- Mods
- /
- Barotrauma
Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
ColouredAssistanceClothes
door 76561199135961782
HDB-Road Case
door 76561198003128766
The HDB-Road Case is a craftable and placeable container exclusively designed for storing musical instruments. With a capacity of up to 20 instruments, it's the perfect solution for keeping your growing collection organized. Features: - Compatible with games already in progress - Does not need to be added via the submarine editor - Craftable at any fabricator Crafting Recipe Item Ingredients Identifier Road Case 1 Metal Crate HDB-RoadCase Compatible Mods The Road Case is designed to work with a variety of instrument mods. Currently compatible with: - HDB-Instruments – Vomitus - RIMM Reworked – mylapqn312 - Epic Accordion – Петро Тополя & Jullaberry - Electric Guitar – kropolis - TC Instruments – TC01 - Tuba – ♉♆ Daacals ♆♉ - Smeev's Musical Melodies – Smeev - Shreksophone – Drimakus & Wnielsen Fret Girl Future Plans - Support for additional instrument mods - Potential visual variations Please read the Forum post for compatability with other mods
Old Suit Values
door 76561198350643969
Reverts the protection values on the suits to their pre v1.4.3.0 numbers. NOTE: Exosuit is excluded due to the new protection values making more sense.
T-8 Transporter
door 76561199010023505
Transport sub. -Good defence -Open ballast -Moonpool/diving bell -Fully equiped. Modernized version of the u-800, old creation in my workshop.
CL-03 Twilight
door 76561199003572845
CL-03暮光级,是最早的一批人类用于欧罗巴冰洋深潜的潜艇,与其一同制造的是姊妹艇CL-02余辉级和用于辅助的穿梭艇CL-01黄昏,虽然是最早的一批潜艇,但经过现任舰长的现代化改造方针,也有不输当代深潜型和攻击型潜艇的性能和火力 房间配置 该艇配置了一间酒吧供船员消遣,同时配置了一间舰长室和船员宿舍来护送贵宾或供船员居住,一间空房间供舰长根据自己的想法自定义 载货量:48标准运输箱 未改装情况下最大水平速度40km/h 未改装情况下最大下潜速度11km/h 未改装情况下最大上浮速度19km/h 得益于双引擎的巨大推力和三个吸式泵压载舱,暮光即便在如此庞大的体积下也能保持不错的机动性 武装配置 6门电磁炮 2门轨道炮 1门CL-02余辉 镭射主炮 1门哨戒电磁炮 两个自动线圈(可切换手动放电) 深水炸弹 CL-02余辉镭射主炮与暮光级的姊妹艇CL-02余辉级同名,事实上,该炮就是在余辉级的镭射主炮上经过适配改进而来,取消了部分功能以适配暮光级的反应堆出力。主炮安装于前部,拥有高出力与低出力两种模式,高出力模式下发射威力巨大的镭射光束,电池充能全满的情况下可以连射两发,但由于负载过高,发射后会强行停止供电2-4秒。低出力模式下持续发射照射光束,电池充能全满的情况下可以持续照射5秒甚至更久,主要用于破坏冰柱。 防御配置 暮光级采用两层船壳,一层内壁的设计,能够有效抵挡大部分深海生物的攻击,但仍需注意修理的速度不要过慢 机电系统 该艇在现代化改造后将火控室的功能集合到了驾驶室中,即便舰长身处驾驶室也可以操控全艇的火炮。 为了运转全船的设备,暮光级将反应堆的性能利用到了极致,改造后的自动操控程序可以使反应堆在插入四根燃料棒时也不会过热爆炸,更能在过热限制边缘的情况下将功率提到最大以应付负载。但需要注意的是,对反应堆性能极致的压榨,带来的是比其他潜艇的反应堆更高的燃料消耗速度和对电路还有电池速度更快的损耗。 暮光级也将驾驶辅助ai重写,使用的泵不同于普通潜艇,独特的吸式泵使潜艇的垂直机动变得更加的灵敏,也使丘脑无法寄生于水泵中。辅助ai也让速度控制变得更加的顺滑,让舰长能使用原本十分困难实现的机动动作驾驶潜艇。但对辅助ai的改造使原本智能驾驶的”保留原地“功能无法运作,若舰长想要将潜艇停在原地,需要手动将移动箭头移回屏幕中心处手动归零 。 “欢迎回来,舰长” 部分灵感来源 https://steamcommunity.com/sharedfiles/filedetails/?id=3053277674 https://steamcommunity.com/sharedfiles/filedetails/?id=2788841831 https://steamcommunity.com/sharedfiles/filedetails/?id=2672724617
