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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
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- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Earth Pony Twilight 5
door 76561198142560554
A big outdated sub that is so huge and unweildy that it sometimes gets stuck in walls but hey it's a giant pony with a b*pis cannon so you're gonna use it anyways.
S(ub)Long Mk2
door 76561198188413825
The designers of the SLong Mk1 have said that "The design of the Sub Long Mk1 was an unfortunate over sight. However, the submarines rapid attack capabilities in it's current state are satifactory. We will continue to upgrade the current design and maybe one day it won't look like a penis." - This is is far from perfect but it can survive a mission and has the fire power to take out at least one hammerhead. The biggest danger is the small swarming fish. I used a scaled down big engine so it is fast as fuck on the X plain so make sure you don't slam into a wall.
US. Weapons 1990-2000 IO93
door 76561198267324270
Вооружение встречающееся в США. Мод сделан с основой на Incidet OF 93. В моде планируется большее кол-во оружия разных калибров.
More Content for Europa - Beacons Everywhere Patch
door 76561198006862733
Simple mod that patches More Content for Europa with the Beacons Everywhere mod. This mod requires a new campaign to work! The location of all beacon stations is predetermined during map generation, so adding this mod to an existing campaign won't do anything. Load order should be as follows: - More Content for Europa - Beacons Everywhere Patch - More Content for Europa - Beacons Everywhere
Boarding axe mining ability
door 76561198146329294
Referring to the code in the "Mineral Extraction Pickup": https://steamcommunity.com/sharedfiles/filedetails/?id=3325813154 - - - - - No need for Lua. - - - - - Enable your boarding axe to be used for mining. When there is no skill or quality, you need 5 chops to pick the ore. With penetration and skill bonuses. If you don't like it, just modify the XML yourself. - - - - - Due to the weird balance of that mod, the mining code was modified and grafted onto the boarding axe. After all, compared to 2 pickaxe that takes up two slots, a plasma-cutter with an oxygen tank is more practical, and even every crew members gotta a boarding axe. Well, mining with an axe feels a bit of weird, but pickaxes are also axes. :)
Hazardous Reactors lite damage patch for neurotrauma
door 76561198022076002
Отличие от оригинала - реактор чиниться также как ванильный. Оригинальный мод тут, все почести им: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2655920928 Ставить заместо оригинала. -------------------- The difference from the original - reactor is repaired just like the vanilla one. The original mod is here, all the honors to them: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2655920928 Put it in place of the original.
DynamicEuropa CDs Funny Music
door 76561198945217668
Этот мод (пока что) добавляет один диск с музычкой, чтобы не было скучно. Евро-хитов нету, чисто каламбур с тем что на земле европа и в баротравме мы в европе :D Мод для DynamicEuropa, его музыкального плеера В диске пока несколько музыки - (https://www.youtube.com/watch?v=QNG9gSJKbAo) - Kavinsky - Nightcall "Drive" - Portal Radio (шакальная версия) - SHAMAN - Я РУССКИЙ - Говновоз - Александр Гудков - Я Узкий - Артур Пирожков - Пэрэдайс - Високосный год - Тихий огонёк - Запрещённые барабанщики
OS Nyx
door 76561198045366310
OS Nyx Price: 5,000 Class/Tier: Transport T1 Crew: 1-4 Experience: Beginner Turrets: 2 coilguns, 1 hardpoint Other: 1 Depth Charge Launcher Engineering: None A compact submarine for small crews availabe right from the start. 24 slots for cargo will quickly cover the ship's value and allow for a profitable campaign. Brought by Oubliette Shipyard. Happy trucking.
Havoc Medals
door 76561198042641657
Added several medals for an RP permadeath campaign. Each medal gives a significant amount of experience increasing exponentially with each medal. These were made with the intention of the captain having access to them and handing them out for different actions of the crew. They cannot be bought or built and need to be spawned in or added to a sub in the editor. to spawn them in each medal's identifier to put in the console is the first 3 letters of its name followed by exp. (example: bronze star is broexp) except the Medal of Honor being mohexp. This is my first mod with limited testing so let me know if there are any problems.
