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Mods & plugins voor Barotrauma

82.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Husk 3 – Barotrauma Mod

Husk 3

door 76561198978359966

Makes husks say :3 every 10 seconds. Requires LuaCs and its C# extension.

76 downloads Details →
Surge Protector – Barotrauma Mod

Surge Protector

door 76561197983806947

A circuit which detects overvoltage and controls batteries to absorb it. Connect to the reactor as labeled, and to as many batteries as you want on the other side. The batteries should be wired into the main grid junction boxes (both in and out of the battery power). When no overvoltage is present, batteries will not charge, and will release energy back into the grid. When overvoltage would occur (such as with a suddens engine stop), the batteries will absorb the excess and store it for later use. Thus no damage is done to any junction box, and no fuel is wasted.

90 downloads Details →
Old Wrecks – Barotrauma Mod

Old Wrecks

door 76561198880556415

Re-adds the old wrecked items and structures (as well as the actual .wrecks) because I really don't like the new ones, you're welcome.

56 downloads Details →
The Glass Cannon – Barotrauma Mod

The Glass Cannon

door 76561198159571858

The Glass Cannon is a fast, hard-hitting tier 3 attack submarine with an emphasis on amenities and armament over survivability. Living up to its name, it is almost entirely composed of glass, whilst having a devastating amount of firepower in a small package. It includes full engineering and medical bays, in addition to a brig in the center. It has remarkable ascent and dive rates, and a very powerful engine to give it unparalleled mobility to make up for its structural weakness. Campaign intended. Specifications: Reactor maximum output - 6500 , consumption rate 0.25 (slightly above vanilla of 0.2) Engine force - 650 , power use 4000 Hull hitpoints - 100 (double that of vanilla glass, but still half strength compared to regular hulls of 200) Dive/Ascent - 20/20 km/h Horizontal maximum speed - 35 km/h Starting Items: Starting items are outfitted in this sub, but are intended to be balanced for early campaigns. Basic quality tools and ammunitions are primarily what the starting supplies consist of, and there is also a fairly substantial amount of medical supplies that will get used up very quickly due to boarding enemies. The supplies are intended to give a faster start by having extras of absolutely necessary supplies such as welding fuel and basic ammunitions, allowing you to buy other items from outposts instead. Balance concerns: Due to its lack of any weapon blindspots and 3 large weapon mounts, it can be seen as overpowered. The hulls are weak, but the pure speed and weaponry can more than make up for it late-game as most enemies one-shot hulls regardless. However, as another compensation the reactor has a relatively low output compared to power use. At full load the reactor cannot output enough power without upgrades. There is also a lack of advanced systems like smart airlocks or automatic reactor controllers, which does put it more in line to the vanilla sub experience in that regard. The tier is set to 3 because I don't like the tier system's limit on submarine upgrades. Should you want to change it for personal balance concerns, it is a quick change you can make yourself. A funny concept taken to the extreme, the Glass Cannon is quite literally entirely made of glass. It also inherits the "cannon" part of its name with a whopping 3 large hardpoints, 2 being flak cannons and 1 being a double coilgun. It provides a unique experience with its awesome visibility and hit-and-run style of gameplay. It has plenty of quirks in its design, such as the infamous electric chair in the brig or the DRIP clothes locker in the ballast. Flood control is a nightmare on this submarine to put it simply, but at least the great visibility allows you to see into other rooms.

64 downloads Details →
Sialeran Lurker Mk 2 – Barotrauma Mod

Sialeran Lurker Mk 2

door 76561198035662133

Originally designed as a first command for newly trained captains, the Sialeran Lurker was outfitted for long missions away from resupply. Unfortunately the class was considered cursed after several expeditions with only one survivor. The commercial failure caused Pickstone Industries to file bankruptcy with only a few Lurkers produced. Despite the bad reputation, a survivor of one of these ill-fated expeditions commissioned a retrofit of his Lurker. -Vanilla compatible -Batteries are intended for basic power smoothing -Disco Room

