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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
[实用工具]CBtools-自用
door 76561198192236221
搜罗一些自己喜欢的便捷工具合集 目前含有: 动画武器:自适应作战: 夜视仪,PDA地图 模组原地址:https://steamcommunity.com/sharedfiles/filedetails/?id=3527132073
BaroDrama Patch [Obsolete]
door 76561198024629138
This is now part of the main mod. Ill be keeping this here for archival purposes. !!THIS IS AN OVERRIDE MODE! IT REQUIRES BARODRAMA TO FUNCTION!! !!INSTALLATION: PLACE UNDER BARODRAMA IN THE MOD LIST, OR AT THE BOTTOM OF THE MOD LIST!! This will make it so that the suit minimaps now function outside of the sub.(Routine Divesuit for example) Before i had an experimental addon to make it so more merchants sold specific suit discs. I have since removed the experimental merchant disc update, i dont think it did anything, and it seemed to mess with stuff. Removing it appears to have fixed those issues. If this has backfired, let me know x'D
冰冻罗非鱼-改Ⅰ
door 76561198849130630
根据大佬的冰冻罗非鱼修改而来,这艘船很紧凑,很棒。由于电磁枪太多了,就把后面的两个电磁枪换成了双联装连射炮。同时下挂了紫魅战列舰的护航艇,还将原本的无人机更换为了剑鱼号上的跟随无人机。虽然护航艇外壳无法被摧毁,但是还是要注意轨道炮别打上面了,否则爆炸会将罗非鱼自身外壳打坏!除非你轨道炮弹内不填充爆炸物。 内部的潜水服使用了木卫二萌化计划中的内容,同时还塞了点“问君此去几时还”的物品。(即使未安装这两个mod也不会出错,只是相应的物品会没有而已) 船内连射炮以及电磁枪的弹药是无消耗的,如果不喜欢,推荐把电磁枪的弹药都扔掉,自己换成普通的即可。(当然你也可以将连射炮和电磁枪的都换掉,只是船内空间太小,确实要取舍)
Craftable Diving Suit Locker+ Immersive Diving Gear
door 76561198119774253
A modified version of ØG's Craftable Diving Suit Locker that I made compatible with Immersive Diving Gear. Forgot to add link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=3449827585.
Clown Installations汉化
door 76561199179534393
灵犀翻译,覆盖了英文本地化文件 以下为原模组简介 小丑装备模组介绍 Clown Installations是一款极具创意的模组,专为小丑阵营设计了全新舰船武器。通过安装这些强力装备,尽情展现小丑科技的魅力。本模组包含两件全新舰载武器系统。 武器系统: 香蕉迫击炮 —— 重型舰载武器,配备两种特殊弹药: • 香蕉水雷:由成束香蕉组成的集束炸弹,接触怪物后会产生大范围冲击波。其特点是完全不会对建筑结构造成损伤,因此在潜艇对战中毫无用武之地 • 彩带火箭弹:填充彩色纸屑的小型爆炸弹头,命中目标时将绽放绚丽夺目的彩带爆炸特效,同时造成可观伤害 肥皂炮 —— 轻量化速射武器系统,以肥皂泡作为弹药载体。提供四种特色弹药: • 标准型:基础肥皂泡,具备中等伤害和穿透能力 • 烈焰型:可黏着于敌人体表持续灼烧 • 酸蚀型:命中后生成腐蚀性酸雾,属于高威力特种弹药 • 魔法型:需外星材料制造的昂贵弹药,能生成束缚敌人的重力场气泡,特别适合应对成群爬行怪 获取方式: 所有前哨站升级商处均可购买或兑换武器原型。弹药可通过前哨站/城市供应商购买,亦可在潜艇工作台自行研发。 特别载具: 模组内含小丑主题改装潜艇"Honko Aspid(小丑黄蜂号)",由Zefi_RUS基于原版黄蜂号潜艇改造而成。玩家可在此潜艇上全面测试本模组所有武器系统。 鸣谢: 特别感谢维克多·希尔德(Viktor Shield)在模组制作中的技术支持,以及空壳船长(Husked Captain)的代码实现。推荐同时订阅空壳船长的《终极小丑模组》和Zefi_RUS的原版黄蜂号潜艇模组。 本模组专为俄罗斯《Barotrauma》服务器设计,欢迎加入最大的俄语玩家社区!