PvP_KattenbergOutpost SC 2
door 76561198156434885
STANDARD KATTENBERG OUTPOST MAP BUT WITH SC I I PVP MOD CHANGES. FEATURES: -CUSTOM WEAPON DROPS -TRADER/BARTER SYSTEM -BARTER ITEMS IN WEAPON DROPS On future: -Custom enemies spawning
Standard Issue First Aid Kit
door 76561197965113556
- A six slot container for meds. - Up to eight items per slot. - Crafted at medical fabricator.
Outpost Crafting Time Remover
door 76561198977113281
grants extremly high fabrication speed to fabricators and deconstruction speed(gene refining too) to deconstructors on outpost not affecting items that placed on your submarine should be compatible with any mod that changes fabricators or adds new outpost types
Atlantida
door 76561198988388019
Подводная лодка сделана скорее для эстетического удовольствия и в качестве первого проекта, поэтому могут возникнуть проблемы, недочеты и недоработки. Спасибо за загрузку, если возможно, за ваши отзывы и советы. Прошу прощения за вакханалию с проводкой. Приятного плавания. The submarine is made for aesthetic pleasure and as a first project, so problems and flaws may arise. Thank you for downloading and, if possible, for your feedback and advice. The wiring's isn't neatly laid out, sorry. Have a nice swim.
Backlit Suit and O2 holders - COL patch
door 76561198866196217
A patch for Combat Overhaul Legacy and Backlit Suit and O2 holders Load Order: - Backlit Suit and O2 holders - COL patch - Combat Overhaul Legacy - Backlit Suit and O2 holders
Goblin Angler
door 76561198268449902
To support the growing needs of the colonies, several crews dedicate themselves to the harvest and processing of fauna, gathered from Europa's oceans. The "Goblin" is one such modification. The 'Deathtrap' front-most ballast has been converted into a 'Maw' to catch dead and dying creatures wounded by the subs weapons, to be killed and butchered in the workstation behind it. An internal laser is used to deal with intruders, and expanded ballasts allow the ship to compensate for its increase weight. Price: 17,500MK Dimensions: 51x22 Cargo Capacity: 48 crates Recommended Crew size: 5-10 Crew Experience: Experienced Bot friendly? YES!!! x1 Deconstructor x1 Fabricator x1 Medical fabricator x1 Research station x10 Diving suits (1 on the Limpet Shuttle) x1 Coilgun x1 Double Coilgun x1 Pulse laser x1 twin linked Flak+rail gun (Rail gun fires only when armed at bridge) x1 Forward lure that attracts sight hunting creatures Maw at the front is opened and closed at helm, allowing captains to capture creatures inside of it, where the reinforced interior of the ship keeps them from breaching for a short time, long enough for the internal pulse laser to kill them. Creatures are then easy to safely harvest. Butchery behind maw is used to store alien parts prior to sorting/selling/deconstruction. Maw contains a lifeform detector that tells the captain if there's anything alive in the maw. Useful for knowing when to trap. The hatch to the hump is rigged to a button on console, allowing the captain to slam it shut if the hatch is damaged, to prevent flooding the whole ship. Giving the mechanics more time to get inside and fix it. Deep diving platform: Very fast up and down, slow awkward controls from left and right. Remote controlled form the submarines mission control room. (rock and stone) Contains 8 shelves for crates, very useful for dropping into caves and down to wrecks, as well as fishing for abyss islands, as with the sonar turned off, the platform makes very little noise. (Credits to original author at the bottom) Limpet Shuttle: Small and extremely fast shuttle with 4 crates storage, Pulse laser on top, 1 suit locker. The shuttle can turn on external floodlights to bathe the area in light, useful for caves big enough to fit it inside. Stronger than a lot of shuttles but with a limited battery, keeping the super capacitors set to not recharge, prevents the ship from prematurely running out of power. ignition switch next to helm lets you save battery power on expeditions. Known issues: -Bots cannot navigate into the shuttle area, and will neglect to repair it. If dragged inside they will repair the shuttle but then not know how to leave. Please post any feedback in the comments, I have tested the ship very thoroughly and this is the only problem I can find. (That isn't an intentional flaw~ ;3) This is my final version of the trawler submarine, it has most of the problems and amateur flaws of the original two versions fixed. I only leave the old versions up, in case for some reason people like it more and I don't like the idea of taking things away from people after giving them. Credits: Original submarine was a vanilla Camel, The deep diving platform was taken from the Bullfish here on the workshop, and as a result, this sub requires you to subscribe to that submarine as well (Do it, it's really good) by Mour The layout of the armoury is taken from the Vermillion Hope here on the workshop by MØNØĿi†H
Сцинк
door 76561198032665023
Стандартный малый боевой корабль для реализации высокой огневой эффективности в краткий промежуток времени.