59 downloads Details →
Cilla's Human Frailty | B-Side – Barotrauma Mod

Cilla's Human Frailty | B-Side

door 76561198231461496

REQUIREMENTS AND LOAD ORDER This mod requires the Lua for Barotrauma mod to work properly. Please load this mod early in the mod list, but load it after the Lua for Barotrauma mod. THE A-SIDE This is not the original mod, but instead a variant or 'B-Side' mod. The original mod contained an inventory nerf that some people may not like, though I personally prefer it in my games to up the difficulty through strict item management. If you would like to see Cilla's Human Frailty and try it out for yourself, the link below will send you there. https://steamcommunity.com/sharedfiles/filedetails/?id=2887342430 If you have spotted any bugs or have any suggestions for changes to the mod, please comment below. WHAT THIS MOD DOES Cilla's Human Frailty is based around making life on Europa just a bit more difficult for humans, so that gameplay can be a small bit more realistic. Certain afflictions have been changed to deal more damage, and the damage done to humans (especially through headshots) has been increased. Bandages now only halt bleeding temporarily. As long as certain wounds are open, the injured character will continue to bleed out. Opiates like opium, morphine, fentanyl, and pomegrenade extract no longer cure wounds, and instead are used to temporarily increase resistance to injuries. The new suture item is what closes open and bleeding wounds. The updated medical items are also no longer stackable.

40 downloads Details →
Old UI Sounds – Barotrauma Mod

Old UI Sounds

door 76561198001478193

Restores the UI sounds prior to the 3rd Anniversary Update. Due to some code changes, this isn't 100% faithful to the old sounds: - Removing items from your cart at a shop won't play the "decrease quantity" sound, it will use the "increase quantity" sound instead. This is because they made adding and removing items use the same sound event. - Some prompts used to be silent (like purchasing items or treatment at a medical clinic). This can't be restored without modifying the code, so these actions use the sound for hiring crew members/repairing your sub instead.

47 downloads Details →
L.C Dwarf - Nellco – Barotrauma Mod

L.C Dwarf - Nellco

door 76561198320743744

This is my first full submarine, expect alot of patches. Please report bugs in the replying area below. Specs: Armory Medical Room Electrical Room Ballast tank Engine Room Oxygen Generator Room Bridge/Gunnery Compartment/Diving Equipment Docking Port/Main Shaft - Brief Company lore (For context) - In 2207, Nellco Engineering entered the submarine market. Right off the bat Nellco had made a Reputation for Cheap yet very feature-packed Submarines. The first submarine was a transport, part of the first series of submarines known as the LT (Light Transport) Series. Their reputation grew, and thus Nellco was able to pursue more important projects. -- Dwarf Lore -- As years went on, it became increasingly obvious that the Dugong was outdated and clunky. Nellco engineering, in 2211 started to pursue and idea; A compact submarine that can outclass the old reliable dugong. The first prototype was developed in 2212, This version was much less developed, No armory, or fabricator room. The project was cancelled months later due to it being "Not worth the work." 2 years later, in 2214. Nellco's head outpost fell victim to a Mudraptor attack. While all of the staff survived, the owner. Andi Niman and his chairman were killed in the main quarters, As that's where the mudraptor attack originated. While the rest of the staff escaped on a dugong. The submarine was manufactured in 2184 and had reliability issues. Not only that, it was slow, clunky, and overall hard to use. Something that plagued all dugongs. The engines failed, as did the reactor. While they made it to Vorta City, the ship completely brokedown a few days after they arrived and the docking hatch had a critical electrical error. And the submarine was lost into the void of Europa, likely due to the Reactor failing and causing a domino effect. The 20+ staff members, had being cramped and anxious due to the problems of the submarine. Andrew Djem who captained the submarine and kept everyone calm, known to be a smart man and was one of the executives behind the company, was elected to be the new CEO of Nellco. After this experience, he had decided on making a new series of submarines, that had everything the dugong had, but more reliable, cheaper, and in a much more compact submarine. The Prototype submarine known as the Dwarf was selected to be expanded on and to replace the role of the dugong, as it was an old submarine, first made in 2178. After a few years of hard work by the engineers in 2217. and many prototypes, such as the L.C Dwarf Crosser. The L.C Dwarf, Nicknamed the "Dwarf Dugong" was born. This Light Compact was as the nickname suggests, essentially a dwarf dugong. The L.C Dwarf was extremely compact, 6 years of engineering allowed it to be the best it could be. By the time of 2219, it was the most sold submarine in europa. It's cheap, It's compact, It's a modern dugong, and it was also quite elegant. If you got this far, thanks for reading the lore. I Enjoyed making the lore and the submarine. Expect more submarines soon. (Like the L.C Crosser and LT Series of submarines.)

