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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

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Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

海豚Dolphin – Barotrauma Mod

海豚Dolphin

door 76561198800529538

作为一艘侦察型潜艇,海豚级潜艇与野獾级一样是通过各种潜艇的残骸拼凑而成的小型潜艇,价格低廉的同时拥有极其强大的引擎性能。但轻快灵活的代价便是抛弃了装甲和火力。同时其电力系统十分不稳定,需要时常维护。 ——第二届蓝海造船大赛参赛作品,因为作者懒狗忘记了所以到现在才发。 洋屁版: english ver: As a reconnaissance submarine, the Dolphin submarine, like the Badger class, is a small submarine assembled from the wreckage of various submarines, with low price and extremely powerful engine performance. But the price of quickness and flexibility is to abandon armor and firepower. At the same time, its power system is very unstable and needs frequent maintenance. ——The entries in the second BOS Shipbuilding Competition were not released until now because the author lazy dog forgot.

68 downloads Details →
SANCTION – Barotrauma Mod

SANCTION

door 76561198109977019

Санкция субмарина общего назначения, создана с учетом продвинутых технологий электроники и пиратских элементов корпуса.

82 downloads Details →
Moby 1 – Barotrauma Mod

Moby 1

door 76561198039566283

Moby 1 Technical details: Type: Attack, Tier II Price: 13,750mk Cargo: 16 Crates Recommended: 3-5 people, beginner Ship comes with three weapons and one hardpoint with nearly no blindspots. On bottom left ship is equipped with Electrical Discharge Coil to get rid of intruders coming through blindspot Captain's room is equipped with additional periscope linked to Depth Charge Tube, which gives possibility to drop bomb at the right moment. Navigation panel also provides previously mentioned feature, additionally with buttons to shut off reactor in case of emergency, and to use electrical coil. 'Moby' is compact, thats why repairing hulls won't be a problem for smaller crews even mid-battle. On side-note: Ship was designed by me and is meant to play with friends, since some parts of it, like for example, coilgun periscope, is placed next to reactor, which was designed for engineer to also operate at least one weapon. Playing with bots is possible, but it's not advised. Most of Quality of Life changes were cleary for us to make life simplier. Thats why there's two status monitor, one in navigation room, and second next to engine, which helps to check for any leaks during fight without need to run across whole ship. In terms of balance - I've slightly nerfed frontside hull and this small carapace on top of the ship, since it stacked with walls, making it nearly impenetrable for enemies, and that was making game too easy. It is also my first ship, so there's 0 complicated logic gates, just simple ones like wifi components and relays. Also I didn't lock any parts of the ship, so any changes mid-game are possible. Ps. At least one Reactor Energy Output upgrade is advisable Enjoy!

90 downloads Details →
[Pulsar]U-012 – Barotrauma Mod

[Pulsar]U-012

door 76561198819063472

欢迎使用U-012 法尔兹级潜艇 本船设计的主要方向为多人联机,成员数量4-12人 单人战役也可以使用,已经精心修正了AI路径点,目前没有测试出卡墙卡门问题 如有请截图并联系我,我会尽快修改 基本信息 外部尺寸53x13米,内部尺寸40x7.2米 水平速度37,下潜速度26 运货量24箱 两个气闸位于船尾和上层舯 独特的贯通式军械库,提高了轨道炮续航,更能直接使用加工台制作炮弹 配备了接敌指示/警报系统,警报可手动开关,默认开启 两套加工台/分解仪 3联独立载客舱,采用排水口通风,可以关闭通风后无伤控制乘客,不希望任务失败请保持排水口常开 本潜艇拥有静音潜航能力,关闭灯光和声呐后可以迅速脱离危险区域 本潜艇还配有无线电自动广播和无线电控制系统 以下是广播内容 欢迎使用U-012 法尔兹 无线电切换到0频道以进行无线电控制 发送1开关照明灯光 发送2开关炮台灯光 发送3触发放电线圈 发送DM投放诱饵 发送0获取其他信息 发送0后 军械库各潜望镜对应炮位有指示标志 轨道炮潜望镜使用角度切换 独立载客舱使用排水口通风,不希望任务失败请保持排水口常开 原配特殊颜色燃料棒可在充电坞和充氧器充能,请勿拆解 无人机使用泽兰重工流明无人机,双击切换移动/攻击模式 《《《新增暴走机能,无线电指令:THE BEAST》》》

