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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
The Entropy Food and Hunger (deleted vodka)
door 76561199054106342
Autofire Guns
door 76561197966299106
A wiring setup that lets guns fire on their own. It can detect monsters with a motion detector and shoot at them. It only works at 90 degree angles. 270 is straight up (the most useful for abyss monsters) 0 to the right, 90 straight down and 180 to the left. If firing at 0 degrees put in 0.00001 or similar otherwise the gun will not fire. There are 2 versions. Click on the pictures for each. OR version is simpler but not as easy to add more motion detectors to. Meaning it can only shoot in one direction. XOR version can shoot in 3 directions. This is really only useful for abyss monsters and sometimes molochs. If you cannot get someone on the guns it can be great. Its not the equivalent to a person though. It will not interfere with normal turret usage. As soon as a person (or a bot) gets on the periscope the system will shut down and let them shoot normally. As soon as they get off the turret it switches to autofire. There are more complex setups made with grids of motion detectors. Those work better but require placing hidden motion detectors out in the water away from the ship. The grid setups cannot be retrofitted mid-campaign. This setup can. You probably do not have to cut into the hull to place the motion detector. Just placing a bit under the gun using the TAB map to align things is probably fine. 950 detector range instead of the full 1000 isn't going to make a difference. This will start firing the instant it detects motion. This will waste a few bullets as the turret rotates but its probably fine. For this reason you should NOT use it with the railgun unless you add a delay component. Otherwise you will miss your first shot.
Vortex
door 76561197976112807
Good quality, Properly designed Upgradeable Military Sub. Starts off as a Balanced Beginner Single player Sub. With purchased Upgrades becomes more Powerful. Efficient Layout of Rooms for Quick EVA and storage. Small frame allows it to Navigate small caverns. All quality of Life upgrades such as auto closing Doors and Airlocks included. Fully Bot mapped and Tested.
Crouch With Infections
door 76561198037078355
A patch for CrouchHarder and Advanced Medicine. Subscribe to CrouchHarder as well, to support what is a fantastic little mod, and then do not enable it. Order is Advanced Medicine > Crouch with Infections
953工程1期(万年风雪改)
door 76561198913382469
953工程型1期型在原作改的原作 万年风雪-B 上改进了压载舱,从5个压载舱减少至4个,但原空间大小保持不变,并提高了空间利用率,提升了物资存储量。使用EK系列mod的弹药架以及炮弹种类,提高载弹量,使得潜艇内的人员在面对不同情况时有更多选择。船内配备了大量北方工生产的武器及护甲等先进科技,大大提高了潜艇战斗力。建议3人(真人)以上游玩。
Zima
door 76561198413150401
this shuttle was built for my Deep Diver class Kremlin, feel free to download it and any feedback would be much appreciated :3 https://steamcommunity.com/sharedfiles/filedetails/?id=2684810084 (The Kremlin) Features: Weaponry: (all weapons are swapable at outposts) - 2 coilguns - placed centrally on bottom and top of ship - well stocked armory - many ammo boxes and shells general stats: - Shuttle - 15 x 6 m - recomended crew = 1 - 3 members - 16km/h - upwards - 24km/h - downwards - 52km/h - horizontal speed
MISERY2
door 76561198064039303
The MISERY2 is a small heavy class type transport with intense firepower potencial and high survivability, made after the success of the first MISERY at its duty, the second class transport is made for the same purpose, deep and dangerous transport mission for desesperate stations. This one was equipped with much more firepower and utility such as a drone for exploration and cover for diving crews. Up to five weapons emplacements, it can redirect its weapon control to the armory at the cost of mobility ---------------------- Feature: -A shuttle with weapons for in-depth exploration Doors have a timer of 5s to open and close The shuttle can be turned on and off with a button at the terminal The weapon can be switched with a button below it -Lockable auto-doors and traps by medics, security and captain -Weapon system controled near them -Backup battery -Buttons to turn on and off ballast in case of contamination (captain only) -Up to 5 guns -Special system that allow you to change all weapons controls to the armory at cost of mobility (the ship must remain stationary) Rooms: Armory, engine, reactor, fabrication, shuttle, cargo, medbay, botanic, bridge, sas, pre-sas. Crew size: 5 minimal Autodoor from: https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934
