- Mods
- /
- Barotrauma
Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
King Fish
door 76561199021429491
King Fish is Herja's predecessor. It was designed as a mass-produced ship with fairly reliable electronics and not bad armor. However, King Fish lags behind Herja in terms of powerful weaponry. With internal airlocks, a completely private gun deck, and an arsenal that is safe from outside interference, this ship will provide comfort and safety for security and stability personnel on board. However, it will not be as effective at defending itself outside the hull. !!Doesn't work well with bots!!
Barsik
door 76561199021429491
“Barsik” is based on the beloved “Barsuk” vessel. Larger in size, it has more cargo space, a second ballast tank, and even its own medical compartment with a fabricator, which sets it apart from other small vessels. It remains a relatively inexpensive ship on the market, although it has many problems.
Ordinary
door 76561199096500927
Ordy is the ESA's primary attack submarine. It doesn't boast powerful armament and is classified as a combat submarine solely due to its survivability, decent speed, and unique hull design, which allows it to fire at seemingly inconvenient angles. Features a stealth mode and a protocol for completely isolating the ship's core (navigation and combat room). The main systems operate normally even if all electrical shields and the reactor fail. Crew survivability is paramount! Сlass: Combat. Price: 6000. Tier: 1. Crew Size: 3-5. Dimensions: 45х13. Mobility: X –> 25 (17.5 stealth mode), Y –> 20 and -18.8 Cargo: 12 boxes. Weapons: 2 Magnetic guns and 1 holder. INSTALLED SYSTEMS There are enough of them. I will list only a few. A smart airlock that won't knock you off your feet. Probably; Automatic doors, hatches, and valves that help prevent flooding when “Protocol 7” is activated by directing water to powerful pumps, bypassing the isolated core. Incidentally, the doors and hatches revert to vanilla mode if something bad happens; Automatic coils with a safety catch and much more, which, in my opinion, is the bare minimum for a submarine. NOTE It's quite possible that this boat will encounter minor or very serious problems, as I haven't had time to break it in and fix any undetected bugs or other surprises, but I really wanted to share this boat. I apologize in advance if my Ordy is acting up or getting on your nerves.
Europa Truck
door 76561199028157848
A truck in Europa, use the powah of speed to transport materials to get your first bucket of gold! It has nice lateral velocity, but weak at vertical velocity and armor. Tied up two storage on the roof of the truck. This mod also includes a modified version of this funny submarine. Ideas were coming from
[AL] E-48 Seabroyer
door 76561199803688977
E-48 SeaBroyer cargo ship is an improved version of SeaTaker where both the hull and the entire interior were redesigned. Characteristics Carrying capacity - 64 boxes Cost - 17.200 Tier - 2 Speed X - 15.8 km\h Speed Y - 17.2 km\h Enemy indication system at the ship's exits. Reactor melting indication system. Siren for personal purposes 2 Docking ports - has switching The pumps are also decorated, both small and large Hidden or slightly behind decorated boxes If you find any shortcomings or errors, write in the topic to this work
Nocturne
door 76561198045366310
Nocturne is the workhorse mining ship of the Maze region. A scout submarine capable of extended operation. It's built so a small crew can man the light armaments and support divers on missions like mining, clearing nests, or exploring ruins. It can run silently to preserve resources using decoys or go all out with depth charge bombardments. Its unique layered vertical ballast makes it quick to sink and stabilize but slow to float up, making for an unusual piloting experience. Trivia: Outposts constructed from Nocturne ships are nicknamed "Noctis" and frequently become mining colonies. Ships: - Nyx: T1 Transport https://steamcommunity.com/sharedfiles/filedetails/?id=3476042572 - Nocturne: T2 Scout
Reactor Controller Circuit Box
door 76561198169003121
If you download this you will need to hook up the input and output into the sub you put this in. Set efficiency on the left. 0-100 (I set it to 100 to get it to work) and then you should be able to figure out what the max output is of the reactor for the mem on the bottom right. Otherwise this is a good visual tool to know how the hook up the "Gold Standard" Reactor Controller. I hope it helps someone.
HMH Hellpods
door 76561198137299249
A simple mod that adds a new "Hell pod" variant of the boarding pod with a higher velocity, and a turret / loader to shoot them with if you want to.
