfits
door 76561198081779107
Textures taken from Among The Ancients update. No inventory icons or dropped sprites, for now.
服务器自用音乐包
door 76561198973054929
用凝月之音改的,里面塞了35首歌,可以自己下下来听(提前叠个甲,音量调整是在游戏音量25%的情况下调的,若觉得吵可能是游戏声音开大大勒)
Bandolier MODIFICADO
door 76561198064089378
Mute the Mudraptor (Magenta Mix Override)
door 76561198066107313
This is just an override mod to mute the mudraptor job mods. Pets shouldn't be able to talk, right? Thank you Battle Engineer and Kaizer for helping me make this a possibility. A big thanks to Magenta as well for making the mod this works off of. Install Guide: Make sure this is above Playable Mudraptor in the mod list. It has been tested and works with the Magenta, Elly (currently outdated), and Electric Boogalu 3 versions.
AutoReloadLuaTestera
door 76561199151039382
Basic idea, this mod allows you to continuously fire a gun until all the ammo in your inventory has been expended, it automatically reloads, It will scan your inventory for any nonused ammunitions compatible, and automatically reload into your equipped gun. Lua required.
Chicken Beatbox [Updated]
door 76561198047395658
Now works not only with fabricator but with deconstructor and medical fabricator. Try to keep at highest order as possible otherwise sounds will not work. All credits to: https://steamcommunity.com/sharedfiles/filedetails/?id=2998939883
Barbie's Dream submarine
door 76561198147192300
Asked my friends what colour my custom submarine should be and it led to this creation. Features: - Pink - Artifact storage section in the airlock that can be flooded for thermal artifacts - Backup Batteries that toggle between charging and discharging
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