ID Card Overhaul RUS
door 76561198865399571
Мод ныне включен в сборник переводов Total Russian Translation И будет обновлятся только там! Перевод ID Card Overhaul Требует наличия оригинального мода
Marauder
door 76561199106784018
Marauder is the first proper submarine I created, so go easy on it. Specs: Attack Class Tier II Cost: 18,500MKS 36x15m Cargo capacity: 4 crates 5-10 recommended crew size Intermediate Recommended Crew Skill 1 Bottom Double Coilgun 1 Top Fore Coilgun 1 Top Aft Chaingun 1 Bottom Aft Small Hardpoint 2 Automatic Discharge Coils 1 Depth Charge Launcher Features: 2 Automatic discharge coils controlled via a lever in the armory. (The lights on the coils themselves flash when on)(THEY TARGET HUMANS TOO!) A simple 1 component automatic reactor controller, make sure not to put more than 1 fuel rod in the reactor while this is on. A simple custom airlock with a lockdown procedure. A hidden safe in the Bridge Toggleable oxygen generator A cozy little room in the front for crawlers and mudraptors Description: The Marauder class attack submarine is the first ship to be produced by the Red Manta Private Shipyards deep in the Aphotic Plateau. The marauder was of a bizarre design with a more exposed bridge similar to standard ships seen on the surface of Earth before transmissions were cut off. The Marauder was also originally intended to be a tier I, but was eventually uptiered due to its better armament and more features compared to other tier I submarines.
Pelagia Phosphorus
door 76561198023298871
Hunted, persecuted, driven from their homes into ever deeper reaches, a branch of the Church of the Husk despaired alone in the dark. But the tides provided for their servants, and a massive corpse drifted onto the wretched station in which they cowered. Though the creature was dead, the symbiote animated its limbs. A statue lodged in the beast’s head called to the symbiote and so it was housed in the great beast’s flesh. Thus as the spirit becometh a chalice in the shape of a man’s fortitude so to did the brethren give this gift from the tides purpose. Shaped with steel, electricity , and will the beast moved at their command. Just as the symbiote called their flesh home, they now lived in the flesh of another. A gift beckoning them ever deeper to find their patron and give it thanks for their new home. Geared for a church of the husk run with cultist robes and several sets of eggs already on board. As always there is a clown enablement locker. There also might be some eggs that have disappeared from the captain's secure locker, I wonder where they could have gone.... As always please leave feedback and bug reports.