Passive XP (lua, 100xp every 5min)
door 76561198030401898
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3152763063&searchtext=passive+XP Lua version: https://steamcommunity.com/sharedfiles/filedetails/?id=3163868582&searchtext=passive+xp all i did was change the lua version's 200xp per 5 minutes to 100xp per 5 minutes
C-581 ''Slipper''
door 76561198446469548
бывшое Легкое транспортное судно для перевозки важных грузов или людей переделаное под боевое судно имеет челнок для иследованея пещер также на подлодке есть иследоватильский терминал Боевая - 3 уровня Вперед:24 Вверх:17 Вниз:15 Макс Выработка реактора:6500
Enhanced Armaments Rough Edit
door 76561198378258539
Removes only the guns. The clothing and melee weapons remain untouched. This is not a patch you add along the original mod but a new version by itself Original Mod> https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387 Expansion for Original> h
Grossman
door 76561198073121911
DESCRIPTION: Created for abyss expeditions by the Coalition engineers, Grossman is a very formidable sub, capable of taking out some of the most dangerous creatures and terrorists of Europa alike. Only few of them were created to lead Coalition's fleet deeper into the vast depths of the Europa, but due to corruption among distant Coalition outposts some of the subs managed to make it into the market. Among the features: onboard research lab, a drone with energy weapon, big stowage room and adaptive reactor. INFO: Tier: 3 Class: Attack Price: 35000 mk Recommended crew experience: Experienced Recommended crew size: 8-12 SUB STATS: Reactor max output: 8500 kW Top speed: 25 km/h Max descent velocity: 13 km/h Min descent velocity: -18 km/h Wi-Fi channels: 1337 DRONE STATS: Top speed: 42 km/h Max descent velocity: 13 km/h Min descent velocity: -19 km/h OTHER VARIANTS: With torpedo: https://steamcommunity.com/sharedfiles/filedetails/?id=2955783668 Version for Neurotrauma: https://steamcommunity.com/sharedfiles/filedetails/?id=2957371984 CREDIT: Component based reactor control scheme that I used: https://steamcommunity.com/sharedfiles/filedetails/?id=2899798076
Volta
door 76561198801409691
The Volta is a mean little attack craft with an electrical ace up its sleeve - two powerful discharge coils can fry anyone foolish enough to attempt a dorsal assault. Features: -Two electrical discharge coils tuned for large amounts of damage, they kill a crawler in 2 seconds -A potent armament for the tier, consisting of a flak cannon and chaingun out of the box -Rapid ascent and descent, powerful engine -Fabricator and deconstructor Tech specs: Reactor output: 4500 KW Vertical speed: 18 km/h Horizontal speed: 26 km/h Cargo load: 4 crates
EK Select
door 76561198045292025
A stripped down compilation of EK Utility and EK Armory for Barotrauma 1.0. Only the following items are included: EK Utility: Heavy Welding Fuel Tank Heavy Incendium Fuel Tank Mining Drill Metal Foam Tank Metal Foam Gun Ion Cutter Arc Welder Medical Scanner GUI Compass Incendium Fuel Rod All Containers except Diving Suit Locker All Compressed Materials (reworked) All Diving items except mechanic paintjob All Backpacks EK Armory: All Coilgun Ammo All Railgun Ammo except homing shells All Depth Charges All Chaingun Ammo Military Hardsuit Tactical Backpack This mod is not extensively tested, use at your own risk. I fixed a few things that were throwing errors but I'd bet money that there are other issues. If this mod is causing an error in your game, please let me know and I will attempt to fix it, or will remove the offending content. Compressed materials no longer have a "take one" UI prompt. You can now only get materials from them by deconstructing, but you can also now carry 2 at a time. All credits for content go to the original author, Videogames
灰金鱼号原版小型攻击艇
door 76561199028824983