53 downloads Details →
Physalia – Barotrauma Mod

Physalia

door 76561198155933219

A compacted small time submarine, what it lacks in firepower and capabilities it makes up in fire coverage.

64 downloads Details →
Escalation (Zombie Arena) – Barotrauma Mod

Escalation (Zombie Arena)

door 76561198975083460

Thies is a Map build for the Zombie gamemode on my server!i do not own any mods used on thies map! a Admin is needed to operate the round! Layout: you will start on the Roof of the main building. from there you will need to go down! the whole map is sep

38 downloads Details →
Hidden Additions – Barotrauma Mod

Hidden Additions

door 76561198169960054

Designed for unfairly spawning enemies and items onto people, this mod is guaranteed to ruin people's lives! With such amazing new weapons such as: The Stunknife (identifier is hidden_stunknife) The Infinity SMG Magazine (identifier is hidden_infinitysmgmagazine) The Mudraptor Blade (identifier is hidden_mudraptorblade) The Mudraptor Helm (identifier is hidden_mudraptorhelm) Also in addition, new jobs that no one will ever access! (Spawn them using the command "spawncharacter ") Bandits (hidden_bandit) Equipped with the average weapon, wearing extremely rather weak bandit armor. Renegades (hidden_renegade) Similar to the bandit, except the Renegades wear some rather strong armor. (EK Armory armor) Generic Cultists (hidden_cultist) Equipped with a strange combination of a knife and a stun baton, they stab whatever they please. Supersecurity (hidden_supersec) Carrying Assault Rifles, Supersecurity is equipped with strong armor and a card capable of accessing nearly anything. Mudraptor Crusaders (hidden_mudprophet, hidden_mudcrusader) Armed with either knives, a shield, or a MUDRAPTOR BLADE BLADE, the Mudraptor Crusaders are ready to share their reptilian philosophy.

36 downloads Details →
Shortened Campaign – Barotrauma Mod

Shortened Campaign

door 76561198181962928

pretty much just kinda makes the campaign map smaller and actually doable with friends that dont have 2 weeks of 24/7 spare time.

66 downloads Details →
Fennic Shand Outfit – Barotrauma Mod

Fennic Shand Outfit

door 76561198108922770

This mod adds the infamous bounty Hunter Fennis Shand's Outfit to the game!

48 downloads Details →
Havana Shuttle – Barotrauma Mod

Havana Shuttle

door 76561198380290779

A small mining shuttle called havana

69 downloads Details →
[ELECTRON] ADVANCED RADIO SDSR – Barotrauma Mod

[ELECTRON] ADVANCED RADIO SDSR

door 76561198176644307

A station with the ability to relay signals to a local radio chat. The setting of channels for transmission between radio stations and the setting of retransmitted signals is present.

49 downloads Details →
Jupiter – Barotrauma Mod

Jupiter

door 76561198966948554

The station is rumored to have been assembled from pieces of boats and other stations that were once left lying on the bottom.

32 downloads Details →
[PESD] Gemina II – Barotrauma Mod

[PESD] Gemina II

door 76561198316798946

Bringing an old experimental line into the modern age with a complete rework is how PESD does business! Redesigned for transport, this submarine is well-armed for carrying valuable cargo - or people - through dangerous territory. Relatively light build, ~1000 items total and not many lights or wires. Still it should be big enough for a medium crew and has plenty of space to work with, though I'm not too sure about growing plants.. Built with a twin-hull design in mind, the sub is divided into two portions: a cargo-carrying rear and a mechanically-focused frontal portion, connected by a glass catwalk. It's rather well-armed and even carries a heavy railgun to deal with the recent emergence of larger, deadlier abyssal monsters. More precise navigation systems means the submarine handles far better in terms of ballast and its engine is tuned to go at around 30kmh. Its blue colors are unique among ships and immediately distinguish it from other subs from the company. Perfect if you just want to get through the darkest pits alive without too much fuss or cost..