Aurea mediocritas
door 76561197970654881
A submarine with single player in mind. Many of the default submarines have intentional bad designs. While it may still work out for players, bots may suffer. Example: Gunners get wet, they get suit, no longer wet, remove suit, wet again get suit. Result: No one is shooting. Designed it to hold all the key features you need while still trying to not make it OP and work OK for bots. Both electricity and the gunner rooms are placed in the middle of the submarine to minimise risk for water leaks in those areas. If you end up playing with other players this sub hosts rooms and such for private conversations. There is also a hidden feature that I will leave you to find out on your own. - Deep diver - Works well with bots - Late game submarine - 4 Weapon slots
[MVM]机甲战争Mech vs Mech - beta版v0.1
door 76561198800529538
MVM project,这是我一直在计划的一个项目,从今年年初开始计划,但因为我是个懒批所以到8月末才开始制作,诶嘿。 MVM project, which I have been planning, started planning at the beginning of this year, but I didn't start making it until the end of August because I was a lazy batch. hhh;) 回到正题,MVM的意思是mech vs mech,也就是机甲大战。 Back to the point, MVM means mech vs mech, that is, mecha war. 你可以看见一艘Main ship以及左右朝向各四种,共计八台的机甲。这些机甲完全由我单人设计,你们要做的就是驾驶它们进入战斗场地作战。 You can see a main ship and four kinds of mecha facing left and right, a total of eight. These mecha are designed by me alone. All you have to do is drive them into the battle field. 目前本MOD附带的机甲有以下几种: At present, there are several types of mecha attached to this mod: 支援型机甲 Juggernaut: Support mech,juggernaut: 它是重火力的代名词,正面有一扇难以摧毁的盾牌以及一挺minigun,胸口装载了一门15发的蜂巢飞弹。头部还有一门镭射炮。浑身覆盖了大量护甲,但厚重的护甲带来的代价就是行动缓慢。并且当需要使用蜂巢飞弹时必须打开盾牌,否则有炸到自己的风险。 It is synonymous with heavy firepower, with an indestructible shield on the front and a minigun, and a 15 shot honeycomb missile on the chest. There is also a laser gun in the head. The body is covered with a lot of armor, but the price of heavy armor is slow action. And when the honeycomb missile needs to be used, the shield must be opened, otherwise there is a risk of bombing yourself. 狙击型机甲 Sniper: Sniper mech,sniper: 它的护甲较为脆弱,但单次攻击的伤害特别高。他肩上的镭射狙击炮是一门威力十足的大杀器,配备了光束马格南作为次要武器。并且附带一个逃生舱。 Its armor is fragile, but the damage of a single attack is particularly high. The laser sniper gun on his shoulder is a powerful big killer, equipped with beam magnum as a secondary weapon. And an escape pod is attached. 突击型机甲 Assault Alpha Assault mech,assault alpha 能力较为平均,移速一般伤害一般护甲一般,配备武器为一门线圈机枪和脉冲剑。 Average ability, average movement speed, average damage, average armor, equipped with a coil machine gun and pulse sword. 冲锋型机甲 Guard Charge mech,guard 本体的护甲非常低,武器只有一门线圈枪和磁暴线圈,但是有不俗的机动性,并且正面举着一面盾牌。在举盾时机动性将有所下降,但是你的正面将基本免疫所有伤害直到盾牌被击破。放下盾牌时机动性将增加,但同样的你的防御能力也会大打折扣。 The armor of the body is very low. The weapon only has a coil gun and magnetic storm coil, but it has good mobility, and holds a shield in the front. Mobility will be reduced when raising a shield, but your front will be basically immune to all damage until the shield is broken. When you drop the shield, your mobility will increase, but your defense will also be greatly reduced. 每台机体都有自己独特的技能,请慎重使用。 Each mech has its own unique skills. Please use them carefully. 本MOD内置游戏地图,你可以通过穿梭艇对接的原理来切换不同的地图。也可以自己打造和你心意的地图然后安装上去。目前MOD为beta测试版,自带的竞技地图只有一张。我将在未来的更新中添加更多地图。 This mod has a built-in game map. You can switch different maps through the principle of shuttle docking. You can also create your own map and install it. At present, mod is a beta version, with only one competitive map. I'll add more maps in future updates. 想要正常游玩本MOD,你必须先进入多人战役模式。然后在main ship停靠在前哨站的情况下,投放机甲或是以血肉之躯进入main ship下方的游戏地图中。这样才能保证不会因为一些需要注水的地图而导致整艘船沉底。 To play this mod normally, you must first enter multiplayer campaign mode. Then, when the main ship stops at the outpost, drop the mecha or enter the game map below the main ship with human body. This can ensure that the whole ship will not sink because of some maps that need water injection. 