简介 灰金鱼级灰金鱼号驱逐型潜艇(攻击型)。初始水平速度25,下沉速度17.8。载货12箱,物品数约1200多。该船带有自动档驾驶和四门特殊火炮。火力和机动性较高,建议搭配难度不太高的mod游玩。 主要功能 自动档驾驶:自动档驾驶时终端箭头代表潜艇速度,潜艇会立即以最大化出力,匹配箭头长短所代表的速度(包括垂直速度)。此时会启动助力引擎,使潜艇加速度猛增,以立即达到目标速度。自动档箭头归中即为停船,也可以打开定位船刹快速刹船,将船锚定在开启船刹的瞬时位置。自动档开启时不支持自动原地停靠。自动档驾驶技能要求极低,任何职业都可开船。 特殊火炮:潜艇右上火炮为手动霰弹炮。每次射击向大致方位随机散射10颗电磁炮弹丸。之后玩家需要手动上下滑动左侧炮栓,为下一次射击装填。 潜艇右下火炮为蓄能电磁炮。长按左键蓄力,松开左键持续猛烈开火(可半蓄力开火)。潜艇电池容量和充能速度升级会增加这门火炮的dps。 潜艇后方上下两门火炮为加速炮。射速会随射击时间增加,直至峰值。停止射击射速会快速降低,但不会立马重置。 其它 该船无穿梭艇和专业防水设计,体积较小。船内有防卫火炮,适合前期过渡。 English: Introduction The Gray Goldfish class Gray Goldfish destroyer (attack type). Initial horizontal speed 25, and the dive speed is 17.8. It can carry 12 crates of goods, with a total of about 100 items. The ship is equipped with automatic driving and four special cannons. It has high firepower and mobility, and it is recommended to play with mods that not too difficult. Main Features Automatic Driving: When automatic driving is enabled, the terminal arrow represents the submarine's speed. The submarine immediately run at maximum power to match the speed indicated by the arrow (including vertical speed). At this time, the boost engine will be activated to increase the submarine acceleration to immediately reach the target speed. Centering the automatic driving arrow will stop the ship. You can also open the positioning ship brake to quickly stop the ship anchor it at the position where the ship brake was activated. Automatic driving does not support automatic docking. The skill requirement for automatic driving is very low, and any can operate the ship. Special Cannons: The upper right cannon of the submarine is a manual shotgun. Each shot scatters 10 electromagnetic shells in a direction. After shooting, the player needs to manually slide the left gun bolt up and down to reload for the next shot. The lower right cannon of the submarine a charged electromagnetic cannon. Hold the left button to charge, and release the left button to fire continuously (can fire at half charge). Upgrading the submarine's capacity and charging speed will increase the DPS of this cannon. The two cannons at the back of the submarine are acceleration cannons. The firing rate will increase with the time until it reaches the peak. When shooting stops, the firing rate will quickly decrease, but it will not reset immediately. Others The ship does not have a shuttle or professional waterproof design, and it is relatively small. It has defense cannons inside, making it suitable for early transition
死亡长廊(武器包)
door 76561199052929848
HMS Spiggen (QoL)
door 76561198027060856
HMS Spiggen (1990) with Quality of Life overhauls I broke this out as it's seperate workshop mod as I felt like I couldn't add much to the first spiggen without fully breaking the experience of piloting a literal death can. Sticklebacks (Gasterosteidae) are a family of fish in the order Echinoderms that contains 16 known species, divided into five different genera. But this is a game about submarines fighting murderous steroid fishes. And this is a submarine that is a perfect fit for 1 - 4 bodies. This submarine will serve you as both a scout ship and steel coffin. - 1 Medical Bench - 1 Constructors - 2 Deconstructors - 16 Storage Spaces - 2 Convenient Suit Stations - 2 Beds - Topspeed 26km/h horizontal, 28km/h descend, 19km/h ascend - 3 Coil guns, good viewing angles - Torpedo bay with automatic/manual torpedo launcher - 1 Gunnery station to control all guns. - 360 degree motion sensing electric defence that will moisturize any fish stick HMS Gotland (Gtd) suitable for 6 - 12 people Roadmap Patch history 1.0.3 - Added missing translations file All feedback welcome
Zidrom MKVI Recommisioned
door 76561198054024412
Modifed Zidrom MkVI, all credits to intial creation and design goes to DragonWolf569 ofc- Salvaged Shuttle by Exuvo(I really appreciated the updated Shuttle design he created for the Mod E as it solves quite a few problems the original Shuttle had, and there isn't much else that could be done to upgrade it.) Zidrom Modifed by: Yours truely Recommisioned after sitting in storage after being decommisioned for sometime. The Zidrom has been called back into service as a new pressing threat comes forth from the depths of Europa. Hoards of Eldritch Horrors hell bent on destruction and the eviction of humanity from Europa's darth depths. And so with little time to refit, the Zidrom was overhualed. Strengthened as old reliable technology was intergrated with newer and expiramental technology. Creating a platform from which the new crew of the BC Zidrom can step off from into the depths to fight back the approachng Horrors of the Deep. May god have mercy upon their souls... This Sub was modifed to for light optimization, as well as personal use for future runs with friends. If you enjoy my updates let me know and if you have suggestions leave them down