SCP-079
door 76561198075812224
This mod requires Lua for Barotrauma! This mod adds a set of highly customizable spectator commands (do "/079" in chat) that let spectators interact with eletrical devices (like lights, buttons, terminals and doors). This mod is incompatible with Facility Gamemode (another mod of mine). If you have any questions, join the discord! https://discord.gg/qxXzrVeRHD
Shurai Weapon Pack汉化
door 76561198976914107
Shurai Weapon Pack的汉化包,侵权则删 日后会逐步进行精修
联机合集1
door 76561198354576280
【独角重工】“小怪兽”远程控制机器人
door 76561198800529538
武装: ——“天狼座”脉冲机枪:能够发射能量子弹攻击敌人。消耗轻武器能量,能量会以较快速度自动恢复。 ——“杀人蜂”火箭弹群:向四周发射无制导高爆火箭弹群,消耗重武器能量,能量会以中等速度自动恢复。 ——镭射核心:短暂蓄力后发射高能雷射光束,造成毁灭性的伤害。消耗核心能量,能量会以极慢速度自动恢复。 ——磁暴线圈:释放电击,能够击晕小体积的生物,伤害低。 ——核能熔毁:在声纳终端界面按下界面上的X按钮以解除安全锁定,再按下三次界面上的E按钮启动核能熔毁。注意:伤害范围极大。 其他: ——能够以潜望镜操控其进行移动的无人机。 ——连接了声纳终端以扫描地形和使用一部分功能。 ——在潜望镜中单击切换模式,长按使用当前模式(移动/机枪/弹群/镭射) ——如何安装? 首先订阅本模组,在模组列表中找到并启用本模组。然后进入潜艇编辑器,找到名为“小怪兽”控制台的文件,打开并将其中的潜望镜与导航终端,以及其连接的wifi组件全部框选并复制到你想要安装的潜艇上。再在您的潜艇文件中放置一个对接口,并在右上角的添加潜艇中选中名为“小怪兽”远程控制无人机的文件置入您的潜艇文件中。最后,长按空格将无人机与对接口相连即可。 洋屁版: english ver: weapons: ——"Sirius" pulse machine gun: capable of firing energy bullets to attack the enemy. Consume the energy of light weapons, and the energy will recover automatically at a faster speed. ——"Killer Bee" rocket cluster: launch unguided high-explosive rocket cluster around, consume heavy weapon energy, and the energy will recover automatically at a medium speed. ——Laser core: after a short period of energy storage, it emits a high-energy laser beam, causing devastating damage. Consume core energy, and the energy will recover automatically at a very slow speed. ——Magnetic storm coil: release electric shock, which can stun small creatures with low damage. ——Nuclear meltdown: press the X button on the interface of the sonar terminal to unlock the safety lock, and then press the E button on the interface three times to start the nuclear meltdown. Note: The damage range is very large. other: ——An unmanned aerial vehicle that can operate and move with a periscope. ——A sonar terminal is connected to scan the terrain and use some functions. ——Click in the periscope to switch modes, and press and hold to use the current mode (mobile/machine gun/rocket/laser core) ——How to install? First subscribe to this module, find and enable this module in the module list. Then enter the submarine editor, find the file named “小怪兽”控制台, open it, and check all the periscope, navigation terminal, and wifi components connected to it, and copy them to the submarine you want to install. Then place a dock in your submarine file, and select the file named “小怪兽”远程操控无人机 in the Add Submarine in the upper right corner to put it into your submarine file. Finally, long press the space to connect the “小怪兽”远程操控无人机 with the dock. Noun interpretation: “小怪兽”控制台= "Little Monster" controller “小怪兽”远程操控无人机="Little Monster" RC robot
ERF109 Eventide
door 76561198970365481
本模组是潜艇模组. 本模组包含了 ERF109 黄昏级攻击型潜艇的三艘原型舰. 模组版本: 0.2 (alpha) 游戏版本: 0.21.6.0 内容: 1. ERF109-X0 Eventide, 黄昏级攻击型潜艇的首艘原型舰, 因外形相似而容易被误认为座头鲸级. 2. ERF109-X1 Eventide, 黄昏级攻击型潜艇的第二艘原型舰, 在机动与火力方面较首舰均有所增强. 3. ERF109-X2 Eventide, 黄昏级攻击型潜艇的第三艘原型舰, 较前舰仅有少量改动. 潜艇简介: 永恒反应集团设计的攻击型潜艇, 代号 ERF109, 定名黄昏. 其 X2 型原型舰三号舰配备了中层 2 个与底层 2 个压载舱, 支持将底层整体联通用作压载舱以加快潜艇下潜速度; 动力方面搭载了 1 台大功率主引擎与 2 台辅助引擎, 主引擎耗能较大, 可能需要备用电池的协助才能全功率运转, 辅助引擎由自带的电池供电, 可在一定时间内运转提升航速, 电量耗尽后再次使用之前需要充能; 武装方面搭载了 4 座双联装激光炮台与 2 座轨道炮炮台, 支持船长在指令舱进行超越控制, 在面对大部分木卫二海洋中的生物时具有压倒性的火力优势; 另外配备了有通海门的禁闭舱, 在遇到不受欢迎的人员时可以直接把他们排进大海. 潜艇特征: 类型: 攻击型 梯级: Ⅲ 价格: 3,3000 马克 规格: 71 × 16 米 载货量: 16 箱 船员数量: 8 ~ 12 潜艇规格: 物品数量: 2515 结构数量: 716 墙体数量: 86 灯光数量: 268 投影灯数量: 33
JNung Posters Pack
door 76561198102804639
go to the local vending machine and spice up your submarine with some stupid posters for just 1mk from today !
