- Mods
- /
- Barotrauma
Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Azimuth(方位角级) ver.II
door 76561198842902587
速度一流,设计时尚,舱内生活维持系统优越,这种潜艇是富有的老资格联盟舰长们的最爱。本级由Azimuth级改进而来,改善了基础火炮布局和舱体照明设施,增加了一倍的火炮电容,并增加了一套新的引擎系统。同时增加了船内标识,并适当优化了火炮布局,但成员需求就上一代有所增加。由于更换了老旧的电子设备并运用了新的技术,二期潜艇在一期的基础上得以降低总体建造费用以供木卫二联盟更好的使用。 【注意】本潜艇为了应对更为复杂的威胁,解除了火炮射界的安全范围,在一定程度上有可能会误伤到舰体,使用时要多加注意。 First-class speed, stylish design, and superior in-cabin life support systems are favorites of wealthy, veteran Alliance captains. This level is an improvement of the Azimuth level, which improves the basic artillery layout and cabin lighting, doubles the artillery capacity and adds a new engine system. The interior markings were added and the artillery layout was optimised appropriately, but the demand for members increased from the previous generation. With the replacement of old electronic equipment and the use of new technologies, Phase II submarines were able to reduce overall construction costs on a Phase I basis for better use by the Europa Alliance. In order to deal with more complex threats, this submarine relieves the safety range of artillery firing circle and may injure the ship body by mistake to a certain extent. Pay more attention when using it.
ES-15 Isis
door 76561198034027166
Транспортный корабль ES-15 "Исида", несмотря на впечатляющее вооружение, создана для транспортировки грузов и как передовая лаборатория. Поэтому судно было оснащено отсеком для челнока "СиГ Хемуль" - самым большим и модифицированным челноком, дабы не рисковать основным судном при исследование океанических аномалий. За годы службы реактор сильно износился и может не выдавать требуемой мощности, благо интегрированная система батарей позволит судну плавать без работы реактора до 12 минут. Корабль создан для управления большим количеством членов экипажа, чтобы все системы "Исиды" работали. Пункт Управления: - Оснащён множеством показателей и приборов, таких как: температура двигателя, готовность разрядной катушки и процент энергии в батареях; - К лобовому стеклу добавлена разрядная катушка для оглушения существ; - Управление сброса глубинных бомб/приманок; - Есть сирена затопления отсеков, если какой-то отсек затапливает сирена включиться, также её можно выключить при необходимости; - Имеется возможность отключить внешние источники освещения. Орудийный отсек: - Присутствует система датчиков движений на внешней части подлодки и при обнаружении движения подсвечивает орудие, с которого можно вести огонь по объекту
Azimuth REd
door 76561197995560350
Modification of the Azimut submarine with a fabricator and deconstructor. No changes in the main characteristics. The original style of the boat has been preserved. Bugs fixed.
Balloon Mk I
door 76561198254510668
Ripped off the Baleen and upgraded it, now it is the BALLOON (OG creator, I like your ship, I just wanted to use new guns and add some storage for me and friends, please don't hurt me)
IntelliCharger
door 76561198021228849
Combination battery charger & high-visibility charge indicator. Automatically charges batteries and supercapacitors as fast as possible, and disables charging once finished to prevent damage. 18-step bar graph indicates charge state at a glance. Installation is simple: Connect "CHARGE_%' to the input of the relay on the left side, and connect "SET_CHARGE_RATE" to the relay on the right. That's it!
台风级核动力潜艇(DL Mk2 )
door 76561198846113622
台风级核动力潜艇的火力加强版本,安装了一门57毫米博福斯自动炮,以及改进一些柜子的位置,博福斯自动炮可以用于对付一些中小型的敌人,遇到一些稍大的,只要技术够好还是能够对付的...(需要安装EK系列模组才能够正常运行)
Sea Dog 3.0
door 76561199014380861
A retrofitted Svarog Battleship "Sea Dog" featuring increased ammo reserves, storage, and more crew quarters this ship is top of the line outfitted with alien-integrated engines and up armored hull, the efficient ballast and engine system allows this to be one of the fastest ships for it's size as well the ability to carry a Swordfish class shuttle and smaller.