Dugong Ultimate RU
door 76561198284293511
Оригинальная подлодка https://steamcommunity.com/sharedfiles/filedetails/?id=2970679991
ARA Rivadavia
door 76561198352269227
Now, this one. This one is a history lesson. You know how they say that the Europa Coalition was born out of a trade agreement between two of the largest settlements? One of the first things to come out of that trade, the combined efforts of basically the entirety of Europan society, was this submarine. It was this submarine that launched the first shells in the wars against piracy, it was this submarine that established the trade routes that we still travel through. The whole industry, the entire world of the Europan naval arts, began here. All there was before this were the rotting cans left over from the NASA days, this was the first ship designed, built, and operated all in this moon. Now, with all this hyped up intro that I totally wasn't just reading off a script, why the hell would I sell you a historical relic like this as your first sub? Well, because it's an old-timey piece of junk, duh. There's thousands of these still stumbling into the Abyss, it's not a collectible. Yeah, this was cutting edge technology of the 21st century, but today this is antiquated at best. So, some warnings before you pilot this about operating all this moldy tech. This lad's carrying one of the super old prototype reactors, a sorta ancestor of the stuff we use now in outposts. It's bulky, it's unwieldy, and I'm pretty sure it's leaking radiation. We haven't had a lot of incidents regarding that, but I'd stay away from the reactor. It's closed off with a pretty serious hatch that needs 2 people to open, and you can operate it on the terminal in the room above, if you need to. Since back then they were scared shitless of these things blowing up or not working or whatever, there's also a backup diesel generator in the back. I recommend using it sparingly. If you need to put some more juice into the power grid, like when you're starting up the engine or whatnot, turn it on for a bit, but turn it off after. Gas is so obsolete you're gonna have a hard time finding any. The guns are pretty lacking, 2 of the old models of coilgun, they turn slow, they shoot slow, the only thing they're fast at is draining your supercapacitors, but for a first ship that sounds fine to me. You'll upgrade it later anyways, that's how you get this sub to shine. There's also a couple of ancient torpedo tubes at the front. They have to be launched via the button right next to the loader, but we had the mercy to put a little camera in there so you can better coordinate with the poor assistants doing on when to fire. What else, what else... Ah, the navigation terminal. This model is from way before they started placing the interfaces more ergonomically, so all the buttons for launching depth charges or discharging the coils or overriding the reactor doors are in the other side of the command room. Best to get yourself an assistant for that so you don't have to walk all the way there everytime. Aaaaaand I think that's it. That's basically all you need to know on how to pilot this thing. If you have any questions, ponder about them in the shower. Alright? Alright. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Bueno, y ahora este. Este es medio una clase de historia. Viste que dicen que la Coalición origino de un acuerdo comercial entre los dos mayores asentamientos? Pues, una de las primeras cosas que salió de ahi, osea, de los esfuerzos combinados de toda la sociedad europana, fue este submarino. Fue este el que dispararon los primeros cañones en las guerras contra los piratas, fue este el que abrio las primeras rutas de comercio que aun usamos, toda esta industria, el arte naval de toda la Europa empezó acá. Todo lo que hubo antes fueron las latas podridas que quedaron desde la NASA, pero esta nave fue la primera dieñada, construida, y operada todo en esta luna. Ahora, con toda esa propaganda que totalmente no acabo de leer de un guion, por que carajo te venderia una relica historica como esta para tu primer submarino? Bue, porque es una chatarra de antaño, obvio. Hay miles de estos aun tropezandose hacia el vacio, no es como si fuese un coleccionable. Si, esto es tecnologia avanzada, del siglo veintiuno, pero hoy esto esta anticuado como mucho. Asi que te advierto de unas cosas antes que pilotees esto. Esta chica tiene instalada un prototipo viejo de reactor nuclear, predecesor de los que usamos el dia de hoy acá en las estaciones. Es pesado, dificil de manejar, y me parece que tiene algunas perdidas de radiación. No se, no tuvimos un incidente de ese estilo en lo reciente, pero yo que vos no me acerco. Por suerte esta cerrado con un portón bastante serio, y se necesitan dos personas para abrirlo, y si tenes que operarlo lo podes hacer con la terminal en la habitacion de arriba. Ya que en ese entonces se cagaban hasta las patas de que explote o no funcione, tambien tenes atras un generador a gas. Recomiendo que lo uses con cuidado. Si necesitas darle un poco mas de energia a la red, si, dale, prendelo un rato, pero no lo dejes andando, porque los generadores de este tipo estan medio obsoletos y te van a crecer canas verdes buscando nafta. Las armas son un poco chotas, son solo dos de esos viejos modelos de cañon Gauss. Giran lento, disparan lento, y lo unico que saben hacerte ligero es consumirte la electricidad. Pero bueno, para un principiante esta bien. Los vas a mejorar despues, así es que haces brillar a esta nave. Tambien tiene unos tubos de torpedo en el frente, se tienen que lanzar con el botón al lado del cargador, pero tuvimos la misericordia de dejarte una camara en el medio así podes coordinar con los asistentes cuando disparar. Que mas, que mas... ah, si, la computadora de comando. Este modelo es de antes que hayan puesto todas las interfaces de manera ergonomica, asi que todos los botones para lanzar cargas de profundidad, o los inductores, o para abrir la puerta del reactor, estan todos en el otro lado de la habitacion de comando. Mejor que te consigas un asistente asi no corres como loco todas las veces. Yyyyy eso es todo! Ahi tenes todo lo que necesitas saber para pilotear esta cosa. Si tenes alguna pregunta, pensalo en la ducha. Dale? Dale.
Cargo Exosuit
door 76561198145396989
This mod changes the ExoSuit to has able to carry 1 ammobox in the suit and no other changes THIS MOD ISNT GOING TO BE MAINTAINED
Auto Turret Switch
door 76561198011431096
Switches between turrets without a button. Can be swapped with other weapons. Just gotta rewire it and change the ammo loader. NOTE: AI's dont know how to swap to the other gun. You still need to assign them to the other gun if you want them to change guns. They just don't need to change periscope.