90 downloads Details →
Smart Windowed Door – Barotrauma Mod

Smart Windowed Door

door 76561198330435054

A door that opens automatically (unless flooded or on fire) and closes automatically. Also includes green Or Component to enable/disable automatic behavior. Hatch Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2855436168

91 downloads Details →
European's customs | Mk-104 – Barotrauma Mod

European's customs | Mk-104

door 76561198050506984

European's modification of a precision Ar-15 chambered with 7.62x39 also known as Mk-104

60 downloads Details →
Coffin Dance Crash Music – Barotrauma Mod

Coffin Dance Crash Music

door 76561198998950702

EN: This mod adds to the game music from Coffin Dance Meme. It will play when sub is fooded RU: Этот мод добавляет новую музыку из мема Coffin Dance. Эта музыка играет когда подводная лодка затоплена.

65 downloads Details →
Iron kaput – Barotrauma Mod

Iron kaput

door 76561197998080445

At the beginning of the 20th century, a super-secret subtank was created in the military laboratories of the First Reichsmacht, which had combat power and a superweapon far ahead of its time. In order to test the tank and at the same time not destroy the Earth ahead of time, it was sent to Europa to enslave the recalcitrant mud raptors. After some time, for security reasons, everyone who knew about the existence of this project was destroyed, and the subtank was forgotten. Nevertheless, his fearless crew, consisting of a commander, a gunner and ordinary soldiers, did not forget about their great mission and were ready to fulfill their duty to the end. In the annals of history, this project remained under the name "Iron Kaput".

67 downloads Details →
[ECR] Detention Block 713b – Barotrauma Mod

[ECR] Detention Block 713b

door 76561198066819534

presents a battery powered prison block beacon station. This presents unique challenges to any submarine crew. The docking port above the beacon has enough clearance to fit all vanilla subs in the game for the docking port, although terrain generation does not guarantee access. There is a few minutes left in the batteries if you are unable to dock. This prison block is well stocked with the best small arms Europa has to offer, if you can gain access that is. This docking beacon has enough clearance to fit a Berilia-class vessel, though terrain generation may not %100 guarantee access. Part of the Battery Beacon collection here: https://steamcommunity.com/sharedfiles/filedetails/?id=2806187967

62 downloads Details →
Ekraken – Barotrauma Mod

Ekraken

door 76561198837013055

I did not make most of this mod

88 downloads Details →
Project Alexandria-5002 – Barotrauma Mod

Project Alexandria-5002

door 76561198161634634

Dimensions: 41x10m Cargo capacity: 8 crates Recommended crew size: 4-7 Recommended crew expierence: intermediate Weaponry: 3 magnet guns, 1 railgun, 2 bomb tubes, 1 discharge coil Max speed vertical y: horizontal x: Description Alexandria is the class of compact battle submarines. Model №5002 equipped with a full range of defensive weapons and extra bottom armour. This model isn't the biggest in class, but still be good vessel for early and midgame. Btw author will try to fix problems and bugs in his boat. P.S. i tried to make balanced sub, if you'll have some ideas i'll look for variants of their embodiment.

72 downloads Details →
[SUB] The Raging Driller – Barotrauma Mod

[SUB] The Raging Driller

door 76561198335391165

An experimental yet effective submarine used in deep dive extermination missions. Equiped with is famous "Hell" drill hence his name : The Raging Driller.

55 downloads Details →
ECS Argonaut – Barotrauma Mod

ECS Argonaut

door 76561198208379223

Seen as an answer to the ECS Goliath's problems, the Argonaut is the culmination of the lessons learned by Europan Coalition engineers. She's a well-armed ship and has a stable power grid (Unlike the goliath!), and can hold her own in a fight. She also has light armour on the top, so try to get your enemies above her.