Maelstrom (outdated)
door 76561198115194540
Note: Pictures are not up to date anymore since I upgraded the submarine a lot. It's more a 1.5 Version now. After even more changes, updates and extensions I decided to upload a revised version which you can find here: Version 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2811351475 (The pictures have high resolution. Just click on them to enlarge them. If you want them even bigger open the direct link of them.) The Maelstrom was originally a Coalition testing ship. It was built upon a standard non finished Orca class framework to be a prototype for a new electric system. However over the time and under the watchful eye of the Coalition Engineering Department the ship was outfitted with more and more experimental technology to be tested during countless test runs. This kind of experimentation, naturally, caused many a breakdown, but from each of them something of value was learned and more modifications were subsequently added. At the time of her last test drive the Maelstrom’s systems were among the most advanced in the entire Coalition fleet, rivaling by its complexity only with the biggest submarines. Unfortunately, that mission has ended in an unforeseen failure and the submarine was lost. What exactly caused the disaster is unknown. The vessel simply vanished off the sonars and the search crews had returned empty handed. Many years later a Renegade ship, while evading a moloch herd, descended to an altitude unusually deep for this zone and there they discovered the derelict vessel. They found no traces of the original crew’s remains onboard, no signs of struggle nor any records that could hint at the events that led to the ship’s loss. The theory that most agreed on was the husk infection, however no traces of it were found. Despite the mystery surrounding the crew’s disappearance, Maelstrom was towed to the nearest station, repaired and given a brand new ID. Eventually it was sold and over time its backstory was forgotten. Now it sails officially as an (highly modified) Orca class submarine. Maelstrom features a vast amount of assisting systems and QOL improvements. Moreover, many of its processes are automated, which allows it to be piloted by small sized crews and still remain effective. Its only real disadvantages are the amount of convoluted wiring, that can be difficult to rewire and a semi old Orca reactor that can struggle to keep up in the heat of battle. Feature and System Documentation: https://steamcommunity.com/workshop/filedetails/discussion/2184649355/2793873197762734870/ OOC Note: Me and some friends of mine wanted to play barotrauma. Being just 3 people we obviously couldn’t keep up with the bigger stock submarines but we also wanted to enjoy the whole game including fabrication, combat and exploring. I worked from that base idea, further developing the basic orca until it was barely recognizable. (Even the wiring is nearly fully remade) Through countless iterations over a month I applied improvements and without actually cheating like heavily reducing decay timers or double walling everything. The result is a very reliable submarine which a small crew (3+ people) can properly handle and experience the whole game and all it’s aspects. Maybe even with just two people but didn’t test that.
EK Coseus Mk-III/C
door 76561198024872640
A military submarine, now without the cheating! Includes a carrier variant. This is https://steamcommunity.com/sharedfiles/filedetails/?id=1765505108 without the cheaty engine, so it's a little more balanced. It's still fast, but a little less so than the original. Role: Military Difficulty Factor: Low Recommended Crew: 5 / 6 Recommended Experience: Beginner to Intermediate Notable Features: Secure Storage Cabinets Large Ammunition Storage Reserve Battery System Simple but Elegant Airlock Onboard Armory Decorative Elements Weapon Systems: x2 Railgun x3 Coilgun Sonar Decoy Discharge Coil
Immersive Inventory slots
door 76561199508890352
No longer updated, mod is still unstable and personally i recommend play in singleplayer This mod changes inventory system; Instead having 10 slots by default, you now have only 2 which are your hands.. You can get additional 2(and more) slots if you have outfit on you(4~ slots by default now) Compitable with NT, NEEDS, Hungry Europeans and etc. Since this mods DOESNT changes Human.xml !! !! Required LuaCs !! New changes: 1.5 — Added ability to adjust settings with console commands, now job outfits have custom count of slots (you can edit this with console commands + custom jobs supported) also items now can be stored inside the clothes 2.0 — Rewritten from Lua to C# for better stability, misc. visual update for better info(cyan slots — inner outfit slots(clown outfit); amber slots — outer outfit slots(diving suit)) tags: Just Your Hands, inventory, immersive, realistic, realism, limited, limits, Immersive Inventory slots, Immersive Inventory, hardcore, overhaul.