34 downloads Details →
H.M.S. Cockerel V2.0 – Barotrauma Mod

H.M.S. Cockerel V2.0

door 76561198022379884

It's back, and better than ever. Still long, still hard, and still full of seamen. The H.M.S. Cockerel V2.0 will ensure your cargo gets safely COMES to its destination and your enemies SHAFTED with impunity. Impress your friends with the GIRTH of your mighty vessel.

61 downloads Details →
SMRT Mark 1 Torpedo Terminal – Barotrauma Mod

SMRT Mark 1 Torpedo Terminal

door 76561198034284916

A set of terminals and buttons for controlling the SMRT Mark 1 Torpedo, as well as a docking port with the torpedo attached to it. The control system can accomodate multiple torpedoes simply by copying the docking port and its linked submarine module. Instructions are included for installing the system on a submarine, controlling the torpedoes, and resupplying the torpedoes on campaign. Requires the SMRT Mark 1 Torpedo submarine.

57 downloads Details →
Imperial Light Cruiser v40.000 – Barotrauma Mod

Imperial Light Cruiser v40.000

door 76561198004468758

An ancient relic forged from a strange STC. A ship not meant for space, but delving beneath the depths of hostile worlds. It is speculated that this design came long before the Great Crusade. A golden era design used to purge ocean worlds of hostile life. Modern day Imperial Cruisers seem to share the reinforced nose and powerful engines. While the ship boasts heavy firepower capabilities, it's ramming power and manuverability should not be taken lightly. - This ship is designed after the Warhammer 40k spaceships. The core design allows for an almost Town of Salem like experience for those that prefer to play traitor missions. A brig located on the command deck will allow players to lock up traitors and execute them via the navigation console. This will flood the brig and crush the traitors with the ocean itself before beginning the automatic drain systems 45 seconds after initiation. Security will also have access to not only the armory, but security cameras located in the Fabrication room, Medbay, and Engine room. This allows security teams to monitor the ship from the safety of their locked section. Navigation, Security, Engineering, and Medbay all have their own ID locked areas where only they and the captain have access. This prevents access to the reactor, weapons, dangerous drugs, and helm. A computer console can be located in each of the core rooms, all connected together allowing for either unmonitored conversations or for documenting required items / events. The ship itself is highly armored on the front of the ship, as is expected for an imperial cruiser. The high speeds allow skilled captains to ram heavy monsters into the wall to kill them, while doing minimal damage to players or hull. However, the ship has a very weak rear that must be guarded.

48 downloads Details →
Dugong Mk4 – Barotrauma Mod

Dugong Mk4

door 76561198308118205

TEST Includes Nukes AND FENTANAL 4 DAYS!!!

44 downloads Details →
Nabuchodonozor Mk.I – Barotrauma Mod

Nabuchodonozor Mk.I

door 76561198053336280

fast vessel for 2-3 people.

45 downloads Details →

Immersive Repairs (Systems Only)

door 76561198994458346

108 downloads Details →
Typ-IIB U-Boot – Barotrauma Mod

Typ-IIB U-Boot

door 76561198400728167

An ancient submarine from Old Earth, now finds itself in an alien world. A tired and old design, in the wrong place at the right time... Specifications Dimensions: 42 m x 12 m Class: Coastal Submarine (Scout) Tier: Tier II Price: 15,000RM Cargo: 8 Crates Recommended Crew Size: 4-5 Armament - 4 x 1 Coilgun - 2 x 1 Bow Railgun Appliances - Fabricator - Deconstructor - Kitchenette (Medical Fabricator)

101 downloads Details →

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