below. Changes: Overhaul(Update) of Medical to include an additional medical cabinet, crate rack, refigerated crate rack, deconstructor. Overhaul(Update) of Security to include an additinal secure locker set, added half floor below with crate storage and ammo storage, made the bottom pump more accesiable. Overhaul(Update) of Centeral Storage to remove two crate storage conatiners and replaced them with an Iron Riders bunk, secure lockers and secure suit lockers, additinal unsecure storage, and oxy regen. Overhaul(Update) of Engineering/Reactor Room. Replaces/Adds blast doors to better secure the reactor section(prevent Radiation leakage), adds fab and decon for fuel rods, adds crate holders for secure fuel rod containers in balast tank area below, moved medical cabinets to right side for anti rad meds. Overhaul(Update) Hydroponics section. Using the Hydroponics patched patched mod adds secure hydroponics containers and power(and switches that turn on batches of 5 units at a time). Two are consistently on to start. Overhaul(Update) Lower Airlock. Added a staging area below the airlock to allow prep/fast drop over beacon stations or other objectives. Is set up to allow you to enter and leave the platform at will without the use of a ladder. (Update) Passage Ways. Added additional Doors to better allow accesiability to other area's of the ship. Specifically Fab room to Central Storage, and Central Storage to Upper gunnery/lounge. (Update) Darker Ship Color to better show Age/Repaint. (Update) Added Coil Gun storage Lower Amid ship. (Update) Removed and lowered Background Structure Count to better facilitate fps. 2100 to 1850-1800. (Update) Added additional junction boxes for Hydroponics and Battery Charges. (Update) Added 8 Battery charging stations throughout the ship. (Update) Added 2 Outter Hull Fighting Positions.(Once inside the FP, you are able to move the sub without the worry of being left behind.) Not recommended for Inexperienced or underequiped submariners. Could be used as a possible punishment for troublesome seaman. (Update) Added non-shadow casting lights to the outter hull points(ie the construtions lights around turret positions). (Update) Removed Lights to optimize light pull/fps. Authors Note: This sub was modifed with the intention of using both the Hazardous reactor mod and quite a few other mods that add additinal Classes and Items. If you are interested in running this Modifed Zidrom with said Mods, I will make a collection and link it here in the future.
A bit reworked Zidrom MKVI (moar things, including FPS)
door 76561198086410413
Little rework of the famous and incredible Zidrom MKVI made by DragonWolf569 Including: - Moar armor, double T H I C Cness armor - Moar FPS, by disabling the shadow casting lights on the external projectors - Moar speed (yes) by upgrading the motor by twice (I think) - Moar Ammo storage (yes, I love shelves)
H31
door 76561198038705711
Originally a station construction sub the H31 operated a part of a fleet. The H31 was decommission and auctioned off when construction fleets where consolidated on Coalition control. The H31 part of a batch of subs purchased by EIW to be retrofit and sold on the open market. As part of the retrofit EIW added dual coil guns to the front and back viewing port and replaced a sizable portion of the subs cargo area with loaders and ammo storage. The sub still sports a large amount of high visibility glass. Role: Deep Diver Price: 7,500 Mk Recommended Crew: 2 - 12 Size: 38x16m Cargo Capacity: 20 Crates Vessel Strength: Strong upper deck with glass weak points near the coil guns. Notable Features: * The coil guns are rapid fire and a lot of fun without being overpowered. * Turret coverage is good, but not too good. * Turrets linked to multiple loaders. This allows mixing ammo types or hot swapping ammo cases. * Sub can be driven from the front or back. * Functional Distiller * Well designed electrical system. * Excellent manufacturing with two Fabricators and Deconstructors that are linked to storage * Linked Medical Fabricator * Large amount of storage * Lockable Captain office * Lockable Medbay * Mineral scanner * Good flood control. Custom Equipment * Large Cabinet * Welding Fuel Cabinet * Distiller * Chemical Container * Raw Material Container
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server