Barotrauma 40K Fixes and Changes
door 76561199014928742
NOTE: Mod overrides its own items which essentially results in hardcoding. 1. Sororitas get the icon of saint from both talents in that row. 2. submarine weapon range upgrades should now upgrade with increments of 8% and not 4% 3. Grenades have pullable pins 4. With a mindwipe you can get all the rogue trader trees. I also need to sometime fix the volkite blaster from hitting yourself, but that touches areas which I am not familiar with whatsoever.
Mothroach Pet
door 76561197999578853
Adds everyone's favourite mothroach from SS13 to the game as a pet. Eggs can be found on wrecks or for purchase like regular. Sadly I wasn't able to make them eat items with the clothing tag, if someone can tell me how to do that without replacing every single item definition please tell.
Venatrix
door 76561198119630220
Stats and features Tier Two Attack sub Priced: 17,500 mk Cargo capacity: 26 Crates Size: 37x35m - 2 Small turret hardpoints 2 Coilguns pre-installed - 2 Large turret hardpoints 1 Double coilgun and 1 Railgun pre-installed - A Complex Husk assisted fire control system All of the small turrets on the Venatrix are infested by husk parasites, giving them inaccurate but fully automated firing. Whenever the situation calls for more accurate shooting the sub includes a single seamless switching periscope to manually control one of the three guns at a given time. More info is provided in the in game manual included in the sub. Also, since the guns are huskified they won't shoot at any husked creatures unless you manually control them. - A Color coded reactor temperature display Located just above said reactor - All three crafting stations With linked lockers of course - Dugong style auto doors - And A Research lab In game Description Commissioned by NexPharma as a "research vessel" and then equipped with as much firepower as a heavy gunship, one shudders to imagine what this sub was intended to do. Thankfully it was seized by the coalition after a routine inspection, turns out there isn't enough marks on Europa to bribe an inspector to ignore that most of the guns on the damn sub are bloated with husk parasites. Ever since it's been festering in the impound lot, for the right price they might just give it to you... Notes: A sub built entirely cause someone asked me nicely. Ironically ended up really liking it despite disliking the faction. Link to my other subs
中文角色名(置Anime Waifu上方)
door 76561198348318734
Hungry Europans Non-lethal hunger and thirst
door 76561198967606504
Makes thirst and hunger unable to kill you, but de-buffs still apply! Also reduces the maximum amount of hunger and thirst you can receive, adds the drunk walk and run animation while starving and being parched, and hides the thirst and hunger affliction until they pass the threshold where they start doing things. Designed for campaign use. Place above all Hungry Europan mods... I think.
BPU-2 Brute Force [WARHAMMER]
door 76561199194571152
All about the submarine BPU-2 - 2nd Tier Recon Submarine, cost 16500 kr. 1) The submarine is equipped with an impenetrable ram that does not take damage and deals damage to anyone who gets in its way. 2) The reactor's power is 10000 watts. 3) The submarine is equipped with a manual, and if you are not satisfied with the items in it, please remove or change the items in the drawers in the submarine editor. 4) If you are upgrading the reactor to BPU-2, please change the "Tags" parameter in the memory component. (Located under the reactor) How to do it: The standard reactor power is 10000, so the label in the component is 100. If you improve the reactor by 10%, you add 10% to 10000, which gives you 11000, and the label becomes 110.