重复一遍,mod现在只是测试版本,不代表最终品质。 Again, mod is only a test version now, not the final quality. 在未来的更新中,我打算加入没有安装任何武器和技能的机甲素体,通过穿梭艇挂载的原理来制作机甲配件,这样玩家就能通过我给出的配件,给自己的机甲自定义武器,护具和技能等了。 In the future update, I intend to add mech bodies without any weapons and skills, and make mech accessories through the principle of shuttle boat mounting, so that players can customize weapons, armor and skills for their mechs through the accessories I give. 在以后的更新中也许我会考虑为他们增加背景故事? In future updates, maybe I will consider adding background stories for them? 我会在未来制作更多新的机体,地图和机甲配件,如果你有什么好的想法,可以发送到这个邮箱给我。格式为 (机体类型) (名字) (介绍) 如果合适的话,我会考虑在征得您的同意后将它放入这个mod中。 I will make more new mecha, maps and mecha accessories in the future. If you have any good ideas, you can send them to me in this email.Format is (body type) (name) (Introduction),If appropriate, I will consider putting it into this mod with your consent. ↓↓↓ [email protected](没错是qq邮箱awa) 或者你可以加入我所在的Barotrauma联机交流QQ群,群号:799025185
CHP-2 Sculpin Hauler Patrol 2
door 76561198005615496
Description Refit of the Sculpin Hauler. Submarine is designed more for singleplayer but can be used in multiplayer as well. Coalition command after receiving multiple complaints from their captains who kept loosing crewmen, cargo, and over all money asked their engineers to refit and upgrade the systems and hull of the CH-1 Sculpin Hauler. After many months of work and more accidental deaths from the old CH-1 Coalition engineers designed the CHP-1 Sculpin Hauler Patrol. After figuring out the many faults with the old CHP-1 and many more months of hard work Coalition engineers have rolled out the CHP-2 Sculpin Hauler Patrol 2 with improved systems from the production factories. I ripped out all the cargo bay doors in the cargo hold. added double hull plating around the whole sub to help give a buffer to repair crewmen. The cargo hold has been converted into crafting, recycling, and a battery room along with adding a mineral scanner in the bridge for extended time away from port. Made the reactor almost automated all that's needed is for the engineer to add four fuel cells and adjust the output first then adjust turbine output tell they hear the electricity flow. The sub has fully automated backup power with automated lighting, also with the ability to go into silent run mode from the bridge to avoided larger threats or overwhelming swarms of mud raptors. The lights will change according to full power mode or silent run, added more backup power you will have a total of 12 minutes to run silent mode or run without the reactor on. added a third coil gun in the aft section of the sub to help with blind spots.The railguns have one periscope there is a switch in the middle to switch between the two railguns . Added a bottom airlock for easier access by salvage and mining teams. security codes have been added to the reactor room door for the captain, mechanics, and engineers. All doors open and close faster. added more water pumps in the engine and reactor room. Exterior of the has motion detectors that are maxed out in range youll have 360 monster detection range without sonar with flashing lights and arrows indicating bottem, top, front, and aft. All battery set charge rates linked to a computer terminal in the bridge. Navigation terminal has a full readout of the ships throttle and dive rate, battery capacity , fuel capacity, and vector. Sadly the exit hatch doors had to be made unbreakable due to the AI swimming out without diving suits. Details Price: 7000 Class: light-medium attack Crew: 4-7 Experience: intermidiate Weapons & Defense - 3 Coilguns located: top & bottom & aft. - 2 Railguns located: top & bottem - 2 Discharge coils located: Front & aft. Power System - Power Mode: Automated backup power with proper lighting. - Engine Compartments - Reactor and Battery Compartment - Bridge - Bottom and top Docking port/Airlocks combo. - Gunnery Compartment - Cargobays with storage a deconstructor, fabricator, and medical fabricator Extra - Meltdown alarm with auto shutdown. - Silent running. - auto lights related to power modes internal and external main power lights & backup lights <--- (or silent run). gun lights are on a switch