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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Sphere
door 76561199221844784
"Sphere" is an old reconnaissance submarine that was popular even at the height of the colonization of Europe. "Sphere" itself is a very fast submarine, but it has electrical and sinking problems (This is my first submarine, do not judge strictly).
Anti-Ballast-Flora Pump 防丘脑水泵
door 76561199109487151
A simple design to stop the pump from pumping in water,and it just pump out if required. I use duct blocks to "pump in". Edit the pump's and duct block's number when installing to your sub.Link the most left memory's Set_State to the navigation terminal's Velocity-Y-Out. 一种简单的防丘脑水泵设计。水泵将不会泵入水,而是使排水口打开以进水。具体请根据船自身状况,增减水泵/排水口数量以及大小。使用时将最左侧的内存设置状态连接到导航终端的设置Y轴速度
The Ends of time
door 76561198108922770
𝘼𝙣𝙙 𝙞𝙩 𝙬𝙞𝙡𝙡 𝙘𝙤𝙢𝙚, 𝙇𝙞𝙠𝙚 𝙖 𝙛𝙡𝙤𝙤𝙙 𝙤𝙛 𝙥𝙖𝙞𝙣 A Simple mod that replaces the Endworm's theme to Moonsoon's Theme "The Stains of Time" Giving you the feel of fighting a legit boss, while also having to still deal with the pain that is: The Endworm
Among Us Mod
door 76561198355473474
Модификация добавляет динамики со звуками из игры Among Us и оповещение моим голосом, моментально смертельное оружие, а также стилистические кабельные коробки и костюмы.
Тирпиц
door 76561198162033165
Тирпиц - тяжёлый боевой корабль Коалиции Европы. Уникальные особенности: подвижные орудийные гнёзда, выдвижной ангар, торпеды с перископическим управлением, система сенсоров, сдвоенное тяжёлое орудие Достоинства: ◽сеть сенсоров по периметру подлодки, реагирующая на приближение монстров ◽реакторная автоматика с повышенным откликом и защитой от перенапряжения ◽строго разделённая проводка ◽малые размеры, сопоставимые с подлодкой Дюгонь ◽наличие челнока для перевозки людей и малогабаритных грузов ◽наличие малогабаритных торпед с перископическим управлением и ядерными боеголовками ◽полу-автоматическая система противодействия биологической угрозе, стерилизующая балластный отсек в случае возникновения балластной флоры (для запуска процесса необходимо зарядить воспламенитовую гранату в детонатор, включить систему и осушить отсек) ◽близкое расположение медицинского отсека к шлюзу ◽наличие сдвоенной рельсовой пушки "Арбитра", способной в кратчайшие сроки выпустить до 5 снарядов Недостатки: ◽недоступность движения орудийных гнёзд и ангара во время горизонтального хода ◽неудобная ручная перезарядка орудий на подвижной установке ◽относительно низкая вертикальная мобильность Интервал мобильности: ◽вертикальный: ◽горизонтальный: Минимальный экипаж: 4-5 человек
游龙-外贸版
door 76561198128990224
(SE) Matild-海龙-E3穿梭机“游龙”的泛用型号。向上对接,体型小巧,兼容性高,物美价廉,童叟无欺。 增加了防御电网 (SE) general model of matild Hailong E3 shuttle "Youlong". Upward docking, small size, high compatibility, high quality and low price, children and old people are not deceived. Added defensive coil
Atlas Mark I
door 76561198046839039
The Atlas is the latest in submarine technology. Based upon the Cyclops Submarine concept, the Atlas is finally put into reality. Featuring two railguns, a more spacious interior, and two Seamoth MK-II submersibles, the Atlas could be considered an uparmored version of the Cyclops. Version 2.4
DDS Delphic Deep Diver
door 76561198143902392
------- READ BELOW FOR IMPORTANT DESIGNER NOTES -------- Fresh off the production line, The Delphic was created on 9th March 2021 hence the 9321. With its awesome size, fire power and the ability to dive deeper than most subs it is a force to be reckoned with! Delphic is the pride of the Delphic Sector, awesome in power but with a class of comfort too. It was built to withstand deep diving, and so is recommended for the later stages of the campaign when you've developed a good crew to go with it. Trying to play with this "off the bat" would be hard as a recommended 6 crew minimum slapped on it. ------------------------------------------------------ Size: 58 Meters long. 19 Meters in height. Maximum vertical speed: 15 km/h Maximum horizontal speed: 20 km/h Recommended crew size: 6 - 12 -------------------------------------------------------- Features to note; - Captains Quarters is surrounded with 50% glass, but most of that can be covered with shutters whilst in Red Alert! - Crew Quarters with ALL 4 beds fully working - Manual water ducts to prevent the entire sub from flooding. Open once the hull breach has been fixed. - A Command room designed for 2, operating it on your own is only advised for captains with high knowledge of this sub. RECOMMENDED, level up a helmsman for piloting while you're on the controls. - Boasting 4 coil guns