Suirad Project
door 76561198044337988
Price: 5000mk Class: Scout Dimensions: 20x12 m Cargo capacity: 8 crates Recommended crew size: 3-6 Items already setted for a friendly start in the campaign. Everything was made using vanilla items, there's no need to download mods to make this sub work. Here's a list of this sub's features: * Delivered crates spawn in the upper part of the airlock, and since the lower part doesn't have platforms, you can throw them there to quickly dispose them in the ocean; * There's a reseach station in the frontal part of the sub just above the terminal; * Every door is automatic, it'll open by motion detection or waterflow, it is designed that way to prevent pushes while you repair you sub and distribute water between pumps to increase efficiency; * In the frontal ballast frontal, there's a door that contains a shuttle, you can use it to help in your exploration, more details in the end; * There's a a ballast maintenance system in the frontal part of the sub/captain's room. There's a bright red button with a electrical sign, by clicking on it it'll drain the ballast and a green light will turn on to show you which mode is toggled. It'll help you to kill ballast flora. Credits to ttps://www.youtube.com/watch?v=WXEJnTP9s60; * Every Cabinet is linked to it's corresponding crafting station, no need to click on them. The bots will also properly sort every item they see, so don't worry about throwing everything in the ground. * The captain's terminal also has an option to shoot, so you don't have to use your terminal to avoid death when you see an ice spiral while driving at 60+ km/h. About the shuttle: You can control the shuttle using the pericope, you can toggle between shooting and moving by double clicking anywhere. It also has a large container in the storage sprite. IMPORTANT!!!! THE WHOLE IDEA OF THIS SHUTTLE WASN'T MINE! The original creation is the RUSTING STEEL. I'll link it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 The author also has TONS OF COOL STUFF seriously, he made a lot of amazing ideas and systems, link: https://steamcommunity.com/id/jcx1991911/myworkshopfiles/
摩托艇
door 76561199404831499
本穿梭艇基于创意工坊——锈钢——改得(只进行了外观优化,使其更像一艘摩托艇) !注意 请系好安全带,并挪正你的屁股 :) 需要订阅锈钢!
RMK-008 Aleksándr
door 76561198166937949
Note: this is my first proper submarine. Please report errors and potential mistakes. T2 Scout (15k Mk) ...Greetings, new customer! We at Dusk Shipyards thank you for your purchase from our "Adopt-A-Wreck" program, and will have your choice delivered shortly. For now, here's some important and historical reading about your choice. An old example of the increasingly rare Rosomakha-class submarines, RMK-008 -- called "Aleksándr" by his former crew -- served well as a frontier attack ship. With a generous (for the time) armament and advanced systems, few crews could ask for more -- however, while technology has changed, the threats of Europa have stayed mostly the same. RMK-008 pushed through monsters and ice, all the way from the cold caverns to the very frontiers of the Great Sea... where he met his unfortunate first end. The black box of the ship was lost to the great abyss, so we can only speculate what happened. However, our forensics experts have said that it "probably involved some manner of collision with an iceberg or maybe an ice spire", given the state of the wreck and its surroundings when first acquired. While, yes, he bears the markings of the Coalition and served under them for his entire first life, that past has no bearing on what you may do with him now; after our retrofitting of this ancient hull (and the careful handling of the ice for aesthetic purposes), he can serve whatever cause you sail him for. _______________________________________________________________ In addition to all doors being automatically operating (with manual-only operation in detected flooding)... Command Blue: A long-range frontal pulse system -- unfortunately, it is not wired to a navigation terminal toggle, and the capacitor for the system is inadequate, but strategic use can give much information to the clever captain. Yellow: A single periscope with toggles to monitor the four spotlights placed around the submarine. Multiple periscopes would've been better, we admit. Red: An inbuilt status monitor which does not require its own maintenance! It's tethered to a more-fragile navigation terminal, however, and will - obviously - not function if the terminal breaks down. Orange: A battery which supplies the navigation terminal and the status monitor with power. Not