Volta2
door 76561198801409691
The Volta2 is a fairly successful refit of the original Volta by the Children of the Honkmother, featuring prototype Electrical Discharge Coils with considerable efficiency improvements. The massive engine and double ballast pumps make it a zippy craft, and its onboard armaments can turn anything into swiss cheese - its affordable nature is justified by the spartan interior - most expenses went towards the dedicated clownery compartment in the upper aft section. Disclaimer: the discharge coils can fire 100 times per second, the ship has them run at 33 times a second out of the box. you can tune the EDC system. don't whine about it being weak. Features: -Lethal EDC system -Two large weapons -Extremely fast and responsive movement -Tuned for small, experienced crews - 3 people is just fine -Clown utilities included Tech specs: Reactor output: 4500 kW Ascent speed: -18 km/h Descent speed: 16 km/h Horizontal speed: 33 km/h
Playable Monsters
door 76561198397488352
made for personal use when hosting a server, requires improved husks and lua for barotrauma Commands are as follows: !huskmutant - Control a mutant husk !huskhumanold - Control an old human husk !crawler - Control a crawler !crawlerhusk - Control a husked crawler !murdraptor - Control a mudraptor !tiger - Control a tigerthresher !spineling - Control a spineling !bonethresher - Control a bonethresher !hammerhead - Control a hammerhead !molochbaby - Control a baby moloch !moloch - Control a moloch !watcher - Control a watcher !guardian1 - Control a Fractal Guardian(variant 1) !guardian2 - Control a Fractal Guardian(variant 2) !help you can only take control of a creature if it is already spawned (no new creatures are spawned) creatures are automatically teleported near a random player when taken over
蝠鲼号Manta Ray——魔鬼鱼传说The legend of the Devil Fish
door 76561199357289592
在木卫二的冰层下,封冻这样一个传说:“漆黑的异形游荡在深海,不要对视他灼热的火焰,不要聆听他哀恸的呼鸣,除了与魔鬼做交易的人,不要接近……”这样的声音总是随着时间与其他怪谈一起被淡忘,但随着诅咒再一次灵验,它的身影便会再一次浮现。 蝠鲼号,木卫二的魔鬼鱼,伴随着曾经12位船长的离奇死亡不断的在黑市重现。据说每一个驾驶这条魔鬼鱼的人,都会在本能地追踪未知的过程中,成为这片深海的养料。而蝠鲼号,会再寻找他下一位主人。 如今,你阴差阳错地走进黑市,被他漆黑的深邃吸引……………… 蝠鲼号,由攻击舰魔鬼鱼与穿梭艇魔鬼眼组成; 》魔鬼鱼: 蝠鲼号的主体,外体形似蝠鲼的异形潜艇,通体漆黑, 装设4门主炮4门副炮2台电磁线圈(仅2门副炮被修复), 内置全面设备且被特殊科技压缩, 采用上下贯通主导翼型舱室设计, 首位可手动开关并采用纳米薄膜隔水, 配备大功率反应堆和引擎, 电力系统过饱和储备, 声纳系统自带矿物扫描仪, 自动排水舱门系统与独特位置的载压舱保证船体排水的顺畅与智能; 》魔鬼眼: 蝠鲼号的挂载穿梭艇, 全身机密钢化玻璃打造, 大小及其细小, 适合穿梭隧道, 头部架设一门激光炮, 基本设施齐全, 且无需维修 独立电气系统, 水平速度极快。 Beneath Europa's icy surface, freeze the legend: “A dark alien wanders in the depths of the sea. Do not look into his burning flames. Do not listen to his cries of mourning. Do not approach anyone except those who deal with the Devil.”. .. ”. . Such voices are often forgotten with the passing of time, along with other oddities, but as the curse works again, its shadow will emerge again. Manta Ray, Europa's Manta Fish, is back on the black market with the mysterious deaths of 12 captains. It is said that every person who drives this manta ray will be the nourishment of this deep sea in the process of instinctively following the unknown. The manta ray, on the other hand, will be looking for its next owner. Now, you walk into the black market by mistake, attracted by his pitch-black profundity... ...... ...... ... Manta Ray, by the attack ship Devil Fish and the Shuttle Devil Eye Composition; “Manta Ray: the main body of the manta ray, the body shaped like manta ray abnormal submarine, the whole body is dark, equipped with four main guns, four auxiliary guns, two electromagnetic coils (only two auxiliary guns have been repaired) , built-in comprehensive equipment and by special technology compression, using up and down through the main wing cabin design, the first can switch and use nano-film waterproof, equipped with high-power reactors and engines, power system supersaturated reserves, Sonar System with its own mineral scanner, automatic drainage hatch system and unique location of the ballast tank to ensure smooth and intelligent hull drainage;” Devil's Eye: Manta Ray's cargo shuttle, full-body confidential toughened glass, size and small, suitable for the shuttle tunnel, head mounted a laser cannon, basic facilities, and no maintenance of independent electrical system, horizontal speed is extremely fast.
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