located in gunnery. - Mineral Scanner. - Adjustable battery charge rate via terminal in bridge with percentage display. Along with the total battery capacity left. - Oxygen detectors in all rooms along with the generator being able to be toggled via the nav terminal. - 360 degree motion sensor detection on the outside of the sub with ranges maxed to help with monster detection in silent run or when you shut down the reactor and o2 station. Works with backup power aswell. Notes! - Turn on all battery charge rates to 100 percent put sub on maintain position then start up the reactor. Put Fission rate at 20 though 22 percent or you will shutdown. trubine output needs to be at 60 percent hit auto and your good. - upgrades are needed if you want to keep the sub mid to late game. - Submarine should be compatible with all mods. Credits. This is a redesign of the CH-1 Sculpin Hauler credit goes to Fox for the original submarine. And to Ankhimas for helping me with the setup for the automated power and general wiring of the sub. Links original submarine. https://steamcommunity.com/sharedfiles/filedetails/?id=2241023696&searchtext=Hauler Ankimas's subs. https://steamcommunity.com/sharedfiles/filedetails/?id=2417168142 Please report any bugs and i will attempt fix them.
S.S. Larbaygo 3.0
door 76561198004392115
照Orca的三個大型壓載艙的激進設計使得S.S. Larbaygo型號的潛艇有著令人驚異的體型與超高航速與優秀下潛性能,S.S. 級潛艇是木星冰洋裡的最迅捷的優雅之王。
Captain Huskington
door 76561198084427401
A playable husk with a functioning inventory. To use, cheats must be enabled. Type into the console the following: spawn captainhuskington cursor after that, type: control captainhuskington you can perform all the same actions as a crew member except you are a powerful husk monster. Also, you can press your monster attack button to bite people.
Proteus-REMAKE-2
door 76561198109867778
Proteus-REMAKE-2 is a further improvement of a well-known Proteus submarine. Now it shall sink for 0,00238% less times than it was before - and that is not it's only feature! By the way, about features... - An entire submarine was upgraded to achieve compliance to modern standarts of submarine design, submarine safety and efficiency. For example, there is a some new equipment, a better wiring, and so on. - A new power system: now this submarine has two separate power networks with their own reactors. Such a duplication, as you know, are increasing ship's reliablility, and this is why we did it! - There is also a new shuttle, or, to be exact, a bathyscaphe. It's placed in a afterward part of a bottom deck. - Some small layout changes: an engine was moved to second deck to place a bathyscaphe below. - Armaments: 4 coilguns, 1 railgun.
Wrecked Dugong (+Thalamus)
door 76561198242695498
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key.
Dugong Plus
door 76561198043689144
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. This version has been expanded with a Fabricator, Desconstrucot and an additional front-facing Coilgun.
Indestructible Junction Boxes
door 76561198067926654
Warning: The 1.0 Prepatch may have effected the way these items work. If you discover an error please let me know in the comments section. Adds Indestructible Junction Boxes for Power/Signals - they also contain item container functionality although you'll need a crowbar to access that in-game. Waterproof, and No Explosions.
Torpedo
door 76561198069167410
11 Message Display Changer Assembly
door 76561198056852003
This assembly uses a battery as a slider selection mechanism to change between 11 possible display messages. Click to select, then change the value (option highlighted in the picture) of the 11 MEM components to any message you'd like. "Intruder Alert" "Battlestations!" "All Clear" While in game, slide the battery charge rate slider to adjust the message broadcast to each linked text display throughout your vessel. The battery is only used as a slider and doesn't need to be connected to power or anything else to function. The web of components can be hidden or displayed anywhere in the ship. After subscribing, you may need to click the checkbox in the in game workshop menu. If it doesn't immediately appear in your assemblies tab in the editor, you may need to restart the game for it to appear.