Pico Final
door 76561197964412001
A small, but mighty sub. Multiple Fabricators, Heavily Armed, Fast Scout and Attack Sub, classified as a Scout. Credit for top airlock goes to Ultra Optimized Perfect Airlock by kwogger from the workshop - I also slightly modifed their design for the bottom vertical airlock. The two large engines can propel the sub up to 40kmph in initial online campaign play - no upgrades were made nor tinkering attemps made. Top room is keyed to Engineer only, reactor room is keyed to engi, medic and captain only. Have played several hours in multiplayer and will fix bugs as found, please leave a comment if you find one! Thanks!
Riot v3.5
door 76561198084416747
A Deep diver sub with 2 Engines Using 8 Batteries (4 each Engine), 6 Coilguns and 2 Railguns (Able to Change/Swap), 2 Electrical Discharge. Top Speed 29-32 w/o Upgrades. Has 24 Cargo slots, Prison for quest and a Botany area. Delivery hatch from the fabricator to gunnery. All doors open and closes automatically (except hatches, prison door, reactor room) and only need to be opened manually if there's a fire or flood. Has all the main alarms (Fire/Meltdown/Flood). Stable Reactor using RegEx and < components. Notes: -Prison button can only be opened by the Captain/Medic/Security Guard. The master button is in the Navigation/Command room which can be pressed by any job. TIPS : Make sure the door is closed before starting the mission Prisoners/Traitors with the commoners spawns there. -Secure Containers for each job/class. Only the Captain can inspect and open the other secure containers. -Fabricators and Medical Fabricators are all linked to the Material Storage Containers next to it (NOT linked to 1 only) even to the deconstructor storage shelf. So it can craft items without looking for the materials individually. -Materials are sorted out Alphabetically for easy item management. -One-Way Fabricator Hatch for fast delivery of ammo to the gunnery (button's on the right side of Fabricator). TIps: just drop the ammo crates/rails off the fabricator and open the hatch. Or use it from the bottom while the hatch is open. -Condition numbers on all Electrical Boxes (Junction Boxes, Battery, etc.)
E.A.S.Alpha-05“生命线” 旧版
door 76561198103171530
本链接已停止维护,请移步新版链接 https://steamcommunity.com/sharedfiles/filedetails/?id=2804903064 型号:E.A.S.Alpha-05“生命线” 设计用途:深海长程武装运输 空间密度:紧凑型 尺寸规格:41*9米 舰载武装:8门小口径防空炮(电磁枪原理)+2门大口径主炮(轨道炮原理) 货箱容量:120箱(防水封闭货柜)+12箱(开放式货架) 功能配置:指令舱段、火控舱段、武装整备舱段、鱼雷舱、动力舱段、电器舱段、能源舱段、医疗舱段、工业舱段、安全储藏室、货运舱段、压载舱货运混合舱段、气闸舱 最低运行船员需求:2人 Union of Europa Socialist Republics,即欧罗巴社会主义共和国联盟(以下简称欧盟),是木卫二人民在和地球失去所有联系40年并持续尝试恢复通讯无果后,经木卫二所有Site在2091年进行民主投票后成立的联邦制社会主义国家。 E.A.S意为Europa Advanced Submarine,即欧罗巴高级潜航器(以下简称EAS),是欧盟为了对抗水下航路不断增长的威胁,提出的全新设计思路的运输潜艇计划,设计目标是在无护航舰船的情况下,独立完成高危深海航道运输任务。 莱德改进型分支为非必要mod,如果不使用它,只会使得武装整备舱段的“COSPLAY”保险箱中的预置物品消失,无更多问题。
SSN-Hauler
door 76561198123888127
The transport sub of the SSN Family! Specialized in scavenging and mining expeditions. !!!SSN-Hauler instruction Manual!!! Reactor: The reactor is equipped with an overload safeguard, which ensures that the submarine can operate at optimal condition without the risk of severely damaging the junction boxes when power fluctuates. The safeguard will automatically set the fission rate and the turbine output depending on the load required, as well as the number of rods placed inside the reactor no matter whether the reactor itself is put on automatic or not. IMPORTANT: It is highly recommended to keep the safeguard ON at all times. To tell if it's active, check the light by the lever, it should be turned On and GREEN. If the junction boxes all suddenly break, it's most likely that the safeguard has been turned off. Defensive Capabilities: The SSN-Hauler is equipped with the following defensive equipment: -Two coilguns, on the top left and top right of the submarine -Toggleable discharge coils: they cover the majority of the sub's hull. Once turned on, any creature/person that approaches the warning treshold (Marked by a yellow-black stripe pattern) will activate the motion sensors and trigger the respective coil. To check from outside if the coils are active, make sure that the