54 downloads Details →
Apo-5C – Barotrauma Mod

Apo-5C

door 76561199181693171

欢迎使用Apo-5,您目前选择的是C型号,根据5自己修改。

73 downloads Details →
ECM DRAKENSBERG – Barotrauma Mod

ECM DRAKENSBERG

door 76561198137082178

Background During the last big conflict on Europa, the Europa Coalition faced a rag-tag collective of rebellious outposts, pirate fleets, and turncoat shipping captains. A contract was drawn up by Europa Coalition Maritime (ECM) for a heavy cruiser to replace the aging mainstay cruiser, the Fomalhaut. Armstrong and Cunningham Industrial (ACI) won the contract with what would be christened the Drakensberg class. Heavily armed and capable of unleashing withering assaults, the Drakensberg class saw extensive service in the conflict, but proved too expensive for the Coalition Navy to maintain once the conflict concluded. Europa Coalition's Central Shipping Board (CSB) auctioned off 6 of the 15 commissioned hulls to commercial navies belonging to senior corporations within the Europa Coalition, subsequent significant downgrades in armor, armament, propulsion, and sensor packages. The namesake of the line, the ECM Drakensberg, was one of the 6 hulls sold at auction. While this choice was contrary to standard practice, the ECM Drakensberg lacked some of the advanced features of later models, including an additional hardpoint behind the airlock, improved sensor nets, and a more conveniently placed gunnery deck. The new owner, the Osedax corporation, has fitted the ECM Drakensberg with a railgun to replace the dismantled dorsal pulse laser array and repainted it with their naval colors, as well as fitting it with a unit loader for secure transport. Armament The ECM Drakensberg features a formidable armament: - 4x coilguns, including 2 twin-linked in the central topside position - 1x railgun (fixed position) - 4x electric discharge pads - 2x upgradable hardpoints Structural & Technical Features ACI(R) has added several special features to the ECM Drakensberg to improve its performance: - Inline battery bank to buffer power to the grid during sudden load spikes - External CCTV system to augment situational awareness - Moon Pool beneath diving deck to reduce water volume in diving airlock - Powered Oxygen shelves throughout ship to ensure optimal survival rate Known Bugs There are a couple of waypoint issues wtih this sub, mainly with the half-height access shafts. The AI *will* go in them but doesn't always *want* to, especially in the sub editor. I'm not sure why.

85 downloads Details →
Boosted Booster – Barotrauma Mod

Boosted Booster

door 76561198077915208

Makes the Endorcine Booster all the better by allowing it to unlock every talent (save its own talent and crew layabout because fuck that perk)