and 2 rail guns with discharge coils and depth charges - 2x Fabricators with plenty of storage. - Over powered reactor, but over sized to compensate. - 1x Brig that can hold 2 personnel -------------------------------------------------------- Things to be aware of; - OXYGEN GENERATORS will need to be switched on manually before you set off. - ALL doors have been opened up due to single player bots being able to fix your hulls, it is recommended to lock doors for security and/or captain only in sensitive rooms when you're playing with people you dont know. - The Captains secure locker in Command Room has 10 "masterkey" idcards, add this door tag in editor. [select door, scroll to "tags" type in "masterkey" (without quotes). Designer notes; Please be aware that this sub is constantly being updated and improved on. Therefore will have small problems, if you notice them or even if you have any ideas on how to improve then please let me know in the comments. - SeliG -
M&R Dagger
door 76561198042011015
Inspired by the Sweet Pea, the M&R Dagger Attack-Class submarine is the next-gen of the Double-Tap series and was designed for small but elite crews. With fire-power rivalling that of subs twice its size and every facility necessary to craft it's own supplies, it goes one step beyond with state-of-the-art smart technology that is capable of sealing off breached hulls, alerting the crew of unseen dangers, auto-regulating generator and a periscope capable of switch control to other guns without the need of buttons or commands. Features: > Fabricator, Deconstructor and Medical Fabricator to allow an industrious crew to thrive. > Armory secured by ID permission from either Captain or Security, to ensure that no traitors or terrorists will get their hands on dangerous weaponry. > Secured Brig to hold those who try, which can be flooded at any point for threat neutralization. Also allows for safe transport of dangerous artifacts if no transport cases are available. > 3 Sets of Twin Coil-Guns able to deliver high damage with less crew use. > Smart door control, which automatically opens when crew are near. Allowing for fast navigation inside the submarine. Note that this does not pose a threat to crew in case of monsters and flooding! The door only opens to humans and requires the buttons to be pressed to open in case of flooding. > Thread detection system that warns about inhuman entities both inside and outside of the submarine, as well as pointing out where the possible threat is. > Self-Regulating Nuclear Reactor: Guaranteed to keep optimal fission rate and power output while making fuel rods last twice as long, works exceptionally better with 4 Thorium Fuel, which last for over 10 missions even if the crew takes a long time in missions. > Radio-Activated Commands - The Dagger is programmed to obey some simple voice commands such as: - "Dagger, open brig" : Opens the brig for 2 seconds before closing it back; - "Dagger, flood the brig" : Opens the outside hatch on the brig and turns off the interior pump; - "Dagger, close windows" : Closes all the top window shutters for extra defense; - "Dagger, open windows" : Opens all the top window shutters for extra visibility; - "Dagger, turn off lights" : Turns off all outside lights, including guns, for extra stealth; - "Dagger, turn on lights" : Turns on all outside lights, including guns, for visibility; - "Dagger, turn on Disco Mode" : For when you want to get groovy; (Probably need some sort of epilepsy warning. I tried to keep it safe, but I'm no doctor. Use at your own discretion) - "Dagger, turn off Disco Mode" : For when you want to actually complete the mission.
Bagango
door 76561198073617035
Bagango "buh-gone-go" The Bagango was constructed by private contractors for all purpose use. Comes equipped with a shuttle dubbed "The Sabbatical" Crew Size 4-8 Bagango Features - 2 coilguns - 1 railgun w/ toggable weaker coilgun (yellow light=railgun)(blue light=coilgun) - 2 electrical discharge coils - depth charge launcher - battery backup system - direct/remote control shuttle w/ coilgun - ability to section off each deck in case of intruders - light switch - alarm system - fabricator - deconstructor - medical fabricator - brig - extra storage - secret clown suit Sabbatical (Shuttle) Features - Direct or Remote Control Steering (Remote Control range: 400m)(yellow light=remote control)(blue light=direct control) - 1 coilgun (direct or remote control) - artifact holder - 10-15 minute battery life Note: This submarine was made for campaign, but also works very well with traitors (Honk!)