orca2改(逆戟鲸2改)
door 76561198253261724
自用官改逆戟鲸二(我真是太爱他了)除外壳基本重构 仅保留一部分舱室布局 上层外壳调整为二层墙 四门小炮全覆盖附有一门未装配大底座自选装配 电路内饰重做 数值基本没改 定位在一条开的舒服但是不强的官改 电路包含有自动门(进水则停用) 压载舱的自动漏水门 出舱口的自动关门(养成了不爱关门的习惯) tips: 请熟练运用左ALT寻找隐藏柜子 掉在地上看不见的东西OR导航终端的物品搜索 11.3 目前还在自测 11.4 偷了个电池电路修好了电箱过载的问题 11.5新增燃料不足 1 的蜂鸣警报 目前问题 AI可能在某处出现问题
Whill's Handheld coilgun
door 76561199054263823
A handheld Coilgun No battery required and is compatible with every ammo type as far as im aware if you find a bug write a comment discribing the issue
Gateway 1
door 76561198275543237
The Gateway 1 is a Tier 3 Attack submarine intended for extra-large crews. The Gateway 1 is approximately 1.5x larger (in terms of internal space) compared to the Winterhalter, and is intended as an upgrade over the Winterhalter in campaigns, costing 41,000 marks. Specifications - 15000 kW Max Reactor Output - 8 Batteries, 16000 kWmin Total Capacity - 4 Supercapacitors, 80 kWmin Total Capacity - 4 Turret Hardpoints (All Coilguns by default) - 2 Large Turret Hardpoints (All empty by default) - 56 Crate Storage Capacity (48 from ULDs) - 20 Diving Suit Lockers - 9 Ammunition Box Storage Capacity - 12 Railgun Shell Storage Capcity - 2 Depth Charge Tubes, each with 1 Depth Charge Loader Features - When the reactor runs out of fuel or stops producing power, the batteries will continue to provide power if they still have charge. The submarine's lights are also configured to turn off when the reactor is out of fuel. - Two separate engineering rooms, each with their own fabricators, deconstructors, and storage. - Status monitors included in each engineering room for engineering crews to be quickly informed about the ship's status. - Dual control mode drone: The drone ship can be controlled either from within the drone, or from the mothership's drone control room. Simply press the "Take Control" button at either terminal to assume control. The green light will indicate you have control. Only one terminal will have control at a time. - Research station included below the Medical Bay. - Dual airlocks: Diving crews may elect to use either of the two airlocks onboard the Gateway 1. - Brig: The Gateway 1 includes a prison room with a lockable door for isolating dangerous crew members. - Surveillance Center in command room with access to a spotlight on the nose, and cameras outside of the bottom airlock, between the engines nacelles, and outside the top docking port. Usage Information - The drone has a switch which directs power from the batteries to recharge the supercapacitor. In the up position, the batteries will not charge it, while in the down position, they will. - The EDC at the rear of the ship can be triggered by the captain, or by a button in the room nearest the EDC. - The Brig's locking mechanism is designed to be impossible to trap yourself with. If you manage to do so, feel free to inform me, and congratulations. - There are 3 loose vents on the Gateway 1. None of them contain anything dangerous or notable. Locations: Brig, 1x Bandage; Fore Utility Compartment, empty; Ballast Tank A, empty. Flavor Description The Gateway series of submarines were originally commissioned by the Europa Coalition to be more capable than any submarine before it--longer mission endurance, deeper max dive depth, larger crew compliment, and more firepower. Though an impressive design, the Gateway program was cancelled after massive budget overruns and an ever-expanding list of design requirements stretched the timeline beyond what was acceptable. In the end, only four submarines in the series were constructed.
Passive XP (lua) 10k per 10 min
door 76561198076229776
Changes: - Changed 1k per 1min to 10k per 10 min Original mod
Last Dance 最后一舞-极强音号
door 76561198871391741
Last Dance 最后一舞-极强音号,最后一舞和极强音功能融合后的产物,与2024.5.15日投入使用
Dron returning system
door 76561197998479317
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server