87 downloads Details →
Object 4047 – Barotrauma Mod

Object 4047

door 76561197989955269

Quick Description: Object 4047 is a large deep diver-class, drone-equipped submarine with mostly vanilla behavior. It is equipped with 2 coilguns, 1 railgun, 3 empty turret hardpoints, a depth charge launcher, and 2 electrical discharge coils. It has no backup power, but its two large engines are supplied directly by dedicated battery banks to avoid damaging power fluctuations. Object 4047 costs 25,000mk, and has no upgrade restrictions. Advisory & Flavor Text Object 4047 is a very large submarine at a very high price point. While not the biggest boat in the ocean, Object 4047 is very, very big, and may cause framerate disruptions during encounters with large numbers of monsters. In addition, the sheer size of Object 4047 has been known to cause some mid-mission monster spawns to appear inside its hull. Take care with this giant brick, and be sure you've got a good crew behind you. Excerpt from "Captain Argh of the Godamit": The dreadnought they had to park next to was beyond all reason. It wasn't as big as some of the Looney subs they'd seen, but the thing was bristling with firepower. It was all precision-engineered curves counterbalanced with sharp, brutish angles. It had an engine that gave off an alarming blue glow like the back end of a starship. It had a hole in its nose that gave off a terrible red shine like the front end of a supernova. Even swimming in all the sewage down there, not a speck of its hull was anything short of immaculate. The blunt-nosed beast was named - and numbered on the hull - "Object 4047". The professor had purportedly made a serial of 8,000, and most of them had been failures. His headlining success was #2209, which had provided so much data that he'd been forced to fill it with concrete and fire it out of an orbital defense gun before he could get too attached - wherever the Hell he got an orbital defense gun, or that much concrete. #4047 was neither one of his best, nor one of his worst. It was suitably average; acceptably within expectations. That made it reliable - to the professor's standards, anyways. Description & Capabilities A prototype submarine battleship. Unusual centered ballasts, dual reactors, and a nose-mounted ballast-cooled death ray. 6 turret hardpoints give it reliable offensive power. A cargo drone gives it good salvage capabilities. A massive amount of everything means it needs a large crew to work at its best. Object 4047 comes with the following equipment as standard: - 1x Experimental Death Ray (Mounted to nose under front searchlight, details below drone equipment) - 6x Turret Hardpoints (1x Railgun, 2x Coilgun, 3x Empty) - 1x Depth Charge Launcher (Mounted near large underside rudder near the aft) - 2x Enhanced Electrical Discharge Coils (Mounted near both top and bottom airlocks) - 5x Searchlights (Accessible through a configurable periscope near the navigation terminal) - 22x Internal Surveillance Cameras (Accessible through a configurable periscope in the armory) - 1x Mineral Scanner Sonar Station - 2x Airlocks - 2x Oxygen Generators - 4x Ballast Tanks (Each served by 1x Large Pump, center ballasts double as coolant tanks for the death ray) - 2x Large Engines - 2x Nuclear Reactors - 8x Batteries (All dedicated exclusively to powering the engines) - 1x Deconstructor - 1x Fabricator - 1x Medical Fabricator - 1x Potbelly Cargo Drone (Can be remotely piloted by a shuttle navigation terminal in the bridge) A utility drone intended to support salvage and mining teams. The Potbelly comes with generous storage space and a defensive discharge coil in the event of an attack. All this comes at a cost to its offensive abilities, as the drone is otherwise unarmed. The custom Potbelly Cargo Drone affixed to Object 4047 comes with the following equipment: - 1x Electrical Discharge Coil (Operated by the shuttle terminal in Object 4047's command room) - 1x Searchlight (Operated by the configurable periscope in Object 4047's command room) - 4x Shuttle Batteries - 1x Shuttle Engine - 1x Ballast Tank (Served by 1x Small Pump) - Extended storage space both inside and outside the drone. Object 4047 comes standard with a fixed-forward, ballast-cooled, highly experimental death ray in its nose. In game terms, the death ray consists of six rapid-fire pulse lasers aligned together to produce a sustained beam of deadly death. Field tests suggest that even passing near the beam for a fraction of a second is enough to instantly kill a fully-grown hammerhead. The death ray has unlimited ammunition, but requires a considerable amount of power from two dedicated supercapacitors in the engine rooms. Under most conditions, the death ray can only sustain its beam for 4-5 seconds at full charge, and will take a considerable time to recharge. Further, the death ray cannot be independently targeted, and will always fire directly forward from its aperture in the submarine's nose. Positioning and timing are key to making the most of it. To use the death ray, its systems must be primed by using the lever near the death ray charge readout. This will suspend charging and begin drawing coolant from the center ballasts. Be warned that the coolant pumps are significantly stronger than the ballast pumps, so this may cause the submarine to uncontrollably ascend. Once the death ray is armed, it can be fired either by using the "FIRE DEATH RAY" function on the navigation terminal, or by using primary fire will looking through the command room periscope. The "FIRE DEATH RAY" function will discharge the death ray's entire charge. Using the periscope may allow for shorter, more precise bursts, especially against agile targets already in close with the submarine.

83 downloads Details →
ECS Potemkin Mk. I – Barotrauma Mod

ECS Potemkin Mk. I

door 76561198217095672

Europan Coalition Ship (ECS) Potemkin Mk. I is a large deep diver class submarine used by the Europan Coalition for research purposes. The star feature of the submarine is the command module which is capable of detaching from the submarine and being used as a escape shuttle in cases of emergency. The module is equipped with a battery bank that can power all of the modules systems for about 6 minutes.