[DS] Prometheus Station v2
door 76561198316798946
Dead Space version of the Prometheus Station, for use on a DSRP server. Now features a second armory, a surveillance room, recycling, two docked craft, a unitology HQ, an experimentation room, and more. Thanks for all the attention c: Version 2.3
Dugong Mk25-1 (beginner friendly)
door 76561197997919158
A submarine for 2-5 players. The Dugong has been fitted better in handling 360 visibility along with an increase in storage, weapons, medicine, combat capabilities including three coil guns in total with two depth charge launchers on the rear (read list below for all additional features). The Dugong Mk25-1 auto starts with the reactor and batteries somewhat charged, new players needing no extra input to get the ship moving and shooting. Play tested with 5 players for 3 missions, but not with AI. Additional features added onto vanilla Dugong: -1 more Coil gun (pointed forward up) -1 more coilgun ammo rack (next to existing one on command deck) -2 more periscopes (1: coilgun at command deck, 1: depth charge sight in engine room) -2 Depth charge tubes (bottom rear of ship) -2 Wide-spread searchlights (bottom rear of ship) -10 Depth charges with standard c4 explosives -10 Depth charge decoys with batteries -8 Nuclear depth decoys with batteries (yes they blow up bigger) -High-Visibility Labels (reactor room: nuclear sign, O2: oxygen room, etc) -Labels on top of Every Periscope (arrows pointing gun location on ship) -Start-up Mechanic Toolboxes (engine room locker) -Start-up Medic Toolboxes (medbay) -1 Extra health goggle in medbay's toolbox -Start-up Drugs Toolboxes (ballast B below medbay) -Fabricator (crafting) and Deconstructor -Medicine Crafting station at medbay -Locker for storage and excess firearm ammunition in ballast tank A and B -Fully-Loaded Firearms in almost every hull compartment -Sonar Beacon, Sonar Radar and diving scooter in airlock locker -Oxygen tanks and Battery compartments mostly filled to capacity instead of empty -Extra battery charger in Medbay -Full battery compartment in engine room of charged batteries in toolboxes -Two additional junction boxes with proper wiring -Anti-Vax Medicine supply box in medbay (anti-rad and anti-husk in limited quantity) -3 More functioning Light bulbs for a light in each room (tuned to their vanilla ship colour) -A locker full of Clown shid in Cabins Cargo room -Guitar in Ballast tank A Modifications from Vanilla Dugong: -Status monitor no longer displays ship controls, so individually using the status monitor just helps you monitor the status in a larger window (instead of a backseat helmsmen) -Removed some decorative panels to squeeze in more supplies. -Reactor auto-start and batteries have charge, super capacitor charges at 100% during ship start-up instead of 50%. Extra Variants: Dugong Mk25-MS: https://steamcommunity.com/sharedfiles/filedetails/?id=2123480830 Dugong Mk25-MS is intended to be a Mothership with a shuttle craft called the Selkie (vanilla unmodified) attached on the Top right section of the existing Dugong Mk25-1. Window panel added on the airlock room with a more vulnerable approach to viewing the shuttle craft but at the expense of lower armor compared to a non windowed shell wall. This ship has not been tested in active games with multiplayer or singleplayer and is only here as a prototype. Future variants: might modify a drone/pilot version of Dugong Mk25-MS to house a modified Selkie. Will probably put it on the bottom of the Dugong Mk25-1 and expand another deck below.
Silkworm
door 76561197986459902
The Silkworm class is a relatively rare design, few were actually constructed owing to it's non-standard hull shape and complicated main engine assembly. Notably the hull has several glaring weakpoints all along the top shell. Regardless, it is capable of high acceleration in short bursts, has redundant essential systems and disaster recovery fallbacks, an advanced power grid, and - despite odd turret locations - excellent firepower and coverage thereof.
Thunderbird 4
door 76561198214546444
Gordon's submarine from the show 'Thunderbirds' recreated in Barotrauma. A cramped area intended for only one pilot, but has a harpoon firing mechanism mounted at the front. Has been updated since it was first released. Larger hull and it finally features a functioning gun at the front that only fires explosive harpoons. A lot more aesthetically pleasing to look at too
Cyclope angel
door 76561197970839342
Cyclope, minu submercible, pouvant etre considere comme une navette, equipe d un reateur nucleaire de faible randement et consomation permetant de charger les batterie lors des temps mort, l equipage devra jouer avec les batteries pour des immertions prolonges Merci a la communautrée Française pour les testes et toutes les heures de rigolades
Gain XP for doing your job 2x
door 76561198100808378
Just what the original mod did (all credits to Sokolov), but all xp gains are multiplied by 2. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3574385658
Real Sonar No Health Damage Patch
door 76561198079050598
Place ABOVE Real Sonar What it says on the preview, no health damage from sonar to humans or creatures. Nothing but the rest of the effects of afflictions
More Combat Damage For Human
door 76561198410684192
A very simple mod that multiplies the intensity of common combat afflictions for humans without any extra assets, making weapon damages more realistic, and every engagement significantly more serious and lethal. Ideal for increasing combat difficulty or shortening the TTK(Time-to-kill). - Affects human characters only - Increases blunt trauma, lacerations, gunshot wound and bite wounds by default. You can customize damage type and multiplier by editing the 'config.json' in the mod directory. - Use console command 'reload_damage_config' to hot-reload the config file.