E-11 TuJED
door 76561199803688977
The TuJED vessel was originally designed as a cargo vessel, but the realities of the European ocean put an end to transportation, and it was decided to convert it into a combat vessel for retaliatory hunting. X - 15.3km/h (both ways) Y - 14.4 km/h, -19 km/h Boat pumps - 60 units per pumping Ballast pumps - 200 units per pumping Ship reactor - 3600 units of output Ship engine - 150 units 2 docking ports for convenient Docking Automatic doors - turn off when water enters one of the adjacent compartments Semi-automatic airlock (upper) - pressing any of the airlock buttons activates it; to close it, you must exit from the lower section and activate the motion sensor (bugs may occur). 5 guns for maximum enemy suppression All buttons are labeled with their functions. The boat has no weak points. If it somehow manages to remain operational, it might also appear in SubPack, thank you for taking the time to check out this boat and your time. Translated using Google Translate, please understand and forgive any errors.
EK Utilities LITE
door 76561199548216318
A fork of the EK Utilities mod that removes all items except for the ones shown in the picture, and nerfs three of them. Battery & Junction Box: Their crafting recipes are now more expensive. Both require Titanium-Aluminum Alloys, and the battery also requires a Fulgurium Shard. The Toggle Switch is no longer used in crafting. Their stats remain unchanged. Jetscooter: Its speed is now identical to the vanilla scooter, it drains battery when using the sonar, and it requires two Titanium-Aluminum Alloys and a Fulgurium Shard to craft. To compensate, its energy consumption rate is cut in half — which fits the lore explanation for requiring Fulgurium in the recipe. All of three are much more expensive, and you will not get the Fulgurium back upon deconstruction, so it's balanced Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3008781099
【美神号】ASTRID - Astra Class Attack Submarine
door 76561198812106589
简介:在人类殖民木卫二的第三个世纪,当冰层下的黑暗海洋成为资源争夺与生存博弈的终极战场,阿斯特丽德级攻击核潜艇应运而生。它的代号取自北欧神话中象征光明与美的女神,却被赋予了最残酷的使命 —— 在 600 米以下的高压深渊中,守护殖民航道、清剿深海异怪、回收失控的外星文物,成为人类对抗未知恐惧的利刃。 这艘被船员昵称为 "美神" 的钢铁巨兽,诞生于新奥斯陆造船厂的秘密船坞。彼时,联合殖民政府正饱受 "画皮寄生虫" 疫情与深渊巨兽侵袭的双重打击,常规潜艇在速度与火力上均难以应对危机。工程师们打破传统设计桎梏,为阿斯特丽德级搭载了新型冷核核聚变反应堆,使其满改航速能够突破惊人的27 节(50千米/小时),远超逆戟鲸级的 18 节,成为木卫二海洋中最迅捷的猎手。 武装配置: 前装主炮——两门联立式激光脉冲加特林+一门破片榴弹炮(无限弹药,但连续发射后会过热冷却) 侧方炮塔——六门可升级替换式常规炮塔 两门轨道炮分布于舰体上下两侧 一架深水炸弹投放器 一台武装遥控无人机(双击鼠标切换行动和炮塔模式) 其他: 下潜深度——你所能到达的任何地方 超大的货物容量以及底舱的两台遗物保存装置能帮你简单完成任务 反丘脑装置能助你快速清除掉船上的不速之客,而船尾的禁闭室能帮你招待那些不友好的客人 自动提示会提醒你当前的状况,很大程度上避免你船毁人亡,当然除非你刻意而为之。。 ———————————————————————————————————————— Introduction In the third century of human colonization of Europa, when the dark ocean beneath the ice became the ultimate battlefield for resource competition and survival struggles, the Astrid-class attack nuclear submarine came into being. Its codename is derived from the Norse goddess symbolizing light and beauty, yet it was entrusted with the cruelest missions — guarding colonial shipping lanes, eliminating deep-sea aberrations, and recovering out-of-control alien relics in the high-pressure abyss below 600 meters, serving as humanity's sharp blade against the unknown terrors. This steel behemoth, affectionately nicknamed "Goddess of Beauty" by its crew, was born in the secret dockyards of the New Oslo Shipyard. At that time, the United Colonial Government was suffering from the dual blows of the "Skin-Stealing Parasite" epidemic and the invasion of abyssal behemoths, and conventional submarines were inadequate to tackle the crisis in terms of speed and firepower. Engineers broke the shackles of traditional design and equipped the Astrid-class with a new-type cold nuclear fusion reactor, enabling its fully modified speed to break an astonishing 27 knots (50 kilometers per hour), far exceeding the 18 knots of the Orca-class, making it the swiftest hunter in Europa's oceans. Armament Configuration: Bow main cannons: Two linked laser pulse Gatling guns + one fragmentation grenade launcher (unlimited ammunition, but will overheat and require cooling after continuous firing) Side turrets: Six upgradeable and replaceable conventional turrets Two railguns deployed on the upper and lower sides of the hull respectively One depth charge dispenser One armed remote-controlled drone (double-click the mouse to switch between movement and turret modes) Other Features Diving depth: Anywhere you can reach The massive cargo capacity and two relic preservation devices in the bottom cabin can help you complete missions With ease: The anti-thalamic device allows you to quickly eliminate unwanted intruders on board, while the brig at the stern can "accommodate" those unfriendly guests Automatic prompts will alert you to your current status, largely preventing you from sinking and losing your life — unless you do it intentionally, of course. The interior of this submarine is currently fully decorated with Chinese elements. If you need an English version, please let me know in the comment section.