necessarily the most useful due to sonar not being connected. Green: Double layered alumi-glass. Stronger than the flimsy silicon found on other submarines, but not the strongest form of alumi-glass out there (as it would've been prohibitively expensive); we've double-layered it for almost-equal protection to the standard submarine armor. Pink: A switch to control the main lighting. Every room has one. A far reach, allowing for decently in-advance planning. Central Access/Pump Room Blue: The central pump and an example of a sub-pump. This central pump powers the drainage across the bottom of the Rosomakha, and thusly has a large maintenance requirement and power requirement -- however, all the requirements are in one place, with a much higher distributed power than contemporary bilge systems. Red: A battery, which provides power to the central pump; it allows continued function during outages, but be mindful to watch it. If it breaks or runs out, all drainage will be lost. Green: Indicator lights; orange is a maintenance indicator, while white tells that the pump is currently operating. Electrical Blue: Indicator lights for current reactor conditions, so that engineers don't have to move close to the potentially-radioactive reactor to know any issues. Pink: Emergency shutdown button, able to be used by anyone. We will emphasize, anyone. Please observe your crew closely. Green: An example of a pneumatic cargo system access point. Able to store some things itself, it's more meant to access the main pneumatic access (a deconstructor, with pre-supplied crates for use). Reactor Alongside being ID-locked, the reactor is also separated from Electrical; these isolate any radioactive materials (including the reactor itself, if you make such modifications) and potentially sensitive equipment from unqualified personnel. However, this does mean that if all engineers and the captain are KIA and their IDs irrecoverable, crews may be unable to do anything to restore the reactor to function. Blue: More indicator lights, in case someone causes the indicators in Electrical to stop working, or if you cannot directly access the reactor for any reason. Green: The aforementioned ID-restricted airlock, only operable by the captain and engineers (or anyone with their IDs). Engineering Blue: A combined fabricator-deconstructor, removing the maintenance requirement for one (but not the power consumption), reducing the space-footprint significantly. Orange: A battery which powers the fabricator-deconstructor machine, allowing extended operation should the power fail. Unfortunately, another point of failure in maintenance (or sabotage). Red: Three pneumatic tubes isolated from the main cargo system for the sole purpose of delivering ammunition to the (very close) gunnery department. The letters on the tube doors correspond to letters on the pneumatic accesses in the gunnery compartment. Green: A compact material storage integrated into the giant fabricator-deconstructor machine, for further compaction of the engineering compartment. Yellow: The main pneumatic access, connected to two sub-accesses found in Airlock Access and Electrical. Pink: A spare machine base, for any additions you may want to make if you have the right equipment. Gunnery Yellow: Pneumatic ammunition storage and transfer, connected to the lettered tubes in Engineering. Red: As there was not enough space for five periscopes in the original design, two periscopes were made to connect to two guns each; the button toggles which one the periscope controls (and the lights indicate which one the periscope is connected to), while the other is controlled by "advanced" automated turret systems. Blue: A full automation button, for putting both connected turrets in automatic operation. Green: Indicator lights to show the gun the loader is connected to. The flashing and dark blue lights indicate auto-operate being on. Utilities Blue: The two main batteries of the submarine, with standard storage and charging. Green: The impressively compact oxygen generator, though lacking in oxygen tank receptacles -- though, there's plenty of diving suit stations scattered around for tank-swaps. Orange: The control switch for the batteries. The green light means they're delivering power to the submarine, the red light means they aren't. Spare Room The only utterly wrecked room, whose purpose couldn't be found; for you, it can serve as a spare room for anything you can imagine. Put a machine or two down in it, grow some plants; the sky, as far away as it is, is the limit.