9 New Wrenches
door 76561198323566460
This mod introduces 9 new wrenches for the Mechanic class, all of which can be crafted using the Fabricator. Each new wrench requires a progressively higher level of the "Mechanical Engineering" skill to manufacture and provides a significant increase in Repair Speed.
Immortality Mod Fixed
door 76561198086800782
Immotality mod with small change, Now the Doctor at the outpost cannot cure Immortality Unstoppable (Just Implacable) Unkillable (Just Miracle Worker + Pressure Immune) Immortal (Implacable + Miracle Worker + Pressure Immune) Divine (Implacable + Miracle Worker + Immense Regen + Pressure Immune) Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3081784923
Endoutpost resize
door 76561199054263823
Resizes the Endgame zone to fit submarines up to 90m long and 30m tall XL version for people with bigger subs here.
Scav Hagfish
door 76561198268449902
"Remember: we're already dead." A Hagfish is a derogatory term for a pirate/scavenger alligned Barsuk subgroup. Scavs typically stick to their own hidden enclaves away from the prying eyes and grasping fingers of the Europa coalition , or the forced 'recruitment' practiced by militant separatists and pirates. They prioritize avoiding conflict when possible to sneakily mine and hunt in the territories of larger factions, and escape before they can be intercepted by larger, better armed, craft. ========================================================================== A poorly armed and shoddy ship with great potential. Has x3 Turret Hardpoints, and one Large Hardpoint, though only the top/rear most one is armed with a coilgun upon starting a new game. Has Fabricators, Medicalfabs, deconstructors x2, and research! Be careful about running them for too long while the engines or bugzappers are also running unless you want fires. Is prone to catching fire when the engines are floored for too long, or when the bugzappers are active for too long. Or just whenever it feels like it. Power fluctuations, blackouts and surges are common before upgrades to reactor. Devours fuel due to inefficient, leaky system. Large storage and cargo capacity, cargo and special trawling maw have superheavy discharge coils in them, capable of shocking to death Hammerheads! (They do not discriminate, remember to turn them off before going to harvest!) Scavs are hated all across europa and are forbidden from Coalition stations, you do not dock to them, rather the scavs siphon electricity by attaching the submarine to their stations. Starts out with slightly lower supplies than an average submarine, all pre placed. I do not expect anyone to "Upgrade" to such a submarine. I made this submarine to be a challenge/balanced compared to Vanilla submarines, that becomes very powerful once its been fully upgraded. This was done in loving tribute to Forever Winter, which has a similar progression. (Plus I hear baro players prefer to suffer.) ========================================================================== Scout T1 Price: 9995mk Dimensions: 58x43m (actually only 28m tall, has a extended sonar dish that has no collision below, can still finish the game in it.) Cargo Capacity: 48 crates Recommended Crew Size: 3-6 Recommended Crew Experience: Intermediate Fabricators Medicalfabricators x2 Deconstructors Research Lab x1 Depth charge tube w 3 free decoys x1 Coilgun x2 Free Turret Hardpoints x1 Large Turret Hardpoint x4 Discharge coils in total, x2 in each the 'backpack' and 'Maw' Bugzapper configuration capable of frying a Hammerhead with 1 supercapacitor worth of charge. x2 fire extinguishers (You'll need them) "Good days are rare, savour it." If you're interested in supporting me, I do accept donations <3 https://ko-fi.com/paladin_uztantine
DYS - Enhanced Armaments Patch
door 76561199063156555
a patch for Dysbarism - Medical Overhaul and Enhanced Armaments Also functions as a patch for EHA and DynamicEuropa Load list should be as follows: Dysbarism - Medical Overhaul DYS - Enhanced Armaments Patch Enhanced Armaments DynamicEuropa Patch Enhanced Armaments DynamicEuropa
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