external red lights surrounding the warning treshold are on and blinking. if that's the case, a crew member must toggle the coils off from the Gunnery compartment. -Decoy Depth Charges: The Sub has plenty of decoy charges, to lure bigger monsters away since this transport class submarine is not well equipped for combat. Make sure you turn all sonars off before deploying the decoy, otherwise the creatures will still be drawn to the Submarine. Drones and Shuttles: The SSN-Hauler is specialized in mining and scavenging expeditions. for this reason, it's equipped with the following assets: -Scout Drone: Controllable from a dedicated compartment in the Command Room, the Scout Drone requires two people to fully operate it, one using the steering, and the other using the periscope. The Drone is very small, allowing it to fully explore cave systems before sending in a diving team. Be careful though: because of its size, the creatures will easily toss it around without effort, although that wont be a problem in terms of Hull integrity, since the Scout Drone has been made indestructible. -Cargo Shuttle: The Cargo Shuttle can only be controlled from its cockpit, and it's designed for transporting personnel during expeditions. It's equipped with shelves and crates, in case the crew needs to transport a large quantity of materials scavenged throughout said expeditions. It is also equipped with a mounted coilgun, to fend off any creature attack you might encounter along the way. Additionally, this coilgun can function as a third gun for the main sub, with the shuttle docked at the bottom left. Additional features: Communication system: due to its size, the submarine is equipped with different terminals that let you communicate with other compartments. Once a terminal sends a message, the others will receive a notification marked by a blinking yellow light, that lasts for around ten seconds. This system is also present in a separate channel, with communications from the main sub and the cargo shuttle. Brig: The armory is equipped with a brig. it can only be opened/closed from the outside, and it's equipped with a button that will execute the prisoner via drowning. the door wont open until all the water has been drained out of the room. the presence of water within the room will be signaled by a blinking red light. Artifact Holding Room: situated in the cargo compartment, the artifact holding room functions very similarly to the Brig, with the difference that the door can be opened from both sides, and it wont lock if there's water in (the water is for holding thermal artifacts)
Anоно мама
door 76561199015379139
Собирает несколько модов в один и изменяет некоторые механики игры
Nomad-heavy colonial transport
door 76561198109867778
A proccess of colonization is the most important and crucial activity in history of this planet - and one of the most risky and dangerous. A practice did show us that it is a unaccepctable to be greedy in spendings for colonization security, for underestimating of risks in a hostile enviroment means nothing but death. And we have a proper solution for needs of colonization. Meet Nomad, the heavy colonial transport. It's main purpose is the traveling through long distances without armed escort - and by the "long distance" we mean a way to remote, isolated place, such as new settlement. Of course, no one will go there with empty hands, so there is enough space for various cargo. Nomad has a large stock of equipment, so in case of emergency the crew will has everything to survive and make their way to destination point. Speaking of the equipment: Nomad has a two railgun turrets, four coilgun turrets, so it's firepower will be enough for safe travel; there is a comfortable crew cabins, a stockpile of tools and EVA equipment; the vessel has a system of video surveillance, an escort shuttle (which is stored in hangar) for special situations. The last, but not least by importance feature of this submarine is the doubled power reactor system - there is two reactors on board! Why? Because such a feature significally increases reliability and survival rates of submarine, and that is what we aimed for.