League of Trauma
door 76561198386529620
This is the mod League of Trauma, which will include several weapons/items/stuff from the game League of Legends, go figure. Keep in mind not all weapons/items will be lore accurate. This is due to limits in the XML for this game unfortunately. For those that can not be made lore accurate, they will have a different special effect that may or may not be similar to their lore accurate counterpart. Currently there is only eleven weapons/items, but more will be added in the future. Information for each weapon/items will be placed in this description. Current Weapons: Mordekaisers Mace - "Nightfall" : This mace has general damage, but also stacks its own custom damage over time when attacking the same target. Jhin's Gun - "Whisper" : This gun does low damage for the first 3 shots(44 gunshotwound) but deals a large amount(222 gunshotwound) on the fourth shot. This gun can be found in alien ruins chests at a low chance. (0.004444). It can be scrapped for 44 dementonite however this will take 4444 seconds to complete. Jhin's Mask: This mask is very strong if you are able to find it early, it boosts your weapon skill by 44 points and gives you 100% damage reduction for gunshotwound to the head. It has a couple other subpar defenses as well. It can be found in alien ruins at a 4.444% chance in alien containers. This mask prevents psychosis. Aatrox's Blade: This sword while weak on the side of damage gives incredible survivability, at a cost... It can be found in alien containers at a 6.66% chance. This weapon comes with a curse and a cure to that curse. Simply slay your enemies and live forever!(Pressure/Husk resistance sold seperately) Teemo's blowgun: This weapon can be found in ancient ruins. It will inflict Teemo Cancer on its target which WILL kill once it reaches 85%. Oh also it blinds players. Good luck. Teemo's Helmet: This item will give you immunity to being inflicted via attack by Cyanide, Sufforin, and Deliriumine, however you will also recieve Teemo Cancer which will kill you if you ever take it off. This can be found in Alien Ruins and by technicality is the one of the only resistances to Teemo Cancer ironically enough. To fight a Teemo you must become a Teemo. Teemo's Shrooms: Proximity Mines that inflict burns and the beloved sufforin poisoning. These can be crafted with dementonite. Possible bug, check change log. Anti-Teemo Cancer: Found in med cabinets all around, low chance. Does as the name suggests. Shaco's Mask and Daggers: Shacos Daggers are separated for the right and left hands, with their own respective effects. The Mask holds a surprise for those willing to kill this harmless clown... These 3 items can be found in alien ruins. This mask works as a rebreather, a clown mask, and has decent defense. The mask also prevents Psychosis. If you have ANY suggested weapons from "LOL" post them in the steam comments, if you have any issues or bugs or requests, also put them in the comments. I CANNOT read your mind....
木卫二飞棺LCX号(加了座椅版)
door 76561199073335027
木卫二飞棺号,由“RX-0 UNICORN-独角兽”的小艇改装而来,极致的火力,让巨兽们变得焦糊。 具体演示视频可见B站: 【潜渊症】奇迹之海大战单人轮椅船 https://www.bilibili.com/video/BV1pM41197ti/?vd_source=4785221ea5730930520b10e043704f1b#reply214106121984 希望大佬们喜欢~
#SubLife
door 76561197991164160
Ever wanted to live out of the back of your van and post terrible TikToks about how you live the #VanLife? Well now you can experience your dreams... but in a Submarine in the seas of Europa. Post some #SubLife EuropaToks as you embark on a solo journey in a tiny tin can packed with all of the amenities that the modern independent Europan woman will ever need! This is a Scout submarine primarily made for solo campaigns with no AI helpers involved. It is Tier 3 and as such is capable of all upgrades afforded to Tier 3 Scout submarines, but cheap enough that you can buy it at the very start of a campaign and don't need to wait until you find a station with Tier 3 Scout submarines available. All of the equipment inside is vanilla/default in condition and functionality aside from their much smaller sizes and how the wiring of certain things is set up. I have tested this small submarine extensively in my own solo (single player with no bots) campaign and while I have not beaten the game with it yet, I did make it all the way to the The Great Sea.
cheat5
door 76561198013680879
A cheaty submarine to continue the campaign ( tier 2 )
Small Item Box
door 76561198141123347
Modified version of someone else's mod https://steamcommunity.com/sharedfiles/filedetails/?id=2950383008&searchtext=item+box -Excluded NT Pharmacy pills since they break when placed inside -Only small items are allowed now Just a personal mod
锤头鲨
door 76561199080154440
无人机操控: 进入无人机操控位后,按B打开聊天框,输入1启动无人机操控终端,回到主船后聊天框输入0关闭无人机操控,无人机和主船同时操控会信号冲突
叶戈尔号(自用)
door 76561198283743641
你说得对,但这就是叶戈尔号,船壳450HP,2个重型轨道炮2个双联电磁枪2个连射炮,性价比爆表的T3攻击型潜艇。有超视距,有超机动,还开局就能选。能放电,甚至连射炮不需要蓄力,只要7650马克。40点的移速可以风筝大部分BOSS,上浮高达24。然后,还有固化泡沫快速修复,能运货,船体规划合理,存储空间多得一批。开起来就啊啊啊啊啊啊!!!