59 downloads Details →
(个人)弹 – Barotrauma Mod

(个人)弹

door 76561198178422274

个人舒适

59 downloads Details →
Humpback Evolve+ (outdated) – Barotrauma Mod

Humpback Evolve+ (outdated)

door 76561198088004579

**Not Updatet yet** Rework of the Original Humpback and Humpback+++ without changing the orignal layout. Humpback+++ https://steamcommunity.com/sharedfiles/filedetails/?id=2309018077

96 downloads Details →
[ICC] Gypsy – Barotrauma Mod

[ICC] Gypsy

door 76561198344723337

SPECIFICATIONS: Class: Scout Dimensions: 22x11 m Crew Size: 2-4 Difficulty: Beginner Price: 5200 A compact and agile submarine designed by Iron Clad Coalition's Chief Engineer, Matthew Clements. It's equipped with 3 coil guns positioned at the rear, top, and front... Along with discharge coils at the bottom side to offer full 360 degree defense capabilities. The sub is currently mass-produced by the Europa Union for the purpose of running low to mid level scale expeditions. Although it is more than capable of diving into deeper levels in the hands of hardened Europa Veterans.

71 downloads Details →
USS Tonald J. Drump – Barotrauma Mod

USS Tonald J. Drump

door 76561198930400880

Better than USS Murica. Comming up with the same R.C.S. (Reactor Control System), sub has auto rechargable diving suit stations and oxygen containers so you don't have to use and find the oxygen generator, coilgun switching system (note: the AI is not I and it can't switch the coilguns). Also it Captain has oportunity to lockdown reactor and armory. I think the reactor lockdown is useless because the deviant can simply run away and the Captain won't have chance to click the button. The Armory lockdown is more usefull, just because it is under the Command Room and Captain can see there thru glass floor. I finally made the Captain's periscope usefull, I added some cameras outside so Captain can see. Just enjoy the sub! Note: The cost of the sub was modified so you can play it in SP.

56 downloads Details →
{HJ} Brench 11 Outpost (V.1.2) (Not supported) – Barotrauma Mod

{HJ} Brench 11 Outpost (V.1.2) (Not supported)

door 76561198100577612

This is my very first and largest submarine, namely the station on which I worked for about 3 days while studying the editor. It is designed for RP and other purposes. Attention! This station may have a lot of bugs! Report them and also suggest your ideas. Also say what can be added and what can be improved in this station

31 downloads Details →
Valkyrie Mk 1 – Barotrauma Mod

Valkyrie Mk 1

door 76561198021578347

All you need in a very small package. Perfect for Molosh hunting! Valkyrie is a all equiped, two level, 6 turreted, pocket war submarine. Its fast, very resistant thanks to its double hull layout. Extrenal hull is not pressurized and protect the internal hull from geing damaged and flooded. I created this setup for Molosh hunting, and it work well. The Valkyrie should sustain impact from a Molosh or accidental collision up to at least 20km/h. However, if a Molosh sandwich you againt a wall it will breach internal hull. Also, point black nuclear explosion are not covered by insurance, keep that in mind! Specifications: - Crew: 1 Pilot 4 gun station. - Max Horizontal Speed: +-55km/h - Upward Speed: 20 km/h - Downward Speed: 15 km/h - Battery Autonomy: +-10 mins Armament: - 2 Railguns with 15 rounds - 2 Coaxial Coilguns - 2 High coverage Coilguns Notabe feature: - Double hulled - 360 degree Proximity Waring - 360 degree covered with two turret. - Automatic Charging Rate - 2 Exit hatch, located in the ballast room. - 2 Ballast, will keep depth with one damaged/filled How to hunt a molosh: Get to 200m of target, preferably from under. Men your front and top turret, and if you have the crew the rear one too. SLOWLY get closer until your NPC or frends are close enough to shoot. If you are lucky, you will be able to shoot the molosh without being heard or seen. It seem that railgun have higher chance to be noticed so I would suggest to not use them unless noticed. If you get noticed, run! Remember, the valkyrie will survive if bumped around, but not if sandwished against a wall. So plan your escape route in advance! Have Fun! If you want to see more, please like and/or follow! Please do not redistribute without my permission.

79 downloads Details →

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