K-Zero Entoru - Mk I
door 76561198267573547
Description K-Zero Entoru, or "K0NTol" as the crew called it, is a uniquely shaped scout submarine that draws its inspiration from nature's shape. Commisioned by Lannister coalition, this submarine is very nimble so that it can penetrate tight cave but most importantly, attack strongly with 6 coilguns at ready. Features - Cargo room with 6 empty cabinets - Medbay with 3 full cabinets - 6 Coil Guns - depth charge - EMP - 40KM/h top speed - Flood Alarm - Fire Alarm - Meltdown Alarm - Small Pumps at every room to assist in the event of flood - deconstructor - fabricator - filled cabinets with proper equipment Notes - I'm sorry that i'm too lazy to wire junctions to lamps, therefore i use emergency lights. If you felt it damages the immersion, you can edit it in the sub editor yourself, because i'm not planning to do it anytime soon - shout out to "deep sea 69". i just know of its existence when my sub is about 50%. you should check it out too as a fellow man of culture https://steamcommunity.com/sharedfiles/filedetails/?id=2221565344 - most of the stuff i used in this sub, is benchmarked to "Dugong" and "Humpback" - this sub is built with Campaign mission with friends in mind, so you may find security is a bit lax here
Attack Class "Pike" (Price 6000, Campaign Ready, Analog Design)
door 76561197972030664
Second addition to Europa's colonial fleet from Veles Shipyards present "Barracuda's" bigger brother - attack class submarine "Pike". Hunter-Seeker type created for extended duration missions, encompassing tasks such as interception, escort and patrol. Keeping true to it's creators original ideology of simplicity, utility and robustness, "Pike" allows unprecedented affordability for it's class and respectful chance of success to any aspiring captain. Integrated "Silent Run" mode allows to efficient approach to it's target due to extended battery supply that's allows to operate without working reactor (decreasing noise) and switching to blue light to inform crew at moment's notice to pipe down. Field tests showed that Moloch can be approached at 100m distance without alerting it for a lethal shot from a railgun. Streamlined hull offers efficient hydrodynamics allowing speeds up to 34 km-h. Expanded dual ballast provides increased buoyancy and vertical speed up to (+17/-18)km-h. Two blocks (Aft & fore) of 5 batteries each, rigged to provide up to 10.000 kW discharge power for silent run or emergency back-up. Charging station is manual. Reactor operator is strongly advised for extreme fire hazard. Armament consists of 2 coil guns with 6 ammo racks, covering upper and lower hull arcs. Railgun with 11 slots for rail ammunition and bottom depth charge tube. Comfortable crew quarters enables crew to sustain prolonged patrols. Production capacity for medical and industrial operations also included with necessary fabricators, de-constructor and ample storage space. Basic supplies for diving, medical, maintenance and military operations are minimal due to saving costs. Clown accessories are complimentary. Dive safe, Captain
Cityscape- Salthane MK4
door 76561198341045491
Welcome to Salthane, a small town under the sea with a place for every person! Live in constant fear for the time the Mayor and his boys decide to press the red 'Doomsday' buttons, or when the factory personnel decide to toy with your precious oxygen and power, or when the doctors slip poisons into your medication, and so on. Hide away in your cramped apartment or in the sewers, because there's only one way out of this mess. (This is a modified version with more locations and larger buildings)
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server