[GS] Reactor Church (CAMPAGIN)
door 76561198074635342
Micro Headgear
door 76561198106480323
Adds an exact copy of the health scanner, headset+autoinjector, and both gene splicers that are completely invisible when worn. Made for personal use with Cthulhu's Acolyte Job https://steamcommunity.com/sharedfiles/filedetails/?id=2870519815 as these items tend to clip through the cultist robes and it bothers me. Now has micro versions of the headsets from Advanced Headsets without batteries! https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2844138481 Also, the recipe for the advanced micro splicer is scuffed and I don't know how to fix it, but it's not too bad so please just deal with it I'm sorry.
Single periscope control
door 76561197975346386
This is an intermediate wiring block for single-periscope control of a shuttle. Click and hold to move the shuttle. Double click and hold to shoot. Double click while aimed at the hatch to dock / undock. When docked, click to shoot like a normal turret. "Aimed at the hatch" may not make sense if the turret can't see the hatch, and it will require custom angles for each shuttle (in the mem components at the top left). I plan to put out a cleaned up or more generic version of this after I have the full shuttle done. The wiring block takes three inputs: 1. Aim (position) from a periscope 2. Trigger from a periscope 3. Docking hatch state And has three outputs: 1. Should the shuttle be moving (continuous 0 or 1) 2. Toggle dock (single message as 1, not continuous) 3. Should the shuttle be shooting (continuous 0 or 1)
维吉留斯
door 76561199181563629
“春天的同伴,色雷斯的风已经吹来,它让大海恢复平静,将船帆催动,原野已不再被寒霜凝住,江河不再浮满冬雪,在喧嚣中奔涌。” 帕拉提乌姆协会所设计的轻型驱逐舰,维吉留斯级的首舰维吉留斯号,为了容纳一些新技术设计的新型驱逐舰。 她将一次又一次的划开波涛,崭新的船身可能会被刻满划痕,向世人叙说着远航中的颠簸,书写着远航的故事。诗神啊,请你告诉我,她的旅途要历经多少波折。且说有一星球,名唤欧罗巴,居住着一群来到此处的人。在太阳的光无法照亮的深海中生存。她静静的卧在船坞中,等待着有勇士能与他踏遍欧罗巴昏暗的深海。 规格:42×16m 价格:6000mk 运货量:20箱 推荐人数:5~7人
Barnuke, Destroyer of Worlds
door 76561198253735756
A Barsuk, equipped with 3 railguns, and enough nuclear ammo to explode Jupiter. There is also an aubsurd amount of explosives packed on it.
Lost project - Dimension
door 76561198128589610
Ранний доступ. Я всё ещё занимаюсь её разработкой В большей части сделана на ванильных деталях, по этому отсутствие модов не должно повлиять на функционал и внешний вид Размеры - 65х15 Имеет 4 обычные пушки и 2 большие. Много кнопочек управления в командном центре, автоматическое резервное освещение, и цветовая подсветка дверей Также есть версия без цветовых дверей, что уберёт ~1000 предметов из общего числа, снизив нагрузку Реактор стилизован под кристалл супер материи из "Space Station 13" Имеется система оповещения, которая предупреждает о критическом состоянии реактора, его ремонте, и незадолго до взрыва фразами из "Space Station 13" Систему оповещения можно выключить в командном центре, а настроить время оповещения критических повреждений можно в терминале на мостике, внутри командного центра. Также можно настроить разрядку кристалла. Терминал находится левее и выше экрана
Diving Bell
door 76561198018239606
An absolute classic of aquatic exploration, now available on Europa! While not armed, this is the perfect shuttle for investigating flora, mineral deposits, and wrecks. The iconic diving bell open-bottomed design allows you to easily leap in and out of the water, making gathering and depositing minerals a breeze. Additionally, it features a state-of-the-art oxygen cycling circuit, which only runs the oxygen generator when 02 levels drop to an unsafe level. This makes the bell incredibly power efficient. When parked (holding position), with the lights off, it only consumes 24kW! Ask not for whom the bell tolls, it tolls for thee! Dive on into a Diving Bell today! Features: - Open bottom "moon pool" design - Power saving 02 generator cycling - Two spotlights, with a periscope and switch to toggle between them - Two diving suits, along with 5 air tanks stored in the 02 generator - Numerous storage drawers, including particularly spacious mineral and medical storage - Automatically begins recharging upon docking
Railgun Types
door 76561198138827588
Adds four Railgun Shell variants to the game.
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