The pill
door 76561198312346557
Everyone has dreams Some want to lead their outpost into a glorious future, some want to gaze at their riches, and some only want to live a simple life. Mine was optimization. I saw geniuses finding more and more complex ways to miniaturize full vessels. I felt the urge to compete. If only I realized the size of my mistake sooner. I studied their designs, I followed their teachings, spending endless nights pondering about the human form and its "sacred hitboxes", the link between the vessel and the man, the first condition. Any disharmony could result in a fatality. My first prototype had doors. You slid into it like a Flora's spore into a pump. I assumed people would accept to crawl. That was my first mistake. I created disharmony, and, even once I figured out the source of the problem, I was not satisfied. Then, I saw them. One of them looked me in the eyes, told me they knew what I wanted, but asked to prove my worth. They played their gong. My head split and my will put it back together but yet I couldn't understand. I spent the next nights awake, endlessly starting over and over and over. Then, I realized : They don't need a door. Their intent to enter an outpost is more than sufficient for them to manifest. With them, they bring crates. Clown crates. Crates that manage to compact the human body to an infinitesimal scale. But these miracles couldn't fit on a sub, too prone to slip as they were, yet, one thing could replace them : boarding pods. The Honkmother herself wanted a proof of my devotion and I passed her test. As images of the logistics of clowncars flashed into my brain, I saw the blueprint drawing before my eyes. I had it. My masterpiece. This is the second smallest manually controllable "submarine" of the workshop (that I know) It contains the usual things you'd expect of a real submarine : - 1 reactor - 1 junction box - 1 supercapacitor - 1 pump - 1 discharge coil - 1 periscope for 2 chainguns - 1 full ammunition shelf - 1 nav terminal - 1 terminal with things on it - 1 (uninteractable) engine that pushes the vessel to the speed limit even though it is at one thirtieth of its original power - 1 medical compartment (pomegranade extract does not heal the mind) - 1 supplies cabinet (where your tools are. Essential to prolong your time in purgatory) - 1 trashcan (in case your will to live isn't shattered yet) Since this "submarine" demands some adaptation time in order to play it correctly, here are a few tips you can use to enjoy your agony a bit longer : To enter, press on the tunnel and exit with right click. Try to avoid entering while upside-down. Remember that exists and use it profusely. Watch your oxygen. Avoid ragdolling while inside, you'll likely take damage. Use the autopilot as a brake, it will act faster than you. Don't go at full speed, you are not a psychic and the sonar will not warn you fast enough. Anticipate your trajectory, you will need to get off the controls. You can exit the submarine by breaking the hull. Make sure to completely repair it before entering inside again. If you REALLY want to go away fast, launch the escape sequence, put on your trusty trashcan "suit" and get into the boarding pod. Includes the submarine and a "spawn hub" with ten of them in case you want to fight your friends Q&A q : Why? Why me? What's the point of this? a : It's a game of fun! A game of adv- wait, that's just because I can. q : Are you responsible of the 90 captains disappearances between 10/05/2005 and 02/12/2017? a : Yes. q : I'm a Coalition officer and this submarine does not respect our values, thus qualifying as a hate crime. Your weaponization of suffering shall cease now. a : Take some haloperidol, breathe in and stop making things up. Enjoy your shortened lifespan. The lore update will come later.
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